
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* u2 6.28318530718)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return cosf((u2 * 6.28318530718f)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = cos((u2 * 6.28318530718e0)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(u2 * Float32(6.28318530718))) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = cos((u2 * single(6.28318530718))) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\cos \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.1%
Final simplification99.1%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 6.28318530718))))
(if (<= t_0 0.9975000023841858)
(* (sqrt (+ (* u1 u1) u1)) t_0)
(*
(+
(* (fma (* 64.93939402268539 u2) u2 -19.739208802181317) (* u2 u2))
1.0)
(sqrt (/ u1 (- 1.0 u1)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * 6.28318530718f));
float tmp;
if (t_0 <= 0.9975000023841858f) {
tmp = sqrtf(((u1 * u1) + u1)) * t_0;
} else {
tmp = ((fmaf((64.93939402268539f * u2), u2, -19.739208802181317f) * (u2 * u2)) + 1.0f) * sqrtf((u1 / (1.0f - u1)));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(6.28318530718))) tmp = Float32(0.0) if (t_0 <= Float32(0.9975000023841858)) tmp = Float32(sqrt(Float32(Float32(u1 * u1) + u1)) * t_0); else tmp = Float32(Float32(Float32(fma(Float32(Float32(64.93939402268539) * u2), u2, Float32(-19.739208802181317)) * Float32(u2 * u2)) + Float32(1.0)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot 6.28318530718\right)\\
\mathbf{if}\;t\_0 \leq 0.9975000023841858:\\
\;\;\;\;\sqrt{u1 \cdot u1 + u1} \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;\left(\mathsf{fma}\left(64.93939402268539 \cdot u2, u2, -19.739208802181317\right) \cdot \left(u2 \cdot u2\right) + 1\right) \cdot \sqrt{\frac{u1}{1 - u1}}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) < 0.997500002Initial program 98.1%
Taylor expanded in u1 around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f3214.4
Applied rewrites12.3%
Applied rewrites87.4%
if 0.997500002 < (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) Initial program 99.4%
Taylor expanded in u2 around 0
Applied rewrites91.4%
Applied rewrites99.2%
Final simplification96.7%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 6.28318530718))))
(if (<= t_0 0.9975000023841858)
(* (sqrt (* (- u1 -1.0) u1)) t_0)
(*
(+
(* (fma (* 64.93939402268539 u2) u2 -19.739208802181317) (* u2 u2))
1.0)
(sqrt (/ u1 (- 1.0 u1)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * 6.28318530718f));
float tmp;
if (t_0 <= 0.9975000023841858f) {
tmp = sqrtf(((u1 - -1.0f) * u1)) * t_0;
} else {
tmp = ((fmaf((64.93939402268539f * u2), u2, -19.739208802181317f) * (u2 * u2)) + 1.0f) * sqrtf((u1 / (1.0f - u1)));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(6.28318530718))) tmp = Float32(0.0) if (t_0 <= Float32(0.9975000023841858)) tmp = Float32(sqrt(Float32(Float32(u1 - Float32(-1.0)) * u1)) * t_0); else tmp = Float32(Float32(Float32(fma(Float32(Float32(64.93939402268539) * u2), u2, Float32(-19.739208802181317)) * Float32(u2 * u2)) + Float32(1.0)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot 6.28318530718\right)\\
\mathbf{if}\;t\_0 \leq 0.9975000023841858:\\
\;\;\;\;\sqrt{\left(u1 - -1\right) \cdot u1} \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;\left(\mathsf{fma}\left(64.93939402268539 \cdot u2, u2, -19.739208802181317\right) \cdot \left(u2 \cdot u2\right) + 1\right) \cdot \sqrt{\frac{u1}{1 - u1}}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) < 0.997500002Initial program 98.1%
Taylor expanded in u1 around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f3213.3
Applied rewrites12.0%
Applied rewrites87.4%
if 0.997500002 < (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) Initial program 99.4%
Taylor expanded in u2 around 0
Applied rewrites93.2%
Applied rewrites99.2%
Final simplification96.7%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 6.28318530718))) (t_1 (sqrt (/ u1 (- 1.0 u1)))))
(if (<= t_0 0.9879999756813049)
(* (sqrt u1) t_0)
(+
(*
(* (fma (* 64.93939402268539 u2) u2 -19.739208802181317) (* u2 u2))
t_1)
t_1))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * 6.28318530718f));
float t_1 = sqrtf((u1 / (1.0f - u1)));
float tmp;
if (t_0 <= 0.9879999756813049f) {
tmp = sqrtf(u1) * t_0;
} else {
tmp = ((fmaf((64.93939402268539f * u2), u2, -19.739208802181317f) * (u2 * u2)) * t_1) + t_1;
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(6.28318530718))) t_1 = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) tmp = Float32(0.0) if (t_0 <= Float32(0.9879999756813049)) tmp = Float32(sqrt(u1) * t_0); else tmp = Float32(Float32(Float32(fma(Float32(Float32(64.93939402268539) * u2), u2, Float32(-19.739208802181317)) * Float32(u2 * u2)) * t_1) + t_1); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot 6.28318530718\right)\\
t_1 := \sqrt{\frac{u1}{1 - u1}}\\
\mathbf{if}\;t\_0 \leq 0.9879999756813049:\\
\;\;\;\;\sqrt{u1} \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;\left(\mathsf{fma}\left(64.93939402268539 \cdot u2, u2, -19.739208802181317\right) \cdot \left(u2 \cdot u2\right)\right) \cdot t\_1 + t\_1\\
\end{array}
\end{array}
if (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) < 0.987999976Initial program 97.9%
Taylor expanded in u1 around 0
lower-sqrt.f3274.4
Applied rewrites74.4%
if 0.987999976 < (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) Initial program 99.4%
Taylor expanded in u2 around 0
Applied rewrites91.5%
Applied rewrites98.6%
Final simplification94.1%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (sqrt (/ u1 (- 1.0 u1)))))
(+
(* (* (fma (* 64.93939402268539 u2) u2 -19.739208802181317) (* u2 u2)) t_0)
t_0)))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = sqrtf((u1 / (1.0f - u1)));
return ((fmaf((64.93939402268539f * u2), u2, -19.739208802181317f) * (u2 * u2)) * t_0) + t_0;
}
function code(cosTheta_i, u1, u2) t_0 = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) return Float32(Float32(Float32(fma(Float32(Float32(64.93939402268539) * u2), u2, Float32(-19.739208802181317)) * Float32(u2 * u2)) * t_0) + t_0) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{\frac{u1}{1 - u1}}\\
\left(\mathsf{fma}\left(64.93939402268539 \cdot u2, u2, -19.739208802181317\right) \cdot \left(u2 \cdot u2\right)\right) \cdot t\_0 + t\_0
\end{array}
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0
Applied rewrites79.6%
Applied rewrites88.0%
Final simplification88.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (+ (* (fma (* 64.93939402268539 u2) u2 -19.739208802181317) (* u2 u2)) 1.0) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return ((fmaf((64.93939402268539f * u2), u2, -19.739208802181317f) * (u2 * u2)) + 1.0f) * sqrtf((u1 / (1.0f - u1)));
}
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(fma(Float32(Float32(64.93939402268539) * u2), u2, Float32(-19.739208802181317)) * Float32(u2 * u2)) + Float32(1.0)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
\begin{array}{l}
\\
\left(\mathsf{fma}\left(64.93939402268539 \cdot u2, u2, -19.739208802181317\right) \cdot \left(u2 \cdot u2\right) + 1\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0
Applied rewrites79.6%
Applied rewrites87.6%
Final simplification88.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
lower-sqrt.f32N/A
*-rgt-identityN/A
lower-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Applied rewrites80.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
lower-sqrt.f32N/A
*-rgt-identityN/A
lower-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Applied rewrites80.0%
Taylor expanded in u1 around 0
Applied rewrites64.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 1.0)
float code(float cosTheta_i, float u1, float u2) {
return 1.0f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 1.0e0
end function
function code(cosTheta_i, u1, u2) return Float32(1.0) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.1%
Applied rewrites99.1%
Taylor expanded in u1 around inf
lower-cos.f32N/A
*-commutativeN/A
lower-*.f3220.1
Applied rewrites20.1%
Taylor expanded in u2 around 0
Applied rewrites19.1%
herbie shell --seed 2024273
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))