
(FPCore (x y) :precision binary64 (* x (- 1.0 y)))
double code(double x, double y) {
return x * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - y)
end function
public static double code(double x, double y) {
return x * (1.0 - y);
}
def code(x, y): return x * (1.0 - y)
function code(x, y) return Float64(x * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = x * (1.0 - y); end
code[x_, y_] := N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* x (- 1.0 y)))
double code(double x, double y) {
return x * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - y)
end function
public static double code(double x, double y) {
return x * (1.0 - y);
}
def code(x, y): return x * (1.0 - y)
function code(x, y) return Float64(x * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = x * (1.0 - y); end
code[x_, y_] := N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma (- y) x x))
double code(double x, double y) {
return fma(-y, x, x);
}
function code(x, y) return fma(Float64(-y), x, x) end
code[x_, y_] := N[((-y) * x + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-y, x, x\right)
\end{array}
Initial program 100.0%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lower-neg.f64100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (if (or (<= (- 1.0 y) -2000000.0) (not (<= (- 1.0 y) 2.0))) (* (- y) x) (* 1.0 x)))
double code(double x, double y) {
double tmp;
if (((1.0 - y) <= -2000000.0) || !((1.0 - y) <= 2.0)) {
tmp = -y * x;
} else {
tmp = 1.0 * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((1.0d0 - y) <= (-2000000.0d0)) .or. (.not. ((1.0d0 - y) <= 2.0d0))) then
tmp = -y * x
else
tmp = 1.0d0 * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((1.0 - y) <= -2000000.0) || !((1.0 - y) <= 2.0)) {
tmp = -y * x;
} else {
tmp = 1.0 * x;
}
return tmp;
}
def code(x, y): tmp = 0 if ((1.0 - y) <= -2000000.0) or not ((1.0 - y) <= 2.0): tmp = -y * x else: tmp = 1.0 * x return tmp
function code(x, y) tmp = 0.0 if ((Float64(1.0 - y) <= -2000000.0) || !(Float64(1.0 - y) <= 2.0)) tmp = Float64(Float64(-y) * x); else tmp = Float64(1.0 * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((1.0 - y) <= -2000000.0) || ~(((1.0 - y) <= 2.0))) tmp = -y * x; else tmp = 1.0 * x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[(1.0 - y), $MachinePrecision], -2000000.0], N[Not[LessEqual[N[(1.0 - y), $MachinePrecision], 2.0]], $MachinePrecision]], N[((-y) * x), $MachinePrecision], N[(1.0 * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - y \leq -2000000 \lor \neg \left(1 - y \leq 2\right):\\
\;\;\;\;\left(-y\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;1 \cdot x\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) y) < -2e6 or 2 < (-.f64 #s(literal 1 binary64) y) Initial program 100.0%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f6498.5
Applied rewrites98.5%
if -2e6 < (-.f64 #s(literal 1 binary64) y) < 2Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites98.2%
Final simplification98.4%
(FPCore (x y) :precision binary64 (* (- 1.0 y) x))
double code(double x, double y) {
return (1.0 - y) * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - y) * x
end function
public static double code(double x, double y) {
return (1.0 - y) * x;
}
def code(x, y): return (1.0 - y) * x
function code(x, y) return Float64(Float64(1.0 - y) * x) end
function tmp = code(x, y) tmp = (1.0 - y) * x; end
code[x_, y_] := N[(N[(1.0 - y), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - y\right) \cdot x
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* 1.0 x))
double code(double x, double y) {
return 1.0 * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 * x
end function
public static double code(double x, double y) {
return 1.0 * x;
}
def code(x, y): return 1.0 * x
function code(x, y) return Float64(1.0 * x) end
function tmp = code(x, y) tmp = 1.0 * x; end
code[x_, y_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites45.8%
Final simplification45.8%
herbie shell --seed 2024271
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, H"
:precision binary64
(* x (- 1.0 y)))