
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
(FPCore (x y z t a b) :precision binary64 (fma y x (fma b a (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(y, x, fma(b, a, (z * t)));
}
function code(x, y, z, t, a, b) return fma(y, x, fma(b, a, Float64(z * t))) end
code[x_, y_, z_, t_, a_, b_] := N[(y * x + N[(b * a + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, \mathsf{fma}\left(b, a, z \cdot t\right)\right)
\end{array}
Initial program 97.6%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6498.4
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.4
Applied rewrites98.4%
Final simplification98.4%
(FPCore (x y z t a b) :precision binary64 (if (<= (* x y) -5e+182) (* x y) (if (<= (* x y) 5e-324) (* z t) (if (<= (* x y) 5e+66) (* a b) (* x y)))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -5e+182) {
tmp = x * y;
} else if ((x * y) <= 5e-324) {
tmp = z * t;
} else if ((x * y) <= 5e+66) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((x * y) <= (-5d+182)) then
tmp = x * y
else if ((x * y) <= 5d-324) then
tmp = z * t
else if ((x * y) <= 5d+66) then
tmp = a * b
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -5e+182) {
tmp = x * y;
} else if ((x * y) <= 5e-324) {
tmp = z * t;
} else if ((x * y) <= 5e+66) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (x * y) <= -5e+182: tmp = x * y elif (x * y) <= 5e-324: tmp = z * t elif (x * y) <= 5e+66: tmp = a * b else: tmp = x * y return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(x * y) <= -5e+182) tmp = Float64(x * y); elseif (Float64(x * y) <= 5e-324) tmp = Float64(z * t); elseif (Float64(x * y) <= 5e+66) tmp = Float64(a * b); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((x * y) <= -5e+182) tmp = x * y; elseif ((x * y) <= 5e-324) tmp = z * t; elseif ((x * y) <= 5e+66) tmp = a * b; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e+182], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-324], N[(z * t), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+66], N[(a * b), $MachinePrecision], N[(x * y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+182}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-324}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+66}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -4.99999999999999973e182 or 4.99999999999999991e66 < (*.f64 x y) Initial program 93.4%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6479.5
Applied rewrites79.5%
if -4.99999999999999973e182 < (*.f64 x y) < 4.94066e-324Initial program 100.0%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f6458.1
Applied rewrites58.1%
if 4.94066e-324 < (*.f64 x y) < 4.99999999999999991e66Initial program 100.0%
Taylor expanded in b around inf
*-commutativeN/A
lower-*.f6450.5
Applied rewrites50.5%
Final simplification63.9%
(FPCore (x y z t a b) :precision binary64 (if (<= (* x y) -5e+28) (fma y x (* z t)) (if (<= (* x y) 2e+51) (fma b a (* z t)) (fma b a (* x y)))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -5e+28) {
tmp = fma(y, x, (z * t));
} else if ((x * y) <= 2e+51) {
tmp = fma(b, a, (z * t));
} else {
tmp = fma(b, a, (x * y));
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(x * y) <= -5e+28) tmp = fma(y, x, Float64(z * t)); elseif (Float64(x * y) <= 2e+51) tmp = fma(b, a, Float64(z * t)); else tmp = fma(b, a, Float64(x * y)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e+28], N[(y * x + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+51], N[(b * a + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(b * a + N[(x * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+28}:\\
\;\;\;\;\mathsf{fma}\left(y, x, z \cdot t\right)\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+51}:\\
\;\;\;\;\mathsf{fma}\left(b, a, z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(b, a, x \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -4.99999999999999957e28Initial program 95.0%
Taylor expanded in b around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6484.4
Applied rewrites84.4%
if -4.99999999999999957e28 < (*.f64 x y) < 2e51Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6493.2
Applied rewrites93.2%
if 2e51 < (*.f64 x y) Initial program 94.4%
Taylor expanded in t around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6488.3
Applied rewrites88.3%
Final simplification90.1%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (fma b a (* x y))))
(if (<= (* x y) -1e+192)
t_1
(if (<= (* x y) 2e+51) (fma b a (* z t)) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma(b, a, (x * y));
double tmp;
if ((x * y) <= -1e+192) {
tmp = t_1;
} else if ((x * y) <= 2e+51) {
tmp = fma(b, a, (z * t));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = fma(b, a, Float64(x * y)) tmp = 0.0 if (Float64(x * y) <= -1e+192) tmp = t_1; elseif (Float64(x * y) <= 2e+51) tmp = fma(b, a, Float64(z * t)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(b * a + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -1e+192], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 2e+51], N[(b * a + N[(z * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(b, a, x \cdot y\right)\\
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+192}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+51}:\\
\;\;\;\;\mathsf{fma}\left(b, a, z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -1.00000000000000004e192 or 2e51 < (*.f64 x y) Initial program 93.5%
Taylor expanded in t around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6489.9
Applied rewrites89.9%
if -1.00000000000000004e192 < (*.f64 x y) < 2e51Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6490.0
Applied rewrites90.0%
Final simplification90.0%
(FPCore (x y z t a b) :precision binary64 (if (<= (* z t) -4.05e+96) (* z t) (if (<= (* z t) 1.05e+249) (fma b a (* x y)) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((z * t) <= -4.05e+96) {
tmp = z * t;
} else if ((z * t) <= 1.05e+249) {
tmp = fma(b, a, (x * y));
} else {
tmp = z * t;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(z * t) <= -4.05e+96) tmp = Float64(z * t); elseif (Float64(z * t) <= 1.05e+249) tmp = fma(b, a, Float64(x * y)); else tmp = Float64(z * t); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(z * t), $MachinePrecision], -4.05e+96], N[(z * t), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 1.05e+249], N[(b * a + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(z * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -4.05 \cdot 10^{+96}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;z \cdot t \leq 1.05 \cdot 10^{+249}:\\
\;\;\;\;\mathsf{fma}\left(b, a, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if (*.f64 z t) < -4.0500000000000001e96 or 1.0499999999999999e249 < (*.f64 z t) Initial program 94.4%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f6478.5
Applied rewrites78.5%
if -4.0500000000000001e96 < (*.f64 z t) < 1.0499999999999999e249Initial program 98.9%
Taylor expanded in t around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6479.8
Applied rewrites79.8%
Final simplification79.4%
(FPCore (x y z t a b) :precision binary64 (if (<= (* x y) -5e+25) (* x y) (if (<= (* x y) 5e+66) (* a b) (* x y))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -5e+25) {
tmp = x * y;
} else if ((x * y) <= 5e+66) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((x * y) <= (-5d+25)) then
tmp = x * y
else if ((x * y) <= 5d+66) then
tmp = a * b
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -5e+25) {
tmp = x * y;
} else if ((x * y) <= 5e+66) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (x * y) <= -5e+25: tmp = x * y elif (x * y) <= 5e+66: tmp = a * b else: tmp = x * y return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(x * y) <= -5e+25) tmp = Float64(x * y); elseif (Float64(x * y) <= 5e+66) tmp = Float64(a * b); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((x * y) <= -5e+25) tmp = x * y; elseif ((x * y) <= 5e+66) tmp = a * b; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e+25], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+66], N[(a * b), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+25}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+66}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -5.00000000000000024e25 or 4.99999999999999991e66 < (*.f64 x y) Initial program 94.6%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6469.6
Applied rewrites69.6%
if -5.00000000000000024e25 < (*.f64 x y) < 4.99999999999999991e66Initial program 100.0%
Taylor expanded in b around inf
*-commutativeN/A
lower-*.f6443.7
Applied rewrites43.7%
Final simplification55.0%
(FPCore (x y z t a b) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
def code(x, y, z, t, a, b): return a * b
function code(x, y, z, t, a, b) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 97.6%
Taylor expanded in b around inf
*-commutativeN/A
lower-*.f6432.6
Applied rewrites32.6%
Final simplification32.6%
herbie shell --seed 2024273
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))