
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* (- z t) y) a))) (if (<= t_1 -2e+280) (+ (/ y (/ a (- z t))) x) (+ x t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double tmp;
if (t_1 <= -2e+280) {
tmp = (y / (a / (z - t))) + x;
} else {
tmp = x + t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((z - t) * y) / a
if (t_1 <= (-2d+280)) then
tmp = (y / (a / (z - t))) + x
else
tmp = x + t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double tmp;
if (t_1 <= -2e+280) {
tmp = (y / (a / (z - t))) + x;
} else {
tmp = x + t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((z - t) * y) / a tmp = 0 if t_1 <= -2e+280: tmp = (y / (a / (z - t))) + x else: tmp = x + t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) * y) / a) tmp = 0.0 if (t_1 <= -2e+280) tmp = Float64(Float64(y / Float64(a / Float64(z - t))) + x); else tmp = Float64(x + t_1); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((z - t) * y) / a; tmp = 0.0; if (t_1 <= -2e+280) tmp = (y / (a / (z - t))) + x; else tmp = x + t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+280], N[(N[(y / N[(a / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], N[(x + t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot y}{a}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+280}:\\
\;\;\;\;\frac{y}{\frac{a}{z - t}} + x\\
\mathbf{else}:\\
\;\;\;\;x + t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -2.0000000000000001e280Initial program 72.2%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
if -2.0000000000000001e280 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 97.3%
Final simplification97.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- z t) y) a)) (t_2 (* (/ y a) (- z t))))
(if (<= t_1 -1e+104)
t_2
(if (<= t_1 1e+46)
(fma (/ (- t) a) y x)
(if (<= t_1 2e+170) (fma (/ y a) z x) t_2)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double t_2 = (y / a) * (z - t);
double tmp;
if (t_1 <= -1e+104) {
tmp = t_2;
} else if (t_1 <= 1e+46) {
tmp = fma((-t / a), y, x);
} else if (t_1 <= 2e+170) {
tmp = fma((y / a), z, x);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) * y) / a) t_2 = Float64(Float64(y / a) * Float64(z - t)) tmp = 0.0 if (t_1 <= -1e+104) tmp = t_2; elseif (t_1 <= 1e+46) tmp = fma(Float64(Float64(-t) / a), y, x); elseif (t_1 <= 2e+170) tmp = fma(Float64(y / a), z, x); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y / a), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+104], t$95$2, If[LessEqual[t$95$1, 1e+46], N[(N[((-t) / a), $MachinePrecision] * y + x), $MachinePrecision], If[LessEqual[t$95$1, 2e+170], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot y}{a}\\
t_2 := \frac{y}{a} \cdot \left(z - t\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+104}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{+46}:\\
\;\;\;\;\mathsf{fma}\left(\frac{-t}{a}, y, x\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+170}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -1e104 or 2.00000000000000007e170 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 86.1%
Taylor expanded in a around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6484.0
Applied rewrites84.0%
Applied rewrites93.2%
if -1e104 < (/.f64 (*.f64 y (-.f64 z t)) a) < 9.9999999999999999e45Initial program 98.5%
Taylor expanded in z around 0
+-commutativeN/A
associate-*l/N/A
associate-*l*N/A
neg-mul-1N/A
lower-fma.f64N/A
distribute-neg-fracN/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6480.7
Applied rewrites80.7%
if 9.9999999999999999e45 < (/.f64 (*.f64 y (-.f64 z t)) a) < 2.00000000000000007e170Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6496.1
Applied rewrites96.1%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6482.0
Applied rewrites82.0%
Final simplification86.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- z t) y) a)))
(if (or (<= t_1 -1e+139) (not (<= t_1 2e+170)))
(* (/ y a) (- z t))
(+ (/ (* z y) a) x))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double tmp;
if ((t_1 <= -1e+139) || !(t_1 <= 2e+170)) {
tmp = (y / a) * (z - t);
} else {
tmp = ((z * y) / a) + x;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((z - t) * y) / a
if ((t_1 <= (-1d+139)) .or. (.not. (t_1 <= 2d+170))) then
tmp = (y / a) * (z - t)
else
tmp = ((z * y) / a) + x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double tmp;
if ((t_1 <= -1e+139) || !(t_1 <= 2e+170)) {
tmp = (y / a) * (z - t);
} else {
tmp = ((z * y) / a) + x;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((z - t) * y) / a tmp = 0 if (t_1 <= -1e+139) or not (t_1 <= 2e+170): tmp = (y / a) * (z - t) else: tmp = ((z * y) / a) + x return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) * y) / a) tmp = 0.0 if ((t_1 <= -1e+139) || !(t_1 <= 2e+170)) tmp = Float64(Float64(y / a) * Float64(z - t)); else tmp = Float64(Float64(Float64(z * y) / a) + x); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((z - t) * y) / a; tmp = 0.0; if ((t_1 <= -1e+139) || ~((t_1 <= 2e+170))) tmp = (y / a) * (z - t); else tmp = ((z * y) / a) + x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e+139], N[Not[LessEqual[t$95$1, 2e+170]], $MachinePrecision]], N[(N[(y / a), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z * y), $MachinePrecision] / a), $MachinePrecision] + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot y}{a}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+139} \lor \neg \left(t\_1 \leq 2 \cdot 10^{+170}\right):\\
\;\;\;\;\frac{y}{a} \cdot \left(z - t\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{z \cdot y}{a} + x\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -1.00000000000000003e139 or 2.00000000000000007e170 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 85.4%
Taylor expanded in a around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6484.0
Applied rewrites84.0%
Applied rewrites93.7%
if -1.00000000000000003e139 < (/.f64 (*.f64 y (-.f64 z t)) a) < 2.00000000000000007e170Initial program 98.8%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6479.3
Applied rewrites79.3%
Final simplification85.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- z t) y) a)))
(if (or (<= t_1 -1e+139) (not (<= t_1 2e+170)))
(* (/ y a) (- z t))
(fma (/ z a) y x))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double tmp;
if ((t_1 <= -1e+139) || !(t_1 <= 2e+170)) {
tmp = (y / a) * (z - t);
} else {
tmp = fma((z / a), y, x);
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) * y) / a) tmp = 0.0 if ((t_1 <= -1e+139) || !(t_1 <= 2e+170)) tmp = Float64(Float64(y / a) * Float64(z - t)); else tmp = fma(Float64(z / a), y, x); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e+139], N[Not[LessEqual[t$95$1, 2e+170]], $MachinePrecision]], N[(N[(y / a), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision], N[(N[(z / a), $MachinePrecision] * y + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot y}{a}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+139} \lor \neg \left(t\_1 \leq 2 \cdot 10^{+170}\right):\\
\;\;\;\;\frac{y}{a} \cdot \left(z - t\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{a}, y, x\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -1.00000000000000003e139 or 2.00000000000000007e170 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 85.4%
Taylor expanded in a around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6484.0
Applied rewrites84.0%
Applied rewrites93.7%
if -1.00000000000000003e139 < (/.f64 (*.f64 y (-.f64 z t)) a) < 2.00000000000000007e170Initial program 98.8%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6478.2
Applied rewrites78.2%
Final simplification85.2%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* (- z t) y) a))) (if (or (<= t_1 -1e-78) (not (<= t_1 2e+51))) (* (/ z a) y) (/ (* x a) a))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double tmp;
if ((t_1 <= -1e-78) || !(t_1 <= 2e+51)) {
tmp = (z / a) * y;
} else {
tmp = (x * a) / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((z - t) * y) / a
if ((t_1 <= (-1d-78)) .or. (.not. (t_1 <= 2d+51))) then
tmp = (z / a) * y
else
tmp = (x * a) / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double tmp;
if ((t_1 <= -1e-78) || !(t_1 <= 2e+51)) {
tmp = (z / a) * y;
} else {
tmp = (x * a) / a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((z - t) * y) / a tmp = 0 if (t_1 <= -1e-78) or not (t_1 <= 2e+51): tmp = (z / a) * y else: tmp = (x * a) / a return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) * y) / a) tmp = 0.0 if ((t_1 <= -1e-78) || !(t_1 <= 2e+51)) tmp = Float64(Float64(z / a) * y); else tmp = Float64(Float64(x * a) / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((z - t) * y) / a; tmp = 0.0; if ((t_1 <= -1e-78) || ~((t_1 <= 2e+51))) tmp = (z / a) * y; else tmp = (x * a) / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e-78], N[Not[LessEqual[t$95$1, 2e+51]], $MachinePrecision]], N[(N[(z / a), $MachinePrecision] * y), $MachinePrecision], N[(N[(x * a), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot y}{a}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-78} \lor \neg \left(t\_1 \leq 2 \cdot 10^{+51}\right):\\
\;\;\;\;\frac{z}{a} \cdot y\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot a}{a}\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -9.99999999999999999e-79 or 2e51 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 90.0%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6448.6
Applied rewrites48.6%
Applied rewrites52.1%
if -9.99999999999999999e-79 < (/.f64 (*.f64 y (-.f64 z t)) a) < 2e51Initial program 98.2%
Taylor expanded in a around 0
lower-/.f64N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6480.4
Applied rewrites80.4%
Taylor expanded in a around inf
Applied rewrites48.8%
Final simplification51.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- z t) y) a)))
(if (<= t_1 -1e-78)
(* (/ z a) y)
(if (<= t_1 2e+51) (/ (* x a) a) (* (/ y a) z)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double tmp;
if (t_1 <= -1e-78) {
tmp = (z / a) * y;
} else if (t_1 <= 2e+51) {
tmp = (x * a) / a;
} else {
tmp = (y / a) * z;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((z - t) * y) / a
if (t_1 <= (-1d-78)) then
tmp = (z / a) * y
else if (t_1 <= 2d+51) then
tmp = (x * a) / a
else
tmp = (y / a) * z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double tmp;
if (t_1 <= -1e-78) {
tmp = (z / a) * y;
} else if (t_1 <= 2e+51) {
tmp = (x * a) / a;
} else {
tmp = (y / a) * z;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((z - t) * y) / a tmp = 0 if t_1 <= -1e-78: tmp = (z / a) * y elif t_1 <= 2e+51: tmp = (x * a) / a else: tmp = (y / a) * z return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) * y) / a) tmp = 0.0 if (t_1 <= -1e-78) tmp = Float64(Float64(z / a) * y); elseif (t_1 <= 2e+51) tmp = Float64(Float64(x * a) / a); else tmp = Float64(Float64(y / a) * z); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((z - t) * y) / a; tmp = 0.0; if (t_1 <= -1e-78) tmp = (z / a) * y; elseif (t_1 <= 2e+51) tmp = (x * a) / a; else tmp = (y / a) * z; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-78], N[(N[(z / a), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t$95$1, 2e+51], N[(N[(x * a), $MachinePrecision] / a), $MachinePrecision], N[(N[(y / a), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot y}{a}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-78}:\\
\;\;\;\;\frac{z}{a} \cdot y\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+51}:\\
\;\;\;\;\frac{x \cdot a}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot z\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -9.99999999999999999e-79Initial program 85.9%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6450.2
Applied rewrites50.2%
Applied rewrites57.0%
if -9.99999999999999999e-79 < (/.f64 (*.f64 y (-.f64 z t)) a) < 2e51Initial program 98.2%
Taylor expanded in a around 0
lower-/.f64N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6480.4
Applied rewrites80.4%
Taylor expanded in a around inf
Applied rewrites48.8%
if 2e51 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 95.0%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6497.4
Applied rewrites97.4%
Taylor expanded in z around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6453.9
Applied rewrites53.9%
Final simplification53.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- z t) y) a)))
(if (<= t_1 -1e-78)
(* (/ z a) y)
(if (<= t_1 2e+51) (/ (* x a) a) (/ (* z y) a)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double tmp;
if (t_1 <= -1e-78) {
tmp = (z / a) * y;
} else if (t_1 <= 2e+51) {
tmp = (x * a) / a;
} else {
tmp = (z * y) / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((z - t) * y) / a
if (t_1 <= (-1d-78)) then
tmp = (z / a) * y
else if (t_1 <= 2d+51) then
tmp = (x * a) / a
else
tmp = (z * y) / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double tmp;
if (t_1 <= -1e-78) {
tmp = (z / a) * y;
} else if (t_1 <= 2e+51) {
tmp = (x * a) / a;
} else {
tmp = (z * y) / a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((z - t) * y) / a tmp = 0 if t_1 <= -1e-78: tmp = (z / a) * y elif t_1 <= 2e+51: tmp = (x * a) / a else: tmp = (z * y) / a return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) * y) / a) tmp = 0.0 if (t_1 <= -1e-78) tmp = Float64(Float64(z / a) * y); elseif (t_1 <= 2e+51) tmp = Float64(Float64(x * a) / a); else tmp = Float64(Float64(z * y) / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((z - t) * y) / a; tmp = 0.0; if (t_1 <= -1e-78) tmp = (z / a) * y; elseif (t_1 <= 2e+51) tmp = (x * a) / a; else tmp = (z * y) / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-78], N[(N[(z / a), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t$95$1, 2e+51], N[(N[(x * a), $MachinePrecision] / a), $MachinePrecision], N[(N[(z * y), $MachinePrecision] / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot y}{a}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-78}:\\
\;\;\;\;\frac{z}{a} \cdot y\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+51}:\\
\;\;\;\;\frac{x \cdot a}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{z \cdot y}{a}\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -9.99999999999999999e-79Initial program 85.9%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6450.2
Applied rewrites50.2%
Applied rewrites57.0%
if -9.99999999999999999e-79 < (/.f64 (*.f64 y (-.f64 z t)) a) < 2e51Initial program 98.2%
Taylor expanded in a around 0
lower-/.f64N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6480.4
Applied rewrites80.4%
Taylor expanded in a around inf
Applied rewrites48.8%
if 2e51 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 95.0%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6446.7
Applied rewrites46.7%
Final simplification51.2%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* (- z t) y) a))) (if (<= t_1 (- INFINITY)) (fma (/ y a) (- z t) x) (+ x t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((z - t) * y) / a;
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = fma((y / a), (z - t), x);
} else {
tmp = x + t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(z - t) * y) / a) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = fma(Float64(y / a), Float64(z - t), x); else tmp = Float64(x + t_1); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(y / a), $MachinePrecision] * N[(z - t), $MachinePrecision] + x), $MachinePrecision], N[(x + t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot y}{a}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z - t, x\right)\\
\mathbf{else}:\\
\;\;\;\;x + t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -inf.0Initial program 69.7%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
if -inf.0 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 97.4%
Final simplification97.8%
(FPCore (x y z t a) :precision binary64 (if (<= (/ (* (- z t) y) a) 2e+199) (fma (/ z a) y x) (* (/ y a) z)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((((z - t) * y) / a) <= 2e+199) {
tmp = fma((z / a), y, x);
} else {
tmp = (y / a) * z;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(Float64(z - t) * y) / a) <= 2e+199) tmp = fma(Float64(z / a), y, x); else tmp = Float64(Float64(y / a) * z); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / a), $MachinePrecision], 2e+199], N[(N[(z / a), $MachinePrecision] * y + x), $MachinePrecision], N[(N[(y / a), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(z - t\right) \cdot y}{a} \leq 2 \cdot 10^{+199}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{a}, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot z\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < 2.00000000000000019e199Initial program 92.9%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6473.8
Applied rewrites73.8%
if 2.00000000000000019e199 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 91.9%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6497.9
Applied rewrites97.9%
Taylor expanded in z around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6459.7
Applied rewrites59.7%
Final simplification71.2%
(FPCore (x y z t a) :precision binary64 (if (<= z -4.4e-103) (fma (/ y a) z x) (if (<= z 4.9e-36) (fma (/ y a) (- t) x) (fma (/ z a) y x))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -4.4e-103) {
tmp = fma((y / a), z, x);
} else if (z <= 4.9e-36) {
tmp = fma((y / a), -t, x);
} else {
tmp = fma((z / a), y, x);
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -4.4e-103) tmp = fma(Float64(y / a), z, x); elseif (z <= 4.9e-36) tmp = fma(Float64(y / a), Float64(-t), x); else tmp = fma(Float64(z / a), y, x); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -4.4e-103], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision], If[LessEqual[z, 4.9e-36], N[(N[(y / a), $MachinePrecision] * (-t) + x), $MachinePrecision], N[(N[(z / a), $MachinePrecision] * y + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.4 \cdot 10^{-103}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{elif}\;z \leq 4.9 \cdot 10^{-36}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, -t, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{a}, y, x\right)\\
\end{array}
\end{array}
if z < -4.3999999999999999e-103Initial program 89.6%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6497.8
Applied rewrites97.8%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6485.9
Applied rewrites85.9%
if -4.3999999999999999e-103 < z < 4.8999999999999997e-36Initial program 95.6%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6494.3
Applied rewrites94.3%
Taylor expanded in t around inf
mul-1-negN/A
lower-neg.f6488.3
Applied rewrites88.3%
if 4.8999999999999997e-36 < z Initial program 92.4%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6483.4
Applied rewrites83.4%
Final simplification86.1%
(FPCore (x y z t a) :precision binary64 (if (or (<= t -3e+75) (not (<= t 4.4e+97))) (* (- t) (/ y a)) (fma (/ y a) z x)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t <= -3e+75) || !(t <= 4.4e+97)) {
tmp = -t * (y / a);
} else {
tmp = fma((y / a), z, x);
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if ((t <= -3e+75) || !(t <= 4.4e+97)) tmp = Float64(Float64(-t) * Float64(y / a)); else tmp = fma(Float64(y / a), z, x); end return tmp end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[t, -3e+75], N[Not[LessEqual[t, 4.4e+97]], $MachinePrecision]], N[((-t) * N[(y / a), $MachinePrecision]), $MachinePrecision], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -3 \cdot 10^{+75} \lor \neg \left(t \leq 4.4 \cdot 10^{+97}\right):\\
\;\;\;\;\left(-t\right) \cdot \frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\end{array}
\end{array}
if t < -3e75 or 4.4000000000000002e97 < t Initial program 93.6%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6497.3
Applied rewrites97.3%
Taylor expanded in t around inf
mul-1-negN/A
lower-neg.f6486.0
Applied rewrites86.0%
Taylor expanded in t around inf
mul-1-negN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6465.3
Applied rewrites65.3%
if -3e75 < t < 4.4000000000000002e97Initial program 92.4%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6495.6
Applied rewrites95.6%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6483.8
Applied rewrites83.8%
Final simplification78.4%
(FPCore (x y z t a) :precision binary64 (if (or (<= t -3.1e+190) (not (<= t 2.2e+97))) (* (/ (- t) a) y) (fma (/ y a) z x)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t <= -3.1e+190) || !(t <= 2.2e+97)) {
tmp = (-t / a) * y;
} else {
tmp = fma((y / a), z, x);
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if ((t <= -3.1e+190) || !(t <= 2.2e+97)) tmp = Float64(Float64(Float64(-t) / a) * y); else tmp = fma(Float64(y / a), z, x); end return tmp end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[t, -3.1e+190], N[Not[LessEqual[t, 2.2e+97]], $MachinePrecision]], N[(N[((-t) / a), $MachinePrecision] * y), $MachinePrecision], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -3.1 \cdot 10^{+190} \lor \neg \left(t \leq 2.2 \cdot 10^{+97}\right):\\
\;\;\;\;\frac{-t}{a} \cdot y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\end{array}
\end{array}
if t < -3.1000000000000001e190 or 2.2000000000000001e97 < t Initial program 91.1%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
neg-mul-1N/A
lower-*.f64N/A
distribute-neg-fracN/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6464.9
Applied rewrites64.9%
if -3.1000000000000001e190 < t < 2.2000000000000001e97Initial program 93.2%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6496.0
Applied rewrites96.0%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6480.7
Applied rewrites80.7%
Final simplification77.3%
(FPCore (x y z t a) :precision binary64 (if (<= t -6e+170) (/ (* (- t) y) a) (if (<= t 2.2e+97) (fma (/ y a) z x) (* (/ (- t) a) y))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -6e+170) {
tmp = (-t * y) / a;
} else if (t <= 2.2e+97) {
tmp = fma((y / a), z, x);
} else {
tmp = (-t / a) * y;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (t <= -6e+170) tmp = Float64(Float64(Float64(-t) * y) / a); elseif (t <= 2.2e+97) tmp = fma(Float64(y / a), z, x); else tmp = Float64(Float64(Float64(-t) / a) * y); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[t, -6e+170], N[(N[((-t) * y), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[t, 2.2e+97], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision], N[(N[((-t) / a), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -6 \cdot 10^{+170}:\\
\;\;\;\;\frac{\left(-t\right) \cdot y}{a}\\
\mathbf{elif}\;t \leq 2.2 \cdot 10^{+97}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-t}{a} \cdot y\\
\end{array}
\end{array}
if t < -5.99999999999999994e170Initial program 90.1%
Taylor expanded in a around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6465.8
Applied rewrites65.8%
Taylor expanded in t around inf
Applied rewrites65.8%
if -5.99999999999999994e170 < t < 2.2000000000000001e97Initial program 93.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6496.0
Applied rewrites96.0%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6481.0
Applied rewrites81.0%
if 2.2000000000000001e97 < t Initial program 92.1%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
neg-mul-1N/A
lower-*.f64N/A
distribute-neg-fracN/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6464.0
Applied rewrites64.0%
Final simplification77.4%
(FPCore (x y z t a) :precision binary64 (fma (/ y a) (- z t) x))
double code(double x, double y, double z, double t, double a) {
return fma((y / a), (z - t), x);
}
function code(x, y, z, t, a) return fma(Float64(y / a), Float64(z - t), x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * N[(z - t), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{a}, z - t, x\right)
\end{array}
Initial program 92.7%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6496.1
Applied rewrites96.1%
(FPCore (x y z t a) :precision binary64 (fma (/ y a) z x))
double code(double x, double y, double z, double t, double a) {
return fma((y / a), z, x);
}
function code(x, y, z, t, a) return fma(Float64(y / a), z, x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{a}, z, x\right)
\end{array}
Initial program 92.7%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6496.1
Applied rewrites96.1%
Taylor expanded in t around 0
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6470.5
Applied rewrites70.5%
Final simplification70.5%
(FPCore (x y z t a) :precision binary64 (* (/ z a) y))
double code(double x, double y, double z, double t, double a) {
return (z / a) * y;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (z / a) * y
end function
public static double code(double x, double y, double z, double t, double a) {
return (z / a) * y;
}
def code(x, y, z, t, a): return (z / a) * y
function code(x, y, z, t, a) return Float64(Float64(z / a) * y) end
function tmp = code(x, y, z, t, a) tmp = (z / a) * y; end
code[x_, y_, z_, t_, a_] := N[(N[(z / a), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{a} \cdot y
\end{array}
Initial program 92.7%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6437.6
Applied rewrites37.6%
Applied rewrites40.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ a (- z t))))
(if (< y -1.0761266216389975e-10)
(+ x (/ 1.0 (/ t_1 y)))
(if (< y 2.894426862792089e-49)
(+ x (/ (* y (- z t)) a))
(+ x (/ y t_1))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = a / (z - t)
if (y < (-1.0761266216389975d-10)) then
tmp = x + (1.0d0 / (t_1 / y))
else if (y < 2.894426862792089d-49) then
tmp = x + ((y * (z - t)) / a)
else
tmp = x + (y / t_1)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = a / (z - t) tmp = 0 if y < -1.0761266216389975e-10: tmp = x + (1.0 / (t_1 / y)) elif y < 2.894426862792089e-49: tmp = x + ((y * (z - t)) / a) else: tmp = x + (y / t_1) return tmp
function code(x, y, z, t, a) t_1 = Float64(a / Float64(z - t)) tmp = 0.0 if (y < -1.0761266216389975e-10) tmp = Float64(x + Float64(1.0 / Float64(t_1 / y))); elseif (y < 2.894426862792089e-49) tmp = Float64(x + Float64(Float64(y * Float64(z - t)) / a)); else tmp = Float64(x + Float64(y / t_1)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = a / (z - t); tmp = 0.0; if (y < -1.0761266216389975e-10) tmp = x + (1.0 / (t_1 / y)); elseif (y < 2.894426862792089e-49) tmp = x + ((y * (z - t)) / a); else tmp = x + (y / t_1); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -1.0761266216389975e-10], N[(x + N[(1.0 / N[(t$95$1 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[y, 2.894426862792089e-49], N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(x + N[(y / t$95$1), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{z - t}\\
\mathbf{if}\;y < -1.0761266216389975 \cdot 10^{-10}:\\
\;\;\;\;x + \frac{1}{\frac{t\_1}{y}}\\
\mathbf{elif}\;y < 2.894426862792089 \cdot 10^{-49}:\\
\;\;\;\;x + \frac{y \cdot \left(z - t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{y}{t\_1}\\
\end{array}
\end{array}
herbie shell --seed 2024271
(FPCore (x y z t a)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, E"
:precision binary64
:alt
(! :herbie-platform default (if (< y -430450648655599/4000000000000000000000000) (+ x (/ 1 (/ (/ a (- z t)) y))) (if (< y 2894426862792089/10000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (* y (- z t)) a)) (+ x (/ y (/ a (- z t)))))))
(+ x (/ (* y (- z t)) a)))