
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (- z x) y x))
double code(double x, double y, double z) {
return fma((z - x), y, x);
}
function code(x, y, z) return fma(Float64(z - x), y, x) end
code[x_, y_, z_] := N[(N[(z - x), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z - x, y, x\right)
\end{array}
Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- x) y)))
(if (<= y -1.28e-51)
(* y z)
(if (<= y 2.9e-176)
(* 1.0 x)
(if (<= y 80.0)
(* y z)
(if (<= y 6.5e+170) t_0 (if (<= y 1.75e+276) (* y z) t_0)))))))
double code(double x, double y, double z) {
double t_0 = -x * y;
double tmp;
if (y <= -1.28e-51) {
tmp = y * z;
} else if (y <= 2.9e-176) {
tmp = 1.0 * x;
} else if (y <= 80.0) {
tmp = y * z;
} else if (y <= 6.5e+170) {
tmp = t_0;
} else if (y <= 1.75e+276) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -x * y
if (y <= (-1.28d-51)) then
tmp = y * z
else if (y <= 2.9d-176) then
tmp = 1.0d0 * x
else if (y <= 80.0d0) then
tmp = y * z
else if (y <= 6.5d+170) then
tmp = t_0
else if (y <= 1.75d+276) then
tmp = y * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -x * y;
double tmp;
if (y <= -1.28e-51) {
tmp = y * z;
} else if (y <= 2.9e-176) {
tmp = 1.0 * x;
} else if (y <= 80.0) {
tmp = y * z;
} else if (y <= 6.5e+170) {
tmp = t_0;
} else if (y <= 1.75e+276) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -x * y tmp = 0 if y <= -1.28e-51: tmp = y * z elif y <= 2.9e-176: tmp = 1.0 * x elif y <= 80.0: tmp = y * z elif y <= 6.5e+170: tmp = t_0 elif y <= 1.75e+276: tmp = y * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-x) * y) tmp = 0.0 if (y <= -1.28e-51) tmp = Float64(y * z); elseif (y <= 2.9e-176) tmp = Float64(1.0 * x); elseif (y <= 80.0) tmp = Float64(y * z); elseif (y <= 6.5e+170) tmp = t_0; elseif (y <= 1.75e+276) tmp = Float64(y * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -x * y; tmp = 0.0; if (y <= -1.28e-51) tmp = y * z; elseif (y <= 2.9e-176) tmp = 1.0 * x; elseif (y <= 80.0) tmp = y * z; elseif (y <= 6.5e+170) tmp = t_0; elseif (y <= 1.75e+276) tmp = y * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-x) * y), $MachinePrecision]}, If[LessEqual[y, -1.28e-51], N[(y * z), $MachinePrecision], If[LessEqual[y, 2.9e-176], N[(1.0 * x), $MachinePrecision], If[LessEqual[y, 80.0], N[(y * z), $MachinePrecision], If[LessEqual[y, 6.5e+170], t$95$0, If[LessEqual[y, 1.75e+276], N[(y * z), $MachinePrecision], t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-x\right) \cdot y\\
\mathbf{if}\;y \leq -1.28 \cdot 10^{-51}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 2.9 \cdot 10^{-176}:\\
\;\;\;\;1 \cdot x\\
\mathbf{elif}\;y \leq 80:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 6.5 \cdot 10^{+170}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.75 \cdot 10^{+276}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.28000000000000004e-51 or 2.90000000000000006e-176 < y < 80 or 6.5e170 < y < 1.74999999999999991e276Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6463.5
Applied rewrites63.5%
if -1.28000000000000004e-51 < y < 2.90000000000000006e-176Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6480.7
Applied rewrites80.7%
Taylor expanded in y around 0
Applied rewrites80.7%
if 80 < y < 6.5e170 or 1.74999999999999991e276 < y Initial program 99.9%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6495.0
Applied rewrites95.0%
Taylor expanded in z around 0
Applied rewrites66.6%
Final simplification69.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- z x)))) (if (<= y -75.0) t_0 (if (<= y 0.0008) (+ (* y z) x) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -75.0) {
tmp = t_0;
} else if (y <= 0.0008) {
tmp = (y * z) + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (z - x)
if (y <= (-75.0d0)) then
tmp = t_0
else if (y <= 0.0008d0) then
tmp = (y * z) + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -75.0) {
tmp = t_0;
} else if (y <= 0.0008) {
tmp = (y * z) + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (z - x) tmp = 0 if y <= -75.0: tmp = t_0 elif y <= 0.0008: tmp = (y * z) + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(z - x)) tmp = 0.0 if (y <= -75.0) tmp = t_0; elseif (y <= 0.0008) tmp = Float64(Float64(y * z) + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (z - x); tmp = 0.0; if (y <= -75.0) tmp = t_0; elseif (y <= 0.0008) tmp = (y * z) + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -75.0], t$95$0, If[LessEqual[y, 0.0008], N[(N[(y * z), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(z - x\right)\\
\mathbf{if}\;y \leq -75:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.0008:\\
\;\;\;\;y \cdot z + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -75 or 8.00000000000000038e-4 < y Initial program 99.9%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6497.7
Applied rewrites97.7%
if -75 < y < 8.00000000000000038e-4Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6499.4
Applied rewrites99.4%
Final simplification98.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- 1.0 y) x))) (if (<= x -5.6e-73) t_0 (if (<= x 3.45e+50) (* y (- z x)) t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * x;
double tmp;
if (x <= -5.6e-73) {
tmp = t_0;
} else if (x <= 3.45e+50) {
tmp = y * (z - x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - y) * x
if (x <= (-5.6d-73)) then
tmp = t_0
else if (x <= 3.45d+50) then
tmp = y * (z - x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * x;
double tmp;
if (x <= -5.6e-73) {
tmp = t_0;
} else if (x <= 3.45e+50) {
tmp = y * (z - x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * x tmp = 0 if x <= -5.6e-73: tmp = t_0 elif x <= 3.45e+50: tmp = y * (z - x) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * x) tmp = 0.0 if (x <= -5.6e-73) tmp = t_0; elseif (x <= 3.45e+50) tmp = Float64(y * Float64(z - x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * x; tmp = 0.0; if (x <= -5.6e-73) tmp = t_0; elseif (x <= 3.45e+50) tmp = y * (z - x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -5.6e-73], t$95$0, If[LessEqual[x, 3.45e+50], N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot x\\
\mathbf{if}\;x \leq -5.6 \cdot 10^{-73}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 3.45 \cdot 10^{+50}:\\
\;\;\;\;y \cdot \left(z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -5.60000000000000023e-73 or 3.45000000000000016e50 < x Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6487.6
Applied rewrites87.6%
if -5.60000000000000023e-73 < x < 3.45000000000000016e50Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6483.1
Applied rewrites83.1%
Final simplification85.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- 1.0 y) x))) (if (<= x -4.6e-73) t_0 (if (<= x 1.25e+44) (* y z) t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * x;
double tmp;
if (x <= -4.6e-73) {
tmp = t_0;
} else if (x <= 1.25e+44) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - y) * x
if (x <= (-4.6d-73)) then
tmp = t_0
else if (x <= 1.25d+44) then
tmp = y * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * x;
double tmp;
if (x <= -4.6e-73) {
tmp = t_0;
} else if (x <= 1.25e+44) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * x tmp = 0 if x <= -4.6e-73: tmp = t_0 elif x <= 1.25e+44: tmp = y * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * x) tmp = 0.0 if (x <= -4.6e-73) tmp = t_0; elseif (x <= 1.25e+44) tmp = Float64(y * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * x; tmp = 0.0; if (x <= -4.6e-73) tmp = t_0; elseif (x <= 1.25e+44) tmp = y * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -4.6e-73], t$95$0, If[LessEqual[x, 1.25e+44], N[(y * z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot x\\
\mathbf{if}\;x \leq -4.6 \cdot 10^{-73}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.25 \cdot 10^{+44}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -4.59999999999999977e-73 or 1.2499999999999999e44 < x Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6487.6
Applied rewrites87.6%
if -4.59999999999999977e-73 < x < 1.2499999999999999e44Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6475.1
Applied rewrites75.1%
Final simplification81.7%
(FPCore (x y z) :precision binary64 (if (<= y -1.28e-51) (* y z) (if (<= y 2.9e-176) (* 1.0 x) (* y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.28e-51) {
tmp = y * z;
} else if (y <= 2.9e-176) {
tmp = 1.0 * x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.28d-51)) then
tmp = y * z
else if (y <= 2.9d-176) then
tmp = 1.0d0 * x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.28e-51) {
tmp = y * z;
} else if (y <= 2.9e-176) {
tmp = 1.0 * x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.28e-51: tmp = y * z elif y <= 2.9e-176: tmp = 1.0 * x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.28e-51) tmp = Float64(y * z); elseif (y <= 2.9e-176) tmp = Float64(1.0 * x); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.28e-51) tmp = y * z; elseif (y <= 2.9e-176) tmp = 1.0 * x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.28e-51], N[(y * z), $MachinePrecision], If[LessEqual[y, 2.9e-176], N[(1.0 * x), $MachinePrecision], N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.28 \cdot 10^{-51}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 2.9 \cdot 10^{-176}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if y < -1.28000000000000004e-51 or 2.90000000000000006e-176 < y Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6456.6
Applied rewrites56.6%
if -1.28000000000000004e-51 < y < 2.90000000000000006e-176Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6480.7
Applied rewrites80.7%
Taylor expanded in y around 0
Applied rewrites80.7%
Final simplification63.6%
(FPCore (x y z) :precision binary64 (* y z))
double code(double x, double y, double z) {
return y * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * z
end function
public static double code(double x, double y, double z) {
return y * z;
}
def code(x, y, z): return y * z
function code(x, y, z) return Float64(y * z) end
function tmp = code(x, y, z) tmp = y * z; end
code[x_, y_, z_] := N[(y * z), $MachinePrecision]
\begin{array}{l}
\\
y \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6446.4
Applied rewrites46.4%
Final simplification46.4%
herbie shell --seed 2024276
(FPCore (x y z)
:name "SynthBasics:oscSampleBasedAux from YampaSynth-0.2"
:precision binary64
(+ x (* y (- z x))))