
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 4e+248)
(+ (/ (/ z t) (/ t z)) t_1)
(+ (/ z (/ (* t t) z)) (/ (* (/ x y) x) y)))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 4e+248) {
tmp = ((z / t) / (t / z)) + t_1;
} else {
tmp = (z / ((t * t) / z)) + (((x / y) * x) / y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x * x) / (y * y)
if (t_1 <= 4d+248) then
tmp = ((z / t) / (t / z)) + t_1
else
tmp = (z / ((t * t) / z)) + (((x / y) * x) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 4e+248) {
tmp = ((z / t) / (t / z)) + t_1;
} else {
tmp = (z / ((t * t) / z)) + (((x / y) * x) / y);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) / (y * y) tmp = 0 if t_1 <= 4e+248: tmp = ((z / t) / (t / z)) + t_1 else: tmp = (z / ((t * t) / z)) + (((x / y) * x) / y) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 4e+248) tmp = Float64(Float64(Float64(z / t) / Float64(t / z)) + t_1); else tmp = Float64(Float64(z / Float64(Float64(t * t) / z)) + Float64(Float64(Float64(x / y) * x) / y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) / (y * y); tmp = 0.0; if (t_1 <= 4e+248) tmp = ((z / t) / (t / z)) + t_1; else tmp = (z / ((t * t) / z)) + (((x / y) * x) / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 4e+248], N[(N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(z / N[(N[(t * t), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 4 \cdot 10^{+248}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}} + t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{\frac{t \cdot t}{z}} + \frac{\frac{x}{y} \cdot x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 4.00000000000000018e248Initial program 67.7%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64N/A
lower-/.f6494.7
Applied rewrites94.7%
if 4.00000000000000018e248 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 56.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6463.7
Applied rewrites63.7%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lift-/.f64N/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f6495.8
Applied rewrites95.8%
Final simplification95.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 0.0)
(/ (/ z t) (/ t z))
(if (<= t_1 4e+248)
(+ (/ (* (/ z t) z) t) t_1)
(+ (* (/ z (* t t)) z) (/ (* (/ x y) x) y))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 0.0) {
tmp = (z / t) / (t / z);
} else if (t_1 <= 4e+248) {
tmp = (((z / t) * z) / t) + t_1;
} else {
tmp = ((z / (t * t)) * z) + (((x / y) * x) / y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x * x) / (y * y)
if (t_1 <= 0.0d0) then
tmp = (z / t) / (t / z)
else if (t_1 <= 4d+248) then
tmp = (((z / t) * z) / t) + t_1
else
tmp = ((z / (t * t)) * z) + (((x / y) * x) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 0.0) {
tmp = (z / t) / (t / z);
} else if (t_1 <= 4e+248) {
tmp = (((z / t) * z) / t) + t_1;
} else {
tmp = ((z / (t * t)) * z) + (((x / y) * x) / y);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) / (y * y) tmp = 0 if t_1 <= 0.0: tmp = (z / t) / (t / z) elif t_1 <= 4e+248: tmp = (((z / t) * z) / t) + t_1 else: tmp = ((z / (t * t)) * z) + (((x / y) * x) / y) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 0.0) tmp = Float64(Float64(z / t) / Float64(t / z)); elseif (t_1 <= 4e+248) tmp = Float64(Float64(Float64(Float64(z / t) * z) / t) + t_1); else tmp = Float64(Float64(Float64(z / Float64(t * t)) * z) + Float64(Float64(Float64(x / y) * x) / y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) / (y * y); tmp = 0.0; if (t_1 <= 0.0) tmp = (z / t) / (t / z); elseif (t_1 <= 4e+248) tmp = (((z / t) * z) / t) + t_1; else tmp = ((z / (t * t)) * z) + (((x / y) * x) / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e+248], N[(N[(N[(N[(z / t), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision] + N[(N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+248}:\\
\;\;\;\;\frac{\frac{z}{t} \cdot z}{t} + t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t \cdot t} \cdot z + \frac{\frac{x}{y} \cdot x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 0.0Initial program 65.8%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6492.7
Applied rewrites92.7%
Applied rewrites92.9%
if 0.0 < (/.f64 (*.f64 x x) (*.f64 y y)) < 4.00000000000000018e248Initial program 71.4%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6496.4
Applied rewrites96.4%
if 4.00000000000000018e248 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 56.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6463.7
Applied rewrites63.7%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lift-/.f64N/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f6495.8
Applied rewrites95.8%
lift-/.f64N/A
lift-/.f64N/A
frac-2negN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-neg.f6495.7
Applied rewrites95.7%
Final simplification94.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 1e+304)
(+ (* (/ x y) (/ x y)) t_1)
(if (<= t_1 INFINITY)
(* (/ z t) (/ z t))
(+ (/ (* (/ z t) z) t) (/ (* x x) (* y y)))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 1e+304) {
tmp = ((x / y) * (x / y)) + t_1;
} else if (t_1 <= ((double) INFINITY)) {
tmp = (z / t) * (z / t);
} else {
tmp = (((z / t) * z) / t) + ((x * x) / (y * y));
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 1e+304) {
tmp = ((x / y) * (x / y)) + t_1;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = (z / t) * (z / t);
} else {
tmp = (((z / t) * z) / t) + ((x * x) / (y * y));
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * z) / (t * t) tmp = 0 if t_1 <= 1e+304: tmp = ((x / y) * (x / y)) + t_1 elif t_1 <= math.inf: tmp = (z / t) * (z / t) else: tmp = (((z / t) * z) / t) + ((x * x) / (y * y)) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 1e+304) tmp = Float64(Float64(Float64(x / y) * Float64(x / y)) + t_1); elseif (t_1 <= Inf) tmp = Float64(Float64(z / t) * Float64(z / t)); else tmp = Float64(Float64(Float64(Float64(z / t) * z) / t) + Float64(Float64(x * x) / Float64(y * y))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * z) / (t * t); tmp = 0.0; if (t_1 <= 1e+304) tmp = ((x / y) * (x / y)) + t_1; elseif (t_1 <= Inf) tmp = (z / t) * (z / t); else tmp = (((z / t) * z) / t) + ((x * x) / (y * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e+304], N[(N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(z / t), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision] + N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 10^{+304}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y} + t\_1\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t} \cdot z}{t} + \frac{x \cdot x}{y \cdot y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 9.9999999999999994e303Initial program 70.6%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6495.7
Applied rewrites95.7%
if 9.9999999999999994e303 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0Initial program 76.8%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6495.8
Applied rewrites95.8%
if +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 0.0%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6477.0
Applied rewrites77.0%
Final simplification93.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 1e-203)
(/ (/ z t) (/ t z))
(if (<= t_1 1e+50) (+ (* (/ z (* t t)) z) t_1) (* (/ (/ x y) y) x)))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 1e-203) {
tmp = (z / t) / (t / z);
} else if (t_1 <= 1e+50) {
tmp = ((z / (t * t)) * z) + t_1;
} else {
tmp = ((x / y) / y) * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x * x) / (y * y)
if (t_1 <= 1d-203) then
tmp = (z / t) / (t / z)
else if (t_1 <= 1d+50) then
tmp = ((z / (t * t)) * z) + t_1
else
tmp = ((x / y) / y) * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 1e-203) {
tmp = (z / t) / (t / z);
} else if (t_1 <= 1e+50) {
tmp = ((z / (t * t)) * z) + t_1;
} else {
tmp = ((x / y) / y) * x;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) / (y * y) tmp = 0 if t_1 <= 1e-203: tmp = (z / t) / (t / z) elif t_1 <= 1e+50: tmp = ((z / (t * t)) * z) + t_1 else: tmp = ((x / y) / y) * x return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 1e-203) tmp = Float64(Float64(z / t) / Float64(t / z)); elseif (t_1 <= 1e+50) tmp = Float64(Float64(Float64(z / Float64(t * t)) * z) + t_1); else tmp = Float64(Float64(Float64(x / y) / y) * x); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) / (y * y); tmp = 0.0; if (t_1 <= 1e-203) tmp = (z / t) / (t / z); elseif (t_1 <= 1e+50) tmp = ((z / (t * t)) * z) + t_1; else tmp = ((x / y) / y) * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-203], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+50], N[(N[(N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 10^{-203}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{elif}\;t\_1 \leq 10^{+50}:\\
\;\;\;\;\frac{z}{t \cdot t} \cdot z + t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x}{y}}{y} \cdot x\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 1e-203Initial program 64.4%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6492.2
Applied rewrites92.2%
Applied rewrites92.3%
if 1e-203 < (/.f64 (*.f64 x x) (*.f64 y y)) < 1.0000000000000001e50Initial program 89.7%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64N/A
lower-/.f6497.2
Applied rewrites97.2%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lift-/.f64N/A
associate-*l/N/A
lift-*.f64N/A
frac-2negN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-neg.f6493.5
Applied rewrites93.5%
if 1.0000000000000001e50 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 56.3%
Taylor expanded in t around inf
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6477.5
Applied rewrites77.5%
Final simplification84.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 1e-203)
(/ (/ z t) (/ t z))
(if (<= t_1 1e+50) (+ (/ (* z z) (* t t)) t_1) (* (/ (/ x y) y) x)))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 1e-203) {
tmp = (z / t) / (t / z);
} else if (t_1 <= 1e+50) {
tmp = ((z * z) / (t * t)) + t_1;
} else {
tmp = ((x / y) / y) * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x * x) / (y * y)
if (t_1 <= 1d-203) then
tmp = (z / t) / (t / z)
else if (t_1 <= 1d+50) then
tmp = ((z * z) / (t * t)) + t_1
else
tmp = ((x / y) / y) * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 1e-203) {
tmp = (z / t) / (t / z);
} else if (t_1 <= 1e+50) {
tmp = ((z * z) / (t * t)) + t_1;
} else {
tmp = ((x / y) / y) * x;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) / (y * y) tmp = 0 if t_1 <= 1e-203: tmp = (z / t) / (t / z) elif t_1 <= 1e+50: tmp = ((z * z) / (t * t)) + t_1 else: tmp = ((x / y) / y) * x return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 1e-203) tmp = Float64(Float64(z / t) / Float64(t / z)); elseif (t_1 <= 1e+50) tmp = Float64(Float64(Float64(z * z) / Float64(t * t)) + t_1); else tmp = Float64(Float64(Float64(x / y) / y) * x); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) / (y * y); tmp = 0.0; if (t_1 <= 1e-203) tmp = (z / t) / (t / z); elseif (t_1 <= 1e+50) tmp = ((z * z) / (t * t)) + t_1; else tmp = ((x / y) / y) * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-203], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+50], N[(N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 10^{-203}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{elif}\;t\_1 \leq 10^{+50}:\\
\;\;\;\;\frac{z \cdot z}{t \cdot t} + t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x}{y}}{y} \cdot x\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 1e-203Initial program 64.4%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6492.2
Applied rewrites92.2%
Applied rewrites92.3%
if 1e-203 < (/.f64 (*.f64 x x) (*.f64 y y)) < 1.0000000000000001e50Initial program 89.7%
if 1.0000000000000001e50 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 56.3%
Taylor expanded in t around inf
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6477.5
Applied rewrites77.5%
Final simplification84.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 4e+248)
(+ (/ (/ z t) (/ t z)) t_1)
(+ (* (/ z (* t t)) z) (/ (* (/ x y) x) y)))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 4e+248) {
tmp = ((z / t) / (t / z)) + t_1;
} else {
tmp = ((z / (t * t)) * z) + (((x / y) * x) / y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x * x) / (y * y)
if (t_1 <= 4d+248) then
tmp = ((z / t) / (t / z)) + t_1
else
tmp = ((z / (t * t)) * z) + (((x / y) * x) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 4e+248) {
tmp = ((z / t) / (t / z)) + t_1;
} else {
tmp = ((z / (t * t)) * z) + (((x / y) * x) / y);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) / (y * y) tmp = 0 if t_1 <= 4e+248: tmp = ((z / t) / (t / z)) + t_1 else: tmp = ((z / (t * t)) * z) + (((x / y) * x) / y) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 4e+248) tmp = Float64(Float64(Float64(z / t) / Float64(t / z)) + t_1); else tmp = Float64(Float64(Float64(z / Float64(t * t)) * z) + Float64(Float64(Float64(x / y) * x) / y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) / (y * y); tmp = 0.0; if (t_1 <= 4e+248) tmp = ((z / t) / (t / z)) + t_1; else tmp = ((z / (t * t)) * z) + (((x / y) * x) / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 4e+248], N[(N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision] + N[(N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 4 \cdot 10^{+248}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}} + t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t \cdot t} \cdot z + \frac{\frac{x}{y} \cdot x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 4.00000000000000018e248Initial program 67.7%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64N/A
lower-/.f6494.7
Applied rewrites94.7%
if 4.00000000000000018e248 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 56.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6463.7
Applied rewrites63.7%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lift-/.f64N/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f6495.8
Applied rewrites95.8%
lift-/.f64N/A
lift-/.f64N/A
frac-2negN/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-neg.f6495.7
Applied rewrites95.7%
Final simplification95.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* z z) (* t t)))) (if (<= t_1 1e+304) (+ (* (/ x y) (/ x y)) t_1) (/ (/ z t) (/ t z)))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 1e+304) {
tmp = ((x / y) * (x / y)) + t_1;
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z * z) / (t * t)
if (t_1 <= 1d+304) then
tmp = ((x / y) * (x / y)) + t_1
else
tmp = (z / t) / (t / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 1e+304) {
tmp = ((x / y) * (x / y)) + t_1;
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * z) / (t * t) tmp = 0 if t_1 <= 1e+304: tmp = ((x / y) * (x / y)) + t_1 else: tmp = (z / t) / (t / z) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 1e+304) tmp = Float64(Float64(Float64(x / y) * Float64(x / y)) + t_1); else tmp = Float64(Float64(z / t) / Float64(t / z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * z) / (t * t); tmp = 0.0; if (t_1 <= 1e+304) tmp = ((x / y) * (x / y)) + t_1; else tmp = (z / t) / (t / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e+304], N[(N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 10^{+304}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y} + t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 9.9999999999999994e303Initial program 70.6%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6495.7
Applied rewrites95.7%
if 9.9999999999999994e303 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 54.5%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6484.5
Applied rewrites84.5%
Applied rewrites84.6%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 2e-41) (* (/ (/ x y) y) x) (/ (/ z t) (/ t z))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-41) {
tmp = ((x / y) / y) * x;
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 2d-41) then
tmp = ((x / y) / y) * x
else
tmp = (z / t) / (t / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-41) {
tmp = ((x / y) / y) * x;
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 2e-41: tmp = ((x / y) / y) * x else: tmp = (z / t) / (t / z) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 2e-41) tmp = Float64(Float64(Float64(x / y) / y) * x); else tmp = Float64(Float64(z / t) / Float64(t / z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 2e-41) tmp = ((x / y) / y) * x; else tmp = (z / t) / (t / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e-41], N[(N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-41}:\\
\;\;\;\;\frac{\frac{x}{y}}{y} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.00000000000000001e-41Initial program 71.2%
Taylor expanded in t around inf
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6483.5
Applied rewrites83.5%
if 2.00000000000000001e-41 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 56.6%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6481.8
Applied rewrites81.8%
Applied rewrites81.9%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 2e-41) (* (/ (/ x y) y) x) (* (/ z t) (/ z t))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-41) {
tmp = ((x / y) / y) * x;
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 2d-41) then
tmp = ((x / y) / y) * x
else
tmp = (z / t) * (z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-41) {
tmp = ((x / y) / y) * x;
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 2e-41: tmp = ((x / y) / y) * x else: tmp = (z / t) * (z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 2e-41) tmp = Float64(Float64(Float64(x / y) / y) * x); else tmp = Float64(Float64(z / t) * Float64(z / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 2e-41) tmp = ((x / y) / y) * x; else tmp = (z / t) * (z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e-41], N[(N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-41}:\\
\;\;\;\;\frac{\frac{x}{y}}{y} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.00000000000000001e-41Initial program 71.2%
Taylor expanded in t around inf
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6483.5
Applied rewrites83.5%
if 2.00000000000000001e-41 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 56.6%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6481.8
Applied rewrites81.8%
(FPCore (x y z t) :precision binary64 (* (/ z t) (/ z t)))
double code(double x, double y, double z, double t) {
return (z / t) * (z / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z / t) * (z / t)
end function
public static double code(double x, double y, double z, double t) {
return (z / t) * (z / t);
}
def code(x, y, z, t): return (z / t) * (z / t)
function code(x, y, z, t) return Float64(Float64(z / t) * Float64(z / t)) end
function tmp = code(x, y, z, t) tmp = (z / t) * (z / t); end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t} \cdot \frac{z}{t}
\end{array}
Initial program 62.8%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6460.0
Applied rewrites60.0%
(FPCore (x y z t) :precision binary64 (* (/ z (* t t)) z))
double code(double x, double y, double z, double t) {
return (z / (t * t)) * z;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z / (t * t)) * z
end function
public static double code(double x, double y, double z, double t) {
return (z / (t * t)) * z;
}
def code(x, y, z, t): return (z / (t * t)) * z
function code(x, y, z, t) return Float64(Float64(z / Float64(t * t)) * z) end
function tmp = code(x, y, z, t) tmp = (z / (t * t)) * z; end
code[x_, y_, z_, t_] := N[(N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t \cdot t} \cdot z
\end{array}
Initial program 62.8%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64N/A
lower-/.f6480.1
Applied rewrites80.1%
Taylor expanded in t around 0
*-lft-identityN/A
associate-*l/N/A
unpow2N/A
associate-*r*N/A
lower-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6456.4
Applied rewrites56.4%
Applied rewrites51.2%
(FPCore (x y z t) :precision binary64 (/ (* z z) (* t t)))
double code(double x, double y, double z, double t) {
return (z * z) / (t * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z * z) / (t * t)
end function
public static double code(double x, double y, double z, double t) {
return (z * z) / (t * t);
}
def code(x, y, z, t): return (z * z) / (t * t)
function code(x, y, z, t) return Float64(Float64(z * z) / Float64(t * t)) end
function tmp = code(x, y, z, t) tmp = (z * z) / (t * t); end
code[x_, y_, z_, t_] := N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{z \cdot z}{t \cdot t}
\end{array}
Initial program 62.8%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6460.0
Applied rewrites60.0%
Applied rewrites47.8%
(FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
double code(double x, double y, double z, double t) {
return pow((x / y), 2.0) + pow((z / t), 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
}
def code(x, y, z, t): return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
function code(x, y, z, t) return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0); end
code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
\end{array}
herbie shell --seed 2024276
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:alt
(! :herbie-platform default (+ (pow (/ x y) 2) (pow (/ z t) 2)))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))