
(FPCore (x y) :precision binary64 (- (log (+ 1.0 (exp x))) (* x y)))
double code(double x, double y) {
return log((1.0 + exp(x))) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = log((1.0d0 + exp(x))) - (x * y)
end function
public static double code(double x, double y) {
return Math.log((1.0 + Math.exp(x))) - (x * y);
}
def code(x, y): return math.log((1.0 + math.exp(x))) - (x * y)
function code(x, y) return Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) end
function tmp = code(x, y) tmp = log((1.0 + exp(x))) - (x * y); end
code[x_, y_] := N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log \left(1 + e^{x}\right) - x \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (log (+ 1.0 (exp x))) (* x y)))
double code(double x, double y) {
return log((1.0 + exp(x))) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = log((1.0d0 + exp(x))) - (x * y)
end function
public static double code(double x, double y) {
return Math.log((1.0 + Math.exp(x))) - (x * y);
}
def code(x, y): return math.log((1.0 + math.exp(x))) - (x * y)
function code(x, y) return Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) end
function tmp = code(x, y) tmp = log((1.0 + exp(x))) - (x * y); end
code[x_, y_] := N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log \left(1 + e^{x}\right) - x \cdot y
\end{array}
(FPCore (x y) :precision binary64 (fma (- y) x (log1p (exp x))))
double code(double x, double y) {
return fma(-y, x, log1p(exp(x)));
}
function code(x, y) return fma(Float64(-y), x, log1p(exp(x))) end
code[x_, y_] := N[((-y) * x + N[Log[1 + N[Exp[x], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-y, x, \mathsf{log1p}\left(e^{x}\right)\right)
\end{array}
Initial program 99.6%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6499.6
lift-log.f64N/A
lift-+.f64N/A
lower-log1p.f6499.6
Applied rewrites99.6%
(FPCore (x y) :precision binary64 (let* ((t_0 (- (log (+ 1.0 (exp x))) (* x y))) (t_1 (* x (- y)))) (if (<= t_0 0.1) t_1 (if (<= t_0 1.0) (log1p (+ 1.0 x)) t_1))))
double code(double x, double y) {
double t_0 = log((1.0 + exp(x))) - (x * y);
double t_1 = x * -y;
double tmp;
if (t_0 <= 0.1) {
tmp = t_1;
} else if (t_0 <= 1.0) {
tmp = log1p((1.0 + x));
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y) {
double t_0 = Math.log((1.0 + Math.exp(x))) - (x * y);
double t_1 = x * -y;
double tmp;
if (t_0 <= 0.1) {
tmp = t_1;
} else if (t_0 <= 1.0) {
tmp = Math.log1p((1.0 + x));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = math.log((1.0 + math.exp(x))) - (x * y) t_1 = x * -y tmp = 0 if t_0 <= 0.1: tmp = t_1 elif t_0 <= 1.0: tmp = math.log1p((1.0 + x)) else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) t_1 = Float64(x * Float64(-y)) tmp = 0.0 if (t_0 <= 0.1) tmp = t_1; elseif (t_0 <= 1.0) tmp = log1p(Float64(1.0 + x)); else tmp = t_1; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * (-y)), $MachinePrecision]}, If[LessEqual[t$95$0, 0.1], t$95$1, If[LessEqual[t$95$0, 1.0], N[Log[1 + N[(1.0 + x), $MachinePrecision]], $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \log \left(1 + e^{x}\right) - x \cdot y\\
t_1 := x \cdot \left(-y\right)\\
\mathbf{if}\;t\_0 \leq 0.1:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 1:\\
\;\;\;\;\mathsf{log1p}\left(1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (log.f64 (+.f64 #s(literal 1 binary64) (exp.f64 x))) (*.f64 x y)) < 0.10000000000000001 or 1 < (-.f64 (log.f64 (+.f64 #s(literal 1 binary64) (exp.f64 x))) (*.f64 x y)) Initial program 99.2%
Taylor expanded in y around inf
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6496.6
Applied rewrites96.6%
if 0.10000000000000001 < (-.f64 (log.f64 (+.f64 #s(literal 1 binary64) (exp.f64 x))) (*.f64 x y)) < 1Initial program 99.9%
Taylor expanded in y around 0
lower-log1p.f64N/A
lower-exp.f6497.4
Applied rewrites97.4%
Taylor expanded in x around 0
Applied rewrites97.4%
Final simplification97.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (- (log (+ 1.0 (exp x))) (* x y))) (t_1 (* x (- y)))) (if (<= t_0 2e-6) t_1 (if (<= t_0 1.0) (log 2.0) t_1))))
double code(double x, double y) {
double t_0 = log((1.0 + exp(x))) - (x * y);
double t_1 = x * -y;
double tmp;
if (t_0 <= 2e-6) {
tmp = t_1;
} else if (t_0 <= 1.0) {
tmp = log(2.0);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = log((1.0d0 + exp(x))) - (x * y)
t_1 = x * -y
if (t_0 <= 2d-6) then
tmp = t_1
else if (t_0 <= 1.0d0) then
tmp = log(2.0d0)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.log((1.0 + Math.exp(x))) - (x * y);
double t_1 = x * -y;
double tmp;
if (t_0 <= 2e-6) {
tmp = t_1;
} else if (t_0 <= 1.0) {
tmp = Math.log(2.0);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = math.log((1.0 + math.exp(x))) - (x * y) t_1 = x * -y tmp = 0 if t_0 <= 2e-6: tmp = t_1 elif t_0 <= 1.0: tmp = math.log(2.0) else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) t_1 = Float64(x * Float64(-y)) tmp = 0.0 if (t_0 <= 2e-6) tmp = t_1; elseif (t_0 <= 1.0) tmp = log(2.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = log((1.0 + exp(x))) - (x * y); t_1 = x * -y; tmp = 0.0; if (t_0 <= 2e-6) tmp = t_1; elseif (t_0 <= 1.0) tmp = log(2.0); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * (-y)), $MachinePrecision]}, If[LessEqual[t$95$0, 2e-6], t$95$1, If[LessEqual[t$95$0, 1.0], N[Log[2.0], $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \log \left(1 + e^{x}\right) - x \cdot y\\
t_1 := x \cdot \left(-y\right)\\
\mathbf{if}\;t\_0 \leq 2 \cdot 10^{-6}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 1:\\
\;\;\;\;\log 2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (log.f64 (+.f64 #s(literal 1 binary64) (exp.f64 x))) (*.f64 x y)) < 1.99999999999999991e-6 or 1 < (-.f64 (log.f64 (+.f64 #s(literal 1 binary64) (exp.f64 x))) (*.f64 x y)) Initial program 99.3%
Taylor expanded in y around inf
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6497.3
Applied rewrites97.3%
if 1.99999999999999991e-6 < (-.f64 (log.f64 (+.f64 #s(literal 1 binary64) (exp.f64 x))) (*.f64 x y)) < 1Initial program 99.9%
Taylor expanded in x around 0
lower-log.f6496.2
Applied rewrites96.2%
Final simplification96.8%
(FPCore (x y) :precision binary64 (if (<= x -1.4) (* x (- y)) (fma (- 0.5 y) x (log 2.0))))
double code(double x, double y) {
double tmp;
if (x <= -1.4) {
tmp = x * -y;
} else {
tmp = fma((0.5 - y), x, log(2.0));
}
return tmp;
}
function code(x, y) tmp = 0.0 if (x <= -1.4) tmp = Float64(x * Float64(-y)); else tmp = fma(Float64(0.5 - y), x, log(2.0)); end return tmp end
code[x_, y_] := If[LessEqual[x, -1.4], N[(x * (-y)), $MachinePrecision], N[(N[(0.5 - y), $MachinePrecision] * x + N[Log[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4:\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(0.5 - y, x, \log 2\right)\\
\end{array}
\end{array}
if x < -1.3999999999999999Initial program 100.0%
Taylor expanded in y around inf
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6498.9
Applied rewrites98.9%
if -1.3999999999999999 < x Initial program 99.4%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-log.f6499.1
Applied rewrites99.1%
Final simplification99.0%
(FPCore (x y) :precision binary64 (if (<= x -1450000.0) (* x (- y)) (- (log 2.0) (* x y))))
double code(double x, double y) {
double tmp;
if (x <= -1450000.0) {
tmp = x * -y;
} else {
tmp = log(2.0) - (x * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1450000.0d0)) then
tmp = x * -y
else
tmp = log(2.0d0) - (x * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1450000.0) {
tmp = x * -y;
} else {
tmp = Math.log(2.0) - (x * y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1450000.0: tmp = x * -y else: tmp = math.log(2.0) - (x * y) return tmp
function code(x, y) tmp = 0.0 if (x <= -1450000.0) tmp = Float64(x * Float64(-y)); else tmp = Float64(log(2.0) - Float64(x * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1450000.0) tmp = x * -y; else tmp = log(2.0) - (x * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1450000.0], N[(x * (-y)), $MachinePrecision], N[(N[Log[2.0], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1450000:\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;\log 2 - x \cdot y\\
\end{array}
\end{array}
if x < -1.45e6Initial program 100.0%
Taylor expanded in y around inf
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64100.0
Applied rewrites100.0%
if -1.45e6 < x Initial program 99.4%
Taylor expanded in x around 0
Applied rewrites98.2%
Final simplification98.8%
(FPCore (x y) :precision binary64 (* x (- y)))
double code(double x, double y) {
return x * -y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * -y
end function
public static double code(double x, double y) {
return x * -y;
}
def code(x, y): return x * -y
function code(x, y) return Float64(x * Float64(-y)) end
function tmp = code(x, y) tmp = x * -y; end
code[x_, y_] := N[(x * (-y)), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(-y\right)
\end{array}
Initial program 99.6%
Taylor expanded in y around inf
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6451.5
Applied rewrites51.5%
Final simplification51.5%
(FPCore (x y) :precision binary64 (* 0.5 x))
double code(double x, double y) {
return 0.5 * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 * x
end function
public static double code(double x, double y) {
return 0.5 * x;
}
def code(x, y): return 0.5 * x
function code(x, y) return Float64(0.5 * x) end
function tmp = code(x, y) tmp = 0.5 * x; end
code[x_, y_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.6%
Taylor expanded in y around 0
lower-log1p.f64N/A
lower-exp.f6449.0
Applied rewrites49.0%
Taylor expanded in x around 0
Applied rewrites48.8%
Taylor expanded in x around inf
Applied rewrites3.4%
(FPCore (x y) :precision binary64 (if (<= x 0.0) (- (log (+ 1.0 (exp x))) (* x y)) (- (log (+ 1.0 (exp (- x)))) (* (- x) (- 1.0 y)))))
double code(double x, double y) {
double tmp;
if (x <= 0.0) {
tmp = log((1.0 + exp(x))) - (x * y);
} else {
tmp = log((1.0 + exp(-x))) - (-x * (1.0 - y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 0.0d0) then
tmp = log((1.0d0 + exp(x))) - (x * y)
else
tmp = log((1.0d0 + exp(-x))) - (-x * (1.0d0 - y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 0.0) {
tmp = Math.log((1.0 + Math.exp(x))) - (x * y);
} else {
tmp = Math.log((1.0 + Math.exp(-x))) - (-x * (1.0 - y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 0.0: tmp = math.log((1.0 + math.exp(x))) - (x * y) else: tmp = math.log((1.0 + math.exp(-x))) - (-x * (1.0 - y)) return tmp
function code(x, y) tmp = 0.0 if (x <= 0.0) tmp = Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)); else tmp = Float64(log(Float64(1.0 + exp(Float64(-x)))) - Float64(Float64(-x) * Float64(1.0 - y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 0.0) tmp = log((1.0 + exp(x))) - (x * y); else tmp = log((1.0 + exp(-x))) - (-x * (1.0 - y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 0.0], N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[Log[N[(1.0 + N[Exp[(-x)], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[((-x) * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0:\\
\;\;\;\;\log \left(1 + e^{x}\right) - x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\log \left(1 + e^{-x}\right) - \left(-x\right) \cdot \left(1 - y\right)\\
\end{array}
\end{array}
herbie shell --seed 2024273
(FPCore (x y)
:name "Logistic regression 2"
:precision binary64
:alt
(! :herbie-platform default (if (<= x 0) (- (log (+ 1 (exp x))) (* x y)) (- (log (+ 1 (exp (- x)))) (* (- x) (- 1 y)))))
(- (log (+ 1.0 (exp x))) (* x y)))