Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4

Percentage Accurate: 97.8% → 95.7%
Time: 7.1s
Alternatives: 13
Speedup: 0.6×

Specification

?
\[\begin{array}{l} \\ x + \left(y - x\right) \cdot \frac{z}{t} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
def code(x, y, z, t):
	return x + ((y - x) * (z / t))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y - x) * Float64(z / t)))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y - x) * (z / t));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 13 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 97.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x + \left(y - x\right) \cdot \frac{z}{t} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
def code(x, y, z, t):
	return x + ((y - x) * (z / t))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y - x) * Float64(z / t)))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y - x) * (z / t));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}

Alternative 1: 95.7% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{if}\;\frac{z}{t} \leq -\infty:\\ \;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq -2 \cdot 10^{-10}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{-11}:\\ \;\;\;\;\frac{y}{t} \cdot z + x\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (* (- y x) (/ z t))))
   (if (<= (/ z t) (- INFINITY))
     (/ (* (- y x) z) t)
     (if (<= (/ z t) -2e-10)
       t_1
       (if (<= (/ z t) 4e-11) (+ (* (/ y t) z) x) t_1)))))
double code(double x, double y, double z, double t) {
	double t_1 = (y - x) * (z / t);
	double tmp;
	if ((z / t) <= -((double) INFINITY)) {
		tmp = ((y - x) * z) / t;
	} else if ((z / t) <= -2e-10) {
		tmp = t_1;
	} else if ((z / t) <= 4e-11) {
		tmp = ((y / t) * z) + x;
	} else {
		tmp = t_1;
	}
	return tmp;
}
public static double code(double x, double y, double z, double t) {
	double t_1 = (y - x) * (z / t);
	double tmp;
	if ((z / t) <= -Double.POSITIVE_INFINITY) {
		tmp = ((y - x) * z) / t;
	} else if ((z / t) <= -2e-10) {
		tmp = t_1;
	} else if ((z / t) <= 4e-11) {
		tmp = ((y / t) * z) + x;
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = (y - x) * (z / t)
	tmp = 0
	if (z / t) <= -math.inf:
		tmp = ((y - x) * z) / t
	elif (z / t) <= -2e-10:
		tmp = t_1
	elif (z / t) <= 4e-11:
		tmp = ((y / t) * z) + x
	else:
		tmp = t_1
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(y - x) * Float64(z / t))
	tmp = 0.0
	if (Float64(z / t) <= Float64(-Inf))
		tmp = Float64(Float64(Float64(y - x) * z) / t);
	elseif (Float64(z / t) <= -2e-10)
		tmp = t_1;
	elseif (Float64(z / t) <= 4e-11)
		tmp = Float64(Float64(Float64(y / t) * z) + x);
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = (y - x) * (z / t);
	tmp = 0.0;
	if ((z / t) <= -Inf)
		tmp = ((y - x) * z) / t;
	elseif ((z / t) <= -2e-10)
		tmp = t_1;
	elseif ((z / t) <= 4e-11)
		tmp = ((y / t) * z) + x;
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], (-Infinity)], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], -2e-10], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 4e-11], N[(N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -\infty:\\
\;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\

\mathbf{elif}\;\frac{z}{t} \leq -2 \cdot 10^{-10}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{-11}:\\
\;\;\;\;\frac{y}{t} \cdot z + x\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 z t) < -inf.0

    1. Initial program 74.5%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in t around 0

      \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
      2. *-commutativeN/A

        \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
      3. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
      4. lower--.f6499.9

        \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
    5. Applied rewrites99.9%

      \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]

    if -inf.0 < (/.f64 z t) < -2.00000000000000007e-10 or 3.99999999999999976e-11 < (/.f64 z t)

    1. Initial program 99.7%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in t around 0

      \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
      2. *-commutativeN/A

        \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
      3. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
      4. lower--.f6490.3

        \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
    5. Applied rewrites90.3%

      \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
    6. Step-by-step derivation
      1. Applied rewrites98.7%

        \[\leadsto \frac{z}{t} \cdot \color{blue}{\left(y - x\right)} \]

      if -2.00000000000000007e-10 < (/.f64 z t) < 3.99999999999999976e-11

      1. Initial program 96.3%

        \[x + \left(y - x\right) \cdot \frac{z}{t} \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto x + \color{blue}{\frac{y \cdot z}{t}} \]
      4. Step-by-step derivation
        1. associate-*l/N/A

          \[\leadsto x + \color{blue}{\frac{y}{t} \cdot z} \]
        2. lower-*.f64N/A

          \[\leadsto x + \color{blue}{\frac{y}{t} \cdot z} \]
        3. lower-/.f6497.6

          \[\leadsto x + \color{blue}{\frac{y}{t}} \cdot z \]
      5. Applied rewrites97.6%

        \[\leadsto x + \color{blue}{\frac{y}{t} \cdot z} \]
    7. Recombined 3 regimes into one program.
    8. Final simplification98.3%

      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -\infty:\\ \;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq -2 \cdot 10^{-10}:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{-11}:\\ \;\;\;\;\frac{y}{t} \cdot z + x\\ \mathbf{else}:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \end{array} \]
    9. Add Preprocessing

    Alternative 2: 86.6% accurate, 0.3× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{if}\;\frac{z}{t} \leq -\infty:\\ \;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq -2 \cdot 10^{-10}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{z}{t} \leq 4000000000000:\\ \;\;\;\;x - x \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
    (FPCore (x y z t)
     :precision binary64
     (let* ((t_1 (* (- y x) (/ z t))))
       (if (<= (/ z t) (- INFINITY))
         (/ (* (- y x) z) t)
         (if (<= (/ z t) -2e-10)
           t_1
           (if (<= (/ z t) 4000000000000.0) (- x (* x (/ z t))) t_1)))))
    double code(double x, double y, double z, double t) {
    	double t_1 = (y - x) * (z / t);
    	double tmp;
    	if ((z / t) <= -((double) INFINITY)) {
    		tmp = ((y - x) * z) / t;
    	} else if ((z / t) <= -2e-10) {
    		tmp = t_1;
    	} else if ((z / t) <= 4000000000000.0) {
    		tmp = x - (x * (z / t));
    	} else {
    		tmp = t_1;
    	}
    	return tmp;
    }
    
    public static double code(double x, double y, double z, double t) {
    	double t_1 = (y - x) * (z / t);
    	double tmp;
    	if ((z / t) <= -Double.POSITIVE_INFINITY) {
    		tmp = ((y - x) * z) / t;
    	} else if ((z / t) <= -2e-10) {
    		tmp = t_1;
    	} else if ((z / t) <= 4000000000000.0) {
    		tmp = x - (x * (z / t));
    	} else {
    		tmp = t_1;
    	}
    	return tmp;
    }
    
    def code(x, y, z, t):
    	t_1 = (y - x) * (z / t)
    	tmp = 0
    	if (z / t) <= -math.inf:
    		tmp = ((y - x) * z) / t
    	elif (z / t) <= -2e-10:
    		tmp = t_1
    	elif (z / t) <= 4000000000000.0:
    		tmp = x - (x * (z / t))
    	else:
    		tmp = t_1
    	return tmp
    
    function code(x, y, z, t)
    	t_1 = Float64(Float64(y - x) * Float64(z / t))
    	tmp = 0.0
    	if (Float64(z / t) <= Float64(-Inf))
    		tmp = Float64(Float64(Float64(y - x) * z) / t);
    	elseif (Float64(z / t) <= -2e-10)
    		tmp = t_1;
    	elseif (Float64(z / t) <= 4000000000000.0)
    		tmp = Float64(x - Float64(x * Float64(z / t)));
    	else
    		tmp = t_1;
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z, t)
    	t_1 = (y - x) * (z / t);
    	tmp = 0.0;
    	if ((z / t) <= -Inf)
    		tmp = ((y - x) * z) / t;
    	elseif ((z / t) <= -2e-10)
    		tmp = t_1;
    	elseif ((z / t) <= 4000000000000.0)
    		tmp = x - (x * (z / t));
    	else
    		tmp = t_1;
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], (-Infinity)], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], -2e-10], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 4000000000000.0], N[(x - N[(x * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
    \mathbf{if}\;\frac{z}{t} \leq -\infty:\\
    \;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
    
    \mathbf{elif}\;\frac{z}{t} \leq -2 \cdot 10^{-10}:\\
    \;\;\;\;t\_1\\
    
    \mathbf{elif}\;\frac{z}{t} \leq 4000000000000:\\
    \;\;\;\;x - x \cdot \frac{z}{t}\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_1\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 3 regimes
    2. if (/.f64 z t) < -inf.0

      1. Initial program 74.5%

        \[x + \left(y - x\right) \cdot \frac{z}{t} \]
      2. Add Preprocessing
      3. Taylor expanded in t around 0

        \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
      4. Step-by-step derivation
        1. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
        2. *-commutativeN/A

          \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
        3. lower-*.f64N/A

          \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
        4. lower--.f6499.9

          \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
      5. Applied rewrites99.9%

        \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]

      if -inf.0 < (/.f64 z t) < -2.00000000000000007e-10 or 4e12 < (/.f64 z t)

      1. Initial program 99.7%

        \[x + \left(y - x\right) \cdot \frac{z}{t} \]
      2. Add Preprocessing
      3. Taylor expanded in t around 0

        \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
      4. Step-by-step derivation
        1. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
        2. *-commutativeN/A

          \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
        3. lower-*.f64N/A

          \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
        4. lower--.f6490.9

          \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
      5. Applied rewrites90.9%

        \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
      6. Step-by-step derivation
        1. Applied rewrites99.5%

          \[\leadsto \frac{z}{t} \cdot \color{blue}{\left(y - x\right)} \]

        if -2.00000000000000007e-10 < (/.f64 z t) < 4e12

        1. Initial program 96.4%

          \[x + \left(y - x\right) \cdot \frac{z}{t} \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto \color{blue}{x + -1 \cdot \frac{x \cdot z}{t}} \]
        4. Step-by-step derivation
          1. mul-1-negN/A

            \[\leadsto x + \color{blue}{\left(\mathsf{neg}\left(\frac{x \cdot z}{t}\right)\right)} \]
          2. unsub-negN/A

            \[\leadsto \color{blue}{x - \frac{x \cdot z}{t}} \]
          3. lower--.f64N/A

            \[\leadsto \color{blue}{x - \frac{x \cdot z}{t}} \]
          4. associate-*l/N/A

            \[\leadsto x - \color{blue}{\frac{x}{t} \cdot z} \]
          5. lower-*.f64N/A

            \[\leadsto x - \color{blue}{\frac{x}{t} \cdot z} \]
          6. lower-/.f6472.8

            \[\leadsto x - \color{blue}{\frac{x}{t}} \cdot z \]
        5. Applied rewrites72.8%

          \[\leadsto \color{blue}{x - \frac{x}{t} \cdot z} \]
        6. Step-by-step derivation
          1. Applied rewrites76.7%

            \[\leadsto x - \frac{z}{t} \cdot \color{blue}{x} \]
        7. Recombined 3 regimes into one program.
        8. Final simplification89.0%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -\infty:\\ \;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq -2 \cdot 10^{-10}:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 4000000000000:\\ \;\;\;\;x - x \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \end{array} \]
        9. Add Preprocessing

        Alternative 3: 86.0% accurate, 0.4× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{-10}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{z}{t} \leq 4000000000000:\\ \;\;\;\;x - x \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
        (FPCore (x y z t)
         :precision binary64
         (let* ((t_1 (* (- y x) (/ z t))))
           (if (<= (/ z t) -2e-10)
             t_1
             (if (<= (/ z t) 4000000000000.0) (- x (* x (/ z t))) t_1))))
        double code(double x, double y, double z, double t) {
        	double t_1 = (y - x) * (z / t);
        	double tmp;
        	if ((z / t) <= -2e-10) {
        		tmp = t_1;
        	} else if ((z / t) <= 4000000000000.0) {
        		tmp = x - (x * (z / t));
        	} else {
        		tmp = t_1;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z, t)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            real(8) :: t_1
            real(8) :: tmp
            t_1 = (y - x) * (z / t)
            if ((z / t) <= (-2d-10)) then
                tmp = t_1
            else if ((z / t) <= 4000000000000.0d0) then
                tmp = x - (x * (z / t))
            else
                tmp = t_1
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z, double t) {
        	double t_1 = (y - x) * (z / t);
        	double tmp;
        	if ((z / t) <= -2e-10) {
        		tmp = t_1;
        	} else if ((z / t) <= 4000000000000.0) {
        		tmp = x - (x * (z / t));
        	} else {
        		tmp = t_1;
        	}
        	return tmp;
        }
        
        def code(x, y, z, t):
        	t_1 = (y - x) * (z / t)
        	tmp = 0
        	if (z / t) <= -2e-10:
        		tmp = t_1
        	elif (z / t) <= 4000000000000.0:
        		tmp = x - (x * (z / t))
        	else:
        		tmp = t_1
        	return tmp
        
        function code(x, y, z, t)
        	t_1 = Float64(Float64(y - x) * Float64(z / t))
        	tmp = 0.0
        	if (Float64(z / t) <= -2e-10)
        		tmp = t_1;
        	elseif (Float64(z / t) <= 4000000000000.0)
        		tmp = Float64(x - Float64(x * Float64(z / t)));
        	else
        		tmp = t_1;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z, t)
        	t_1 = (y - x) * (z / t);
        	tmp = 0.0;
        	if ((z / t) <= -2e-10)
        		tmp = t_1;
        	elseif ((z / t) <= 4000000000000.0)
        		tmp = x - (x * (z / t));
        	else
        		tmp = t_1;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e-10], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 4000000000000.0], N[(x - N[(x * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
        \mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{-10}:\\
        \;\;\;\;t\_1\\
        
        \mathbf{elif}\;\frac{z}{t} \leq 4000000000000:\\
        \;\;\;\;x - x \cdot \frac{z}{t}\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_1\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if (/.f64 z t) < -2.00000000000000007e-10 or 4e12 < (/.f64 z t)

          1. Initial program 95.7%

            \[x + \left(y - x\right) \cdot \frac{z}{t} \]
          2. Add Preprocessing
          3. Taylor expanded in t around 0

            \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
            2. *-commutativeN/A

              \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
            3. lower-*.f64N/A

              \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
            4. lower--.f6492.3

              \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
          5. Applied rewrites92.3%

            \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
          6. Step-by-step derivation
            1. Applied rewrites95.5%

              \[\leadsto \frac{z}{t} \cdot \color{blue}{\left(y - x\right)} \]

            if -2.00000000000000007e-10 < (/.f64 z t) < 4e12

            1. Initial program 96.4%

              \[x + \left(y - x\right) \cdot \frac{z}{t} \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{x + -1 \cdot \frac{x \cdot z}{t}} \]
            4. Step-by-step derivation
              1. mul-1-negN/A

                \[\leadsto x + \color{blue}{\left(\mathsf{neg}\left(\frac{x \cdot z}{t}\right)\right)} \]
              2. unsub-negN/A

                \[\leadsto \color{blue}{x - \frac{x \cdot z}{t}} \]
              3. lower--.f64N/A

                \[\leadsto \color{blue}{x - \frac{x \cdot z}{t}} \]
              4. associate-*l/N/A

                \[\leadsto x - \color{blue}{\frac{x}{t} \cdot z} \]
              5. lower-*.f64N/A

                \[\leadsto x - \color{blue}{\frac{x}{t} \cdot z} \]
              6. lower-/.f6472.8

                \[\leadsto x - \color{blue}{\frac{x}{t}} \cdot z \]
            5. Applied rewrites72.8%

              \[\leadsto \color{blue}{x - \frac{x}{t} \cdot z} \]
            6. Step-by-step derivation
              1. Applied rewrites76.7%

                \[\leadsto x - \frac{z}{t} \cdot \color{blue}{x} \]
            7. Recombined 2 regimes into one program.
            8. Final simplification86.8%

              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{-10}:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 4000000000000:\\ \;\;\;\;x - x \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \end{array} \]
            9. Add Preprocessing

            Alternative 4: 84.6% accurate, 0.4× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{-10}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{-11}:\\ \;\;\;\;x - \frac{x}{t} \cdot z\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
            (FPCore (x y z t)
             :precision binary64
             (let* ((t_1 (* (- y x) (/ z t))))
               (if (<= (/ z t) -2e-10)
                 t_1
                 (if (<= (/ z t) 4e-11) (- x (* (/ x t) z)) t_1))))
            double code(double x, double y, double z, double t) {
            	double t_1 = (y - x) * (z / t);
            	double tmp;
            	if ((z / t) <= -2e-10) {
            		tmp = t_1;
            	} else if ((z / t) <= 4e-11) {
            		tmp = x - ((x / t) * z);
            	} else {
            		tmp = t_1;
            	}
            	return tmp;
            }
            
            real(8) function code(x, y, z, t)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8), intent (in) :: t
                real(8) :: t_1
                real(8) :: tmp
                t_1 = (y - x) * (z / t)
                if ((z / t) <= (-2d-10)) then
                    tmp = t_1
                else if ((z / t) <= 4d-11) then
                    tmp = x - ((x / t) * z)
                else
                    tmp = t_1
                end if
                code = tmp
            end function
            
            public static double code(double x, double y, double z, double t) {
            	double t_1 = (y - x) * (z / t);
            	double tmp;
            	if ((z / t) <= -2e-10) {
            		tmp = t_1;
            	} else if ((z / t) <= 4e-11) {
            		tmp = x - ((x / t) * z);
            	} else {
            		tmp = t_1;
            	}
            	return tmp;
            }
            
            def code(x, y, z, t):
            	t_1 = (y - x) * (z / t)
            	tmp = 0
            	if (z / t) <= -2e-10:
            		tmp = t_1
            	elif (z / t) <= 4e-11:
            		tmp = x - ((x / t) * z)
            	else:
            		tmp = t_1
            	return tmp
            
            function code(x, y, z, t)
            	t_1 = Float64(Float64(y - x) * Float64(z / t))
            	tmp = 0.0
            	if (Float64(z / t) <= -2e-10)
            		tmp = t_1;
            	elseif (Float64(z / t) <= 4e-11)
            		tmp = Float64(x - Float64(Float64(x / t) * z));
            	else
            		tmp = t_1;
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y, z, t)
            	t_1 = (y - x) * (z / t);
            	tmp = 0.0;
            	if ((z / t) <= -2e-10)
            		tmp = t_1;
            	elseif ((z / t) <= 4e-11)
            		tmp = x - ((x / t) * z);
            	else
            		tmp = t_1;
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e-10], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 4e-11], N[(x - N[(N[(x / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], t$95$1]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
            \mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{-10}:\\
            \;\;\;\;t\_1\\
            
            \mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{-11}:\\
            \;\;\;\;x - \frac{x}{t} \cdot z\\
            
            \mathbf{else}:\\
            \;\;\;\;t\_1\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if (/.f64 z t) < -2.00000000000000007e-10 or 3.99999999999999976e-11 < (/.f64 z t)

              1. Initial program 95.7%

                \[x + \left(y - x\right) \cdot \frac{z}{t} \]
              2. Add Preprocessing
              3. Taylor expanded in t around 0

                \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
              4. Step-by-step derivation
                1. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
                2. *-commutativeN/A

                  \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
                3. lower-*.f64N/A

                  \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
                4. lower--.f6491.8

                  \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
              5. Applied rewrites91.8%

                \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
              6. Step-by-step derivation
                1. Applied rewrites94.9%

                  \[\leadsto \frac{z}{t} \cdot \color{blue}{\left(y - x\right)} \]

                if -2.00000000000000007e-10 < (/.f64 z t) < 3.99999999999999976e-11

                1. Initial program 96.3%

                  \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                2. Add Preprocessing
                3. Taylor expanded in y around 0

                  \[\leadsto \color{blue}{x + -1 \cdot \frac{x \cdot z}{t}} \]
                4. Step-by-step derivation
                  1. mul-1-negN/A

                    \[\leadsto x + \color{blue}{\left(\mathsf{neg}\left(\frac{x \cdot z}{t}\right)\right)} \]
                  2. unsub-negN/A

                    \[\leadsto \color{blue}{x - \frac{x \cdot z}{t}} \]
                  3. lower--.f64N/A

                    \[\leadsto \color{blue}{x - \frac{x \cdot z}{t}} \]
                  4. associate-*l/N/A

                    \[\leadsto x - \color{blue}{\frac{x}{t} \cdot z} \]
                  5. lower-*.f64N/A

                    \[\leadsto x - \color{blue}{\frac{x}{t} \cdot z} \]
                  6. lower-/.f6473.1

                    \[\leadsto x - \color{blue}{\frac{x}{t}} \cdot z \]
                5. Applied rewrites73.1%

                  \[\leadsto \color{blue}{x - \frac{x}{t} \cdot z} \]
              7. Recombined 2 regimes into one program.
              8. Final simplification84.9%

                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{-10}:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{-11}:\\ \;\;\;\;x - \frac{x}{t} \cdot z\\ \mathbf{else}:\\ \;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\ \end{array} \]
              9. Add Preprocessing

              Alternative 5: 98.4% accurate, 0.5× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -\infty:\\ \;\;\;\;\mathsf{fma}\left(-z, \left(y - x\right) \cdot \frac{-1}{t}, x\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)\\ \end{array} \end{array} \]
              (FPCore (x y z t)
               :precision binary64
               (if (<= (/ z t) (- INFINITY))
                 (fma (- z) (* (- y x) (/ -1.0 t)) x)
                 (fma (/ z t) (- y x) x)))
              double code(double x, double y, double z, double t) {
              	double tmp;
              	if ((z / t) <= -((double) INFINITY)) {
              		tmp = fma(-z, ((y - x) * (-1.0 / t)), x);
              	} else {
              		tmp = fma((z / t), (y - x), x);
              	}
              	return tmp;
              }
              
              function code(x, y, z, t)
              	tmp = 0.0
              	if (Float64(z / t) <= Float64(-Inf))
              		tmp = fma(Float64(-z), Float64(Float64(y - x) * Float64(-1.0 / t)), x);
              	else
              		tmp = fma(Float64(z / t), Float64(y - x), x);
              	end
              	return tmp
              end
              
              code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], (-Infinity)], N[((-z) * N[(N[(y - x), $MachinePrecision] * N[(-1.0 / t), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              \mathbf{if}\;\frac{z}{t} \leq -\infty:\\
              \;\;\;\;\mathsf{fma}\left(-z, \left(y - x\right) \cdot \frac{-1}{t}, x\right)\\
              
              \mathbf{else}:\\
              \;\;\;\;\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (/.f64 z t) < -inf.0

                1. Initial program 74.5%

                  \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                2. Add Preprocessing
                3. Step-by-step derivation
                  1. lift-+.f64N/A

                    \[\leadsto \color{blue}{x + \left(y - x\right) \cdot \frac{z}{t}} \]
                  2. +-commutativeN/A

                    \[\leadsto \color{blue}{\left(y - x\right) \cdot \frac{z}{t} + x} \]
                  3. lift-*.f64N/A

                    \[\leadsto \color{blue}{\left(y - x\right) \cdot \frac{z}{t}} + x \]
                  4. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{z}{t} \cdot \left(y - x\right)} + x \]
                  5. lift-/.f64N/A

                    \[\leadsto \color{blue}{\frac{z}{t}} \cdot \left(y - x\right) + x \]
                  6. frac-2negN/A

                    \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(z\right)}{\mathsf{neg}\left(t\right)}} \cdot \left(y - x\right) + x \]
                  7. div-invN/A

                    \[\leadsto \color{blue}{\left(\left(\mathsf{neg}\left(z\right)\right) \cdot \frac{1}{\mathsf{neg}\left(t\right)}\right)} \cdot \left(y - x\right) + x \]
                  8. associate-*l*N/A

                    \[\leadsto \color{blue}{\left(\mathsf{neg}\left(z\right)\right) \cdot \left(\frac{1}{\mathsf{neg}\left(t\right)} \cdot \left(y - x\right)\right)} + x \]
                  9. lower-fma.f64N/A

                    \[\leadsto \color{blue}{\mathsf{fma}\left(\mathsf{neg}\left(z\right), \frac{1}{\mathsf{neg}\left(t\right)} \cdot \left(y - x\right), x\right)} \]
                  10. lower-neg.f64N/A

                    \[\leadsto \mathsf{fma}\left(\color{blue}{-z}, \frac{1}{\mathsf{neg}\left(t\right)} \cdot \left(y - x\right), x\right) \]
                  11. lower-*.f64N/A

                    \[\leadsto \mathsf{fma}\left(-z, \color{blue}{\frac{1}{\mathsf{neg}\left(t\right)} \cdot \left(y - x\right)}, x\right) \]
                  12. neg-mul-1N/A

                    \[\leadsto \mathsf{fma}\left(-z, \frac{1}{\color{blue}{-1 \cdot t}} \cdot \left(y - x\right), x\right) \]
                  13. associate-/r*N/A

                    \[\leadsto \mathsf{fma}\left(-z, \color{blue}{\frac{\frac{1}{-1}}{t}} \cdot \left(y - x\right), x\right) \]
                  14. metadata-evalN/A

                    \[\leadsto \mathsf{fma}\left(-z, \frac{\color{blue}{-1}}{t} \cdot \left(y - x\right), x\right) \]
                  15. lower-/.f6499.9

                    \[\leadsto \mathsf{fma}\left(-z, \color{blue}{\frac{-1}{t}} \cdot \left(y - x\right), x\right) \]
                4. Applied rewrites99.9%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(-z, \frac{-1}{t} \cdot \left(y - x\right), x\right)} \]

                if -inf.0 < (/.f64 z t)

                1. Initial program 98.0%

                  \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                2. Add Preprocessing
                3. Step-by-step derivation
                  1. lift-+.f64N/A

                    \[\leadsto \color{blue}{x + \left(y - x\right) \cdot \frac{z}{t}} \]
                  2. +-commutativeN/A

                    \[\leadsto \color{blue}{\left(y - x\right) \cdot \frac{z}{t} + x} \]
                  3. lift-*.f64N/A

                    \[\leadsto \color{blue}{\left(y - x\right) \cdot \frac{z}{t}} + x \]
                  4. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{z}{t} \cdot \left(y - x\right)} + x \]
                  5. lower-fma.f6498.0

                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)} \]
                4. Applied rewrites98.0%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)} \]
              3. Recombined 2 regimes into one program.
              4. Final simplification98.2%

                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -\infty:\\ \;\;\;\;\mathsf{fma}\left(-z, \left(y - x\right) \cdot \frac{-1}{t}, x\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)\\ \end{array} \]
              5. Add Preprocessing

              Alternative 6: 98.4% accurate, 0.6× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -\infty:\\ \;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)\\ \end{array} \end{array} \]
              (FPCore (x y z t)
               :precision binary64
               (if (<= (/ z t) (- INFINITY)) (/ (* (- y x) z) t) (fma (/ z t) (- y x) x)))
              double code(double x, double y, double z, double t) {
              	double tmp;
              	if ((z / t) <= -((double) INFINITY)) {
              		tmp = ((y - x) * z) / t;
              	} else {
              		tmp = fma((z / t), (y - x), x);
              	}
              	return tmp;
              }
              
              function code(x, y, z, t)
              	tmp = 0.0
              	if (Float64(z / t) <= Float64(-Inf))
              		tmp = Float64(Float64(Float64(y - x) * z) / t);
              	else
              		tmp = fma(Float64(z / t), Float64(y - x), x);
              	end
              	return tmp
              end
              
              code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], (-Infinity)], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              \mathbf{if}\;\frac{z}{t} \leq -\infty:\\
              \;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
              
              \mathbf{else}:\\
              \;\;\;\;\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (/.f64 z t) < -inf.0

                1. Initial program 74.5%

                  \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                2. Add Preprocessing
                3. Taylor expanded in t around 0

                  \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
                  2. *-commutativeN/A

                    \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
                  3. lower-*.f64N/A

                    \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
                  4. lower--.f6499.9

                    \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
                5. Applied rewrites99.9%

                  \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]

                if -inf.0 < (/.f64 z t)

                1. Initial program 98.0%

                  \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                2. Add Preprocessing
                3. Step-by-step derivation
                  1. lift-+.f64N/A

                    \[\leadsto \color{blue}{x + \left(y - x\right) \cdot \frac{z}{t}} \]
                  2. +-commutativeN/A

                    \[\leadsto \color{blue}{\left(y - x\right) \cdot \frac{z}{t} + x} \]
                  3. lift-*.f64N/A

                    \[\leadsto \color{blue}{\left(y - x\right) \cdot \frac{z}{t}} + x \]
                  4. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{z}{t} \cdot \left(y - x\right)} + x \]
                  5. lower-fma.f6498.0

                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)} \]
                4. Applied rewrites98.0%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)} \]
              3. Recombined 2 regimes into one program.
              4. Add Preprocessing

              Alternative 7: 39.4% accurate, 0.7× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq 2 \cdot 10^{-316}:\\ \;\;\;\;\frac{y \cdot z}{t}\\ \mathbf{else}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \end{array} \end{array} \]
              (FPCore (x y z t)
               :precision binary64
               (if (<= (/ z t) 2e-316) (/ (* y z) t) (* y (/ z t))))
              double code(double x, double y, double z, double t) {
              	double tmp;
              	if ((z / t) <= 2e-316) {
              		tmp = (y * z) / t;
              	} else {
              		tmp = y * (z / t);
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z, t)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8) :: tmp
                  if ((z / t) <= 2d-316) then
                      tmp = (y * z) / t
                  else
                      tmp = y * (z / t)
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z, double t) {
              	double tmp;
              	if ((z / t) <= 2e-316) {
              		tmp = (y * z) / t;
              	} else {
              		tmp = y * (z / t);
              	}
              	return tmp;
              }
              
              def code(x, y, z, t):
              	tmp = 0
              	if (z / t) <= 2e-316:
              		tmp = (y * z) / t
              	else:
              		tmp = y * (z / t)
              	return tmp
              
              function code(x, y, z, t)
              	tmp = 0.0
              	if (Float64(z / t) <= 2e-316)
              		tmp = Float64(Float64(y * z) / t);
              	else
              		tmp = Float64(y * Float64(z / t));
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z, t)
              	tmp = 0.0;
              	if ((z / t) <= 2e-316)
              		tmp = (y * z) / t;
              	else
              		tmp = y * (z / t);
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], 2e-316], N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              \mathbf{if}\;\frac{z}{t} \leq 2 \cdot 10^{-316}:\\
              \;\;\;\;\frac{y \cdot z}{t}\\
              
              \mathbf{else}:\\
              \;\;\;\;y \cdot \frac{z}{t}\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (/.f64 z t) < 2.000000017e-316

                1. Initial program 92.9%

                  \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                2. Add Preprocessing
                3. Step-by-step derivation
                  1. lift-*.f64N/A

                    \[\leadsto x + \color{blue}{\left(y - x\right) \cdot \frac{z}{t}} \]
                  2. lift-/.f64N/A

                    \[\leadsto x + \left(y - x\right) \cdot \color{blue}{\frac{z}{t}} \]
                  3. clear-numN/A

                    \[\leadsto x + \left(y - x\right) \cdot \color{blue}{\frac{1}{\frac{t}{z}}} \]
                  4. un-div-invN/A

                    \[\leadsto x + \color{blue}{\frac{y - x}{\frac{t}{z}}} \]
                  5. lower-/.f64N/A

                    \[\leadsto x + \color{blue}{\frac{y - x}{\frac{t}{z}}} \]
                  6. lower-/.f6493.3

                    \[\leadsto x + \frac{y - x}{\color{blue}{\frac{t}{z}}} \]
                4. Applied rewrites93.3%

                  \[\leadsto x + \color{blue}{\frac{y - x}{\frac{t}{z}}} \]
                5. Taylor expanded in y around inf

                  \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
                6. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
                  2. lower-*.f6441.1

                    \[\leadsto \frac{\color{blue}{y \cdot z}}{t} \]
                7. Applied rewrites41.1%

                  \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]

                if 2.000000017e-316 < (/.f64 z t)

                1. Initial program 99.8%

                  \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                2. Add Preprocessing
                3. Taylor expanded in y around inf

                  \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
                4. Step-by-step derivation
                  1. associate-*l/N/A

                    \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                  3. lower-/.f6444.5

                    \[\leadsto \color{blue}{\frac{y}{t}} \cdot z \]
                5. Applied rewrites44.5%

                  \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                6. Step-by-step derivation
                  1. Applied rewrites46.2%

                    \[\leadsto \color{blue}{\frac{z}{t} \cdot y} \]
                7. Recombined 2 regimes into one program.
                8. Final simplification43.4%

                  \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq 2 \cdot 10^{-316}:\\ \;\;\;\;\frac{y \cdot z}{t}\\ \mathbf{else}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \end{array} \]
                9. Add Preprocessing

                Alternative 8: 47.5% accurate, 0.7× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -5.2 \cdot 10^{+62}:\\ \;\;\;\;\frac{\left(-x\right) \cdot z}{t}\\ \mathbf{elif}\;x \leq 102000000000:\\ \;\;\;\;\frac{y}{t} \cdot z\\ \mathbf{else}:\\ \;\;\;\;\left(-x\right) \cdot \frac{z}{t}\\ \end{array} \end{array} \]
                (FPCore (x y z t)
                 :precision binary64
                 (if (<= x -5.2e+62)
                   (/ (* (- x) z) t)
                   (if (<= x 102000000000.0) (* (/ y t) z) (* (- x) (/ z t)))))
                double code(double x, double y, double z, double t) {
                	double tmp;
                	if (x <= -5.2e+62) {
                		tmp = (-x * z) / t;
                	} else if (x <= 102000000000.0) {
                		tmp = (y / t) * z;
                	} else {
                		tmp = -x * (z / t);
                	}
                	return tmp;
                }
                
                real(8) function code(x, y, z, t)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    real(8) :: tmp
                    if (x <= (-5.2d+62)) then
                        tmp = (-x * z) / t
                    else if (x <= 102000000000.0d0) then
                        tmp = (y / t) * z
                    else
                        tmp = -x * (z / t)
                    end if
                    code = tmp
                end function
                
                public static double code(double x, double y, double z, double t) {
                	double tmp;
                	if (x <= -5.2e+62) {
                		tmp = (-x * z) / t;
                	} else if (x <= 102000000000.0) {
                		tmp = (y / t) * z;
                	} else {
                		tmp = -x * (z / t);
                	}
                	return tmp;
                }
                
                def code(x, y, z, t):
                	tmp = 0
                	if x <= -5.2e+62:
                		tmp = (-x * z) / t
                	elif x <= 102000000000.0:
                		tmp = (y / t) * z
                	else:
                		tmp = -x * (z / t)
                	return tmp
                
                function code(x, y, z, t)
                	tmp = 0.0
                	if (x <= -5.2e+62)
                		tmp = Float64(Float64(Float64(-x) * z) / t);
                	elseif (x <= 102000000000.0)
                		tmp = Float64(Float64(y / t) * z);
                	else
                		tmp = Float64(Float64(-x) * Float64(z / t));
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z, t)
                	tmp = 0.0;
                	if (x <= -5.2e+62)
                		tmp = (-x * z) / t;
                	elseif (x <= 102000000000.0)
                		tmp = (y / t) * z;
                	else
                		tmp = -x * (z / t);
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_, t_] := If[LessEqual[x, -5.2e+62], N[(N[((-x) * z), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[x, 102000000000.0], N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision], N[((-x) * N[(z / t), $MachinePrecision]), $MachinePrecision]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                \mathbf{if}\;x \leq -5.2 \cdot 10^{+62}:\\
                \;\;\;\;\frac{\left(-x\right) \cdot z}{t}\\
                
                \mathbf{elif}\;x \leq 102000000000:\\
                \;\;\;\;\frac{y}{t} \cdot z\\
                
                \mathbf{else}:\\
                \;\;\;\;\left(-x\right) \cdot \frac{z}{t}\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 3 regimes
                2. if x < -5.19999999999999968e62

                  1. Initial program 99.9%

                    \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                  2. Add Preprocessing
                  3. Taylor expanded in t around 0

                    \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
                  4. Step-by-step derivation
                    1. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
                    2. *-commutativeN/A

                      \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
                    3. lower-*.f64N/A

                      \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
                    4. lower--.f6451.3

                      \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
                  5. Applied rewrites51.3%

                    \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
                  6. Taylor expanded in y around 0

                    \[\leadsto \frac{\left(-1 \cdot x\right) \cdot z}{t} \]
                  7. Step-by-step derivation
                    1. Applied rewrites40.1%

                      \[\leadsto \frac{\left(-x\right) \cdot z}{t} \]

                    if -5.19999999999999968e62 < x < 1.02e11

                    1. Initial program 92.6%

                      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
                    4. Step-by-step derivation
                      1. associate-*l/N/A

                        \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                      2. lower-*.f64N/A

                        \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                      3. lower-/.f6459.3

                        \[\leadsto \color{blue}{\frac{y}{t}} \cdot z \]
                    5. Applied rewrites59.3%

                      \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]

                    if 1.02e11 < x

                    1. Initial program 99.9%

                      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                    2. Add Preprocessing
                    3. Taylor expanded in t around 0

                      \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
                    4. Step-by-step derivation
                      1. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
                      2. *-commutativeN/A

                        \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
                      3. lower-*.f64N/A

                        \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
                      4. lower--.f6452.8

                        \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
                    5. Applied rewrites52.8%

                      \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
                    6. Step-by-step derivation
                      1. Applied rewrites58.5%

                        \[\leadsto \frac{z}{t} \cdot \color{blue}{\left(y - x\right)} \]
                      2. Taylor expanded in y around 0

                        \[\leadsto \frac{z}{t} \cdot \left(-1 \cdot \color{blue}{x}\right) \]
                      3. Step-by-step derivation
                        1. Applied rewrites48.2%

                          \[\leadsto \frac{z}{t} \cdot \left(-x\right) \]
                      4. Recombined 3 regimes into one program.
                      5. Final simplification52.4%

                        \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -5.2 \cdot 10^{+62}:\\ \;\;\;\;\frac{\left(-x\right) \cdot z}{t}\\ \mathbf{elif}\;x \leq 102000000000:\\ \;\;\;\;\frac{y}{t} \cdot z\\ \mathbf{else}:\\ \;\;\;\;\left(-x\right) \cdot \frac{z}{t}\\ \end{array} \]
                      6. Add Preprocessing

                      Alternative 9: 48.1% accurate, 0.7× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(-x\right) \cdot \frac{z}{t}\\ \mathbf{if}\;x \leq -3.7 \cdot 10^{+62}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;x \leq 102000000000:\\ \;\;\;\;\frac{y}{t} \cdot z\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                      (FPCore (x y z t)
                       :precision binary64
                       (let* ((t_1 (* (- x) (/ z t))))
                         (if (<= x -3.7e+62) t_1 (if (<= x 102000000000.0) (* (/ y t) z) t_1))))
                      double code(double x, double y, double z, double t) {
                      	double t_1 = -x * (z / t);
                      	double tmp;
                      	if (x <= -3.7e+62) {
                      		tmp = t_1;
                      	} else if (x <= 102000000000.0) {
                      		tmp = (y / t) * z;
                      	} else {
                      		tmp = t_1;
                      	}
                      	return tmp;
                      }
                      
                      real(8) function code(x, y, z, t)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          real(8), intent (in) :: t
                          real(8) :: t_1
                          real(8) :: tmp
                          t_1 = -x * (z / t)
                          if (x <= (-3.7d+62)) then
                              tmp = t_1
                          else if (x <= 102000000000.0d0) then
                              tmp = (y / t) * z
                          else
                              tmp = t_1
                          end if
                          code = tmp
                      end function
                      
                      public static double code(double x, double y, double z, double t) {
                      	double t_1 = -x * (z / t);
                      	double tmp;
                      	if (x <= -3.7e+62) {
                      		tmp = t_1;
                      	} else if (x <= 102000000000.0) {
                      		tmp = (y / t) * z;
                      	} else {
                      		tmp = t_1;
                      	}
                      	return tmp;
                      }
                      
                      def code(x, y, z, t):
                      	t_1 = -x * (z / t)
                      	tmp = 0
                      	if x <= -3.7e+62:
                      		tmp = t_1
                      	elif x <= 102000000000.0:
                      		tmp = (y / t) * z
                      	else:
                      		tmp = t_1
                      	return tmp
                      
                      function code(x, y, z, t)
                      	t_1 = Float64(Float64(-x) * Float64(z / t))
                      	tmp = 0.0
                      	if (x <= -3.7e+62)
                      		tmp = t_1;
                      	elseif (x <= 102000000000.0)
                      		tmp = Float64(Float64(y / t) * z);
                      	else
                      		tmp = t_1;
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(x, y, z, t)
                      	t_1 = -x * (z / t);
                      	tmp = 0.0;
                      	if (x <= -3.7e+62)
                      		tmp = t_1;
                      	elseif (x <= 102000000000.0)
                      		tmp = (y / t) * z;
                      	else
                      		tmp = t_1;
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[x_, y_, z_, t_] := Block[{t$95$1 = N[((-x) * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -3.7e+62], t$95$1, If[LessEqual[x, 102000000000.0], N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision], t$95$1]]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      t_1 := \left(-x\right) \cdot \frac{z}{t}\\
                      \mathbf{if}\;x \leq -3.7 \cdot 10^{+62}:\\
                      \;\;\;\;t\_1\\
                      
                      \mathbf{elif}\;x \leq 102000000000:\\
                      \;\;\;\;\frac{y}{t} \cdot z\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;t\_1\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 2 regimes
                      2. if x < -3.70000000000000014e62 or 1.02e11 < x

                        1. Initial program 99.9%

                          \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                        2. Add Preprocessing
                        3. Taylor expanded in t around 0

                          \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
                        4. Step-by-step derivation
                          1. lower-/.f64N/A

                            \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
                          2. *-commutativeN/A

                            \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
                          3. lower-*.f64N/A

                            \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
                          4. lower--.f6452.1

                            \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
                        5. Applied rewrites52.1%

                          \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
                        6. Step-by-step derivation
                          1. Applied rewrites56.1%

                            \[\leadsto \frac{z}{t} \cdot \color{blue}{\left(y - x\right)} \]
                          2. Taylor expanded in y around 0

                            \[\leadsto \frac{z}{t} \cdot \left(-1 \cdot \color{blue}{x}\right) \]
                          3. Step-by-step derivation
                            1. Applied rewrites44.6%

                              \[\leadsto \frac{z}{t} \cdot \left(-x\right) \]

                            if -3.70000000000000014e62 < x < 1.02e11

                            1. Initial program 92.6%

                              \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around inf

                              \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
                            4. Step-by-step derivation
                              1. associate-*l/N/A

                                \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                              2. lower-*.f64N/A

                                \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                              3. lower-/.f6459.3

                                \[\leadsto \color{blue}{\frac{y}{t}} \cdot z \]
                            5. Applied rewrites59.3%

                              \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                          4. Recombined 2 regimes into one program.
                          5. Final simplification52.4%

                            \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -3.7 \cdot 10^{+62}:\\ \;\;\;\;\left(-x\right) \cdot \frac{z}{t}\\ \mathbf{elif}\;x \leq 102000000000:\\ \;\;\;\;\frac{y}{t} \cdot z\\ \mathbf{else}:\\ \;\;\;\;\left(-x\right) \cdot \frac{z}{t}\\ \end{array} \]
                          6. Add Preprocessing

                          Alternative 10: 49.2% accurate, 0.7× speedup?

                          \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -7 \cdot 10^{-80}:\\ \;\;\;\;\frac{y}{t} \cdot z\\ \mathbf{elif}\;y \leq 1.62 \cdot 10^{-81}:\\ \;\;\;\;\frac{-x}{t} \cdot z\\ \mathbf{else}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \end{array} \end{array} \]
                          (FPCore (x y z t)
                           :precision binary64
                           (if (<= y -7e-80)
                             (* (/ y t) z)
                             (if (<= y 1.62e-81) (* (/ (- x) t) z) (* y (/ z t)))))
                          double code(double x, double y, double z, double t) {
                          	double tmp;
                          	if (y <= -7e-80) {
                          		tmp = (y / t) * z;
                          	} else if (y <= 1.62e-81) {
                          		tmp = (-x / t) * z;
                          	} else {
                          		tmp = y * (z / t);
                          	}
                          	return tmp;
                          }
                          
                          real(8) function code(x, y, z, t)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              real(8), intent (in) :: t
                              real(8) :: tmp
                              if (y <= (-7d-80)) then
                                  tmp = (y / t) * z
                              else if (y <= 1.62d-81) then
                                  tmp = (-x / t) * z
                              else
                                  tmp = y * (z / t)
                              end if
                              code = tmp
                          end function
                          
                          public static double code(double x, double y, double z, double t) {
                          	double tmp;
                          	if (y <= -7e-80) {
                          		tmp = (y / t) * z;
                          	} else if (y <= 1.62e-81) {
                          		tmp = (-x / t) * z;
                          	} else {
                          		tmp = y * (z / t);
                          	}
                          	return tmp;
                          }
                          
                          def code(x, y, z, t):
                          	tmp = 0
                          	if y <= -7e-80:
                          		tmp = (y / t) * z
                          	elif y <= 1.62e-81:
                          		tmp = (-x / t) * z
                          	else:
                          		tmp = y * (z / t)
                          	return tmp
                          
                          function code(x, y, z, t)
                          	tmp = 0.0
                          	if (y <= -7e-80)
                          		tmp = Float64(Float64(y / t) * z);
                          	elseif (y <= 1.62e-81)
                          		tmp = Float64(Float64(Float64(-x) / t) * z);
                          	else
                          		tmp = Float64(y * Float64(z / t));
                          	end
                          	return tmp
                          end
                          
                          function tmp_2 = code(x, y, z, t)
                          	tmp = 0.0;
                          	if (y <= -7e-80)
                          		tmp = (y / t) * z;
                          	elseif (y <= 1.62e-81)
                          		tmp = (-x / t) * z;
                          	else
                          		tmp = y * (z / t);
                          	end
                          	tmp_2 = tmp;
                          end
                          
                          code[x_, y_, z_, t_] := If[LessEqual[y, -7e-80], N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[y, 1.62e-81], N[(N[((-x) / t), $MachinePrecision] * z), $MachinePrecision], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]]]
                          
                          \begin{array}{l}
                          
                          \\
                          \begin{array}{l}
                          \mathbf{if}\;y \leq -7 \cdot 10^{-80}:\\
                          \;\;\;\;\frac{y}{t} \cdot z\\
                          
                          \mathbf{elif}\;y \leq 1.62 \cdot 10^{-81}:\\
                          \;\;\;\;\frac{-x}{t} \cdot z\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;y \cdot \frac{z}{t}\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 3 regimes
                          2. if y < -7.00000000000000029e-80

                            1. Initial program 96.5%

                              \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around inf

                              \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
                            4. Step-by-step derivation
                              1. associate-*l/N/A

                                \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                              2. lower-*.f64N/A

                                \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                              3. lower-/.f6458.7

                                \[\leadsto \color{blue}{\frac{y}{t}} \cdot z \]
                            5. Applied rewrites58.7%

                              \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]

                            if -7.00000000000000029e-80 < y < 1.62000000000000008e-81

                            1. Initial program 95.3%

                              \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                            2. Add Preprocessing
                            3. Taylor expanded in t around 0

                              \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
                            4. Step-by-step derivation
                              1. lower-/.f64N/A

                                \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
                              2. *-commutativeN/A

                                \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
                              3. lower-*.f64N/A

                                \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
                              4. lower--.f6445.9

                                \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
                            5. Applied rewrites45.9%

                              \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
                            6. Taylor expanded in y around 0

                              \[\leadsto -1 \cdot \color{blue}{\frac{x \cdot z}{t}} \]
                            7. Step-by-step derivation
                              1. Applied rewrites40.2%

                                \[\leadsto \frac{-x}{t} \cdot \color{blue}{z} \]

                              if 1.62000000000000008e-81 < y

                              1. Initial program 96.1%

                                \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                              2. Add Preprocessing
                              3. Taylor expanded in y around inf

                                \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
                              4. Step-by-step derivation
                                1. associate-*l/N/A

                                  \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                                2. lower-*.f64N/A

                                  \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                                3. lower-/.f6453.4

                                  \[\leadsto \color{blue}{\frac{y}{t}} \cdot z \]
                              5. Applied rewrites53.4%

                                \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                              6. Step-by-step derivation
                                1. Applied rewrites55.8%

                                  \[\leadsto \color{blue}{\frac{z}{t} \cdot y} \]
                              7. Recombined 3 regimes into one program.
                              8. Final simplification51.8%

                                \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -7 \cdot 10^{-80}:\\ \;\;\;\;\frac{y}{t} \cdot z\\ \mathbf{elif}\;y \leq 1.62 \cdot 10^{-81}:\\ \;\;\;\;\frac{-x}{t} \cdot z\\ \mathbf{else}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \end{array} \]
                              9. Add Preprocessing

                              Alternative 11: 39.0% accurate, 1.0× speedup?

                              \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -4.2 \cdot 10^{-129}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{t} \cdot z\\ \end{array} \end{array} \]
                              (FPCore (x y z t)
                               :precision binary64
                               (if (<= x -4.2e-129) (* y (/ z t)) (* (/ y t) z)))
                              double code(double x, double y, double z, double t) {
                              	double tmp;
                              	if (x <= -4.2e-129) {
                              		tmp = y * (z / t);
                              	} else {
                              		tmp = (y / t) * z;
                              	}
                              	return tmp;
                              }
                              
                              real(8) function code(x, y, z, t)
                                  real(8), intent (in) :: x
                                  real(8), intent (in) :: y
                                  real(8), intent (in) :: z
                                  real(8), intent (in) :: t
                                  real(8) :: tmp
                                  if (x <= (-4.2d-129)) then
                                      tmp = y * (z / t)
                                  else
                                      tmp = (y / t) * z
                                  end if
                                  code = tmp
                              end function
                              
                              public static double code(double x, double y, double z, double t) {
                              	double tmp;
                              	if (x <= -4.2e-129) {
                              		tmp = y * (z / t);
                              	} else {
                              		tmp = (y / t) * z;
                              	}
                              	return tmp;
                              }
                              
                              def code(x, y, z, t):
                              	tmp = 0
                              	if x <= -4.2e-129:
                              		tmp = y * (z / t)
                              	else:
                              		tmp = (y / t) * z
                              	return tmp
                              
                              function code(x, y, z, t)
                              	tmp = 0.0
                              	if (x <= -4.2e-129)
                              		tmp = Float64(y * Float64(z / t));
                              	else
                              		tmp = Float64(Float64(y / t) * z);
                              	end
                              	return tmp
                              end
                              
                              function tmp_2 = code(x, y, z, t)
                              	tmp = 0.0;
                              	if (x <= -4.2e-129)
                              		tmp = y * (z / t);
                              	else
                              		tmp = (y / t) * z;
                              	end
                              	tmp_2 = tmp;
                              end
                              
                              code[x_, y_, z_, t_] := If[LessEqual[x, -4.2e-129], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]]
                              
                              \begin{array}{l}
                              
                              \\
                              \begin{array}{l}
                              \mathbf{if}\;x \leq -4.2 \cdot 10^{-129}:\\
                              \;\;\;\;y \cdot \frac{z}{t}\\
                              
                              \mathbf{else}:\\
                              \;\;\;\;\frac{y}{t} \cdot z\\
                              
                              
                              \end{array}
                              \end{array}
                              
                              Derivation
                              1. Split input into 2 regimes
                              2. if x < -4.2e-129

                                1. Initial program 99.9%

                                  \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                                2. Add Preprocessing
                                3. Taylor expanded in y around inf

                                  \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
                                4. Step-by-step derivation
                                  1. associate-*l/N/A

                                    \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                                  2. lower-*.f64N/A

                                    \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                                  3. lower-/.f6428.9

                                    \[\leadsto \color{blue}{\frac{y}{t}} \cdot z \]
                                5. Applied rewrites28.9%

                                  \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                                6. Step-by-step derivation
                                  1. Applied rewrites33.7%

                                    \[\leadsto \color{blue}{\frac{z}{t} \cdot y} \]

                                  if -4.2e-129 < x

                                  1. Initial program 93.6%

                                    \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in y around inf

                                    \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
                                  4. Step-by-step derivation
                                    1. associate-*l/N/A

                                      \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                                    2. lower-*.f64N/A

                                      \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                                    3. lower-/.f6448.6

                                      \[\leadsto \color{blue}{\frac{y}{t}} \cdot z \]
                                  5. Applied rewrites48.6%

                                    \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                                7. Recombined 2 regimes into one program.
                                8. Final simplification43.0%

                                  \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -4.2 \cdot 10^{-129}:\\ \;\;\;\;y \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{t} \cdot z\\ \end{array} \]
                                9. Add Preprocessing

                                Alternative 12: 61.2% accurate, 1.2× speedup?

                                \[\begin{array}{l} \\ \left(y - x\right) \cdot \frac{z}{t} \end{array} \]
                                (FPCore (x y z t) :precision binary64 (* (- y x) (/ z t)))
                                double code(double x, double y, double z, double t) {
                                	return (y - x) * (z / t);
                                }
                                
                                real(8) function code(x, y, z, t)
                                    real(8), intent (in) :: x
                                    real(8), intent (in) :: y
                                    real(8), intent (in) :: z
                                    real(8), intent (in) :: t
                                    code = (y - x) * (z / t)
                                end function
                                
                                public static double code(double x, double y, double z, double t) {
                                	return (y - x) * (z / t);
                                }
                                
                                def code(x, y, z, t):
                                	return (y - x) * (z / t)
                                
                                function code(x, y, z, t)
                                	return Float64(Float64(y - x) * Float64(z / t))
                                end
                                
                                function tmp = code(x, y, z, t)
                                	tmp = (y - x) * (z / t);
                                end
                                
                                code[x_, y_, z_, t_] := N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]
                                
                                \begin{array}{l}
                                
                                \\
                                \left(y - x\right) \cdot \frac{z}{t}
                                \end{array}
                                
                                Derivation
                                1. Initial program 96.0%

                                  \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                                2. Add Preprocessing
                                3. Taylor expanded in t around 0

                                  \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
                                4. Step-by-step derivation
                                  1. lower-/.f64N/A

                                    \[\leadsto \color{blue}{\frac{z \cdot \left(y - x\right)}{t}} \]
                                  2. *-commutativeN/A

                                    \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
                                  3. lower-*.f64N/A

                                    \[\leadsto \frac{\color{blue}{\left(y - x\right) \cdot z}}{t} \]
                                  4. lower--.f6460.4

                                    \[\leadsto \frac{\color{blue}{\left(y - x\right)} \cdot z}{t} \]
                                5. Applied rewrites60.4%

                                  \[\leadsto \color{blue}{\frac{\left(y - x\right) \cdot z}{t}} \]
                                6. Step-by-step derivation
                                  1. Applied rewrites62.1%

                                    \[\leadsto \frac{z}{t} \cdot \color{blue}{\left(y - x\right)} \]
                                  2. Final simplification62.1%

                                    \[\leadsto \left(y - x\right) \cdot \frac{z}{t} \]
                                  3. Add Preprocessing

                                  Alternative 13: 37.5% accurate, 1.4× speedup?

                                  \[\begin{array}{l} \\ \frac{y}{t} \cdot z \end{array} \]
                                  (FPCore (x y z t) :precision binary64 (* (/ y t) z))
                                  double code(double x, double y, double z, double t) {
                                  	return (y / t) * z;
                                  }
                                  
                                  real(8) function code(x, y, z, t)
                                      real(8), intent (in) :: x
                                      real(8), intent (in) :: y
                                      real(8), intent (in) :: z
                                      real(8), intent (in) :: t
                                      code = (y / t) * z
                                  end function
                                  
                                  public static double code(double x, double y, double z, double t) {
                                  	return (y / t) * z;
                                  }
                                  
                                  def code(x, y, z, t):
                                  	return (y / t) * z
                                  
                                  function code(x, y, z, t)
                                  	return Float64(Float64(y / t) * z)
                                  end
                                  
                                  function tmp = code(x, y, z, t)
                                  	tmp = (y / t) * z;
                                  end
                                  
                                  code[x_, y_, z_, t_] := N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]
                                  
                                  \begin{array}{l}
                                  
                                  \\
                                  \frac{y}{t} \cdot z
                                  \end{array}
                                  
                                  Derivation
                                  1. Initial program 96.0%

                                    \[x + \left(y - x\right) \cdot \frac{z}{t} \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in y around inf

                                    \[\leadsto \color{blue}{\frac{y \cdot z}{t}} \]
                                  4. Step-by-step derivation
                                    1. associate-*l/N/A

                                      \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                                    2. lower-*.f64N/A

                                      \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                                    3. lower-/.f6441.2

                                      \[\leadsto \color{blue}{\frac{y}{t}} \cdot z \]
                                  5. Applied rewrites41.2%

                                    \[\leadsto \color{blue}{\frac{y}{t} \cdot z} \]
                                  6. Add Preprocessing

                                  Developer Target 1: 97.5% accurate, 0.3× speedup?

                                  \[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(y - x\right) \cdot \frac{z}{t}\\ t_2 := x + \frac{y - x}{\frac{t}{z}}\\ \mathbf{if}\;t\_1 < -1013646692435.8867:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 < 0:\\ \;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                                  (FPCore (x y z t)
                                   :precision binary64
                                   (let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
                                     (if (< t_1 -1013646692435.8867)
                                       t_2
                                       (if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
                                  double code(double x, double y, double z, double t) {
                                  	double t_1 = (y - x) * (z / t);
                                  	double t_2 = x + ((y - x) / (t / z));
                                  	double tmp;
                                  	if (t_1 < -1013646692435.8867) {
                                  		tmp = t_2;
                                  	} else if (t_1 < 0.0) {
                                  		tmp = x + (((y - x) * z) / t);
                                  	} else {
                                  		tmp = t_2;
                                  	}
                                  	return tmp;
                                  }
                                  
                                  real(8) function code(x, y, z, t)
                                      real(8), intent (in) :: x
                                      real(8), intent (in) :: y
                                      real(8), intent (in) :: z
                                      real(8), intent (in) :: t
                                      real(8) :: t_1
                                      real(8) :: t_2
                                      real(8) :: tmp
                                      t_1 = (y - x) * (z / t)
                                      t_2 = x + ((y - x) / (t / z))
                                      if (t_1 < (-1013646692435.8867d0)) then
                                          tmp = t_2
                                      else if (t_1 < 0.0d0) then
                                          tmp = x + (((y - x) * z) / t)
                                      else
                                          tmp = t_2
                                      end if
                                      code = tmp
                                  end function
                                  
                                  public static double code(double x, double y, double z, double t) {
                                  	double t_1 = (y - x) * (z / t);
                                  	double t_2 = x + ((y - x) / (t / z));
                                  	double tmp;
                                  	if (t_1 < -1013646692435.8867) {
                                  		tmp = t_2;
                                  	} else if (t_1 < 0.0) {
                                  		tmp = x + (((y - x) * z) / t);
                                  	} else {
                                  		tmp = t_2;
                                  	}
                                  	return tmp;
                                  }
                                  
                                  def code(x, y, z, t):
                                  	t_1 = (y - x) * (z / t)
                                  	t_2 = x + ((y - x) / (t / z))
                                  	tmp = 0
                                  	if t_1 < -1013646692435.8867:
                                  		tmp = t_2
                                  	elif t_1 < 0.0:
                                  		tmp = x + (((y - x) * z) / t)
                                  	else:
                                  		tmp = t_2
                                  	return tmp
                                  
                                  function code(x, y, z, t)
                                  	t_1 = Float64(Float64(y - x) * Float64(z / t))
                                  	t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z)))
                                  	tmp = 0.0
                                  	if (t_1 < -1013646692435.8867)
                                  		tmp = t_2;
                                  	elseif (t_1 < 0.0)
                                  		tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t));
                                  	else
                                  		tmp = t_2;
                                  	end
                                  	return tmp
                                  end
                                  
                                  function tmp_2 = code(x, y, z, t)
                                  	t_1 = (y - x) * (z / t);
                                  	t_2 = x + ((y - x) / (t / z));
                                  	tmp = 0.0;
                                  	if (t_1 < -1013646692435.8867)
                                  		tmp = t_2;
                                  	elseif (t_1 < 0.0)
                                  		tmp = x + (((y - x) * z) / t);
                                  	else
                                  		tmp = t_2;
                                  	end
                                  	tmp_2 = tmp;
                                  end
                                  
                                  code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
                                  
                                  \begin{array}{l}
                                  
                                  \\
                                  \begin{array}{l}
                                  t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
                                  t_2 := x + \frac{y - x}{\frac{t}{z}}\\
                                  \mathbf{if}\;t\_1 < -1013646692435.8867:\\
                                  \;\;\;\;t\_2\\
                                  
                                  \mathbf{elif}\;t\_1 < 0:\\
                                  \;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
                                  
                                  \mathbf{else}:\\
                                  \;\;\;\;t\_2\\
                                  
                                  
                                  \end{array}
                                  \end{array}
                                  

                                  Reproduce

                                  ?
                                  herbie shell --seed 2024271 
                                  (FPCore (x y z t)
                                    :name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
                                    :precision binary64
                                  
                                    :alt
                                    (! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
                                  
                                    (+ x (* (- y x) (/ z t))))