
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ y x) (- y -1.0)))
double code(double x, double y) {
return (y + x) / (y - -1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + x) / (y - (-1.0d0))
end function
public static double code(double x, double y) {
return (y + x) / (y - -1.0);
}
def code(x, y): return (y + x) / (y - -1.0)
function code(x, y) return Float64(Float64(y + x) / Float64(y - -1.0)) end
function tmp = code(x, y) tmp = (y + x) / (y - -1.0); end
code[x_, y_] := N[(N[(y + x), $MachinePrecision] / N[(y - -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y + x}{y - -1}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (+ y x) (- y -1.0)))) (if (<= t_0 0.2) (fma 1.0 y x) (if (<= t_0 2.0) 1.0 (fma 1.0 y x)))))
double code(double x, double y) {
double t_0 = (y + x) / (y - -1.0);
double tmp;
if (t_0 <= 0.2) {
tmp = fma(1.0, y, x);
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = fma(1.0, y, x);
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(y + x) / Float64(y - -1.0)) tmp = 0.0 if (t_0 <= 0.2) tmp = fma(1.0, y, x); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = fma(1.0, y, x); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] / N[(y - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.2], N[(1.0 * y + x), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, N[(1.0 * y + x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{y - -1}\\
\mathbf{if}\;t\_0 \leq 0.2:\\
\;\;\;\;\mathsf{fma}\left(1, y, x\right)\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(1, y, x\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 0.20000000000000001 or 2 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6479.1
Applied rewrites79.1%
Taylor expanded in x around 0
Applied rewrites79.2%
if 0.20000000000000001 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites97.6%
Final simplification85.3%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 26.0) (fma (- 1.0 x) y x) (if (<= y 9.5e+79) (/ x y) 1.0))))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 26.0) {
tmp = fma((1.0 - x), y, x);
} else if (y <= 9.5e+79) {
tmp = x / y;
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 26.0) tmp = fma(Float64(1.0 - x), y, x); elseif (y <= 9.5e+79) tmp = Float64(x / y); else tmp = 1.0; end return tmp end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 26.0], N[(N[(1.0 - x), $MachinePrecision] * y + x), $MachinePrecision], If[LessEqual[y, 9.5e+79], N[(x / y), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 26:\\
\;\;\;\;\mathsf{fma}\left(1 - x, y, x\right)\\
\mathbf{elif}\;y \leq 9.5 \cdot 10^{+79}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 9.49999999999999994e79 < y Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites77.5%
if -1 < y < 26Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6497.3
Applied rewrites97.3%
if 26 < y < 9.49999999999999994e79Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower-+.f6472.8
Applied rewrites72.8%
Taylor expanded in y around inf
Applied rewrites69.7%
(FPCore (x y) :precision binary64 (let* ((t_0 (- 1.0 (/ (- 1.0 x) y)))) (if (<= y -1.0) t_0 (if (<= y 1.0) (fma (- 1.0 x) y x) t_0))))
double code(double x, double y) {
double t_0 = 1.0 - ((1.0 - x) / y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = fma((1.0 - x), y, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(1.0 - Float64(Float64(1.0 - x) / y)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = fma(Float64(1.0 - x), y, x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(1.0 - N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(N[(1.0 - x), $MachinePrecision] * y + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{1 - x}{y}\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\mathsf{fma}\left(1 - x, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
associate--l+N/A
+-commutativeN/A
associate--r-N/A
div-subN/A
sub-negN/A
mul-1-negN/A
lower--.f64N/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6498.9
Applied rewrites98.9%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6497.9
Applied rewrites97.9%
(FPCore (x y) :precision binary64 (if (<= (/ (+ y x) (- y -1.0)) 0.2) (* 1.0 y) 1.0))
double code(double x, double y) {
double tmp;
if (((y + x) / (y - -1.0)) <= 0.2) {
tmp = 1.0 * y;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((y + x) / (y - (-1.0d0))) <= 0.2d0) then
tmp = 1.0d0 * y
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((y + x) / (y - -1.0)) <= 0.2) {
tmp = 1.0 * y;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((y + x) / (y - -1.0)) <= 0.2: tmp = 1.0 * y else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(y + x) / Float64(y - -1.0)) <= 0.2) tmp = Float64(1.0 * y); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((y + x) / (y - -1.0)) <= 0.2) tmp = 1.0 * y; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(y + x), $MachinePrecision] / N[(y - -1.0), $MachinePrecision]), $MachinePrecision], 0.2], N[(1.0 * y), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y + x}{y - -1} \leq 0.2:\\
\;\;\;\;1 \cdot y\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 0.20000000000000001Initial program 99.9%
Taylor expanded in x around 0
lower-/.f64N/A
lower-+.f6422.8
Applied rewrites22.8%
Taylor expanded in y around 0
Applied rewrites22.4%
Taylor expanded in y around 0
Applied rewrites21.3%
if 0.20000000000000001 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites62.8%
Final simplification43.5%
(FPCore (x y) :precision binary64 (let* ((t_0 (- (/ x y) -1.0))) (if (<= y -1.0) t_0 (if (<= y 0.8) (fma (- 1.0 x) y x) t_0))))
double code(double x, double y) {
double t_0 = (x / y) - -1.0;
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 0.8) {
tmp = fma((1.0 - x), y, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(x / y) - -1.0) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 0.8) tmp = fma(Float64(1.0 - x), y, x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] - -1.0), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 0.8], N[(N[(1.0 - x), $MachinePrecision] * y + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y} - -1\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.8:\\
\;\;\;\;\mathsf{fma}\left(1 - x, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 0.80000000000000004 < y Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites71.4%
Taylor expanded in y around inf
associate--l+N/A
div-subN/A
sub-negN/A
remove-double-negN/A
mul-1-negN/A
distribute-neg-inN/A
+-commutativeN/A
distribute-frac-negN/A
mul-1-negN/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
lower--.f64N/A
mul-1-negN/A
distribute-frac-negN/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
sub-negN/A
lower-/.f64N/A
lower--.f6498.9
Applied rewrites98.9%
Taylor expanded in x around inf
Applied rewrites98.8%
if -1 < y < 0.80000000000000004Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6497.9
Applied rewrites97.9%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 1.0) (fma (- 1.0 x) y x) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 1.0) {
tmp = fma((1.0 - x), y, x);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 1.0) tmp = fma(Float64(1.0 - x), y, x); else tmp = 1.0; end return tmp end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 1.0], N[(N[(1.0 - x), $MachinePrecision] * y + x), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\mathsf{fma}\left(1 - x, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites71.4%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6497.9
Applied rewrites97.9%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites34.8%
herbie shell --seed 2024271
(FPCore (x y)
:name "Data.Colour.SRGB:invTransferFunction from colour-2.3.3"
:precision binary64
(/ (+ x y) (+ y 1.0)))