
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (fma (/ x z) (- 1.0 y) y))
double code(double x, double y, double z) {
return fma((x / z), (1.0 - y), y);
}
function code(x, y, z) return fma(Float64(x / z), Float64(1.0 - y), y) end
code[x_, y_, z_] := N[(N[(x / z), $MachinePrecision] * N[(1.0 - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x}{z}, 1 - y, y\right)
\end{array}
Initial program 86.8%
Taylor expanded in z around 0
Applied rewrites96.6%
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (/ x z) (- y) y))) (if (<= y -40000000000.0) t_0 (if (<= y 0.0065) (+ (/ x z) y) t_0))))
double code(double x, double y, double z) {
double t_0 = fma((x / z), -y, y);
double tmp;
if (y <= -40000000000.0) {
tmp = t_0;
} else if (y <= 0.0065) {
tmp = (x / z) + y;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(x / z), Float64(-y), y) tmp = 0.0 if (y <= -40000000000.0) tmp = t_0; elseif (y <= 0.0065) tmp = Float64(Float64(x / z) + y); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / z), $MachinePrecision] * (-y) + y), $MachinePrecision]}, If[LessEqual[y, -40000000000.0], t$95$0, If[LessEqual[y, 0.0065], N[(N[(x / z), $MachinePrecision] + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{x}{z}, -y, y\right)\\
\mathbf{if}\;y \leq -40000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.0065:\\
\;\;\;\;\frac{x}{z} + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -4e10 or 0.0064999999999999997 < y Initial program 76.0%
Taylor expanded in z around 0
Applied rewrites93.9%
Applied rewrites99.9%
Taylor expanded in y around inf
Applied rewrites98.4%
if -4e10 < y < 0.0064999999999999997Initial program 99.9%
Taylor expanded in z around 0
Applied rewrites99.8%
Taylor expanded in y around inf
Applied rewrites34.9%
Applied rewrites39.7%
Taylor expanded in y around 0
Applied rewrites99.6%
(FPCore (x y z) :precision binary64 (if (<= z -9.5e-15) (fma (/ 1.0 z) x y) (if (<= z 4.4e-79) (* (- 1.0 y) (/ x z)) (+ (/ x z) y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -9.5e-15) {
tmp = fma((1.0 / z), x, y);
} else if (z <= 4.4e-79) {
tmp = (1.0 - y) * (x / z);
} else {
tmp = (x / z) + y;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= -9.5e-15) tmp = fma(Float64(1.0 / z), x, y); elseif (z <= 4.4e-79) tmp = Float64(Float64(1.0 - y) * Float64(x / z)); else tmp = Float64(Float64(x / z) + y); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, -9.5e-15], N[(N[(1.0 / z), $MachinePrecision] * x + y), $MachinePrecision], If[LessEqual[z, 4.4e-79], N[(N[(1.0 - y), $MachinePrecision] * N[(x / z), $MachinePrecision]), $MachinePrecision], N[(N[(x / z), $MachinePrecision] + y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9.5 \cdot 10^{-15}:\\
\;\;\;\;\mathsf{fma}\left(\frac{1}{z}, x, y\right)\\
\mathbf{elif}\;z \leq 4.4 \cdot 10^{-79}:\\
\;\;\;\;\left(1 - y\right) \cdot \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z} + y\\
\end{array}
\end{array}
if z < -9.5000000000000005e-15Initial program 69.0%
Taylor expanded in z around 0
Applied rewrites99.9%
Taylor expanded in y around 0
Applied rewrites89.7%
if -9.5000000000000005e-15 < z < 4.3999999999999998e-79Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
div-subN/A
*-rgt-identityN/A
associate-*r/N/A
associate-/l*N/A
distribute-lft-out--N/A
unsub-negN/A
mul-1-negN/A
+-commutativeN/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
div-subN/A
unsub-negN/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6489.5
Applied rewrites89.5%
Applied rewrites94.5%
if 4.3999999999999998e-79 < z Initial program 82.4%
Taylor expanded in z around 0
Applied rewrites99.9%
Taylor expanded in y around inf
Applied rewrites77.3%
Applied rewrites78.4%
Taylor expanded in y around 0
Applied rewrites83.2%
Final simplification89.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ (/ x z) y))) (if (<= z -1.1e-137) t_0 (if (<= z 9.5e-237) (* (- y) (/ x z)) t_0))))
double code(double x, double y, double z) {
double t_0 = (x / z) + y;
double tmp;
if (z <= -1.1e-137) {
tmp = t_0;
} else if (z <= 9.5e-237) {
tmp = -y * (x / z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x / z) + y
if (z <= (-1.1d-137)) then
tmp = t_0
else if (z <= 9.5d-237) then
tmp = -y * (x / z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x / z) + y;
double tmp;
if (z <= -1.1e-137) {
tmp = t_0;
} else if (z <= 9.5e-237) {
tmp = -y * (x / z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (x / z) + y tmp = 0 if z <= -1.1e-137: tmp = t_0 elif z <= 9.5e-237: tmp = -y * (x / z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x / z) + y) tmp = 0.0 if (z <= -1.1e-137) tmp = t_0; elseif (z <= 9.5e-237) tmp = Float64(Float64(-y) * Float64(x / z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x / z) + y; tmp = 0.0; if (z <= -1.1e-137) tmp = t_0; elseif (z <= 9.5e-237) tmp = -y * (x / z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / z), $MachinePrecision] + y), $MachinePrecision]}, If[LessEqual[z, -1.1e-137], t$95$0, If[LessEqual[z, 9.5e-237], N[((-y) * N[(x / z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{z} + y\\
\mathbf{if}\;z \leq -1.1 \cdot 10^{-137}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 9.5 \cdot 10^{-237}:\\
\;\;\;\;\left(-y\right) \cdot \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.1000000000000001e-137 or 9.4999999999999998e-237 < z Initial program 82.5%
Taylor expanded in z around 0
Applied rewrites98.8%
Taylor expanded in y around inf
Applied rewrites69.9%
Applied rewrites71.4%
Taylor expanded in y around 0
Applied rewrites82.3%
if -1.1000000000000001e-137 < z < 9.4999999999999998e-237Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
div-subN/A
*-rgt-identityN/A
associate-*r/N/A
associate-/l*N/A
distribute-lft-out--N/A
unsub-negN/A
mul-1-negN/A
+-commutativeN/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
div-subN/A
unsub-negN/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6488.2
Applied rewrites88.2%
Applied rewrites96.7%
Taylor expanded in y around inf
Applied rewrites69.7%
Final simplification79.2%
(FPCore (x y z) :precision binary64 (+ (/ x z) y))
double code(double x, double y, double z) {
return (x / z) + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / z) + y
end function
public static double code(double x, double y, double z) {
return (x / z) + y;
}
def code(x, y, z): return (x / z) + y
function code(x, y, z) return Float64(Float64(x / z) + y) end
function tmp = code(x, y, z) tmp = (x / z) + y; end
code[x_, y_, z_] := N[(N[(x / z), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z} + y
\end{array}
Initial program 86.8%
Taylor expanded in z around 0
Applied rewrites96.6%
Taylor expanded in y around inf
Applied rewrites66.5%
Applied rewrites71.8%
Taylor expanded in y around 0
Applied rewrites75.4%
(FPCore (x y z) :precision binary64 (/ x z))
double code(double x, double y, double z) {
return x / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / z
end function
public static double code(double x, double y, double z) {
return x / z;
}
def code(x, y, z): return x / z
function code(x, y, z) return Float64(x / z) end
function tmp = code(x, y, z) tmp = x / z; end
code[x_, y_, z_] := N[(x / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z}
\end{array}
Initial program 86.8%
Taylor expanded in y around 0
lower-/.f6436.6
Applied rewrites36.6%
(FPCore (x y z) :precision binary64 (- (+ y (/ x z)) (/ y (/ z x))))
double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x / z)) - (y / (z / x))
end function
public static double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
def code(x, y, z): return (y + (x / z)) - (y / (z / x))
function code(x, y, z) return Float64(Float64(y + Float64(x / z)) - Float64(y / Float64(z / x))) end
function tmp = code(x, y, z) tmp = (y + (x / z)) - (y / (z / x)); end
code[x_, y_, z_] := N[(N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \frac{x}{z}\right) - \frac{y}{\frac{z}{x}}
\end{array}
herbie shell --seed 2024276
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:rasterificRadialGradient from diagrams-rasterific-1.3.1.3"
:precision binary64
:alt
(! :herbie-platform default (- (+ y (/ x z)) (/ y (/ z x))))
(/ (+ x (* y (- z x))) z))