
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ (* (log (+ (* (exp (/ -2.0 v)) (- 1.0 u)) u)) v) 1.0))
float code(float u, float v) {
return (logf(((expf((-2.0f / v)) * (1.0f - u)) + u)) * v) + 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = (log(((exp(((-2.0e0) / v)) * (1.0e0 - u)) + u)) * v) + 1.0e0
end function
function code(u, v) return Float32(Float32(log(Float32(Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)) + u)) * v) + Float32(1.0)) end
function tmp = code(u, v) tmp = (log(((exp((single(-2.0) / v)) * (single(1.0) - u)) + u)) * v) + single(1.0); end
\begin{array}{l}
\\
\log \left(e^{\frac{-2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v + 1
\end{array}
Initial program 99.7%
Final simplification99.7%
(FPCore (u v)
:precision binary32
(let* ((t_0 (/ 2.0 (* v v))))
(if (<= v 0.10000000149011612)
(+ (* (log (fma (exp (/ -2.0 v)) (- 1.0 u) u)) v) 1.0)
(+
(*
(*
(-
(- (/ (- (+ (/ 2.0 v) (/ 4.0 (* v v))) t_0) u) t_0)
(/ (/ 2.0 (* u u)) v))
(* u u))
v)
1.0))))
float code(float u, float v) {
float t_0 = 2.0f / (v * v);
float tmp;
if (v <= 0.10000000149011612f) {
tmp = (logf(fmaf(expf((-2.0f / v)), (1.0f - u), u)) * v) + 1.0f;
} else {
tmp = ((((((((2.0f / v) + (4.0f / (v * v))) - t_0) / u) - t_0) - ((2.0f / (u * u)) / v)) * (u * u)) * v) + 1.0f;
}
return tmp;
}
function code(u, v) t_0 = Float32(Float32(2.0) / Float32(v * v)) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(Float32(log(fma(exp(Float32(Float32(-2.0) / v)), Float32(Float32(1.0) - u), u)) * v) + Float32(1.0)); else tmp = Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(2.0) / v) + Float32(Float32(4.0) / Float32(v * v))) - t_0) / u) - t_0) - Float32(Float32(Float32(2.0) / Float32(u * u)) / v)) * Float32(u * u)) * v) + Float32(1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{v \cdot v}\\
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;\log \left(\mathsf{fma}\left(e^{\frac{-2}{v}}, 1 - u, u\right)\right) \cdot v + 1\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(\frac{\left(\frac{2}{v} + \frac{4}{v \cdot v}\right) - t\_0}{u} - t\_0\right) - \frac{\frac{2}{u \cdot u}}{v}\right) \cdot \left(u \cdot u\right)\right) \cdot v + 1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Applied rewrites99.4%
if 0.100000001 < v Initial program 95.5%
Taylor expanded in v around -inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f32N/A
Applied rewrites9.0%
Applied rewrites10.1%
Taylor expanded in u around inf
Applied rewrites50.5%
Final simplification96.0%
(FPCore (u v) :precision binary32 (+ (* (log (* (- (- -1.0) (exp (/ -2.0 v))) u)) v) 1.0))
float code(float u, float v) {
return (logf(((-(-1.0f) - expf((-2.0f / v))) * u)) * v) + 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = (log(((-(-1.0e0) - exp(((-2.0e0) / v))) * u)) * v) + 1.0e0
end function
function code(u, v) return Float32(Float32(log(Float32(Float32(Float32(-Float32(-1.0)) - exp(Float32(Float32(-2.0) / v))) * u)) * v) + Float32(1.0)) end
function tmp = code(u, v) tmp = (log(((-single(-1.0) - exp((single(-2.0) / v))) * u)) * v) + single(1.0); end
\begin{array}{l}
\\
\log \left(\left(\left(--1\right) - e^{\frac{-2}{v}}\right) \cdot u\right) \cdot v + 1
\end{array}
Initial program 99.7%
lift-exp.f32N/A
*-lft-identityN/A
exp-prodN/A
lift-/.f32N/A
clear-numN/A
frac-2negN/A
associate-/r/N/A
pow-unpowN/A
lower-pow.f32N/A
lower-pow.f32N/A
exp-1-eN/A
lower-E.f32N/A
neg-mul-1N/A
associate-/r*N/A
metadata-evalN/A
lower-/.f32N/A
metadata-eval99.6
Applied rewrites99.6%
Taylor expanded in v around -inf
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
lower-/.f32N/A
Applied rewrites2.3%
Taylor expanded in u around -inf
mul-1-negN/A
*-commutativeN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f32N/A
Applied rewrites99.6%
Taylor expanded in u around inf
Applied rewrites94.6%
Final simplification94.6%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.7%
Taylor expanded in v around 0
Applied rewrites88.8%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.7%
Taylor expanded in u around 0
Applied rewrites5.2%
herbie shell --seed 2024276
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))