
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma z t (* x y)))
double code(double x, double y, double z, double t) {
return fma(z, t, (x * y));
}
function code(x, y, z, t) return fma(z, t, Float64(x * y)) end
code[x_, y_, z_, t_] := N[(z * t + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, t, x \cdot y\right)
\end{array}
Initial program 98.4%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.6
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.6
Applied rewrites99.6%
Final simplification99.6%
(FPCore (x y z t) :precision binary64 (if (<= (* x y) -1e+40) (* x y) (if (<= (* x y) 5e-26) (* t z) (* x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * y) <= -1e+40) {
tmp = x * y;
} else if ((x * y) <= 5e-26) {
tmp = t * z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * y) <= (-1d+40)) then
tmp = x * y
else if ((x * y) <= 5d-26) then
tmp = t * z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * y) <= -1e+40) {
tmp = x * y;
} else if ((x * y) <= 5e-26) {
tmp = t * z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * y) <= -1e+40: tmp = x * y elif (x * y) <= 5e-26: tmp = t * z else: tmp = x * y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * y) <= -1e+40) tmp = Float64(x * y); elseif (Float64(x * y) <= 5e-26) tmp = Float64(t * z); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * y) <= -1e+40) tmp = x * y; elseif ((x * y) <= 5e-26) tmp = t * z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e+40], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-26], N[(t * z), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+40}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-26}:\\
\;\;\;\;t \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -1.00000000000000003e40 or 5.00000000000000019e-26 < (*.f64 x y) Initial program 97.1%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6485.3
Applied rewrites85.3%
if -1.00000000000000003e40 < (*.f64 x y) < 5.00000000000000019e-26Initial program 100.0%
Taylor expanded in t around inf
lower-*.f6484.2
Applied rewrites84.2%
Final simplification84.8%
(FPCore (x y z t) :precision binary64 (fma y x (* t z)))
double code(double x, double y, double z, double t) {
return fma(y, x, (t * z));
}
function code(x, y, z, t) return fma(y, x, Float64(t * z)) end
code[x_, y_, z_, t_] := N[(y * x + N[(t * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, t \cdot z\right)
\end{array}
Initial program 98.4%
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6498.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.8
Applied rewrites98.8%
(FPCore (x y z t) :precision binary64 (* t z))
double code(double x, double y, double z, double t) {
return t * z;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t * z
end function
public static double code(double x, double y, double z, double t) {
return t * z;
}
def code(x, y, z, t): return t * z
function code(x, y, z, t) return Float64(t * z) end
function tmp = code(x, y, z, t) tmp = t * z; end
code[x_, y_, z_, t_] := N[(t * z), $MachinePrecision]
\begin{array}{l}
\\
t \cdot z
\end{array}
Initial program 98.4%
Taylor expanded in t around inf
lower-*.f6449.1
Applied rewrites49.1%
herbie shell --seed 2024276
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))