
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
(FPCore (x y) :precision binary64 (* (* (fma y y (* x x)) (+ y x)) (- x y)))
double code(double x, double y) {
return (fma(y, y, (x * x)) * (y + x)) * (x - y);
}
function code(x, y) return Float64(Float64(fma(y, y, Float64(x * x)) * Float64(y + x)) * Float64(x - y)) end
code[x_, y_] := N[(N[(N[(y * y + N[(x * x), $MachinePrecision]), $MachinePrecision] * N[(y + x), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\mathsf{fma}\left(y, y, x \cdot x\right) \cdot \left(y + x\right)\right) \cdot \left(x - y\right)
\end{array}
Initial program 84.8%
lift--.f64N/A
lift-pow.f64N/A
sqr-powN/A
lift-pow.f64N/A
sqr-powN/A
difference-of-squaresN/A
lower-*.f64N/A
+-commutativeN/A
metadata-evalN/A
unpow2N/A
lower-fma.f64N/A
metadata-evalN/A
unpow2N/A
lower-*.f64N/A
metadata-evalN/A
unpow2N/A
metadata-evalN/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6499.8
Applied rewrites99.8%
lift-*.f64N/A
lift-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (- (pow x 4.0) (pow y 4.0))))
(if (<= t_0 -2e-309)
(* (* y y) (* (- y) y))
(if (<= t_0 INFINITY)
(* (* x x) (* x x))
(* (* (* y y) (+ y x)) (- y))))))
double code(double x, double y) {
double t_0 = pow(x, 4.0) - pow(y, 4.0);
double tmp;
if (t_0 <= -2e-309) {
tmp = (y * y) * (-y * y);
} else if (t_0 <= ((double) INFINITY)) {
tmp = (x * x) * (x * x);
} else {
tmp = ((y * y) * (y + x)) * -y;
}
return tmp;
}
public static double code(double x, double y) {
double t_0 = Math.pow(x, 4.0) - Math.pow(y, 4.0);
double tmp;
if (t_0 <= -2e-309) {
tmp = (y * y) * (-y * y);
} else if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = (x * x) * (x * x);
} else {
tmp = ((y * y) * (y + x)) * -y;
}
return tmp;
}
def code(x, y): t_0 = math.pow(x, 4.0) - math.pow(y, 4.0) tmp = 0 if t_0 <= -2e-309: tmp = (y * y) * (-y * y) elif t_0 <= math.inf: tmp = (x * x) * (x * x) else: tmp = ((y * y) * (y + x)) * -y return tmp
function code(x, y) t_0 = Float64((x ^ 4.0) - (y ^ 4.0)) tmp = 0.0 if (t_0 <= -2e-309) tmp = Float64(Float64(y * y) * Float64(Float64(-y) * y)); elseif (t_0 <= Inf) tmp = Float64(Float64(x * x) * Float64(x * x)); else tmp = Float64(Float64(Float64(y * y) * Float64(y + x)) * Float64(-y)); end return tmp end
function tmp_2 = code(x, y) t_0 = (x ^ 4.0) - (y ^ 4.0); tmp = 0.0; if (t_0 <= -2e-309) tmp = (y * y) * (-y * y); elseif (t_0 <= Inf) tmp = (x * x) * (x * x); else tmp = ((y * y) * (y + x)) * -y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-309], N[(N[(y * y), $MachinePrecision] * N[((-y) * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, Infinity], N[(N[(x * x), $MachinePrecision] * N[(x * x), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y * y), $MachinePrecision] * N[(y + x), $MachinePrecision]), $MachinePrecision] * (-y)), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {x}^{4} - {y}^{4}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-309}:\\
\;\;\;\;\left(y \cdot y\right) \cdot \left(\left(-y\right) \cdot y\right)\\
\mathbf{elif}\;t\_0 \leq \infty:\\
\;\;\;\;\left(x \cdot x\right) \cdot \left(x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(y \cdot y\right) \cdot \left(y + x\right)\right) \cdot \left(-y\right)\\
\end{array}
\end{array}
if (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 y #s(literal 4 binary64))) < -1.9999999999999988e-309Initial program 100.0%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f64N/A
lower-pow.f64100.0
Applied rewrites100.0%
Applied rewrites99.7%
if -1.9999999999999988e-309 < (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 y #s(literal 4 binary64))) < +inf.0Initial program 100.0%
Taylor expanded in y around 0
lower-pow.f6499.7
Applied rewrites99.7%
Applied rewrites99.6%
if +inf.0 < (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 y #s(literal 4 binary64))) Initial program 0.0%
lift--.f64N/A
lift-pow.f64N/A
sqr-powN/A
lift-pow.f64N/A
sqr-powN/A
difference-of-squaresN/A
lower-*.f64N/A
+-commutativeN/A
metadata-evalN/A
unpow2N/A
lower-fma.f64N/A
metadata-evalN/A
unpow2N/A
lower-*.f64N/A
metadata-evalN/A
unpow2N/A
metadata-evalN/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f64100.0
Applied rewrites100.0%
lift-*.f64N/A
lift-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in y around inf
unpow2N/A
lower-*.f64100.0
Applied rewrites100.0%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f6487.2
Applied rewrites87.2%
Final simplification97.8%
(FPCore (x y) :precision binary64 (if (<= (- (pow x 4.0) (pow y 4.0)) -2e-309) (* (* y y) (* (- y) y)) (* (* (* x x) (+ y x)) (- x y))))
double code(double x, double y) {
double tmp;
if ((pow(x, 4.0) - pow(y, 4.0)) <= -2e-309) {
tmp = (y * y) * (-y * y);
} else {
tmp = ((x * x) * (y + x)) * (x - y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x ** 4.0d0) - (y ** 4.0d0)) <= (-2d-309)) then
tmp = (y * y) * (-y * y)
else
tmp = ((x * x) * (y + x)) * (x - y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((Math.pow(x, 4.0) - Math.pow(y, 4.0)) <= -2e-309) {
tmp = (y * y) * (-y * y);
} else {
tmp = ((x * x) * (y + x)) * (x - y);
}
return tmp;
}
def code(x, y): tmp = 0 if (math.pow(x, 4.0) - math.pow(y, 4.0)) <= -2e-309: tmp = (y * y) * (-y * y) else: tmp = ((x * x) * (y + x)) * (x - y) return tmp
function code(x, y) tmp = 0.0 if (Float64((x ^ 4.0) - (y ^ 4.0)) <= -2e-309) tmp = Float64(Float64(y * y) * Float64(Float64(-y) * y)); else tmp = Float64(Float64(Float64(x * x) * Float64(y + x)) * Float64(x - y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x ^ 4.0) - (y ^ 4.0)) <= -2e-309) tmp = (y * y) * (-y * y); else tmp = ((x * x) * (y + x)) * (x - y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision], -2e-309], N[(N[(y * y), $MachinePrecision] * N[((-y) * y), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * x), $MachinePrecision] * N[(y + x), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{x}^{4} - {y}^{4} \leq -2 \cdot 10^{-309}:\\
\;\;\;\;\left(y \cdot y\right) \cdot \left(\left(-y\right) \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(x \cdot x\right) \cdot \left(y + x\right)\right) \cdot \left(x - y\right)\\
\end{array}
\end{array}
if (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 y #s(literal 4 binary64))) < -1.9999999999999988e-309Initial program 100.0%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f64N/A
lower-pow.f64100.0
Applied rewrites100.0%
Applied rewrites99.7%
if -1.9999999999999988e-309 < (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 y #s(literal 4 binary64))) Initial program 76.1%
lift--.f64N/A
lift-pow.f64N/A
sqr-powN/A
lift-pow.f64N/A
sqr-powN/A
difference-of-squaresN/A
lower-*.f64N/A
+-commutativeN/A
metadata-evalN/A
unpow2N/A
lower-fma.f64N/A
metadata-evalN/A
unpow2N/A
lower-*.f64N/A
metadata-evalN/A
unpow2N/A
metadata-evalN/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6499.9
Applied rewrites99.9%
lift-*.f64N/A
lift-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in y around 0
unpow2N/A
lower-*.f6499.6
Applied rewrites99.6%
Final simplification99.6%
(FPCore (x y) :precision binary64 (if (<= (- (pow x 4.0) (pow y 4.0)) -2e-309) (* (* y y) (* (- y) y)) (* (* x x) (* x x))))
double code(double x, double y) {
double tmp;
if ((pow(x, 4.0) - pow(y, 4.0)) <= -2e-309) {
tmp = (y * y) * (-y * y);
} else {
tmp = (x * x) * (x * x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x ** 4.0d0) - (y ** 4.0d0)) <= (-2d-309)) then
tmp = (y * y) * (-y * y)
else
tmp = (x * x) * (x * x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((Math.pow(x, 4.0) - Math.pow(y, 4.0)) <= -2e-309) {
tmp = (y * y) * (-y * y);
} else {
tmp = (x * x) * (x * x);
}
return tmp;
}
def code(x, y): tmp = 0 if (math.pow(x, 4.0) - math.pow(y, 4.0)) <= -2e-309: tmp = (y * y) * (-y * y) else: tmp = (x * x) * (x * x) return tmp
function code(x, y) tmp = 0.0 if (Float64((x ^ 4.0) - (y ^ 4.0)) <= -2e-309) tmp = Float64(Float64(y * y) * Float64(Float64(-y) * y)); else tmp = Float64(Float64(x * x) * Float64(x * x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x ^ 4.0) - (y ^ 4.0)) <= -2e-309) tmp = (y * y) * (-y * y); else tmp = (x * x) * (x * x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision], -2e-309], N[(N[(y * y), $MachinePrecision] * N[((-y) * y), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] * N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{x}^{4} - {y}^{4} \leq -2 \cdot 10^{-309}:\\
\;\;\;\;\left(y \cdot y\right) \cdot \left(\left(-y\right) \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot x\right) \cdot \left(x \cdot x\right)\\
\end{array}
\end{array}
if (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 y #s(literal 4 binary64))) < -1.9999999999999988e-309Initial program 100.0%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f64N/A
lower-pow.f64100.0
Applied rewrites100.0%
Applied rewrites99.7%
if -1.9999999999999988e-309 < (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 y #s(literal 4 binary64))) Initial program 76.1%
Taylor expanded in y around 0
lower-pow.f6488.7
Applied rewrites88.7%
Applied rewrites88.6%
Final simplification92.7%
(FPCore (x y) :precision binary64 (* (* x x) (* x x)))
double code(double x, double y) {
return (x * x) * (x * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) * (x * x)
end function
public static double code(double x, double y) {
return (x * x) * (x * x);
}
def code(x, y): return (x * x) * (x * x)
function code(x, y) return Float64(Float64(x * x) * Float64(x * x)) end
function tmp = code(x, y) tmp = (x * x) * (x * x); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] * N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x\right) \cdot \left(x \cdot x\right)
\end{array}
Initial program 84.8%
Taylor expanded in y around 0
lower-pow.f6457.3
Applied rewrites57.3%
Applied rewrites57.2%
herbie shell --seed 2024276
(FPCore (x y)
:name "Radioactive exchange between two surfaces"
:precision binary64
(- (pow x 4.0) (pow y 4.0)))