
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ (* (log (+ (* (exp (/ -2.0 v)) (- 1.0 u)) u)) v) 1.0))
float code(float u, float v) {
return (logf(((expf((-2.0f / v)) * (1.0f - u)) + u)) * v) + 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = (log(((exp(((-2.0e0) / v)) * (1.0e0 - u)) + u)) * v) + 1.0e0
end function
function code(u, v) return Float32(Float32(log(Float32(Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)) + u)) * v) + Float32(1.0)) end
function tmp = code(u, v) tmp = (log(((exp((single(-2.0) / v)) * (single(1.0) - u)) + u)) * v) + single(1.0); end
\begin{array}{l}
\\
\log \left(e^{\frac{-2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v + 1
\end{array}
Initial program 99.4%
Final simplification99.4%
(FPCore (u v)
:precision binary32
(if (<= (* (log (+ (* (exp (/ -2.0 v)) (- 1.0 u)) u)) v) -1.0)
(+
(*
(* (/ (* (- (/ -1.0 v) (/ -1.0 (* (* u v) u))) (* u u)) (+ u 1.0)) -2.0)
v)
1.0)
1.0))
float code(float u, float v) {
float tmp;
if ((logf(((expf((-2.0f / v)) * (1.0f - u)) + u)) * v) <= -1.0f) {
tmp = ((((((-1.0f / v) - (-1.0f / ((u * v) * u))) * (u * u)) / (u + 1.0f)) * -2.0f) * v) + 1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log(((exp(((-2.0e0) / v)) * (1.0e0 - u)) + u)) * v) <= (-1.0e0)) then
tmp = (((((((-1.0e0) / v) - ((-1.0e0) / ((u * v) * u))) * (u * u)) / (u + 1.0e0)) * (-2.0e0)) * v) + 1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)) + u)) * v) <= Float32(-1.0)) tmp = Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(-1.0) / v) - Float32(Float32(-1.0) / Float32(Float32(u * v) * u))) * Float32(u * u)) / Float32(u + Float32(1.0))) * Float32(-2.0)) * v) + Float32(1.0)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log(((exp((single(-2.0) / v)) * (single(1.0) - u)) + u)) * v) <= single(-1.0)) tmp = ((((((single(-1.0) / v) - (single(-1.0) / ((u * v) * u))) * (u * u)) / (u + single(1.0))) * single(-2.0)) * v) + single(1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(e^{\frac{-2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v \leq -1:\\
\;\;\;\;\left(\frac{\left(\frac{-1}{v} - \frac{-1}{\left(u \cdot v\right) \cdot u}\right) \cdot \left(u \cdot u\right)}{u + 1} \cdot -2\right) \cdot v + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 93.8%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower-/.f32N/A
lower--.f3252.8
Applied rewrites52.8%
Applied rewrites52.8%
Taylor expanded in u around inf
Applied rewrites52.8%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites92.5%
Final simplification89.4%
(FPCore (u v) :precision binary32 (if (<= (* (log (+ (* (exp (/ -2.0 v)) (- 1.0 u)) u)) v) -1.0) (+ (* (* (/ (- v (* u v)) (* v v)) -2.0) v) 1.0) 1.0))
float code(float u, float v) {
float tmp;
if ((logf(((expf((-2.0f / v)) * (1.0f - u)) + u)) * v) <= -1.0f) {
tmp = ((((v - (u * v)) / (v * v)) * -2.0f) * v) + 1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log(((exp(((-2.0e0) / v)) * (1.0e0 - u)) + u)) * v) <= (-1.0e0)) then
tmp = ((((v - (u * v)) / (v * v)) * (-2.0e0)) * v) + 1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)) + u)) * v) <= Float32(-1.0)) tmp = Float32(Float32(Float32(Float32(Float32(v - Float32(u * v)) / Float32(v * v)) * Float32(-2.0)) * v) + Float32(1.0)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log(((exp((single(-2.0) / v)) * (single(1.0) - u)) + u)) * v) <= single(-1.0)) tmp = ((((v - (u * v)) / (v * v)) * single(-2.0)) * v) + single(1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(e^{\frac{-2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v \leq -1:\\
\;\;\;\;\left(\frac{v - u \cdot v}{v \cdot v} \cdot -2\right) \cdot v + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 93.8%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower-/.f32N/A
lower--.f3252.8
Applied rewrites52.8%
Applied rewrites52.8%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites92.5%
Final simplification89.4%
(FPCore (u v) :precision binary32 (if (<= (* (log (+ (* (exp (/ -2.0 v)) (- 1.0 u)) u)) v) -1.0) (+ (* 2.0 u) -1.0) 1.0))
float code(float u, float v) {
float tmp;
if ((logf(((expf((-2.0f / v)) * (1.0f - u)) + u)) * v) <= -1.0f) {
tmp = (2.0f * u) + -1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log(((exp(((-2.0e0) / v)) * (1.0e0 - u)) + u)) * v) <= (-1.0e0)) then
tmp = (2.0e0 * u) + (-1.0e0)
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)) + u)) * v) <= Float32(-1.0)) tmp = Float32(Float32(Float32(2.0) * u) + Float32(-1.0)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log(((exp((single(-2.0) / v)) * (single(1.0) - u)) + u)) * v) <= single(-1.0)) tmp = (single(2.0) * u) + single(-1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(e^{\frac{-2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v \leq -1:\\
\;\;\;\;2 \cdot u + -1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 93.8%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval92.7
Applied rewrites92.7%
Taylor expanded in v around -inf
distribute-lft-inN/A
metadata-evalN/A
associate-+r+N/A
metadata-evalN/A
associate-*r*N/A
metadata-evalN/A
lower-+.f32N/A
*-commutativeN/A
lower-*.f3252.8
Applied rewrites52.8%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites92.5%
Final simplification89.4%
(FPCore (u v)
:precision binary32
(+
(*
(log
(+
(*
(/ 1.0 (- 1.0 (/ (- (/ (+ (/ -1.3333333333333333 v) -2.0) v) 2.0) v)))
(- 1.0 u))
u))
v)
1.0))
float code(float u, float v) {
return (logf((((1.0f / (1.0f - (((((-1.3333333333333333f / v) + -2.0f) / v) - 2.0f) / v))) * (1.0f - u)) + u)) * v) + 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = (log((((1.0e0 / (1.0e0 - ((((((-1.3333333333333333e0) / v) + (-2.0e0)) / v) - 2.0e0) / v))) * (1.0e0 - u)) + u)) * v) + 1.0e0
end function
function code(u, v) return Float32(Float32(log(Float32(Float32(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(Float32(Float32(Float32(Float32(-1.3333333333333333) / v) + Float32(-2.0)) / v) - Float32(2.0)) / v))) * Float32(Float32(1.0) - u)) + u)) * v) + Float32(1.0)) end
function tmp = code(u, v) tmp = (log((((single(1.0) / (single(1.0) - (((((single(-1.3333333333333333) / v) + single(-2.0)) / v) - single(2.0)) / v))) * (single(1.0) - u)) + u)) * v) + single(1.0); end
\begin{array}{l}
\\
\log \left(\frac{1}{1 - \frac{\frac{\frac{-1.3333333333333333}{v} + -2}{v} - 2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v + 1
\end{array}
Initial program 99.4%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.4
Applied rewrites99.4%
Taylor expanded in v around -inf
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
lower-/.f32N/A
Applied rewrites94.6%
Final simplification94.6%
(FPCore (u v) :precision binary32 (+ (* (log (+ (/ (- 1.0 u) (+ (/ 2.0 v) (+ (/ 2.0 (* v v)) 1.0))) u)) v) 1.0))
float code(float u, float v) {
return (logf((((1.0f - u) / ((2.0f / v) + ((2.0f / (v * v)) + 1.0f))) + u)) * v) + 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = (log((((1.0e0 - u) / ((2.0e0 / v) + ((2.0e0 / (v * v)) + 1.0e0))) + u)) * v) + 1.0e0
end function
function code(u, v) return Float32(Float32(log(Float32(Float32(Float32(Float32(1.0) - u) / Float32(Float32(Float32(2.0) / v) + Float32(Float32(Float32(2.0) / Float32(v * v)) + Float32(1.0)))) + u)) * v) + Float32(1.0)) end
function tmp = code(u, v) tmp = (log((((single(1.0) - u) / ((single(2.0) / v) + ((single(2.0) / (v * v)) + single(1.0)))) + u)) * v) + single(1.0); end
\begin{array}{l}
\\
\log \left(\frac{1 - u}{\frac{2}{v} + \left(\frac{2}{v \cdot v} + 1\right)} + u\right) \cdot v + 1
\end{array}
Initial program 99.4%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.4
Applied rewrites99.4%
lift-+.f32N/A
+-commutativeN/A
lower-+.f3299.4
lift-*.f32N/A
lift-/.f32N/A
un-div-invN/A
lower-/.f3299.4
Applied rewrites99.4%
Taylor expanded in v around inf
metadata-evalN/A
associate-*r/N/A
+-commutativeN/A
associate-+r+N/A
lower-+.f32N/A
lower-+.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f32N/A
unpow2N/A
lower-*.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3293.0
Applied rewrites93.0%
Final simplification93.0%
(FPCore (u v) :precision binary32 (+ (* (log (+ (* (/ 1.0 (+ (/ 2.0 v) 1.0)) (- 1.0 u)) u)) v) 1.0))
float code(float u, float v) {
return (logf((((1.0f / ((2.0f / v) + 1.0f)) * (1.0f - u)) + u)) * v) + 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = (log((((1.0e0 / ((2.0e0 / v) + 1.0e0)) * (1.0e0 - u)) + u)) * v) + 1.0e0
end function
function code(u, v) return Float32(Float32(log(Float32(Float32(Float32(Float32(1.0) / Float32(Float32(Float32(2.0) / v) + Float32(1.0))) * Float32(Float32(1.0) - u)) + u)) * v) + Float32(1.0)) end
function tmp = code(u, v) tmp = (log((((single(1.0) / ((single(2.0) / v) + single(1.0))) * (single(1.0) - u)) + u)) * v) + single(1.0); end
\begin{array}{l}
\\
\log \left(\frac{1}{\frac{2}{v} + 1} \cdot \left(1 - u\right) + u\right) \cdot v + 1
\end{array}
Initial program 99.4%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.4
Applied rewrites99.4%
Taylor expanded in v around inf
+-commutativeN/A
lower-+.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3290.6
Applied rewrites90.6%
Final simplification90.6%
(FPCore (u v) :precision binary32 (+ (* (log (+ (/ (- 1.0 u) (+ (/ 2.0 v) 1.0)) u)) v) 1.0))
float code(float u, float v) {
return (logf((((1.0f - u) / ((2.0f / v) + 1.0f)) + u)) * v) + 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = (log((((1.0e0 - u) / ((2.0e0 / v) + 1.0e0)) + u)) * v) + 1.0e0
end function
function code(u, v) return Float32(Float32(log(Float32(Float32(Float32(Float32(1.0) - u) / Float32(Float32(Float32(2.0) / v) + Float32(1.0))) + u)) * v) + Float32(1.0)) end
function tmp = code(u, v) tmp = (log((((single(1.0) - u) / ((single(2.0) / v) + single(1.0))) + u)) * v) + single(1.0); end
\begin{array}{l}
\\
\log \left(\frac{1 - u}{\frac{2}{v} + 1} + u\right) \cdot v + 1
\end{array}
Initial program 99.4%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.4
Applied rewrites99.4%
Taylor expanded in v around inf
+-commutativeN/A
lower-+.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3290.6
Applied rewrites90.6%
lift-+.f32N/A
+-commutativeN/A
lower-+.f3290.6
Applied rewrites90.6%
(FPCore (u v)
:precision binary32
(let* ((t_0 (/ 2.0 (* v v))))
(if (<= v 0.20499999821186066)
1.0
(+ (* (* (* u u) (- (/ (- t_0 (/ (- (/ 2.0 u) 2.0) v)) u) t_0)) v) 1.0))))
float code(float u, float v) {
float t_0 = 2.0f / (v * v);
float tmp;
if (v <= 0.20499999821186066f) {
tmp = 1.0f;
} else {
tmp = (((u * u) * (((t_0 - (((2.0f / u) - 2.0f) / v)) / u) - t_0)) * v) + 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: tmp
t_0 = 2.0e0 / (v * v)
if (v <= 0.20499999821186066e0) then
tmp = 1.0e0
else
tmp = (((u * u) * (((t_0 - (((2.0e0 / u) - 2.0e0) / v)) / u) - t_0)) * v) + 1.0e0
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(2.0) / Float32(v * v)) tmp = Float32(0.0) if (v <= Float32(0.20499999821186066)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(Float32(u * u) * Float32(Float32(Float32(t_0 - Float32(Float32(Float32(Float32(2.0) / u) - Float32(2.0)) / v)) / u) - t_0)) * v) + Float32(1.0)); end return tmp end
function tmp_2 = code(u, v) t_0 = single(2.0) / (v * v); tmp = single(0.0); if (v <= single(0.20499999821186066)) tmp = single(1.0); else tmp = (((u * u) * (((t_0 - (((single(2.0) / u) - single(2.0)) / v)) / u) - t_0)) * v) + single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{v \cdot v}\\
\mathbf{if}\;v \leq 0.20499999821186066:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(\left(u \cdot u\right) \cdot \left(\frac{t\_0 - \frac{\frac{2}{u} - 2}{v}}{u} - t\_0\right)\right) \cdot v + 1\\
\end{array}
\end{array}
if v < 0.204999998Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites92.8%
if 0.204999998 < v Initial program 94.0%
Taylor expanded in v around -inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f32N/A
Applied rewrites5.5%
Taylor expanded in u around -inf
Applied rewrites63.9%
Taylor expanded in u around -inf
Applied rewrites64.0%
Final simplification90.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.20499999821186066)
1.0
(+
(*
(/ (* (- (/ 2.0 v) (/ (- (+ (/ 2.0 v) 2.0) (/ 2.0 u)) u)) (* u u)) (- v))
v)
1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.20499999821186066f) {
tmp = 1.0f;
} else {
tmp = (((((2.0f / v) - ((((2.0f / v) + 2.0f) - (2.0f / u)) / u)) * (u * u)) / -v) * v) + 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20499999821186066e0) then
tmp = 1.0e0
else
tmp = (((((2.0e0 / v) - ((((2.0e0 / v) + 2.0e0) - (2.0e0 / u)) / u)) * (u * u)) / -v) * v) + 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20499999821186066)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(Float32(Float32(Float32(Float32(2.0) / v) - Float32(Float32(Float32(Float32(Float32(2.0) / v) + Float32(2.0)) - Float32(Float32(2.0) / u)) / u)) * Float32(u * u)) / Float32(-v)) * v) + Float32(1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20499999821186066)) tmp = single(1.0); else tmp = (((((single(2.0) / v) - ((((single(2.0) / v) + single(2.0)) - (single(2.0) / u)) / u)) * (u * u)) / -v) * v) + single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20499999821186066:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(\frac{2}{v} - \frac{\left(\frac{2}{v} + 2\right) - \frac{2}{u}}{u}\right) \cdot \left(u \cdot u\right)}{-v} \cdot v + 1\\
\end{array}
\end{array}
if v < 0.204999998Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites92.8%
if 0.204999998 < v Initial program 94.0%
Taylor expanded in v around -inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f32N/A
Applied rewrites5.5%
Taylor expanded in u around -inf
Applied rewrites63.9%
Final simplification90.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.20499999821186066)
1.0
(+
(*
(/ (- (* (- 2.0 (/ 2.0 u)) u) (* (/ (+ (/ -2.0 u) 2.0) v) (* u u))) v)
v)
1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.20499999821186066f) {
tmp = 1.0f;
} else {
tmp = (((((2.0f - (2.0f / u)) * u) - ((((-2.0f / u) + 2.0f) / v) * (u * u))) / v) * v) + 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20499999821186066e0) then
tmp = 1.0e0
else
tmp = (((((2.0e0 - (2.0e0 / u)) * u) - (((((-2.0e0) / u) + 2.0e0) / v) * (u * u))) / v) * v) + 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20499999821186066)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(Float32(Float32(Float32(Float32(2.0) - Float32(Float32(2.0) / u)) * u) - Float32(Float32(Float32(Float32(Float32(-2.0) / u) + Float32(2.0)) / v) * Float32(u * u))) / v) * v) + Float32(1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20499999821186066)) tmp = single(1.0); else tmp = (((((single(2.0) - (single(2.0) / u)) * u) - ((((single(-2.0) / u) + single(2.0)) / v) * (u * u))) / v) * v) + single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20499999821186066:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(2 - \frac{2}{u}\right) \cdot u - \frac{\frac{-2}{u} + 2}{v} \cdot \left(u \cdot u\right)}{v} \cdot v + 1\\
\end{array}
\end{array}
if v < 0.204999998Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites92.8%
if 0.204999998 < v Initial program 94.0%
Taylor expanded in v around -inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f32N/A
Applied rewrites5.5%
Taylor expanded in u around -inf
Applied rewrites63.9%
Taylor expanded in v around -inf
Applied rewrites63.8%
Final simplification90.4%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.4%
Taylor expanded in v around 0
Applied rewrites85.5%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.4%
Taylor expanded in u around 0
Applied rewrites6.2%
herbie shell --seed 2024273
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))