Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4

Percentage Accurate: 97.8% → 97.8%
Time: 6.8s
Alternatives: 11
Speedup: 1.1×

Specification

?
\[\begin{array}{l} \\ x + \left(y - x\right) \cdot \frac{z}{t} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
def code(x, y, z, t):
	return x + ((y - x) * (z / t))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y - x) * Float64(z / t)))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y - x) * (z / t));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 11 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 97.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x + \left(y - x\right) \cdot \frac{z}{t} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
def code(x, y, z, t):
	return x + ((y - x) * (z / t))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y - x) * Float64(z / t)))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y - x) * (z / t));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}

Alternative 1: 97.8% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\frac{z}{t}, y - x, x\right) \end{array} \]
(FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
double code(double x, double y, double z, double t) {
	return fma((z / t), (y - x), x);
}
function code(x, y, z, t)
	return fma(Float64(z / t), Float64(y - x), x)
end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
\end{array}
Derivation
  1. Initial program 97.4%

    \[x + \left(y - x\right) \cdot \frac{z}{t} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-+.f64N/A

      \[\leadsto \color{blue}{x + \left(y - x\right) \cdot \frac{z}{t}} \]
    2. +-commutativeN/A

      \[\leadsto \color{blue}{\left(y - x\right) \cdot \frac{z}{t} + x} \]
    3. lift-*.f64N/A

      \[\leadsto \color{blue}{\left(y - x\right) \cdot \frac{z}{t}} + x \]
    4. *-commutativeN/A

      \[\leadsto \color{blue}{\frac{z}{t} \cdot \left(y - x\right)} + x \]
    5. lower-fma.f6497.4

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)} \]
  4. Applied rewrites97.4%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)} \]
  5. Add Preprocessing

Alternative 2: 95.0% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{if}\;\frac{z}{t} \leq -200000000000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{z}{t} \leq 10^{-7}:\\ \;\;\;\;\frac{y \cdot z}{t} + x\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (* (- y x) (/ z t))))
   (if (<= (/ z t) -200000000000.0)
     t_1
     (if (<= (/ z t) 1e-7) (+ (/ (* y z) t) x) t_1))))
double code(double x, double y, double z, double t) {
	double t_1 = (y - x) * (z / t);
	double tmp;
	if ((z / t) <= -200000000000.0) {
		tmp = t_1;
	} else if ((z / t) <= 1e-7) {
		tmp = ((y * z) / t) + x;
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = (y - x) * (z / t)
    if ((z / t) <= (-200000000000.0d0)) then
        tmp = t_1
    else if ((z / t) <= 1d-7) then
        tmp = ((y * z) / t) + x
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = (y - x) * (z / t);
	double tmp;
	if ((z / t) <= -200000000000.0) {
		tmp = t_1;
	} else if ((z / t) <= 1e-7) {
		tmp = ((y * z) / t) + x;
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = (y - x) * (z / t)
	tmp = 0
	if (z / t) <= -200000000000.0:
		tmp = t_1
	elif (z / t) <= 1e-7:
		tmp = ((y * z) / t) + x
	else:
		tmp = t_1
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(y - x) * Float64(z / t))
	tmp = 0.0
	if (Float64(z / t) <= -200000000000.0)
		tmp = t_1;
	elseif (Float64(z / t) <= 1e-7)
		tmp = Float64(Float64(Float64(y * z) / t) + x);
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = (y - x) * (z / t);
	tmp = 0.0;
	if ((z / t) <= -200000000000.0)
		tmp = t_1;
	elseif ((z / t) <= 1e-7)
		tmp = ((y * z) / t) + x;
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -200000000000.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 1e-7], N[(N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -200000000000:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;\frac{z}{t} \leq 10^{-7}:\\
\;\;\;\;\frac{y \cdot z}{t} + x\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 z t) < -2e11 or 9.9999999999999995e-8 < (/.f64 z t)

    1. Initial program 96.8%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in t around 0

      \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
      2. *-commutativeN/A

        \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
      3. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
      4. lower--.f6492.3

        \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
    5. Applied rewrites92.3%

      \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
    6. Step-by-step derivation
      1. Applied rewrites95.6%

        \[\leadsto \frac{z}{t} \cdot \color{blue}{\left(y - x\right)} \]

      if -2e11 < (/.f64 z t) < 9.9999999999999995e-8

      1. Initial program 97.9%

        \[x + \left(y - x\right) \cdot \frac{z}{t} \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto x + \color{blue}{\frac{y \cdot z}{t}} \]
      4. Step-by-step derivation
        1. associate-*l/N/A

          \[\leadsto x + \color{blue}{\frac{y}{t} \cdot z} \]
        2. lower-*.f64N/A

          \[\leadsto x + \color{blue}{\frac{y}{t} \cdot z} \]
        3. lower-/.f6496.2

          \[\leadsto x + \color{blue}{\frac{y}{t}} \cdot z \]
      5. Applied rewrites96.2%

        \[\leadsto x + \color{blue}{\frac{y}{t} \cdot z} \]
      6. Step-by-step derivation
        1. Applied rewrites97.6%

          \[\leadsto x + \frac{y \cdot z}{\color{blue}{t}} \]
      7. Recombined 2 regimes into one program.
      8. Final simplification96.6%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -200000000000:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 10^{-7}:\\ \;\;\;\;\frac{y \cdot z}{t} + x\\ \mathbf{else}:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \end{array} \]
      9. Add Preprocessing

      Alternative 3: 95.0% accurate, 0.4× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{if}\;\frac{z}{t} \leq -200000000000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{z}{t} \leq 10^{-7}:\\ \;\;\;\;\frac{y}{t} \cdot z + x\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
      (FPCore (x y z t)
       :precision binary64
       (let* ((t_1 (* (- y x) (/ z t))))
         (if (<= (/ z t) -200000000000.0)
           t_1
           (if (<= (/ z t) 1e-7) (+ (* (/ y t) z) x) t_1))))
      double code(double x, double y, double z, double t) {
      	double t_1 = (y - x) * (z / t);
      	double tmp;
      	if ((z / t) <= -200000000000.0) {
      		tmp = t_1;
      	} else if ((z / t) <= 1e-7) {
      		tmp = ((y / t) * z) + x;
      	} else {
      		tmp = t_1;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z, t)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t
          real(8) :: t_1
          real(8) :: tmp
          t_1 = (y - x) * (z / t)
          if ((z / t) <= (-200000000000.0d0)) then
              tmp = t_1
          else if ((z / t) <= 1d-7) then
              tmp = ((y / t) * z) + x
          else
              tmp = t_1
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z, double t) {
      	double t_1 = (y - x) * (z / t);
      	double tmp;
      	if ((z / t) <= -200000000000.0) {
      		tmp = t_1;
      	} else if ((z / t) <= 1e-7) {
      		tmp = ((y / t) * z) + x;
      	} else {
      		tmp = t_1;
      	}
      	return tmp;
      }
      
      def code(x, y, z, t):
      	t_1 = (y - x) * (z / t)
      	tmp = 0
      	if (z / t) <= -200000000000.0:
      		tmp = t_1
      	elif (z / t) <= 1e-7:
      		tmp = ((y / t) * z) + x
      	else:
      		tmp = t_1
      	return tmp
      
      function code(x, y, z, t)
      	t_1 = Float64(Float64(y - x) * Float64(z / t))
      	tmp = 0.0
      	if (Float64(z / t) <= -200000000000.0)
      		tmp = t_1;
      	elseif (Float64(z / t) <= 1e-7)
      		tmp = Float64(Float64(Float64(y / t) * z) + x);
      	else
      		tmp = t_1;
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z, t)
      	t_1 = (y - x) * (z / t);
      	tmp = 0.0;
      	if ((z / t) <= -200000000000.0)
      		tmp = t_1;
      	elseif ((z / t) <= 1e-7)
      		tmp = ((y / t) * z) + x;
      	else
      		tmp = t_1;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -200000000000.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 1e-7], N[(N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
      \mathbf{if}\;\frac{z}{t} \leq -200000000000:\\
      \;\;\;\;t\_1\\
      
      \mathbf{elif}\;\frac{z}{t} \leq 10^{-7}:\\
      \;\;\;\;\frac{y}{t} \cdot z + x\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_1\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (/.f64 z t) < -2e11 or 9.9999999999999995e-8 < (/.f64 z t)

        1. Initial program 96.8%

          \[x + \left(y - x\right) \cdot \frac{z}{t} \]
        2. Add Preprocessing
        3. Taylor expanded in t around 0

          \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
        4. Step-by-step derivation
          1. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
          2. *-commutativeN/A

            \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
          3. lower-*.f64N/A

            \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
          4. lower--.f6492.3

            \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
        5. Applied rewrites92.3%

          \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
        6. Step-by-step derivation
          1. Applied rewrites95.6%

            \[\leadsto \frac{z}{t} \cdot \color{blue}{\left(y - x\right)} \]

          if -2e11 < (/.f64 z t) < 9.9999999999999995e-8

          1. Initial program 97.9%

            \[x + \left(y - x\right) \cdot \frac{z}{t} \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto x + \color{blue}{\frac{y \cdot z}{t}} \]
          4. Step-by-step derivation
            1. associate-*l/N/A

              \[\leadsto x + \color{blue}{\frac{y}{t} \cdot z} \]
            2. lower-*.f64N/A

              \[\leadsto x + \color{blue}{\frac{y}{t} \cdot z} \]
            3. lower-/.f6496.2

              \[\leadsto x + \color{blue}{\frac{y}{t}} \cdot z \]
          5. Applied rewrites96.2%

            \[\leadsto x + \color{blue}{\frac{y}{t} \cdot z} \]
        7. Recombined 2 regimes into one program.
        8. Final simplification95.9%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -200000000000:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 10^{-7}:\\ \;\;\;\;\frac{y}{t} \cdot z + x\\ \mathbf{else}:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \end{array} \]
        9. Add Preprocessing

        Alternative 4: 82.4% accurate, 0.4× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+28}:\\ \;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 10^{-24}:\\ \;\;\;\;x - \frac{x}{t} \cdot z\\ \mathbf{else}:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \end{array} \end{array} \]
        (FPCore (x y z t)
         :precision binary64
         (if (<= (/ z t) -1e+28)
           (/ (* (- y x) z) t)
           (if (<= (/ z t) 1e-24) (- x (* (/ x t) z)) (* (- y x) (/ z t)))))
        double code(double x, double y, double z, double t) {
        	double tmp;
        	if ((z / t) <= -1e+28) {
        		tmp = ((y - x) * z) / t;
        	} else if ((z / t) <= 1e-24) {
        		tmp = x - ((x / t) * z);
        	} else {
        		tmp = (y - x) * (z / t);
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z, t)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            real(8) :: tmp
            if ((z / t) <= (-1d+28)) then
                tmp = ((y - x) * z) / t
            else if ((z / t) <= 1d-24) then
                tmp = x - ((x / t) * z)
            else
                tmp = (y - x) * (z / t)
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z, double t) {
        	double tmp;
        	if ((z / t) <= -1e+28) {
        		tmp = ((y - x) * z) / t;
        	} else if ((z / t) <= 1e-24) {
        		tmp = x - ((x / t) * z);
        	} else {
        		tmp = (y - x) * (z / t);
        	}
        	return tmp;
        }
        
        def code(x, y, z, t):
        	tmp = 0
        	if (z / t) <= -1e+28:
        		tmp = ((y - x) * z) / t
        	elif (z / t) <= 1e-24:
        		tmp = x - ((x / t) * z)
        	else:
        		tmp = (y - x) * (z / t)
        	return tmp
        
        function code(x, y, z, t)
        	tmp = 0.0
        	if (Float64(z / t) <= -1e+28)
        		tmp = Float64(Float64(Float64(y - x) * z) / t);
        	elseif (Float64(z / t) <= 1e-24)
        		tmp = Float64(x - Float64(Float64(x / t) * z));
        	else
        		tmp = Float64(Float64(y - x) * Float64(z / t));
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z, t)
        	tmp = 0.0;
        	if ((z / t) <= -1e+28)
        		tmp = ((y - x) * z) / t;
        	elseif ((z / t) <= 1e-24)
        		tmp = x - ((x / t) * z);
        	else
        		tmp = (y - x) * (z / t);
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -1e+28], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 1e-24], N[(x - N[(N[(x / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+28}:\\
        \;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
        
        \mathbf{elif}\;\frac{z}{t} \leq 10^{-24}:\\
        \;\;\;\;x - \frac{x}{t} \cdot z\\
        
        \mathbf{else}:\\
        \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (/.f64 z t) < -9.99999999999999958e27

          1. Initial program 95.1%

            \[x + \left(y - x\right) \cdot \frac{z}{t} \]
          2. Add Preprocessing
          3. Taylor expanded in t around 0

            \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
            2. *-commutativeN/A

              \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
            3. lower-*.f64N/A

              \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
            4. lower--.f6496.4

              \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
          5. Applied rewrites96.4%

            \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]

          if -9.99999999999999958e27 < (/.f64 z t) < 9.99999999999999924e-25

          1. Initial program 98.0%

            \[x + \left(y - x\right) \cdot \frac{z}{t} \]
          2. Add Preprocessing
          3. Taylor expanded in y around 0

            \[\leadsto \color{blue}{x + -1 \cdot \frac{x \cdot z}{t}} \]
          4. Step-by-step derivation
            1. mul-1-negN/A

              \[\leadsto x + \color{blue}{\left(\mathsf{neg}\left(\frac{x \cdot z}{t}\right)\right)} \]
            2. unsub-negN/A

              \[\leadsto \color{blue}{x - \frac{x \cdot z}{t}} \]
            3. lower--.f64N/A

              \[\leadsto \color{blue}{x - \frac{x \cdot z}{t}} \]
            4. associate-*l/N/A

              \[\leadsto x - \color{blue}{\frac{x}{t} \cdot z} \]
            5. lower-*.f64N/A

              \[\leadsto x - \color{blue}{\frac{x}{t} \cdot z} \]
            6. lower-/.f6478.2

              \[\leadsto x - \color{blue}{\frac{x}{t}} \cdot z \]
          5. Applied rewrites78.2%

            \[\leadsto \color{blue}{x - \frac{x}{t} \cdot z} \]

          if 9.99999999999999924e-25 < (/.f64 z t)

          1. Initial program 98.2%

            \[x + \left(y - x\right) \cdot \frac{z}{t} \]
          2. Add Preprocessing
          3. Taylor expanded in t around 0

            \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
            2. *-commutativeN/A

              \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
            3. lower-*.f64N/A

              \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
            4. lower--.f6490.1

              \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
          5. Applied rewrites90.1%

            \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
          6. Step-by-step derivation
            1. Applied rewrites95.1%

              \[\leadsto \frac{z}{t} \cdot \color{blue}{\left(y - x\right)} \]
          7. Recombined 3 regimes into one program.
          8. Final simplification86.6%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+28}:\\ \;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 10^{-24}:\\ \;\;\;\;x - \frac{x}{t} \cdot z\\ \mathbf{else}:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \end{array} \]
          9. Add Preprocessing

          Alternative 5: 82.9% accurate, 0.4× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+28}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{z}{t} \leq 10^{-24}:\\ \;\;\;\;x - \frac{x}{t} \cdot z\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
          (FPCore (x y z t)
           :precision binary64
           (let* ((t_1 (* (- y x) (/ z t))))
             (if (<= (/ z t) -1e+28)
               t_1
               (if (<= (/ z t) 1e-24) (- x (* (/ x t) z)) t_1))))
          double code(double x, double y, double z, double t) {
          	double t_1 = (y - x) * (z / t);
          	double tmp;
          	if ((z / t) <= -1e+28) {
          		tmp = t_1;
          	} else if ((z / t) <= 1e-24) {
          		tmp = x - ((x / t) * z);
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z, t)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8) :: t_1
              real(8) :: tmp
              t_1 = (y - x) * (z / t)
              if ((z / t) <= (-1d+28)) then
                  tmp = t_1
              else if ((z / t) <= 1d-24) then
                  tmp = x - ((x / t) * z)
              else
                  tmp = t_1
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z, double t) {
          	double t_1 = (y - x) * (z / t);
          	double tmp;
          	if ((z / t) <= -1e+28) {
          		tmp = t_1;
          	} else if ((z / t) <= 1e-24) {
          		tmp = x - ((x / t) * z);
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          def code(x, y, z, t):
          	t_1 = (y - x) * (z / t)
          	tmp = 0
          	if (z / t) <= -1e+28:
          		tmp = t_1
          	elif (z / t) <= 1e-24:
          		tmp = x - ((x / t) * z)
          	else:
          		tmp = t_1
          	return tmp
          
          function code(x, y, z, t)
          	t_1 = Float64(Float64(y - x) * Float64(z / t))
          	tmp = 0.0
          	if (Float64(z / t) <= -1e+28)
          		tmp = t_1;
          	elseif (Float64(z / t) <= 1e-24)
          		tmp = Float64(x - Float64(Float64(x / t) * z));
          	else
          		tmp = t_1;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z, t)
          	t_1 = (y - x) * (z / t);
          	tmp = 0.0;
          	if ((z / t) <= -1e+28)
          		tmp = t_1;
          	elseif ((z / t) <= 1e-24)
          		tmp = x - ((x / t) * z);
          	else
          		tmp = t_1;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e+28], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 1e-24], N[(x - N[(N[(x / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], t$95$1]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
          \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+28}:\\
          \;\;\;\;t\_1\\
          
          \mathbf{elif}\;\frac{z}{t} \leq 10^{-24}:\\
          \;\;\;\;x - \frac{x}{t} \cdot z\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_1\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if (/.f64 z t) < -9.99999999999999958e27 or 9.99999999999999924e-25 < (/.f64 z t)

            1. Initial program 96.7%

              \[x + \left(y - x\right) \cdot \frac{z}{t} \]
            2. Add Preprocessing
            3. Taylor expanded in t around 0

              \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
            4. Step-by-step derivation
              1. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
              2. *-commutativeN/A

                \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
              3. lower-*.f64N/A

                \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
              4. lower--.f6493.2

                \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
            5. Applied rewrites93.2%

              \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
            6. Step-by-step derivation
              1. Applied rewrites95.1%

                \[\leadsto \frac{z}{t} \cdot \color{blue}{\left(y - x\right)} \]

              if -9.99999999999999958e27 < (/.f64 z t) < 9.99999999999999924e-25

              1. Initial program 98.0%

                \[x + \left(y - x\right) \cdot \frac{z}{t} \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{x + -1 \cdot \frac{x \cdot z}{t}} \]
              4. Step-by-step derivation
                1. mul-1-negN/A

                  \[\leadsto x + \color{blue}{\left(\mathsf{neg}\left(\frac{x \cdot z}{t}\right)\right)} \]
                2. unsub-negN/A

                  \[\leadsto \color{blue}{x - \frac{x \cdot z}{t}} \]
                3. lower--.f64N/A

                  \[\leadsto \color{blue}{x - \frac{x \cdot z}{t}} \]
                4. associate-*l/N/A

                  \[\leadsto x - \color{blue}{\frac{x}{t} \cdot z} \]
                5. lower-*.f64N/A

                  \[\leadsto x - \color{blue}{\frac{x}{t} \cdot z} \]
                6. lower-/.f6478.2

                  \[\leadsto x - \color{blue}{\frac{x}{t}} \cdot z \]
              5. Applied rewrites78.2%

                \[\leadsto \color{blue}{x - \frac{x}{t} \cdot z} \]
            7. Recombined 2 regimes into one program.
            8. Final simplification86.3%

              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+28}:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 10^{-24}:\\ \;\;\;\;x - \frac{x}{t} \cdot z\\ \mathbf{else}:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \end{array} \]
            9. Add Preprocessing

            Alternative 6: 75.9% accurate, 0.4× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-59}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{z}{t} \leq 10^{-24}:\\ \;\;\;\;\frac{x \cdot t}{t}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
            (FPCore (x y z t)
             :precision binary64
             (let* ((t_1 (* (- y x) (/ z t))))
               (if (<= (/ z t) -1e-59) t_1 (if (<= (/ z t) 1e-24) (/ (* x t) t) t_1))))
            double code(double x, double y, double z, double t) {
            	double t_1 = (y - x) * (z / t);
            	double tmp;
            	if ((z / t) <= -1e-59) {
            		tmp = t_1;
            	} else if ((z / t) <= 1e-24) {
            		tmp = (x * t) / t;
            	} else {
            		tmp = t_1;
            	}
            	return tmp;
            }
            
            real(8) function code(x, y, z, t)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8), intent (in) :: t
                real(8) :: t_1
                real(8) :: tmp
                t_1 = (y - x) * (z / t)
                if ((z / t) <= (-1d-59)) then
                    tmp = t_1
                else if ((z / t) <= 1d-24) then
                    tmp = (x * t) / t
                else
                    tmp = t_1
                end if
                code = tmp
            end function
            
            public static double code(double x, double y, double z, double t) {
            	double t_1 = (y - x) * (z / t);
            	double tmp;
            	if ((z / t) <= -1e-59) {
            		tmp = t_1;
            	} else if ((z / t) <= 1e-24) {
            		tmp = (x * t) / t;
            	} else {
            		tmp = t_1;
            	}
            	return tmp;
            }
            
            def code(x, y, z, t):
            	t_1 = (y - x) * (z / t)
            	tmp = 0
            	if (z / t) <= -1e-59:
            		tmp = t_1
            	elif (z / t) <= 1e-24:
            		tmp = (x * t) / t
            	else:
            		tmp = t_1
            	return tmp
            
            function code(x, y, z, t)
            	t_1 = Float64(Float64(y - x) * Float64(z / t))
            	tmp = 0.0
            	if (Float64(z / t) <= -1e-59)
            		tmp = t_1;
            	elseif (Float64(z / t) <= 1e-24)
            		tmp = Float64(Float64(x * t) / t);
            	else
            		tmp = t_1;
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y, z, t)
            	t_1 = (y - x) * (z / t);
            	tmp = 0.0;
            	if ((z / t) <= -1e-59)
            		tmp = t_1;
            	elseif ((z / t) <= 1e-24)
            		tmp = (x * t) / t;
            	else
            		tmp = t_1;
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e-59], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 1e-24], N[(N[(x * t), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
            \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-59}:\\
            \;\;\;\;t\_1\\
            
            \mathbf{elif}\;\frac{z}{t} \leq 10^{-24}:\\
            \;\;\;\;\frac{x \cdot t}{t}\\
            
            \mathbf{else}:\\
            \;\;\;\;t\_1\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if (/.f64 z t) < -1e-59 or 9.99999999999999924e-25 < (/.f64 z t)

              1. Initial program 97.0%

                \[x + \left(y - x\right) \cdot \frac{z}{t} \]
              2. Add Preprocessing
              3. Taylor expanded in t around 0

                \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
              4. Step-by-step derivation
                1. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
                2. *-commutativeN/A

                  \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
                3. lower-*.f64N/A

                  \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
                4. lower--.f6488.4

                  \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
              5. Applied rewrites88.4%

                \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
              6. Step-by-step derivation
                1. Applied rewrites92.1%

                  \[\leadsto \frac{z}{t} \cdot \color{blue}{\left(y - x\right)} \]

                if -1e-59 < (/.f64 z t) < 9.99999999999999924e-25

                1. Initial program 97.8%

                  \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                2. Add Preprocessing
                3. Taylor expanded in t around 0

                  \[\leadsto \color{blue}{\frac{t \cdot x + z \cdot \left(y - x\right)}{t}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{t \cdot x + z \cdot \left(y - x\right)}{t}} \]
                  2. +-commutativeN/A

                    \[\leadsto \frac{\color{blue}{z \cdot \left(y - x\right) + t \cdot x}}{t} \]
                  3. *-commutativeN/A

                    \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z} + t \cdot x}{t} \]
                  4. lower-fma.f64N/A

                    \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(y - x, z, t \cdot x\right)}}{t} \]
                  5. lower--.f64N/A

                    \[\leadsto \frac{\mathsf{fma}\left(\color{blue}{y - x}, z, t \cdot x\right)}{t} \]
                  6. lower-*.f6479.4

                    \[\leadsto \frac{\mathsf{fma}\left(y - x, z, \color{blue}{t \cdot x}\right)}{t} \]
                5. Applied rewrites79.4%

                  \[\leadsto \color{blue}{\frac{\mathsf{fma}\left(y - x, z, t \cdot x\right)}{t}} \]
                6. Taylor expanded in t around inf

                  \[\leadsto \frac{t \cdot x}{t} \]
                7. Step-by-step derivation
                  1. Applied rewrites60.6%

                    \[\leadsto \frac{x \cdot t}{t} \]
                8. Recombined 2 regimes into one program.
                9. Final simplification77.3%

                  \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-59}:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 10^{-24}:\\ \;\;\;\;\frac{x \cdot t}{t}\\ \mathbf{else}:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \end{array} \]
                10. Add Preprocessing

                Alternative 7: 54.2% accurate, 0.5× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -200000000000:\\ \;\;\;\;\frac{-x}{t} \cdot z\\ \mathbf{elif}\;\frac{z}{t} \leq 10^{-24}:\\ \;\;\;\;\frac{x \cdot t}{t}\\ \mathbf{else}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \end{array} \end{array} \]
                (FPCore (x y z t)
                 :precision binary64
                 (if (<= (/ z t) -200000000000.0)
                   (* (/ (- x) t) z)
                   (if (<= (/ z t) 1e-24) (/ (* x t) t) (* y (/ z t)))))
                double code(double x, double y, double z, double t) {
                	double tmp;
                	if ((z / t) <= -200000000000.0) {
                		tmp = (-x / t) * z;
                	} else if ((z / t) <= 1e-24) {
                		tmp = (x * t) / t;
                	} else {
                		tmp = y * (z / t);
                	}
                	return tmp;
                }
                
                real(8) function code(x, y, z, t)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    real(8) :: tmp
                    if ((z / t) <= (-200000000000.0d0)) then
                        tmp = (-x / t) * z
                    else if ((z / t) <= 1d-24) then
                        tmp = (x * t) / t
                    else
                        tmp = y * (z / t)
                    end if
                    code = tmp
                end function
                
                public static double code(double x, double y, double z, double t) {
                	double tmp;
                	if ((z / t) <= -200000000000.0) {
                		tmp = (-x / t) * z;
                	} else if ((z / t) <= 1e-24) {
                		tmp = (x * t) / t;
                	} else {
                		tmp = y * (z / t);
                	}
                	return tmp;
                }
                
                def code(x, y, z, t):
                	tmp = 0
                	if (z / t) <= -200000000000.0:
                		tmp = (-x / t) * z
                	elif (z / t) <= 1e-24:
                		tmp = (x * t) / t
                	else:
                		tmp = y * (z / t)
                	return tmp
                
                function code(x, y, z, t)
                	tmp = 0.0
                	if (Float64(z / t) <= -200000000000.0)
                		tmp = Float64(Float64(Float64(-x) / t) * z);
                	elseif (Float64(z / t) <= 1e-24)
                		tmp = Float64(Float64(x * t) / t);
                	else
                		tmp = Float64(y * Float64(z / t));
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z, t)
                	tmp = 0.0;
                	if ((z / t) <= -200000000000.0)
                		tmp = (-x / t) * z;
                	elseif ((z / t) <= 1e-24)
                		tmp = (x * t) / t;
                	else
                		tmp = y * (z / t);
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -200000000000.0], N[(N[((-x) / t), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 1e-24], N[(N[(x * t), $MachinePrecision] / t), $MachinePrecision], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                \mathbf{if}\;\frac{z}{t} \leq -200000000000:\\
                \;\;\;\;\frac{-x}{t} \cdot z\\
                
                \mathbf{elif}\;\frac{z}{t} \leq 10^{-24}:\\
                \;\;\;\;\frac{x \cdot t}{t}\\
                
                \mathbf{else}:\\
                \;\;\;\;y \cdot \frac{z}{t}\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 3 regimes
                2. if (/.f64 z t) < -2e11

                  1. Initial program 95.6%

                    \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                  2. Add Preprocessing
                  3. Taylor expanded in t around 0

                    \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
                  4. Step-by-step derivation
                    1. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
                    2. *-commutativeN/A

                      \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
                    3. lower-*.f64N/A

                      \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
                    4. lower--.f6493.2

                      \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
                  5. Applied rewrites93.2%

                    \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
                  6. Taylor expanded in y around 0

                    \[\leadsto -1 \cdot \color{blue}{\frac{x \cdot z}{t}} \]
                  7. Step-by-step derivation
                    1. Applied rewrites65.4%

                      \[\leadsto \frac{-x}{t} \cdot \color{blue}{z} \]

                    if -2e11 < (/.f64 z t) < 9.99999999999999924e-25

                    1. Initial program 97.9%

                      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                    2. Add Preprocessing
                    3. Taylor expanded in t around 0

                      \[\leadsto \color{blue}{\frac{t \cdot x + z \cdot \left(y - x\right)}{t}} \]
                    4. Step-by-step derivation
                      1. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{t \cdot x + z \cdot \left(y - x\right)}{t}} \]
                      2. +-commutativeN/A

                        \[\leadsto \frac{\color{blue}{z \cdot \left(y - x\right) + t \cdot x}}{t} \]
                      3. *-commutativeN/A

                        \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z} + t \cdot x}{t} \]
                      4. lower-fma.f64N/A

                        \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(y - x, z, t \cdot x\right)}}{t} \]
                      5. lower--.f64N/A

                        \[\leadsto \frac{\mathsf{fma}\left(\color{blue}{y - x}, z, t \cdot x\right)}{t} \]
                      6. lower-*.f6479.3

                        \[\leadsto \frac{\mathsf{fma}\left(y - x, z, \color{blue}{t \cdot x}\right)}{t} \]
                    5. Applied rewrites79.3%

                      \[\leadsto \color{blue}{\frac{\mathsf{fma}\left(y - x, z, t \cdot x\right)}{t}} \]
                    6. Taylor expanded in t around inf

                      \[\leadsto \frac{t \cdot x}{t} \]
                    7. Step-by-step derivation
                      1. Applied rewrites58.3%

                        \[\leadsto \frac{x \cdot t}{t} \]

                      if 9.99999999999999924e-25 < (/.f64 z t)

                      1. Initial program 98.2%

                        \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                      2. Add Preprocessing
                      3. Step-by-step derivation
                        1. lift-+.f64N/A

                          \[\leadsto \color{blue}{x + \left(y - x\right) \cdot \frac{z}{t}} \]
                        2. +-commutativeN/A

                          \[\leadsto \color{blue}{\left(y - x\right) \cdot \frac{z}{t} + x} \]
                        3. lift-*.f64N/A

                          \[\leadsto \color{blue}{\left(y - x\right) \cdot \frac{z}{t}} + x \]
                        4. *-commutativeN/A

                          \[\leadsto \color{blue}{\frac{z}{t} \cdot \left(y - x\right)} + x \]
                        5. lower-fma.f6498.2

                          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)} \]
                      4. Applied rewrites98.2%

                        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)} \]
                      5. Taylor expanded in y around inf

                        \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
                      6. Step-by-step derivation
                        1. *-commutativeN/A

                          \[\leadsto \frac{\color{blue}{z \cdot y}}{t} \]
                        2. associate-*l/N/A

                          \[\leadsto \color{blue}{\frac{z}{t} \cdot y} \]
                        3. lower-*.f64N/A

                          \[\leadsto \color{blue}{\frac{z}{t} \cdot y} \]
                        4. lower-/.f6459.2

                          \[\leadsto \color{blue}{\frac{z}{t}} \cdot y \]
                      7. Applied rewrites59.2%

                        \[\leadsto \color{blue}{\frac{z}{t} \cdot y} \]
                    8. Recombined 3 regimes into one program.
                    9. Final simplification60.4%

                      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -200000000000:\\ \;\;\;\;\frac{-x}{t} \cdot z\\ \mathbf{elif}\;\frac{z}{t} \leq 10^{-24}:\\ \;\;\;\;\frac{x \cdot t}{t}\\ \mathbf{else}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \end{array} \]
                    10. Add Preprocessing

                    Alternative 8: 56.2% accurate, 0.5× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} t_1 := y \cdot \frac{z}{t}\\ \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-59}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{z}{t} \leq 10^{-24}:\\ \;\;\;\;\frac{x \cdot t}{t}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                    (FPCore (x y z t)
                     :precision binary64
                     (let* ((t_1 (* y (/ z t))))
                       (if (<= (/ z t) -1e-59) t_1 (if (<= (/ z t) 1e-24) (/ (* x t) t) t_1))))
                    double code(double x, double y, double z, double t) {
                    	double t_1 = y * (z / t);
                    	double tmp;
                    	if ((z / t) <= -1e-59) {
                    		tmp = t_1;
                    	} else if ((z / t) <= 1e-24) {
                    		tmp = (x * t) / t;
                    	} else {
                    		tmp = t_1;
                    	}
                    	return tmp;
                    }
                    
                    real(8) function code(x, y, z, t)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t
                        real(8) :: t_1
                        real(8) :: tmp
                        t_1 = y * (z / t)
                        if ((z / t) <= (-1d-59)) then
                            tmp = t_1
                        else if ((z / t) <= 1d-24) then
                            tmp = (x * t) / t
                        else
                            tmp = t_1
                        end if
                        code = tmp
                    end function
                    
                    public static double code(double x, double y, double z, double t) {
                    	double t_1 = y * (z / t);
                    	double tmp;
                    	if ((z / t) <= -1e-59) {
                    		tmp = t_1;
                    	} else if ((z / t) <= 1e-24) {
                    		tmp = (x * t) / t;
                    	} else {
                    		tmp = t_1;
                    	}
                    	return tmp;
                    }
                    
                    def code(x, y, z, t):
                    	t_1 = y * (z / t)
                    	tmp = 0
                    	if (z / t) <= -1e-59:
                    		tmp = t_1
                    	elif (z / t) <= 1e-24:
                    		tmp = (x * t) / t
                    	else:
                    		tmp = t_1
                    	return tmp
                    
                    function code(x, y, z, t)
                    	t_1 = Float64(y * Float64(z / t))
                    	tmp = 0.0
                    	if (Float64(z / t) <= -1e-59)
                    		tmp = t_1;
                    	elseif (Float64(z / t) <= 1e-24)
                    		tmp = Float64(Float64(x * t) / t);
                    	else
                    		tmp = t_1;
                    	end
                    	return tmp
                    end
                    
                    function tmp_2 = code(x, y, z, t)
                    	t_1 = y * (z / t);
                    	tmp = 0.0;
                    	if ((z / t) <= -1e-59)
                    		tmp = t_1;
                    	elseif ((z / t) <= 1e-24)
                    		tmp = (x * t) / t;
                    	else
                    		tmp = t_1;
                    	end
                    	tmp_2 = tmp;
                    end
                    
                    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e-59], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 1e-24], N[(N[(x * t), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    t_1 := y \cdot \frac{z}{t}\\
                    \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-59}:\\
                    \;\;\;\;t\_1\\
                    
                    \mathbf{elif}\;\frac{z}{t} \leq 10^{-24}:\\
                    \;\;\;\;\frac{x \cdot t}{t}\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;t\_1\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 2 regimes
                    2. if (/.f64 z t) < -1e-59 or 9.99999999999999924e-25 < (/.f64 z t)

                      1. Initial program 97.0%

                        \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                      2. Add Preprocessing
                      3. Step-by-step derivation
                        1. lift-+.f64N/A

                          \[\leadsto \color{blue}{x + \left(y - x\right) \cdot \frac{z}{t}} \]
                        2. +-commutativeN/A

                          \[\leadsto \color{blue}{\left(y - x\right) \cdot \frac{z}{t} + x} \]
                        3. lift-*.f64N/A

                          \[\leadsto \color{blue}{\left(y - x\right) \cdot \frac{z}{t}} + x \]
                        4. *-commutativeN/A

                          \[\leadsto \color{blue}{\frac{z}{t} \cdot \left(y - x\right)} + x \]
                        5. lower-fma.f6497.0

                          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)} \]
                      4. Applied rewrites97.0%

                        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)} \]
                      5. Taylor expanded in y around inf

                        \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
                      6. Step-by-step derivation
                        1. *-commutativeN/A

                          \[\leadsto \frac{\color{blue}{z \cdot y}}{t} \]
                        2. associate-*l/N/A

                          \[\leadsto \color{blue}{\frac{z}{t} \cdot y} \]
                        3. lower-*.f64N/A

                          \[\leadsto \color{blue}{\frac{z}{t} \cdot y} \]
                        4. lower-/.f6453.2

                          \[\leadsto \color{blue}{\frac{z}{t}} \cdot y \]
                      7. Applied rewrites53.2%

                        \[\leadsto \color{blue}{\frac{z}{t} \cdot y} \]

                      if -1e-59 < (/.f64 z t) < 9.99999999999999924e-25

                      1. Initial program 97.8%

                        \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                      2. Add Preprocessing
                      3. Taylor expanded in t around 0

                        \[\leadsto \color{blue}{\frac{t \cdot x + z \cdot \left(y - x\right)}{t}} \]
                      4. Step-by-step derivation
                        1. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{t \cdot x + z \cdot \left(y - x\right)}{t}} \]
                        2. +-commutativeN/A

                          \[\leadsto \frac{\color{blue}{z \cdot \left(y - x\right) + t \cdot x}}{t} \]
                        3. *-commutativeN/A

                          \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z} + t \cdot x}{t} \]
                        4. lower-fma.f64N/A

                          \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(y - x, z, t \cdot x\right)}}{t} \]
                        5. lower--.f64N/A

                          \[\leadsto \frac{\mathsf{fma}\left(\color{blue}{y - x}, z, t \cdot x\right)}{t} \]
                        6. lower-*.f6479.4

                          \[\leadsto \frac{\mathsf{fma}\left(y - x, z, \color{blue}{t \cdot x}\right)}{t} \]
                      5. Applied rewrites79.4%

                        \[\leadsto \color{blue}{\frac{\mathsf{fma}\left(y - x, z, t \cdot x\right)}{t}} \]
                      6. Taylor expanded in t around inf

                        \[\leadsto \frac{t \cdot x}{t} \]
                      7. Step-by-step derivation
                        1. Applied rewrites60.6%

                          \[\leadsto \frac{x \cdot t}{t} \]
                      8. Recombined 2 regimes into one program.
                      9. Final simplification56.6%

                        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-59}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 10^{-24}:\\ \;\;\;\;\frac{x \cdot t}{t}\\ \mathbf{else}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \end{array} \]
                      10. Add Preprocessing

                      Alternative 9: 53.3% accurate, 0.5× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-59}:\\ \;\;\;\;\frac{y}{t} \cdot z\\ \mathbf{elif}\;\frac{z}{t} \leq 10^{-24}:\\ \;\;\;\;\frac{x \cdot t}{t}\\ \mathbf{else}:\\ \;\;\;\;\frac{y \cdot z}{t}\\ \end{array} \end{array} \]
                      (FPCore (x y z t)
                       :precision binary64
                       (if (<= (/ z t) -1e-59)
                         (* (/ y t) z)
                         (if (<= (/ z t) 1e-24) (/ (* x t) t) (/ (* y z) t))))
                      double code(double x, double y, double z, double t) {
                      	double tmp;
                      	if ((z / t) <= -1e-59) {
                      		tmp = (y / t) * z;
                      	} else if ((z / t) <= 1e-24) {
                      		tmp = (x * t) / t;
                      	} else {
                      		tmp = (y * z) / t;
                      	}
                      	return tmp;
                      }
                      
                      real(8) function code(x, y, z, t)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          real(8), intent (in) :: t
                          real(8) :: tmp
                          if ((z / t) <= (-1d-59)) then
                              tmp = (y / t) * z
                          else if ((z / t) <= 1d-24) then
                              tmp = (x * t) / t
                          else
                              tmp = (y * z) / t
                          end if
                          code = tmp
                      end function
                      
                      public static double code(double x, double y, double z, double t) {
                      	double tmp;
                      	if ((z / t) <= -1e-59) {
                      		tmp = (y / t) * z;
                      	} else if ((z / t) <= 1e-24) {
                      		tmp = (x * t) / t;
                      	} else {
                      		tmp = (y * z) / t;
                      	}
                      	return tmp;
                      }
                      
                      def code(x, y, z, t):
                      	tmp = 0
                      	if (z / t) <= -1e-59:
                      		tmp = (y / t) * z
                      	elif (z / t) <= 1e-24:
                      		tmp = (x * t) / t
                      	else:
                      		tmp = (y * z) / t
                      	return tmp
                      
                      function code(x, y, z, t)
                      	tmp = 0.0
                      	if (Float64(z / t) <= -1e-59)
                      		tmp = Float64(Float64(y / t) * z);
                      	elseif (Float64(z / t) <= 1e-24)
                      		tmp = Float64(Float64(x * t) / t);
                      	else
                      		tmp = Float64(Float64(y * z) / t);
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(x, y, z, t)
                      	tmp = 0.0;
                      	if ((z / t) <= -1e-59)
                      		tmp = (y / t) * z;
                      	elseif ((z / t) <= 1e-24)
                      		tmp = (x * t) / t;
                      	else
                      		tmp = (y * z) / t;
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -1e-59], N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 1e-24], N[(N[(x * t), $MachinePrecision] / t), $MachinePrecision], N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-59}:\\
                      \;\;\;\;\frac{y}{t} \cdot z\\
                      
                      \mathbf{elif}\;\frac{z}{t} \leq 10^{-24}:\\
                      \;\;\;\;\frac{x \cdot t}{t}\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;\frac{y \cdot z}{t}\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 3 regimes
                      2. if (/.f64 z t) < -1e-59

                        1. Initial program 96.0%

                          \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around inf

                          \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
                        4. Step-by-step derivation
                          1. associate-*l/N/A

                            \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                          2. lower-*.f64N/A

                            \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                          3. lower-/.f6444.6

                            \[\leadsto \color{blue}{\frac{y}{t}} \cdot z \]
                        5. Applied rewrites44.6%

                          \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]

                        if -1e-59 < (/.f64 z t) < 9.99999999999999924e-25

                        1. Initial program 97.8%

                          \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                        2. Add Preprocessing
                        3. Taylor expanded in t around 0

                          \[\leadsto \color{blue}{\frac{t \cdot x + z \cdot \left(y - x\right)}{t}} \]
                        4. Step-by-step derivation
                          1. lower-/.f64N/A

                            \[\leadsto \color{blue}{\frac{t \cdot x + z \cdot \left(y - x\right)}{t}} \]
                          2. +-commutativeN/A

                            \[\leadsto \frac{\color{blue}{z \cdot \left(y - x\right) + t \cdot x}}{t} \]
                          3. *-commutativeN/A

                            \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z} + t \cdot x}{t} \]
                          4. lower-fma.f64N/A

                            \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(y - x, z, t \cdot x\right)}}{t} \]
                          5. lower--.f64N/A

                            \[\leadsto \frac{\mathsf{fma}\left(\color{blue}{y - x}, z, t \cdot x\right)}{t} \]
                          6. lower-*.f6479.4

                            \[\leadsto \frac{\mathsf{fma}\left(y - x, z, \color{blue}{t \cdot x}\right)}{t} \]
                        5. Applied rewrites79.4%

                          \[\leadsto \color{blue}{\frac{\mathsf{fma}\left(y - x, z, t \cdot x\right)}{t}} \]
                        6. Taylor expanded in t around inf

                          \[\leadsto \frac{t \cdot x}{t} \]
                        7. Step-by-step derivation
                          1. Applied rewrites60.6%

                            \[\leadsto \frac{x \cdot t}{t} \]

                          if 9.99999999999999924e-25 < (/.f64 z t)

                          1. Initial program 98.2%

                            \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around inf

                            \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
                          4. Step-by-step derivation
                            1. associate-*l/N/A

                              \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                            2. lower-*.f64N/A

                              \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                            3. lower-/.f6449.5

                              \[\leadsto \color{blue}{\frac{y}{t}} \cdot z \]
                          5. Applied rewrites49.5%

                            \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                          6. Step-by-step derivation
                            1. Applied rewrites53.8%

                              \[\leadsto \frac{y \cdot z}{\color{blue}{t}} \]
                          7. Recombined 3 regimes into one program.
                          8. Add Preprocessing

                          Alternative 10: 53.4% accurate, 0.5× speedup?

                          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{y}{t} \cdot z\\ \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-59}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{z}{t} \leq 10^{-24}:\\ \;\;\;\;\frac{x \cdot t}{t}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                          (FPCore (x y z t)
                           :precision binary64
                           (let* ((t_1 (* (/ y t) z)))
                             (if (<= (/ z t) -1e-59) t_1 (if (<= (/ z t) 1e-24) (/ (* x t) t) t_1))))
                          double code(double x, double y, double z, double t) {
                          	double t_1 = (y / t) * z;
                          	double tmp;
                          	if ((z / t) <= -1e-59) {
                          		tmp = t_1;
                          	} else if ((z / t) <= 1e-24) {
                          		tmp = (x * t) / t;
                          	} else {
                          		tmp = t_1;
                          	}
                          	return tmp;
                          }
                          
                          real(8) function code(x, y, z, t)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              real(8), intent (in) :: t
                              real(8) :: t_1
                              real(8) :: tmp
                              t_1 = (y / t) * z
                              if ((z / t) <= (-1d-59)) then
                                  tmp = t_1
                              else if ((z / t) <= 1d-24) then
                                  tmp = (x * t) / t
                              else
                                  tmp = t_1
                              end if
                              code = tmp
                          end function
                          
                          public static double code(double x, double y, double z, double t) {
                          	double t_1 = (y / t) * z;
                          	double tmp;
                          	if ((z / t) <= -1e-59) {
                          		tmp = t_1;
                          	} else if ((z / t) <= 1e-24) {
                          		tmp = (x * t) / t;
                          	} else {
                          		tmp = t_1;
                          	}
                          	return tmp;
                          }
                          
                          def code(x, y, z, t):
                          	t_1 = (y / t) * z
                          	tmp = 0
                          	if (z / t) <= -1e-59:
                          		tmp = t_1
                          	elif (z / t) <= 1e-24:
                          		tmp = (x * t) / t
                          	else:
                          		tmp = t_1
                          	return tmp
                          
                          function code(x, y, z, t)
                          	t_1 = Float64(Float64(y / t) * z)
                          	tmp = 0.0
                          	if (Float64(z / t) <= -1e-59)
                          		tmp = t_1;
                          	elseif (Float64(z / t) <= 1e-24)
                          		tmp = Float64(Float64(x * t) / t);
                          	else
                          		tmp = t_1;
                          	end
                          	return tmp
                          end
                          
                          function tmp_2 = code(x, y, z, t)
                          	t_1 = (y / t) * z;
                          	tmp = 0.0;
                          	if ((z / t) <= -1e-59)
                          		tmp = t_1;
                          	elseif ((z / t) <= 1e-24)
                          		tmp = (x * t) / t;
                          	else
                          		tmp = t_1;
                          	end
                          	tmp_2 = tmp;
                          end
                          
                          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e-59], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 1e-24], N[(N[(x * t), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]
                          
                          \begin{array}{l}
                          
                          \\
                          \begin{array}{l}
                          t_1 := \frac{y}{t} \cdot z\\
                          \mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-59}:\\
                          \;\;\;\;t\_1\\
                          
                          \mathbf{elif}\;\frac{z}{t} \leq 10^{-24}:\\
                          \;\;\;\;\frac{x \cdot t}{t}\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;t\_1\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 2 regimes
                          2. if (/.f64 z t) < -1e-59 or 9.99999999999999924e-25 < (/.f64 z t)

                            1. Initial program 97.0%

                              \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around inf

                              \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
                            4. Step-by-step derivation
                              1. associate-*l/N/A

                                \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                              2. lower-*.f64N/A

                                \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                              3. lower-/.f6446.8

                                \[\leadsto \color{blue}{\frac{y}{t}} \cdot z \]
                            5. Applied rewrites46.8%

                              \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]

                            if -1e-59 < (/.f64 z t) < 9.99999999999999924e-25

                            1. Initial program 97.8%

                              \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                            2. Add Preprocessing
                            3. Taylor expanded in t around 0

                              \[\leadsto \color{blue}{\frac{t \cdot x + z \cdot \left(y - x\right)}{t}} \]
                            4. Step-by-step derivation
                              1. lower-/.f64N/A

                                \[\leadsto \color{blue}{\frac{t \cdot x + z \cdot \left(y - x\right)}{t}} \]
                              2. +-commutativeN/A

                                \[\leadsto \frac{\color{blue}{z \cdot \left(y - x\right) + t \cdot x}}{t} \]
                              3. *-commutativeN/A

                                \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z} + t \cdot x}{t} \]
                              4. lower-fma.f64N/A

                                \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(y - x, z, t \cdot x\right)}}{t} \]
                              5. lower--.f64N/A

                                \[\leadsto \frac{\mathsf{fma}\left(\color{blue}{y - x}, z, t \cdot x\right)}{t} \]
                              6. lower-*.f6479.4

                                \[\leadsto \frac{\mathsf{fma}\left(y - x, z, \color{blue}{t \cdot x}\right)}{t} \]
                            5. Applied rewrites79.4%

                              \[\leadsto \color{blue}{\frac{\mathsf{fma}\left(y - x, z, t \cdot x\right)}{t}} \]
                            6. Taylor expanded in t around inf

                              \[\leadsto \frac{t \cdot x}{t} \]
                            7. Step-by-step derivation
                              1. Applied rewrites60.6%

                                \[\leadsto \frac{x \cdot t}{t} \]
                            8. Recombined 2 regimes into one program.
                            9. Add Preprocessing

                            Alternative 11: 37.9% accurate, 1.4× speedup?

                            \[\begin{array}{l} \\ \frac{y}{t} \cdot z \end{array} \]
                            (FPCore (x y z t) :precision binary64 (* (/ y t) z))
                            double code(double x, double y, double z, double t) {
                            	return (y / t) * z;
                            }
                            
                            real(8) function code(x, y, z, t)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                real(8), intent (in) :: z
                                real(8), intent (in) :: t
                                code = (y / t) * z
                            end function
                            
                            public static double code(double x, double y, double z, double t) {
                            	return (y / t) * z;
                            }
                            
                            def code(x, y, z, t):
                            	return (y / t) * z
                            
                            function code(x, y, z, t)
                            	return Float64(Float64(y / t) * z)
                            end
                            
                            function tmp = code(x, y, z, t)
                            	tmp = (y / t) * z;
                            end
                            
                            code[x_, y_, z_, t_] := N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]
                            
                            \begin{array}{l}
                            
                            \\
                            \frac{y}{t} \cdot z
                            \end{array}
                            
                            Derivation
                            1. Initial program 97.4%

                              \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around inf

                              \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
                            4. Step-by-step derivation
                              1. associate-*l/N/A

                                \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                              2. lower-*.f64N/A

                                \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                              3. lower-/.f6433.8

                                \[\leadsto \color{blue}{\frac{y}{t}} \cdot z \]
                            5. Applied rewrites33.8%

                              \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                            6. Add Preprocessing

                            Developer Target 1: 97.5% accurate, 0.3× speedup?

                            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(y - x\right) \cdot \frac{z}{t}\\ t_2 := x + \frac{y - x}{\frac{t}{z}}\\ \mathbf{if}\;t\_1 < -1013646692435.8867:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 < 0:\\ \;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                            (FPCore (x y z t)
                             :precision binary64
                             (let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
                               (if (< t_1 -1013646692435.8867)
                                 t_2
                                 (if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
                            double code(double x, double y, double z, double t) {
                            	double t_1 = (y - x) * (z / t);
                            	double t_2 = x + ((y - x) / (t / z));
                            	double tmp;
                            	if (t_1 < -1013646692435.8867) {
                            		tmp = t_2;
                            	} else if (t_1 < 0.0) {
                            		tmp = x + (((y - x) * z) / t);
                            	} else {
                            		tmp = t_2;
                            	}
                            	return tmp;
                            }
                            
                            real(8) function code(x, y, z, t)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                real(8), intent (in) :: z
                                real(8), intent (in) :: t
                                real(8) :: t_1
                                real(8) :: t_2
                                real(8) :: tmp
                                t_1 = (y - x) * (z / t)
                                t_2 = x + ((y - x) / (t / z))
                                if (t_1 < (-1013646692435.8867d0)) then
                                    tmp = t_2
                                else if (t_1 < 0.0d0) then
                                    tmp = x + (((y - x) * z) / t)
                                else
                                    tmp = t_2
                                end if
                                code = tmp
                            end function
                            
                            public static double code(double x, double y, double z, double t) {
                            	double t_1 = (y - x) * (z / t);
                            	double t_2 = x + ((y - x) / (t / z));
                            	double tmp;
                            	if (t_1 < -1013646692435.8867) {
                            		tmp = t_2;
                            	} else if (t_1 < 0.0) {
                            		tmp = x + (((y - x) * z) / t);
                            	} else {
                            		tmp = t_2;
                            	}
                            	return tmp;
                            }
                            
                            def code(x, y, z, t):
                            	t_1 = (y - x) * (z / t)
                            	t_2 = x + ((y - x) / (t / z))
                            	tmp = 0
                            	if t_1 < -1013646692435.8867:
                            		tmp = t_2
                            	elif t_1 < 0.0:
                            		tmp = x + (((y - x) * z) / t)
                            	else:
                            		tmp = t_2
                            	return tmp
                            
                            function code(x, y, z, t)
                            	t_1 = Float64(Float64(y - x) * Float64(z / t))
                            	t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z)))
                            	tmp = 0.0
                            	if (t_1 < -1013646692435.8867)
                            		tmp = t_2;
                            	elseif (t_1 < 0.0)
                            		tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t));
                            	else
                            		tmp = t_2;
                            	end
                            	return tmp
                            end
                            
                            function tmp_2 = code(x, y, z, t)
                            	t_1 = (y - x) * (z / t);
                            	t_2 = x + ((y - x) / (t / z));
                            	tmp = 0.0;
                            	if (t_1 < -1013646692435.8867)
                            		tmp = t_2;
                            	elseif (t_1 < 0.0)
                            		tmp = x + (((y - x) * z) / t);
                            	else
                            		tmp = t_2;
                            	end
                            	tmp_2 = tmp;
                            end
                            
                            code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
                            
                            \begin{array}{l}
                            
                            \\
                            \begin{array}{l}
                            t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
                            t_2 := x + \frac{y - x}{\frac{t}{z}}\\
                            \mathbf{if}\;t\_1 < -1013646692435.8867:\\
                            \;\;\;\;t\_2\\
                            
                            \mathbf{elif}\;t\_1 < 0:\\
                            \;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
                            
                            \mathbf{else}:\\
                            \;\;\;\;t\_2\\
                            
                            
                            \end{array}
                            \end{array}
                            

                            Reproduce

                            ?
                            herbie shell --seed 2024276 
                            (FPCore (x y z t)
                              :name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
                              :precision binary64
                            
                              :alt
                              (! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
                            
                              (+ x (* (- y x) (/ z t))))