
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (- z y) x y))
double code(double x, double y, double z) {
return fma((z - y), x, y);
}
function code(x, y, z) return fma(Float64(z - y), x, y) end
code[x_, y_, z_] := N[(N[(z - y), $MachinePrecision] * x + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z - y, x, y\right)
\end{array}
Initial program 97.3%
Taylor expanded in z around 0
+-commutativeN/A
distribute-rgt-out--N/A
unsub-negN/A
*-lft-identityN/A
mul-1-negN/A
+-commutativeN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
distribute-lft-out--N/A
unsub-negN/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (if (<= x -3.1e+199) (* (- y) x) (if (<= x -1.55e-103) (* z x) (if (<= x 1.1e-17) (* 1.0 y) (* z x)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -3.1e+199) {
tmp = -y * x;
} else if (x <= -1.55e-103) {
tmp = z * x;
} else if (x <= 1.1e-17) {
tmp = 1.0 * y;
} else {
tmp = z * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-3.1d+199)) then
tmp = -y * x
else if (x <= (-1.55d-103)) then
tmp = z * x
else if (x <= 1.1d-17) then
tmp = 1.0d0 * y
else
tmp = z * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -3.1e+199) {
tmp = -y * x;
} else if (x <= -1.55e-103) {
tmp = z * x;
} else if (x <= 1.1e-17) {
tmp = 1.0 * y;
} else {
tmp = z * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -3.1e+199: tmp = -y * x elif x <= -1.55e-103: tmp = z * x elif x <= 1.1e-17: tmp = 1.0 * y else: tmp = z * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -3.1e+199) tmp = Float64(Float64(-y) * x); elseif (x <= -1.55e-103) tmp = Float64(z * x); elseif (x <= 1.1e-17) tmp = Float64(1.0 * y); else tmp = Float64(z * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -3.1e+199) tmp = -y * x; elseif (x <= -1.55e-103) tmp = z * x; elseif (x <= 1.1e-17) tmp = 1.0 * y; else tmp = z * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -3.1e+199], N[((-y) * x), $MachinePrecision], If[LessEqual[x, -1.55e-103], N[(z * x), $MachinePrecision], If[LessEqual[x, 1.1e-17], N[(1.0 * y), $MachinePrecision], N[(z * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.1 \cdot 10^{+199}:\\
\;\;\;\;\left(-y\right) \cdot x\\
\mathbf{elif}\;x \leq -1.55 \cdot 10^{-103}:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;x \leq 1.1 \cdot 10^{-17}:\\
\;\;\;\;1 \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot x\\
\end{array}
\end{array}
if x < -3.09999999999999986e199Initial program 96.4%
Taylor expanded in x around inf
*-commutativeN/A
+-commutativeN/A
remove-double-negN/A
mul-1-negN/A
mul-1-negN/A
distribute-neg-inN/A
lower-*.f64N/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
unsub-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites69.4%
if -3.09999999999999986e199 < x < -1.5500000000000001e-103 or 1.1e-17 < x Initial program 95.1%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6458.1
Applied rewrites58.1%
if -1.5500000000000001e-103 < x < 1.1e-17Initial program 100.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6469.4
Applied rewrites69.4%
Taylor expanded in x around 0
Applied rewrites69.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- 1.0 x) y))) (if (<= y -2.4e+75) t_0 (if (<= y 7.6e+57) (* (- z y) x) t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 - x) * y;
double tmp;
if (y <= -2.4e+75) {
tmp = t_0;
} else if (y <= 7.6e+57) {
tmp = (z - y) * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - x) * y
if (y <= (-2.4d+75)) then
tmp = t_0
else if (y <= 7.6d+57) then
tmp = (z - y) * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - x) * y;
double tmp;
if (y <= -2.4e+75) {
tmp = t_0;
} else if (y <= 7.6e+57) {
tmp = (z - y) * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - x) * y tmp = 0 if y <= -2.4e+75: tmp = t_0 elif y <= 7.6e+57: tmp = (z - y) * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - x) * y) tmp = 0.0 if (y <= -2.4e+75) tmp = t_0; elseif (y <= 7.6e+57) tmp = Float64(Float64(z - y) * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - x) * y; tmp = 0.0; if (y <= -2.4e+75) tmp = t_0; elseif (y <= 7.6e+57) tmp = (z - y) * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -2.4e+75], t$95$0, If[LessEqual[y, 7.6e+57], N[(N[(z - y), $MachinePrecision] * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - x\right) \cdot y\\
\mathbf{if}\;y \leq -2.4 \cdot 10^{+75}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 7.6 \cdot 10^{+57}:\\
\;\;\;\;\left(z - y\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.4e75 or 7.5999999999999997e57 < y Initial program 94.1%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6490.2
Applied rewrites90.2%
if -2.4e75 < y < 7.5999999999999997e57Initial program 99.3%
Taylor expanded in x around inf
*-commutativeN/A
+-commutativeN/A
remove-double-negN/A
mul-1-negN/A
mul-1-negN/A
distribute-neg-inN/A
lower-*.f64N/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
unsub-negN/A
lower--.f6479.8
Applied rewrites79.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- 1.0 x) y))) (if (<= y -4.7e-35) t_0 (if (<= y 1.05e-16) (* z x) t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 - x) * y;
double tmp;
if (y <= -4.7e-35) {
tmp = t_0;
} else if (y <= 1.05e-16) {
tmp = z * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - x) * y
if (y <= (-4.7d-35)) then
tmp = t_0
else if (y <= 1.05d-16) then
tmp = z * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - x) * y;
double tmp;
if (y <= -4.7e-35) {
tmp = t_0;
} else if (y <= 1.05e-16) {
tmp = z * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - x) * y tmp = 0 if y <= -4.7e-35: tmp = t_0 elif y <= 1.05e-16: tmp = z * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - x) * y) tmp = 0.0 if (y <= -4.7e-35) tmp = t_0; elseif (y <= 1.05e-16) tmp = Float64(z * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - x) * y; tmp = 0.0; if (y <= -4.7e-35) tmp = t_0; elseif (y <= 1.05e-16) tmp = z * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -4.7e-35], t$95$0, If[LessEqual[y, 1.05e-16], N[(z * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - x\right) \cdot y\\
\mathbf{if}\;y \leq -4.7 \cdot 10^{-35}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.05 \cdot 10^{-16}:\\
\;\;\;\;z \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -4.7e-35 or 1.0500000000000001e-16 < y Initial program 94.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6482.9
Applied rewrites82.9%
if -4.7e-35 < y < 1.0500000000000001e-16Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6474.2
Applied rewrites74.2%
(FPCore (x y z) :precision binary64 (if (<= z -2.05e+28) (* z x) (if (<= z 1.15e-11) (* 1.0 y) (* z x))))
double code(double x, double y, double z) {
double tmp;
if (z <= -2.05e+28) {
tmp = z * x;
} else if (z <= 1.15e-11) {
tmp = 1.0 * y;
} else {
tmp = z * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-2.05d+28)) then
tmp = z * x
else if (z <= 1.15d-11) then
tmp = 1.0d0 * y
else
tmp = z * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -2.05e+28) {
tmp = z * x;
} else if (z <= 1.15e-11) {
tmp = 1.0 * y;
} else {
tmp = z * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -2.05e+28: tmp = z * x elif z <= 1.15e-11: tmp = 1.0 * y else: tmp = z * x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -2.05e+28) tmp = Float64(z * x); elseif (z <= 1.15e-11) tmp = Float64(1.0 * y); else tmp = Float64(z * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -2.05e+28) tmp = z * x; elseif (z <= 1.15e-11) tmp = 1.0 * y; else tmp = z * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -2.05e+28], N[(z * x), $MachinePrecision], If[LessEqual[z, 1.15e-11], N[(1.0 * y), $MachinePrecision], N[(z * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.05 \cdot 10^{+28}:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;z \leq 1.15 \cdot 10^{-11}:\\
\;\;\;\;1 \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot x\\
\end{array}
\end{array}
if z < -2.0499999999999999e28 or 1.15000000000000007e-11 < z Initial program 95.1%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6469.6
Applied rewrites69.6%
if -2.0499999999999999e28 < z < 1.15000000000000007e-11Initial program 100.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6484.0
Applied rewrites84.0%
Taylor expanded in x around 0
Applied rewrites49.7%
(FPCore (x y z) :precision binary64 (* z x))
double code(double x, double y, double z) {
return z * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * x
end function
public static double code(double x, double y, double z) {
return z * x;
}
def code(x, y, z): return z * x
function code(x, y, z) return Float64(z * x) end
function tmp = code(x, y, z) tmp = z * x; end
code[x_, y_, z_] := N[(z * x), $MachinePrecision]
\begin{array}{l}
\\
z \cdot x
\end{array}
Initial program 97.3%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6445.7
Applied rewrites45.7%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024276
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (- y (* x (- y z))))
(+ (* (- 1.0 x) y) (* x z)))