
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (<= x_m 5e-44) (/ (* (- y z) x_m) y) (* (/ (- y z) y) x_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (x_m <= 5e-44) {
tmp = ((y - z) * x_m) / y;
} else {
tmp = ((y - z) / y) * x_m;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x_m <= 5d-44) then
tmp = ((y - z) * x_m) / y
else
tmp = ((y - z) / y) * x_m
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (x_m <= 5e-44) {
tmp = ((y - z) * x_m) / y;
} else {
tmp = ((y - z) / y) * x_m;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): tmp = 0 if x_m <= 5e-44: tmp = ((y - z) * x_m) / y else: tmp = ((y - z) / y) * x_m return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) tmp = 0.0 if (x_m <= 5e-44) tmp = Float64(Float64(Float64(y - z) * x_m) / y); else tmp = Float64(Float64(Float64(y - z) / y) * x_m); end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) tmp = 0.0; if (x_m <= 5e-44) tmp = ((y - z) * x_m) / y; else tmp = ((y - z) / y) * x_m; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 5e-44], N[(N[(N[(y - z), $MachinePrecision] * x$95$m), $MachinePrecision] / y), $MachinePrecision], N[(N[(N[(y - z), $MachinePrecision] / y), $MachinePrecision] * x$95$m), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 5 \cdot 10^{-44}:\\
\;\;\;\;\frac{\left(y - z\right) \cdot x\_m}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{y - z}{y} \cdot x\_m\\
\end{array}
\end{array}
if x < 5.00000000000000039e-44Initial program 86.2%
if 5.00000000000000039e-44 < x Initial program 75.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Final simplification90.0%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (let* ((t_0 (/ (* (- y z) x_m) y)) (t_1 (* (/ x_m y) (- y z)))) (* x_s (if (<= t_0 0.0) t_1 (if (<= t_0 6.5e-107) (* 1.0 x_m) t_1)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double t_0 = ((y - z) * x_m) / y;
double t_1 = (x_m / y) * (y - z);
double tmp;
if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 6.5e-107) {
tmp = 1.0 * x_m;
} else {
tmp = t_1;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((y - z) * x_m) / y
t_1 = (x_m / y) * (y - z)
if (t_0 <= 0.0d0) then
tmp = t_1
else if (t_0 <= 6.5d-107) then
tmp = 1.0d0 * x_m
else
tmp = t_1
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = ((y - z) * x_m) / y;
double t_1 = (x_m / y) * (y - z);
double tmp;
if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 6.5e-107) {
tmp = 1.0 * x_m;
} else {
tmp = t_1;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): t_0 = ((y - z) * x_m) / y t_1 = (x_m / y) * (y - z) tmp = 0 if t_0 <= 0.0: tmp = t_1 elif t_0 <= 6.5e-107: tmp = 1.0 * x_m else: tmp = t_1 return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) t_0 = Float64(Float64(Float64(y - z) * x_m) / y) t_1 = Float64(Float64(x_m / y) * Float64(y - z)) tmp = 0.0 if (t_0 <= 0.0) tmp = t_1; elseif (t_0 <= 6.5e-107) tmp = Float64(1.0 * x_m); else tmp = t_1; end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) t_0 = ((y - z) * x_m) / y; t_1 = (x_m / y) * (y - z); tmp = 0.0; if (t_0 <= 0.0) tmp = t_1; elseif (t_0 <= 6.5e-107) tmp = 1.0 * x_m; else tmp = t_1; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y - z), $MachinePrecision] * x$95$m), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x$95$m / y), $MachinePrecision] * N[(y - z), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[t$95$0, 0.0], t$95$1, If[LessEqual[t$95$0, 6.5e-107], N[(1.0 * x$95$m), $MachinePrecision], t$95$1]]), $MachinePrecision]]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_0 := \frac{\left(y - z\right) \cdot x\_m}{y}\\
t_1 := \frac{x\_m}{y} \cdot \left(y - z\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 6.5 \cdot 10^{-107}:\\
\;\;\;\;1 \cdot x\_m\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (/.f64 (*.f64 x (-.f64 y z)) y) < -0.0 or 6.5000000000000002e-107 < (/.f64 (*.f64 x (-.f64 y z)) y) Initial program 81.7%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6489.1
Applied rewrites89.1%
if -0.0 < (/.f64 (*.f64 x (-.f64 y z)) y) < 6.5000000000000002e-107Initial program 99.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in z around 0
Applied rewrites83.5%
Final simplification88.6%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
:precision binary64
(let* ((t_0 (* (/ (- y z) y) x_m)))
(*
x_s
(if (<= y -18000000.0)
t_0
(if (<= y 2.8e-188) (* (/ x_m y) (- y z)) t_0)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double t_0 = ((y - z) / y) * x_m;
double tmp;
if (y <= -18000000.0) {
tmp = t_0;
} else if (y <= 2.8e-188) {
tmp = (x_m / y) * (y - z);
} else {
tmp = t_0;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = ((y - z) / y) * x_m
if (y <= (-18000000.0d0)) then
tmp = t_0
else if (y <= 2.8d-188) then
tmp = (x_m / y) * (y - z)
else
tmp = t_0
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = ((y - z) / y) * x_m;
double tmp;
if (y <= -18000000.0) {
tmp = t_0;
} else if (y <= 2.8e-188) {
tmp = (x_m / y) * (y - z);
} else {
tmp = t_0;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): t_0 = ((y - z) / y) * x_m tmp = 0 if y <= -18000000.0: tmp = t_0 elif y <= 2.8e-188: tmp = (x_m / y) * (y - z) else: tmp = t_0 return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) t_0 = Float64(Float64(Float64(y - z) / y) * x_m) tmp = 0.0 if (y <= -18000000.0) tmp = t_0; elseif (y <= 2.8e-188) tmp = Float64(Float64(x_m / y) * Float64(y - z)); else tmp = t_0; end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) t_0 = ((y - z) / y) * x_m; tmp = 0.0; if (y <= -18000000.0) tmp = t_0; elseif (y <= 2.8e-188) tmp = (x_m / y) * (y - z); else tmp = t_0; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y - z), $MachinePrecision] / y), $MachinePrecision] * x$95$m), $MachinePrecision]}, N[(x$95$s * If[LessEqual[y, -18000000.0], t$95$0, If[LessEqual[y, 2.8e-188], N[(N[(x$95$m / y), $MachinePrecision] * N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$0]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_0 := \frac{y - z}{y} \cdot x\_m\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \leq -18000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.8 \cdot 10^{-188}:\\
\;\;\;\;\frac{x\_m}{y} \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
\end{array}
if y < -1.8e7 or 2.8000000000000001e-188 < y Initial program 76.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.4
Applied rewrites99.4%
if -1.8e7 < y < 2.8000000000000001e-188Initial program 98.2%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6495.0
Applied rewrites95.0%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (let* ((t_0 (* (- z) (/ x_m y)))) (* x_s (if (<= z -186000.0) t_0 (if (<= z 1e+54) (* 1.0 x_m) t_0)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double t_0 = -z * (x_m / y);
double tmp;
if (z <= -186000.0) {
tmp = t_0;
} else if (z <= 1e+54) {
tmp = 1.0 * x_m;
} else {
tmp = t_0;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * (x_m / y)
if (z <= (-186000.0d0)) then
tmp = t_0
else if (z <= 1d+54) then
tmp = 1.0d0 * x_m
else
tmp = t_0
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = -z * (x_m / y);
double tmp;
if (z <= -186000.0) {
tmp = t_0;
} else if (z <= 1e+54) {
tmp = 1.0 * x_m;
} else {
tmp = t_0;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): t_0 = -z * (x_m / y) tmp = 0 if z <= -186000.0: tmp = t_0 elif z <= 1e+54: tmp = 1.0 * x_m else: tmp = t_0 return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) t_0 = Float64(Float64(-z) * Float64(x_m / y)) tmp = 0.0 if (z <= -186000.0) tmp = t_0; elseif (z <= 1e+54) tmp = Float64(1.0 * x_m); else tmp = t_0; end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) t_0 = -z * (x_m / y); tmp = 0.0; if (z <= -186000.0) tmp = t_0; elseif (z <= 1e+54) tmp = 1.0 * x_m; else tmp = t_0; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[((-z) * N[(x$95$m / y), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[z, -186000.0], t$95$0, If[LessEqual[z, 1e+54], N[(1.0 * x$95$m), $MachinePrecision], t$95$0]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot \frac{x\_m}{y}\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -186000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 10^{+54}:\\
\;\;\;\;1 \cdot x\_m\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
\end{array}
if z < -186000 or 1.0000000000000001e54 < z Initial program 87.2%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6489.7
Applied rewrites89.7%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6479.6
Applied rewrites79.6%
if -186000 < z < 1.0000000000000001e54Initial program 79.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.2
Applied rewrites99.2%
Taylor expanded in z around 0
Applied rewrites79.4%
Final simplification79.5%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (let* ((t_0 (* (/ (- z) y) x_m))) (* x_s (if (<= z -1.45e-15) t_0 (if (<= z 1.3e+60) (* 1.0 x_m) t_0)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double t_0 = (-z / y) * x_m;
double tmp;
if (z <= -1.45e-15) {
tmp = t_0;
} else if (z <= 1.3e+60) {
tmp = 1.0 * x_m;
} else {
tmp = t_0;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (-z / y) * x_m
if (z <= (-1.45d-15)) then
tmp = t_0
else if (z <= 1.3d+60) then
tmp = 1.0d0 * x_m
else
tmp = t_0
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = (-z / y) * x_m;
double tmp;
if (z <= -1.45e-15) {
tmp = t_0;
} else if (z <= 1.3e+60) {
tmp = 1.0 * x_m;
} else {
tmp = t_0;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): t_0 = (-z / y) * x_m tmp = 0 if z <= -1.45e-15: tmp = t_0 elif z <= 1.3e+60: tmp = 1.0 * x_m else: tmp = t_0 return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) t_0 = Float64(Float64(Float64(-z) / y) * x_m) tmp = 0.0 if (z <= -1.45e-15) tmp = t_0; elseif (z <= 1.3e+60) tmp = Float64(1.0 * x_m); else tmp = t_0; end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) t_0 = (-z / y) * x_m; tmp = 0.0; if (z <= -1.45e-15) tmp = t_0; elseif (z <= 1.3e+60) tmp = 1.0 * x_m; else tmp = t_0; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[((-z) / y), $MachinePrecision] * x$95$m), $MachinePrecision]}, N[(x$95$s * If[LessEqual[z, -1.45e-15], t$95$0, If[LessEqual[z, 1.3e+60], N[(1.0 * x$95$m), $MachinePrecision], t$95$0]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_0 := \frac{-z}{y} \cdot x\_m\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1.45 \cdot 10^{-15}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.3 \cdot 10^{+60}:\\
\;\;\;\;1 \cdot x\_m\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
\end{array}
if z < -1.45000000000000009e-15 or 1.30000000000000004e60 < z Initial program 87.6%
Taylor expanded in z around inf
associate-/l*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6471.3
Applied rewrites71.3%
if -1.45000000000000009e-15 < z < 1.30000000000000004e60Initial program 78.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.2
Applied rewrites99.2%
Taylor expanded in z around 0
Applied rewrites80.4%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (* 1.0 x_m)))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
return x_s * (1.0 * x_m);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * (1.0d0 * x_m)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (1.0 * x_m);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): return x_s * (1.0 * x_m)
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) return Float64(x_s * Float64(1.0 * x_m)) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m, y, z) tmp = x_s * (1.0 * x_m); end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(1.0 * x$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \left(1 \cdot x\_m\right)
\end{array}
Initial program 83.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6494.4
Applied rewrites94.4%
Taylor expanded in z around 0
Applied rewrites49.9%
(FPCore (x y z) :precision binary64 (if (< z -2.060202331921739e+104) (- x (/ (* z x) y)) (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-2.060202331921739d+104)) then
tmp = x - ((z * x) / y)
else if (z < 1.6939766013828526d+213) then
tmp = x / (y / (y - z))
else
tmp = (y - z) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -2.060202331921739e+104: tmp = x - ((z * x) / y) elif z < 1.6939766013828526e+213: tmp = x / (y / (y - z)) else: tmp = (y - z) * (x / y) return tmp
function code(x, y, z) tmp = 0.0 if (z < -2.060202331921739e+104) tmp = Float64(x - Float64(Float64(z * x) / y)); elseif (z < 1.6939766013828526e+213) tmp = Float64(x / Float64(y / Float64(y - z))); else tmp = Float64(Float64(y - z) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -2.060202331921739e+104) tmp = x - ((z * x) / y); elseif (z < 1.6939766013828526e+213) tmp = x / (y / (y - z)); else tmp = (y - z) * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -2.060202331921739e+104], N[(x - N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[Less[z, 1.6939766013828526e+213], N[(x / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -2.060202331921739 \cdot 10^{+104}:\\
\;\;\;\;x - \frac{z \cdot x}{y}\\
\mathbf{elif}\;z < 1.6939766013828526 \cdot 10^{+213}:\\
\;\;\;\;\frac{x}{\frac{y}{y - z}}\\
\mathbf{else}:\\
\;\;\;\;\left(y - z\right) \cdot \frac{x}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024276
(FPCore (x y z)
:name "Diagrams.Backend.Cairo.Internal:setTexture from diagrams-cairo-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (if (< z -206020233192173900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- x (/ (* z x) y)) (if (< z 1693976601382852600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
(/ (* x (- y z)) y))