
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* u2 6.28318530718)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return cosf((u2 * 6.28318530718f)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = cos((u2 * 6.28318530718e0)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(u2 * Float32(6.28318530718))) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = cos((u2 * single(6.28318530718))) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\cos \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 6.28318530718))) (t_1 (sqrt (/ u1 (- 1.0 u1)))))
(if (<= (* t_0 t_1) 0.02800000086426735)
(* (sqrt (* (+ 1.0 u1) u1)) t_0)
(* (+ (* (* u2 u2) -19.739208802181317) 1.0) t_1))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * 6.28318530718f));
float t_1 = sqrtf((u1 / (1.0f - u1)));
float tmp;
if ((t_0 * t_1) <= 0.02800000086426735f) {
tmp = sqrtf(((1.0f + u1) * u1)) * t_0;
} else {
tmp = (((u2 * u2) * -19.739208802181317f) + 1.0f) * t_1;
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: t_1
real(4) :: tmp
t_0 = cos((u2 * 6.28318530718e0))
t_1 = sqrt((u1 / (1.0e0 - u1)))
if ((t_0 * t_1) <= 0.02800000086426735e0) then
tmp = sqrt(((1.0e0 + u1) * u1)) * t_0
else
tmp = (((u2 * u2) * (-19.739208802181317e0)) + 1.0e0) * t_1
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(6.28318530718))) t_1 = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) tmp = Float32(0.0) if (Float32(t_0 * t_1) <= Float32(0.02800000086426735)) tmp = Float32(sqrt(Float32(Float32(Float32(1.0) + u1) * u1)) * t_0); else tmp = Float32(Float32(Float32(Float32(u2 * u2) * Float32(-19.739208802181317)) + Float32(1.0)) * t_1); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = cos((u2 * single(6.28318530718))); t_1 = sqrt((u1 / (single(1.0) - u1))); tmp = single(0.0); if ((t_0 * t_1) <= single(0.02800000086426735)) tmp = sqrt(((single(1.0) + u1) * u1)) * t_0; else tmp = (((u2 * u2) * single(-19.739208802181317)) + single(1.0)) * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot 6.28318530718\right)\\
t_1 := \sqrt{\frac{u1}{1 - u1}}\\
\mathbf{if}\;t\_0 \cdot t\_1 \leq 0.02800000086426735:\\
\;\;\;\;\sqrt{\left(1 + u1\right) \cdot u1} \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;\left(\left(u2 \cdot u2\right) \cdot -19.739208802181317 + 1\right) \cdot t\_1\\
\end{array}
\end{array}
if (*.f32 (sqrt.f32 (/.f32 u1 (-.f32 #s(literal 1 binary32) u1))) (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2))) < 0.0280000009Initial program 98.7%
lift-/.f32N/A
clear-numN/A
frac-2negN/A
associate-/r/N/A
lower-*.f32N/A
metadata-evalN/A
frac-2negN/A
lower-/.f32N/A
lower-neg.f3298.6
Applied rewrites98.6%
lift-*.f32N/A
lift-neg.f32N/A
neg-mul-1N/A
associate-*r*N/A
lift-/.f32N/A
associate-*l/N/A
metadata-evalN/A
lift--.f32N/A
flip--N/A
clear-numN/A
lower-*.f32N/A
clear-numN/A
flip--N/A
lift--.f32N/A
lower-/.f3298.6
Applied rewrites98.6%
Taylor expanded in u1 around 0
lower-+.f3297.9
Applied rewrites97.9%
if 0.0280000009 < (*.f32 (sqrt.f32 (/.f32 u1 (-.f32 #s(literal 1 binary32) u1))) (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2))) Initial program 99.5%
lift-*.f32N/A
*-commutativeN/A
lift-sqrt.f32N/A
lift-/.f32N/A
sqrt-divN/A
associate-*r/N/A
clear-numN/A
lower-/.f32N/A
lower-/.f32N/A
lower-sqrt.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f3298.6
lift-*.f32N/A
*-commutativeN/A
lower-*.f3298.6
Applied rewrites98.6%
Taylor expanded in u2 around 0
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f32N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
unpow2N/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3281.9
Applied rewrites83.4%
Applied rewrites93.4%
Final simplification96.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.20000000298023224) (* (+ (* (* u2 u2) -19.739208802181317) 1.0) (sqrt (/ u1 (- 1.0 u1)))) (* (sqrt u1) (cos (* u2 6.28318530718)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.20000000298023224f) {
tmp = (((u2 * u2) * -19.739208802181317f) + 1.0f) * sqrtf((u1 / (1.0f - u1)));
} else {
tmp = sqrtf(u1) * cosf((u2 * 6.28318530718f));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.20000000298023224e0) then
tmp = (((u2 * u2) * (-19.739208802181317e0)) + 1.0e0) * sqrt((u1 / (1.0e0 - u1)))
else
tmp = sqrt(u1) * cos((u2 * 6.28318530718e0))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.20000000298023224)) tmp = Float32(Float32(Float32(Float32(u2 * u2) * Float32(-19.739208802181317)) + Float32(1.0)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))); else tmp = Float32(sqrt(u1) * cos(Float32(u2 * Float32(6.28318530718)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.20000000298023224)) tmp = (((u2 * u2) * single(-19.739208802181317)) + single(1.0)) * sqrt((u1 / (single(1.0) - u1))); else tmp = sqrt(u1) * cos((u2 * single(6.28318530718))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.20000000298023224:\\
\;\;\;\;\left(\left(u2 \cdot u2\right) \cdot -19.739208802181317 + 1\right) \cdot \sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \cos \left(u2 \cdot 6.28318530718\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.200000003Initial program 99.5%
lift-*.f32N/A
*-commutativeN/A
lift-sqrt.f32N/A
lift-/.f32N/A
sqrt-divN/A
associate-*r/N/A
clear-numN/A
lower-/.f32N/A
lower-/.f32N/A
lower-sqrt.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f3298.8
lift-*.f32N/A
*-commutativeN/A
lower-*.f3298.8
Applied rewrites98.8%
Taylor expanded in u2 around 0
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f32N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
unpow2N/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3288.7
Applied rewrites88.7%
Applied rewrites97.7%
if 0.200000003 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 96.6%
Taylor expanded in u1 around 0
lower-sqrt.f3273.1
Applied rewrites73.1%
Final simplification93.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (+ (* (* u2 u2) -19.739208802181317) 1.0) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return (((u2 * u2) * -19.739208802181317f) + 1.0f) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (((u2 * u2) * (-19.739208802181317e0)) + 1.0e0) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(Float32(u2 * u2) * Float32(-19.739208802181317)) + Float32(1.0)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (((u2 * u2) * single(-19.739208802181317)) + single(1.0)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\left(\left(u2 \cdot u2\right) \cdot -19.739208802181317 + 1\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.0%
lift-*.f32N/A
*-commutativeN/A
lift-sqrt.f32N/A
lift-/.f32N/A
sqrt-divN/A
associate-*r/N/A
clear-numN/A
lower-/.f32N/A
lower-/.f32N/A
lower-sqrt.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f3298.3
lift-*.f32N/A
*-commutativeN/A
lower-*.f3298.3
Applied rewrites98.3%
Taylor expanded in u2 around 0
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f32N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
unpow2N/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3276.0
Applied rewrites76.7%
Applied rewrites86.2%
Final simplification86.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
lower-sqrt.f32N/A
*-rgt-identityN/A
lower-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Applied rewrites76.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (+ (* (fma u1 u1 u1) u1) u1)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(((fmaf(u1, u1, u1) * u1) + u1));
}
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(fma(u1, u1, u1) * u1) + u1)) end
\begin{array}{l}
\\
\sqrt{\mathsf{fma}\left(u1, u1, u1\right) \cdot u1 + u1}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
lower-sqrt.f32N/A
*-rgt-identityN/A
lower-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Applied rewrites76.8%
Taylor expanded in u1 around 0
Applied rewrites60.8%
Applied rewrites68.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
lower-sqrt.f32N/A
*-rgt-identityN/A
lower-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Applied rewrites76.8%
Taylor expanded in u1 around 0
Applied rewrites60.8%
herbie shell --seed 2024276
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))