
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (* (cos y) x) (* (sin y) z)))
double code(double x, double y, double z) {
return (cos(y) * x) - (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cos(y) * x) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (Math.cos(y) * x) - (Math.sin(y) * z);
}
def code(x, y, z): return (math.cos(y) * x) - (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(cos(y) * x) - Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (cos(y) * x) - (sin(y) * z); end
code[x_, y_, z_] := N[(N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos y \cdot x - \sin y \cdot z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (cos y) x)) (t_1 (* (- z) (sin y))))
(if (<= y -4e+105)
t_0
(if (<= y -4.1e+39)
t_1
(if (<= y -0.027)
t_0
(if (<= y 1.6)
(fma (- (* (fma 0.16666666666666666 (* z y) (* -0.5 x)) y) z) y x)
(if (<= y 2e+167) (pow (pow t_0 -1.0) -1.0) t_1)))))))
double code(double x, double y, double z) {
double t_0 = cos(y) * x;
double t_1 = -z * sin(y);
double tmp;
if (y <= -4e+105) {
tmp = t_0;
} else if (y <= -4.1e+39) {
tmp = t_1;
} else if (y <= -0.027) {
tmp = t_0;
} else if (y <= 1.6) {
tmp = fma(((fma(0.16666666666666666, (z * y), (-0.5 * x)) * y) - z), y, x);
} else if (y <= 2e+167) {
tmp = pow(pow(t_0, -1.0), -1.0);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(cos(y) * x) t_1 = Float64(Float64(-z) * sin(y)) tmp = 0.0 if (y <= -4e+105) tmp = t_0; elseif (y <= -4.1e+39) tmp = t_1; elseif (y <= -0.027) tmp = t_0; elseif (y <= 1.6) tmp = fma(Float64(Float64(fma(0.16666666666666666, Float64(z * y), Float64(-0.5 * x)) * y) - z), y, x); elseif (y <= 2e+167) tmp = (t_0 ^ -1.0) ^ -1.0; else tmp = t_1; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$1 = N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4e+105], t$95$0, If[LessEqual[y, -4.1e+39], t$95$1, If[LessEqual[y, -0.027], t$95$0, If[LessEqual[y, 1.6], N[(N[(N[(N[(0.16666666666666666 * N[(z * y), $MachinePrecision] + N[(-0.5 * x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision] * y + x), $MachinePrecision], If[LessEqual[y, 2e+167], N[Power[N[Power[t$95$0, -1.0], $MachinePrecision], -1.0], $MachinePrecision], t$95$1]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos y \cdot x\\
t_1 := \left(-z\right) \cdot \sin y\\
\mathbf{if}\;y \leq -4 \cdot 10^{+105}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -4.1 \cdot 10^{+39}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq -0.027:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.6:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5 \cdot x\right) \cdot y - z, y, x\right)\\
\mathbf{elif}\;y \leq 2 \cdot 10^{+167}:\\
\;\;\;\;{\left({t\_0}^{-1}\right)}^{-1}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -3.9999999999999998e105 or -4.10000000000000004e39 < y < -0.0269999999999999997Initial program 99.7%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6471.6
Applied rewrites71.6%
if -3.9999999999999998e105 < y < -4.10000000000000004e39 or 2.0000000000000001e167 < y Initial program 99.6%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6471.7
Applied rewrites71.7%
if -0.0269999999999999997 < y < 1.6000000000000001Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6498.8
Applied rewrites98.8%
if 1.6000000000000001 < y < 2.0000000000000001e167Initial program 99.6%
lift--.f64N/A
flip--N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip--N/A
lift--.f64N/A
inv-powN/A
lower-pow.f6499.5
Applied rewrites99.5%
Taylor expanded in z around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6464.2
Applied rewrites64.2%
Final simplification83.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (cos y) x)) (t_1 (* (- z) (sin y))))
(if (<= y -4e+105)
t_0
(if (<= y -4.1e+39)
t_1
(if (<= y -0.027)
t_0
(if (<= y 1.6)
(fma (- (* (fma 0.16666666666666666 (* z y) (* -0.5 x)) y) z) y x)
(if (<= y 2e+167) t_0 t_1)))))))
double code(double x, double y, double z) {
double t_0 = cos(y) * x;
double t_1 = -z * sin(y);
double tmp;
if (y <= -4e+105) {
tmp = t_0;
} else if (y <= -4.1e+39) {
tmp = t_1;
} else if (y <= -0.027) {
tmp = t_0;
} else if (y <= 1.6) {
tmp = fma(((fma(0.16666666666666666, (z * y), (-0.5 * x)) * y) - z), y, x);
} else if (y <= 2e+167) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(cos(y) * x) t_1 = Float64(Float64(-z) * sin(y)) tmp = 0.0 if (y <= -4e+105) tmp = t_0; elseif (y <= -4.1e+39) tmp = t_1; elseif (y <= -0.027) tmp = t_0; elseif (y <= 1.6) tmp = fma(Float64(Float64(fma(0.16666666666666666, Float64(z * y), Float64(-0.5 * x)) * y) - z), y, x); elseif (y <= 2e+167) tmp = t_0; else tmp = t_1; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$1 = N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4e+105], t$95$0, If[LessEqual[y, -4.1e+39], t$95$1, If[LessEqual[y, -0.027], t$95$0, If[LessEqual[y, 1.6], N[(N[(N[(N[(0.16666666666666666 * N[(z * y), $MachinePrecision] + N[(-0.5 * x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision] * y + x), $MachinePrecision], If[LessEqual[y, 2e+167], t$95$0, t$95$1]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos y \cdot x\\
t_1 := \left(-z\right) \cdot \sin y\\
\mathbf{if}\;y \leq -4 \cdot 10^{+105}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -4.1 \cdot 10^{+39}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq -0.027:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.6:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5 \cdot x\right) \cdot y - z, y, x\right)\\
\mathbf{elif}\;y \leq 2 \cdot 10^{+167}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -3.9999999999999998e105 or -4.10000000000000004e39 < y < -0.0269999999999999997 or 1.6000000000000001 < y < 2.0000000000000001e167Initial program 99.7%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6468.8
Applied rewrites68.8%
if -3.9999999999999998e105 < y < -4.10000000000000004e39 or 2.0000000000000001e167 < y Initial program 99.6%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6471.7
Applied rewrites71.7%
if -0.0269999999999999997 < y < 1.6000000000000001Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6498.8
Applied rewrites98.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.027) (not (<= y 1.6))) (* (cos y) x) (fma (- (* (fma 0.16666666666666666 (* z y) (* -0.5 x)) y) z) y x)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.027) || !(y <= 1.6)) {
tmp = cos(y) * x;
} else {
tmp = fma(((fma(0.16666666666666666, (z * y), (-0.5 * x)) * y) - z), y, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -0.027) || !(y <= 1.6)) tmp = Float64(cos(y) * x); else tmp = fma(Float64(Float64(fma(0.16666666666666666, Float64(z * y), Float64(-0.5 * x)) * y) - z), y, x); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.027], N[Not[LessEqual[y, 1.6]], $MachinePrecision]], N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision], N[(N[(N[(N[(0.16666666666666666 * N[(z * y), $MachinePrecision] + N[(-0.5 * x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision] * y + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.027 \lor \neg \left(y \leq 1.6\right):\\
\;\;\;\;\cos y \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5 \cdot x\right) \cdot y - z, y, x\right)\\
\end{array}
\end{array}
if y < -0.0269999999999999997 or 1.6000000000000001 < y Initial program 99.7%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6455.1
Applied rewrites55.1%
if -0.0269999999999999997 < y < 1.6000000000000001Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6498.8
Applied rewrites98.8%
Final simplification76.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.6e+77) (not (<= z 2.3e+116))) (* (- z) y) (* 1.0 x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.6e+77) || !(z <= 2.3e+116)) {
tmp = -z * y;
} else {
tmp = 1.0 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.6d+77)) .or. (.not. (z <= 2.3d+116))) then
tmp = -z * y
else
tmp = 1.0d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.6e+77) || !(z <= 2.3e+116)) {
tmp = -z * y;
} else {
tmp = 1.0 * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.6e+77) or not (z <= 2.3e+116): tmp = -z * y else: tmp = 1.0 * x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.6e+77) || !(z <= 2.3e+116)) tmp = Float64(Float64(-z) * y); else tmp = Float64(1.0 * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.6e+77) || ~((z <= 2.3e+116))) tmp = -z * y; else tmp = 1.0 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.6e+77], N[Not[LessEqual[z, 2.3e+116]], $MachinePrecision]], N[((-z) * y), $MachinePrecision], N[(1.0 * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.6 \cdot 10^{+77} \lor \neg \left(z \leq 2.3 \cdot 10^{+116}\right):\\
\;\;\;\;\left(-z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;1 \cdot x\\
\end{array}
\end{array}
if z < -2.6000000000000002e77 or 2.29999999999999995e116 < z Initial program 99.8%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6451.5
Applied rewrites51.5%
Taylor expanded in z around inf
Applied rewrites32.6%
if -2.6000000000000002e77 < z < 2.29999999999999995e116Initial program 99.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6477.0
Applied rewrites77.0%
Taylor expanded in y around 0
Applied rewrites45.0%
Final simplification41.1%
(FPCore (x y z) :precision binary64 (fma (- z) y x))
double code(double x, double y, double z) {
return fma(-z, y, x);
}
function code(x, y, z) return fma(Float64(-z), y, x) end
code[x_, y_, z_] := N[((-z) * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-z, y, x\right)
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6451.2
Applied rewrites51.2%
Applied rewrites51.2%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6451.2
Applied rewrites51.2%
(FPCore (x y z) :precision binary64 (* 1.0 x))
double code(double x, double y, double z) {
return 1.0 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 * x
end function
public static double code(double x, double y, double z) {
return 1.0 * x;
}
def code(x, y, z): return 1.0 * x
function code(x, y, z) return Float64(1.0 * x) end
function tmp = code(x, y, z) tmp = 1.0 * x; end
code[x_, y_, z_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 99.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6461.9
Applied rewrites61.9%
Taylor expanded in y around 0
Applied rewrites37.3%
herbie shell --seed 2024271
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))