Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J

Percentage Accurate: 96.1% → 99.8%
Time: 7.3s
Alternatives: 10
Speedup: 0.8×

Specification

?
\[\begin{array}{l} \\ x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
	return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
	return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z):
	return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z)
	return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z)))
end
function tmp = code(x, y, z)
	tmp = x * (1.0 - ((1.0 - y) * z));
end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 96.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
	return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
	return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z):
	return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z)
	return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z)))
end
function tmp = code(x, y, z)
	tmp = x * (1.0 - ((1.0 - y) * z));
end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}

Alternative 1: 99.8% accurate, 0.7× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \begin{array}{l} \mathbf{if}\;x\_m \leq 10^{-19}:\\ \;\;\;\;\mathsf{fma}\left(\left(y - 1\right) \cdot x\_m, z, x\_m\right)\\ \mathbf{else}:\\ \;\;\;\;\left(1 - \left(1 - y\right) \cdot z\right) \cdot x\_m\\ \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
 :precision binary64
 (*
  x_s
  (if (<= x_m 1e-19)
    (fma (* (- y 1.0) x_m) z x_m)
    (* (- 1.0 (* (- 1.0 y) z)) x_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if (x_m <= 1e-19) {
		tmp = fma(((y - 1.0) * x_m), z, x_m);
	} else {
		tmp = (1.0 - ((1.0 - y) * z)) * x_m;
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z)
	tmp = 0.0
	if (x_m <= 1e-19)
		tmp = fma(Float64(Float64(y - 1.0) * x_m), z, x_m);
	else
		tmp = Float64(Float64(1.0 - Float64(Float64(1.0 - y) * z)) * x_m);
	end
	return Float64(x_s * tmp)
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 1e-19], N[(N[(N[(y - 1.0), $MachinePrecision] * x$95$m), $MachinePrecision] * z + x$95$m), $MachinePrecision], N[(N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] * x$95$m), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 10^{-19}:\\
\;\;\;\;\mathsf{fma}\left(\left(y - 1\right) \cdot x\_m, z, x\_m\right)\\

\mathbf{else}:\\
\;\;\;\;\left(1 - \left(1 - y\right) \cdot z\right) \cdot x\_m\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < 9.9999999999999998e-20

    1. Initial program 93.9%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Applied rewrites98.4%

      \[\leadsto \color{blue}{\mathsf{fma}\left(x \cdot \left(y - 1\right), z, x\right)} \]

    if 9.9999999999999998e-20 < x

    1. Initial program 99.9%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
  3. Recombined 2 regimes into one program.
  4. Final simplification98.8%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq 10^{-19}:\\ \;\;\;\;\mathsf{fma}\left(\left(y - 1\right) \cdot x, z, x\right)\\ \mathbf{else}:\\ \;\;\;\;\left(1 - \left(1 - y\right) \cdot z\right) \cdot x\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 96.8% accurate, 0.4× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ \begin{array}{l} t_0 := \left(1 - y\right) \cdot z\\ t_1 := \left(\left(y - 1\right) \cdot x\_m\right) \cdot z\\ x\_s \cdot \begin{array}{l} \mathbf{if}\;t\_0 \leq -200000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 2000000:\\ \;\;\;\;\left(1 - z\right) \cdot x\_m\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
 :precision binary64
 (let* ((t_0 (* (- 1.0 y) z)) (t_1 (* (* (- y 1.0) x_m) z)))
   (*
    x_s
    (if (<= t_0 -200000.0)
      t_1
      (if (<= t_0 2000000.0) (* (- 1.0 z) x_m) t_1)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
	double t_0 = (1.0 - y) * z;
	double t_1 = ((y - 1.0) * x_m) * z;
	double tmp;
	if (t_0 <= -200000.0) {
		tmp = t_1;
	} else if (t_0 <= 2000000.0) {
		tmp = (1.0 - z) * x_m;
	} else {
		tmp = t_1;
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = (1.0d0 - y) * z
    t_1 = ((y - 1.0d0) * x_m) * z
    if (t_0 <= (-200000.0d0)) then
        tmp = t_1
    else if (t_0 <= 2000000.0d0) then
        tmp = (1.0d0 - z) * x_m
    else
        tmp = t_1
    end if
    code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
	double t_0 = (1.0 - y) * z;
	double t_1 = ((y - 1.0) * x_m) * z;
	double tmp;
	if (t_0 <= -200000.0) {
		tmp = t_1;
	} else if (t_0 <= 2000000.0) {
		tmp = (1.0 - z) * x_m;
	} else {
		tmp = t_1;
	}
	return x_s * tmp;
}
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, x_m, y, z):
	t_0 = (1.0 - y) * z
	t_1 = ((y - 1.0) * x_m) * z
	tmp = 0
	if t_0 <= -200000.0:
		tmp = t_1
	elif t_0 <= 2000000.0:
		tmp = (1.0 - z) * x_m
	else:
		tmp = t_1
	return x_s * tmp
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z)
	t_0 = Float64(Float64(1.0 - y) * z)
	t_1 = Float64(Float64(Float64(y - 1.0) * x_m) * z)
	tmp = 0.0
	if (t_0 <= -200000.0)
		tmp = t_1;
	elseif (t_0 <= 2000000.0)
		tmp = Float64(Float64(1.0 - z) * x_m);
	else
		tmp = t_1;
	end
	return Float64(x_s * tmp)
end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp_2 = code(x_s, x_m, y, z)
	t_0 = (1.0 - y) * z;
	t_1 = ((y - 1.0) * x_m) * z;
	tmp = 0.0;
	if (t_0 <= -200000.0)
		tmp = t_1;
	elseif (t_0 <= 2000000.0)
		tmp = (1.0 - z) * x_m;
	else
		tmp = t_1;
	end
	tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(y - 1.0), $MachinePrecision] * x$95$m), $MachinePrecision] * z), $MachinePrecision]}, N[(x$95$s * If[LessEqual[t$95$0, -200000.0], t$95$1, If[LessEqual[t$95$0, 2000000.0], N[(N[(1.0 - z), $MachinePrecision] * x$95$m), $MachinePrecision], t$95$1]]), $MachinePrecision]]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
t_1 := \left(\left(y - 1\right) \cdot x\_m\right) \cdot z\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq -200000:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;t\_0 \leq 2000000:\\
\;\;\;\;\left(1 - z\right) \cdot x\_m\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -2e5 or 2e6 < (*.f64 (-.f64 #s(literal 1 binary64) y) z)

    1. Initial program 93.6%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{x \cdot \left(z \cdot \left(y - 1\right)\right)} \]
    4. Step-by-step derivation
      1. associate-*r*N/A

        \[\leadsto \color{blue}{\left(x \cdot z\right) \cdot \left(y - 1\right)} \]
      2. sub-negN/A

        \[\leadsto \left(x \cdot z\right) \cdot \color{blue}{\left(y + \left(\mathsf{neg}\left(1\right)\right)\right)} \]
      3. metadata-evalN/A

        \[\leadsto \left(x \cdot z\right) \cdot \left(y + \color{blue}{-1}\right) \]
      4. +-commutativeN/A

        \[\leadsto \left(x \cdot z\right) \cdot \color{blue}{\left(-1 + y\right)} \]
      5. distribute-lft-inN/A

        \[\leadsto \color{blue}{\left(x \cdot z\right) \cdot -1 + \left(x \cdot z\right) \cdot y} \]
      6. *-commutativeN/A

        \[\leadsto \color{blue}{-1 \cdot \left(x \cdot z\right)} + \left(x \cdot z\right) \cdot y \]
      7. cancel-sign-subN/A

        \[\leadsto \color{blue}{-1 \cdot \left(x \cdot z\right) - \left(\mathsf{neg}\left(x \cdot z\right)\right) \cdot y} \]
      8. mul-1-negN/A

        \[\leadsto -1 \cdot \left(x \cdot z\right) - \color{blue}{\left(-1 \cdot \left(x \cdot z\right)\right)} \cdot y \]
      9. *-rgt-identityN/A

        \[\leadsto \color{blue}{\left(-1 \cdot \left(x \cdot z\right)\right) \cdot 1} - \left(-1 \cdot \left(x \cdot z\right)\right) \cdot y \]
      10. distribute-lft-out--N/A

        \[\leadsto \color{blue}{\left(-1 \cdot \left(x \cdot z\right)\right) \cdot \left(1 - y\right)} \]
      11. associate-*r*N/A

        \[\leadsto \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right)} \cdot \left(1 - y\right) \]
      12. associate-*r*N/A

        \[\leadsto \color{blue}{\left(-1 \cdot x\right) \cdot \left(z \cdot \left(1 - y\right)\right)} \]
      13. *-commutativeN/A

        \[\leadsto \left(-1 \cdot x\right) \cdot \color{blue}{\left(\left(1 - y\right) \cdot z\right)} \]
      14. associate-*r*N/A

        \[\leadsto \color{blue}{\left(\left(-1 \cdot x\right) \cdot \left(1 - y\right)\right) \cdot z} \]
      15. mul-1-negN/A

        \[\leadsto \left(\color{blue}{\left(\mathsf{neg}\left(x\right)\right)} \cdot \left(1 - y\right)\right) \cdot z \]
      16. distribute-lft-neg-outN/A

        \[\leadsto \color{blue}{\left(\mathsf{neg}\left(x \cdot \left(1 - y\right)\right)\right)} \cdot z \]
      17. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(\mathsf{neg}\left(x \cdot \left(1 - y\right)\right)\right) \cdot z} \]
    5. Applied rewrites96.7%

      \[\leadsto \color{blue}{\left(\left(y - 1\right) \cdot x\right) \cdot z} \]

    if -2e5 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 2e6

    1. Initial program 100.0%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
    4. Step-by-step derivation
      1. lower--.f6498.6

        \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
    5. Applied rewrites98.6%

      \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification97.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(1 - y\right) \cdot z \leq -200000:\\ \;\;\;\;\left(\left(y - 1\right) \cdot x\right) \cdot z\\ \mathbf{elif}\;\left(1 - y\right) \cdot z \leq 2000000:\\ \;\;\;\;\left(1 - z\right) \cdot x\\ \mathbf{else}:\\ \;\;\;\;\left(\left(y - 1\right) \cdot x\right) \cdot z\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 94.5% accurate, 0.6× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ \begin{array}{l} t_0 := \mathsf{fma}\left(y \cdot x\_m, z, x\_m\right)\\ x\_s \cdot \begin{array}{l} \mathbf{if}\;1 - y \leq -4 \cdot 10^{+15}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;1 - y \leq 1:\\ \;\;\;\;\left(1 - z\right) \cdot x\_m\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
 :precision binary64
 (let* ((t_0 (fma (* y x_m) z x_m)))
   (*
    x_s
    (if (<= (- 1.0 y) -4e+15)
      t_0
      (if (<= (- 1.0 y) 1.0) (* (- 1.0 z) x_m) t_0)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
	double t_0 = fma((y * x_m), z, x_m);
	double tmp;
	if ((1.0 - y) <= -4e+15) {
		tmp = t_0;
	} else if ((1.0 - y) <= 1.0) {
		tmp = (1.0 - z) * x_m;
	} else {
		tmp = t_0;
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z)
	t_0 = fma(Float64(y * x_m), z, x_m)
	tmp = 0.0
	if (Float64(1.0 - y) <= -4e+15)
		tmp = t_0;
	elseif (Float64(1.0 - y) <= 1.0)
		tmp = Float64(Float64(1.0 - z) * x_m);
	else
		tmp = t_0;
	end
	return Float64(x_s * tmp)
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(y * x$95$m), $MachinePrecision] * z + x$95$m), $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(1.0 - y), $MachinePrecision], -4e+15], t$95$0, If[LessEqual[N[(1.0 - y), $MachinePrecision], 1.0], N[(N[(1.0 - z), $MachinePrecision] * x$95$m), $MachinePrecision], t$95$0]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(y \cdot x\_m, z, x\_m\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;1 - y \leq -4 \cdot 10^{+15}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;1 - y \leq 1:\\
\;\;\;\;\left(1 - z\right) \cdot x\_m\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (-.f64 #s(literal 1 binary64) y) < -4e15 or 1 < (-.f64 #s(literal 1 binary64) y)

    1. Initial program 91.0%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Applied rewrites94.0%

      \[\leadsto \color{blue}{\mathsf{fma}\left(x \cdot \left(y - 1\right), z, x\right)} \]
    4. Taylor expanded in y around inf

      \[\leadsto \mathsf{fma}\left(\color{blue}{x \cdot y}, z, x\right) \]
    5. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(\color{blue}{y \cdot x}, z, x\right) \]
      2. lower-*.f6492.9

        \[\leadsto \mathsf{fma}\left(\color{blue}{y \cdot x}, z, x\right) \]
    6. Applied rewrites92.9%

      \[\leadsto \mathsf{fma}\left(\color{blue}{y \cdot x}, z, x\right) \]

    if -4e15 < (-.f64 #s(literal 1 binary64) y) < 1

    1. Initial program 100.0%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
    4. Step-by-step derivation
      1. lower--.f6499.5

        \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
    5. Applied rewrites99.5%

      \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification96.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;1 - y \leq -4 \cdot 10^{+15}:\\ \;\;\;\;\mathsf{fma}\left(y \cdot x, z, x\right)\\ \mathbf{elif}\;1 - y \leq 1:\\ \;\;\;\;\left(1 - z\right) \cdot x\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(y \cdot x, z, x\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 85.1% accurate, 0.6× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ \begin{array}{l} t_0 := \left(y \cdot x\_m\right) \cdot z\\ x\_s \cdot \begin{array}{l} \mathbf{if}\;1 - y \leq -4 \cdot 10^{+15}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;1 - y \leq 5 \cdot 10^{+14}:\\ \;\;\;\;\left(1 - z\right) \cdot x\_m\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
 :precision binary64
 (let* ((t_0 (* (* y x_m) z)))
   (*
    x_s
    (if (<= (- 1.0 y) -4e+15)
      t_0
      (if (<= (- 1.0 y) 5e+14) (* (- 1.0 z) x_m) t_0)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
	double t_0 = (y * x_m) * z;
	double tmp;
	if ((1.0 - y) <= -4e+15) {
		tmp = t_0;
	} else if ((1.0 - y) <= 5e+14) {
		tmp = (1.0 - z) * x_m;
	} else {
		tmp = t_0;
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (y * x_m) * z
    if ((1.0d0 - y) <= (-4d+15)) then
        tmp = t_0
    else if ((1.0d0 - y) <= 5d+14) then
        tmp = (1.0d0 - z) * x_m
    else
        tmp = t_0
    end if
    code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
	double t_0 = (y * x_m) * z;
	double tmp;
	if ((1.0 - y) <= -4e+15) {
		tmp = t_0;
	} else if ((1.0 - y) <= 5e+14) {
		tmp = (1.0 - z) * x_m;
	} else {
		tmp = t_0;
	}
	return x_s * tmp;
}
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, x_m, y, z):
	t_0 = (y * x_m) * z
	tmp = 0
	if (1.0 - y) <= -4e+15:
		tmp = t_0
	elif (1.0 - y) <= 5e+14:
		tmp = (1.0 - z) * x_m
	else:
		tmp = t_0
	return x_s * tmp
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z)
	t_0 = Float64(Float64(y * x_m) * z)
	tmp = 0.0
	if (Float64(1.0 - y) <= -4e+15)
		tmp = t_0;
	elseif (Float64(1.0 - y) <= 5e+14)
		tmp = Float64(Float64(1.0 - z) * x_m);
	else
		tmp = t_0;
	end
	return Float64(x_s * tmp)
end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp_2 = code(x_s, x_m, y, z)
	t_0 = (y * x_m) * z;
	tmp = 0.0;
	if ((1.0 - y) <= -4e+15)
		tmp = t_0;
	elseif ((1.0 - y) <= 5e+14)
		tmp = (1.0 - z) * x_m;
	else
		tmp = t_0;
	end
	tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(y * x$95$m), $MachinePrecision] * z), $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(1.0 - y), $MachinePrecision], -4e+15], t$95$0, If[LessEqual[N[(1.0 - y), $MachinePrecision], 5e+14], N[(N[(1.0 - z), $MachinePrecision] * x$95$m), $MachinePrecision], t$95$0]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
\begin{array}{l}
t_0 := \left(y \cdot x\_m\right) \cdot z\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;1 - y \leq -4 \cdot 10^{+15}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;1 - y \leq 5 \cdot 10^{+14}:\\
\;\;\;\;\left(1 - z\right) \cdot x\_m\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (-.f64 #s(literal 1 binary64) y) < -4e15 or 5e14 < (-.f64 #s(literal 1 binary64) y)

    1. Initial program 90.6%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{x \cdot \left(y \cdot z\right)} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto x \cdot \color{blue}{\left(z \cdot y\right)} \]
      2. associate-*r*N/A

        \[\leadsto \color{blue}{\left(x \cdot z\right) \cdot y} \]
      3. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(x \cdot z\right) \cdot y} \]
      4. lower-*.f6479.2

        \[\leadsto \color{blue}{\left(x \cdot z\right)} \cdot y \]
    5. Applied rewrites79.2%

      \[\leadsto \color{blue}{\left(x \cdot z\right) \cdot y} \]
    6. Step-by-step derivation
      1. Applied rewrites80.5%

        \[\leadsto \left(y \cdot x\right) \cdot \color{blue}{z} \]

      if -4e15 < (-.f64 #s(literal 1 binary64) y) < 5e14

      1. Initial program 100.0%

        \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
      4. Step-by-step derivation
        1. lower--.f6498.2

          \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
      5. Applied rewrites98.2%

        \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
    7. Recombined 2 regimes into one program.
    8. Final simplification89.7%

      \[\leadsto \begin{array}{l} \mathbf{if}\;1 - y \leq -4 \cdot 10^{+15}:\\ \;\;\;\;\left(y \cdot x\right) \cdot z\\ \mathbf{elif}\;1 - y \leq 5 \cdot 10^{+14}:\\ \;\;\;\;\left(1 - z\right) \cdot x\\ \mathbf{else}:\\ \;\;\;\;\left(y \cdot x\right) \cdot z\\ \end{array} \]
    9. Add Preprocessing

    Alternative 5: 85.3% accurate, 0.6× speedup?

    \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ \begin{array}{l} t_0 := \left(z \cdot x\_m\right) \cdot y\\ x\_s \cdot \begin{array}{l} \mathbf{if}\;1 - y \leq -4 \cdot 10^{+15}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;1 - y \leq 5 \cdot 10^{+14}:\\ \;\;\;\;\left(1 - z\right) \cdot x\_m\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \end{array} \]
    x\_m = (fabs.f64 x)
    x\_s = (copysign.f64 #s(literal 1 binary64) x)
    (FPCore (x_s x_m y z)
     :precision binary64
     (let* ((t_0 (* (* z x_m) y)))
       (*
        x_s
        (if (<= (- 1.0 y) -4e+15)
          t_0
          (if (<= (- 1.0 y) 5e+14) (* (- 1.0 z) x_m) t_0)))))
    x\_m = fabs(x);
    x\_s = copysign(1.0, x);
    double code(double x_s, double x_m, double y, double z) {
    	double t_0 = (z * x_m) * y;
    	double tmp;
    	if ((1.0 - y) <= -4e+15) {
    		tmp = t_0;
    	} else if ((1.0 - y) <= 5e+14) {
    		tmp = (1.0 - z) * x_m;
    	} else {
    		tmp = t_0;
    	}
    	return x_s * tmp;
    }
    
    x\_m = abs(x)
    x\_s = copysign(1.0d0, x)
    real(8) function code(x_s, x_m, y, z)
        real(8), intent (in) :: x_s
        real(8), intent (in) :: x_m
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8) :: t_0
        real(8) :: tmp
        t_0 = (z * x_m) * y
        if ((1.0d0 - y) <= (-4d+15)) then
            tmp = t_0
        else if ((1.0d0 - y) <= 5d+14) then
            tmp = (1.0d0 - z) * x_m
        else
            tmp = t_0
        end if
        code = x_s * tmp
    end function
    
    x\_m = Math.abs(x);
    x\_s = Math.copySign(1.0, x);
    public static double code(double x_s, double x_m, double y, double z) {
    	double t_0 = (z * x_m) * y;
    	double tmp;
    	if ((1.0 - y) <= -4e+15) {
    		tmp = t_0;
    	} else if ((1.0 - y) <= 5e+14) {
    		tmp = (1.0 - z) * x_m;
    	} else {
    		tmp = t_0;
    	}
    	return x_s * tmp;
    }
    
    x\_m = math.fabs(x)
    x\_s = math.copysign(1.0, x)
    def code(x_s, x_m, y, z):
    	t_0 = (z * x_m) * y
    	tmp = 0
    	if (1.0 - y) <= -4e+15:
    		tmp = t_0
    	elif (1.0 - y) <= 5e+14:
    		tmp = (1.0 - z) * x_m
    	else:
    		tmp = t_0
    	return x_s * tmp
    
    x\_m = abs(x)
    x\_s = copysign(1.0, x)
    function code(x_s, x_m, y, z)
    	t_0 = Float64(Float64(z * x_m) * y)
    	tmp = 0.0
    	if (Float64(1.0 - y) <= -4e+15)
    		tmp = t_0;
    	elseif (Float64(1.0 - y) <= 5e+14)
    		tmp = Float64(Float64(1.0 - z) * x_m);
    	else
    		tmp = t_0;
    	end
    	return Float64(x_s * tmp)
    end
    
    x\_m = abs(x);
    x\_s = sign(x) * abs(1.0);
    function tmp_2 = code(x_s, x_m, y, z)
    	t_0 = (z * x_m) * y;
    	tmp = 0.0;
    	if ((1.0 - y) <= -4e+15)
    		tmp = t_0;
    	elseif ((1.0 - y) <= 5e+14)
    		tmp = (1.0 - z) * x_m;
    	else
    		tmp = t_0;
    	end
    	tmp_2 = x_s * tmp;
    end
    
    x\_m = N[Abs[x], $MachinePrecision]
    x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
    code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(z * x$95$m), $MachinePrecision] * y), $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(1.0 - y), $MachinePrecision], -4e+15], t$95$0, If[LessEqual[N[(1.0 - y), $MachinePrecision], 5e+14], N[(N[(1.0 - z), $MachinePrecision] * x$95$m), $MachinePrecision], t$95$0]]), $MachinePrecision]]
    
    \begin{array}{l}
    x\_m = \left|x\right|
    \\
    x\_s = \mathsf{copysign}\left(1, x\right)
    
    \\
    \begin{array}{l}
    t_0 := \left(z \cdot x\_m\right) \cdot y\\
    x\_s \cdot \begin{array}{l}
    \mathbf{if}\;1 - y \leq -4 \cdot 10^{+15}:\\
    \;\;\;\;t\_0\\
    
    \mathbf{elif}\;1 - y \leq 5 \cdot 10^{+14}:\\
    \;\;\;\;\left(1 - z\right) \cdot x\_m\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_0\\
    
    
    \end{array}
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if (-.f64 #s(literal 1 binary64) y) < -4e15 or 5e14 < (-.f64 #s(literal 1 binary64) y)

      1. Initial program 90.6%

        \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{x \cdot \left(y \cdot z\right)} \]
      4. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto x \cdot \color{blue}{\left(z \cdot y\right)} \]
        2. associate-*r*N/A

          \[\leadsto \color{blue}{\left(x \cdot z\right) \cdot y} \]
        3. lower-*.f64N/A

          \[\leadsto \color{blue}{\left(x \cdot z\right) \cdot y} \]
        4. lower-*.f6479.2

          \[\leadsto \color{blue}{\left(x \cdot z\right)} \cdot y \]
      5. Applied rewrites79.2%

        \[\leadsto \color{blue}{\left(x \cdot z\right) \cdot y} \]

      if -4e15 < (-.f64 #s(literal 1 binary64) y) < 5e14

      1. Initial program 100.0%

        \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
      4. Step-by-step derivation
        1. lower--.f6498.2

          \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
      5. Applied rewrites98.2%

        \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
    3. Recombined 2 regimes into one program.
    4. Final simplification89.1%

      \[\leadsto \begin{array}{l} \mathbf{if}\;1 - y \leq -4 \cdot 10^{+15}:\\ \;\;\;\;\left(z \cdot x\right) \cdot y\\ \mathbf{elif}\;1 - y \leq 5 \cdot 10^{+14}:\\ \;\;\;\;\left(1 - z\right) \cdot x\\ \mathbf{else}:\\ \;\;\;\;\left(z \cdot x\right) \cdot y\\ \end{array} \]
    5. Add Preprocessing

    Alternative 6: 99.9% accurate, 0.8× speedup?

    \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \begin{array}{l} \mathbf{if}\;x\_m \leq 5 \cdot 10^{-61}:\\ \;\;\;\;\mathsf{fma}\left(\left(y - 1\right) \cdot x\_m, z, x\_m\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(y - 1, z \cdot x\_m, x\_m\right)\\ \end{array} \end{array} \]
    x\_m = (fabs.f64 x)
    x\_s = (copysign.f64 #s(literal 1 binary64) x)
    (FPCore (x_s x_m y z)
     :precision binary64
     (*
      x_s
      (if (<= x_m 5e-61)
        (fma (* (- y 1.0) x_m) z x_m)
        (fma (- y 1.0) (* z x_m) x_m))))
    x\_m = fabs(x);
    x\_s = copysign(1.0, x);
    double code(double x_s, double x_m, double y, double z) {
    	double tmp;
    	if (x_m <= 5e-61) {
    		tmp = fma(((y - 1.0) * x_m), z, x_m);
    	} else {
    		tmp = fma((y - 1.0), (z * x_m), x_m);
    	}
    	return x_s * tmp;
    }
    
    x\_m = abs(x)
    x\_s = copysign(1.0, x)
    function code(x_s, x_m, y, z)
    	tmp = 0.0
    	if (x_m <= 5e-61)
    		tmp = fma(Float64(Float64(y - 1.0) * x_m), z, x_m);
    	else
    		tmp = fma(Float64(y - 1.0), Float64(z * x_m), x_m);
    	end
    	return Float64(x_s * tmp)
    end
    
    x\_m = N[Abs[x], $MachinePrecision]
    x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
    code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 5e-61], N[(N[(N[(y - 1.0), $MachinePrecision] * x$95$m), $MachinePrecision] * z + x$95$m), $MachinePrecision], N[(N[(y - 1.0), $MachinePrecision] * N[(z * x$95$m), $MachinePrecision] + x$95$m), $MachinePrecision]]), $MachinePrecision]
    
    \begin{array}{l}
    x\_m = \left|x\right|
    \\
    x\_s = \mathsf{copysign}\left(1, x\right)
    
    \\
    x\_s \cdot \begin{array}{l}
    \mathbf{if}\;x\_m \leq 5 \cdot 10^{-61}:\\
    \;\;\;\;\mathsf{fma}\left(\left(y - 1\right) \cdot x\_m, z, x\_m\right)\\
    
    \mathbf{else}:\\
    \;\;\;\;\mathsf{fma}\left(y - 1, z \cdot x\_m, x\_m\right)\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if x < 4.9999999999999999e-61

      1. Initial program 93.6%

        \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
      2. Add Preprocessing
      3. Applied rewrites98.3%

        \[\leadsto \color{blue}{\mathsf{fma}\left(x \cdot \left(y - 1\right), z, x\right)} \]

      if 4.9999999999999999e-61 < x

      1. Initial program 99.9%

        \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
      2. Add Preprocessing
      3. Applied rewrites100.0%

        \[\leadsto \color{blue}{\mathsf{fma}\left(y - 1, z \cdot x, x\right)} \]
    3. Recombined 2 regimes into one program.
    4. Final simplification98.8%

      \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq 5 \cdot 10^{-61}:\\ \;\;\;\;\mathsf{fma}\left(\left(y - 1\right) \cdot x, z, x\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(y - 1, z \cdot x, x\right)\\ \end{array} \]
    5. Add Preprocessing

    Alternative 7: 64.6% accurate, 0.8× speedup?

    \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ \begin{array}{l} t_0 := \left(-x\_m\right) \cdot z\\ x\_s \cdot \begin{array}{l} \mathbf{if}\;z \leq -0.34:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;z \leq 1:\\ \;\;\;\;1 \cdot x\_m\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \end{array} \]
    x\_m = (fabs.f64 x)
    x\_s = (copysign.f64 #s(literal 1 binary64) x)
    (FPCore (x_s x_m y z)
     :precision binary64
     (let* ((t_0 (* (- x_m) z)))
       (* x_s (if (<= z -0.34) t_0 (if (<= z 1.0) (* 1.0 x_m) t_0)))))
    x\_m = fabs(x);
    x\_s = copysign(1.0, x);
    double code(double x_s, double x_m, double y, double z) {
    	double t_0 = -x_m * z;
    	double tmp;
    	if (z <= -0.34) {
    		tmp = t_0;
    	} else if (z <= 1.0) {
    		tmp = 1.0 * x_m;
    	} else {
    		tmp = t_0;
    	}
    	return x_s * tmp;
    }
    
    x\_m = abs(x)
    x\_s = copysign(1.0d0, x)
    real(8) function code(x_s, x_m, y, z)
        real(8), intent (in) :: x_s
        real(8), intent (in) :: x_m
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8) :: t_0
        real(8) :: tmp
        t_0 = -x_m * z
        if (z <= (-0.34d0)) then
            tmp = t_0
        else if (z <= 1.0d0) then
            tmp = 1.0d0 * x_m
        else
            tmp = t_0
        end if
        code = x_s * tmp
    end function
    
    x\_m = Math.abs(x);
    x\_s = Math.copySign(1.0, x);
    public static double code(double x_s, double x_m, double y, double z) {
    	double t_0 = -x_m * z;
    	double tmp;
    	if (z <= -0.34) {
    		tmp = t_0;
    	} else if (z <= 1.0) {
    		tmp = 1.0 * x_m;
    	} else {
    		tmp = t_0;
    	}
    	return x_s * tmp;
    }
    
    x\_m = math.fabs(x)
    x\_s = math.copysign(1.0, x)
    def code(x_s, x_m, y, z):
    	t_0 = -x_m * z
    	tmp = 0
    	if z <= -0.34:
    		tmp = t_0
    	elif z <= 1.0:
    		tmp = 1.0 * x_m
    	else:
    		tmp = t_0
    	return x_s * tmp
    
    x\_m = abs(x)
    x\_s = copysign(1.0, x)
    function code(x_s, x_m, y, z)
    	t_0 = Float64(Float64(-x_m) * z)
    	tmp = 0.0
    	if (z <= -0.34)
    		tmp = t_0;
    	elseif (z <= 1.0)
    		tmp = Float64(1.0 * x_m);
    	else
    		tmp = t_0;
    	end
    	return Float64(x_s * tmp)
    end
    
    x\_m = abs(x);
    x\_s = sign(x) * abs(1.0);
    function tmp_2 = code(x_s, x_m, y, z)
    	t_0 = -x_m * z;
    	tmp = 0.0;
    	if (z <= -0.34)
    		tmp = t_0;
    	elseif (z <= 1.0)
    		tmp = 1.0 * x_m;
    	else
    		tmp = t_0;
    	end
    	tmp_2 = x_s * tmp;
    end
    
    x\_m = N[Abs[x], $MachinePrecision]
    x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
    code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[((-x$95$m) * z), $MachinePrecision]}, N[(x$95$s * If[LessEqual[z, -0.34], t$95$0, If[LessEqual[z, 1.0], N[(1.0 * x$95$m), $MachinePrecision], t$95$0]]), $MachinePrecision]]
    
    \begin{array}{l}
    x\_m = \left|x\right|
    \\
    x\_s = \mathsf{copysign}\left(1, x\right)
    
    \\
    \begin{array}{l}
    t_0 := \left(-x\_m\right) \cdot z\\
    x\_s \cdot \begin{array}{l}
    \mathbf{if}\;z \leq -0.34:\\
    \;\;\;\;t\_0\\
    
    \mathbf{elif}\;z \leq 1:\\
    \;\;\;\;1 \cdot x\_m\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_0\\
    
    
    \end{array}
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if z < -0.340000000000000024 or 1 < z

      1. Initial program 92.4%

        \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \color{blue}{x \cdot \left(z \cdot \left(y - 1\right)\right)} \]
      4. Step-by-step derivation
        1. associate-*r*N/A

          \[\leadsto \color{blue}{\left(x \cdot z\right) \cdot \left(y - 1\right)} \]
        2. sub-negN/A

          \[\leadsto \left(x \cdot z\right) \cdot \color{blue}{\left(y + \left(\mathsf{neg}\left(1\right)\right)\right)} \]
        3. metadata-evalN/A

          \[\leadsto \left(x \cdot z\right) \cdot \left(y + \color{blue}{-1}\right) \]
        4. +-commutativeN/A

          \[\leadsto \left(x \cdot z\right) \cdot \color{blue}{\left(-1 + y\right)} \]
        5. distribute-lft-inN/A

          \[\leadsto \color{blue}{\left(x \cdot z\right) \cdot -1 + \left(x \cdot z\right) \cdot y} \]
        6. *-commutativeN/A

          \[\leadsto \color{blue}{-1 \cdot \left(x \cdot z\right)} + \left(x \cdot z\right) \cdot y \]
        7. cancel-sign-subN/A

          \[\leadsto \color{blue}{-1 \cdot \left(x \cdot z\right) - \left(\mathsf{neg}\left(x \cdot z\right)\right) \cdot y} \]
        8. mul-1-negN/A

          \[\leadsto -1 \cdot \left(x \cdot z\right) - \color{blue}{\left(-1 \cdot \left(x \cdot z\right)\right)} \cdot y \]
        9. *-rgt-identityN/A

          \[\leadsto \color{blue}{\left(-1 \cdot \left(x \cdot z\right)\right) \cdot 1} - \left(-1 \cdot \left(x \cdot z\right)\right) \cdot y \]
        10. distribute-lft-out--N/A

          \[\leadsto \color{blue}{\left(-1 \cdot \left(x \cdot z\right)\right) \cdot \left(1 - y\right)} \]
        11. associate-*r*N/A

          \[\leadsto \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right)} \cdot \left(1 - y\right) \]
        12. associate-*r*N/A

          \[\leadsto \color{blue}{\left(-1 \cdot x\right) \cdot \left(z \cdot \left(1 - y\right)\right)} \]
        13. *-commutativeN/A

          \[\leadsto \left(-1 \cdot x\right) \cdot \color{blue}{\left(\left(1 - y\right) \cdot z\right)} \]
        14. associate-*r*N/A

          \[\leadsto \color{blue}{\left(\left(-1 \cdot x\right) \cdot \left(1 - y\right)\right) \cdot z} \]
        15. mul-1-negN/A

          \[\leadsto \left(\color{blue}{\left(\mathsf{neg}\left(x\right)\right)} \cdot \left(1 - y\right)\right) \cdot z \]
        16. distribute-lft-neg-outN/A

          \[\leadsto \color{blue}{\left(\mathsf{neg}\left(x \cdot \left(1 - y\right)\right)\right)} \cdot z \]
        17. lower-*.f64N/A

          \[\leadsto \color{blue}{\left(\mathsf{neg}\left(x \cdot \left(1 - y\right)\right)\right) \cdot z} \]
      5. Applied rewrites98.5%

        \[\leadsto \color{blue}{\left(\left(y - 1\right) \cdot x\right) \cdot z} \]
      6. Taylor expanded in y around 0

        \[\leadsto \left(-1 \cdot x\right) \cdot z \]
      7. Step-by-step derivation
        1. Applied rewrites56.5%

          \[\leadsto \left(-x\right) \cdot z \]

        if -0.340000000000000024 < z < 1

        1. Initial program 99.9%

          \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto x \cdot \color{blue}{1} \]
        4. Step-by-step derivation
          1. Applied rewrites68.4%

            \[\leadsto x \cdot \color{blue}{1} \]
        5. Recombined 2 regimes into one program.
        6. Final simplification61.4%

          \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -0.34:\\ \;\;\;\;\left(-x\right) \cdot z\\ \mathbf{elif}\;z \leq 1:\\ \;\;\;\;1 \cdot x\\ \mathbf{else}:\\ \;\;\;\;\left(-x\right) \cdot z\\ \end{array} \]
        7. Add Preprocessing

        Alternative 8: 96.0% accurate, 1.1× speedup?

        \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \mathsf{fma}\left(\left(y - 1\right) \cdot x\_m, z, x\_m\right) \end{array} \]
        x\_m = (fabs.f64 x)
        x\_s = (copysign.f64 #s(literal 1 binary64) x)
        (FPCore (x_s x_m y z)
         :precision binary64
         (* x_s (fma (* (- y 1.0) x_m) z x_m)))
        x\_m = fabs(x);
        x\_s = copysign(1.0, x);
        double code(double x_s, double x_m, double y, double z) {
        	return x_s * fma(((y - 1.0) * x_m), z, x_m);
        }
        
        x\_m = abs(x)
        x\_s = copysign(1.0, x)
        function code(x_s, x_m, y, z)
        	return Float64(x_s * fma(Float64(Float64(y - 1.0) * x_m), z, x_m))
        end
        
        x\_m = N[Abs[x], $MachinePrecision]
        x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
        code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(N[(N[(y - 1.0), $MachinePrecision] * x$95$m), $MachinePrecision] * z + x$95$m), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        x\_m = \left|x\right|
        \\
        x\_s = \mathsf{copysign}\left(1, x\right)
        
        \\
        x\_s \cdot \mathsf{fma}\left(\left(y - 1\right) \cdot x\_m, z, x\_m\right)
        \end{array}
        
        Derivation
        1. Initial program 95.5%

          \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
        2. Add Preprocessing
        3. Applied rewrites97.0%

          \[\leadsto \color{blue}{\mathsf{fma}\left(x \cdot \left(y - 1\right), z, x\right)} \]
        4. Final simplification97.0%

          \[\leadsto \mathsf{fma}\left(\left(y - 1\right) \cdot x, z, x\right) \]
        5. Add Preprocessing

        Alternative 9: 65.6% accurate, 1.9× speedup?

        \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \left(\left(1 - z\right) \cdot x\_m\right) \end{array} \]
        x\_m = (fabs.f64 x)
        x\_s = (copysign.f64 #s(literal 1 binary64) x)
        (FPCore (x_s x_m y z) :precision binary64 (* x_s (* (- 1.0 z) x_m)))
        x\_m = fabs(x);
        x\_s = copysign(1.0, x);
        double code(double x_s, double x_m, double y, double z) {
        	return x_s * ((1.0 - z) * x_m);
        }
        
        x\_m = abs(x)
        x\_s = copysign(1.0d0, x)
        real(8) function code(x_s, x_m, y, z)
            real(8), intent (in) :: x_s
            real(8), intent (in) :: x_m
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            code = x_s * ((1.0d0 - z) * x_m)
        end function
        
        x\_m = Math.abs(x);
        x\_s = Math.copySign(1.0, x);
        public static double code(double x_s, double x_m, double y, double z) {
        	return x_s * ((1.0 - z) * x_m);
        }
        
        x\_m = math.fabs(x)
        x\_s = math.copysign(1.0, x)
        def code(x_s, x_m, y, z):
        	return x_s * ((1.0 - z) * x_m)
        
        x\_m = abs(x)
        x\_s = copysign(1.0, x)
        function code(x_s, x_m, y, z)
        	return Float64(x_s * Float64(Float64(1.0 - z) * x_m))
        end
        
        x\_m = abs(x);
        x\_s = sign(x) * abs(1.0);
        function tmp = code(x_s, x_m, y, z)
        	tmp = x_s * ((1.0 - z) * x_m);
        end
        
        x\_m = N[Abs[x], $MachinePrecision]
        x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
        code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(N[(1.0 - z), $MachinePrecision] * x$95$m), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        x\_m = \left|x\right|
        \\
        x\_s = \mathsf{copysign}\left(1, x\right)
        
        \\
        x\_s \cdot \left(\left(1 - z\right) \cdot x\_m\right)
        \end{array}
        
        Derivation
        1. Initial program 95.5%

          \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
        4. Step-by-step derivation
          1. lower--.f6463.1

            \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
        5. Applied rewrites63.1%

          \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
        6. Final simplification63.1%

          \[\leadsto \left(1 - z\right) \cdot x \]
        7. Add Preprocessing

        Alternative 10: 38.6% accurate, 2.8× speedup?

        \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \left(1 \cdot x\_m\right) \end{array} \]
        x\_m = (fabs.f64 x)
        x\_s = (copysign.f64 #s(literal 1 binary64) x)
        (FPCore (x_s x_m y z) :precision binary64 (* x_s (* 1.0 x_m)))
        x\_m = fabs(x);
        x\_s = copysign(1.0, x);
        double code(double x_s, double x_m, double y, double z) {
        	return x_s * (1.0 * x_m);
        }
        
        x\_m = abs(x)
        x\_s = copysign(1.0d0, x)
        real(8) function code(x_s, x_m, y, z)
            real(8), intent (in) :: x_s
            real(8), intent (in) :: x_m
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            code = x_s * (1.0d0 * x_m)
        end function
        
        x\_m = Math.abs(x);
        x\_s = Math.copySign(1.0, x);
        public static double code(double x_s, double x_m, double y, double z) {
        	return x_s * (1.0 * x_m);
        }
        
        x\_m = math.fabs(x)
        x\_s = math.copysign(1.0, x)
        def code(x_s, x_m, y, z):
        	return x_s * (1.0 * x_m)
        
        x\_m = abs(x)
        x\_s = copysign(1.0, x)
        function code(x_s, x_m, y, z)
        	return Float64(x_s * Float64(1.0 * x_m))
        end
        
        x\_m = abs(x);
        x\_s = sign(x) * abs(1.0);
        function tmp = code(x_s, x_m, y, z)
        	tmp = x_s * (1.0 * x_m);
        end
        
        x\_m = N[Abs[x], $MachinePrecision]
        x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
        code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(1.0 * x$95$m), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        x\_m = \left|x\right|
        \\
        x\_s = \mathsf{copysign}\left(1, x\right)
        
        \\
        x\_s \cdot \left(1 \cdot x\_m\right)
        \end{array}
        
        Derivation
        1. Initial program 95.5%

          \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto x \cdot \color{blue}{1} \]
        4. Step-by-step derivation
          1. Applied rewrites30.3%

            \[\leadsto x \cdot \color{blue}{1} \]
          2. Final simplification30.3%

            \[\leadsto 1 \cdot x \]
          3. Add Preprocessing

          Developer Target 1: 99.6% accurate, 0.3× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\ t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\ \mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\ \;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
                  (t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
             (if (< t_0 -1.618195973607049e+50)
               t_1
               (if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
          double code(double x, double y, double z) {
          	double t_0 = x * (1.0 - ((1.0 - y) * z));
          	double t_1 = x + ((1.0 - y) * (-z * x));
          	double tmp;
          	if (t_0 < -1.618195973607049e+50) {
          		tmp = t_1;
          	} else if (t_0 < 3.892237649663903e+134) {
          		tmp = ((x * y) * z) - ((x * z) - x);
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8) :: t_0
              real(8) :: t_1
              real(8) :: tmp
              t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
              t_1 = x + ((1.0d0 - y) * (-z * x))
              if (t_0 < (-1.618195973607049d+50)) then
                  tmp = t_1
              else if (t_0 < 3.892237649663903d+134) then
                  tmp = ((x * y) * z) - ((x * z) - x)
              else
                  tmp = t_1
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z) {
          	double t_0 = x * (1.0 - ((1.0 - y) * z));
          	double t_1 = x + ((1.0 - y) * (-z * x));
          	double tmp;
          	if (t_0 < -1.618195973607049e+50) {
          		tmp = t_1;
          	} else if (t_0 < 3.892237649663903e+134) {
          		tmp = ((x * y) * z) - ((x * z) - x);
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          def code(x, y, z):
          	t_0 = x * (1.0 - ((1.0 - y) * z))
          	t_1 = x + ((1.0 - y) * (-z * x))
          	tmp = 0
          	if t_0 < -1.618195973607049e+50:
          		tmp = t_1
          	elif t_0 < 3.892237649663903e+134:
          		tmp = ((x * y) * z) - ((x * z) - x)
          	else:
          		tmp = t_1
          	return tmp
          
          function code(x, y, z)
          	t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z)))
          	t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x)))
          	tmp = 0.0
          	if (t_0 < -1.618195973607049e+50)
          		tmp = t_1;
          	elseif (t_0 < 3.892237649663903e+134)
          		tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x));
          	else
          		tmp = t_1;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z)
          	t_0 = x * (1.0 - ((1.0 - y) * z));
          	t_1 = x + ((1.0 - y) * (-z * x));
          	tmp = 0.0;
          	if (t_0 < -1.618195973607049e+50)
          		tmp = t_1;
          	elseif (t_0 < 3.892237649663903e+134)
          		tmp = ((x * y) * z) - ((x * z) - x);
          	else
          		tmp = t_1;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
          t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
          \mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
          \;\;\;\;t\_1\\
          
          \mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
          \;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_1\\
          
          
          \end{array}
          \end{array}
          

          Reproduce

          ?
          herbie shell --seed 2024276 
          (FPCore (x y z)
            :name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
            :precision binary64
          
            :alt
            (! :herbie-platform default (if (< (* x (- 1 (* (- 1 y) z))) -161819597360704900000000000000000000000000000000000) (+ x (* (- 1 y) (* (- z) x))) (if (< (* x (- 1 (* (- 1 y) z))) 389223764966390300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1 y) (* (- z) x))))))
          
            (* x (- 1.0 (* (- 1.0 y) z))))