
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) (- z) (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), -z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), Float64(-z), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * (-z) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, -z, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z) :precision binary64 (if (<= x -2e+155) (* (* (- (/ (cos y) z) (/ y x)) z) x) (if (<= x 1.65e+44) (fma (sin y) (- z) (* 1.0 x)) (* x (cos y)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -2e+155) {
tmp = (((cos(y) / z) - (y / x)) * z) * x;
} else if (x <= 1.65e+44) {
tmp = fma(sin(y), -z, (1.0 * x));
} else {
tmp = x * cos(y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -2e+155) tmp = Float64(Float64(Float64(Float64(cos(y) / z) - Float64(y / x)) * z) * x); elseif (x <= 1.65e+44) tmp = fma(sin(y), Float64(-z), Float64(1.0 * x)); else tmp = Float64(x * cos(y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -2e+155], N[(N[(N[(N[(N[Cos[y], $MachinePrecision] / z), $MachinePrecision] - N[(y / x), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[x, 1.65e+44], N[(N[Sin[y], $MachinePrecision] * (-z) + N[(1.0 * x), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2 \cdot 10^{+155}:\\
\;\;\;\;\left(\left(\frac{\cos y}{z} - \frac{y}{x}\right) \cdot z\right) \cdot x\\
\mathbf{elif}\;x \leq 1.65 \cdot 10^{+44}:\\
\;\;\;\;\mathsf{fma}\left(\sin y, -z, 1 \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if x < -2.00000000000000001e155Initial program 99.8%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
flip-+N/A
sqr-negN/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
Applied rewrites5.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-sin.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-cos.f6499.6
Applied rewrites99.6%
Taylor expanded in z around inf
Applied rewrites99.6%
Taylor expanded in y around 0
Applied rewrites88.0%
if -2.00000000000000001e155 < x < 1.65000000000000007e44Initial program 99.8%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f6499.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.9
Applied rewrites99.9%
Taylor expanded in y around 0
Applied rewrites87.9%
if 1.65000000000000007e44 < x Initial program 99.7%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6485.9
Applied rewrites85.9%
Final simplification87.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= x -1.22e+156)
t_0
(if (<= x 1.65e+44) (fma (sin y) (- z) (* 1.0 x)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (x <= -1.22e+156) {
tmp = t_0;
} else if (x <= 1.65e+44) {
tmp = fma(sin(y), -z, (1.0 * x));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (x <= -1.22e+156) tmp = t_0; elseif (x <= 1.65e+44) tmp = fma(sin(y), Float64(-z), Float64(1.0 * x)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.22e+156], t$95$0, If[LessEqual[x, 1.65e+44], N[(N[Sin[y], $MachinePrecision] * (-z) + N[(1.0 * x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;x \leq -1.22 \cdot 10^{+156}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.65 \cdot 10^{+44}:\\
\;\;\;\;\mathsf{fma}\left(\sin y, -z, 1 \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.21999999999999991e156 or 1.65000000000000007e44 < x Initial program 99.7%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6485.9
Applied rewrites85.9%
if -1.21999999999999991e156 < x < 1.65000000000000007e44Initial program 99.8%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f6499.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.9
Applied rewrites99.9%
Taylor expanded in y around 0
Applied rewrites87.9%
Final simplification87.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= x -1.22e+156)
t_0
(if (<= x 1.65e+44) (- (* 1.0 x) (* z (sin y))) t_0))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (x <= -1.22e+156) {
tmp = t_0;
} else if (x <= 1.65e+44) {
tmp = (1.0 * x) - (z * sin(y));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (x <= (-1.22d+156)) then
tmp = t_0
else if (x <= 1.65d+44) then
tmp = (1.0d0 * x) - (z * sin(y))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (x <= -1.22e+156) {
tmp = t_0;
} else if (x <= 1.65e+44) {
tmp = (1.0 * x) - (z * Math.sin(y));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if x <= -1.22e+156: tmp = t_0 elif x <= 1.65e+44: tmp = (1.0 * x) - (z * math.sin(y)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (x <= -1.22e+156) tmp = t_0; elseif (x <= 1.65e+44) tmp = Float64(Float64(1.0 * x) - Float64(z * sin(y))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (x <= -1.22e+156) tmp = t_0; elseif (x <= 1.65e+44) tmp = (1.0 * x) - (z * sin(y)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.22e+156], t$95$0, If[LessEqual[x, 1.65e+44], N[(N[(1.0 * x), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;x \leq -1.22 \cdot 10^{+156}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.65 \cdot 10^{+44}:\\
\;\;\;\;1 \cdot x - z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.21999999999999991e156 or 1.65000000000000007e44 < x Initial program 99.7%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6485.9
Applied rewrites85.9%
if -1.21999999999999991e156 < x < 1.65000000000000007e44Initial program 99.8%
Taylor expanded in y around 0
Applied rewrites87.9%
Final simplification87.1%
(FPCore (x y z)
:precision binary64
(if (<= y -45000.0)
(* x (cos y))
(if (<= y 0.0074)
(fma (- (* (fma 0.16666666666666666 (* z y) (* -0.5 x)) y) z) y x)
(* (- z) (sin y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -45000.0) {
tmp = x * cos(y);
} else if (y <= 0.0074) {
tmp = fma(((fma(0.16666666666666666, (z * y), (-0.5 * x)) * y) - z), y, x);
} else {
tmp = -z * sin(y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -45000.0) tmp = Float64(x * cos(y)); elseif (y <= 0.0074) tmp = fma(Float64(Float64(fma(0.16666666666666666, Float64(z * y), Float64(-0.5 * x)) * y) - z), y, x); else tmp = Float64(Float64(-z) * sin(y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -45000.0], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 0.0074], N[(N[(N[(N[(0.16666666666666666 * N[(z * y), $MachinePrecision] + N[(-0.5 * x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision] * y + x), $MachinePrecision], N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -45000:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{elif}\;y \leq 0.0074:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5 \cdot x\right) \cdot y - z, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) \cdot \sin y\\
\end{array}
\end{array}
if y < -45000Initial program 99.7%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6455.1
Applied rewrites55.1%
if -45000 < y < 0.0074000000000000003Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6499.3
Applied rewrites99.3%
if 0.0074000000000000003 < y Initial program 99.5%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6451.6
Applied rewrites51.6%
Final simplification79.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= y -45000.0)
t_0
(if (<= y 0.042)
(fma (- (* (fma 0.16666666666666666 (* z y) (* -0.5 x)) y) z) y x)
t_0))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (y <= -45000.0) {
tmp = t_0;
} else if (y <= 0.042) {
tmp = fma(((fma(0.16666666666666666, (z * y), (-0.5 * x)) * y) - z), y, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (y <= -45000.0) tmp = t_0; elseif (y <= 0.042) tmp = fma(Float64(Float64(fma(0.16666666666666666, Float64(z * y), Float64(-0.5 * x)) * y) - z), y, x); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -45000.0], t$95$0, If[LessEqual[y, 0.042], N[(N[(N[(N[(0.16666666666666666 * N[(z * y), $MachinePrecision] + N[(-0.5 * x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision] * y + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;y \leq -45000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.042:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5 \cdot x\right) \cdot y - z, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -45000 or 0.0420000000000000026 < y Initial program 99.6%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6451.3
Applied rewrites51.3%
if -45000 < y < 0.0420000000000000026Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6499.1
Applied rewrites99.1%
Final simplification78.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- y) z))) (if (<= z -1e+129) t_0 (if (<= z 1.6e+257) (* 1.0 x) t_0))))
double code(double x, double y, double z) {
double t_0 = -y * z;
double tmp;
if (z <= -1e+129) {
tmp = t_0;
} else if (z <= 1.6e+257) {
tmp = 1.0 * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -y * z
if (z <= (-1d+129)) then
tmp = t_0
else if (z <= 1.6d+257) then
tmp = 1.0d0 * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -y * z;
double tmp;
if (z <= -1e+129) {
tmp = t_0;
} else if (z <= 1.6e+257) {
tmp = 1.0 * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -y * z tmp = 0 if z <= -1e+129: tmp = t_0 elif z <= 1.6e+257: tmp = 1.0 * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-y) * z) tmp = 0.0 if (z <= -1e+129) tmp = t_0; elseif (z <= 1.6e+257) tmp = Float64(1.0 * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -y * z; tmp = 0.0; if (z <= -1e+129) tmp = t_0; elseif (z <= 1.6e+257) tmp = 1.0 * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-y) * z), $MachinePrecision]}, If[LessEqual[z, -1e+129], t$95$0, If[LessEqual[z, 1.6e+257], N[(1.0 * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-y\right) \cdot z\\
\mathbf{if}\;z \leq -1 \cdot 10^{+129}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.6 \cdot 10^{+257}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1e129 or 1.6e257 < z Initial program 99.7%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6452.1
Applied rewrites52.1%
Taylor expanded in z around inf
Applied rewrites43.0%
if -1e129 < z < 1.6e257Initial program 99.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6473.1
Applied rewrites73.1%
Taylor expanded in y around 0
Applied rewrites50.1%
(FPCore (x y z) :precision binary64 (fma (- z) y x))
double code(double x, double y, double z) {
return fma(-z, y, x);
}
function code(x, y, z) return fma(Float64(-z), y, x) end
code[x_, y_, z_] := N[((-z) * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-z, y, x\right)
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6458.6
Applied rewrites58.6%
Applied rewrites58.6%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6458.6
Applied rewrites58.6%
(FPCore (x y z) :precision binary64 (* 1.0 x))
double code(double x, double y, double z) {
return 1.0 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 * x
end function
public static double code(double x, double y, double z) {
return 1.0 * x;
}
def code(x, y, z): return 1.0 * x
function code(x, y, z) return Float64(1.0 * x) end
function tmp = code(x, y, z) tmp = 1.0 * x; end
code[x_, y_, z_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 99.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6460.9
Applied rewrites60.9%
Taylor expanded in y around 0
Applied rewrites41.8%
herbie shell --seed 2024275
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))