
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (- x z) y z))
double code(double x, double y, double z) {
return fma((x - z), y, z);
}
function code(x, y, z) return fma(Float64(x - z), y, z) end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y + z), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x - z, y, z\right)
\end{array}
Initial program 98.4%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
*-commutativeN/A
distribute-rgt-out--N/A
*-lft-identityN/A
associate-+l-N/A
*-commutativeN/A
distribute-lft-out--N/A
unsub-negN/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
unsub-negN/A
lower--.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (if (<= y -1.95e-33) (* y x) (if (<= y 1.0) (* 1.0 z) (if (<= y 3.6e+124) (* (- z) y) (* y x)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.95e-33) {
tmp = y * x;
} else if (y <= 1.0) {
tmp = 1.0 * z;
} else if (y <= 3.6e+124) {
tmp = -z * y;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.95d-33)) then
tmp = y * x
else if (y <= 1.0d0) then
tmp = 1.0d0 * z
else if (y <= 3.6d+124) then
tmp = -z * y
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.95e-33) {
tmp = y * x;
} else if (y <= 1.0) {
tmp = 1.0 * z;
} else if (y <= 3.6e+124) {
tmp = -z * y;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.95e-33: tmp = y * x elif y <= 1.0: tmp = 1.0 * z elif y <= 3.6e+124: tmp = -z * y else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.95e-33) tmp = Float64(y * x); elseif (y <= 1.0) tmp = Float64(1.0 * z); elseif (y <= 3.6e+124) tmp = Float64(Float64(-z) * y); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.95e-33) tmp = y * x; elseif (y <= 1.0) tmp = 1.0 * z; elseif (y <= 3.6e+124) tmp = -z * y; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.95e-33], N[(y * x), $MachinePrecision], If[LessEqual[y, 1.0], N[(1.0 * z), $MachinePrecision], If[LessEqual[y, 3.6e+124], N[((-z) * y), $MachinePrecision], N[(y * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.95 \cdot 10^{-33}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;1 \cdot z\\
\mathbf{elif}\;y \leq 3.6 \cdot 10^{+124}:\\
\;\;\;\;\left(-z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -1.94999999999999987e-33 or 3.59999999999999986e124 < y Initial program 97.1%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6459.9
Applied rewrites59.9%
if -1.94999999999999987e-33 < y < 1Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6480.9
Applied rewrites80.9%
Taylor expanded in y around 0
Applied rewrites80.6%
if 1 < y < 3.59999999999999986e124Initial program 97.2%
Taylor expanded in y around inf
*-commutativeN/A
+-commutativeN/A
remove-double-negN/A
mul-1-negN/A
mul-1-negN/A
distribute-neg-inN/A
lower-*.f64N/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
unsub-negN/A
lower--.f6497.8
Applied rewrites97.8%
Taylor expanded in z around inf
Applied rewrites62.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- x z)))) (if (<= y -1.75e-33) t_0 (if (<= y 4.8e-26) (* 1.0 z) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (x - z);
double tmp;
if (y <= -1.75e-33) {
tmp = t_0;
} else if (y <= 4.8e-26) {
tmp = 1.0 * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (x - z)
if (y <= (-1.75d-33)) then
tmp = t_0
else if (y <= 4.8d-26) then
tmp = 1.0d0 * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (x - z);
double tmp;
if (y <= -1.75e-33) {
tmp = t_0;
} else if (y <= 4.8e-26) {
tmp = 1.0 * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (x - z) tmp = 0 if y <= -1.75e-33: tmp = t_0 elif y <= 4.8e-26: tmp = 1.0 * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(x - z)) tmp = 0.0 if (y <= -1.75e-33) tmp = t_0; elseif (y <= 4.8e-26) tmp = Float64(1.0 * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (x - z); tmp = 0.0; if (y <= -1.75e-33) tmp = t_0; elseif (y <= 4.8e-26) tmp = 1.0 * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.75e-33], t$95$0, If[LessEqual[y, 4.8e-26], N[(1.0 * z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(x - z\right)\\
\mathbf{if}\;y \leq -1.75 \cdot 10^{-33}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 4.8 \cdot 10^{-26}:\\
\;\;\;\;1 \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.7499999999999999e-33 or 4.8000000000000002e-26 < y Initial program 97.2%
Taylor expanded in y around inf
*-commutativeN/A
+-commutativeN/A
remove-double-negN/A
mul-1-negN/A
mul-1-negN/A
distribute-neg-inN/A
lower-*.f64N/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
unsub-negN/A
lower--.f6498.1
Applied rewrites98.1%
if -1.7499999999999999e-33 < y < 4.8000000000000002e-26Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6482.1
Applied rewrites82.1%
Taylor expanded in y around 0
Applied rewrites82.1%
Final simplification91.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- 1.0 y) z))) (if (<= z -9e-70) t_0 (if (<= z 2e-109) (* y x) t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (z <= -9e-70) {
tmp = t_0;
} else if (z <= 2e-109) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - y) * z
if (z <= (-9d-70)) then
tmp = t_0
else if (z <= 2d-109) then
tmp = y * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (z <= -9e-70) {
tmp = t_0;
} else if (z <= 2e-109) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * z tmp = 0 if z <= -9e-70: tmp = t_0 elif z <= 2e-109: tmp = y * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * z) tmp = 0.0 if (z <= -9e-70) tmp = t_0; elseif (z <= 2e-109) tmp = Float64(y * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * z; tmp = 0.0; if (z <= -9e-70) tmp = t_0; elseif (z <= 2e-109) tmp = y * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[z, -9e-70], t$95$0, If[LessEqual[z, 2e-109], N[(y * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
\mathbf{if}\;z \leq -9 \cdot 10^{-70}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 2 \cdot 10^{-109}:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -9.00000000000000044e-70 or 2e-109 < z Initial program 97.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6483.0
Applied rewrites83.0%
if -9.00000000000000044e-70 < z < 2e-109Initial program 100.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6476.4
Applied rewrites76.4%
(FPCore (x y z) :precision binary64 (if (<= y -1.95e-33) (* y x) (if (<= y 2.35e-48) (* 1.0 z) (* y x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.95e-33) {
tmp = y * x;
} else if (y <= 2.35e-48) {
tmp = 1.0 * z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.95d-33)) then
tmp = y * x
else if (y <= 2.35d-48) then
tmp = 1.0d0 * z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.95e-33) {
tmp = y * x;
} else if (y <= 2.35e-48) {
tmp = 1.0 * z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.95e-33: tmp = y * x elif y <= 2.35e-48: tmp = 1.0 * z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.95e-33) tmp = Float64(y * x); elseif (y <= 2.35e-48) tmp = Float64(1.0 * z); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.95e-33) tmp = y * x; elseif (y <= 2.35e-48) tmp = 1.0 * z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.95e-33], N[(y * x), $MachinePrecision], If[LessEqual[y, 2.35e-48], N[(1.0 * z), $MachinePrecision], N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.95 \cdot 10^{-33}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 2.35 \cdot 10^{-48}:\\
\;\;\;\;1 \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -1.94999999999999987e-33 or 2.3499999999999999e-48 < y Initial program 97.2%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6454.4
Applied rewrites54.4%
if -1.94999999999999987e-33 < y < 2.3499999999999999e-48Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6483.2
Applied rewrites83.2%
Taylor expanded in y around 0
Applied rewrites83.2%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 98.4%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6439.3
Applied rewrites39.3%
(FPCore (x y z) :precision binary64 (- z (* (- z x) y)))
double code(double x, double y, double z) {
return z - ((z - x) * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z - ((z - x) * y)
end function
public static double code(double x, double y, double z) {
return z - ((z - x) * y);
}
def code(x, y, z): return z - ((z - x) * y)
function code(x, y, z) return Float64(z - Float64(Float64(z - x) * y)) end
function tmp = code(x, y, z) tmp = z - ((z - x) * y); end
code[x_, y_, z_] := N[(z - N[(N[(z - x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - \left(z - x\right) \cdot y
\end{array}
herbie shell --seed 2024273
(FPCore (x y z)
:name "Diagrams.TwoD.Segment:bezierClip from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (- z (* (- z x) y)))
(+ (* x y) (* z (- 1.0 y))))