
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (+ x y) (- z) (+ x y)))
double code(double x, double y, double z) {
return fma((x + y), -z, (x + y));
}
function code(x, y, z) return fma(Float64(x + y), Float64(-z), Float64(x + y)) end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * (-z) + N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x + y, -z, x + y\right)
\end{array}
Initial program 100.0%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-neg.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-249) (* (- 1.0 z) x) (if (<= (+ x y) 5e+276) (* (- z) y) (+ x y))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-249) {
tmp = (1.0 - z) * x;
} else if ((x + y) <= 5e+276) {
tmp = -z * y;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-2d-249)) then
tmp = (1.0d0 - z) * x
else if ((x + y) <= 5d+276) then
tmp = -z * y
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-249) {
tmp = (1.0 - z) * x;
} else if ((x + y) <= 5e+276) {
tmp = -z * y;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -2e-249: tmp = (1.0 - z) * x elif (x + y) <= 5e+276: tmp = -z * y else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-249) tmp = Float64(Float64(1.0 - z) * x); elseif (Float64(x + y) <= 5e+276) tmp = Float64(Float64(-z) * y); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -2e-249) tmp = (1.0 - z) * x; elseif ((x + y) <= 5e+276) tmp = -z * y; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-249], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], 5e+276], N[((-z) * y), $MachinePrecision], N[(x + y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-249}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{elif}\;x + y \leq 5 \cdot 10^{+276}:\\
\;\;\;\;\left(-z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (+.f64 x y) < -2.00000000000000011e-249Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6454.7
Applied rewrites54.7%
if -2.00000000000000011e-249 < (+.f64 x y) < 5.00000000000000001e276Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6453.3
Applied rewrites53.3%
Taylor expanded in z around inf
Applied rewrites30.8%
if 5.00000000000000001e276 < (+.f64 x y) Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6466.9
Applied rewrites66.9%
Final simplification43.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) x))) (if (<= (- 1.0 z) -1000000.0) t_0 (if (<= (- 1.0 z) 20.0) (+ x y) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if ((1.0 - z) <= -1000000.0) {
tmp = t_0;
} else if ((1.0 - z) <= 20.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * x
if ((1.0d0 - z) <= (-1000000.0d0)) then
tmp = t_0
else if ((1.0d0 - z) <= 20.0d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if ((1.0 - z) <= -1000000.0) {
tmp = t_0;
} else if ((1.0 - z) <= 20.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * x tmp = 0 if (1.0 - z) <= -1000000.0: tmp = t_0 elif (1.0 - z) <= 20.0: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * x) tmp = 0.0 if (Float64(1.0 - z) <= -1000000.0) tmp = t_0; elseif (Float64(1.0 - z) <= 20.0) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * x; tmp = 0.0; if ((1.0 - z) <= -1000000.0) tmp = t_0; elseif ((1.0 - z) <= 20.0) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * x), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -1000000.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 20.0], N[(x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot x\\
\mathbf{if}\;1 - z \leq -1000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 20:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -1e6 or 20 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.1
Applied rewrites55.1%
Taylor expanded in z around inf
Applied rewrites54.2%
if -1e6 < (-.f64 #s(literal 1 binary64) z) < 20Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6495.7
Applied rewrites95.7%
Final simplification71.9%
(FPCore (x y z) :precision binary64 (if (<= z -28.0) (* (- z) x) (if (<= z 1.0) (+ x y) (* (- z) y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -28.0) {
tmp = -z * x;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = -z * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-28.0d0)) then
tmp = -z * x
else if (z <= 1.0d0) then
tmp = x + y
else
tmp = -z * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -28.0) {
tmp = -z * x;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = -z * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -28.0: tmp = -z * x elif z <= 1.0: tmp = x + y else: tmp = -z * y return tmp
function code(x, y, z) tmp = 0.0 if (z <= -28.0) tmp = Float64(Float64(-z) * x); elseif (z <= 1.0) tmp = Float64(x + y); else tmp = Float64(Float64(-z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -28.0) tmp = -z * x; elseif (z <= 1.0) tmp = x + y; else tmp = -z * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -28.0], N[((-z) * x), $MachinePrecision], If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], N[((-z) * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -28:\\
\;\;\;\;\left(-z\right) \cdot x\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) \cdot y\\
\end{array}
\end{array}
if z < -28Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6456.2
Applied rewrites56.2%
Taylor expanded in z around inf
Applied rewrites55.3%
if -28 < z < 1Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6495.7
Applied rewrites95.7%
if 1 < z Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6454.0
Applied rewrites54.0%
Taylor expanded in z around inf
Applied rewrites53.2%
Final simplification71.9%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-249) (fma (- z) x x) (fma (- z) y y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-249) {
tmp = fma(-z, x, x);
} else {
tmp = fma(-z, y, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-249) tmp = fma(Float64(-z), x, x); else tmp = fma(Float64(-z), y, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-249], N[((-z) * x + x), $MachinePrecision], N[((-z) * y + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-249}:\\
\;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -2.00000000000000011e-249Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6454.7
Applied rewrites54.7%
Applied rewrites54.7%
if -2.00000000000000011e-249 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6453.8
Applied rewrites53.8%
Applied rewrites53.8%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-249) (fma (- z) x x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-249) {
tmp = fma(-z, x, x);
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-249) tmp = fma(Float64(-z), x, x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-249], N[((-z) * x + x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-249}:\\
\;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -2.00000000000000011e-249Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6454.7
Applied rewrites54.7%
Applied rewrites54.7%
if -2.00000000000000011e-249 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6453.8
Applied rewrites53.8%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-249) (* (- 1.0 z) x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-249) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-2d-249)) then
tmp = (1.0d0 - z) * x
else
tmp = (1.0d0 - z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-249) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -2e-249: tmp = (1.0 - z) * x else: tmp = (1.0 - z) * y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-249) tmp = Float64(Float64(1.0 - z) * x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -2e-249) tmp = (1.0 - z) * x; else tmp = (1.0 - z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-249], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-249}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -2.00000000000000011e-249Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6454.7
Applied rewrites54.7%
if -2.00000000000000011e-249 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6453.8
Applied rewrites53.8%
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6442.8
Applied rewrites42.8%
Final simplification42.8%
herbie shell --seed 2024276
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))