
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1
(- (- (/ y (fma t x t)) (/ x (- -1.0 x))) (/ x (* (fma z x z) t))))
(t_2 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (+ 1.0 x))))
(if (<= t_2 -2e+252) t_1 (if (<= t_2 1e+300) t_2 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / fma(t, x, t)) - (x / (-1.0 - x))) - (x / (fma(z, x, z) * t));
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_2 <= -2e+252) {
tmp = t_1;
} else if (t_2 <= 1e+300) {
tmp = t_2;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / fma(t, x, t)) - Float64(x / Float64(-1.0 - x))) - Float64(x / Float64(fma(z, x, z) * t))) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(1.0 + x)) tmp = 0.0 if (t_2 <= -2e+252) tmp = t_1; elseif (t_2 <= 1e+300) tmp = t_2; else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / N[(t * x + t), $MachinePrecision]), $MachinePrecision] - N[(x / N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(z * x + z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+252], t$95$1, If[LessEqual[t$95$2, 1e+300], t$95$2, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(\frac{y}{\mathsf{fma}\left(t, x, t\right)} - \frac{x}{-1 - x}\right) - \frac{x}{\mathsf{fma}\left(z, x, z\right) \cdot t}\\
t_2 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{1 + x}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+252}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+300}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2.0000000000000002e252 or 1.0000000000000001e300 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 28.5%
Taylor expanded in t around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6491.8
Applied rewrites91.8%
if -2.0000000000000002e252 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.0000000000000001e300Initial program 99.3%
Final simplification98.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ 1.0 x)))
(t_2 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (+ 1.0 x))))
(if (<= t_2 -2e+252)
t_1
(if (<= t_2 -5e+44)
(/ (* z y) (* (- -1.0 x) (fma (- t) z x)))
(if (<= t_2 2e-7)
t_1
(if (<= t_2 2.0)
(/ (- x (/ x (fma t z (- x)))) (+ 1.0 x))
(if (<= t_2 1e+300)
(/ (* z y) (* (- x (* t z)) (- -1.0 x)))
t_1)))))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_2 <= -2e+252) {
tmp = t_1;
} else if (t_2 <= -5e+44) {
tmp = (z * y) / ((-1.0 - x) * fma(-t, z, x));
} else if (t_2 <= 2e-7) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = (x - (x / fma(t, z, -x))) / (1.0 + x);
} else if (t_2 <= 1e+300) {
tmp = (z * y) / ((x - (t * z)) * (-1.0 - x));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(1.0 + x)) tmp = 0.0 if (t_2 <= -2e+252) tmp = t_1; elseif (t_2 <= -5e+44) tmp = Float64(Float64(z * y) / Float64(Float64(-1.0 - x) * fma(Float64(-t), z, x))); elseif (t_2 <= 2e-7) tmp = t_1; elseif (t_2 <= 2.0) tmp = Float64(Float64(x - Float64(x / fma(t, z, Float64(-x)))) / Float64(1.0 + x)); elseif (t_2 <= 1e+300) tmp = Float64(Float64(z * y) / Float64(Float64(x - Float64(t * z)) * Float64(-1.0 - x))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+252], t$95$1, If[LessEqual[t$95$2, -5e+44], N[(N[(z * y), $MachinePrecision] / N[(N[(-1.0 - x), $MachinePrecision] * N[((-t) * z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2e-7], t$95$1, If[LessEqual[t$95$2, 2.0], N[(N[(x - N[(x / N[(t * z + (-x)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1e+300], N[(N[(z * y), $MachinePrecision] / N[(N[(x - N[(t * z), $MachinePrecision]), $MachinePrecision] * N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{1 + x}\\
t_2 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{1 + x}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+252}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq -5 \cdot 10^{+44}:\\
\;\;\;\;\frac{z \cdot y}{\left(-1 - x\right) \cdot \mathsf{fma}\left(-t, z, x\right)}\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{\mathsf{fma}\left(t, z, -x\right)}}{1 + x}\\
\mathbf{elif}\;t\_2 \leq 10^{+300}:\\
\;\;\;\;\frac{z \cdot y}{\left(x - t \cdot z\right) \cdot \left(-1 - x\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2.0000000000000002e252 or -4.9999999999999996e44 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e-7 or 1.0000000000000001e300 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 70.3%
Taylor expanded in z around inf
lower-/.f6490.6
Applied rewrites90.6%
if -2.0000000000000002e252 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.9999999999999996e44Initial program 99.3%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6458.2
Applied rewrites58.2%
Applied rewrites99.2%
if 1.9999999999999999e-7 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6499.5
Applied rewrites99.5%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.0000000000000001e300Initial program 99.3%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6487.7
Applied rewrites87.7%
Applied rewrites96.5%
Final simplification96.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ 1.0 x)))
(t_2 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (+ 1.0 x))))
(if (<= t_2 -2e+252)
t_1
(if (<= t_2 -5e+44)
(/ (* z y) (* (- -1.0 x) (fma (- t) z x)))
(if (<= t_2 0.9999568829236628)
t_1
(if (<= t_2 2.0)
1.0
(if (<= t_2 1e+300)
(/ (* z y) (* (- x (* t z)) (- -1.0 x)))
t_1)))))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_2 <= -2e+252) {
tmp = t_1;
} else if (t_2 <= -5e+44) {
tmp = (z * y) / ((-1.0 - x) * fma(-t, z, x));
} else if (t_2 <= 0.9999568829236628) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else if (t_2 <= 1e+300) {
tmp = (z * y) / ((x - (t * z)) * (-1.0 - x));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(1.0 + x)) tmp = 0.0 if (t_2 <= -2e+252) tmp = t_1; elseif (t_2 <= -5e+44) tmp = Float64(Float64(z * y) / Float64(Float64(-1.0 - x) * fma(Float64(-t), z, x))); elseif (t_2 <= 0.9999568829236628) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; elseif (t_2 <= 1e+300) tmp = Float64(Float64(z * y) / Float64(Float64(x - Float64(t * z)) * Float64(-1.0 - x))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+252], t$95$1, If[LessEqual[t$95$2, -5e+44], N[(N[(z * y), $MachinePrecision] / N[(N[(-1.0 - x), $MachinePrecision] * N[((-t) * z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 0.9999568829236628], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, If[LessEqual[t$95$2, 1e+300], N[(N[(z * y), $MachinePrecision] / N[(N[(x - N[(t * z), $MachinePrecision]), $MachinePrecision] * N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{1 + x}\\
t_2 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{1 + x}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+252}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq -5 \cdot 10^{+44}:\\
\;\;\;\;\frac{z \cdot y}{\left(-1 - x\right) \cdot \mathsf{fma}\left(-t, z, x\right)}\\
\mathbf{elif}\;t\_2 \leq 0.9999568829236628:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_2 \leq 10^{+300}:\\
\;\;\;\;\frac{z \cdot y}{\left(x - t \cdot z\right) \cdot \left(-1 - x\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2.0000000000000002e252 or -4.9999999999999996e44 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.999956882923662804 or 1.0000000000000001e300 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 71.0%
Taylor expanded in z around inf
lower-/.f6490.8
Applied rewrites90.8%
if -2.0000000000000002e252 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.9999999999999996e44Initial program 99.3%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6458.2
Applied rewrites58.2%
Applied rewrites99.2%
if 0.999956882923662804 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites98.0%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.0000000000000001e300Initial program 99.3%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6487.7
Applied rewrites87.7%
Applied rewrites96.5%
Final simplification95.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ 1.0 x)))
(t_2 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (+ 1.0 x)))
(t_3 (/ (* z y) (* (- x (* t z)) (- -1.0 x)))))
(if (<= t_2 -2e+252)
t_1
(if (<= t_2 -5e+44)
t_3
(if (<= t_2 0.9999568829236628)
t_1
(if (<= t_2 2.0) 1.0 (if (<= t_2 1e+300) t_3 t_1)))))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double t_3 = (z * y) / ((x - (t * z)) * (-1.0 - x));
double tmp;
if (t_2 <= -2e+252) {
tmp = t_1;
} else if (t_2 <= -5e+44) {
tmp = t_3;
} else if (t_2 <= 0.9999568829236628) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else if (t_2 <= 1e+300) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = ((y / t) + x) / (1.0d0 + x)
t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0d0 + x)
t_3 = (z * y) / ((x - (t * z)) * ((-1.0d0) - x))
if (t_2 <= (-2d+252)) then
tmp = t_1
else if (t_2 <= (-5d+44)) then
tmp = t_3
else if (t_2 <= 0.9999568829236628d0) then
tmp = t_1
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else if (t_2 <= 1d+300) then
tmp = t_3
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double t_3 = (z * y) / ((x - (t * z)) * (-1.0 - x));
double tmp;
if (t_2 <= -2e+252) {
tmp = t_1;
} else if (t_2 <= -5e+44) {
tmp = t_3;
} else if (t_2 <= 0.9999568829236628) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else if (t_2 <= 1e+300) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (1.0 + x) t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x) t_3 = (z * y) / ((x - (t * z)) * (-1.0 - x)) tmp = 0 if t_2 <= -2e+252: tmp = t_1 elif t_2 <= -5e+44: tmp = t_3 elif t_2 <= 0.9999568829236628: tmp = t_1 elif t_2 <= 2.0: tmp = 1.0 elif t_2 <= 1e+300: tmp = t_3 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(1.0 + x)) t_3 = Float64(Float64(z * y) / Float64(Float64(x - Float64(t * z)) * Float64(-1.0 - x))) tmp = 0.0 if (t_2 <= -2e+252) tmp = t_1; elseif (t_2 <= -5e+44) tmp = t_3; elseif (t_2 <= 0.9999568829236628) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; elseif (t_2 <= 1e+300) tmp = t_3; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (1.0 + x); t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x); t_3 = (z * y) / ((x - (t * z)) * (-1.0 - x)); tmp = 0.0; if (t_2 <= -2e+252) tmp = t_1; elseif (t_2 <= -5e+44) tmp = t_3; elseif (t_2 <= 0.9999568829236628) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; elseif (t_2 <= 1e+300) tmp = t_3; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(z * y), $MachinePrecision] / N[(N[(x - N[(t * z), $MachinePrecision]), $MachinePrecision] * N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+252], t$95$1, If[LessEqual[t$95$2, -5e+44], t$95$3, If[LessEqual[t$95$2, 0.9999568829236628], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, If[LessEqual[t$95$2, 1e+300], t$95$3, t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{1 + x}\\
t_2 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{1 + x}\\
t_3 := \frac{z \cdot y}{\left(x - t \cdot z\right) \cdot \left(-1 - x\right)}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+252}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq -5 \cdot 10^{+44}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 0.9999568829236628:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_2 \leq 10^{+300}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2.0000000000000002e252 or -4.9999999999999996e44 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.999956882923662804 or 1.0000000000000001e300 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 71.0%
Taylor expanded in z around inf
lower-/.f6490.8
Applied rewrites90.8%
if -2.0000000000000002e252 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.9999999999999996e44 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.0000000000000001e300Initial program 99.3%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6475.0
Applied rewrites75.0%
Applied rewrites97.6%
if 0.999956882923662804 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites98.0%
Final simplification95.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ 1.0 x)))
(t_2 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (+ 1.0 x))))
(if (<= t_2 -4e+243)
t_1
(if (<= t_2 -5e+44)
(* (/ z (* (- -1.0 x) x)) y)
(if (<= t_2 0.9999568829236628)
t_1
(if (<= t_2 2.0)
1.0
(if (<= t_2 1e+300)
(* (/ y (* (- x (* t z)) (- -1.0 x))) z)
t_1)))))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_2 <= -4e+243) {
tmp = t_1;
} else if (t_2 <= -5e+44) {
tmp = (z / ((-1.0 - x) * x)) * y;
} else if (t_2 <= 0.9999568829236628) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else if (t_2 <= 1e+300) {
tmp = (y / ((x - (t * z)) * (-1.0 - x))) * z;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((y / t) + x) / (1.0d0 + x)
t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0d0 + x)
if (t_2 <= (-4d+243)) then
tmp = t_1
else if (t_2 <= (-5d+44)) then
tmp = (z / (((-1.0d0) - x) * x)) * y
else if (t_2 <= 0.9999568829236628d0) then
tmp = t_1
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else if (t_2 <= 1d+300) then
tmp = (y / ((x - (t * z)) * ((-1.0d0) - x))) * z
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_2 <= -4e+243) {
tmp = t_1;
} else if (t_2 <= -5e+44) {
tmp = (z / ((-1.0 - x) * x)) * y;
} else if (t_2 <= 0.9999568829236628) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else if (t_2 <= 1e+300) {
tmp = (y / ((x - (t * z)) * (-1.0 - x))) * z;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (1.0 + x) t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x) tmp = 0 if t_2 <= -4e+243: tmp = t_1 elif t_2 <= -5e+44: tmp = (z / ((-1.0 - x) * x)) * y elif t_2 <= 0.9999568829236628: tmp = t_1 elif t_2 <= 2.0: tmp = 1.0 elif t_2 <= 1e+300: tmp = (y / ((x - (t * z)) * (-1.0 - x))) * z else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(1.0 + x)) tmp = 0.0 if (t_2 <= -4e+243) tmp = t_1; elseif (t_2 <= -5e+44) tmp = Float64(Float64(z / Float64(Float64(-1.0 - x) * x)) * y); elseif (t_2 <= 0.9999568829236628) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; elseif (t_2 <= 1e+300) tmp = Float64(Float64(y / Float64(Float64(x - Float64(t * z)) * Float64(-1.0 - x))) * z); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (1.0 + x); t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x); tmp = 0.0; if (t_2 <= -4e+243) tmp = t_1; elseif (t_2 <= -5e+44) tmp = (z / ((-1.0 - x) * x)) * y; elseif (t_2 <= 0.9999568829236628) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; elseif (t_2 <= 1e+300) tmp = (y / ((x - (t * z)) * (-1.0 - x))) * z; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -4e+243], t$95$1, If[LessEqual[t$95$2, -5e+44], N[(N[(z / N[(N[(-1.0 - x), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t$95$2, 0.9999568829236628], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, If[LessEqual[t$95$2, 1e+300], N[(N[(y / N[(N[(x - N[(t * z), $MachinePrecision]), $MachinePrecision] * N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], t$95$1]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{1 + x}\\
t_2 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{1 + x}\\
\mathbf{if}\;t\_2 \leq -4 \cdot 10^{+243}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq -5 \cdot 10^{+44}:\\
\;\;\;\;\frac{z}{\left(-1 - x\right) \cdot x} \cdot y\\
\mathbf{elif}\;t\_2 \leq 0.9999568829236628:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_2 \leq 10^{+300}:\\
\;\;\;\;\frac{y}{\left(x - t \cdot z\right) \cdot \left(-1 - x\right)} \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.0000000000000003e243 or -4.9999999999999996e44 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.999956882923662804 or 1.0000000000000001e300 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 71.9%
Taylor expanded in z around inf
lower-/.f6489.9
Applied rewrites89.9%
if -4.0000000000000003e243 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.9999999999999996e44Initial program 99.3%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6455.9
Applied rewrites55.9%
Taylor expanded in t around 0
Applied rewrites84.5%
if 0.999956882923662804 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites98.0%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.0000000000000001e300Initial program 99.3%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6487.7
Applied rewrites87.7%
Applied rewrites87.7%
Final simplification93.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (+ 1.0 x)))
(t_2 (fma t z (- x)))
(t_3 (/ (* (/ z t_2) y) (+ 1.0 x))))
(if (<= t_1 -5e+44)
t_3
(if (<= t_1 2e-7)
(/ (- x (/ (- (/ x z) y) t)) (+ 1.0 x))
(if (<= t_1 2.0)
(/ (- x (/ x t_2)) (+ 1.0 x))
(if (<= t_1 1e+300) t_3 (/ (+ (/ y t) x) (+ 1.0 x))))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double t_2 = fma(t, z, -x);
double t_3 = ((z / t_2) * y) / (1.0 + x);
double tmp;
if (t_1 <= -5e+44) {
tmp = t_3;
} else if (t_1 <= 2e-7) {
tmp = (x - (((x / z) - y) / t)) / (1.0 + x);
} else if (t_1 <= 2.0) {
tmp = (x - (x / t_2)) / (1.0 + x);
} else if (t_1 <= 1e+300) {
tmp = t_3;
} else {
tmp = ((y / t) + x) / (1.0 + x);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(1.0 + x)) t_2 = fma(t, z, Float64(-x)) t_3 = Float64(Float64(Float64(z / t_2) * y) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= -5e+44) tmp = t_3; elseif (t_1 <= 2e-7) tmp = Float64(Float64(x - Float64(Float64(Float64(x / z) - y) / t)) / Float64(1.0 + x)); elseif (t_1 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(1.0 + x)); elseif (t_1 <= 1e+300) tmp = t_3; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * z + (-x)), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(z / t$95$2), $MachinePrecision] * y), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+44], t$95$3, If[LessEqual[t$95$1, 2e-7], N[(N[(x - N[(N[(N[(x / z), $MachinePrecision] - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+300], t$95$3, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{1 + x}\\
t_2 := \mathsf{fma}\left(t, z, -x\right)\\
t_3 := \frac{\frac{z}{t\_2} \cdot y}{1 + x}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+44}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;\frac{x - \frac{\frac{x}{z} - y}{t}}{1 + x}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{1 + x}\\
\mathbf{elif}\;t\_1 \leq 10^{+300}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{1 + x}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.9999999999999996e44 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.0000000000000001e300Initial program 81.7%
Taylor expanded in y around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6495.9
Applied rewrites95.9%
if -4.9999999999999996e44 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e-7Initial program 97.7%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
lower-/.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
if 1.9999999999999999e-7 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6499.5
Applied rewrites99.5%
if 1.0000000000000001e300 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 13.5%
Taylor expanded in z around inf
lower-/.f6488.7
Applied rewrites88.7%
Final simplification98.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (+ 1.0 x)))
(t_2 (fma t z (- x)))
(t_3 (/ (* (/ z t_2) y) (+ 1.0 x)))
(t_4 (/ (+ (/ y t) x) (+ 1.0 x))))
(if (<= t_1 -5e+44)
t_3
(if (<= t_1 2e-7)
t_4
(if (<= t_1 2.0)
(/ (- x (/ x t_2)) (+ 1.0 x))
(if (<= t_1 1e+300) t_3 t_4))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double t_2 = fma(t, z, -x);
double t_3 = ((z / t_2) * y) / (1.0 + x);
double t_4 = ((y / t) + x) / (1.0 + x);
double tmp;
if (t_1 <= -5e+44) {
tmp = t_3;
} else if (t_1 <= 2e-7) {
tmp = t_4;
} else if (t_1 <= 2.0) {
tmp = (x - (x / t_2)) / (1.0 + x);
} else if (t_1 <= 1e+300) {
tmp = t_3;
} else {
tmp = t_4;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(1.0 + x)) t_2 = fma(t, z, Float64(-x)) t_3 = Float64(Float64(Float64(z / t_2) * y) / Float64(1.0 + x)) t_4 = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= -5e+44) tmp = t_3; elseif (t_1 <= 2e-7) tmp = t_4; elseif (t_1 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(1.0 + x)); elseif (t_1 <= 1e+300) tmp = t_3; else tmp = t_4; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * z + (-x)), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(z / t$95$2), $MachinePrecision] * y), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+44], t$95$3, If[LessEqual[t$95$1, 2e-7], t$95$4, If[LessEqual[t$95$1, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+300], t$95$3, t$95$4]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{1 + x}\\
t_2 := \mathsf{fma}\left(t, z, -x\right)\\
t_3 := \frac{\frac{z}{t\_2} \cdot y}{1 + x}\\
t_4 := \frac{\frac{y}{t} + x}{1 + x}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+44}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{1 + x}\\
\mathbf{elif}\;t\_1 \leq 10^{+300}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_4\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.9999999999999996e44 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.0000000000000001e300Initial program 81.7%
Taylor expanded in y around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6495.9
Applied rewrites95.9%
if -4.9999999999999996e44 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e-7 or 1.0000000000000001e300 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 76.9%
Taylor expanded in z around inf
lower-/.f6489.7
Applied rewrites89.7%
if 1.9999999999999999e-7 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6499.5
Applied rewrites99.5%
Final simplification96.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ 1.0 x)))
(t_2 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (+ 1.0 x))))
(if (<= t_2 -4e+243)
t_1
(if (<= t_2 -5e+44)
(* (/ z (* (- -1.0 x) x)) y)
(if (<= t_2 0.9999568829236628) t_1 (if (<= t_2 1.0) 1.0 t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_2 <= -4e+243) {
tmp = t_1;
} else if (t_2 <= -5e+44) {
tmp = (z / ((-1.0 - x) * x)) * y;
} else if (t_2 <= 0.9999568829236628) {
tmp = t_1;
} else if (t_2 <= 1.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((y / t) + x) / (1.0d0 + x)
t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0d0 + x)
if (t_2 <= (-4d+243)) then
tmp = t_1
else if (t_2 <= (-5d+44)) then
tmp = (z / (((-1.0d0) - x) * x)) * y
else if (t_2 <= 0.9999568829236628d0) then
tmp = t_1
else if (t_2 <= 1.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_2 <= -4e+243) {
tmp = t_1;
} else if (t_2 <= -5e+44) {
tmp = (z / ((-1.0 - x) * x)) * y;
} else if (t_2 <= 0.9999568829236628) {
tmp = t_1;
} else if (t_2 <= 1.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (1.0 + x) t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x) tmp = 0 if t_2 <= -4e+243: tmp = t_1 elif t_2 <= -5e+44: tmp = (z / ((-1.0 - x) * x)) * y elif t_2 <= 0.9999568829236628: tmp = t_1 elif t_2 <= 1.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(1.0 + x)) tmp = 0.0 if (t_2 <= -4e+243) tmp = t_1; elseif (t_2 <= -5e+44) tmp = Float64(Float64(z / Float64(Float64(-1.0 - x) * x)) * y); elseif (t_2 <= 0.9999568829236628) tmp = t_1; elseif (t_2 <= 1.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (1.0 + x); t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x); tmp = 0.0; if (t_2 <= -4e+243) tmp = t_1; elseif (t_2 <= -5e+44) tmp = (z / ((-1.0 - x) * x)) * y; elseif (t_2 <= 0.9999568829236628) tmp = t_1; elseif (t_2 <= 1.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -4e+243], t$95$1, If[LessEqual[t$95$2, -5e+44], N[(N[(z / N[(N[(-1.0 - x), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t$95$2, 0.9999568829236628], t$95$1, If[LessEqual[t$95$2, 1.0], 1.0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{1 + x}\\
t_2 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{1 + x}\\
\mathbf{if}\;t\_2 \leq -4 \cdot 10^{+243}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq -5 \cdot 10^{+44}:\\
\;\;\;\;\frac{z}{\left(-1 - x\right) \cdot x} \cdot y\\
\mathbf{elif}\;t\_2 \leq 0.9999568829236628:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 1:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.0000000000000003e243 or -4.9999999999999996e44 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.999956882923662804 or 1 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 77.8%
Taylor expanded in z around inf
lower-/.f6483.0
Applied rewrites83.0%
if -4.0000000000000003e243 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.9999999999999996e44Initial program 99.3%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6455.9
Applied rewrites55.9%
Taylor expanded in t around 0
Applied rewrites84.5%
if 0.999956882923662804 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites100.0%
Final simplification91.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ y (* (+ 1.0 x) t)))
(t_2 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (+ 1.0 x))))
(if (<= t_2 -4e+243)
t_1
(if (<= t_2 -5e+44)
(* (/ z (* (- -1.0 x) x)) y)
(if (<= t_2 2e-7) t_1 (if (<= t_2 2.0) 1.0 t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = y / ((1.0 + x) * t);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_2 <= -4e+243) {
tmp = t_1;
} else if (t_2 <= -5e+44) {
tmp = (z / ((-1.0 - x) * x)) * y;
} else if (t_2 <= 2e-7) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = y / ((1.0d0 + x) * t)
t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0d0 + x)
if (t_2 <= (-4d+243)) then
tmp = t_1
else if (t_2 <= (-5d+44)) then
tmp = (z / (((-1.0d0) - x) * x)) * y
else if (t_2 <= 2d-7) then
tmp = t_1
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y / ((1.0 + x) * t);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_2 <= -4e+243) {
tmp = t_1;
} else if (t_2 <= -5e+44) {
tmp = (z / ((-1.0 - x) * x)) * y;
} else if (t_2 <= 2e-7) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y / ((1.0 + x) * t) t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x) tmp = 0 if t_2 <= -4e+243: tmp = t_1 elif t_2 <= -5e+44: tmp = (z / ((-1.0 - x) * x)) * y elif t_2 <= 2e-7: tmp = t_1 elif t_2 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y / Float64(Float64(1.0 + x) * t)) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(1.0 + x)) tmp = 0.0 if (t_2 <= -4e+243) tmp = t_1; elseif (t_2 <= -5e+44) tmp = Float64(Float64(z / Float64(Float64(-1.0 - x) * x)) * y); elseif (t_2 <= 2e-7) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y / ((1.0 + x) * t); t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x); tmp = 0.0; if (t_2 <= -4e+243) tmp = t_1; elseif (t_2 <= -5e+44) tmp = (z / ((-1.0 - x) * x)) * y; elseif (t_2 <= 2e-7) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y / N[(N[(1.0 + x), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -4e+243], t$95$1, If[LessEqual[t$95$2, -5e+44], N[(N[(z / N[(N[(-1.0 - x), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t$95$2, 2e-7], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{\left(1 + x\right) \cdot t}\\
t_2 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{1 + x}\\
\mathbf{if}\;t\_2 \leq -4 \cdot 10^{+243}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq -5 \cdot 10^{+44}:\\
\;\;\;\;\frac{z}{\left(-1 - x\right) \cdot x} \cdot y\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.0000000000000003e243 or -4.9999999999999996e44 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e-7 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 76.6%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6459.2
Applied rewrites59.2%
Taylor expanded in t around inf
Applied rewrites59.0%
if -4.0000000000000003e243 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.9999999999999996e44Initial program 99.3%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6455.9
Applied rewrites55.9%
Taylor expanded in t around 0
Applied rewrites84.5%
if 1.9999999999999999e-7 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites96.9%
Final simplification80.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (+ 1.0 x))))
(if (<= t_1 -2e+252)
(/ (/ (fma x t (- y (/ x z))) t) (+ 1.0 x))
(if (<= t_1 1e+300) t_1 (/ (+ (/ y t) x) (+ 1.0 x))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_1 <= -2e+252) {
tmp = (fma(x, t, (y - (x / z))) / t) / (1.0 + x);
} else if (t_1 <= 1e+300) {
tmp = t_1;
} else {
tmp = ((y / t) + x) / (1.0 + x);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= -2e+252) tmp = Float64(Float64(fma(x, t, Float64(y - Float64(x / z))) / t) / Float64(1.0 + x)); elseif (t_1 <= 1e+300) tmp = t_1; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+252], N[(N[(N[(x * t + N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+300], t$95$1, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{1 + x}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+252}:\\
\;\;\;\;\frac{\frac{\mathsf{fma}\left(x, t, y - \frac{x}{z}\right)}{t}}{1 + x}\\
\mathbf{elif}\;t\_1 \leq 10^{+300}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{1 + x}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2.0000000000000002e252Initial program 43.4%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
lower-/.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6494.4
Applied rewrites94.4%
Taylor expanded in t around 0
Applied rewrites94.5%
if -2.0000000000000002e252 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.0000000000000001e300Initial program 99.3%
if 1.0000000000000001e300 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 13.5%
Taylor expanded in z around inf
lower-/.f6488.7
Applied rewrites88.7%
Final simplification98.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ 1.0 x)))
(t_2 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (+ 1.0 x))))
(if (<= t_2 -2e+252) t_1 (if (<= t_2 1e+300) t_2 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_2 <= -2e+252) {
tmp = t_1;
} else if (t_2 <= 1e+300) {
tmp = t_2;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((y / t) + x) / (1.0d0 + x)
t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0d0 + x)
if (t_2 <= (-2d+252)) then
tmp = t_1
else if (t_2 <= 1d+300) then
tmp = t_2
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_2 <= -2e+252) {
tmp = t_1;
} else if (t_2 <= 1e+300) {
tmp = t_2;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (1.0 + x) t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x) tmp = 0 if t_2 <= -2e+252: tmp = t_1 elif t_2 <= 1e+300: tmp = t_2 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(1.0 + x)) tmp = 0.0 if (t_2 <= -2e+252) tmp = t_1; elseif (t_2 <= 1e+300) tmp = t_2; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (1.0 + x); t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x); tmp = 0.0; if (t_2 <= -2e+252) tmp = t_1; elseif (t_2 <= 1e+300) tmp = t_2; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+252], t$95$1, If[LessEqual[t$95$2, 1e+300], t$95$2, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{1 + x}\\
t_2 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{1 + x}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+252}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+300}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2.0000000000000002e252 or 1.0000000000000001e300 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 28.5%
Taylor expanded in z around inf
lower-/.f6491.5
Applied rewrites91.5%
if -2.0000000000000002e252 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.0000000000000001e300Initial program 99.3%
Final simplification98.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ y (* (+ 1.0 x) t)))
(t_2 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (+ 1.0 x))))
(if (<= t_2 2e-7) t_1 (if (<= t_2 2.0) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = y / ((1.0 + x) * t);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_2 <= 2e-7) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = y / ((1.0d0 + x) * t)
t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0d0 + x)
if (t_2 <= 2d-7) then
tmp = t_1
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y / ((1.0 + x) * t);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_2 <= 2e-7) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y / ((1.0 + x) * t) t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x) tmp = 0 if t_2 <= 2e-7: tmp = t_1 elif t_2 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y / Float64(Float64(1.0 + x) * t)) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(1.0 + x)) tmp = 0.0 if (t_2 <= 2e-7) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y / ((1.0 + x) * t); t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x); tmp = 0.0; if (t_2 <= 2e-7) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y / N[(N[(1.0 + x), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 2e-7], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{\left(1 + x\right) \cdot t}\\
t_2 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{1 + x}\\
\mathbf{if}\;t\_2 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e-7 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 79.0%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6458.8
Applied rewrites58.8%
Taylor expanded in t around inf
Applied rewrites54.7%
if 1.9999999999999999e-7 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites96.9%
Final simplification76.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (+ 1.0 x)))) (if (<= t_1 2e-7) (/ y t) (if (<= t_1 2.0) 1.0 (/ y t)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_1 <= 2e-7) {
tmp = y / t;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0d0 + x)
if (t_1 <= 2d-7) then
tmp = y / t
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_1 <= 2e-7) {
tmp = y / t;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x) tmp = 0 if t_1 <= 2e-7: tmp = y / t elif t_1 <= 2.0: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= 2e-7) tmp = Float64(y / t); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x); tmp = 0.0; if (t_1 <= 2e-7) tmp = y / t; elseif (t_1 <= 2.0) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-7], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(y / t), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{1 + x}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e-7 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 79.0%
Taylor expanded in x around 0
lower-/.f6451.4
Applied rewrites51.4%
if 1.9999999999999999e-7 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites96.9%
Final simplification75.0%
(FPCore (x y z t) :precision binary64 (if (<= (/ (- x (/ (- x (* z y)) (- (* t z) x))) (+ 1.0 x)) 5e-6) (* (- 1.0 x) x) 1.0))
double code(double x, double y, double z, double t) {
double tmp;
if (((x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x)) <= 5e-6) {
tmp = (1.0 - x) * x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x - ((x - (z * y)) / ((t * z) - x))) / (1.0d0 + x)) <= 5d-6) then
tmp = (1.0d0 - x) * x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x)) <= 5e-6) {
tmp = (1.0 - x) * x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x)) <= 5e-6: tmp = (1.0 - x) * x else: tmp = 1.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(1.0 + x)) <= 5e-6) tmp = Float64(Float64(1.0 - x) * x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x)) <= 5e-6) tmp = (1.0 - x) * x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], 5e-6], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{1 + x} \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.00000000000000041e-6Initial program 87.3%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6426.9
Applied rewrites26.9%
Taylor expanded in x around 0
Applied rewrites25.1%
if 5.00000000000000041e-6 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 91.3%
Taylor expanded in z around 0
Applied rewrites80.2%
Final simplification61.7%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 89.9%
Taylor expanded in z around 0
Applied rewrites54.8%
(FPCore (x y z t) :precision binary64 (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
def code(x, y, z, t): return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(y / Float64(t - Float64(x / z))) - Float64(x / Float64(Float64(t * z) - x)))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(y / N[(t - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \left(\frac{y}{t - \frac{x}{z}} - \frac{x}{t \cdot z - x}\right)}{x + 1}
\end{array}
herbie shell --seed 2024276
(FPCore (x y z t)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, A"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1)))
(/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))