
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))))
(if (<= (/ z t) (- INFINITY))
(/ (* (- y x) z) t)
(if (<= (/ z t) -2e-10)
t_1
(if (<= (/ z t) 4e-11) (+ (* (/ y t) z) x) t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -((double) INFINITY)) {
tmp = ((y - x) * z) / t;
} else if ((z / t) <= -2e-10) {
tmp = t_1;
} else if ((z / t) <= 4e-11) {
tmp = ((y / t) * z) + x;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -Double.POSITIVE_INFINITY) {
tmp = ((y - x) * z) / t;
} else if ((z / t) <= -2e-10) {
tmp = t_1;
} else if ((z / t) <= 4e-11) {
tmp = ((y / t) * z) + x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) tmp = 0 if (z / t) <= -math.inf: tmp = ((y - x) * z) / t elif (z / t) <= -2e-10: tmp = t_1 elif (z / t) <= 4e-11: tmp = ((y / t) * z) + x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= Float64(-Inf)) tmp = Float64(Float64(Float64(y - x) * z) / t); elseif (Float64(z / t) <= -2e-10) tmp = t_1; elseif (Float64(z / t) <= 4e-11) tmp = Float64(Float64(Float64(y / t) * z) + x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); tmp = 0.0; if ((z / t) <= -Inf) tmp = ((y - x) * z) / t; elseif ((z / t) <= -2e-10) tmp = t_1; elseif ((z / t) <= 4e-11) tmp = ((y / t) * z) + x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], (-Infinity)], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], -2e-10], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 4e-11], N[(N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -\infty:\\
\;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{elif}\;\frac{z}{t} \leq -2 \cdot 10^{-10}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{-11}:\\
\;\;\;\;\frac{y}{t} \cdot z + x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -inf.0Initial program 74.5%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.9
Applied rewrites99.9%
if -inf.0 < (/.f64 z t) < -2.00000000000000007e-10 or 3.99999999999999976e-11 < (/.f64 z t) Initial program 99.7%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6490.3
Applied rewrites90.3%
Applied rewrites98.7%
if -2.00000000000000007e-10 < (/.f64 z t) < 3.99999999999999976e-11Initial program 96.3%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6497.6
Applied rewrites97.6%
Final simplification98.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))))
(if (<= (/ z t) (- INFINITY))
(/ (* (- y x) z) t)
(if (<= (/ z t) -2e-10)
t_1
(if (<= (/ z t) 4000000000000.0) (- x (* x (/ z t))) t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -((double) INFINITY)) {
tmp = ((y - x) * z) / t;
} else if ((z / t) <= -2e-10) {
tmp = t_1;
} else if ((z / t) <= 4000000000000.0) {
tmp = x - (x * (z / t));
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -Double.POSITIVE_INFINITY) {
tmp = ((y - x) * z) / t;
} else if ((z / t) <= -2e-10) {
tmp = t_1;
} else if ((z / t) <= 4000000000000.0) {
tmp = x - (x * (z / t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) tmp = 0 if (z / t) <= -math.inf: tmp = ((y - x) * z) / t elif (z / t) <= -2e-10: tmp = t_1 elif (z / t) <= 4000000000000.0: tmp = x - (x * (z / t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= Float64(-Inf)) tmp = Float64(Float64(Float64(y - x) * z) / t); elseif (Float64(z / t) <= -2e-10) tmp = t_1; elseif (Float64(z / t) <= 4000000000000.0) tmp = Float64(x - Float64(x * Float64(z / t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); tmp = 0.0; if ((z / t) <= -Inf) tmp = ((y - x) * z) / t; elseif ((z / t) <= -2e-10) tmp = t_1; elseif ((z / t) <= 4000000000000.0) tmp = x - (x * (z / t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], (-Infinity)], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], -2e-10], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 4000000000000.0], N[(x - N[(x * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -\infty:\\
\;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{elif}\;\frac{z}{t} \leq -2 \cdot 10^{-10}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 4000000000000:\\
\;\;\;\;x - x \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -inf.0Initial program 74.5%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.9
Applied rewrites99.9%
if -inf.0 < (/.f64 z t) < -2.00000000000000007e-10 or 4e12 < (/.f64 z t) Initial program 99.7%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6490.9
Applied rewrites90.9%
Applied rewrites99.5%
if -2.00000000000000007e-10 < (/.f64 z t) < 4e12Initial program 96.4%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6472.8
Applied rewrites72.8%
Applied rewrites76.7%
Final simplification89.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))))
(if (<= (/ z t) -2e-10)
t_1
(if (<= (/ z t) 4000000000000.0) (- x (* x (/ z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -2e-10) {
tmp = t_1;
} else if ((z / t) <= 4000000000000.0) {
tmp = x - (x * (z / t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (y - x) * (z / t)
if ((z / t) <= (-2d-10)) then
tmp = t_1
else if ((z / t) <= 4000000000000.0d0) then
tmp = x - (x * (z / t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -2e-10) {
tmp = t_1;
} else if ((z / t) <= 4000000000000.0) {
tmp = x - (x * (z / t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) tmp = 0 if (z / t) <= -2e-10: tmp = t_1 elif (z / t) <= 4000000000000.0: tmp = x - (x * (z / t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= -2e-10) tmp = t_1; elseif (Float64(z / t) <= 4000000000000.0) tmp = Float64(x - Float64(x * Float64(z / t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); tmp = 0.0; if ((z / t) <= -2e-10) tmp = t_1; elseif ((z / t) <= 4000000000000.0) tmp = x - (x * (z / t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e-10], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 4000000000000.0], N[(x - N[(x * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{-10}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 4000000000000:\\
\;\;\;\;x - x \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -2.00000000000000007e-10 or 4e12 < (/.f64 z t) Initial program 95.7%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6492.3
Applied rewrites92.3%
Applied rewrites95.5%
if -2.00000000000000007e-10 < (/.f64 z t) < 4e12Initial program 96.4%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6472.8
Applied rewrites72.8%
Applied rewrites76.7%
Final simplification86.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))))
(if (<= (/ z t) -2e-10)
t_1
(if (<= (/ z t) 4e-11) (- x (* (/ x t) z)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -2e-10) {
tmp = t_1;
} else if ((z / t) <= 4e-11) {
tmp = x - ((x / t) * z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (y - x) * (z / t)
if ((z / t) <= (-2d-10)) then
tmp = t_1
else if ((z / t) <= 4d-11) then
tmp = x - ((x / t) * z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -2e-10) {
tmp = t_1;
} else if ((z / t) <= 4e-11) {
tmp = x - ((x / t) * z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) tmp = 0 if (z / t) <= -2e-10: tmp = t_1 elif (z / t) <= 4e-11: tmp = x - ((x / t) * z) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= -2e-10) tmp = t_1; elseif (Float64(z / t) <= 4e-11) tmp = Float64(x - Float64(Float64(x / t) * z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); tmp = 0.0; if ((z / t) <= -2e-10) tmp = t_1; elseif ((z / t) <= 4e-11) tmp = x - ((x / t) * z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e-10], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 4e-11], N[(x - N[(N[(x / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{-10}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{-11}:\\
\;\;\;\;x - \frac{x}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -2.00000000000000007e-10 or 3.99999999999999976e-11 < (/.f64 z t) Initial program 95.7%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6491.8
Applied rewrites91.8%
Applied rewrites94.9%
if -2.00000000000000007e-10 < (/.f64 z t) < 3.99999999999999976e-11Initial program 96.3%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6473.1
Applied rewrites73.1%
Final simplification84.9%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) (- INFINITY)) (fma (- z) (* (- y x) (/ -1.0 t)) x) (fma (/ z t) (- y x) x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -((double) INFINITY)) {
tmp = fma(-z, ((y - x) * (-1.0 / t)), x);
} else {
tmp = fma((z / t), (y - x), x);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= Float64(-Inf)) tmp = fma(Float64(-z), Float64(Float64(y - x) * Float64(-1.0 / t)), x); else tmp = fma(Float64(z / t), Float64(y - x), x); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], (-Infinity)], N[((-z) * N[(N[(y - x), $MachinePrecision] * N[(-1.0 / t), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -\infty:\\
\;\;\;\;\mathsf{fma}\left(-z, \left(y - x\right) \cdot \frac{-1}{t}, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)\\
\end{array}
\end{array}
if (/.f64 z t) < -inf.0Initial program 74.5%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
frac-2negN/A
div-invN/A
associate-*l*N/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-*.f64N/A
neg-mul-1N/A
associate-/r*N/A
metadata-evalN/A
lower-/.f6499.9
Applied rewrites99.9%
if -inf.0 < (/.f64 z t) Initial program 98.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6498.0
Applied rewrites98.0%
Final simplification98.2%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) (- INFINITY)) (/ (* (- y x) z) t) (fma (/ z t) (- y x) x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -((double) INFINITY)) {
tmp = ((y - x) * z) / t;
} else {
tmp = fma((z / t), (y - x), x);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= Float64(-Inf)) tmp = Float64(Float64(Float64(y - x) * z) / t); else tmp = fma(Float64(z / t), Float64(y - x), x); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], (-Infinity)], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -\infty:\\
\;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)\\
\end{array}
\end{array}
if (/.f64 z t) < -inf.0Initial program 74.5%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.9
Applied rewrites99.9%
if -inf.0 < (/.f64 z t) Initial program 98.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6498.0
Applied rewrites98.0%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) 2e-316) (/ (* y z) t) (* y (/ z t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= 2e-316) {
tmp = (y * z) / t;
} else {
tmp = y * (z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= 2d-316) then
tmp = (y * z) / t
else
tmp = y * (z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= 2e-316) {
tmp = (y * z) / t;
} else {
tmp = y * (z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= 2e-316: tmp = (y * z) / t else: tmp = y * (z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= 2e-316) tmp = Float64(Float64(y * z) / t); else tmp = Float64(y * Float64(z / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= 2e-316) tmp = (y * z) / t; else tmp = y * (z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], 2e-316], N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq 2 \cdot 10^{-316}:\\
\;\;\;\;\frac{y \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < 2.000000017e-316Initial program 92.9%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6493.3
Applied rewrites93.3%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f6441.1
Applied rewrites41.1%
if 2.000000017e-316 < (/.f64 z t) Initial program 99.8%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6444.5
Applied rewrites44.5%
Applied rewrites46.2%
Final simplification43.4%
(FPCore (x y z t) :precision binary64 (if (<= x -5.2e+62) (/ (* (- x) z) t) (if (<= x 102000000000.0) (* (/ y t) z) (* (- x) (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= -5.2e+62) {
tmp = (-x * z) / t;
} else if (x <= 102000000000.0) {
tmp = (y / t) * z;
} else {
tmp = -x * (z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= (-5.2d+62)) then
tmp = (-x * z) / t
else if (x <= 102000000000.0d0) then
tmp = (y / t) * z
else
tmp = -x * (z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= -5.2e+62) {
tmp = (-x * z) / t;
} else if (x <= 102000000000.0) {
tmp = (y / t) * z;
} else {
tmp = -x * (z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= -5.2e+62: tmp = (-x * z) / t elif x <= 102000000000.0: tmp = (y / t) * z else: tmp = -x * (z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= -5.2e+62) tmp = Float64(Float64(Float64(-x) * z) / t); elseif (x <= 102000000000.0) tmp = Float64(Float64(y / t) * z); else tmp = Float64(Float64(-x) * Float64(z / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= -5.2e+62) tmp = (-x * z) / t; elseif (x <= 102000000000.0) tmp = (y / t) * z; else tmp = -x * (z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, -5.2e+62], N[(N[((-x) * z), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[x, 102000000000.0], N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision], N[((-x) * N[(z / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.2 \cdot 10^{+62}:\\
\;\;\;\;\frac{\left(-x\right) \cdot z}{t}\\
\mathbf{elif}\;x \leq 102000000000:\\
\;\;\;\;\frac{y}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;\left(-x\right) \cdot \frac{z}{t}\\
\end{array}
\end{array}
if x < -5.19999999999999968e62Initial program 99.9%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6451.3
Applied rewrites51.3%
Taylor expanded in y around 0
Applied rewrites40.1%
if -5.19999999999999968e62 < x < 1.02e11Initial program 92.6%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6459.3
Applied rewrites59.3%
if 1.02e11 < x Initial program 99.9%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6452.8
Applied rewrites52.8%
Applied rewrites58.5%
Taylor expanded in y around 0
Applied rewrites48.2%
Final simplification52.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (- x) (/ z t)))) (if (<= x -3.7e+62) t_1 (if (<= x 102000000000.0) (* (/ y t) z) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = -x * (z / t);
double tmp;
if (x <= -3.7e+62) {
tmp = t_1;
} else if (x <= 102000000000.0) {
tmp = (y / t) * z;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = -x * (z / t)
if (x <= (-3.7d+62)) then
tmp = t_1
else if (x <= 102000000000.0d0) then
tmp = (y / t) * z
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = -x * (z / t);
double tmp;
if (x <= -3.7e+62) {
tmp = t_1;
} else if (x <= 102000000000.0) {
tmp = (y / t) * z;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = -x * (z / t) tmp = 0 if x <= -3.7e+62: tmp = t_1 elif x <= 102000000000.0: tmp = (y / t) * z else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(-x) * Float64(z / t)) tmp = 0.0 if (x <= -3.7e+62) tmp = t_1; elseif (x <= 102000000000.0) tmp = Float64(Float64(y / t) * z); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = -x * (z / t); tmp = 0.0; if (x <= -3.7e+62) tmp = t_1; elseif (x <= 102000000000.0) tmp = (y / t) * z; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[((-x) * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -3.7e+62], t$95$1, If[LessEqual[x, 102000000000.0], N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(-x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;x \leq -3.7 \cdot 10^{+62}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 102000000000:\\
\;\;\;\;\frac{y}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -3.70000000000000014e62 or 1.02e11 < x Initial program 99.9%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6452.1
Applied rewrites52.1%
Applied rewrites56.1%
Taylor expanded in y around 0
Applied rewrites44.6%
if -3.70000000000000014e62 < x < 1.02e11Initial program 92.6%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6459.3
Applied rewrites59.3%
Final simplification52.4%
(FPCore (x y z t) :precision binary64 (if (<= y -7e-80) (* (/ y t) z) (if (<= y 1.62e-81) (* (/ (- x) t) z) (* y (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -7e-80) {
tmp = (y / t) * z;
} else if (y <= 1.62e-81) {
tmp = (-x / t) * z;
} else {
tmp = y * (z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-7d-80)) then
tmp = (y / t) * z
else if (y <= 1.62d-81) then
tmp = (-x / t) * z
else
tmp = y * (z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -7e-80) {
tmp = (y / t) * z;
} else if (y <= 1.62e-81) {
tmp = (-x / t) * z;
} else {
tmp = y * (z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= -7e-80: tmp = (y / t) * z elif y <= 1.62e-81: tmp = (-x / t) * z else: tmp = y * (z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= -7e-80) tmp = Float64(Float64(y / t) * z); elseif (y <= 1.62e-81) tmp = Float64(Float64(Float64(-x) / t) * z); else tmp = Float64(y * Float64(z / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= -7e-80) tmp = (y / t) * z; elseif (y <= 1.62e-81) tmp = (-x / t) * z; else tmp = y * (z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, -7e-80], N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[y, 1.62e-81], N[(N[((-x) / t), $MachinePrecision] * z), $MachinePrecision], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7 \cdot 10^{-80}:\\
\;\;\;\;\frac{y}{t} \cdot z\\
\mathbf{elif}\;y \leq 1.62 \cdot 10^{-81}:\\
\;\;\;\;\frac{-x}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{z}{t}\\
\end{array}
\end{array}
if y < -7.00000000000000029e-80Initial program 96.5%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6458.7
Applied rewrites58.7%
if -7.00000000000000029e-80 < y < 1.62000000000000008e-81Initial program 95.3%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6445.9
Applied rewrites45.9%
Taylor expanded in y around 0
Applied rewrites40.2%
if 1.62000000000000008e-81 < y Initial program 96.1%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6453.4
Applied rewrites53.4%
Applied rewrites55.8%
Final simplification51.8%
(FPCore (x y z t) :precision binary64 (if (<= x -4.2e-129) (* y (/ z t)) (* (/ y t) z)))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= -4.2e-129) {
tmp = y * (z / t);
} else {
tmp = (y / t) * z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= (-4.2d-129)) then
tmp = y * (z / t)
else
tmp = (y / t) * z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= -4.2e-129) {
tmp = y * (z / t);
} else {
tmp = (y / t) * z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= -4.2e-129: tmp = y * (z / t) else: tmp = (y / t) * z return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= -4.2e-129) tmp = Float64(y * Float64(z / t)); else tmp = Float64(Float64(y / t) * z); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= -4.2e-129) tmp = y * (z / t); else tmp = (y / t) * z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, -4.2e-129], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.2 \cdot 10^{-129}:\\
\;\;\;\;y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t} \cdot z\\
\end{array}
\end{array}
if x < -4.2e-129Initial program 99.9%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6428.9
Applied rewrites28.9%
Applied rewrites33.7%
if -4.2e-129 < x Initial program 93.6%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6448.6
Applied rewrites48.6%
Final simplification43.0%
(FPCore (x y z t) :precision binary64 (* (- y x) (/ z t)))
double code(double x, double y, double z, double t) {
return (y - x) * (z / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y - x) * (z / t)
end function
public static double code(double x, double y, double z, double t) {
return (y - x) * (z / t);
}
def code(x, y, z, t): return (y - x) * (z / t)
function code(x, y, z, t) return Float64(Float64(y - x) * Float64(z / t)) end
function tmp = code(x, y, z, t) tmp = (y - x) * (z / t); end
code[x_, y_, z_, t_] := N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y - x\right) \cdot \frac{z}{t}
\end{array}
Initial program 96.0%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6460.4
Applied rewrites60.4%
Applied rewrites62.1%
Final simplification62.1%
(FPCore (x y z t) :precision binary64 (* (/ y t) z))
double code(double x, double y, double z, double t) {
return (y / t) * z;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y / t) * z
end function
public static double code(double x, double y, double z, double t) {
return (y / t) * z;
}
def code(x, y, z, t): return (y / t) * z
function code(x, y, z, t) return Float64(Float64(y / t) * z) end
function tmp = code(x, y, z, t) tmp = (y / t) * z; end
code[x_, y_, z_, t_] := N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{t} \cdot z
\end{array}
Initial program 96.0%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6441.2
Applied rewrites41.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024271
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))