
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* y x) -4e+118) (* (fma z (* 3.0 (/ z y)) x) y) (fma (* 2.0 z) z (fma z z (* y x)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((y * x) <= -4e+118) {
tmp = fma(z, (3.0 * (z / y)), x) * y;
} else {
tmp = fma((2.0 * z), z, fma(z, z, (y * x)));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(y * x) <= -4e+118) tmp = Float64(fma(z, Float64(3.0 * Float64(z / y)), x) * y); else tmp = fma(Float64(2.0 * z), z, fma(z, z, Float64(y * x))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(y * x), $MachinePrecision], -4e+118], N[(N[(z * N[(3.0 * N[(z / y), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] * y), $MachinePrecision], N[(N[(2.0 * z), $MachinePrecision] * z + N[(z * z + N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq -4 \cdot 10^{+118}:\\
\;\;\;\;\mathsf{fma}\left(z, 3 \cdot \frac{z}{y}, x\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(2 \cdot z, z, \mathsf{fma}\left(z, z, y \cdot x\right)\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -3.99999999999999987e118Initial program 85.6%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6473.9
Applied rewrites73.9%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6497.5
Applied rewrites97.5%
Applied rewrites100.0%
if -3.99999999999999987e118 < (*.f64 x y) Initial program 99.9%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
lift-*.f64N/A
associate-*r*N/A
count-2N/A
lower-fma.f64N/A
count-2N/A
lower-*.f64100.0
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f64100.0
Applied rewrites100.0%
Final simplification100.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= z 5e+215) (fma (* 2.0 z) z (fma z z (* y x))) (* (* 3.0 z) z)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (z <= 5e+215) {
tmp = fma((2.0 * z), z, fma(z, z, (y * x)));
} else {
tmp = (3.0 * z) * z;
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (z <= 5e+215) tmp = fma(Float64(2.0 * z), z, fma(z, z, Float64(y * x))); else tmp = Float64(Float64(3.0 * z) * z); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[z, 5e+215], N[(N[(2.0 * z), $MachinePrecision] * z + N[(z * z + N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq 5 \cdot 10^{+215}:\\
\;\;\;\;\mathsf{fma}\left(2 \cdot z, z, \mathsf{fma}\left(z, z, y \cdot x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(3 \cdot z\right) \cdot z\\
\end{array}
\end{array}
if z < 5.0000000000000001e215Initial program 97.7%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
lift-*.f64N/A
associate-*r*N/A
count-2N/A
lower-fma.f64N/A
count-2N/A
lower-*.f6497.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6498.2
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.2
Applied rewrites98.2%
if 5.0000000000000001e215 < z Initial program 95.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6418.3
Applied rewrites18.3%
Taylor expanded in z around inf
unpow2N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64100.0
Applied rewrites100.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= z 5e+215) (fma (* 3.0 z) z (* y x)) (* (* 3.0 z) z)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (z <= 5e+215) {
tmp = fma((3.0 * z), z, (y * x));
} else {
tmp = (3.0 * z) * z;
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (z <= 5e+215) tmp = fma(Float64(3.0 * z), z, Float64(y * x)); else tmp = Float64(Float64(3.0 * z) * z); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[z, 5e+215], N[(N[(3.0 * z), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision], N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq 5 \cdot 10^{+215}:\\
\;\;\;\;\mathsf{fma}\left(3 \cdot z, z, y \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(3 \cdot z\right) \cdot z\\
\end{array}
\end{array}
if z < 5.0000000000000001e215Initial program 97.7%
Taylor expanded in z around 0
unpow2N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6498.1
Applied rewrites98.1%
if 5.0000000000000001e215 < z Initial program 95.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6418.3
Applied rewrites18.3%
Taylor expanded in z around inf
unpow2N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64100.0
Applied rewrites100.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+95) (* y x) (* (* z z) 3.0)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+95) {
tmp = y * x;
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+95) then
tmp = y * x
else
tmp = (z * z) * 3.0d0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+95) {
tmp = y * x;
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (z * z) <= 2e+95: tmp = y * x else: tmp = (z * z) * 3.0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+95) tmp = Float64(y * x); else tmp = Float64(Float64(z * z) * 3.0); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((z * z) <= 2e+95)
tmp = y * x;
else
tmp = (z * z) * 3.0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+95], N[(y * x), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+95}:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 2.00000000000000004e95Initial program 99.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6480.6
Applied rewrites80.6%
if 2.00000000000000004e95 < (*.f64 z z) Initial program 94.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6494.4
Applied rewrites94.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+95) (* y x) (* (* 3.0 z) z)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+95) {
tmp = y * x;
} else {
tmp = (3.0 * z) * z;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+95) then
tmp = y * x
else
tmp = (3.0d0 * z) * z
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+95) {
tmp = y * x;
} else {
tmp = (3.0 * z) * z;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (z * z) <= 2e+95: tmp = y * x else: tmp = (3.0 * z) * z return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+95) tmp = Float64(y * x); else tmp = Float64(Float64(3.0 * z) * z); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((z * z) <= 2e+95)
tmp = y * x;
else
tmp = (3.0 * z) * z;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+95], N[(y * x), $MachinePrecision], N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+95}:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(3 \cdot z\right) \cdot z\\
\end{array}
\end{array}
if (*.f64 z z) < 2.00000000000000004e95Initial program 99.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6480.6
Applied rewrites80.6%
if 2.00000000000000004e95 < (*.f64 z z) Initial program 94.7%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6412.3
Applied rewrites12.3%
Taylor expanded in z around inf
unpow2N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6494.3
Applied rewrites94.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= z 3.6e+47) (* y x) (fma z (+ z z) (* z z))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (z <= 3.6e+47) {
tmp = y * x;
} else {
tmp = fma(z, (z + z), (z * z));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (z <= 3.6e+47) tmp = Float64(y * x); else tmp = fma(z, Float64(z + z), Float64(z * z)); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[z, 3.6e+47], N[(y * x), $MachinePrecision], N[(z * N[(z + z), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq 3.6 \cdot 10^{+47}:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, z + z, z \cdot z\right)\\
\end{array}
\end{array}
if z < 3.60000000000000008e47Initial program 97.4%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6460.5
Applied rewrites60.5%
if 3.60000000000000008e47 < z Initial program 98.2%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6496.5
Applied rewrites96.5%
Applied rewrites96.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* y x))
assert(x < y && y < z);
double code(double x, double y, double z) {
return y * x;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return y * x;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return y * x
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(y * x) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = y * x;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
y \cdot x
\end{array}
Initial program 97.5%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6449.4
Applied rewrites49.4%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024276
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))