
(FPCore (x y z t a b) :precision binary64 (/ (- (+ (* (+ x y) z) (* (+ t y) a)) (* y b)) (+ (+ x t) y)))
double code(double x, double y, double z, double t, double a, double b) {
return ((((x + y) * z) + ((t + y) * a)) - (y * b)) / ((x + t) + y);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((x + y) * z) + ((t + y) * a)) - (y * b)) / ((x + t) + y)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((((x + y) * z) + ((t + y) * a)) - (y * b)) / ((x + t) + y);
}
def code(x, y, z, t, a, b): return ((((x + y) * z) + ((t + y) * a)) - (y * b)) / ((x + t) + y)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(Float64(Float64(x + y) * z) + Float64(Float64(t + y) * a)) - Float64(y * b)) / Float64(Float64(x + t) + y)) end
function tmp = code(x, y, z, t, a, b) tmp = ((((x + y) * z) + ((t + y) * a)) - (y * b)) / ((x + t) + y); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(N[(t + y), $MachinePrecision] * a), $MachinePrecision]), $MachinePrecision] - N[(y * b), $MachinePrecision]), $MachinePrecision] / N[(N[(x + t), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(\left(x + y\right) \cdot z + \left(t + y\right) \cdot a\right) - y \cdot b}{\left(x + t\right) + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (/ (- (+ (* (+ x y) z) (* (+ t y) a)) (* y b)) (+ (+ x t) y)))
double code(double x, double y, double z, double t, double a, double b) {
return ((((x + y) * z) + ((t + y) * a)) - (y * b)) / ((x + t) + y);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((x + y) * z) + ((t + y) * a)) - (y * b)) / ((x + t) + y)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((((x + y) * z) + ((t + y) * a)) - (y * b)) / ((x + t) + y);
}
def code(x, y, z, t, a, b): return ((((x + y) * z) + ((t + y) * a)) - (y * b)) / ((x + t) + y)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(Float64(Float64(x + y) * z) + Float64(Float64(t + y) * a)) - Float64(y * b)) / Float64(Float64(x + t) + y)) end
function tmp = code(x, y, z, t, a, b) tmp = ((((x + y) * z) + ((t + y) * a)) - (y * b)) / ((x + t) + y); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(N[(t + y), $MachinePrecision] * a), $MachinePrecision]), $MachinePrecision] - N[(y * b), $MachinePrecision]), $MachinePrecision] / N[(N[(x + t), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(\left(x + y\right) \cdot z + \left(t + y\right) \cdot a\right) - y \cdot b}{\left(x + t\right) + y}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (- (+ (* a (+ t y)) (* (+ y x) z)) (* b y)) (+ (+ t x) y)))
(t_2 (+ (+ y x) t))
(t_3
(*
(- (/ (fma (+ y x) (/ z t_2) (* (/ a t_2) (+ t y))) b) (/ y t_2))
b)))
(if (<= t_1 (- INFINITY))
t_3
(if (<= t_1 2e+238) t_1 (if (<= t_1 INFINITY) (- (+ a z) b) t_3)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (((a * (t + y)) + ((y + x) * z)) - (b * y)) / ((t + x) + y);
double t_2 = (y + x) + t;
double t_3 = ((fma((y + x), (z / t_2), ((a / t_2) * (t + y))) / b) - (y / t_2)) * b;
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = t_3;
} else if (t_1 <= 2e+238) {
tmp = t_1;
} else if (t_1 <= ((double) INFINITY)) {
tmp = (a + z) - b;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(Float64(a * Float64(t + y)) + Float64(Float64(y + x) * z)) - Float64(b * y)) / Float64(Float64(t + x) + y)) t_2 = Float64(Float64(y + x) + t) t_3 = Float64(Float64(Float64(fma(Float64(y + x), Float64(z / t_2), Float64(Float64(a / t_2) * Float64(t + y))) / b) - Float64(y / t_2)) * b) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = t_3; elseif (t_1 <= 2e+238) tmp = t_1; elseif (t_1 <= Inf) tmp = Float64(Float64(a + z) - b); else tmp = t_3; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(N[(a * N[(t + y), $MachinePrecision]), $MachinePrecision] + N[(N[(y + x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] - N[(b * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t + x), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y + x), $MachinePrecision] + t), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(y + x), $MachinePrecision] * N[(z / t$95$2), $MachinePrecision] + N[(N[(a / t$95$2), $MachinePrecision] * N[(t + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision] - N[(y / t$95$2), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], t$95$3, If[LessEqual[t$95$1, 2e+238], t$95$1, If[LessEqual[t$95$1, Infinity], N[(N[(a + z), $MachinePrecision] - b), $MachinePrecision], t$95$3]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(a \cdot \left(t + y\right) + \left(y + x\right) \cdot z\right) - b \cdot y}{\left(t + x\right) + y}\\
t_2 := \left(y + x\right) + t\\
t_3 := \left(\frac{\mathsf{fma}\left(y + x, \frac{z}{t\_2}, \frac{a}{t\_2} \cdot \left(t + y\right)\right)}{b} - \frac{y}{t\_2}\right) \cdot b\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+238}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\left(a + z\right) - b\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < -inf.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) Initial program 4.1%
Taylor expanded in b around -inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
Applied rewrites80.4%
if -inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < 2.0000000000000001e238Initial program 99.1%
if 2.0000000000000001e238 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < +inf.0Initial program 10.1%
Taylor expanded in y around inf
lower--.f64N/A
lower-+.f6484.9
Applied rewrites84.9%
Final simplification91.5%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ y (pow (+ y x) 2.0)))
(t_2 (+ (+ y x) t))
(t_3 (/ (- (+ (* a (+ t y)) (* (+ y x) z)) (* b y)) (+ (+ t x) y)))
(t_4 (/ y (+ y x))))
(if (<= t_3 (- INFINITY))
(* (- (/ (fma (+ y x) (/ z t_2) (* (/ a t_2) (+ t y))) b) (/ y t_2)) b)
(if (<= t_3 2e+238)
t_3
(fma
(- b)
t_4
(fma
(fma t_1 b (- (/ a (+ y x)) (fma t_1 a (/ z (+ y x)))))
t
(fma t_4 a z)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = y / pow((y + x), 2.0);
double t_2 = (y + x) + t;
double t_3 = (((a * (t + y)) + ((y + x) * z)) - (b * y)) / ((t + x) + y);
double t_4 = y / (y + x);
double tmp;
if (t_3 <= -((double) INFINITY)) {
tmp = ((fma((y + x), (z / t_2), ((a / t_2) * (t + y))) / b) - (y / t_2)) * b;
} else if (t_3 <= 2e+238) {
tmp = t_3;
} else {
tmp = fma(-b, t_4, fma(fma(t_1, b, ((a / (y + x)) - fma(t_1, a, (z / (y + x))))), t, fma(t_4, a, z)));
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(y / (Float64(y + x) ^ 2.0)) t_2 = Float64(Float64(y + x) + t) t_3 = Float64(Float64(Float64(Float64(a * Float64(t + y)) + Float64(Float64(y + x) * z)) - Float64(b * y)) / Float64(Float64(t + x) + y)) t_4 = Float64(y / Float64(y + x)) tmp = 0.0 if (t_3 <= Float64(-Inf)) tmp = Float64(Float64(Float64(fma(Float64(y + x), Float64(z / t_2), Float64(Float64(a / t_2) * Float64(t + y))) / b) - Float64(y / t_2)) * b); elseif (t_3 <= 2e+238) tmp = t_3; else tmp = fma(Float64(-b), t_4, fma(fma(t_1, b, Float64(Float64(a / Float64(y + x)) - fma(t_1, a, Float64(z / Float64(y + x))))), t, fma(t_4, a, z))); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(y / N[Power[N[(y + x), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y + x), $MachinePrecision] + t), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(a * N[(t + y), $MachinePrecision]), $MachinePrecision] + N[(N[(y + x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] - N[(b * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t + x), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(y / N[(y + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, (-Infinity)], N[(N[(N[(N[(N[(y + x), $MachinePrecision] * N[(z / t$95$2), $MachinePrecision] + N[(N[(a / t$95$2), $MachinePrecision] * N[(t + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision] - N[(y / t$95$2), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision], If[LessEqual[t$95$3, 2e+238], t$95$3, N[((-b) * t$95$4 + N[(N[(t$95$1 * b + N[(N[(a / N[(y + x), $MachinePrecision]), $MachinePrecision] - N[(t$95$1 * a + N[(z / N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t + N[(t$95$4 * a + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{{\left(y + x\right)}^{2}}\\
t_2 := \left(y + x\right) + t\\
t_3 := \frac{\left(a \cdot \left(t + y\right) + \left(y + x\right) \cdot z\right) - b \cdot y}{\left(t + x\right) + y}\\
t_4 := \frac{y}{y + x}\\
\mathbf{if}\;t\_3 \leq -\infty:\\
\;\;\;\;\left(\frac{\mathsf{fma}\left(y + x, \frac{z}{t\_2}, \frac{a}{t\_2} \cdot \left(t + y\right)\right)}{b} - \frac{y}{t\_2}\right) \cdot b\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+238}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-b, t\_4, \mathsf{fma}\left(\mathsf{fma}\left(t\_1, b, \frac{a}{y + x} - \mathsf{fma}\left(t\_1, a, \frac{z}{y + x}\right)\right), t, \mathsf{fma}\left(t\_4, a, z\right)\right)\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < -inf.0Initial program 6.2%
Taylor expanded in b around -inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
Applied rewrites79.3%
if -inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < 2.0000000000000001e238Initial program 99.1%
if 2.0000000000000001e238 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) Initial program 7.0%
Taylor expanded in t around 0
sub-negN/A
+-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites80.4%
Final simplification90.4%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (+ t x) y))
(t_2 (/ (- (+ (* a (+ t y)) (* (+ y x) z)) (* b y)) t_1))
(t_3 (- (+ a z) b)))
(if (<= t_2 (- INFINITY))
t_3
(if (<= t_2 -2e+51)
(/ (fma a t (* t_3 y)) (+ t y))
(if (<= t_2 1e-24)
(/ (fma a t (* z x)) (+ t x))
(if (<= t_2 1e+136) (/ (- (* z x) (* b y)) t_1) t_3))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (t + x) + y;
double t_2 = (((a * (t + y)) + ((y + x) * z)) - (b * y)) / t_1;
double t_3 = (a + z) - b;
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_3;
} else if (t_2 <= -2e+51) {
tmp = fma(a, t, (t_3 * y)) / (t + y);
} else if (t_2 <= 1e-24) {
tmp = fma(a, t, (z * x)) / (t + x);
} else if (t_2 <= 1e+136) {
tmp = ((z * x) - (b * y)) / t_1;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(t + x) + y) t_2 = Float64(Float64(Float64(Float64(a * Float64(t + y)) + Float64(Float64(y + x) * z)) - Float64(b * y)) / t_1) t_3 = Float64(Float64(a + z) - b) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_3; elseif (t_2 <= -2e+51) tmp = Float64(fma(a, t, Float64(t_3 * y)) / Float64(t + y)); elseif (t_2 <= 1e-24) tmp = Float64(fma(a, t, Float64(z * x)) / Float64(t + x)); elseif (t_2 <= 1e+136) tmp = Float64(Float64(Float64(z * x) - Float64(b * y)) / t_1); else tmp = t_3; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(t + x), $MachinePrecision] + y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[(a * N[(t + y), $MachinePrecision]), $MachinePrecision] + N[(N[(y + x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] - N[(b * y), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(a + z), $MachinePrecision] - b), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$3, If[LessEqual[t$95$2, -2e+51], N[(N[(a * t + N[(t$95$3 * y), $MachinePrecision]), $MachinePrecision] / N[(t + y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1e-24], N[(N[(a * t + N[(z * x), $MachinePrecision]), $MachinePrecision] / N[(t + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1e+136], N[(N[(N[(z * x), $MachinePrecision] - N[(b * y), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision], t$95$3]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(t + x\right) + y\\
t_2 := \frac{\left(a \cdot \left(t + y\right) + \left(y + x\right) \cdot z\right) - b \cdot y}{t\_1}\\
t_3 := \left(a + z\right) - b\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq -2 \cdot 10^{+51}:\\
\;\;\;\;\frac{\mathsf{fma}\left(a, t, t\_3 \cdot y\right)}{t + y}\\
\mathbf{elif}\;t\_2 \leq 10^{-24}:\\
\;\;\;\;\frac{\mathsf{fma}\left(a, t, z \cdot x\right)}{t + x}\\
\mathbf{elif}\;t\_2 \leq 10^{+136}:\\
\;\;\;\;\frac{z \cdot x - b \cdot y}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < -inf.0 or 1.00000000000000006e136 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) Initial program 17.9%
Taylor expanded in y around inf
lower--.f64N/A
lower-+.f6473.7
Applied rewrites73.7%
if -inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < -2e51Initial program 99.8%
Taylor expanded in x around 0
lower-/.f64N/A
associate--l+N/A
distribute-lft-inN/A
associate-+l+N/A
*-commutativeN/A
*-commutativeN/A
distribute-lft-out--N/A
distribute-lft-inN/A
associate--l+N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-+.f64N/A
lower-+.f6481.9
Applied rewrites81.9%
if -2e51 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < 9.99999999999999924e-25Initial program 98.3%
Taylor expanded in y around 0
lower-/.f64N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6473.2
Applied rewrites73.2%
if 9.99999999999999924e-25 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < 1.00000000000000006e136Initial program 99.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6474.1
Applied rewrites74.1%
Final simplification74.4%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (+ t x) y))
(t_2 (/ (- (+ (* a (+ t y)) (* (+ y x) z)) (* b y)) t_1))
(t_3 (- (+ a z) b)))
(if (<= t_2 -1e+148)
t_3
(if (<= t_2 1e-24)
(/ (fma a t (* z x)) (+ t x))
(if (<= t_2 1e+136) (/ (- (* z x) (* b y)) t_1) t_3)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (t + x) + y;
double t_2 = (((a * (t + y)) + ((y + x) * z)) - (b * y)) / t_1;
double t_3 = (a + z) - b;
double tmp;
if (t_2 <= -1e+148) {
tmp = t_3;
} else if (t_2 <= 1e-24) {
tmp = fma(a, t, (z * x)) / (t + x);
} else if (t_2 <= 1e+136) {
tmp = ((z * x) - (b * y)) / t_1;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(t + x) + y) t_2 = Float64(Float64(Float64(Float64(a * Float64(t + y)) + Float64(Float64(y + x) * z)) - Float64(b * y)) / t_1) t_3 = Float64(Float64(a + z) - b) tmp = 0.0 if (t_2 <= -1e+148) tmp = t_3; elseif (t_2 <= 1e-24) tmp = Float64(fma(a, t, Float64(z * x)) / Float64(t + x)); elseif (t_2 <= 1e+136) tmp = Float64(Float64(Float64(z * x) - Float64(b * y)) / t_1); else tmp = t_3; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(t + x), $MachinePrecision] + y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[(a * N[(t + y), $MachinePrecision]), $MachinePrecision] + N[(N[(y + x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] - N[(b * y), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(a + z), $MachinePrecision] - b), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+148], t$95$3, If[LessEqual[t$95$2, 1e-24], N[(N[(a * t + N[(z * x), $MachinePrecision]), $MachinePrecision] / N[(t + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1e+136], N[(N[(N[(z * x), $MachinePrecision] - N[(b * y), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision], t$95$3]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(t + x\right) + y\\
t_2 := \frac{\left(a \cdot \left(t + y\right) + \left(y + x\right) \cdot z\right) - b \cdot y}{t\_1}\\
t_3 := \left(a + z\right) - b\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+148}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 10^{-24}:\\
\;\;\;\;\frac{\mathsf{fma}\left(a, t, z \cdot x\right)}{t + x}\\
\mathbf{elif}\;t\_2 \leq 10^{+136}:\\
\;\;\;\;\frac{z \cdot x - b \cdot y}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < -1e148 or 1.00000000000000006e136 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) Initial program 22.1%
Taylor expanded in y around inf
lower--.f64N/A
lower-+.f6474.7
Applied rewrites74.7%
if -1e148 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < 9.99999999999999924e-25Initial program 98.6%
Taylor expanded in y around 0
lower-/.f64N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6468.7
Applied rewrites68.7%
if 9.99999999999999924e-25 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < 1.00000000000000006e136Initial program 99.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6474.1
Applied rewrites74.1%
Final simplification72.6%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (- (+ (* a (+ t y)) (* (+ y x) z)) (* b y)) (+ (+ t x) y)))
(t_2 (- (+ a z) b)))
(if (<= t_1 (- INFINITY)) t_2 (if (<= t_1 2e+238) t_1 t_2))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (((a * (t + y)) + ((y + x) * z)) - (b * y)) / ((t + x) + y);
double t_2 = (a + z) - b;
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 <= 2e+238) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (((a * (t + y)) + ((y + x) * z)) - (b * y)) / ((t + x) + y);
double t_2 = (a + z) - b;
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 <= 2e+238) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (((a * (t + y)) + ((y + x) * z)) - (b * y)) / ((t + x) + y) t_2 = (a + z) - b tmp = 0 if t_1 <= -math.inf: tmp = t_2 elif t_1 <= 2e+238: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(Float64(a * Float64(t + y)) + Float64(Float64(y + x) * z)) - Float64(b * y)) / Float64(Float64(t + x) + y)) t_2 = Float64(Float64(a + z) - b) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = t_2; elseif (t_1 <= 2e+238) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (((a * (t + y)) + ((y + x) * z)) - (b * y)) / ((t + x) + y); t_2 = (a + z) - b; tmp = 0.0; if (t_1 <= -Inf) tmp = t_2; elseif (t_1 <= 2e+238) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(N[(a * N[(t + y), $MachinePrecision]), $MachinePrecision] + N[(N[(y + x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] - N[(b * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t + x), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a + z), $MachinePrecision] - b), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], t$95$2, If[LessEqual[t$95$1, 2e+238], t$95$1, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(a \cdot \left(t + y\right) + \left(y + x\right) \cdot z\right) - b \cdot y}{\left(t + x\right) + y}\\
t_2 := \left(a + z\right) - b\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+238}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < -inf.0 or 2.0000000000000001e238 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) Initial program 6.7%
Taylor expanded in y around inf
lower--.f64N/A
lower-+.f6475.9
Applied rewrites75.9%
if -inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < 2.0000000000000001e238Initial program 99.1%
Final simplification88.6%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (- (+ (* a (+ t y)) (* (+ y x) z)) (* b y)) (+ (+ t x) y)))
(t_2 (- (+ a z) b)))
(if (<= t_1 -1e+148)
t_2
(if (<= t_1 5e-13) (/ (fma a t (* z x)) (+ t x)) t_2))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (((a * (t + y)) + ((y + x) * z)) - (b * y)) / ((t + x) + y);
double t_2 = (a + z) - b;
double tmp;
if (t_1 <= -1e+148) {
tmp = t_2;
} else if (t_1 <= 5e-13) {
tmp = fma(a, t, (z * x)) / (t + x);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(Float64(a * Float64(t + y)) + Float64(Float64(y + x) * z)) - Float64(b * y)) / Float64(Float64(t + x) + y)) t_2 = Float64(Float64(a + z) - b) tmp = 0.0 if (t_1 <= -1e+148) tmp = t_2; elseif (t_1 <= 5e-13) tmp = Float64(fma(a, t, Float64(z * x)) / Float64(t + x)); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(N[(a * N[(t + y), $MachinePrecision]), $MachinePrecision] + N[(N[(y + x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] - N[(b * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t + x), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a + z), $MachinePrecision] - b), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+148], t$95$2, If[LessEqual[t$95$1, 5e-13], N[(N[(a * t + N[(z * x), $MachinePrecision]), $MachinePrecision] / N[(t + x), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(a \cdot \left(t + y\right) + \left(y + x\right) \cdot z\right) - b \cdot y}{\left(t + x\right) + y}\\
t_2 := \left(a + z\right) - b\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+148}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-13}:\\
\;\;\;\;\frac{\mathsf{fma}\left(a, t, z \cdot x\right)}{t + x}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < -1e148 or 4.9999999999999999e-13 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) Initial program 34.7%
Taylor expanded in y around inf
lower--.f64N/A
lower-+.f6472.1
Applied rewrites72.1%
if -1e148 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < 4.9999999999999999e-13Initial program 98.7%
Taylor expanded in y around 0
lower-/.f64N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6468.7
Applied rewrites68.7%
Final simplification70.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (- (+ a z) b)))
(if (<= y -1.3e-50)
t_1
(if (<= y 8.3e+61) (* (- (/ (+ t y) (+ (+ y x) t)) (/ (- z) a)) a) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a + z) - b;
double tmp;
if (y <= -1.3e-50) {
tmp = t_1;
} else if (y <= 8.3e+61) {
tmp = (((t + y) / ((y + x) + t)) - (-z / a)) * a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = (a + z) - b
if (y <= (-1.3d-50)) then
tmp = t_1
else if (y <= 8.3d+61) then
tmp = (((t + y) / ((y + x) + t)) - (-z / a)) * a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a + z) - b;
double tmp;
if (y <= -1.3e-50) {
tmp = t_1;
} else if (y <= 8.3e+61) {
tmp = (((t + y) / ((y + x) + t)) - (-z / a)) * a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (a + z) - b tmp = 0 if y <= -1.3e-50: tmp = t_1 elif y <= 8.3e+61: tmp = (((t + y) / ((y + x) + t)) - (-z / a)) * a else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a + z) - b) tmp = 0.0 if (y <= -1.3e-50) tmp = t_1; elseif (y <= 8.3e+61) tmp = Float64(Float64(Float64(Float64(t + y) / Float64(Float64(y + x) + t)) - Float64(Float64(-z) / a)) * a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (a + z) - b; tmp = 0.0; if (y <= -1.3e-50) tmp = t_1; elseif (y <= 8.3e+61) tmp = (((t + y) / ((y + x) + t)) - (-z / a)) * a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a + z), $MachinePrecision] - b), $MachinePrecision]}, If[LessEqual[y, -1.3e-50], t$95$1, If[LessEqual[y, 8.3e+61], N[(N[(N[(N[(t + y), $MachinePrecision] / N[(N[(y + x), $MachinePrecision] + t), $MachinePrecision]), $MachinePrecision] - N[((-z) / a), $MachinePrecision]), $MachinePrecision] * a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(a + z\right) - b\\
\mathbf{if}\;y \leq -1.3 \cdot 10^{-50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 8.3 \cdot 10^{+61}:\\
\;\;\;\;\left(\frac{t + y}{\left(y + x\right) + t} - \frac{-z}{a}\right) \cdot a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -1.3000000000000001e-50 or 8.30000000000000051e61 < y Initial program 43.3%
Taylor expanded in y around inf
lower--.f64N/A
lower-+.f6476.5
Applied rewrites76.5%
if -1.3000000000000001e-50 < y < 8.30000000000000051e61Initial program 73.5%
Taylor expanded in a around -inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
Applied rewrites79.9%
Taylor expanded in x around inf
Applied rewrites65.3%
Final simplification71.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (- (+ a z) b)))
(if (<= y -1e+60)
t_1
(if (<= y 3.1e-75)
(+ a z)
(if (<= y 6.2e+61) (* (/ a (+ (+ y x) t)) (+ t y)) t_1)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a + z) - b;
double tmp;
if (y <= -1e+60) {
tmp = t_1;
} else if (y <= 3.1e-75) {
tmp = a + z;
} else if (y <= 6.2e+61) {
tmp = (a / ((y + x) + t)) * (t + y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = (a + z) - b
if (y <= (-1d+60)) then
tmp = t_1
else if (y <= 3.1d-75) then
tmp = a + z
else if (y <= 6.2d+61) then
tmp = (a / ((y + x) + t)) * (t + y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a + z) - b;
double tmp;
if (y <= -1e+60) {
tmp = t_1;
} else if (y <= 3.1e-75) {
tmp = a + z;
} else if (y <= 6.2e+61) {
tmp = (a / ((y + x) + t)) * (t + y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (a + z) - b tmp = 0 if y <= -1e+60: tmp = t_1 elif y <= 3.1e-75: tmp = a + z elif y <= 6.2e+61: tmp = (a / ((y + x) + t)) * (t + y) else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a + z) - b) tmp = 0.0 if (y <= -1e+60) tmp = t_1; elseif (y <= 3.1e-75) tmp = Float64(a + z); elseif (y <= 6.2e+61) tmp = Float64(Float64(a / Float64(Float64(y + x) + t)) * Float64(t + y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (a + z) - b; tmp = 0.0; if (y <= -1e+60) tmp = t_1; elseif (y <= 3.1e-75) tmp = a + z; elseif (y <= 6.2e+61) tmp = (a / ((y + x) + t)) * (t + y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a + z), $MachinePrecision] - b), $MachinePrecision]}, If[LessEqual[y, -1e+60], t$95$1, If[LessEqual[y, 3.1e-75], N[(a + z), $MachinePrecision], If[LessEqual[y, 6.2e+61], N[(N[(a / N[(N[(y + x), $MachinePrecision] + t), $MachinePrecision]), $MachinePrecision] * N[(t + y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(a + z\right) - b\\
\mathbf{if}\;y \leq -1 \cdot 10^{+60}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 3.1 \cdot 10^{-75}:\\
\;\;\;\;a + z\\
\mathbf{elif}\;y \leq 6.2 \cdot 10^{+61}:\\
\;\;\;\;\frac{a}{\left(y + x\right) + t} \cdot \left(t + y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -9.9999999999999995e59 or 6.1999999999999998e61 < y Initial program 37.1%
Taylor expanded in y around inf
lower--.f64N/A
lower-+.f6479.2
Applied rewrites79.2%
if -9.9999999999999995e59 < y < 3.10000000000000007e-75Initial program 74.7%
Taylor expanded in y around inf
lower--.f64N/A
lower-+.f6449.0
Applied rewrites49.0%
Taylor expanded in b around 0
Applied rewrites59.6%
if 3.10000000000000007e-75 < y < 6.1999999999999998e61Initial program 71.3%
Taylor expanded in a around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6464.7
Applied rewrites64.7%
Final simplification69.0%
(FPCore (x y z t a b) :precision binary64 (if (<= t -3.3e+118) (* (/ t (+ t x)) a) (- (+ a z) b)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= -3.3e+118) {
tmp = (t / (t + x)) * a;
} else {
tmp = (a + z) - b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (t <= (-3.3d+118)) then
tmp = (t / (t + x)) * a
else
tmp = (a + z) - b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= -3.3e+118) {
tmp = (t / (t + x)) * a;
} else {
tmp = (a + z) - b;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if t <= -3.3e+118: tmp = (t / (t + x)) * a else: tmp = (a + z) - b return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (t <= -3.3e+118) tmp = Float64(Float64(t / Float64(t + x)) * a); else tmp = Float64(Float64(a + z) - b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (t <= -3.3e+118) tmp = (t / (t + x)) * a; else tmp = (a + z) - b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, -3.3e+118], N[(N[(t / N[(t + x), $MachinePrecision]), $MachinePrecision] * a), $MachinePrecision], N[(N[(a + z), $MachinePrecision] - b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -3.3 \cdot 10^{+118}:\\
\;\;\;\;\frac{t}{t + x} \cdot a\\
\mathbf{else}:\\
\;\;\;\;\left(a + z\right) - b\\
\end{array}
\end{array}
if t < -3.3e118Initial program 45.9%
Taylor expanded in a around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6461.3
Applied rewrites61.3%
Taylor expanded in y around 0
Applied rewrites69.8%
if -3.3e118 < t Initial program 59.4%
Taylor expanded in y around inf
lower--.f64N/A
lower-+.f6464.7
Applied rewrites64.7%
Final simplification65.5%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (- (+ a z) b))) (if (<= y -1e+60) t_1 (if (<= y 3.55e+50) (+ a z) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a + z) - b;
double tmp;
if (y <= -1e+60) {
tmp = t_1;
} else if (y <= 3.55e+50) {
tmp = a + z;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = (a + z) - b
if (y <= (-1d+60)) then
tmp = t_1
else if (y <= 3.55d+50) then
tmp = a + z
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a + z) - b;
double tmp;
if (y <= -1e+60) {
tmp = t_1;
} else if (y <= 3.55e+50) {
tmp = a + z;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (a + z) - b tmp = 0 if y <= -1e+60: tmp = t_1 elif y <= 3.55e+50: tmp = a + z else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a + z) - b) tmp = 0.0 if (y <= -1e+60) tmp = t_1; elseif (y <= 3.55e+50) tmp = Float64(a + z); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (a + z) - b; tmp = 0.0; if (y <= -1e+60) tmp = t_1; elseif (y <= 3.55e+50) tmp = a + z; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a + z), $MachinePrecision] - b), $MachinePrecision]}, If[LessEqual[y, -1e+60], t$95$1, If[LessEqual[y, 3.55e+50], N[(a + z), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(a + z\right) - b\\
\mathbf{if}\;y \leq -1 \cdot 10^{+60}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 3.55 \cdot 10^{+50}:\\
\;\;\;\;a + z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -9.9999999999999995e59 or 3.54999999999999996e50 < y Initial program 37.4%
Taylor expanded in y around inf
lower--.f64N/A
lower-+.f6477.9
Applied rewrites77.9%
if -9.9999999999999995e59 < y < 3.54999999999999996e50Initial program 74.4%
Taylor expanded in y around inf
lower--.f64N/A
lower-+.f6446.9
Applied rewrites46.9%
Taylor expanded in b around 0
Applied rewrites56.6%
(FPCore (x y z t a b) :precision binary64 (if (<= z -1.1e-111) (+ a z) (if (<= z 1.05e-190) (- a b) (+ a z))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (z <= -1.1e-111) {
tmp = a + z;
} else if (z <= 1.05e-190) {
tmp = a - b;
} else {
tmp = a + z;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (z <= (-1.1d-111)) then
tmp = a + z
else if (z <= 1.05d-190) then
tmp = a - b
else
tmp = a + z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (z <= -1.1e-111) {
tmp = a + z;
} else if (z <= 1.05e-190) {
tmp = a - b;
} else {
tmp = a + z;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if z <= -1.1e-111: tmp = a + z elif z <= 1.05e-190: tmp = a - b else: tmp = a + z return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (z <= -1.1e-111) tmp = Float64(a + z); elseif (z <= 1.05e-190) tmp = Float64(a - b); else tmp = Float64(a + z); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (z <= -1.1e-111) tmp = a + z; elseif (z <= 1.05e-190) tmp = a - b; else tmp = a + z; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[z, -1.1e-111], N[(a + z), $MachinePrecision], If[LessEqual[z, 1.05e-190], N[(a - b), $MachinePrecision], N[(a + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.1 \cdot 10^{-111}:\\
\;\;\;\;a + z\\
\mathbf{elif}\;z \leq 1.05 \cdot 10^{-190}:\\
\;\;\;\;a - b\\
\mathbf{else}:\\
\;\;\;\;a + z\\
\end{array}
\end{array}
if z < -1.1e-111 or 1.04999999999999996e-190 < z Initial program 53.2%
Taylor expanded in y around inf
lower--.f64N/A
lower-+.f6460.1
Applied rewrites60.1%
Taylor expanded in b around 0
Applied rewrites62.2%
if -1.1e-111 < z < 1.04999999999999996e-190Initial program 66.4%
Taylor expanded in y around inf
lower--.f64N/A
lower-+.f6464.1
Applied rewrites64.1%
Taylor expanded in z around 0
Applied rewrites63.0%
(FPCore (x y z t a b) :precision binary64 (if (<= t -1.26e+120) (* -1.0 (- a)) (- (+ a z) b)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= -1.26e+120) {
tmp = -1.0 * -a;
} else {
tmp = (a + z) - b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (t <= (-1.26d+120)) then
tmp = (-1.0d0) * -a
else
tmp = (a + z) - b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= -1.26e+120) {
tmp = -1.0 * -a;
} else {
tmp = (a + z) - b;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if t <= -1.26e+120: tmp = -1.0 * -a else: tmp = (a + z) - b return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (t <= -1.26e+120) tmp = Float64(-1.0 * Float64(-a)); else tmp = Float64(Float64(a + z) - b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (t <= -1.26e+120) tmp = -1.0 * -a; else tmp = (a + z) - b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, -1.26e+120], N[(-1.0 * (-a)), $MachinePrecision], N[(N[(a + z), $MachinePrecision] - b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -1.26 \cdot 10^{+120}:\\
\;\;\;\;-1 \cdot \left(-a\right)\\
\mathbf{else}:\\
\;\;\;\;\left(a + z\right) - b\\
\end{array}
\end{array}
if t < -1.26e120Initial program 45.9%
Taylor expanded in a around -inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
Applied rewrites75.3%
Taylor expanded in t around inf
Applied rewrites67.8%
if -1.26e120 < t Initial program 59.4%
Taylor expanded in y around inf
lower--.f64N/A
lower-+.f6464.7
Applied rewrites64.7%
Final simplification65.2%
(FPCore (x y z t a b) :precision binary64 (+ a z))
double code(double x, double y, double z, double t, double a, double b) {
return a + z;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a + z
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a + z;
}
def code(x, y, z, t, a, b): return a + z
function code(x, y, z, t, a, b) return Float64(a + z) end
function tmp = code(x, y, z, t, a, b) tmp = a + z; end
code[x_, y_, z_, t_, a_, b_] := N[(a + z), $MachinePrecision]
\begin{array}{l}
\\
a + z
\end{array}
Initial program 57.2%
Taylor expanded in y around inf
lower--.f64N/A
lower-+.f6461.3
Applied rewrites61.3%
Taylor expanded in b around 0
Applied rewrites57.5%
(FPCore (x y z t a b) :precision binary64 (- b))
double code(double x, double y, double z, double t, double a, double b) {
return -b;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -b
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return -b;
}
def code(x, y, z, t, a, b): return -b
function code(x, y, z, t, a, b) return Float64(-b) end
function tmp = code(x, y, z, t, a, b) tmp = -b; end
code[x_, y_, z_, t_, a_, b_] := (-b)
\begin{array}{l}
\\
-b
\end{array}
Initial program 57.2%
Taylor expanded in y around inf
lower--.f64N/A
lower-+.f6461.3
Applied rewrites61.3%
Taylor expanded in b around inf
Applied rewrites13.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (+ x t) y))
(t_2 (- (+ (* (+ x y) z) (* (+ t y) a)) (* y b)))
(t_3 (/ t_2 t_1))
(t_4 (- (+ z a) b)))
(if (< t_3 -3.5813117084150564e+153)
t_4
(if (< t_3 1.2285964308315609e+82) (/ 1.0 (/ t_1 t_2)) t_4))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + t) + y;
double t_2 = (((x + y) * z) + ((t + y) * a)) - (y * b);
double t_3 = t_2 / t_1;
double t_4 = (z + a) - b;
double tmp;
if (t_3 < -3.5813117084150564e+153) {
tmp = t_4;
} else if (t_3 < 1.2285964308315609e+82) {
tmp = 1.0 / (t_1 / t_2);
} else {
tmp = t_4;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: tmp
t_1 = (x + t) + y
t_2 = (((x + y) * z) + ((t + y) * a)) - (y * b)
t_3 = t_2 / t_1
t_4 = (z + a) - b
if (t_3 < (-3.5813117084150564d+153)) then
tmp = t_4
else if (t_3 < 1.2285964308315609d+82) then
tmp = 1.0d0 / (t_1 / t_2)
else
tmp = t_4
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + t) + y;
double t_2 = (((x + y) * z) + ((t + y) * a)) - (y * b);
double t_3 = t_2 / t_1;
double t_4 = (z + a) - b;
double tmp;
if (t_3 < -3.5813117084150564e+153) {
tmp = t_4;
} else if (t_3 < 1.2285964308315609e+82) {
tmp = 1.0 / (t_1 / t_2);
} else {
tmp = t_4;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (x + t) + y t_2 = (((x + y) * z) + ((t + y) * a)) - (y * b) t_3 = t_2 / t_1 t_4 = (z + a) - b tmp = 0 if t_3 < -3.5813117084150564e+153: tmp = t_4 elif t_3 < 1.2285964308315609e+82: tmp = 1.0 / (t_1 / t_2) else: tmp = t_4 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + t) + y) t_2 = Float64(Float64(Float64(Float64(x + y) * z) + Float64(Float64(t + y) * a)) - Float64(y * b)) t_3 = Float64(t_2 / t_1) t_4 = Float64(Float64(z + a) - b) tmp = 0.0 if (t_3 < -3.5813117084150564e+153) tmp = t_4; elseif (t_3 < 1.2285964308315609e+82) tmp = Float64(1.0 / Float64(t_1 / t_2)); else tmp = t_4; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (x + t) + y; t_2 = (((x + y) * z) + ((t + y) * a)) - (y * b); t_3 = t_2 / t_1; t_4 = (z + a) - b; tmp = 0.0; if (t_3 < -3.5813117084150564e+153) tmp = t_4; elseif (t_3 < 1.2285964308315609e+82) tmp = 1.0 / (t_1 / t_2); else tmp = t_4; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + t), $MachinePrecision] + y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(N[(t + y), $MachinePrecision] * a), $MachinePrecision]), $MachinePrecision] - N[(y * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$2 / t$95$1), $MachinePrecision]}, Block[{t$95$4 = N[(N[(z + a), $MachinePrecision] - b), $MachinePrecision]}, If[Less[t$95$3, -3.5813117084150564e+153], t$95$4, If[Less[t$95$3, 1.2285964308315609e+82], N[(1.0 / N[(t$95$1 / t$95$2), $MachinePrecision]), $MachinePrecision], t$95$4]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(x + t\right) + y\\
t_2 := \left(\left(x + y\right) \cdot z + \left(t + y\right) \cdot a\right) - y \cdot b\\
t_3 := \frac{t\_2}{t\_1}\\
t_4 := \left(z + a\right) - b\\
\mathbf{if}\;t\_3 < -3.5813117084150564 \cdot 10^{+153}:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_3 < 1.2285964308315609 \cdot 10^{+82}:\\
\;\;\;\;\frac{1}{\frac{t\_1}{t\_2}}\\
\mathbf{else}:\\
\;\;\;\;t\_4\\
\end{array}
\end{array}
herbie shell --seed 2024276
(FPCore (x y z t a b)
:name "AI.Clustering.Hierarchical.Internal:ward from clustering-0.2.1"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ (- (+ (* (+ x y) z) (* (+ t y) a)) (* y b)) (+ (+ x t) y)) -3581311708415056400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (+ z a) b) (if (< (/ (- (+ (* (+ x y) z) (* (+ t y) a)) (* y b)) (+ (+ x t) y)) 12285964308315609000000000000000000000000000000000000000000000000000000000000000000) (/ 1 (/ (+ (+ x t) y) (- (+ (* (+ x y) z) (* (+ t y) a)) (* y b)))) (- (+ z a) b))))
(/ (- (+ (* (+ x y) z) (* (+ t y) a)) (* y b)) (+ (+ x t) y)))