
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ (/ (- y x) z) x))
double code(double x, double y, double z) {
return ((y - x) / z) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y - x) / z) + x
end function
public static double code(double x, double y, double z) {
return ((y - x) / z) + x;
}
def code(x, y, z): return ((y - x) / z) + x
function code(x, y, z) return Float64(Float64(Float64(y - x) / z) + x) end
function tmp = code(x, y, z) tmp = ((y - x) / z) + x; end
code[x_, y_, z_] := N[(N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\frac{y - x}{z} + x
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ (/ y z) x))) (if (<= z -1700.0) t_0 (if (<= z 1.0) (/ (- y x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = (y / z) + x;
double tmp;
if (z <= -1700.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y / z) + x
if (z <= (-1700.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = (y - x) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y / z) + x;
double tmp;
if (z <= -1700.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (y / z) + x tmp = 0 if z <= -1700.0: tmp = t_0 elif z <= 1.0: tmp = (y - x) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y / z) + x) tmp = 0.0 if (z <= -1700.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(Float64(y - x) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y / z) + x; tmp = 0.0; if (z <= -1700.0) tmp = t_0; elseif (z <= 1.0) tmp = (y - x) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y / z), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[z, -1700.0], t$95$0, If[LessEqual[z, 1.0], N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y}{z} + x\\
\mathbf{if}\;z \leq -1700:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;\frac{y - x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1700 or 1 < z Initial program 100.0%
Taylor expanded in y around inf
lower-/.f6499.1
Applied rewrites99.1%
if -1700 < z < 1Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6499.1
Applied rewrites99.1%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- x (/ x z)))) (if (<= z -2.25e+77) t_0 (if (<= z 1.4e+76) (/ (- y x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = x - (x / z);
double tmp;
if (z <= -2.25e+77) {
tmp = t_0;
} else if (z <= 1.4e+76) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x - (x / z)
if (z <= (-2.25d+77)) then
tmp = t_0
else if (z <= 1.4d+76) then
tmp = (y - x) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x - (x / z);
double tmp;
if (z <= -2.25e+77) {
tmp = t_0;
} else if (z <= 1.4e+76) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x - (x / z) tmp = 0 if z <= -2.25e+77: tmp = t_0 elif z <= 1.4e+76: tmp = (y - x) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x - Float64(x / z)) tmp = 0.0 if (z <= -2.25e+77) tmp = t_0; elseif (z <= 1.4e+76) tmp = Float64(Float64(y - x) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x - (x / z); tmp = 0.0; if (z <= -2.25e+77) tmp = t_0; elseif (z <= 1.4e+76) tmp = (y - x) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.25e+77], t$95$0, If[LessEqual[z, 1.4e+76], N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - \frac{x}{z}\\
\mathbf{if}\;z \leq -2.25 \cdot 10^{+77}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.4 \cdot 10^{+76}:\\
\;\;\;\;\frac{y - x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -2.25000000000000012e77 or 1.3999999999999999e76 < z Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f6473.8
Applied rewrites73.8%
if -2.25000000000000012e77 < z < 1.3999999999999999e76Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6491.4
Applied rewrites91.4%
(FPCore (x y z) :precision binary64 (if (<= y -1.4e+25) (/ y z) (if (<= y 6.4e+22) (- x (/ x z)) (/ y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.4e+25) {
tmp = y / z;
} else if (y <= 6.4e+22) {
tmp = x - (x / z);
} else {
tmp = y / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.4d+25)) then
tmp = y / z
else if (y <= 6.4d+22) then
tmp = x - (x / z)
else
tmp = y / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.4e+25) {
tmp = y / z;
} else if (y <= 6.4e+22) {
tmp = x - (x / z);
} else {
tmp = y / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.4e+25: tmp = y / z elif y <= 6.4e+22: tmp = x - (x / z) else: tmp = y / z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.4e+25) tmp = Float64(y / z); elseif (y <= 6.4e+22) tmp = Float64(x - Float64(x / z)); else tmp = Float64(y / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.4e+25) tmp = y / z; elseif (y <= 6.4e+22) tmp = x - (x / z); else tmp = y / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.4e+25], N[(y / z), $MachinePrecision], If[LessEqual[y, 6.4e+22], N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision], N[(y / z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.4 \cdot 10^{+25}:\\
\;\;\;\;\frac{y}{z}\\
\mathbf{elif}\;y \leq 6.4 \cdot 10^{+22}:\\
\;\;\;\;x - \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z}\\
\end{array}
\end{array}
if y < -1.4000000000000001e25 or 6.4e22 < y Initial program 100.0%
Taylor expanded in y around inf
lower-/.f6471.9
Applied rewrites71.9%
if -1.4000000000000001e25 < y < 6.4e22Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f6481.3
Applied rewrites81.3%
(FPCore (x y z) :precision binary64 (if (<= y -1.8e+23) (/ y z) (if (<= y 7.5e-98) (/ (- x) z) (/ y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.8e+23) {
tmp = y / z;
} else if (y <= 7.5e-98) {
tmp = -x / z;
} else {
tmp = y / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.8d+23)) then
tmp = y / z
else if (y <= 7.5d-98) then
tmp = -x / z
else
tmp = y / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.8e+23) {
tmp = y / z;
} else if (y <= 7.5e-98) {
tmp = -x / z;
} else {
tmp = y / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.8e+23: tmp = y / z elif y <= 7.5e-98: tmp = -x / z else: tmp = y / z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.8e+23) tmp = Float64(y / z); elseif (y <= 7.5e-98) tmp = Float64(Float64(-x) / z); else tmp = Float64(y / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.8e+23) tmp = y / z; elseif (y <= 7.5e-98) tmp = -x / z; else tmp = y / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.8e+23], N[(y / z), $MachinePrecision], If[LessEqual[y, 7.5e-98], N[((-x) / z), $MachinePrecision], N[(y / z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.8 \cdot 10^{+23}:\\
\;\;\;\;\frac{y}{z}\\
\mathbf{elif}\;y \leq 7.5 \cdot 10^{-98}:\\
\;\;\;\;\frac{-x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z}\\
\end{array}
\end{array}
if y < -1.7999999999999999e23 or 7.5000000000000006e-98 < y Initial program 100.0%
Taylor expanded in y around inf
lower-/.f6466.1
Applied rewrites66.1%
if -1.7999999999999999e23 < y < 7.5000000000000006e-98Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6454.4
Applied rewrites54.4%
Taylor expanded in y around 0
Applied rewrites43.2%
(FPCore (x y z) :precision binary64 (/ y z))
double code(double x, double y, double z) {
return y / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y / z
end function
public static double code(double x, double y, double z) {
return y / z;
}
def code(x, y, z): return y / z
function code(x, y, z) return Float64(y / z) end
function tmp = code(x, y, z) tmp = y / z; end
code[x_, y_, z_] := N[(y / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{z}
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
lower-/.f6443.9
Applied rewrites43.9%
herbie shell --seed 2024276
(FPCore (x y z)
:name "Statistics.Sample:$swelfordMean from math-functions-0.1.5.2"
:precision binary64
(+ x (/ (- y x) z)))