Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1

Percentage Accurate: 100.0% → 100.0%
Time: 8.2s
Alternatives: 10
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x - y}{z - y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y}
\end{array}

Alternative 1: 100.0% accurate, 0.6× speedup?

\[\begin{array}{l} \\ \frac{x}{z - y} - \frac{y}{z - y} \end{array} \]
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
	return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
	return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z):
	return (x / (z - y)) - (y / (z - y))
function code(x, y, z)
	return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y)))
end
function tmp = code(x, y, z)
	tmp = (x / (z - y)) - (y / (z - y));
end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
Derivation
  1. Initial program 100.0%

    \[\frac{x - y}{z - y} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{x - y}{z - y}} \]
    2. lift--.f64N/A

      \[\leadsto \frac{\color{blue}{x - y}}{z - y} \]
    3. div-subN/A

      \[\leadsto \color{blue}{\frac{x}{z - y} - \frac{y}{z - y}} \]
    4. lower--.f64N/A

      \[\leadsto \color{blue}{\frac{x}{z - y} - \frac{y}{z - y}} \]
    5. lower-/.f64N/A

      \[\leadsto \color{blue}{\frac{x}{z - y}} - \frac{y}{z - y} \]
    6. lower-/.f64100.0

      \[\leadsto \frac{x}{z - y} - \color{blue}{\frac{y}{z - y}} \]
  4. Applied rewrites100.0%

    \[\leadsto \color{blue}{\frac{x}{z - y} - \frac{y}{z - y}} \]
  5. Add Preprocessing

Alternative 2: 97.9% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -1 \cdot 10^{+17}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-6}:\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;\frac{z - x}{y} - -1\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
   (if (<= t_0 -1e+17)
     t_1
     (if (<= t_0 5e-6)
       (/ (- x y) z)
       (if (<= t_0 2.0) (- (/ (- z x) y) -1.0) t_1)))))
double code(double x, double y, double z) {
	double t_0 = (y - x) / (y - z);
	double t_1 = x / (z - y);
	double tmp;
	if (t_0 <= -1e+17) {
		tmp = t_1;
	} else if (t_0 <= 5e-6) {
		tmp = (x - y) / z;
	} else if (t_0 <= 2.0) {
		tmp = ((z - x) / y) - -1.0;
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = (y - x) / (y - z)
    t_1 = x / (z - y)
    if (t_0 <= (-1d+17)) then
        tmp = t_1
    else if (t_0 <= 5d-6) then
        tmp = (x - y) / z
    else if (t_0 <= 2.0d0) then
        tmp = ((z - x) / y) - (-1.0d0)
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (y - x) / (y - z);
	double t_1 = x / (z - y);
	double tmp;
	if (t_0 <= -1e+17) {
		tmp = t_1;
	} else if (t_0 <= 5e-6) {
		tmp = (x - y) / z;
	} else if (t_0 <= 2.0) {
		tmp = ((z - x) / y) - -1.0;
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (y - x) / (y - z)
	t_1 = x / (z - y)
	tmp = 0
	if t_0 <= -1e+17:
		tmp = t_1
	elif t_0 <= 5e-6:
		tmp = (x - y) / z
	elif t_0 <= 2.0:
		tmp = ((z - x) / y) - -1.0
	else:
		tmp = t_1
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(y - x) / Float64(y - z))
	t_1 = Float64(x / Float64(z - y))
	tmp = 0.0
	if (t_0 <= -1e+17)
		tmp = t_1;
	elseif (t_0 <= 5e-6)
		tmp = Float64(Float64(x - y) / z);
	elseif (t_0 <= 2.0)
		tmp = Float64(Float64(Float64(z - x) / y) - -1.0);
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (y - x) / (y - z);
	t_1 = x / (z - y);
	tmp = 0.0;
	if (t_0 <= -1e+17)
		tmp = t_1;
	elseif (t_0 <= 5e-6)
		tmp = (x - y) / z;
	elseif (t_0 <= 2.0)
		tmp = ((z - x) / y) - -1.0;
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+17], t$95$1, If[LessEqual[t$95$0, 5e-6], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] - -1.0), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+17}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\frac{x - y}{z}\\

\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{z - x}{y} - -1\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e17 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z - y}} \]
      2. lower--.f64100.0

        \[\leadsto \frac{x}{\color{blue}{z - y}} \]
    5. Applied rewrites100.0%

      \[\leadsto \color{blue}{\frac{x}{z - y}} \]

    if -1e17 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000041e-6

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{x - y}{z}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z}} \]
      2. lower--.f6499.3

        \[\leadsto \frac{\color{blue}{x - y}}{z} \]
    5. Applied rewrites99.3%

      \[\leadsto \color{blue}{\frac{x - y}{z}} \]

    if 5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

    1. Initial program 99.9%

      \[\frac{x - y}{z - y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{\left(1 + -1 \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y}} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto \left(1 + \color{blue}{\left(\mathsf{neg}\left(\frac{x}{y}\right)\right)}\right) - -1 \cdot \frac{z}{y} \]
      2. unsub-negN/A

        \[\leadsto \color{blue}{\left(1 - \frac{x}{y}\right)} - -1 \cdot \frac{z}{y} \]
      3. associate--r+N/A

        \[\leadsto \color{blue}{1 - \left(\frac{x}{y} + -1 \cdot \frac{z}{y}\right)} \]
      4. mul-1-negN/A

        \[\leadsto 1 - \left(\frac{x}{y} + \color{blue}{\left(\mathsf{neg}\left(\frac{z}{y}\right)\right)}\right) \]
      5. sub-negN/A

        \[\leadsto 1 - \color{blue}{\left(\frac{x}{y} - \frac{z}{y}\right)} \]
      6. div-subN/A

        \[\leadsto 1 - \color{blue}{\frac{x - z}{y}} \]
      7. unsub-negN/A

        \[\leadsto \color{blue}{1 + \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} \]
      8. mul-1-negN/A

        \[\leadsto 1 + \color{blue}{-1 \cdot \frac{x - z}{y}} \]
      9. +-commutativeN/A

        \[\leadsto \color{blue}{-1 \cdot \frac{x - z}{y} + 1} \]
      10. metadata-evalN/A

        \[\leadsto -1 \cdot \frac{x - z}{y} + \color{blue}{\left(\mathsf{neg}\left(-1\right)\right)} \]
      11. sub-negN/A

        \[\leadsto \color{blue}{-1 \cdot \frac{x - z}{y} - -1} \]
      12. lower--.f64N/A

        \[\leadsto \color{blue}{-1 \cdot \frac{x - z}{y} - -1} \]
      13. associate-*r/N/A

        \[\leadsto \color{blue}{\frac{-1 \cdot \left(x - z\right)}{y}} - -1 \]
      14. distribute-lft-out--N/A

        \[\leadsto \frac{\color{blue}{-1 \cdot x - -1 \cdot z}}{y} - -1 \]
      15. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{-1 \cdot x - -1 \cdot z}{y}} - -1 \]
      16. cancel-sign-sub-invN/A

        \[\leadsto \frac{\color{blue}{-1 \cdot x + \left(\mathsf{neg}\left(-1\right)\right) \cdot z}}{y} - -1 \]
      17. metadata-evalN/A

        \[\leadsto \frac{-1 \cdot x + \color{blue}{1} \cdot z}{y} - -1 \]
      18. *-lft-identityN/A

        \[\leadsto \frac{-1 \cdot x + \color{blue}{z}}{y} - -1 \]
      19. +-commutativeN/A

        \[\leadsto \frac{\color{blue}{z + -1 \cdot x}}{y} - -1 \]
      20. mul-1-negN/A

        \[\leadsto \frac{z + \color{blue}{\left(\mathsf{neg}\left(x\right)\right)}}{y} - -1 \]
      21. unsub-negN/A

        \[\leadsto \frac{\color{blue}{z - x}}{y} - -1 \]
      22. lower--.f6499.9

        \[\leadsto \frac{\color{blue}{z - x}}{y} - -1 \]
    5. Applied rewrites99.9%

      \[\leadsto \color{blue}{\frac{z - x}{y} - -1} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification99.7%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -1 \cdot 10^{+17}:\\ \;\;\;\;\frac{x}{z - y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 5 \cdot 10^{-6}:\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;\frac{z - x}{y} - -1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z - y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 97.9% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -1 \cdot 10^{+17}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-6}:\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;\frac{y}{y - z}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
   (if (<= t_0 -1e+17)
     t_1
     (if (<= t_0 5e-6) (/ (- x y) z) (if (<= t_0 2.0) (/ y (- y z)) t_1)))))
double code(double x, double y, double z) {
	double t_0 = (y - x) / (y - z);
	double t_1 = x / (z - y);
	double tmp;
	if (t_0 <= -1e+17) {
		tmp = t_1;
	} else if (t_0 <= 5e-6) {
		tmp = (x - y) / z;
	} else if (t_0 <= 2.0) {
		tmp = y / (y - z);
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = (y - x) / (y - z)
    t_1 = x / (z - y)
    if (t_0 <= (-1d+17)) then
        tmp = t_1
    else if (t_0 <= 5d-6) then
        tmp = (x - y) / z
    else if (t_0 <= 2.0d0) then
        tmp = y / (y - z)
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (y - x) / (y - z);
	double t_1 = x / (z - y);
	double tmp;
	if (t_0 <= -1e+17) {
		tmp = t_1;
	} else if (t_0 <= 5e-6) {
		tmp = (x - y) / z;
	} else if (t_0 <= 2.0) {
		tmp = y / (y - z);
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (y - x) / (y - z)
	t_1 = x / (z - y)
	tmp = 0
	if t_0 <= -1e+17:
		tmp = t_1
	elif t_0 <= 5e-6:
		tmp = (x - y) / z
	elif t_0 <= 2.0:
		tmp = y / (y - z)
	else:
		tmp = t_1
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(y - x) / Float64(y - z))
	t_1 = Float64(x / Float64(z - y))
	tmp = 0.0
	if (t_0 <= -1e+17)
		tmp = t_1;
	elseif (t_0 <= 5e-6)
		tmp = Float64(Float64(x - y) / z);
	elseif (t_0 <= 2.0)
		tmp = Float64(y / Float64(y - z));
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (y - x) / (y - z);
	t_1 = x / (z - y);
	tmp = 0.0;
	if (t_0 <= -1e+17)
		tmp = t_1;
	elseif (t_0 <= 5e-6)
		tmp = (x - y) / z;
	elseif (t_0 <= 2.0)
		tmp = y / (y - z);
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+17], t$95$1, If[LessEqual[t$95$0, 5e-6], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+17}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\frac{x - y}{z}\\

\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{y - z}\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e17 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z - y}} \]
      2. lower--.f64100.0

        \[\leadsto \frac{x}{\color{blue}{z - y}} \]
    5. Applied rewrites100.0%

      \[\leadsto \color{blue}{\frac{x}{z - y}} \]

    if -1e17 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000041e-6

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{x - y}{z}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z}} \]
      2. lower--.f6499.3

        \[\leadsto \frac{\color{blue}{x - y}}{z} \]
    5. Applied rewrites99.3%

      \[\leadsto \color{blue}{\frac{x - y}{z}} \]

    if 5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

    1. Initial program 99.9%

      \[\frac{x - y}{z - y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{-1 \cdot \frac{y}{z - y}} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{y}{z - y}\right)} \]
      2. distribute-neg-frac2N/A

        \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
      4. sub-negN/A

        \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)} \]
      5. +-commutativeN/A

        \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + z\right)}\right)} \]
      6. distribute-neg-inN/A

        \[\leadsto \frac{y}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right) + \left(\mathsf{neg}\left(z\right)\right)}} \]
      7. remove-double-negN/A

        \[\leadsto \frac{y}{\color{blue}{y} + \left(\mathsf{neg}\left(z\right)\right)} \]
      8. sub-negN/A

        \[\leadsto \frac{y}{\color{blue}{y - z}} \]
      9. lower--.f6498.9

        \[\leadsto \frac{y}{\color{blue}{y - z}} \]
    5. Applied rewrites98.9%

      \[\leadsto \color{blue}{\frac{y}{y - z}} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification99.4%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -1 \cdot 10^{+17}:\\ \;\;\;\;\frac{x}{z - y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 5 \cdot 10^{-6}:\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;\frac{y}{y - z}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z - y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 68.7% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{+66}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-6}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (- y x) (- y z))))
   (if (<= t_0 -2e+66)
     (/ x (- y))
     (if (<= t_0 5e-6) (/ x z) (if (<= t_0 2.0) 1.0 (/ x z))))))
double code(double x, double y, double z) {
	double t_0 = (y - x) / (y - z);
	double tmp;
	if (t_0 <= -2e+66) {
		tmp = x / -y;
	} else if (t_0 <= 5e-6) {
		tmp = x / z;
	} else if (t_0 <= 2.0) {
		tmp = 1.0;
	} else {
		tmp = x / z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (y - x) / (y - z)
    if (t_0 <= (-2d+66)) then
        tmp = x / -y
    else if (t_0 <= 5d-6) then
        tmp = x / z
    else if (t_0 <= 2.0d0) then
        tmp = 1.0d0
    else
        tmp = x / z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (y - x) / (y - z);
	double tmp;
	if (t_0 <= -2e+66) {
		tmp = x / -y;
	} else if (t_0 <= 5e-6) {
		tmp = x / z;
	} else if (t_0 <= 2.0) {
		tmp = 1.0;
	} else {
		tmp = x / z;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (y - x) / (y - z)
	tmp = 0
	if t_0 <= -2e+66:
		tmp = x / -y
	elif t_0 <= 5e-6:
		tmp = x / z
	elif t_0 <= 2.0:
		tmp = 1.0
	else:
		tmp = x / z
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(y - x) / Float64(y - z))
	tmp = 0.0
	if (t_0 <= -2e+66)
		tmp = Float64(x / Float64(-y));
	elseif (t_0 <= 5e-6)
		tmp = Float64(x / z);
	elseif (t_0 <= 2.0)
		tmp = 1.0;
	else
		tmp = Float64(x / z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (y - x) / (y - z);
	tmp = 0.0;
	if (t_0 <= -2e+66)
		tmp = x / -y;
	elseif (t_0 <= 5e-6)
		tmp = x / z;
	elseif (t_0 <= 2.0)
		tmp = 1.0;
	else
		tmp = x / z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+66], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, 5e-6], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, N[(x / z), $MachinePrecision]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+66}:\\
\;\;\;\;\frac{x}{-y}\\

\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\frac{x}{z}\\

\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\

\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.99999999999999989e66

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z - y}} \]
      2. lower--.f64100.0

        \[\leadsto \frac{x}{\color{blue}{z - y}} \]
    5. Applied rewrites100.0%

      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
    6. Taylor expanded in z around 0

      \[\leadsto \frac{x}{-1 \cdot \color{blue}{y}} \]
    7. Step-by-step derivation
      1. Applied rewrites65.9%

        \[\leadsto \frac{x}{-y} \]

      if -1.99999999999999989e66 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000041e-6 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

      1. Initial program 100.0%

        \[\frac{x - y}{z - y} \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \color{blue}{\frac{x}{z}} \]
      4. Step-by-step derivation
        1. lower-/.f6457.7

          \[\leadsto \color{blue}{\frac{x}{z}} \]
      5. Applied rewrites57.7%

        \[\leadsto \color{blue}{\frac{x}{z}} \]

      if 5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

      1. Initial program 99.9%

        \[\frac{x - y}{z - y} \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{1} \]
      4. Step-by-step derivation
        1. Applied rewrites97.8%

          \[\leadsto \color{blue}{1} \]
      5. Recombined 3 regimes into one program.
      6. Final simplification73.0%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -2 \cdot 10^{+66}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 5 \cdot 10^{-6}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \]
      7. Add Preprocessing

      Alternative 5: 84.6% accurate, 0.3× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq 5 \cdot 10^{-40}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;\frac{y}{y - z}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
      (FPCore (x y z)
       :precision binary64
       (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
         (if (<= t_0 5e-40) t_1 (if (<= t_0 2.0) (/ y (- y z)) t_1))))
      double code(double x, double y, double z) {
      	double t_0 = (y - x) / (y - z);
      	double t_1 = x / (z - y);
      	double tmp;
      	if (t_0 <= 5e-40) {
      		tmp = t_1;
      	} else if (t_0 <= 2.0) {
      		tmp = y / (y - z);
      	} else {
      		tmp = t_1;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8) :: t_0
          real(8) :: t_1
          real(8) :: tmp
          t_0 = (y - x) / (y - z)
          t_1 = x / (z - y)
          if (t_0 <= 5d-40) then
              tmp = t_1
          else if (t_0 <= 2.0d0) then
              tmp = y / (y - z)
          else
              tmp = t_1
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z) {
      	double t_0 = (y - x) / (y - z);
      	double t_1 = x / (z - y);
      	double tmp;
      	if (t_0 <= 5e-40) {
      		tmp = t_1;
      	} else if (t_0 <= 2.0) {
      		tmp = y / (y - z);
      	} else {
      		tmp = t_1;
      	}
      	return tmp;
      }
      
      def code(x, y, z):
      	t_0 = (y - x) / (y - z)
      	t_1 = x / (z - y)
      	tmp = 0
      	if t_0 <= 5e-40:
      		tmp = t_1
      	elif t_0 <= 2.0:
      		tmp = y / (y - z)
      	else:
      		tmp = t_1
      	return tmp
      
      function code(x, y, z)
      	t_0 = Float64(Float64(y - x) / Float64(y - z))
      	t_1 = Float64(x / Float64(z - y))
      	tmp = 0.0
      	if (t_0 <= 5e-40)
      		tmp = t_1;
      	elseif (t_0 <= 2.0)
      		tmp = Float64(y / Float64(y - z));
      	else
      		tmp = t_1;
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z)
      	t_0 = (y - x) / (y - z);
      	t_1 = x / (z - y);
      	tmp = 0.0;
      	if (t_0 <= 5e-40)
      		tmp = t_1;
      	elseif (t_0 <= 2.0)
      		tmp = y / (y - z);
      	else
      		tmp = t_1;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 5e-40], t$95$1, If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_0 := \frac{y - x}{y - z}\\
      t_1 := \frac{x}{z - y}\\
      \mathbf{if}\;t\_0 \leq 5 \cdot 10^{-40}:\\
      \;\;\;\;t\_1\\
      
      \mathbf{elif}\;t\_0 \leq 2:\\
      \;\;\;\;\frac{y}{y - z}\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_1\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999965e-40 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

        1. Initial program 100.0%

          \[\frac{x - y}{z - y} \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{\frac{x}{z - y}} \]
        4. Step-by-step derivation
          1. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x}{z - y}} \]
          2. lower--.f6477.1

            \[\leadsto \frac{x}{\color{blue}{z - y}} \]
        5. Applied rewrites77.1%

          \[\leadsto \color{blue}{\frac{x}{z - y}} \]

        if 4.99999999999999965e-40 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

        1. Initial program 99.9%

          \[\frac{x - y}{z - y} \]
        2. Add Preprocessing
        3. Taylor expanded in x around 0

          \[\leadsto \color{blue}{-1 \cdot \frac{y}{z - y}} \]
        4. Step-by-step derivation
          1. mul-1-negN/A

            \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{y}{z - y}\right)} \]
          2. distribute-neg-frac2N/A

            \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
          3. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
          4. sub-negN/A

            \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)} \]
          5. +-commutativeN/A

            \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + z\right)}\right)} \]
          6. distribute-neg-inN/A

            \[\leadsto \frac{y}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right) + \left(\mathsf{neg}\left(z\right)\right)}} \]
          7. remove-double-negN/A

            \[\leadsto \frac{y}{\color{blue}{y} + \left(\mathsf{neg}\left(z\right)\right)} \]
          8. sub-negN/A

            \[\leadsto \frac{y}{\color{blue}{y - z}} \]
          9. lower--.f6497.0

            \[\leadsto \frac{y}{\color{blue}{y - z}} \]
        5. Applied rewrites97.0%

          \[\leadsto \color{blue}{\frac{y}{y - z}} \]
      3. Recombined 2 regimes into one program.
      4. Final simplification84.7%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq 5 \cdot 10^{-40}:\\ \;\;\;\;\frac{x}{z - y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;\frac{y}{y - z}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z - y}\\ \end{array} \]
      5. Add Preprocessing

      Alternative 6: 84.2% accurate, 0.3× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq 5 \cdot 10^{-6}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;1 - \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
      (FPCore (x y z)
       :precision binary64
       (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
         (if (<= t_0 5e-6) t_1 (if (<= t_0 2.0) (- 1.0 (/ x y)) t_1))))
      double code(double x, double y, double z) {
      	double t_0 = (y - x) / (y - z);
      	double t_1 = x / (z - y);
      	double tmp;
      	if (t_0 <= 5e-6) {
      		tmp = t_1;
      	} else if (t_0 <= 2.0) {
      		tmp = 1.0 - (x / y);
      	} else {
      		tmp = t_1;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8) :: t_0
          real(8) :: t_1
          real(8) :: tmp
          t_0 = (y - x) / (y - z)
          t_1 = x / (z - y)
          if (t_0 <= 5d-6) then
              tmp = t_1
          else if (t_0 <= 2.0d0) then
              tmp = 1.0d0 - (x / y)
          else
              tmp = t_1
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z) {
      	double t_0 = (y - x) / (y - z);
      	double t_1 = x / (z - y);
      	double tmp;
      	if (t_0 <= 5e-6) {
      		tmp = t_1;
      	} else if (t_0 <= 2.0) {
      		tmp = 1.0 - (x / y);
      	} else {
      		tmp = t_1;
      	}
      	return tmp;
      }
      
      def code(x, y, z):
      	t_0 = (y - x) / (y - z)
      	t_1 = x / (z - y)
      	tmp = 0
      	if t_0 <= 5e-6:
      		tmp = t_1
      	elif t_0 <= 2.0:
      		tmp = 1.0 - (x / y)
      	else:
      		tmp = t_1
      	return tmp
      
      function code(x, y, z)
      	t_0 = Float64(Float64(y - x) / Float64(y - z))
      	t_1 = Float64(x / Float64(z - y))
      	tmp = 0.0
      	if (t_0 <= 5e-6)
      		tmp = t_1;
      	elseif (t_0 <= 2.0)
      		tmp = Float64(1.0 - Float64(x / y));
      	else
      		tmp = t_1;
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z)
      	t_0 = (y - x) / (y - z);
      	t_1 = x / (z - y);
      	tmp = 0.0;
      	if (t_0 <= 5e-6)
      		tmp = t_1;
      	elseif (t_0 <= 2.0)
      		tmp = 1.0 - (x / y);
      	else
      		tmp = t_1;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 5e-6], t$95$1, If[LessEqual[t$95$0, 2.0], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_0 := \frac{y - x}{y - z}\\
      t_1 := \frac{x}{z - y}\\
      \mathbf{if}\;t\_0 \leq 5 \cdot 10^{-6}:\\
      \;\;\;\;t\_1\\
      
      \mathbf{elif}\;t\_0 \leq 2:\\
      \;\;\;\;1 - \frac{x}{y}\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_1\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000041e-6 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

        1. Initial program 100.0%

          \[\frac{x - y}{z - y} \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{\frac{x}{z - y}} \]
        4. Step-by-step derivation
          1. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x}{z - y}} \]
          2. lower--.f6475.5

            \[\leadsto \frac{x}{\color{blue}{z - y}} \]
        5. Applied rewrites75.5%

          \[\leadsto \color{blue}{\frac{x}{z - y}} \]

        if 5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

        1. Initial program 99.9%

          \[\frac{x - y}{z - y} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{\left(1 + -1 \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y}} \]
        4. Step-by-step derivation
          1. mul-1-negN/A

            \[\leadsto \left(1 + \color{blue}{\left(\mathsf{neg}\left(\frac{x}{y}\right)\right)}\right) - -1 \cdot \frac{z}{y} \]
          2. unsub-negN/A

            \[\leadsto \color{blue}{\left(1 - \frac{x}{y}\right)} - -1 \cdot \frac{z}{y} \]
          3. associate--r+N/A

            \[\leadsto \color{blue}{1 - \left(\frac{x}{y} + -1 \cdot \frac{z}{y}\right)} \]
          4. mul-1-negN/A

            \[\leadsto 1 - \left(\frac{x}{y} + \color{blue}{\left(\mathsf{neg}\left(\frac{z}{y}\right)\right)}\right) \]
          5. sub-negN/A

            \[\leadsto 1 - \color{blue}{\left(\frac{x}{y} - \frac{z}{y}\right)} \]
          6. div-subN/A

            \[\leadsto 1 - \color{blue}{\frac{x - z}{y}} \]
          7. unsub-negN/A

            \[\leadsto \color{blue}{1 + \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} \]
          8. mul-1-negN/A

            \[\leadsto 1 + \color{blue}{-1 \cdot \frac{x - z}{y}} \]
          9. +-commutativeN/A

            \[\leadsto \color{blue}{-1 \cdot \frac{x - z}{y} + 1} \]
          10. metadata-evalN/A

            \[\leadsto -1 \cdot \frac{x - z}{y} + \color{blue}{\left(\mathsf{neg}\left(-1\right)\right)} \]
          11. sub-negN/A

            \[\leadsto \color{blue}{-1 \cdot \frac{x - z}{y} - -1} \]
          12. lower--.f64N/A

            \[\leadsto \color{blue}{-1 \cdot \frac{x - z}{y} - -1} \]
          13. associate-*r/N/A

            \[\leadsto \color{blue}{\frac{-1 \cdot \left(x - z\right)}{y}} - -1 \]
          14. distribute-lft-out--N/A

            \[\leadsto \frac{\color{blue}{-1 \cdot x - -1 \cdot z}}{y} - -1 \]
          15. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{-1 \cdot x - -1 \cdot z}{y}} - -1 \]
          16. cancel-sign-sub-invN/A

            \[\leadsto \frac{\color{blue}{-1 \cdot x + \left(\mathsf{neg}\left(-1\right)\right) \cdot z}}{y} - -1 \]
          17. metadata-evalN/A

            \[\leadsto \frac{-1 \cdot x + \color{blue}{1} \cdot z}{y} - -1 \]
          18. *-lft-identityN/A

            \[\leadsto \frac{-1 \cdot x + \color{blue}{z}}{y} - -1 \]
          19. +-commutativeN/A

            \[\leadsto \frac{\color{blue}{z + -1 \cdot x}}{y} - -1 \]
          20. mul-1-negN/A

            \[\leadsto \frac{z + \color{blue}{\left(\mathsf{neg}\left(x\right)\right)}}{y} - -1 \]
          21. unsub-negN/A

            \[\leadsto \frac{\color{blue}{z - x}}{y} - -1 \]
          22. lower--.f6499.9

            \[\leadsto \frac{\color{blue}{z - x}}{y} - -1 \]
        5. Applied rewrites99.9%

          \[\leadsto \color{blue}{\frac{z - x}{y} - -1} \]
        6. Taylor expanded in z around 0

          \[\leadsto 1 - \color{blue}{\frac{x}{y}} \]
        7. Step-by-step derivation
          1. Applied rewrites98.9%

            \[\leadsto 1 - \color{blue}{\frac{x}{y}} \]
        8. Recombined 2 regimes into one program.
        9. Final simplification83.9%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq 5 \cdot 10^{-6}:\\ \;\;\;\;\frac{x}{z - y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;1 - \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z - y}\\ \end{array} \]
        10. Add Preprocessing

        Alternative 7: 68.9% accurate, 0.3× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ \mathbf{if}\;t\_0 \leq 5 \cdot 10^{-6}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (let* ((t_0 (/ (- y x) (- y z))))
           (if (<= t_0 5e-6) (/ x z) (if (<= t_0 2.0) 1.0 (/ x z)))))
        double code(double x, double y, double z) {
        	double t_0 = (y - x) / (y - z);
        	double tmp;
        	if (t_0 <= 5e-6) {
        		tmp = x / z;
        	} else if (t_0 <= 2.0) {
        		tmp = 1.0;
        	} else {
        		tmp = x / z;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: t_0
            real(8) :: tmp
            t_0 = (y - x) / (y - z)
            if (t_0 <= 5d-6) then
                tmp = x / z
            else if (t_0 <= 2.0d0) then
                tmp = 1.0d0
            else
                tmp = x / z
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z) {
        	double t_0 = (y - x) / (y - z);
        	double tmp;
        	if (t_0 <= 5e-6) {
        		tmp = x / z;
        	} else if (t_0 <= 2.0) {
        		tmp = 1.0;
        	} else {
        		tmp = x / z;
        	}
        	return tmp;
        }
        
        def code(x, y, z):
        	t_0 = (y - x) / (y - z)
        	tmp = 0
        	if t_0 <= 5e-6:
        		tmp = x / z
        	elif t_0 <= 2.0:
        		tmp = 1.0
        	else:
        		tmp = x / z
        	return tmp
        
        function code(x, y, z)
        	t_0 = Float64(Float64(y - x) / Float64(y - z))
        	tmp = 0.0
        	if (t_0 <= 5e-6)
        		tmp = Float64(x / z);
        	elseif (t_0 <= 2.0)
        		tmp = 1.0;
        	else
        		tmp = Float64(x / z);
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z)
        	t_0 = (y - x) / (y - z);
        	tmp = 0.0;
        	if (t_0 <= 5e-6)
        		tmp = x / z;
        	elseif (t_0 <= 2.0)
        		tmp = 1.0;
        	else
        		tmp = x / z;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 5e-6], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, N[(x / z), $MachinePrecision]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \frac{y - x}{y - z}\\
        \mathbf{if}\;t\_0 \leq 5 \cdot 10^{-6}:\\
        \;\;\;\;\frac{x}{z}\\
        
        \mathbf{elif}\;t\_0 \leq 2:\\
        \;\;\;\;1\\
        
        \mathbf{else}:\\
        \;\;\;\;\frac{x}{z}\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000041e-6 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

          1. Initial program 100.0%

            \[\frac{x - y}{z - y} \]
          2. Add Preprocessing
          3. Taylor expanded in y around 0

            \[\leadsto \color{blue}{\frac{x}{z}} \]
          4. Step-by-step derivation
            1. lower-/.f6455.5

              \[\leadsto \color{blue}{\frac{x}{z}} \]
          5. Applied rewrites55.5%

            \[\leadsto \color{blue}{\frac{x}{z}} \]

          if 5.00000000000000041e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

          1. Initial program 99.9%

            \[\frac{x - y}{z - y} \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \color{blue}{1} \]
          4. Step-by-step derivation
            1. Applied rewrites97.8%

              \[\leadsto \color{blue}{1} \]
          5. Recombined 2 regimes into one program.
          6. Final simplification70.7%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq 5 \cdot 10^{-6}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \]
          7. Add Preprocessing

          Alternative 8: 69.0% accurate, 0.7× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 - \frac{x}{y}\\ \mathbf{if}\;y \leq -9.2 \cdot 10^{+24}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \leq 1.9 \cdot 10^{-7}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (let* ((t_0 (- 1.0 (/ x y))))
             (if (<= y -9.2e+24) t_0 (if (<= y 1.9e-7) (/ x z) t_0))))
          double code(double x, double y, double z) {
          	double t_0 = 1.0 - (x / y);
          	double tmp;
          	if (y <= -9.2e+24) {
          		tmp = t_0;
          	} else if (y <= 1.9e-7) {
          		tmp = x / z;
          	} else {
          		tmp = t_0;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8) :: t_0
              real(8) :: tmp
              t_0 = 1.0d0 - (x / y)
              if (y <= (-9.2d+24)) then
                  tmp = t_0
              else if (y <= 1.9d-7) then
                  tmp = x / z
              else
                  tmp = t_0
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z) {
          	double t_0 = 1.0 - (x / y);
          	double tmp;
          	if (y <= -9.2e+24) {
          		tmp = t_0;
          	} else if (y <= 1.9e-7) {
          		tmp = x / z;
          	} else {
          		tmp = t_0;
          	}
          	return tmp;
          }
          
          def code(x, y, z):
          	t_0 = 1.0 - (x / y)
          	tmp = 0
          	if y <= -9.2e+24:
          		tmp = t_0
          	elif y <= 1.9e-7:
          		tmp = x / z
          	else:
          		tmp = t_0
          	return tmp
          
          function code(x, y, z)
          	t_0 = Float64(1.0 - Float64(x / y))
          	tmp = 0.0
          	if (y <= -9.2e+24)
          		tmp = t_0;
          	elseif (y <= 1.9e-7)
          		tmp = Float64(x / z);
          	else
          		tmp = t_0;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z)
          	t_0 = 1.0 - (x / y);
          	tmp = 0.0;
          	if (y <= -9.2e+24)
          		tmp = t_0;
          	elseif (y <= 1.9e-7)
          		tmp = x / z;
          	else
          		tmp = t_0;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -9.2e+24], t$95$0, If[LessEqual[y, 1.9e-7], N[(x / z), $MachinePrecision], t$95$0]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_0 := 1 - \frac{x}{y}\\
          \mathbf{if}\;y \leq -9.2 \cdot 10^{+24}:\\
          \;\;\;\;t\_0\\
          
          \mathbf{elif}\;y \leq 1.9 \cdot 10^{-7}:\\
          \;\;\;\;\frac{x}{z}\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_0\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if y < -9.1999999999999996e24 or 1.90000000000000007e-7 < y

            1. Initial program 99.9%

              \[\frac{x - y}{z - y} \]
            2. Add Preprocessing
            3. Taylor expanded in y around inf

              \[\leadsto \color{blue}{\left(1 + -1 \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y}} \]
            4. Step-by-step derivation
              1. mul-1-negN/A

                \[\leadsto \left(1 + \color{blue}{\left(\mathsf{neg}\left(\frac{x}{y}\right)\right)}\right) - -1 \cdot \frac{z}{y} \]
              2. unsub-negN/A

                \[\leadsto \color{blue}{\left(1 - \frac{x}{y}\right)} - -1 \cdot \frac{z}{y} \]
              3. associate--r+N/A

                \[\leadsto \color{blue}{1 - \left(\frac{x}{y} + -1 \cdot \frac{z}{y}\right)} \]
              4. mul-1-negN/A

                \[\leadsto 1 - \left(\frac{x}{y} + \color{blue}{\left(\mathsf{neg}\left(\frac{z}{y}\right)\right)}\right) \]
              5. sub-negN/A

                \[\leadsto 1 - \color{blue}{\left(\frac{x}{y} - \frac{z}{y}\right)} \]
              6. div-subN/A

                \[\leadsto 1 - \color{blue}{\frac{x - z}{y}} \]
              7. unsub-negN/A

                \[\leadsto \color{blue}{1 + \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} \]
              8. mul-1-negN/A

                \[\leadsto 1 + \color{blue}{-1 \cdot \frac{x - z}{y}} \]
              9. +-commutativeN/A

                \[\leadsto \color{blue}{-1 \cdot \frac{x - z}{y} + 1} \]
              10. metadata-evalN/A

                \[\leadsto -1 \cdot \frac{x - z}{y} + \color{blue}{\left(\mathsf{neg}\left(-1\right)\right)} \]
              11. sub-negN/A

                \[\leadsto \color{blue}{-1 \cdot \frac{x - z}{y} - -1} \]
              12. lower--.f64N/A

                \[\leadsto \color{blue}{-1 \cdot \frac{x - z}{y} - -1} \]
              13. associate-*r/N/A

                \[\leadsto \color{blue}{\frac{-1 \cdot \left(x - z\right)}{y}} - -1 \]
              14. distribute-lft-out--N/A

                \[\leadsto \frac{\color{blue}{-1 \cdot x - -1 \cdot z}}{y} - -1 \]
              15. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{-1 \cdot x - -1 \cdot z}{y}} - -1 \]
              16. cancel-sign-sub-invN/A

                \[\leadsto \frac{\color{blue}{-1 \cdot x + \left(\mathsf{neg}\left(-1\right)\right) \cdot z}}{y} - -1 \]
              17. metadata-evalN/A

                \[\leadsto \frac{-1 \cdot x + \color{blue}{1} \cdot z}{y} - -1 \]
              18. *-lft-identityN/A

                \[\leadsto \frac{-1 \cdot x + \color{blue}{z}}{y} - -1 \]
              19. +-commutativeN/A

                \[\leadsto \frac{\color{blue}{z + -1 \cdot x}}{y} - -1 \]
              20. mul-1-negN/A

                \[\leadsto \frac{z + \color{blue}{\left(\mathsf{neg}\left(x\right)\right)}}{y} - -1 \]
              21. unsub-negN/A

                \[\leadsto \frac{\color{blue}{z - x}}{y} - -1 \]
              22. lower--.f6478.5

                \[\leadsto \frac{\color{blue}{z - x}}{y} - -1 \]
            5. Applied rewrites78.5%

              \[\leadsto \color{blue}{\frac{z - x}{y} - -1} \]
            6. Taylor expanded in z around 0

              \[\leadsto 1 - \color{blue}{\frac{x}{y}} \]
            7. Step-by-step derivation
              1. Applied rewrites78.1%

                \[\leadsto 1 - \color{blue}{\frac{x}{y}} \]

              if -9.1999999999999996e24 < y < 1.90000000000000007e-7

              1. Initial program 100.0%

                \[\frac{x - y}{z - y} \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{\frac{x}{z}} \]
              4. Step-by-step derivation
                1. lower-/.f6465.4

                  \[\leadsto \color{blue}{\frac{x}{z}} \]
              5. Applied rewrites65.4%

                \[\leadsto \color{blue}{\frac{x}{z}} \]
            8. Recombined 2 regimes into one program.
            9. Add Preprocessing

            Alternative 9: 100.0% accurate, 1.0× speedup?

            \[\begin{array}{l} \\ \frac{y - x}{y - z} \end{array} \]
            (FPCore (x y z) :precision binary64 (/ (- y x) (- y z)))
            double code(double x, double y, double z) {
            	return (y - x) / (y - z);
            }
            
            real(8) function code(x, y, z)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                code = (y - x) / (y - z)
            end function
            
            public static double code(double x, double y, double z) {
            	return (y - x) / (y - z);
            }
            
            def code(x, y, z):
            	return (y - x) / (y - z)
            
            function code(x, y, z)
            	return Float64(Float64(y - x) / Float64(y - z))
            end
            
            function tmp = code(x, y, z)
            	tmp = (y - x) / (y - z);
            end
            
            code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]
            
            \begin{array}{l}
            
            \\
            \frac{y - x}{y - z}
            \end{array}
            
            Derivation
            1. Initial program 100.0%

              \[\frac{x - y}{z - y} \]
            2. Add Preprocessing
            3. Final simplification100.0%

              \[\leadsto \frac{y - x}{y - z} \]
            4. Add Preprocessing

            Alternative 10: 34.9% accurate, 18.0× speedup?

            \[\begin{array}{l} \\ 1 \end{array} \]
            (FPCore (x y z) :precision binary64 1.0)
            double code(double x, double y, double z) {
            	return 1.0;
            }
            
            real(8) function code(x, y, z)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                code = 1.0d0
            end function
            
            public static double code(double x, double y, double z) {
            	return 1.0;
            }
            
            def code(x, y, z):
            	return 1.0
            
            function code(x, y, z)
            	return 1.0
            end
            
            function tmp = code(x, y, z)
            	tmp = 1.0;
            end
            
            code[x_, y_, z_] := 1.0
            
            \begin{array}{l}
            
            \\
            1
            \end{array}
            
            Derivation
            1. Initial program 100.0%

              \[\frac{x - y}{z - y} \]
            2. Add Preprocessing
            3. Taylor expanded in y around inf

              \[\leadsto \color{blue}{1} \]
            4. Step-by-step derivation
              1. Applied rewrites37.4%

                \[\leadsto \color{blue}{1} \]
              2. Add Preprocessing

              Developer Target 1: 100.0% accurate, 0.6× speedup?

              \[\begin{array}{l} \\ \frac{x}{z - y} - \frac{y}{z - y} \end{array} \]
              (FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
              double code(double x, double y, double z) {
              	return (x / (z - y)) - (y / (z - y));
              }
              
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  code = (x / (z - y)) - (y / (z - y))
              end function
              
              public static double code(double x, double y, double z) {
              	return (x / (z - y)) - (y / (z - y));
              }
              
              def code(x, y, z):
              	return (x / (z - y)) - (y / (z - y))
              
              function code(x, y, z)
              	return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y)))
              end
              
              function tmp = code(x, y, z)
              	tmp = (x / (z - y)) - (y / (z - y));
              end
              
              code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
              
              \begin{array}{l}
              
              \\
              \frac{x}{z - y} - \frac{y}{z - y}
              \end{array}
              

              Reproduce

              ?
              herbie shell --seed 2024276 
              (FPCore (x y z)
                :name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
                :precision binary64
              
                :alt
                (! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
              
                (/ (- x y) (- z y)))