
(FPCore (r a b) :precision binary64 (* r (/ (sin b) (cos (+ a b)))))
double code(double r, double a, double b) {
return r * (sin(b) / cos((a + b)));
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = r * (sin(b) / cos((a + b)))
end function
public static double code(double r, double a, double b) {
return r * (Math.sin(b) / Math.cos((a + b)));
}
def code(r, a, b): return r * (math.sin(b) / math.cos((a + b)))
function code(r, a, b) return Float64(r * Float64(sin(b) / cos(Float64(a + b)))) end
function tmp = code(r, a, b) tmp = r * (sin(b) / cos((a + b))); end
code[r_, a_, b_] := N[(r * N[(N[Sin[b], $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
r \cdot \frac{\sin b}{\cos \left(a + b\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (r a b) :precision binary64 (* r (/ (sin b) (cos (+ a b)))))
double code(double r, double a, double b) {
return r * (sin(b) / cos((a + b)));
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = r * (sin(b) / cos((a + b)))
end function
public static double code(double r, double a, double b) {
return r * (Math.sin(b) / Math.cos((a + b)));
}
def code(r, a, b): return r * (math.sin(b) / math.cos((a + b)))
function code(r, a, b) return Float64(r * Float64(sin(b) / cos(Float64(a + b)))) end
function tmp = code(r, a, b) tmp = r * (sin(b) / cos((a + b))); end
code[r_, a_, b_] := N[(r * N[(N[Sin[b], $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
r \cdot \frac{\sin b}{\cos \left(a + b\right)}
\end{array}
(FPCore (r a b) :precision binary64 (* (/ (sin b) (- (* (cos a) (cos b)) (/ 1.0 (/ 1.0 (* (sin a) (sin b)))))) r))
double code(double r, double a, double b) {
return (sin(b) / ((cos(a) * cos(b)) - (1.0 / (1.0 / (sin(a) * sin(b)))))) * r;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (sin(b) / ((cos(a) * cos(b)) - (1.0d0 / (1.0d0 / (sin(a) * sin(b)))))) * r
end function
public static double code(double r, double a, double b) {
return (Math.sin(b) / ((Math.cos(a) * Math.cos(b)) - (1.0 / (1.0 / (Math.sin(a) * Math.sin(b)))))) * r;
}
def code(r, a, b): return (math.sin(b) / ((math.cos(a) * math.cos(b)) - (1.0 / (1.0 / (math.sin(a) * math.sin(b)))))) * r
function code(r, a, b) return Float64(Float64(sin(b) / Float64(Float64(cos(a) * cos(b)) - Float64(1.0 / Float64(1.0 / Float64(sin(a) * sin(b)))))) * r) end
function tmp = code(r, a, b) tmp = (sin(b) / ((cos(a) * cos(b)) - (1.0 / (1.0 / (sin(a) * sin(b)))))) * r; end
code[r_, a_, b_] := N[(N[(N[Sin[b], $MachinePrecision] / N[(N[(N[Cos[a], $MachinePrecision] * N[Cos[b], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[(1.0 / N[(N[Sin[a], $MachinePrecision] * N[Sin[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin b}{\cos a \cdot \cos b - \frac{1}{\frac{1}{\sin a \cdot \sin b}}} \cdot r
\end{array}
Initial program 76.0%
lift-cos.f64N/A
lift-+.f64N/A
cos-sumN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-cos.f64N/A
lower-cos.f64N/A
lift-sin.f64N/A
lower-*.f64N/A
lower-sin.f6499.6
Applied rewrites99.6%
lift-*.f64N/A
lift-sin.f64N/A
lift-sin.f64N/A
sin-multN/A
clear-numN/A
metadata-evalN/A
lower-/.f64N/A
metadata-evalN/A
clear-numN/A
metadata-evalN/A
sin-multN/A
lift-sin.f64N/A
lift-sin.f64N/A
lift-*.f64N/A
lower-/.f64N/A
metadata-eval99.6
Applied rewrites99.6%
Final simplification99.6%
(FPCore (r a b) :precision binary64 (let* ((t_0 (/ (sin b) (cos (+ a b)))) (t_1 (* (/ r (cos b)) (sin b)))) (if (<= t_0 -2e-7) t_1 (if (<= t_0 0.0002) (* (/ b (cos a)) r) t_1))))
double code(double r, double a, double b) {
double t_0 = sin(b) / cos((a + b));
double t_1 = (r / cos(b)) * sin(b);
double tmp;
if (t_0 <= -2e-7) {
tmp = t_1;
} else if (t_0 <= 0.0002) {
tmp = (b / cos(a)) * r;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = sin(b) / cos((a + b))
t_1 = (r / cos(b)) * sin(b)
if (t_0 <= (-2d-7)) then
tmp = t_1
else if (t_0 <= 0.0002d0) then
tmp = (b / cos(a)) * r
else
tmp = t_1
end if
code = tmp
end function
public static double code(double r, double a, double b) {
double t_0 = Math.sin(b) / Math.cos((a + b));
double t_1 = (r / Math.cos(b)) * Math.sin(b);
double tmp;
if (t_0 <= -2e-7) {
tmp = t_1;
} else if (t_0 <= 0.0002) {
tmp = (b / Math.cos(a)) * r;
} else {
tmp = t_1;
}
return tmp;
}
def code(r, a, b): t_0 = math.sin(b) / math.cos((a + b)) t_1 = (r / math.cos(b)) * math.sin(b) tmp = 0 if t_0 <= -2e-7: tmp = t_1 elif t_0 <= 0.0002: tmp = (b / math.cos(a)) * r else: tmp = t_1 return tmp
function code(r, a, b) t_0 = Float64(sin(b) / cos(Float64(a + b))) t_1 = Float64(Float64(r / cos(b)) * sin(b)) tmp = 0.0 if (t_0 <= -2e-7) tmp = t_1; elseif (t_0 <= 0.0002) tmp = Float64(Float64(b / cos(a)) * r); else tmp = t_1; end return tmp end
function tmp_2 = code(r, a, b) t_0 = sin(b) / cos((a + b)); t_1 = (r / cos(b)) * sin(b); tmp = 0.0; if (t_0 <= -2e-7) tmp = t_1; elseif (t_0 <= 0.0002) tmp = (b / cos(a)) * r; else tmp = t_1; end tmp_2 = tmp; end
code[r_, a_, b_] := Block[{t$95$0 = N[(N[Sin[b], $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(r / N[Cos[b], $MachinePrecision]), $MachinePrecision] * N[Sin[b], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-7], t$95$1, If[LessEqual[t$95$0, 0.0002], N[(N[(b / N[Cos[a], $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sin b}{\cos \left(a + b\right)}\\
t_1 := \frac{r}{\cos b} \cdot \sin b\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-7}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.0002:\\
\;\;\;\;\frac{b}{\cos a} \cdot r\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (sin.f64 b) (cos.f64 (+.f64 a b))) < -1.9999999999999999e-7 or 2.0000000000000001e-4 < (/.f64 (sin.f64 b) (cos.f64 (+.f64 a b))) Initial program 56.0%
Taylor expanded in a around 0
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-cos.f64N/A
lower-sin.f6455.4
Applied rewrites55.4%
if -1.9999999999999999e-7 < (/.f64 (sin.f64 b) (cos.f64 (+.f64 a b))) < 2.0000000000000001e-4Initial program 98.6%
Taylor expanded in b around 0
lower-/.f64N/A
lower-cos.f6498.6
Applied rewrites98.6%
Final simplification75.7%
(FPCore (r a b) :precision binary64 (* (/ (sin b) (- (* (cos a) (cos b)) (* (sin a) (sin b)))) r))
double code(double r, double a, double b) {
return (sin(b) / ((cos(a) * cos(b)) - (sin(a) * sin(b)))) * r;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (sin(b) / ((cos(a) * cos(b)) - (sin(a) * sin(b)))) * r
end function
public static double code(double r, double a, double b) {
return (Math.sin(b) / ((Math.cos(a) * Math.cos(b)) - (Math.sin(a) * Math.sin(b)))) * r;
}
def code(r, a, b): return (math.sin(b) / ((math.cos(a) * math.cos(b)) - (math.sin(a) * math.sin(b)))) * r
function code(r, a, b) return Float64(Float64(sin(b) / Float64(Float64(cos(a) * cos(b)) - Float64(sin(a) * sin(b)))) * r) end
function tmp = code(r, a, b) tmp = (sin(b) / ((cos(a) * cos(b)) - (sin(a) * sin(b)))) * r; end
code[r_, a_, b_] := N[(N[(N[Sin[b], $MachinePrecision] / N[(N[(N[Cos[a], $MachinePrecision] * N[Cos[b], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[a], $MachinePrecision] * N[Sin[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin b}{\cos a \cdot \cos b - \sin a \cdot \sin b} \cdot r
\end{array}
Initial program 76.0%
lift-cos.f64N/A
lift-+.f64N/A
cos-sumN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-cos.f64N/A
lower-cos.f64N/A
lift-sin.f64N/A
lower-*.f64N/A
lower-sin.f6499.6
Applied rewrites99.6%
Final simplification99.6%
(FPCore (r a b) :precision binary64 (/ (* (sin b) r) (fma (sin a) (- (sin b)) (* (cos a) (cos b)))))
double code(double r, double a, double b) {
return (sin(b) * r) / fma(sin(a), -sin(b), (cos(a) * cos(b)));
}
function code(r, a, b) return Float64(Float64(sin(b) * r) / fma(sin(a), Float64(-sin(b)), Float64(cos(a) * cos(b)))) end
code[r_, a_, b_] := N[(N[(N[Sin[b], $MachinePrecision] * r), $MachinePrecision] / N[(N[Sin[a], $MachinePrecision] * (-N[Sin[b], $MachinePrecision]) + N[(N[Cos[a], $MachinePrecision] * N[Cos[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin b \cdot r}{\mathsf{fma}\left(\sin a, -\sin b, \cos a \cdot \cos b\right)}
\end{array}
Initial program 76.0%
lift-cos.f64N/A
lift-+.f64N/A
cos-sumN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-cos.f64N/A
lower-cos.f64N/A
lift-sin.f64N/A
lower-*.f64N/A
lower-sin.f6499.6
Applied rewrites99.6%
Taylor expanded in a around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sin.f64N/A
sub-negN/A
+-commutativeN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
lower-sin.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-sin.f64N/A
lower-*.f64N/A
lower-cos.f64N/A
lower-cos.f6499.5
Applied rewrites99.5%
(FPCore (r a b) :precision binary64 (let* ((t_0 (* (/ (sin b) (cos a)) r))) (if (<= a -5.7e-5) t_0 (if (<= a 3.6e-6) (* (/ (sin b) (cos b)) r) t_0))))
double code(double r, double a, double b) {
double t_0 = (sin(b) / cos(a)) * r;
double tmp;
if (a <= -5.7e-5) {
tmp = t_0;
} else if (a <= 3.6e-6) {
tmp = (sin(b) / cos(b)) * r;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_0
real(8) :: tmp
t_0 = (sin(b) / cos(a)) * r
if (a <= (-5.7d-5)) then
tmp = t_0
else if (a <= 3.6d-6) then
tmp = (sin(b) / cos(b)) * r
else
tmp = t_0
end if
code = tmp
end function
public static double code(double r, double a, double b) {
double t_0 = (Math.sin(b) / Math.cos(a)) * r;
double tmp;
if (a <= -5.7e-5) {
tmp = t_0;
} else if (a <= 3.6e-6) {
tmp = (Math.sin(b) / Math.cos(b)) * r;
} else {
tmp = t_0;
}
return tmp;
}
def code(r, a, b): t_0 = (math.sin(b) / math.cos(a)) * r tmp = 0 if a <= -5.7e-5: tmp = t_0 elif a <= 3.6e-6: tmp = (math.sin(b) / math.cos(b)) * r else: tmp = t_0 return tmp
function code(r, a, b) t_0 = Float64(Float64(sin(b) / cos(a)) * r) tmp = 0.0 if (a <= -5.7e-5) tmp = t_0; elseif (a <= 3.6e-6) tmp = Float64(Float64(sin(b) / cos(b)) * r); else tmp = t_0; end return tmp end
function tmp_2 = code(r, a, b) t_0 = (sin(b) / cos(a)) * r; tmp = 0.0; if (a <= -5.7e-5) tmp = t_0; elseif (a <= 3.6e-6) tmp = (sin(b) / cos(b)) * r; else tmp = t_0; end tmp_2 = tmp; end
code[r_, a_, b_] := Block[{t$95$0 = N[(N[(N[Sin[b], $MachinePrecision] / N[Cos[a], $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision]}, If[LessEqual[a, -5.7e-5], t$95$0, If[LessEqual[a, 3.6e-6], N[(N[(N[Sin[b], $MachinePrecision] / N[Cos[b], $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sin b}{\cos a} \cdot r\\
\mathbf{if}\;a \leq -5.7 \cdot 10^{-5}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;a \leq 3.6 \cdot 10^{-6}:\\
\;\;\;\;\frac{\sin b}{\cos b} \cdot r\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if a < -5.7000000000000003e-5 or 3.59999999999999984e-6 < a Initial program 52.9%
Taylor expanded in b around 0
lower-cos.f6453.1
Applied rewrites53.1%
if -5.7000000000000003e-5 < a < 3.59999999999999984e-6Initial program 99.4%
Taylor expanded in a around 0
lower-cos.f6499.4
Applied rewrites99.4%
Final simplification76.1%
(FPCore (r a b) :precision binary64 (let* ((t_0 (* (/ (sin b) (cos a)) r))) (if (<= a -5.7e-5) t_0 (if (<= a 3.6e-6) (* (/ r (cos b)) (sin b)) t_0))))
double code(double r, double a, double b) {
double t_0 = (sin(b) / cos(a)) * r;
double tmp;
if (a <= -5.7e-5) {
tmp = t_0;
} else if (a <= 3.6e-6) {
tmp = (r / cos(b)) * sin(b);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_0
real(8) :: tmp
t_0 = (sin(b) / cos(a)) * r
if (a <= (-5.7d-5)) then
tmp = t_0
else if (a <= 3.6d-6) then
tmp = (r / cos(b)) * sin(b)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double r, double a, double b) {
double t_0 = (Math.sin(b) / Math.cos(a)) * r;
double tmp;
if (a <= -5.7e-5) {
tmp = t_0;
} else if (a <= 3.6e-6) {
tmp = (r / Math.cos(b)) * Math.sin(b);
} else {
tmp = t_0;
}
return tmp;
}
def code(r, a, b): t_0 = (math.sin(b) / math.cos(a)) * r tmp = 0 if a <= -5.7e-5: tmp = t_0 elif a <= 3.6e-6: tmp = (r / math.cos(b)) * math.sin(b) else: tmp = t_0 return tmp
function code(r, a, b) t_0 = Float64(Float64(sin(b) / cos(a)) * r) tmp = 0.0 if (a <= -5.7e-5) tmp = t_0; elseif (a <= 3.6e-6) tmp = Float64(Float64(r / cos(b)) * sin(b)); else tmp = t_0; end return tmp end
function tmp_2 = code(r, a, b) t_0 = (sin(b) / cos(a)) * r; tmp = 0.0; if (a <= -5.7e-5) tmp = t_0; elseif (a <= 3.6e-6) tmp = (r / cos(b)) * sin(b); else tmp = t_0; end tmp_2 = tmp; end
code[r_, a_, b_] := Block[{t$95$0 = N[(N[(N[Sin[b], $MachinePrecision] / N[Cos[a], $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision]}, If[LessEqual[a, -5.7e-5], t$95$0, If[LessEqual[a, 3.6e-6], N[(N[(r / N[Cos[b], $MachinePrecision]), $MachinePrecision] * N[Sin[b], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sin b}{\cos a} \cdot r\\
\mathbf{if}\;a \leq -5.7 \cdot 10^{-5}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;a \leq 3.6 \cdot 10^{-6}:\\
\;\;\;\;\frac{r}{\cos b} \cdot \sin b\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if a < -5.7000000000000003e-5 or 3.59999999999999984e-6 < a Initial program 52.9%
Taylor expanded in b around 0
lower-cos.f6453.1
Applied rewrites53.1%
if -5.7000000000000003e-5 < a < 3.59999999999999984e-6Initial program 99.4%
Taylor expanded in a around 0
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-cos.f64N/A
lower-sin.f6499.4
Applied rewrites99.4%
Final simplification76.1%
(FPCore (r a b) :precision binary64 (* (/ (sin b) (cos (+ a b))) r))
double code(double r, double a, double b) {
return (sin(b) / cos((a + b))) * r;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (sin(b) / cos((a + b))) * r
end function
public static double code(double r, double a, double b) {
return (Math.sin(b) / Math.cos((a + b))) * r;
}
def code(r, a, b): return (math.sin(b) / math.cos((a + b))) * r
function code(r, a, b) return Float64(Float64(sin(b) / cos(Float64(a + b))) * r) end
function tmp = code(r, a, b) tmp = (sin(b) / cos((a + b))) * r; end
code[r_, a_, b_] := N[(N[(N[Sin[b], $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin b}{\cos \left(a + b\right)} \cdot r
\end{array}
Initial program 76.0%
Final simplification76.0%
(FPCore (r a b) :precision binary64 (* (/ b (cos a)) r))
double code(double r, double a, double b) {
return (b / cos(a)) * r;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (b / cos(a)) * r
end function
public static double code(double r, double a, double b) {
return (b / Math.cos(a)) * r;
}
def code(r, a, b): return (b / math.cos(a)) * r
function code(r, a, b) return Float64(Float64(b / cos(a)) * r) end
function tmp = code(r, a, b) tmp = (b / cos(a)) * r; end
code[r_, a_, b_] := N[(N[(b / N[Cos[a], $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision]
\begin{array}{l}
\\
\frac{b}{\cos a} \cdot r
\end{array}
Initial program 76.0%
Taylor expanded in b around 0
lower-/.f64N/A
lower-cos.f6448.5
Applied rewrites48.5%
Final simplification48.5%
(FPCore (r a b) :precision binary64 (* (/ r (cos a)) b))
double code(double r, double a, double b) {
return (r / cos(a)) * b;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (r / cos(a)) * b
end function
public static double code(double r, double a, double b) {
return (r / Math.cos(a)) * b;
}
def code(r, a, b): return (r / math.cos(a)) * b
function code(r, a, b) return Float64(Float64(r / cos(a)) * b) end
function tmp = code(r, a, b) tmp = (r / cos(a)) * b; end
code[r_, a_, b_] := N[(N[(r / N[Cos[a], $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]
\begin{array}{l}
\\
\frac{r}{\cos a} \cdot b
\end{array}
Initial program 76.0%
lift-*.f64N/A
lift-/.f64N/A
associate-*r/N/A
lift-cos.f64N/A
lift-+.f64N/A
cos-sumN/A
flip--N/A
cos-diffN/A
associate-/r/N/A
lower-*.f64N/A
Applied rewrites75.9%
Taylor expanded in b around 0
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-cos.f6448.5
Applied rewrites48.5%
(FPCore (r a b) :precision binary64 (* (/ b 1.0) r))
double code(double r, double a, double b) {
return (b / 1.0) * r;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (b / 1.0d0) * r
end function
public static double code(double r, double a, double b) {
return (b / 1.0) * r;
}
def code(r, a, b): return (b / 1.0) * r
function code(r, a, b) return Float64(Float64(b / 1.0) * r) end
function tmp = code(r, a, b) tmp = (b / 1.0) * r; end
code[r_, a_, b_] := N[(N[(b / 1.0), $MachinePrecision] * r), $MachinePrecision]
\begin{array}{l}
\\
\frac{b}{1} \cdot r
\end{array}
Initial program 76.0%
Taylor expanded in b around 0
lower-/.f64N/A
lower-cos.f6448.5
Applied rewrites48.5%
Taylor expanded in a around 0
Applied rewrites35.1%
Final simplification35.1%
herbie shell --seed 2024272
(FPCore (r a b)
:name "rsin B (should all be same)"
:precision binary64
(* r (/ (sin b) (cos (+ a b)))))