
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (sin (* 6.28318530718 u2)) (sqrt (/ (- 1.0 u1) u1))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) / sqrtf(((1.0f - u1) / u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) / sqrt(((1.0e0 - u1) / u1))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) / sqrt(Float32(Float32(Float32(1.0) - u1) / u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) / sqrt(((single(1.0) - u1) / u1)); end
\begin{array}{l}
\\
\frac{\sin \left(6.28318530718 \cdot u2\right)}{\sqrt{\frac{1 - u1}{u1}}}
\end{array}
Initial program 98.3%
lift-*.f32N/A
lift-sqrt.f32N/A
lift-/.f32N/A
sqrt-divN/A
associate-*l/N/A
associate-/l*N/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lift-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f3298.1
Applied rewrites98.1%
lift-*.f32N/A
lift-/.f32N/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
clear-numN/A
div-invN/A
lower-/.f32N/A
lift-sqrt.f32N/A
lift-sqrt.f32N/A
sqrt-undivN/A
lower-sqrt.f32N/A
lower-/.f3298.6
Applied rewrites98.6%
Final simplification98.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (sin (* 6.28318530718 u2)) (sqrt (- (/ 1.0 u1) 1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) / sqrtf(((1.0f / u1) - 1.0f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) / sqrt(((1.0e0 / u1) - 1.0e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) / sqrt(Float32(Float32(Float32(1.0) / u1) - Float32(1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) / sqrt(((single(1.0) / u1) - single(1.0))); end
\begin{array}{l}
\\
\frac{\sin \left(6.28318530718 \cdot u2\right)}{\sqrt{\frac{1}{u1} - 1}}
\end{array}
Initial program 98.3%
lift-*.f32N/A
lift-sqrt.f32N/A
lift-/.f32N/A
sqrt-divN/A
associate-*l/N/A
associate-/l*N/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lift-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f3298.1
Applied rewrites98.1%
lift-*.f32N/A
lift-/.f32N/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
clear-numN/A
div-invN/A
lower-/.f32N/A
lift-sqrt.f32N/A
lift-sqrt.f32N/A
sqrt-undivN/A
lower-sqrt.f32N/A
lower-/.f3298.6
Applied rewrites98.6%
lift-/.f32N/A
lift--.f32N/A
div-subN/A
*-inversesN/A
lower--.f32N/A
lower-/.f3298.5
Applied rewrites98.5%
Final simplification98.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.007499999832361937) (/ (* 6.28318530718 u2) (sqrt (/ (- 1.0 u1) u1))) (* (sqrt u1) (sin (* 6.28318530718 u2)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.007499999832361937f) {
tmp = (6.28318530718f * u2) / sqrtf(((1.0f - u1) / u1));
} else {
tmp = sqrtf(u1) * sinf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.007499999832361937e0) then
tmp = (6.28318530718e0 * u2) / sqrt(((1.0e0 - u1) / u1))
else
tmp = sqrt(u1) * sin((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.007499999832361937)) tmp = Float32(Float32(Float32(6.28318530718) * u2) / sqrt(Float32(Float32(Float32(1.0) - u1) / u1))); else tmp = Float32(sqrt(u1) * sin(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.007499999832361937)) tmp = (single(6.28318530718) * u2) / sqrt(((single(1.0) - u1) / u1)); else tmp = sqrt(u1) * sin((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.007499999832361937:\\
\;\;\;\;\frac{6.28318530718 \cdot u2}{\sqrt{\frac{1 - u1}{u1}}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \sin \left(6.28318530718 \cdot u2\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00749999983Initial program 98.6%
lift-*.f32N/A
lift-sqrt.f32N/A
lift-/.f32N/A
sqrt-divN/A
associate-*l/N/A
associate-/l*N/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lift-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f3298.4
Applied rewrites98.4%
lift-*.f32N/A
lift-/.f32N/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
clear-numN/A
div-invN/A
lower-/.f32N/A
lift-sqrt.f32N/A
lift-sqrt.f32N/A
sqrt-undivN/A
lower-sqrt.f32N/A
lower-/.f3298.9
Applied rewrites98.9%
Taylor expanded in u2 around 0
lower-*.f3297.2
Applied rewrites97.2%
if 0.00749999983 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.4%
Taylor expanded in u1 around 0
Applied rewrites79.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (* 6.28318530718 u2) (sqrt (/ (- 1.0 u1) u1))))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) / sqrtf(((1.0f - u1) / u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) / sqrt(((1.0e0 - u1) / u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) / sqrt(Float32(Float32(Float32(1.0) - u1) / u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) / sqrt(((single(1.0) - u1) / u1)); end
\begin{array}{l}
\\
\frac{6.28318530718 \cdot u2}{\sqrt{\frac{1 - u1}{u1}}}
\end{array}
Initial program 98.3%
lift-*.f32N/A
lift-sqrt.f32N/A
lift-/.f32N/A
sqrt-divN/A
associate-*l/N/A
associate-/l*N/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lift-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f3298.1
Applied rewrites98.1%
lift-*.f32N/A
lift-/.f32N/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
clear-numN/A
div-invN/A
lower-/.f32N/A
lift-sqrt.f32N/A
lift-sqrt.f32N/A
sqrt-undivN/A
lower-sqrt.f32N/A
lower-/.f3298.6
Applied rewrites98.6%
Taylor expanded in u2 around 0
lower-*.f3283.6
Applied rewrites83.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (* 6.28318530718 u2) (sqrt (- (/ 1.0 u1) 1.0))))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) / sqrtf(((1.0f / u1) - 1.0f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) / sqrt(((1.0e0 / u1) - 1.0e0))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) / sqrt(Float32(Float32(Float32(1.0) / u1) - Float32(1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) / sqrt(((single(1.0) / u1) - single(1.0))); end
\begin{array}{l}
\\
\frac{6.28318530718 \cdot u2}{\sqrt{\frac{1}{u1} - 1}}
\end{array}
Initial program 98.3%
lift-*.f32N/A
lift-sqrt.f32N/A
lift-/.f32N/A
sqrt-divN/A
associate-*l/N/A
associate-/l*N/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lift-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f3298.1
Applied rewrites98.1%
lift-*.f32N/A
lift-/.f32N/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
clear-numN/A
div-invN/A
lower-/.f32N/A
lift-sqrt.f32N/A
lift-sqrt.f32N/A
sqrt-undivN/A
lower-sqrt.f32N/A
lower-/.f3298.6
Applied rewrites98.6%
lift-/.f32N/A
lift--.f32N/A
div-subN/A
*-inversesN/A
lower--.f32N/A
lower-/.f3298.5
Applied rewrites98.5%
Taylor expanded in u2 around 0
lower-*.f3283.5
Applied rewrites83.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0
lower-*.f3283.5
Applied rewrites83.5%
Final simplification83.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 (sqrt (/ u1 (- 1.0 u1)))) u2))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * sqrtf((u1 / (1.0f - u1)))) * u2;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * sqrt((u1 / (1.0e0 - u1)))) * u2
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) * u2) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * sqrt((u1 / (single(1.0) - u1)))) * u2; end
\begin{array}{l}
\\
\left(6.28318530718 \cdot \sqrt{\frac{u1}{1 - u1}}\right) \cdot u2
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0
Applied rewrites83.3%
Taylor expanded in u2 around 0
Applied rewrites83.3%
Final simplification83.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (sqrt u1)))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * sqrt(u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * sqrt(u1); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0
lower-*.f3283.5
Applied rewrites83.5%
Taylor expanded in u1 around 0
Applied rewrites65.2%
Final simplification65.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 u2))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * u2;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * u2
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * u2) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * u2; end
\begin{array}{l}
\\
6.28318530718 \cdot u2
\end{array}
Initial program 98.3%
Applied rewrites98.3%
Taylor expanded in u1 around inf
lower-sin.f32N/A
lower-*.f3220.1
Applied rewrites20.1%
Taylor expanded in u2 around 0
Applied rewrites19.7%
herbie shell --seed 2024272
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))