
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma z t (* x y)))
double code(double x, double y, double z, double t) {
return fma(z, t, (x * y));
}
function code(x, y, z, t) return fma(z, t, Float64(x * y)) end
code[x_, y_, z_, t_] := N[(z * t + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, t, x \cdot y\right)
\end{array}
Initial program 98.4%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (if (or (<= (* x y) -5e+21) (not (<= (* x y) 1e-97))) (* x y) (* t z)))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -5e+21) || !((x * y) <= 1e-97)) {
tmp = x * y;
} else {
tmp = t * z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * y) <= (-5d+21)) .or. (.not. ((x * y) <= 1d-97))) then
tmp = x * y
else
tmp = t * z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -5e+21) || !((x * y) <= 1e-97)) {
tmp = x * y;
} else {
tmp = t * z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * y) <= -5e+21) or not ((x * y) <= 1e-97): tmp = x * y else: tmp = t * z return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(x * y) <= -5e+21) || !(Float64(x * y) <= 1e-97)) tmp = Float64(x * y); else tmp = Float64(t * z); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * y) <= -5e+21) || ~(((x * y) <= 1e-97))) tmp = x * y; else tmp = t * z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -5e+21], N[Not[LessEqual[N[(x * y), $MachinePrecision], 1e-97]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(t * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+21} \lor \neg \left(x \cdot y \leq 10^{-97}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t \cdot z\\
\end{array}
\end{array}
if (*.f64 x y) < -5e21 or 1.00000000000000004e-97 < (*.f64 x y) Initial program 97.3%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6477.6
Applied rewrites77.6%
if -5e21 < (*.f64 x y) < 1.00000000000000004e-97Initial program 100.0%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f6477.0
Applied rewrites77.0%
Final simplification77.4%
(FPCore (x y z t) :precision binary64 (fma y x (* t z)))
double code(double x, double y, double z, double t) {
return fma(y, x, (t * z));
}
function code(x, y, z, t) return fma(y, x, Float64(t * z)) end
code[x_, y_, z_, t_] := N[(y * x + N[(t * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, t \cdot z\right)
\end{array}
Initial program 98.4%
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6498.4
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.4
Applied rewrites98.4%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.4%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6458.0
Applied rewrites58.0%
Final simplification58.0%
herbie shell --seed 2024271
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))