
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma y x (* (* z z) 3.0)))
double code(double x, double y, double z) {
return fma(y, x, ((z * z) * 3.0));
}
function code(x, y, z) return fma(y, x, Float64(Float64(z * z) * 3.0)) end
code[x_, y_, z_] := N[(y * x + N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, \left(z \cdot z\right) \cdot 3\right)
\end{array}
Initial program 97.9%
lift-+.f64N/A
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
count-2N/A
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f6499.1
Applied rewrites99.1%
Final simplification99.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (fma z (+ z z) (* x y))))
(if (<= (* x y) -2e+22)
t_0
(if (<= (* x y) 1e-29) (fma z (+ z z) (* z z)) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(z, (z + z), (x * y));
double tmp;
if ((x * y) <= -2e+22) {
tmp = t_0;
} else if ((x * y) <= 1e-29) {
tmp = fma(z, (z + z), (z * z));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(z, Float64(z + z), Float64(x * y)) tmp = 0.0 if (Float64(x * y) <= -2e+22) tmp = t_0; elseif (Float64(x * y) <= 1e-29) tmp = fma(z, Float64(z + z), Float64(z * z)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(z + z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -2e+22], t$95$0, If[LessEqual[N[(x * y), $MachinePrecision], 1e-29], N[(z * N[(z + z), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(z, z + z, x \cdot y\right)\\
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+22}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \cdot y \leq 10^{-29}:\\
\;\;\;\;\mathsf{fma}\left(z, z + z, z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 x y) < -2e22 or 9.99999999999999943e-30 < (*.f64 x y) Initial program 96.1%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
lift-*.f64N/A
associate-*r*N/A
count-2N/A
lower-fma.f64N/A
count-2N/A
lower-*.f6496.1
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6497.7
lift-*.f64N/A
*-commutativeN/A
lower-*.f6497.7
Applied rewrites97.7%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6434.7
Applied rewrites34.7%
lift-fma.f64N/A
lift-*.f64N/A
associate-*l*N/A
count-2N/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6434.7
Applied rewrites34.7%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6489.6
Applied rewrites89.6%
if -2e22 < (*.f64 x y) < 9.99999999999999943e-30Initial program 99.8%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
lift-*.f64N/A
associate-*r*N/A
count-2N/A
lower-fma.f64N/A
count-2N/A
lower-*.f6499.9
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.9
Applied rewrites99.9%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6484.7
Applied rewrites84.7%
lift-fma.f64N/A
lift-*.f64N/A
associate-*l*N/A
count-2N/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6484.7
Applied rewrites84.7%
Final simplification87.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma z (+ z z) (* x y)))) (if (<= (* x y) -2e+22) t_0 (if (<= (* x y) 1e-29) (* (* z 3.0) z) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(z, (z + z), (x * y));
double tmp;
if ((x * y) <= -2e+22) {
tmp = t_0;
} else if ((x * y) <= 1e-29) {
tmp = (z * 3.0) * z;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(z, Float64(z + z), Float64(x * y)) tmp = 0.0 if (Float64(x * y) <= -2e+22) tmp = t_0; elseif (Float64(x * y) <= 1e-29) tmp = Float64(Float64(z * 3.0) * z); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(z + z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -2e+22], t$95$0, If[LessEqual[N[(x * y), $MachinePrecision], 1e-29], N[(N[(z * 3.0), $MachinePrecision] * z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(z, z + z, x \cdot y\right)\\
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+22}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \cdot y \leq 10^{-29}:\\
\;\;\;\;\left(z \cdot 3\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 x y) < -2e22 or 9.99999999999999943e-30 < (*.f64 x y) Initial program 96.1%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
lift-*.f64N/A
associate-*r*N/A
count-2N/A
lower-fma.f64N/A
count-2N/A
lower-*.f6496.1
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6497.7
lift-*.f64N/A
*-commutativeN/A
lower-*.f6497.7
Applied rewrites97.7%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6434.7
Applied rewrites34.7%
lift-fma.f64N/A
lift-*.f64N/A
associate-*l*N/A
count-2N/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6434.7
Applied rewrites34.7%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6489.6
Applied rewrites89.6%
if -2e22 < (*.f64 x y) < 9.99999999999999943e-30Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6484.6
Applied rewrites84.6%
Taylor expanded in z around inf
unpow2N/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6484.6
Applied rewrites84.6%
Final simplification87.2%
(FPCore (x y z) :precision binary64 (if (<= (* x y) -2e+22) (fma z z (* x y)) (if (<= (* x y) 1e-29) (* (* z 3.0) z) (+ (* x y) (* z z)))))
double code(double x, double y, double z) {
double tmp;
if ((x * y) <= -2e+22) {
tmp = fma(z, z, (x * y));
} else if ((x * y) <= 1e-29) {
tmp = (z * 3.0) * z;
} else {
tmp = (x * y) + (z * z);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x * y) <= -2e+22) tmp = fma(z, z, Float64(x * y)); elseif (Float64(x * y) <= 1e-29) tmp = Float64(Float64(z * 3.0) * z); else tmp = Float64(Float64(x * y) + Float64(z * z)); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x * y), $MachinePrecision], -2e+22], N[(z * z + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-29], N[(N[(z * 3.0), $MachinePrecision] * z), $MachinePrecision], N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+22}:\\
\;\;\;\;\mathsf{fma}\left(z, z, x \cdot y\right)\\
\mathbf{elif}\;x \cdot y \leq 10^{-29}:\\
\;\;\;\;\left(z \cdot 3\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y + z \cdot z\\
\end{array}
\end{array}
if (*.f64 x y) < -2e22Initial program 92.3%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6487.0
Applied rewrites87.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6490.1
Applied rewrites90.1%
if -2e22 < (*.f64 x y) < 9.99999999999999943e-30Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6484.6
Applied rewrites84.6%
Taylor expanded in z around inf
unpow2N/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6484.6
Applied rewrites84.6%
if 9.99999999999999943e-30 < (*.f64 x y) Initial program 99.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6488.7
Applied rewrites88.7%
Final simplification87.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma z z (* x y)))) (if (<= (* x y) -2e+22) t_0 (if (<= (* x y) 1e-29) (* (* z 3.0) z) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(z, z, (x * y));
double tmp;
if ((x * y) <= -2e+22) {
tmp = t_0;
} else if ((x * y) <= 1e-29) {
tmp = (z * 3.0) * z;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(z, z, Float64(x * y)) tmp = 0.0 if (Float64(x * y) <= -2e+22) tmp = t_0; elseif (Float64(x * y) <= 1e-29) tmp = Float64(Float64(z * 3.0) * z); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * z + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -2e+22], t$95$0, If[LessEqual[N[(x * y), $MachinePrecision], 1e-29], N[(N[(z * 3.0), $MachinePrecision] * z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(z, z, x \cdot y\right)\\
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+22}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \cdot y \leq 10^{-29}:\\
\;\;\;\;\left(z \cdot 3\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 x y) < -2e22 or 9.99999999999999943e-30 < (*.f64 x y) Initial program 96.1%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6487.9
Applied rewrites87.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6489.4
Applied rewrites89.4%
if -2e22 < (*.f64 x y) < 9.99999999999999943e-30Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6484.6
Applied rewrites84.6%
Taylor expanded in z around inf
unpow2N/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6484.6
Applied rewrites84.6%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+23) (* x y) (* (* z 3.0) z)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+23) {
tmp = x * y;
} else {
tmp = (z * 3.0) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+23) then
tmp = x * y
else
tmp = (z * 3.0d0) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+23) {
tmp = x * y;
} else {
tmp = (z * 3.0) * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 2e+23: tmp = x * y else: tmp = (z * 3.0) * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+23) tmp = Float64(x * y); else tmp = Float64(Float64(z * 3.0) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 2e+23) tmp = x * y; else tmp = (z * 3.0) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+23], N[(x * y), $MachinePrecision], N[(N[(z * 3.0), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+23}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot 3\right) \cdot z\\
\end{array}
\end{array}
if (*.f64 z z) < 1.9999999999999998e23Initial program 99.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6479.3
Applied rewrites79.3%
if 1.9999999999999998e23 < (*.f64 z z) Initial program 96.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6487.4
Applied rewrites87.4%
Taylor expanded in z around inf
unpow2N/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6487.5
Applied rewrites87.5%
Final simplification83.5%
(FPCore (x y z) :precision binary64 (fma (* z 3.0) z (* x y)))
double code(double x, double y, double z) {
return fma((z * 3.0), z, (x * y));
}
function code(x, y, z) return fma(Float64(z * 3.0), z, Float64(x * y)) end
code[x_, y_, z_] := N[(N[(z * 3.0), $MachinePrecision] * z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z \cdot 3, z, x \cdot y\right)
\end{array}
Initial program 97.9%
Taylor expanded in z around 0
unpow2N/A
associate-*r*N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6498.7
Applied rewrites98.7%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 97.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6448.2
Applied rewrites48.2%
Final simplification48.2%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024273
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))