
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
(FPCore (x y) :precision binary64 (* (- (+ (/ (/ -1.0 x) -9.0) y) 1.0) (* (sqrt x) 3.0)))
double code(double x, double y) {
return ((((-1.0 / x) / -9.0) + y) - 1.0) * (sqrt(x) * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((((-1.0d0) / x) / (-9.0d0)) + y) - 1.0d0) * (sqrt(x) * 3.0d0)
end function
public static double code(double x, double y) {
return ((((-1.0 / x) / -9.0) + y) - 1.0) * (Math.sqrt(x) * 3.0);
}
def code(x, y): return ((((-1.0 / x) / -9.0) + y) - 1.0) * (math.sqrt(x) * 3.0)
function code(x, y) return Float64(Float64(Float64(Float64(Float64(-1.0 / x) / -9.0) + y) - 1.0) * Float64(sqrt(x) * 3.0)) end
function tmp = code(x, y) tmp = ((((-1.0 / x) / -9.0) + y) - 1.0) * (sqrt(x) * 3.0); end
code[x_, y_] := N[(N[(N[(N[(N[(-1.0 / x), $MachinePrecision] / -9.0), $MachinePrecision] + y), $MachinePrecision] - 1.0), $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\frac{\frac{-1}{x}}{-9} + y\right) - 1\right) \cdot \left(\sqrt{x} \cdot 3\right)
\end{array}
Initial program 99.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
frac-2negN/A
neg-mul-1N/A
lower-/.f64N/A
un-div-invN/A
lower-/.f64N/A
metadata-eval99.5
Applied rewrites99.5%
Final simplification99.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (fma y 3.0 -3.0) (sqrt x)))
(t_1 (* (- (+ (/ 1.0 (* 9.0 x)) y) 1.0) (* (sqrt x) 3.0))))
(if (<= t_1 -2e+27)
t_0
(if (<= t_1 5e+152) (* (+ (/ 1.0 (* x 3.0)) -3.0) (sqrt x)) t_0))))
double code(double x, double y) {
double t_0 = fma(y, 3.0, -3.0) * sqrt(x);
double t_1 = (((1.0 / (9.0 * x)) + y) - 1.0) * (sqrt(x) * 3.0);
double tmp;
if (t_1 <= -2e+27) {
tmp = t_0;
} else if (t_1 <= 5e+152) {
tmp = ((1.0 / (x * 3.0)) + -3.0) * sqrt(x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(fma(y, 3.0, -3.0) * sqrt(x)) t_1 = Float64(Float64(Float64(Float64(1.0 / Float64(9.0 * x)) + y) - 1.0) * Float64(sqrt(x) * 3.0)) tmp = 0.0 if (t_1 <= -2e+27) tmp = t_0; elseif (t_1 <= 5e+152) tmp = Float64(Float64(Float64(1.0 / Float64(x * 3.0)) + -3.0) * sqrt(x)); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 3.0 + -3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(1.0 / N[(9.0 * x), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - 1.0), $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+27], t$95$0, If[LessEqual[t$95$1, 5e+152], N[(N[(N[(1.0 / N[(x * 3.0), $MachinePrecision]), $MachinePrecision] + -3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(y, 3, -3\right) \cdot \sqrt{x}\\
t_1 := \left(\left(\frac{1}{9 \cdot x} + y\right) - 1\right) \cdot \left(\sqrt{x} \cdot 3\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+27}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+152}:\\
\;\;\;\;\left(\frac{1}{x \cdot 3} + -3\right) \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -2e27 or 5e152 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.6%
Taylor expanded in x around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-fma.f64N/A
lower-sqrt.f6499.6
Applied rewrites99.6%
if -2e27 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 5e152Initial program 99.4%
Taylor expanded in y around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
lower-/.f64N/A
lower-sqrt.f6481.3
Applied rewrites81.3%
Applied rewrites81.4%
Final simplification91.6%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (fma y 3.0 -3.0) (sqrt x)))
(t_1 (* (- (+ (/ 1.0 (* 9.0 x)) y) 1.0) (* (sqrt x) 3.0))))
(if (<= t_1 -2e+27)
t_0
(if (<= t_1 5e+152) (* (+ (/ 0.3333333333333333 x) -3.0) (sqrt x)) t_0))))
double code(double x, double y) {
double t_0 = fma(y, 3.0, -3.0) * sqrt(x);
double t_1 = (((1.0 / (9.0 * x)) + y) - 1.0) * (sqrt(x) * 3.0);
double tmp;
if (t_1 <= -2e+27) {
tmp = t_0;
} else if (t_1 <= 5e+152) {
tmp = ((0.3333333333333333 / x) + -3.0) * sqrt(x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(fma(y, 3.0, -3.0) * sqrt(x)) t_1 = Float64(Float64(Float64(Float64(1.0 / Float64(9.0 * x)) + y) - 1.0) * Float64(sqrt(x) * 3.0)) tmp = 0.0 if (t_1 <= -2e+27) tmp = t_0; elseif (t_1 <= 5e+152) tmp = Float64(Float64(Float64(0.3333333333333333 / x) + -3.0) * sqrt(x)); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 3.0 + -3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(1.0 / N[(9.0 * x), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - 1.0), $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+27], t$95$0, If[LessEqual[t$95$1, 5e+152], N[(N[(N[(0.3333333333333333 / x), $MachinePrecision] + -3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(y, 3, -3\right) \cdot \sqrt{x}\\
t_1 := \left(\left(\frac{1}{9 \cdot x} + y\right) - 1\right) \cdot \left(\sqrt{x} \cdot 3\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+27}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+152}:\\
\;\;\;\;\left(\frac{0.3333333333333333}{x} + -3\right) \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -2e27 or 5e152 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.6%
Taylor expanded in x around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-fma.f64N/A
lower-sqrt.f6499.6
Applied rewrites99.6%
if -2e27 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 5e152Initial program 99.4%
Taylor expanded in y around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
lower-/.f64N/A
lower-sqrt.f6481.3
Applied rewrites81.3%
Final simplification91.6%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (fma y 3.0 -3.0) (sqrt x)))
(t_1 (* (- (+ (/ 1.0 (* 9.0 x)) y) 1.0) (* (sqrt x) 3.0))))
(if (<= t_1 -200.0) t_0 (if (<= t_1 5e+152) (/ (sqrt x) (* x 3.0)) t_0))))
double code(double x, double y) {
double t_0 = fma(y, 3.0, -3.0) * sqrt(x);
double t_1 = (((1.0 / (9.0 * x)) + y) - 1.0) * (sqrt(x) * 3.0);
double tmp;
if (t_1 <= -200.0) {
tmp = t_0;
} else if (t_1 <= 5e+152) {
tmp = sqrt(x) / (x * 3.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(fma(y, 3.0, -3.0) * sqrt(x)) t_1 = Float64(Float64(Float64(Float64(1.0 / Float64(9.0 * x)) + y) - 1.0) * Float64(sqrt(x) * 3.0)) tmp = 0.0 if (t_1 <= -200.0) tmp = t_0; elseif (t_1 <= 5e+152) tmp = Float64(sqrt(x) / Float64(x * 3.0)); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 3.0 + -3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(1.0 / N[(9.0 * x), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - 1.0), $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -200.0], t$95$0, If[LessEqual[t$95$1, 5e+152], N[(N[Sqrt[x], $MachinePrecision] / N[(x * 3.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(y, 3, -3\right) \cdot \sqrt{x}\\
t_1 := \left(\left(\frac{1}{9 \cdot x} + y\right) - 1\right) \cdot \left(\sqrt{x} \cdot 3\right)\\
\mathbf{if}\;t\_1 \leq -200:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+152}:\\
\;\;\;\;\frac{\sqrt{x}}{x \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -200 or 5e152 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.6%
Taylor expanded in x around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-fma.f64N/A
lower-sqrt.f6498.4
Applied rewrites98.4%
if -200 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 5e152Initial program 99.3%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6499.3
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
metadata-eval99.3
Applied rewrites99.3%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6479.7
Applied rewrites79.7%
Applied rewrites79.7%
Final simplification90.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (fma y 3.0 -3.0) (sqrt x)))
(t_1 (* (- (+ (/ 1.0 (* 9.0 x)) y) 1.0) (* (sqrt x) 3.0))))
(if (<= t_1 -200.0)
t_0
(if (<= t_1 5e+152) (/ 0.3333333333333333 (sqrt x)) t_0))))
double code(double x, double y) {
double t_0 = fma(y, 3.0, -3.0) * sqrt(x);
double t_1 = (((1.0 / (9.0 * x)) + y) - 1.0) * (sqrt(x) * 3.0);
double tmp;
if (t_1 <= -200.0) {
tmp = t_0;
} else if (t_1 <= 5e+152) {
tmp = 0.3333333333333333 / sqrt(x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(fma(y, 3.0, -3.0) * sqrt(x)) t_1 = Float64(Float64(Float64(Float64(1.0 / Float64(9.0 * x)) + y) - 1.0) * Float64(sqrt(x) * 3.0)) tmp = 0.0 if (t_1 <= -200.0) tmp = t_0; elseif (t_1 <= 5e+152) tmp = Float64(0.3333333333333333 / sqrt(x)); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 3.0 + -3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(1.0 / N[(9.0 * x), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - 1.0), $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -200.0], t$95$0, If[LessEqual[t$95$1, 5e+152], N[(0.3333333333333333 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(y, 3, -3\right) \cdot \sqrt{x}\\
t_1 := \left(\left(\frac{1}{9 \cdot x} + y\right) - 1\right) \cdot \left(\sqrt{x} \cdot 3\right)\\
\mathbf{if}\;t\_1 \leq -200:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+152}:\\
\;\;\;\;\frac{0.3333333333333333}{\sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -200 or 5e152 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.6%
Taylor expanded in x around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-fma.f64N/A
lower-sqrt.f6498.4
Applied rewrites98.4%
if -200 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 5e152Initial program 99.3%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6499.3
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
metadata-eval99.3
Applied rewrites99.3%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6479.7
Applied rewrites79.7%
Applied rewrites79.7%
Final simplification90.9%
(FPCore (x y) :precision binary64 (* (- (+ (/ 1.0 (* 9.0 x)) y) 1.0) (* (sqrt x) 3.0)))
double code(double x, double y) {
return (((1.0 / (9.0 * x)) + y) - 1.0) * (sqrt(x) * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((1.0d0 / (9.0d0 * x)) + y) - 1.0d0) * (sqrt(x) * 3.0d0)
end function
public static double code(double x, double y) {
return (((1.0 / (9.0 * x)) + y) - 1.0) * (Math.sqrt(x) * 3.0);
}
def code(x, y): return (((1.0 / (9.0 * x)) + y) - 1.0) * (math.sqrt(x) * 3.0)
function code(x, y) return Float64(Float64(Float64(Float64(1.0 / Float64(9.0 * x)) + y) - 1.0) * Float64(sqrt(x) * 3.0)) end
function tmp = code(x, y) tmp = (((1.0 / (9.0 * x)) + y) - 1.0) * (sqrt(x) * 3.0); end
code[x_, y_] := N[(N[(N[(N[(1.0 / N[(9.0 * x), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - 1.0), $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\frac{1}{9 \cdot x} + y\right) - 1\right) \cdot \left(\sqrt{x} \cdot 3\right)
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (* (fma (/ -1.0 x) -0.1111111111111111 (- y 1.0)) (* (sqrt x) 3.0)))
double code(double x, double y) {
return fma((-1.0 / x), -0.1111111111111111, (y - 1.0)) * (sqrt(x) * 3.0);
}
function code(x, y) return Float64(fma(Float64(-1.0 / x), -0.1111111111111111, Float64(y - 1.0)) * Float64(sqrt(x) * 3.0)) end
code[x_, y_] := N[(N[(N[(-1.0 / x), $MachinePrecision] * -0.1111111111111111 + N[(y - 1.0), $MachinePrecision]), $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{-1}{x}, -0.1111111111111111, y - 1\right) \cdot \left(\sqrt{x} \cdot 3\right)
\end{array}
Initial program 99.5%
lift--.f64N/A
lift-+.f64N/A
+-commutativeN/A
associate--l+N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
frac-2negN/A
div-invN/A
neg-mul-1N/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
un-div-invN/A
lower-/.f64N/A
metadata-evalN/A
metadata-evalN/A
lower--.f6499.5
Applied rewrites99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (* (* (- (+ (/ 0.1111111111111111 x) y) 1.0) (sqrt x)) 3.0))
double code(double x, double y) {
return ((((0.1111111111111111 / x) + y) - 1.0) * sqrt(x)) * 3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((((0.1111111111111111d0 / x) + y) - 1.0d0) * sqrt(x)) * 3.0d0
end function
public static double code(double x, double y) {
return ((((0.1111111111111111 / x) + y) - 1.0) * Math.sqrt(x)) * 3.0;
}
def code(x, y): return ((((0.1111111111111111 / x) + y) - 1.0) * math.sqrt(x)) * 3.0
function code(x, y) return Float64(Float64(Float64(Float64(Float64(0.1111111111111111 / x) + y) - 1.0) * sqrt(x)) * 3.0) end
function tmp = code(x, y) tmp = ((((0.1111111111111111 / x) + y) - 1.0) * sqrt(x)) * 3.0; end
code[x_, y_] := N[(N[(N[(N[(N[(0.1111111111111111 / x), $MachinePrecision] + y), $MachinePrecision] - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\frac{0.1111111111111111}{x} + y\right) - 1\right) \cdot \sqrt{x}\right) \cdot 3
\end{array}
Initial program 99.5%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6499.5
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
metadata-eval99.5
Applied rewrites99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (* (fma (- 1.0 y) -3.0 (/ 0.3333333333333333 x)) (sqrt x)))
double code(double x, double y) {
return fma((1.0 - y), -3.0, (0.3333333333333333 / x)) * sqrt(x);
}
function code(x, y) return Float64(fma(Float64(1.0 - y), -3.0, Float64(0.3333333333333333 / x)) * sqrt(x)) end
code[x_, y_] := N[(N[(N[(1.0 - y), $MachinePrecision] * -3.0 + N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(1 - y, -3, \frac{0.3333333333333333}{x}\right) \cdot \sqrt{x}
\end{array}
Initial program 99.5%
Taylor expanded in y around 0
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
distribute-rgt-inN/A
+-commutativeN/A
associate--l+N/A
+-commutativeN/A
associate--l+N/A
+-commutativeN/A
distribute-rgt-inN/A
Applied rewrites99.4%
Final simplification99.4%
(FPCore (x y) :precision binary64 (if (<= y -95.0) (* y (* (sqrt x) 3.0)) (if (<= y 0.57) (* -3.0 (sqrt x)) (* (* y (sqrt x)) 3.0))))
double code(double x, double y) {
double tmp;
if (y <= -95.0) {
tmp = y * (sqrt(x) * 3.0);
} else if (y <= 0.57) {
tmp = -3.0 * sqrt(x);
} else {
tmp = (y * sqrt(x)) * 3.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-95.0d0)) then
tmp = y * (sqrt(x) * 3.0d0)
else if (y <= 0.57d0) then
tmp = (-3.0d0) * sqrt(x)
else
tmp = (y * sqrt(x)) * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -95.0) {
tmp = y * (Math.sqrt(x) * 3.0);
} else if (y <= 0.57) {
tmp = -3.0 * Math.sqrt(x);
} else {
tmp = (y * Math.sqrt(x)) * 3.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -95.0: tmp = y * (math.sqrt(x) * 3.0) elif y <= 0.57: tmp = -3.0 * math.sqrt(x) else: tmp = (y * math.sqrt(x)) * 3.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -95.0) tmp = Float64(y * Float64(sqrt(x) * 3.0)); elseif (y <= 0.57) tmp = Float64(-3.0 * sqrt(x)); else tmp = Float64(Float64(y * sqrt(x)) * 3.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -95.0) tmp = y * (sqrt(x) * 3.0); elseif (y <= 0.57) tmp = -3.0 * sqrt(x); else tmp = (y * sqrt(x)) * 3.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -95.0], N[(y * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 0.57], N[(-3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -95:\\
\;\;\;\;y \cdot \left(\sqrt{x} \cdot 3\right)\\
\mathbf{elif}\;y \leq 0.57:\\
\;\;\;\;-3 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\left(y \cdot \sqrt{x}\right) \cdot 3\\
\end{array}
\end{array}
if y < -95Initial program 99.7%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6478.0
Applied rewrites78.0%
Applied rewrites78.0%
if -95 < y < 0.569999999999999951Initial program 99.4%
Taylor expanded in y around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
lower-/.f64N/A
lower-sqrt.f6498.7
Applied rewrites98.7%
Taylor expanded in x around inf
Applied rewrites54.3%
if 0.569999999999999951 < y Initial program 99.4%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6482.5
Applied rewrites82.5%
Final simplification66.5%
(FPCore (x y) :precision binary64 (if (<= y -95.0) (* (* y 3.0) (sqrt x)) (if (<= y 0.57) (* -3.0 (sqrt x)) (* (* y (sqrt x)) 3.0))))
double code(double x, double y) {
double tmp;
if (y <= -95.0) {
tmp = (y * 3.0) * sqrt(x);
} else if (y <= 0.57) {
tmp = -3.0 * sqrt(x);
} else {
tmp = (y * sqrt(x)) * 3.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-95.0d0)) then
tmp = (y * 3.0d0) * sqrt(x)
else if (y <= 0.57d0) then
tmp = (-3.0d0) * sqrt(x)
else
tmp = (y * sqrt(x)) * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -95.0) {
tmp = (y * 3.0) * Math.sqrt(x);
} else if (y <= 0.57) {
tmp = -3.0 * Math.sqrt(x);
} else {
tmp = (y * Math.sqrt(x)) * 3.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -95.0: tmp = (y * 3.0) * math.sqrt(x) elif y <= 0.57: tmp = -3.0 * math.sqrt(x) else: tmp = (y * math.sqrt(x)) * 3.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -95.0) tmp = Float64(Float64(y * 3.0) * sqrt(x)); elseif (y <= 0.57) tmp = Float64(-3.0 * sqrt(x)); else tmp = Float64(Float64(y * sqrt(x)) * 3.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -95.0) tmp = (y * 3.0) * sqrt(x); elseif (y <= 0.57) tmp = -3.0 * sqrt(x); else tmp = (y * sqrt(x)) * 3.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -95.0], N[(N[(y * 3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 0.57], N[(-3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -95:\\
\;\;\;\;\left(y \cdot 3\right) \cdot \sqrt{x}\\
\mathbf{elif}\;y \leq 0.57:\\
\;\;\;\;-3 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\left(y \cdot \sqrt{x}\right) \cdot 3\\
\end{array}
\end{array}
if y < -95Initial program 99.7%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6478.0
Applied rewrites78.0%
Applied rewrites78.0%
if -95 < y < 0.569999999999999951Initial program 99.4%
Taylor expanded in y around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
lower-/.f64N/A
lower-sqrt.f6498.7
Applied rewrites98.7%
Taylor expanded in x around inf
Applied rewrites54.3%
if 0.569999999999999951 < y Initial program 99.4%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6482.5
Applied rewrites82.5%
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 3.0) (sqrt x)))) (if (<= y -95.0) t_0 (if (<= y 0.57) (* -3.0 (sqrt x)) t_0))))
double code(double x, double y) {
double t_0 = (y * 3.0) * sqrt(x);
double tmp;
if (y <= -95.0) {
tmp = t_0;
} else if (y <= 0.57) {
tmp = -3.0 * sqrt(x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y * 3.0d0) * sqrt(x)
if (y <= (-95.0d0)) then
tmp = t_0
else if (y <= 0.57d0) then
tmp = (-3.0d0) * sqrt(x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * 3.0) * Math.sqrt(x);
double tmp;
if (y <= -95.0) {
tmp = t_0;
} else if (y <= 0.57) {
tmp = -3.0 * Math.sqrt(x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (y * 3.0) * math.sqrt(x) tmp = 0 if y <= -95.0: tmp = t_0 elif y <= 0.57: tmp = -3.0 * math.sqrt(x) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(y * 3.0) * sqrt(x)) tmp = 0.0 if (y <= -95.0) tmp = t_0; elseif (y <= 0.57) tmp = Float64(-3.0 * sqrt(x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (y * 3.0) * sqrt(x); tmp = 0.0; if (y <= -95.0) tmp = t_0; elseif (y <= 0.57) tmp = -3.0 * sqrt(x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -95.0], t$95$0, If[LessEqual[y, 0.57], N[(-3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 3\right) \cdot \sqrt{x}\\
\mathbf{if}\;y \leq -95:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.57:\\
\;\;\;\;-3 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -95 or 0.569999999999999951 < y Initial program 99.5%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6480.4
Applied rewrites80.4%
Applied rewrites80.3%
if -95 < y < 0.569999999999999951Initial program 99.4%
Taylor expanded in y around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
lower-/.f64N/A
lower-sqrt.f6498.7
Applied rewrites98.7%
Taylor expanded in x around inf
Applied rewrites54.3%
(FPCore (x y) :precision binary64 (* (fma y 3.0 -3.0) (sqrt x)))
double code(double x, double y) {
return fma(y, 3.0, -3.0) * sqrt(x);
}
function code(x, y) return Float64(fma(y, 3.0, -3.0) * sqrt(x)) end
code[x_, y_] := N[(N[(y * 3.0 + -3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, 3, -3\right) \cdot \sqrt{x}
\end{array}
Initial program 99.5%
Taylor expanded in x around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-fma.f64N/A
lower-sqrt.f6467.3
Applied rewrites67.3%
(FPCore (x y) :precision binary64 (* -3.0 (sqrt x)))
double code(double x, double y) {
return -3.0 * sqrt(x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-3.0d0) * sqrt(x)
end function
public static double code(double x, double y) {
return -3.0 * Math.sqrt(x);
}
def code(x, y): return -3.0 * math.sqrt(x)
function code(x, y) return Float64(-3.0 * sqrt(x)) end
function tmp = code(x, y) tmp = -3.0 * sqrt(x); end
code[x_, y_] := N[(-3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-3 \cdot \sqrt{x}
\end{array}
Initial program 99.5%
Taylor expanded in y around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
associate-*l/N/A
metadata-evalN/A
lower-/.f64N/A
lower-sqrt.f6462.0
Applied rewrites62.0%
Taylor expanded in x around inf
Applied rewrites30.0%
(FPCore (x y) :precision binary64 (* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x)))))
double code(double x, double y) {
return 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * ((y * sqrt(x)) + (((1.0d0 / (x * 9.0d0)) - 1.0d0) * sqrt(x)))
end function
public static double code(double x, double y) {
return 3.0 * ((y * Math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * Math.sqrt(x)));
}
def code(x, y): return 3.0 * ((y * math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * math.sqrt(x)))
function code(x, y) return Float64(3.0 * Float64(Float64(y * sqrt(x)) + Float64(Float64(Float64(1.0 / Float64(x * 9.0)) - 1.0) * sqrt(x)))) end
function tmp = code(x, y) tmp = 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x))); end
code[x_, y_] := N[(3.0 * N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(y \cdot \sqrt{x} + \left(\frac{1}{x \cdot 9} - 1\right) \cdot \sqrt{x}\right)
\end{array}
herbie shell --seed 2024271
(FPCore (x y)
:name "Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:alt
(! :herbie-platform default (* 3 (+ (* y (sqrt x)) (* (- (/ 1 (* x 9)) 1) (sqrt x)))))
(* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))