
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- t y) (- z y)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((t - y) * (z - y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((t - y) * (z - y)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((t - y) * (z - y)));
}
def code(x, y, z, t): return 1.0 - (x / ((t - y) * (z - y)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((t - y) * (z - y))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}
\end{array}
Initial program 98.6%
Final simplification98.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x) (* t z))) (t_2 (- 1.0 (/ x (* (- t y) (- z y)))))) (if (<= t_2 -5e+15) t_1 (if (<= t_2 2e+19) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = -x / (t * z);
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -5e+15) {
tmp = t_1;
} else if (t_2 <= 2e+19) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = -x / (t * z)
t_2 = 1.0d0 - (x / ((t - y) * (z - y)))
if (t_2 <= (-5d+15)) then
tmp = t_1
else if (t_2 <= 2d+19) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = -x / (t * z);
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -5e+15) {
tmp = t_1;
} else if (t_2 <= 2e+19) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = -x / (t * z) t_2 = 1.0 - (x / ((t - y) * (z - y))) tmp = 0 if t_2 <= -5e+15: tmp = t_1 elif t_2 <= 2e+19: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(-x) / Float64(t * z)) t_2 = Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) tmp = 0.0 if (t_2 <= -5e+15) tmp = t_1; elseif (t_2 <= 2e+19) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = -x / (t * z); t_2 = 1.0 - (x / ((t - y) * (z - y))); tmp = 0.0; if (t_2 <= -5e+15) tmp = t_1; elseif (t_2 <= 2e+19) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[((-x) / N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+15], t$95$1, If[LessEqual[t$95$2, 2e+19], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-x}{t \cdot z}\\
t_2 := 1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+15}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+19}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -5e15 or 2e19 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 94.1%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6490.2
Applied rewrites90.2%
Taylor expanded in y around 0
Applied rewrites48.3%
if -5e15 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2e19Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites96.0%
Final simplification85.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- t y) (- z y)))))
(if (<= t_1 -1e+33)
(/ x (* t (- y z)))
(if (<= t_1 1e-15) 1.0 (- 1.0 (/ x (* (- t y) z)))))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double tmp;
if (t_1 <= -1e+33) {
tmp = x / (t * (y - z));
} else if (t_1 <= 1e-15) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / ((t - y) * z));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
if (t_1 <= (-1d+33)) then
tmp = x / (t * (y - z))
else if (t_1 <= 1d-15) then
tmp = 1.0d0
else
tmp = 1.0d0 - (x / ((t - y) * z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double tmp;
if (t_1 <= -1e+33) {
tmp = x / (t * (y - z));
} else if (t_1 <= 1e-15) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / ((t - y) * z));
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) tmp = 0 if t_1 <= -1e+33: tmp = x / (t * (y - z)) elif t_1 <= 1e-15: tmp = 1.0 else: tmp = 1.0 - (x / ((t - y) * z)) return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) tmp = 0.0 if (t_1 <= -1e+33) tmp = Float64(x / Float64(t * Float64(y - z))); elseif (t_1 <= 1e-15) tmp = 1.0; else tmp = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((t - y) * (z - y)); tmp = 0.0; if (t_1 <= -1e+33) tmp = x / (t * (y - z)); elseif (t_1 <= 1e-15) tmp = 1.0; else tmp = 1.0 - (x / ((t - y) * z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+33], N[(x / N[(t * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-15], 1.0, N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+33}:\\
\;\;\;\;\frac{x}{t \cdot \left(y - z\right)}\\
\mathbf{elif}\;t\_1 \leq 10^{-15}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{\left(t - y\right) \cdot z}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -9.9999999999999995e32Initial program 92.4%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6481.7
Applied rewrites81.7%
Taylor expanded in t around inf
Applied rewrites56.4%
if -9.9999999999999995e32 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1.0000000000000001e-15Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites97.3%
if 1.0000000000000001e-15 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 95.8%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6454.0
Applied rewrites54.0%
Final simplification87.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- 1.0 (/ x (* (- t y) (- z y))))))
(if (<= t_1 -200000000000.0)
(/ x (* z y))
(if (<= t_1 1e+68) 1.0 (/ x (* t y))))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_1 <= -200000000000.0) {
tmp = x / (z * y);
} else if (t_1 <= 1e+68) {
tmp = 1.0;
} else {
tmp = x / (t * y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 - (x / ((t - y) * (z - y)))
if (t_1 <= (-200000000000.0d0)) then
tmp = x / (z * y)
else if (t_1 <= 1d+68) then
tmp = 1.0d0
else
tmp = x / (t * y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_1 <= -200000000000.0) {
tmp = x / (z * y);
} else if (t_1 <= 1e+68) {
tmp = 1.0;
} else {
tmp = x / (t * y);
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 - (x / ((t - y) * (z - y))) tmp = 0 if t_1 <= -200000000000.0: tmp = x / (z * y) elif t_1 <= 1e+68: tmp = 1.0 else: tmp = x / (t * y) return tmp
function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) tmp = 0.0 if (t_1 <= -200000000000.0) tmp = Float64(x / Float64(z * y)); elseif (t_1 <= 1e+68) tmp = 1.0; else tmp = Float64(x / Float64(t * y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 - (x / ((t - y) * (z - y))); tmp = 0.0; if (t_1 <= -200000000000.0) tmp = x / (z * y); elseif (t_1 <= 1e+68) tmp = 1.0; else tmp = x / (t * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -200000000000.0], N[(x / N[(z * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+68], 1.0, N[(x / N[(t * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_1 \leq -200000000000:\\
\;\;\;\;\frac{x}{z \cdot y}\\
\mathbf{elif}\;t\_1 \leq 10^{+68}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t \cdot y}\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -2e11Initial program 95.7%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6496.2
Applied rewrites96.2%
Taylor expanded in z around inf
Applied rewrites52.5%
Taylor expanded in t around 0
Applied rewrites20.7%
if -2e11 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 9.99999999999999953e67Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites95.2%
if 9.99999999999999953e67 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 91.1%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6478.3
Applied rewrites78.3%
Taylor expanded in t around inf
Applied rewrites52.9%
Taylor expanded in z around 0
Applied rewrites21.9%
Final simplification78.7%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* z y))) (t_2 (- 1.0 (/ x (* (- t y) (- z y)))))) (if (<= t_2 -200000000000.0) t_1 (if (<= t_2 2.0) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x / (z * y);
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -200000000000.0) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / (z * y)
t_2 = 1.0d0 - (x / ((t - y) * (z - y)))
if (t_2 <= (-200000000000.0d0)) then
tmp = t_1
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / (z * y);
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -200000000000.0) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / (z * y) t_2 = 1.0 - (x / ((t - y) * (z - y))) tmp = 0 if t_2 <= -200000000000.0: tmp = t_1 elif t_2 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(z * y)) t_2 = Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) tmp = 0.0 if (t_2 <= -200000000000.0) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / (z * y); t_2 = 1.0 - (x / ((t - y) * (z - y))); tmp = 0.0; if (t_2 <= -200000000000.0) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(z * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -200000000000.0], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{z \cdot y}\\
t_2 := 1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_2 \leq -200000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -2e11 or 2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 94.6%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6489.5
Applied rewrites89.5%
Taylor expanded in z around inf
Applied rewrites59.6%
Taylor expanded in t around 0
Applied rewrites24.0%
if -2e11 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites98.4%
Final simplification79.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- t y) (- z y)))))
(if (<= t_1 -1e+33)
(/ x (* t (- y z)))
(if (<= t_1 0.0005) 1.0 (/ x (* (- y t) z))))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double tmp;
if (t_1 <= -1e+33) {
tmp = x / (t * (y - z));
} else if (t_1 <= 0.0005) {
tmp = 1.0;
} else {
tmp = x / ((y - t) * z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
if (t_1 <= (-1d+33)) then
tmp = x / (t * (y - z))
else if (t_1 <= 0.0005d0) then
tmp = 1.0d0
else
tmp = x / ((y - t) * z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double tmp;
if (t_1 <= -1e+33) {
tmp = x / (t * (y - z));
} else if (t_1 <= 0.0005) {
tmp = 1.0;
} else {
tmp = x / ((y - t) * z);
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) tmp = 0 if t_1 <= -1e+33: tmp = x / (t * (y - z)) elif t_1 <= 0.0005: tmp = 1.0 else: tmp = x / ((y - t) * z) return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) tmp = 0.0 if (t_1 <= -1e+33) tmp = Float64(x / Float64(t * Float64(y - z))); elseif (t_1 <= 0.0005) tmp = 1.0; else tmp = Float64(x / Float64(Float64(y - t) * z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((t - y) * (z - y)); tmp = 0.0; if (t_1 <= -1e+33) tmp = x / (t * (y - z)); elseif (t_1 <= 0.0005) tmp = 1.0; else tmp = x / ((y - t) * z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+33], N[(x / N[(t * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 0.0005], 1.0, N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+33}:\\
\;\;\;\;\frac{x}{t \cdot \left(y - z\right)}\\
\mathbf{elif}\;t\_1 \leq 0.0005:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -9.9999999999999995e32Initial program 92.4%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6481.7
Applied rewrites81.7%
Taylor expanded in t around inf
Applied rewrites56.4%
if -9.9999999999999995e32 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 5.0000000000000001e-4Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites97.0%
if 5.0000000000000001e-4 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 95.7%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6496.2
Applied rewrites96.2%
Taylor expanded in z around inf
Applied rewrites52.5%
Final simplification86.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- t y) (- z y)))) (t_2 (/ x (* (- y t) z)))) (if (<= t_1 -100000000.0) t_2 (if (<= t_1 0.0005) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = x / ((y - t) * z);
double tmp;
if (t_1 <= -100000000.0) {
tmp = t_2;
} else if (t_1 <= 0.0005) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
t_2 = x / ((y - t) * z)
if (t_1 <= (-100000000.0d0)) then
tmp = t_2
else if (t_1 <= 0.0005d0) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = x / ((y - t) * z);
double tmp;
if (t_1 <= -100000000.0) {
tmp = t_2;
} else if (t_1 <= 0.0005) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) t_2 = x / ((y - t) * z) tmp = 0 if t_1 <= -100000000.0: tmp = t_2 elif t_1 <= 0.0005: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) t_2 = Float64(x / Float64(Float64(y - t) * z)) tmp = 0.0 if (t_1 <= -100000000.0) tmp = t_2; elseif (t_1 <= 0.0005) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((t - y) * (z - y)); t_2 = x / ((y - t) * z); tmp = 0.0; if (t_1 <= -100000000.0) tmp = t_2; elseif (t_1 <= 0.0005) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -100000000.0], t$95$2, If[LessEqual[t$95$1, 0.0005], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
t_2 := \frac{x}{\left(y - t\right) \cdot z}\\
\mathbf{if}\;t\_1 \leq -100000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.0005:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e8 or 5.0000000000000001e-4 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 94.6%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6489.5
Applied rewrites89.5%
Taylor expanded in z around inf
Applied rewrites59.6%
if -1e8 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 5.0000000000000001e-4Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites98.4%
Final simplification88.7%
(FPCore (x y z t) :precision binary64 (if (<= z -4.4e-68) (- 1.0 (/ x (* (- t y) z))) (- 1.0 (/ x (* (- y t) y)))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -4.4e-68) {
tmp = 1.0 - (x / ((t - y) * z));
} else {
tmp = 1.0 - (x / ((y - t) * y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-4.4d-68)) then
tmp = 1.0d0 - (x / ((t - y) * z))
else
tmp = 1.0d0 - (x / ((y - t) * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -4.4e-68) {
tmp = 1.0 - (x / ((t - y) * z));
} else {
tmp = 1.0 - (x / ((y - t) * y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= -4.4e-68: tmp = 1.0 - (x / ((t - y) * z)) else: tmp = 1.0 - (x / ((y - t) * y)) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= -4.4e-68) tmp = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))); else tmp = Float64(1.0 - Float64(x / Float64(Float64(y - t) * y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= -4.4e-68) tmp = 1.0 - (x / ((t - y) * z)); else tmp = 1.0 - (x / ((y - t) * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, -4.4e-68], N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(x / N[(N[(y - t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.4 \cdot 10^{-68}:\\
\;\;\;\;1 - \frac{x}{\left(t - y\right) \cdot z}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\
\end{array}
\end{array}
if z < -4.40000000000000005e-68Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6497.8
Applied rewrites97.8%
if -4.40000000000000005e-68 < z Initial program 98.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6480.2
Applied rewrites80.2%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 98.6%
Taylor expanded in t around inf
Applied rewrites74.5%
herbie shell --seed 2024276
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))