
(FPCore (x y z t) :precision binary64 (+ (* (+ (* x y) z) y) t))
double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * y) + z) * y) + t
end function
public static double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
def code(x, y, z, t): return (((x * y) + z) * y) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * y) + z) * y) + t) end
function tmp = code(x, y, z, t) tmp = (((x * y) + z) * y) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z\right) \cdot y + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* (+ (* x y) z) y) t))
double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * y) + z) * y) + t
end function
public static double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
def code(x, y, z, t): return (((x * y) + z) * y) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * y) + z) * y) + t) end
function tmp = code(x, y, z, t) tmp = (((x * y) + z) * y) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z\right) \cdot y + t
\end{array}
(FPCore (x y z t) :precision binary64 (+ t (* (+ z (* y x)) y)))
double code(double x, double y, double z, double t) {
return t + ((z + (y * x)) * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + ((z + (y * x)) * y)
end function
public static double code(double x, double y, double z, double t) {
return t + ((z + (y * x)) * y);
}
def code(x, y, z, t): return t + ((z + (y * x)) * y)
function code(x, y, z, t) return Float64(t + Float64(Float64(z + Float64(y * x)) * y)) end
function tmp = code(x, y, z, t) tmp = t + ((z + (y * x)) * y); end
code[x_, y_, z_, t_] := N[(t + N[(N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + \left(z + y \cdot x\right) \cdot y
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (+ z (* y x)) y)) (t_2 (* (fma y x z) y))) (if (<= t_1 -1e+139) t_2 (if (<= t_1 2e+135) (fma z y t) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (z + (y * x)) * y;
double t_2 = fma(y, x, z) * y;
double tmp;
if (t_1 <= -1e+139) {
tmp = t_2;
} else if (t_1 <= 2e+135) {
tmp = fma(z, y, t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z + Float64(y * x)) * y) t_2 = Float64(fma(y, x, z) * y) tmp = 0.0 if (t_1 <= -1e+139) tmp = t_2; elseif (t_1 <= 2e+135) tmp = fma(z, y, t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * x + z), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+139], t$95$2, If[LessEqual[t$95$1, 2e+135], N[(z * y + t), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(z + y \cdot x\right) \cdot y\\
t_2 := \mathsf{fma}\left(y, x, z\right) \cdot y\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+139}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+135}:\\
\;\;\;\;\mathsf{fma}\left(z, y, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 (+.f64 (*.f64 x y) z) y) < -1.00000000000000003e139 or 1.99999999999999992e135 < (*.f64 (+.f64 (*.f64 x y) z) y) Initial program 99.9%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6498.5
Applied rewrites98.5%
if -1.00000000000000003e139 < (*.f64 (+.f64 (*.f64 x y) z) y) < 1.99999999999999992e135Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6492.1
Applied rewrites92.1%
Final simplification95.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (+ z (* y x)) y)))
(if (<= t_1 -2e+255)
(* (* y y) x)
(if (<= t_1 5e+188) (fma z y t) (* (* y x) y)))))
double code(double x, double y, double z, double t) {
double t_1 = (z + (y * x)) * y;
double tmp;
if (t_1 <= -2e+255) {
tmp = (y * y) * x;
} else if (t_1 <= 5e+188) {
tmp = fma(z, y, t);
} else {
tmp = (y * x) * y;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z + Float64(y * x)) * y) tmp = 0.0 if (t_1 <= -2e+255) tmp = Float64(Float64(y * y) * x); elseif (t_1 <= 5e+188) tmp = fma(z, y, t); else tmp = Float64(Float64(y * x) * y); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+255], N[(N[(y * y), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 5e+188], N[(z * y + t), $MachinePrecision], N[(N[(y * x), $MachinePrecision] * y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(z + y \cdot x\right) \cdot y\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+255}:\\
\;\;\;\;\left(y \cdot y\right) \cdot x\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+188}:\\
\;\;\;\;\mathsf{fma}\left(z, y, t\right)\\
\mathbf{else}:\\
\;\;\;\;\left(y \cdot x\right) \cdot y\\
\end{array}
\end{array}
if (*.f64 (+.f64 (*.f64 x y) z) y) < -1.99999999999999998e255Initial program 99.9%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6482.5
Applied rewrites82.5%
if -1.99999999999999998e255 < (*.f64 (+.f64 (*.f64 x y) z) y) < 5.0000000000000001e188Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6486.3
Applied rewrites86.3%
if 5.0000000000000001e188 < (*.f64 (+.f64 (*.f64 x y) z) y) Initial program 99.9%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6482.0
Applied rewrites82.0%
Applied rewrites85.9%
Final simplification85.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (+ z (* y x)) y)) (t_2 (* (* y x) y))) (if (<= t_1 -2e+255) t_2 (if (<= t_1 5e+188) (fma z y t) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (z + (y * x)) * y;
double t_2 = (y * x) * y;
double tmp;
if (t_1 <= -2e+255) {
tmp = t_2;
} else if (t_1 <= 5e+188) {
tmp = fma(z, y, t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z + Float64(y * x)) * y) t_2 = Float64(Float64(y * x) * y) tmp = 0.0 if (t_1 <= -2e+255) tmp = t_2; elseif (t_1 <= 5e+188) tmp = fma(z, y, t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * x), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+255], t$95$2, If[LessEqual[t$95$1, 5e+188], N[(z * y + t), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(z + y \cdot x\right) \cdot y\\
t_2 := \left(y \cdot x\right) \cdot y\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+255}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+188}:\\
\;\;\;\;\mathsf{fma}\left(z, y, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 (+.f64 (*.f64 x y) z) y) < -1.99999999999999998e255 or 5.0000000000000001e188 < (*.f64 (+.f64 (*.f64 x y) z) y) Initial program 99.9%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6482.2
Applied rewrites82.2%
Applied rewrites84.4%
if -1.99999999999999998e255 < (*.f64 (+.f64 (*.f64 x y) z) y) < 5.0000000000000001e188Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6486.3
Applied rewrites86.3%
Final simplification85.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (+ z (* y x)) y))) (if (<= t_1 -2e+96) (* z y) (if (<= t_1 2e+135) (* 1.0 t) (* z y)))))
double code(double x, double y, double z, double t) {
double t_1 = (z + (y * x)) * y;
double tmp;
if (t_1 <= -2e+96) {
tmp = z * y;
} else if (t_1 <= 2e+135) {
tmp = 1.0 * t;
} else {
tmp = z * y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z + (y * x)) * y
if (t_1 <= (-2d+96)) then
tmp = z * y
else if (t_1 <= 2d+135) then
tmp = 1.0d0 * t
else
tmp = z * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z + (y * x)) * y;
double tmp;
if (t_1 <= -2e+96) {
tmp = z * y;
} else if (t_1 <= 2e+135) {
tmp = 1.0 * t;
} else {
tmp = z * y;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z + (y * x)) * y tmp = 0 if t_1 <= -2e+96: tmp = z * y elif t_1 <= 2e+135: tmp = 1.0 * t else: tmp = z * y return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z + Float64(y * x)) * y) tmp = 0.0 if (t_1 <= -2e+96) tmp = Float64(z * y); elseif (t_1 <= 2e+135) tmp = Float64(1.0 * t); else tmp = Float64(z * y); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z + (y * x)) * y; tmp = 0.0; if (t_1 <= -2e+96) tmp = z * y; elseif (t_1 <= 2e+135) tmp = 1.0 * t; else tmp = z * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+96], N[(z * y), $MachinePrecision], If[LessEqual[t$95$1, 2e+135], N[(1.0 * t), $MachinePrecision], N[(z * y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(z + y \cdot x\right) \cdot y\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+96}:\\
\;\;\;\;z \cdot y\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+135}:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;z \cdot y\\
\end{array}
\end{array}
if (*.f64 (+.f64 (*.f64 x y) z) y) < -2.0000000000000001e96 or 1.99999999999999992e135 < (*.f64 (+.f64 (*.f64 x y) z) y) Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6432.4
Applied rewrites32.4%
if -2.0000000000000001e96 < (*.f64 (+.f64 (*.f64 x y) z) y) < 1.99999999999999992e135Initial program 99.9%
lift-+.f64N/A
flip3-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip3-+N/A
lift-+.f64N/A
inv-powN/A
lower-pow.f6499.6
Applied rewrites99.6%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-fma.f6487.4
Applied rewrites87.4%
Taylor expanded in t around inf
Applied rewrites78.5%
Final simplification53.2%
(FPCore (x y z t) :precision binary64 (fma z y t))
double code(double x, double y, double z, double t) {
return fma(z, y, t);
}
function code(x, y, z, t) return fma(z, y, t) end
code[x_, y_, z_, t_] := N[(z * y + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, y, t\right)
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6460.8
Applied rewrites60.8%
(FPCore (x y z t) :precision binary64 (* z y))
double code(double x, double y, double z, double t) {
return z * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * y
end function
public static double code(double x, double y, double z, double t) {
return z * y;
}
def code(x, y, z, t): return z * y
function code(x, y, z, t) return Float64(z * y) end
function tmp = code(x, y, z, t) tmp = z * y; end
code[x_, y_, z_, t_] := N[(z * y), $MachinePrecision]
\begin{array}{l}
\\
z \cdot y
\end{array}
Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6425.3
Applied rewrites25.3%
herbie shell --seed 2024276
(FPCore (x y z t)
:name "Language.Haskell.HsColour.ColourHighlight:unbase from hscolour-1.23"
:precision binary64
(+ (* (+ (* x y) z) y) t))