
(FPCore (x y z t a b) :precision binary64 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x + ((y * z) / t)) / ((a + 1.0d0) + ((y * b) / t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
def code(x, y, z, t, a, b): return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))
function code(x, y, z, t, a, b) return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) end
function tmp = code(x, y, z, t, a, b) tmp = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x + ((y * z) / t)) / ((a + 1.0d0) + ((y * b) / t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
def code(x, y, z, t, a, b): return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))
function code(x, y, z, t, a, b) return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) end
function tmp = code(x, y, z, t, a, b) tmp = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (+ 1.0 a) (/ (* b y) t)))
(t_2 (/ (+ (/ (* z y) t) x) t_1))
(t_3 (* (/ y (fma b y (fma a t t))) z)))
(if (<= t_2 (- INFINITY))
t_3
(if (<= t_2 -5e-324)
t_2
(if (<= t_2 0.0)
(+ (/ z b) (/ (* (/ x b) t) y))
(if (<= t_2 4e+293)
(/ (+ (/ 1.0 (/ t (* z y))) x) t_1)
(if (<= t_2 INFINITY) t_3 (/ z b))))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (1.0 + a) + ((b * y) / t);
double t_2 = (((z * y) / t) + x) / t_1;
double t_3 = (y / fma(b, y, fma(a, t, t))) * z;
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_3;
} else if (t_2 <= -5e-324) {
tmp = t_2;
} else if (t_2 <= 0.0) {
tmp = (z / b) + (((x / b) * t) / y);
} else if (t_2 <= 4e+293) {
tmp = ((1.0 / (t / (z * y))) + x) / t_1;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t)) t_2 = Float64(Float64(Float64(Float64(z * y) / t) + x) / t_1) t_3 = Float64(Float64(y / fma(b, y, fma(a, t, t))) * z) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_3; elseif (t_2 <= -5e-324) tmp = t_2; elseif (t_2 <= 0.0) tmp = Float64(Float64(z / b) + Float64(Float64(Float64(x / b) * t) / y)); elseif (t_2 <= 4e+293) tmp = Float64(Float64(Float64(1.0 / Float64(t / Float64(z * y))) + x) / t_1); elseif (t_2 <= Inf) tmp = t_3; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision] / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y / N[(b * y + N[(a * t + t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$3, If[LessEqual[t$95$2, -5e-324], t$95$2, If[LessEqual[t$95$2, 0.0], N[(N[(z / b), $MachinePrecision] + N[(N[(N[(x / b), $MachinePrecision] * t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 4e+293], N[(N[(N[(1.0 / N[(t / N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / t$95$1), $MachinePrecision], If[LessEqual[t$95$2, Infinity], t$95$3, N[(z / b), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(1 + a\right) + \frac{b \cdot y}{t}\\
t_2 := \frac{\frac{z \cdot y}{t} + x}{t\_1}\\
t_3 := \frac{y}{\mathsf{fma}\left(b, y, \mathsf{fma}\left(a, t, t\right)\right)} \cdot z\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq -5 \cdot 10^{-324}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_2 \leq 0:\\
\;\;\;\;\frac{z}{b} + \frac{\frac{x}{b} \cdot t}{y}\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+293}:\\
\;\;\;\;\frac{\frac{1}{\frac{t}{z \cdot y}} + x}{t\_1}\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 3.9999999999999997e293 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 42.5%
Taylor expanded in z around inf
associate-*l/N/A
lower-*.f64N/A
Applied rewrites85.5%
Taylor expanded in b around 0
Applied rewrites87.9%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -4.94066e-324Initial program 99.8%
if -4.94066e-324 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0Initial program 46.1%
Taylor expanded in t around 0
lower-+.f64N/A
Applied rewrites77.7%
Taylor expanded in b around inf
Applied rewrites80.8%
if -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 3.9999999999999997e293Initial program 98.7%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lower-/.f6498.7
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.7
Applied rewrites98.7%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in t around 0
lower-/.f64100.0
Applied rewrites100.0%
Final simplification94.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ (/ (* z y) t) x) (+ (+ 1.0 a) (/ (* b y) t))))
(t_2 (* (/ y (fma b y (fma a t t))) z)))
(if (<= t_1 (- INFINITY))
t_2
(if (<= t_1 -5e-324)
t_1
(if (<= t_1 0.0)
(+ (/ z b) (/ (* (/ x b) t) y))
(if (<= t_1 4e+293) t_1 (if (<= t_1 INFINITY) t_2 (/ z b))))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (((z * y) / t) + x) / ((1.0 + a) + ((b * y) / t));
double t_2 = (y / fma(b, y, fma(a, t, t))) * z;
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 <= -5e-324) {
tmp = t_1;
} else if (t_1 <= 0.0) {
tmp = (z / b) + (((x / b) * t) / y);
} else if (t_1 <= 4e+293) {
tmp = t_1;
} else if (t_1 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(Float64(z * y) / t) + x) / Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t))) t_2 = Float64(Float64(y / fma(b, y, fma(a, t, t))) * z) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = t_2; elseif (t_1 <= -5e-324) tmp = t_1; elseif (t_1 <= 0.0) tmp = Float64(Float64(z / b) + Float64(Float64(Float64(x / b) * t) / y)); elseif (t_1 <= 4e+293) tmp = t_1; elseif (t_1 <= Inf) tmp = t_2; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision] / N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y / N[(b * y + N[(a * t + t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], t$95$2, If[LessEqual[t$95$1, -5e-324], t$95$1, If[LessEqual[t$95$1, 0.0], N[(N[(z / b), $MachinePrecision] + N[(N[(N[(x / b), $MachinePrecision] * t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e+293], t$95$1, If[LessEqual[t$95$1, Infinity], t$95$2, N[(z / b), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y}{t} + x}{\left(1 + a\right) + \frac{b \cdot y}{t}}\\
t_2 := \frac{y}{\mathsf{fma}\left(b, y, \mathsf{fma}\left(a, t, t\right)\right)} \cdot z\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{-324}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_1 \leq 0:\\
\;\;\;\;\frac{z}{b} + \frac{\frac{x}{b} \cdot t}{y}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+293}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 3.9999999999999997e293 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 42.5%
Taylor expanded in z around inf
associate-*l/N/A
lower-*.f64N/A
Applied rewrites85.5%
Taylor expanded in b around 0
Applied rewrites87.9%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -4.94066e-324 or -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 3.9999999999999997e293Initial program 99.1%
if -4.94066e-324 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0Initial program 46.1%
Taylor expanded in t around 0
lower-+.f64N/A
Applied rewrites77.7%
Taylor expanded in b around inf
Applied rewrites80.8%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in t around 0
lower-/.f64100.0
Applied rewrites100.0%
Final simplification94.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (/ (* z y) t) x))
(t_2 (/ t_1 (+ (+ 1.0 a) (/ (* b y) t))))
(t_3 (* (/ y (fma b y (fma a t t))) z)))
(if (<= t_2 (- INFINITY))
t_3
(if (<= t_2 -5e-324)
(/ t_1 (+ 1.0 a))
(if (<= t_2 0.0)
(+ (/ z b) (/ (* (/ x b) t) y))
(if (<= t_2 4e+293)
(/ (fma z (/ y t) x) (+ 1.0 a))
(if (<= t_2 INFINITY) t_3 (/ z b))))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = ((z * y) / t) + x;
double t_2 = t_1 / ((1.0 + a) + ((b * y) / t));
double t_3 = (y / fma(b, y, fma(a, t, t))) * z;
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_3;
} else if (t_2 <= -5e-324) {
tmp = t_1 / (1.0 + a);
} else if (t_2 <= 0.0) {
tmp = (z / b) + (((x / b) * t) / y);
} else if (t_2 <= 4e+293) {
tmp = fma(z, (y / t), x) / (1.0 + a);
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(z * y) / t) + x) t_2 = Float64(t_1 / Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t))) t_3 = Float64(Float64(y / fma(b, y, fma(a, t, t))) * z) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_3; elseif (t_2 <= -5e-324) tmp = Float64(t_1 / Float64(1.0 + a)); elseif (t_2 <= 0.0) tmp = Float64(Float64(z / b) + Float64(Float64(Float64(x / b) * t) / y)); elseif (t_2 <= 4e+293) tmp = Float64(fma(z, Float64(y / t), x) / Float64(1.0 + a)); elseif (t_2 <= Inf) tmp = t_3; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y / N[(b * y + N[(a * t + t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$3, If[LessEqual[t$95$2, -5e-324], N[(t$95$1 / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 0.0], N[(N[(z / b), $MachinePrecision] + N[(N[(N[(x / b), $MachinePrecision] * t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 4e+293], N[(N[(z * N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, Infinity], t$95$3, N[(z / b), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot y}{t} + x\\
t_2 := \frac{t\_1}{\left(1 + a\right) + \frac{b \cdot y}{t}}\\
t_3 := \frac{y}{\mathsf{fma}\left(b, y, \mathsf{fma}\left(a, t, t\right)\right)} \cdot z\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq -5 \cdot 10^{-324}:\\
\;\;\;\;\frac{t\_1}{1 + a}\\
\mathbf{elif}\;t\_2 \leq 0:\\
\;\;\;\;\frac{z}{b} + \frac{\frac{x}{b} \cdot t}{y}\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+293}:\\
\;\;\;\;\frac{\mathsf{fma}\left(z, \frac{y}{t}, x\right)}{1 + a}\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 3.9999999999999997e293 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 42.5%
Taylor expanded in z around inf
associate-*l/N/A
lower-*.f64N/A
Applied rewrites85.5%
Taylor expanded in b around 0
Applied rewrites87.9%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -4.94066e-324Initial program 99.8%
Taylor expanded in b around 0
lower-+.f6477.8
Applied rewrites77.8%
if -4.94066e-324 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0Initial program 46.1%
Taylor expanded in t around 0
lower-+.f64N/A
Applied rewrites77.7%
Taylor expanded in b around inf
Applied rewrites80.8%
if -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 3.9999999999999997e293Initial program 98.7%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6471.6
Applied rewrites71.6%
Applied rewrites74.7%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in t around 0
lower-/.f64100.0
Applied rewrites100.0%
Final simplification80.6%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (/ (* z y) t) x))
(t_2 (/ t_1 (+ (+ 1.0 a) (/ (* b y) t))))
(t_3 (* (/ y (fma b y (fma a t t))) z)))
(if (<= t_2 (- INFINITY))
t_3
(if (<= t_2 -5e-324)
(/ t_1 (+ 1.0 a))
(if (<= t_2 0.0)
(/ (fma t (/ x y) z) b)
(if (<= t_2 4e+293)
(/ (fma z (/ y t) x) (+ 1.0 a))
(if (<= t_2 INFINITY) t_3 (/ z b))))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = ((z * y) / t) + x;
double t_2 = t_1 / ((1.0 + a) + ((b * y) / t));
double t_3 = (y / fma(b, y, fma(a, t, t))) * z;
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_3;
} else if (t_2 <= -5e-324) {
tmp = t_1 / (1.0 + a);
} else if (t_2 <= 0.0) {
tmp = fma(t, (x / y), z) / b;
} else if (t_2 <= 4e+293) {
tmp = fma(z, (y / t), x) / (1.0 + a);
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(z * y) / t) + x) t_2 = Float64(t_1 / Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t))) t_3 = Float64(Float64(y / fma(b, y, fma(a, t, t))) * z) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_3; elseif (t_2 <= -5e-324) tmp = Float64(t_1 / Float64(1.0 + a)); elseif (t_2 <= 0.0) tmp = Float64(fma(t, Float64(x / y), z) / b); elseif (t_2 <= 4e+293) tmp = Float64(fma(z, Float64(y / t), x) / Float64(1.0 + a)); elseif (t_2 <= Inf) tmp = t_3; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y / N[(b * y + N[(a * t + t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$3, If[LessEqual[t$95$2, -5e-324], N[(t$95$1 / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 0.0], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision], If[LessEqual[t$95$2, 4e+293], N[(N[(z * N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, Infinity], t$95$3, N[(z / b), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot y}{t} + x\\
t_2 := \frac{t\_1}{\left(1 + a\right) + \frac{b \cdot y}{t}}\\
t_3 := \frac{y}{\mathsf{fma}\left(b, y, \mathsf{fma}\left(a, t, t\right)\right)} \cdot z\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq -5 \cdot 10^{-324}:\\
\;\;\;\;\frac{t\_1}{1 + a}\\
\mathbf{elif}\;t\_2 \leq 0:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+293}:\\
\;\;\;\;\frac{\mathsf{fma}\left(z, \frac{y}{t}, x\right)}{1 + a}\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 3.9999999999999997e293 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 42.5%
Taylor expanded in z around inf
associate-*l/N/A
lower-*.f64N/A
Applied rewrites85.5%
Taylor expanded in b around 0
Applied rewrites87.9%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -4.94066e-324Initial program 99.8%
Taylor expanded in b around 0
lower-+.f6477.8
Applied rewrites77.8%
if -4.94066e-324 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0Initial program 46.1%
Taylor expanded in t around 0
lower-+.f64N/A
Applied rewrites77.7%
Taylor expanded in b around inf
Applied rewrites72.5%
if -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 3.9999999999999997e293Initial program 98.7%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6471.6
Applied rewrites71.6%
Applied rewrites74.7%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in t around 0
lower-/.f64100.0
Applied rewrites100.0%
Final simplification79.4%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (fma z (/ y t) x) (+ 1.0 a)))
(t_2 (/ (+ (/ (* z y) t) x) (+ (+ 1.0 a) (/ (* b y) t))))
(t_3 (* (/ y (fma b y (fma a t t))) z)))
(if (<= t_2 (- INFINITY))
t_3
(if (<= t_2 -5e-324)
t_1
(if (<= t_2 0.0)
(/ (fma t (/ x y) z) b)
(if (<= t_2 4e+293) t_1 (if (<= t_2 INFINITY) t_3 (/ z b))))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma(z, (y / t), x) / (1.0 + a);
double t_2 = (((z * y) / t) + x) / ((1.0 + a) + ((b * y) / t));
double t_3 = (y / fma(b, y, fma(a, t, t))) * z;
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_3;
} else if (t_2 <= -5e-324) {
tmp = t_1;
} else if (t_2 <= 0.0) {
tmp = fma(t, (x / y), z) / b;
} else if (t_2 <= 4e+293) {
tmp = t_1;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(fma(z, Float64(y / t), x) / Float64(1.0 + a)) t_2 = Float64(Float64(Float64(Float64(z * y) / t) + x) / Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t))) t_3 = Float64(Float64(y / fma(b, y, fma(a, t, t))) * z) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_3; elseif (t_2 <= -5e-324) tmp = t_1; elseif (t_2 <= 0.0) tmp = Float64(fma(t, Float64(x / y), z) / b); elseif (t_2 <= 4e+293) tmp = t_1; elseif (t_2 <= Inf) tmp = t_3; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(z * N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision] / N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y / N[(b * y + N[(a * t + t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$3, If[LessEqual[t$95$2, -5e-324], t$95$1, If[LessEqual[t$95$2, 0.0], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision], If[LessEqual[t$95$2, 4e+293], t$95$1, If[LessEqual[t$95$2, Infinity], t$95$3, N[(z / b), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(z, \frac{y}{t}, x\right)}{1 + a}\\
t_2 := \frac{\frac{z \cdot y}{t} + x}{\left(1 + a\right) + \frac{b \cdot y}{t}}\\
t_3 := \frac{y}{\mathsf{fma}\left(b, y, \mathsf{fma}\left(a, t, t\right)\right)} \cdot z\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq -5 \cdot 10^{-324}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 0:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+293}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 3.9999999999999997e293 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 42.5%
Taylor expanded in z around inf
associate-*l/N/A
lower-*.f64N/A
Applied rewrites85.5%
Taylor expanded in b around 0
Applied rewrites87.9%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -4.94066e-324 or -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 3.9999999999999997e293Initial program 99.1%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6473.1
Applied rewrites73.1%
Applied rewrites75.5%
if -4.94066e-324 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0Initial program 46.1%
Taylor expanded in t around 0
lower-+.f64N/A
Applied rewrites77.7%
Taylor expanded in b around inf
Applied rewrites72.5%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in t around 0
lower-/.f64100.0
Applied rewrites100.0%
Final simplification79.1%
(FPCore (x y z t a b)
:precision binary64
(if (<= y -4.9e+58)
(/ (fma t (/ x y) z) b)
(if (<= y 9.4e-7)
(/ x (fma (/ b t) y (+ 1.0 a)))
(* (/ y (fma b y (fma a t t))) z))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -4.9e+58) {
tmp = fma(t, (x / y), z) / b;
} else if (y <= 9.4e-7) {
tmp = x / fma((b / t), y, (1.0 + a));
} else {
tmp = (y / fma(b, y, fma(a, t, t))) * z;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (y <= -4.9e+58) tmp = Float64(fma(t, Float64(x / y), z) / b); elseif (y <= 9.4e-7) tmp = Float64(x / fma(Float64(b / t), y, Float64(1.0 + a))); else tmp = Float64(Float64(y / fma(b, y, fma(a, t, t))) * z); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[y, -4.9e+58], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision], If[LessEqual[y, 9.4e-7], N[(x / N[(N[(b / t), $MachinePrecision] * y + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y / N[(b * y + N[(a * t + t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.9 \cdot 10^{+58}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\mathbf{elif}\;y \leq 9.4 \cdot 10^{-7}:\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(\frac{b}{t}, y, 1 + a\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\mathsf{fma}\left(b, y, \mathsf{fma}\left(a, t, t\right)\right)} \cdot z\\
\end{array}
\end{array}
if y < -4.90000000000000018e58Initial program 51.3%
Taylor expanded in t around 0
lower-+.f64N/A
Applied rewrites52.7%
Taylor expanded in b around inf
Applied rewrites68.3%
if -4.90000000000000018e58 < y < 9.4e-7Initial program 93.1%
Taylor expanded in z around 0
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
remove-double-negN/A
associate-/l*N/A
distribute-rgt-neg-outN/A
mul-1-negN/A
*-commutativeN/A
associate-*r*N/A
associate-/l*N/A
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
*-commutativeN/A
mul-1-negN/A
distribute-lft-neg-outN/A
remove-double-negN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6470.9
Applied rewrites70.9%
if 9.4e-7 < y Initial program 57.9%
Taylor expanded in z around inf
associate-*l/N/A
lower-*.f64N/A
Applied rewrites53.2%
Taylor expanded in b around 0
Applied rewrites64.4%
(FPCore (x y z t a b) :precision binary64 (if (<= y -9e+36) (/ (fma t (/ x y) z) b) (if (<= y 9.4e-7) (/ x (+ 1.0 a)) (* (/ y (fma b y (fma a t t))) z))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -9e+36) {
tmp = fma(t, (x / y), z) / b;
} else if (y <= 9.4e-7) {
tmp = x / (1.0 + a);
} else {
tmp = (y / fma(b, y, fma(a, t, t))) * z;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (y <= -9e+36) tmp = Float64(fma(t, Float64(x / y), z) / b); elseif (y <= 9.4e-7) tmp = Float64(x / Float64(1.0 + a)); else tmp = Float64(Float64(y / fma(b, y, fma(a, t, t))) * z); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[y, -9e+36], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision], If[LessEqual[y, 9.4e-7], N[(x / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], N[(N[(y / N[(b * y + N[(a * t + t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9 \cdot 10^{+36}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\mathbf{elif}\;y \leq 9.4 \cdot 10^{-7}:\\
\;\;\;\;\frac{x}{1 + a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\mathsf{fma}\left(b, y, \mathsf{fma}\left(a, t, t\right)\right)} \cdot z\\
\end{array}
\end{array}
if y < -8.99999999999999994e36Initial program 55.6%
Taylor expanded in t around 0
lower-+.f64N/A
Applied rewrites51.8%
Taylor expanded in b around inf
Applied rewrites66.5%
if -8.99999999999999994e36 < y < 9.4e-7Initial program 94.2%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6465.9
Applied rewrites65.9%
if 9.4e-7 < y Initial program 57.9%
Taylor expanded in z around inf
associate-*l/N/A
lower-*.f64N/A
Applied rewrites53.2%
Taylor expanded in b around 0
Applied rewrites64.4%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (/ (fma t (/ x y) z) b))) (if (<= y -9e+36) t_1 (if (<= y 1050000.0) (/ x (+ 1.0 a)) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma(t, (x / y), z) / b;
double tmp;
if (y <= -9e+36) {
tmp = t_1;
} else if (y <= 1050000.0) {
tmp = x / (1.0 + a);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(fma(t, Float64(x / y), z) / b) tmp = 0.0 if (y <= -9e+36) tmp = t_1; elseif (y <= 1050000.0) tmp = Float64(x / Float64(1.0 + a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision]}, If[LessEqual[y, -9e+36], t$95$1, If[LessEqual[y, 1050000.0], N[(x / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\mathbf{if}\;y \leq -9 \cdot 10^{+36}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 1050000:\\
\;\;\;\;\frac{x}{1 + a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -8.99999999999999994e36 or 1.05e6 < y Initial program 56.3%
Taylor expanded in t around 0
lower-+.f64N/A
Applied rewrites48.0%
Taylor expanded in b around inf
Applied rewrites63.7%
if -8.99999999999999994e36 < y < 1.05e6Initial program 94.2%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6465.0
Applied rewrites65.0%
(FPCore (x y z t a b) :precision binary64 (if (<= y -3.5e+47) (/ z b) (if (<= y 2.8e+29) (/ 1.0 (/ (+ 1.0 a) x)) (/ z b))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -3.5e+47) {
tmp = z / b;
} else if (y <= 2.8e+29) {
tmp = 1.0 / ((1.0 + a) / x);
} else {
tmp = z / b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (y <= (-3.5d+47)) then
tmp = z / b
else if (y <= 2.8d+29) then
tmp = 1.0d0 / ((1.0d0 + a) / x)
else
tmp = z / b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -3.5e+47) {
tmp = z / b;
} else if (y <= 2.8e+29) {
tmp = 1.0 / ((1.0 + a) / x);
} else {
tmp = z / b;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if y <= -3.5e+47: tmp = z / b elif y <= 2.8e+29: tmp = 1.0 / ((1.0 + a) / x) else: tmp = z / b return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (y <= -3.5e+47) tmp = Float64(z / b); elseif (y <= 2.8e+29) tmp = Float64(1.0 / Float64(Float64(1.0 + a) / x)); else tmp = Float64(z / b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (y <= -3.5e+47) tmp = z / b; elseif (y <= 2.8e+29) tmp = 1.0 / ((1.0 + a) / x); else tmp = z / b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[y, -3.5e+47], N[(z / b), $MachinePrecision], If[LessEqual[y, 2.8e+29], N[(1.0 / N[(N[(1.0 + a), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.5 \cdot 10^{+47}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;y \leq 2.8 \cdot 10^{+29}:\\
\;\;\;\;\frac{1}{\frac{1 + a}{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if y < -3.50000000000000015e47 or 2.8e29 < y Initial program 54.7%
Taylor expanded in t around 0
lower-/.f6459.1
Applied rewrites59.1%
if -3.50000000000000015e47 < y < 2.8e29Initial program 92.6%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lower-/.f6492.4
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6487.5
lift-+.f64N/A
+-commutativeN/A
lower-+.f6487.5
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6484.6
Applied rewrites84.6%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6462.7
Applied rewrites62.7%
(FPCore (x y z t a b) :precision binary64 (if (<= y -3.5e+47) (/ z b) (if (<= y -5e-252) (/ x a) (if (<= y 3e-110) (/ x 1.0) (/ z b)))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -3.5e+47) {
tmp = z / b;
} else if (y <= -5e-252) {
tmp = x / a;
} else if (y <= 3e-110) {
tmp = x / 1.0;
} else {
tmp = z / b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (y <= (-3.5d+47)) then
tmp = z / b
else if (y <= (-5d-252)) then
tmp = x / a
else if (y <= 3d-110) then
tmp = x / 1.0d0
else
tmp = z / b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -3.5e+47) {
tmp = z / b;
} else if (y <= -5e-252) {
tmp = x / a;
} else if (y <= 3e-110) {
tmp = x / 1.0;
} else {
tmp = z / b;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if y <= -3.5e+47: tmp = z / b elif y <= -5e-252: tmp = x / a elif y <= 3e-110: tmp = x / 1.0 else: tmp = z / b return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (y <= -3.5e+47) tmp = Float64(z / b); elseif (y <= -5e-252) tmp = Float64(x / a); elseif (y <= 3e-110) tmp = Float64(x / 1.0); else tmp = Float64(z / b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (y <= -3.5e+47) tmp = z / b; elseif (y <= -5e-252) tmp = x / a; elseif (y <= 3e-110) tmp = x / 1.0; else tmp = z / b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[y, -3.5e+47], N[(z / b), $MachinePrecision], If[LessEqual[y, -5e-252], N[(x / a), $MachinePrecision], If[LessEqual[y, 3e-110], N[(x / 1.0), $MachinePrecision], N[(z / b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.5 \cdot 10^{+47}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;y \leq -5 \cdot 10^{-252}:\\
\;\;\;\;\frac{x}{a}\\
\mathbf{elif}\;y \leq 3 \cdot 10^{-110}:\\
\;\;\;\;\frac{x}{1}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if y < -3.50000000000000015e47 or 2.99999999999999986e-110 < y Initial program 60.6%
Taylor expanded in t around 0
lower-/.f6453.5
Applied rewrites53.5%
if -3.50000000000000015e47 < y < -5.00000000000000008e-252Initial program 89.6%
Taylor expanded in z around 0
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
remove-double-negN/A
associate-/l*N/A
distribute-rgt-neg-outN/A
mul-1-negN/A
*-commutativeN/A
associate-*r*N/A
associate-/l*N/A
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
*-commutativeN/A
mul-1-negN/A
distribute-lft-neg-outN/A
remove-double-negN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6471.3
Applied rewrites71.3%
Taylor expanded in a around inf
Applied rewrites38.1%
if -5.00000000000000008e-252 < y < 2.99999999999999986e-110Initial program 97.7%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6476.4
Applied rewrites76.4%
Taylor expanded in a around 0
Applied rewrites49.0%
(FPCore (x y z t a b) :precision binary64 (if (<= y -3.5e+47) (/ z b) (if (<= y 2.8e+29) (/ x (+ 1.0 a)) (/ z b))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -3.5e+47) {
tmp = z / b;
} else if (y <= 2.8e+29) {
tmp = x / (1.0 + a);
} else {
tmp = z / b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (y <= (-3.5d+47)) then
tmp = z / b
else if (y <= 2.8d+29) then
tmp = x / (1.0d0 + a)
else
tmp = z / b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -3.5e+47) {
tmp = z / b;
} else if (y <= 2.8e+29) {
tmp = x / (1.0 + a);
} else {
tmp = z / b;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if y <= -3.5e+47: tmp = z / b elif y <= 2.8e+29: tmp = x / (1.0 + a) else: tmp = z / b return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (y <= -3.5e+47) tmp = Float64(z / b); elseif (y <= 2.8e+29) tmp = Float64(x / Float64(1.0 + a)); else tmp = Float64(z / b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (y <= -3.5e+47) tmp = z / b; elseif (y <= 2.8e+29) tmp = x / (1.0 + a); else tmp = z / b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[y, -3.5e+47], N[(z / b), $MachinePrecision], If[LessEqual[y, 2.8e+29], N[(x / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.5 \cdot 10^{+47}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;y \leq 2.8 \cdot 10^{+29}:\\
\;\;\;\;\frac{x}{1 + a}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if y < -3.50000000000000015e47 or 2.8e29 < y Initial program 54.7%
Taylor expanded in t around 0
lower-/.f6459.1
Applied rewrites59.1%
if -3.50000000000000015e47 < y < 2.8e29Initial program 92.6%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6462.6
Applied rewrites62.6%
(FPCore (x y z t a b) :precision binary64 (if (<= a -1.0) (/ x a) (if (<= a 16500.0) (fma (- x) a x) (/ x a))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (a <= -1.0) {
tmp = x / a;
} else if (a <= 16500.0) {
tmp = fma(-x, a, x);
} else {
tmp = x / a;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (a <= -1.0) tmp = Float64(x / a); elseif (a <= 16500.0) tmp = fma(Float64(-x), a, x); else tmp = Float64(x / a); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[a, -1.0], N[(x / a), $MachinePrecision], If[LessEqual[a, 16500.0], N[((-x) * a + x), $MachinePrecision], N[(x / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -1:\\
\;\;\;\;\frac{x}{a}\\
\mathbf{elif}\;a \leq 16500:\\
\;\;\;\;\mathsf{fma}\left(-x, a, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{a}\\
\end{array}
\end{array}
if a < -1 or 16500 < a Initial program 74.0%
Taylor expanded in z around 0
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
remove-double-negN/A
associate-/l*N/A
distribute-rgt-neg-outN/A
mul-1-negN/A
*-commutativeN/A
associate-*r*N/A
associate-/l*N/A
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
*-commutativeN/A
mul-1-negN/A
distribute-lft-neg-outN/A
remove-double-negN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6450.7
Applied rewrites50.7%
Taylor expanded in a around inf
Applied rewrites44.4%
if -1 < a < 16500Initial program 75.3%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6435.5
Applied rewrites35.5%
Taylor expanded in a around 0
Applied rewrites35.1%
(FPCore (x y z t a b) :precision binary64 (fma (- x) a x))
double code(double x, double y, double z, double t, double a, double b) {
return fma(-x, a, x);
}
function code(x, y, z, t, a, b) return fma(Float64(-x), a, x) end
code[x_, y_, z_, t_, a_, b_] := N[((-x) * a + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-x, a, x\right)
\end{array}
Initial program 74.7%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6440.5
Applied rewrites40.5%
Taylor expanded in a around 0
Applied rewrites19.0%
(FPCore (x y z t a b) :precision binary64 (* (- a) x))
double code(double x, double y, double z, double t, double a, double b) {
return -a * x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -a * x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return -a * x;
}
def code(x, y, z, t, a, b): return -a * x
function code(x, y, z, t, a, b) return Float64(Float64(-a) * x) end
function tmp = code(x, y, z, t, a, b) tmp = -a * x; end
code[x_, y_, z_, t_, a_, b_] := N[((-a) * x), $MachinePrecision]
\begin{array}{l}
\\
\left(-a\right) \cdot x
\end{array}
Initial program 74.7%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6440.5
Applied rewrites40.5%
Taylor expanded in a around 0
Applied rewrites19.0%
Taylor expanded in a around inf
Applied rewrites3.4%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1
(* 1.0 (* (+ x (* (/ y t) z)) (/ 1.0 (+ (+ a 1.0) (* (/ y t) b)))))))
(if (< t -1.3659085366310088e-271)
t_1
(if (< t 3.036967103737246e-130) (/ z b) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))));
double tmp;
if (t < -1.3659085366310088e-271) {
tmp = t_1;
} else if (t < 3.036967103737246e-130) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 * ((x + ((y / t) * z)) * (1.0d0 / ((a + 1.0d0) + ((y / t) * b))))
if (t < (-1.3659085366310088d-271)) then
tmp = t_1
else if (t < 3.036967103737246d-130) then
tmp = z / b
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))));
double tmp;
if (t < -1.3659085366310088e-271) {
tmp = t_1;
} else if (t < 3.036967103737246e-130) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b)))) tmp = 0 if t < -1.3659085366310088e-271: tmp = t_1 elif t < 3.036967103737246e-130: tmp = z / b else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(1.0 * Float64(Float64(x + Float64(Float64(y / t) * z)) * Float64(1.0 / Float64(Float64(a + 1.0) + Float64(Float64(y / t) * b))))) tmp = 0.0 if (t < -1.3659085366310088e-271) tmp = t_1; elseif (t < 3.036967103737246e-130) tmp = Float64(z / b); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b)))); tmp = 0.0; if (t < -1.3659085366310088e-271) tmp = t_1; elseif (t < 3.036967103737246e-130) tmp = z / b; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(1.0 * N[(N[(x + N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y / t), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t, -1.3659085366310088e-271], t$95$1, If[Less[t, 3.036967103737246e-130], N[(z / b), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 \cdot \left(\left(x + \frac{y}{t} \cdot z\right) \cdot \frac{1}{\left(a + 1\right) + \frac{y}{t} \cdot b}\right)\\
\mathbf{if}\;t < -1.3659085366310088 \cdot 10^{-271}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t < 3.036967103737246 \cdot 10^{-130}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024276
(FPCore (x y z t a b)
:name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (if (< t -1707385670788761/12500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b))))) (if (< t 1518483551868623/5000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ z b) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b))))))))
(/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))