
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= z -5.5e+14) (not (<= z 800000.0))) (/ (+ (pow (/ (- t (/ x z)) y) -1.0) x) (+ 1.0 x)) (/ (+ (/ (- (* y z) x) (- (* t z) x)) x) (+ 1.0 x))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -5.5e+14) || !(z <= 800000.0)) {
tmp = (pow(((t - (x / z)) / y), -1.0) + x) / (1.0 + x);
} else {
tmp = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-5.5d+14)) .or. (.not. (z <= 800000.0d0))) then
tmp = ((((t - (x / z)) / y) ** (-1.0d0)) + x) / (1.0d0 + x)
else
tmp = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0d0 + x)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -5.5e+14) || !(z <= 800000.0)) {
tmp = (Math.pow(((t - (x / z)) / y), -1.0) + x) / (1.0 + x);
} else {
tmp = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -5.5e+14) or not (z <= 800000.0): tmp = (math.pow(((t - (x / z)) / y), -1.0) + x) / (1.0 + x) else: tmp = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -5.5e+14) || !(z <= 800000.0)) tmp = Float64(Float64((Float64(Float64(t - Float64(x / z)) / y) ^ -1.0) + x) / Float64(1.0 + x)); else tmp = Float64(Float64(Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -5.5e+14) || ~((z <= 800000.0))) tmp = ((((t - (x / z)) / y) ^ -1.0) + x) / (1.0 + x); else tmp = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -5.5e+14], N[Not[LessEqual[z, 800000.0]], $MachinePrecision]], N[(N[(N[Power[N[(N[(t - N[(x / z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], -1.0], $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.5 \cdot 10^{+14} \lor \neg \left(z \leq 800000\right):\\
\;\;\;\;\frac{{\left(\frac{t - \frac{x}{z}}{y}\right)}^{-1} + x}{1 + x}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y \cdot z - x}{t \cdot z - x} + x}{1 + x}\\
\end{array}
\end{array}
if z < -5.5e14 or 8e5 < z Initial program 81.1%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6481.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6481.1
Applied rewrites81.1%
Taylor expanded in x around 0
associate-*r*N/A
mul-1-negN/A
lower-fma.f64N/A
lower-neg.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower-/.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
lower-/.f6485.9
Applied rewrites85.9%
Taylor expanded in y around inf
Applied rewrites98.3%
if -5.5e14 < z < 8e5Initial program 99.9%
Final simplification99.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* t z) x))
(t_2 (/ (* (/ z t_1) y) (+ 1.0 x)))
(t_3 (/ (+ (/ (- (* y z) x) t_1) x) (+ 1.0 x))))
(if (<= t_3 -5e+14)
t_2
(if (<= t_3 2e-7)
(/ (- x (/ (- (/ x z) y) t)) (+ 1.0 x))
(if (<= t_3 2.0)
(/ (- x (/ x t_1)) (+ 1.0 x))
(if (<= t_3 INFINITY) t_2 (/ (+ (/ y t) x) (+ 1.0 x))))))))
double code(double x, double y, double z, double t) {
double t_1 = (t * z) - x;
double t_2 = ((z / t_1) * y) / (1.0 + x);
double t_3 = ((((y * z) - x) / t_1) + x) / (1.0 + x);
double tmp;
if (t_3 <= -5e+14) {
tmp = t_2;
} else if (t_3 <= 2e-7) {
tmp = (x - (((x / z) - y) / t)) / (1.0 + x);
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_1)) / (1.0 + x);
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (1.0 + x);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (t * z) - x;
double t_2 = ((z / t_1) * y) / (1.0 + x);
double t_3 = ((((y * z) - x) / t_1) + x) / (1.0 + x);
double tmp;
if (t_3 <= -5e+14) {
tmp = t_2;
} else if (t_3 <= 2e-7) {
tmp = (x - (((x / z) - y) / t)) / (1.0 + x);
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_1)) / (1.0 + x);
} else if (t_3 <= Double.POSITIVE_INFINITY) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (1.0 + x);
}
return tmp;
}
def code(x, y, z, t): t_1 = (t * z) - x t_2 = ((z / t_1) * y) / (1.0 + x) t_3 = ((((y * z) - x) / t_1) + x) / (1.0 + x) tmp = 0 if t_3 <= -5e+14: tmp = t_2 elif t_3 <= 2e-7: tmp = (x - (((x / z) - y) / t)) / (1.0 + x) elif t_3 <= 2.0: tmp = (x - (x / t_1)) / (1.0 + x) elif t_3 <= math.inf: tmp = t_2 else: tmp = ((y / t) + x) / (1.0 + x) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(t * z) - x) t_2 = Float64(Float64(Float64(z / t_1) * y) / Float64(1.0 + x)) t_3 = Float64(Float64(Float64(Float64(Float64(y * z) - x) / t_1) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_3 <= -5e+14) tmp = t_2; elseif (t_3 <= 2e-7) tmp = Float64(Float64(x - Float64(Float64(Float64(x / z) - y) / t)) / Float64(1.0 + x)); elseif (t_3 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_1)) / Float64(1.0 + x)); elseif (t_3 <= Inf) tmp = t_2; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (t * z) - x; t_2 = ((z / t_1) * y) / (1.0 + x); t_3 = ((((y * z) - x) / t_1) + x) / (1.0 + x); tmp = 0.0; if (t_3 <= -5e+14) tmp = t_2; elseif (t_3 <= 2e-7) tmp = (x - (((x / z) - y) / t)) / (1.0 + x); elseif (t_3 <= 2.0) tmp = (x - (x / t_1)) / (1.0 + x); elseif (t_3 <= Inf) tmp = t_2; else tmp = ((y / t) + x) / (1.0 + x); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(z / t$95$1), $MachinePrecision] * y), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -5e+14], t$95$2, If[LessEqual[t$95$3, 2e-7], N[(N[(x - N[(N[(N[(x / z), $MachinePrecision] - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(N[(x - N[(x / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, Infinity], t$95$2, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t \cdot z - x\\
t_2 := \frac{\frac{z}{t\_1} \cdot y}{1 + x}\\
t_3 := \frac{\frac{y \cdot z - x}{t\_1} + x}{1 + x}\\
\mathbf{if}\;t\_3 \leq -5 \cdot 10^{+14}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;\frac{x - \frac{\frac{x}{z} - y}{t}}{1 + x}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_1}}{1 + x}\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{1 + x}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e14 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 84.5%
Taylor expanded in y around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6492.3
Applied rewrites92.3%
if -5e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e-7Initial program 97.6%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
lower-/.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
if 1.9999999999999999e-7 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6498.3
Applied rewrites98.3%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification97.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ 1.0 x)))
(t_2 (- (* t z) x))
(t_3 (/ (* (/ z t_2) y) (+ 1.0 x)))
(t_4 (/ (+ (/ (- (* y z) x) t_2) x) (+ 1.0 x))))
(if (<= t_4 -5e+14)
t_3
(if (<= t_4 2e-7)
t_1
(if (<= t_4 2.0)
(/ (- x (/ x t_2)) (+ 1.0 x))
(if (<= t_4 INFINITY) t_3 t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (t * z) - x;
double t_3 = ((z / t_2) * y) / (1.0 + x);
double t_4 = ((((y * z) - x) / t_2) + x) / (1.0 + x);
double tmp;
if (t_4 <= -5e+14) {
tmp = t_3;
} else if (t_4 <= 2e-7) {
tmp = t_1;
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_2)) / (1.0 + x);
} else if (t_4 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (t * z) - x;
double t_3 = ((z / t_2) * y) / (1.0 + x);
double t_4 = ((((y * z) - x) / t_2) + x) / (1.0 + x);
double tmp;
if (t_4 <= -5e+14) {
tmp = t_3;
} else if (t_4 <= 2e-7) {
tmp = t_1;
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_2)) / (1.0 + x);
} else if (t_4 <= Double.POSITIVE_INFINITY) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (1.0 + x) t_2 = (t * z) - x t_3 = ((z / t_2) * y) / (1.0 + x) t_4 = ((((y * z) - x) / t_2) + x) / (1.0 + x) tmp = 0 if t_4 <= -5e+14: tmp = t_3 elif t_4 <= 2e-7: tmp = t_1 elif t_4 <= 2.0: tmp = (x - (x / t_2)) / (1.0 + x) elif t_4 <= math.inf: tmp = t_3 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)) t_2 = Float64(Float64(t * z) - x) t_3 = Float64(Float64(Float64(z / t_2) * y) / Float64(1.0 + x)) t_4 = Float64(Float64(Float64(Float64(Float64(y * z) - x) / t_2) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_4 <= -5e+14) tmp = t_3; elseif (t_4 <= 2e-7) tmp = t_1; elseif (t_4 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(1.0 + x)); elseif (t_4 <= Inf) tmp = t_3; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (1.0 + x); t_2 = (t * z) - x; t_3 = ((z / t_2) * y) / (1.0 + x); t_4 = ((((y * z) - x) / t_2) + x) / (1.0 + x); tmp = 0.0; if (t_4 <= -5e+14) tmp = t_3; elseif (t_4 <= 2e-7) tmp = t_1; elseif (t_4 <= 2.0) tmp = (x - (x / t_2)) / (1.0 + x); elseif (t_4 <= Inf) tmp = t_3; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(z / t$95$2), $MachinePrecision] * y), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -5e+14], t$95$3, If[LessEqual[t$95$4, 2e-7], t$95$1, If[LessEqual[t$95$4, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, Infinity], t$95$3, t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{1 + x}\\
t_2 := t \cdot z - x\\
t_3 := \frac{\frac{z}{t\_2} \cdot y}{1 + x}\\
t_4 := \frac{\frac{y \cdot z - x}{t\_2} + x}{1 + x}\\
\mathbf{if}\;t\_4 \leq -5 \cdot 10^{+14}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_4 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{1 + x}\\
\mathbf{elif}\;t\_4 \leq \infty:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e14 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 84.5%
Taylor expanded in y around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6492.3
Applied rewrites92.3%
if -5e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e-7 or +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 82.9%
Taylor expanded in z around inf
lower-/.f6489.9
Applied rewrites89.9%
if 1.9999999999999999e-7 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6498.3
Applied rewrites98.3%
Final simplification95.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ 1.0 x)))
(t_2 (- (* t z) x))
(t_3 (* (/ z (+ 1.0 x)) (/ y t_2)))
(t_4 (/ (+ (/ (- (* y z) x) t_2) x) (+ 1.0 x))))
(if (<= t_4 -5e+14)
t_3
(if (<= t_4 2e-7)
t_1
(if (<= t_4 2.0)
(/ (- x (/ x t_2)) (+ 1.0 x))
(if (<= t_4 INFINITY) t_3 t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (t * z) - x;
double t_3 = (z / (1.0 + x)) * (y / t_2);
double t_4 = ((((y * z) - x) / t_2) + x) / (1.0 + x);
double tmp;
if (t_4 <= -5e+14) {
tmp = t_3;
} else if (t_4 <= 2e-7) {
tmp = t_1;
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_2)) / (1.0 + x);
} else if (t_4 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (t * z) - x;
double t_3 = (z / (1.0 + x)) * (y / t_2);
double t_4 = ((((y * z) - x) / t_2) + x) / (1.0 + x);
double tmp;
if (t_4 <= -5e+14) {
tmp = t_3;
} else if (t_4 <= 2e-7) {
tmp = t_1;
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_2)) / (1.0 + x);
} else if (t_4 <= Double.POSITIVE_INFINITY) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (1.0 + x) t_2 = (t * z) - x t_3 = (z / (1.0 + x)) * (y / t_2) t_4 = ((((y * z) - x) / t_2) + x) / (1.0 + x) tmp = 0 if t_4 <= -5e+14: tmp = t_3 elif t_4 <= 2e-7: tmp = t_1 elif t_4 <= 2.0: tmp = (x - (x / t_2)) / (1.0 + x) elif t_4 <= math.inf: tmp = t_3 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)) t_2 = Float64(Float64(t * z) - x) t_3 = Float64(Float64(z / Float64(1.0 + x)) * Float64(y / t_2)) t_4 = Float64(Float64(Float64(Float64(Float64(y * z) - x) / t_2) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_4 <= -5e+14) tmp = t_3; elseif (t_4 <= 2e-7) tmp = t_1; elseif (t_4 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(1.0 + x)); elseif (t_4 <= Inf) tmp = t_3; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (1.0 + x); t_2 = (t * z) - x; t_3 = (z / (1.0 + x)) * (y / t_2); t_4 = ((((y * z) - x) / t_2) + x) / (1.0 + x); tmp = 0.0; if (t_4 <= -5e+14) tmp = t_3; elseif (t_4 <= 2e-7) tmp = t_1; elseif (t_4 <= 2.0) tmp = (x - (x / t_2)) / (1.0 + x); elseif (t_4 <= Inf) tmp = t_3; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(z / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] * N[(y / t$95$2), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -5e+14], t$95$3, If[LessEqual[t$95$4, 2e-7], t$95$1, If[LessEqual[t$95$4, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, Infinity], t$95$3, t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{1 + x}\\
t_2 := t \cdot z - x\\
t_3 := \frac{z}{1 + x} \cdot \frac{y}{t\_2}\\
t_4 := \frac{\frac{y \cdot z - x}{t\_2} + x}{1 + x}\\
\mathbf{if}\;t\_4 \leq -5 \cdot 10^{+14}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_4 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{1 + x}\\
\mathbf{elif}\;t\_4 \leq \infty:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e14 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 84.5%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6474.4
Applied rewrites74.4%
if -5e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e-7 or +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 82.9%
Taylor expanded in z around inf
lower-/.f6489.9
Applied rewrites89.9%
if 1.9999999999999999e-7 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6498.3
Applied rewrites98.3%
Final simplification90.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ (- (* y z) x) (- (* t z) x)) x) (+ 1.0 x))))
(if (<= t_1 -1e-24)
(/ y t)
(if (<= t_1 5e-157)
(* (- 1.0 x) x)
(if (or (<= t_1 2e-7) (not (<= t_1 100000000000.0))) (/ y t) 1.0)))))
double code(double x, double y, double z, double t) {
double t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= -1e-24) {
tmp = y / t;
} else if (t_1 <= 5e-157) {
tmp = (1.0 - x) * x;
} else if ((t_1 <= 2e-7) || !(t_1 <= 100000000000.0)) {
tmp = y / t;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0d0 + x)
if (t_1 <= (-1d-24)) then
tmp = y / t
else if (t_1 <= 5d-157) then
tmp = (1.0d0 - x) * x
else if ((t_1 <= 2d-7) .or. (.not. (t_1 <= 100000000000.0d0))) then
tmp = y / t
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= -1e-24) {
tmp = y / t;
} else if (t_1 <= 5e-157) {
tmp = (1.0 - x) * x;
} else if ((t_1 <= 2e-7) || !(t_1 <= 100000000000.0)) {
tmp = y / t;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x) tmp = 0 if t_1 <= -1e-24: tmp = y / t elif t_1 <= 5e-157: tmp = (1.0 - x) * x elif (t_1 <= 2e-7) or not (t_1 <= 100000000000.0): tmp = y / t else: tmp = 1.0 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= -1e-24) tmp = Float64(y / t); elseif (t_1 <= 5e-157) tmp = Float64(Float64(1.0 - x) * x); elseif ((t_1 <= 2e-7) || !(t_1 <= 100000000000.0)) tmp = Float64(y / t); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x); tmp = 0.0; if (t_1 <= -1e-24) tmp = y / t; elseif (t_1 <= 5e-157) tmp = (1.0 - x) * x; elseif ((t_1 <= 2e-7) || ~((t_1 <= 100000000000.0))) tmp = y / t; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-24], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 5e-157], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision], If[Or[LessEqual[t$95$1, 2e-7], N[Not[LessEqual[t$95$1, 100000000000.0]], $MachinePrecision]], N[(y / t), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y \cdot z - x}{t \cdot z - x} + x}{1 + x}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-24}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-157}:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-7} \lor \neg \left(t\_1 \leq 100000000000\right):\\
\;\;\;\;\frac{y}{t}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -9.99999999999999924e-25 or 5.0000000000000002e-157 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e-7 or 1e11 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 79.9%
Taylor expanded in x around 0
lower-/.f6451.7
Applied rewrites51.7%
if -9.99999999999999924e-25 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.0000000000000002e-157Initial program 96.2%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6477.9
Applied rewrites77.9%
Taylor expanded in x around 0
Applied rewrites77.9%
if 1.9999999999999999e-7 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1e11Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites96.1%
Final simplification78.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* t z) x)) (t_2 (/ (+ (/ (- (* y z) x) t_1) x) (+ 1.0 x))))
(if (<= t_2 0.9999999990577603)
(/ (+ (/ (* y z) t_1) x) (+ 1.0 x))
(if (<= t_2 2.0)
(/ (- x (/ x t_1)) (+ 1.0 x))
(if (<= t_2 INFINITY)
(/ (* (/ z t_1) y) (+ 1.0 x))
(/ (+ (/ y t) x) (+ 1.0 x)))))))
double code(double x, double y, double z, double t) {
double t_1 = (t * z) - x;
double t_2 = ((((y * z) - x) / t_1) + x) / (1.0 + x);
double tmp;
if (t_2 <= 0.9999999990577603) {
tmp = (((y * z) / t_1) + x) / (1.0 + x);
} else if (t_2 <= 2.0) {
tmp = (x - (x / t_1)) / (1.0 + x);
} else if (t_2 <= ((double) INFINITY)) {
tmp = ((z / t_1) * y) / (1.0 + x);
} else {
tmp = ((y / t) + x) / (1.0 + x);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (t * z) - x;
double t_2 = ((((y * z) - x) / t_1) + x) / (1.0 + x);
double tmp;
if (t_2 <= 0.9999999990577603) {
tmp = (((y * z) / t_1) + x) / (1.0 + x);
} else if (t_2 <= 2.0) {
tmp = (x - (x / t_1)) / (1.0 + x);
} else if (t_2 <= Double.POSITIVE_INFINITY) {
tmp = ((z / t_1) * y) / (1.0 + x);
} else {
tmp = ((y / t) + x) / (1.0 + x);
}
return tmp;
}
def code(x, y, z, t): t_1 = (t * z) - x t_2 = ((((y * z) - x) / t_1) + x) / (1.0 + x) tmp = 0 if t_2 <= 0.9999999990577603: tmp = (((y * z) / t_1) + x) / (1.0 + x) elif t_2 <= 2.0: tmp = (x - (x / t_1)) / (1.0 + x) elif t_2 <= math.inf: tmp = ((z / t_1) * y) / (1.0 + x) else: tmp = ((y / t) + x) / (1.0 + x) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(t * z) - x) t_2 = Float64(Float64(Float64(Float64(Float64(y * z) - x) / t_1) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_2 <= 0.9999999990577603) tmp = Float64(Float64(Float64(Float64(y * z) / t_1) + x) / Float64(1.0 + x)); elseif (t_2 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_1)) / Float64(1.0 + x)); elseif (t_2 <= Inf) tmp = Float64(Float64(Float64(z / t_1) * y) / Float64(1.0 + x)); else tmp = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (t * z) - x; t_2 = ((((y * z) - x) / t_1) + x) / (1.0 + x); tmp = 0.0; if (t_2 <= 0.9999999990577603) tmp = (((y * z) / t_1) + x) / (1.0 + x); elseif (t_2 <= 2.0) tmp = (x - (x / t_1)) / (1.0 + x); elseif (t_2 <= Inf) tmp = ((z / t_1) * y) / (1.0 + x); else tmp = ((y / t) + x) / (1.0 + x); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 0.9999999990577603], N[(N[(N[(N[(y * z), $MachinePrecision] / t$95$1), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.0], N[(N[(x - N[(x / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, Infinity], N[(N[(N[(z / t$95$1), $MachinePrecision] * y), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t \cdot z - x\\
t_2 := \frac{\frac{y \cdot z - x}{t\_1} + x}{1 + x}\\
\mathbf{if}\;t\_2 \leq 0.9999999990577603:\\
\;\;\;\;\frac{\frac{y \cdot z}{t\_1} + x}{1 + x}\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_1}}{1 + x}\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;\frac{\frac{z}{t\_1} \cdot y}{1 + x}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{1 + x}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.999999999057760269Initial program 93.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6485.8
Applied rewrites85.8%
if 0.999999999057760269 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.2
Applied rewrites99.2%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 82.4%
Taylor expanded in y around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6492.0
Applied rewrites92.0%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification94.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ (- (* y z) x) (- (* t z) x)) x) (+ 1.0 x))))
(if (<= t_1 -5e+14)
(- 1.0 (* (/ z (* (+ 1.0 x) x)) y))
(if (<= t_1 0.99999)
(/ x (+ 1.0 x))
(if (<= t_1 100000000000.0) 1.0 (/ (/ y t) (+ 1.0 x)))))))
double code(double x, double y, double z, double t) {
double t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= -5e+14) {
tmp = 1.0 - ((z / ((1.0 + x) * x)) * y);
} else if (t_1 <= 0.99999) {
tmp = x / (1.0 + x);
} else if (t_1 <= 100000000000.0) {
tmp = 1.0;
} else {
tmp = (y / t) / (1.0 + x);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0d0 + x)
if (t_1 <= (-5d+14)) then
tmp = 1.0d0 - ((z / ((1.0d0 + x) * x)) * y)
else if (t_1 <= 0.99999d0) then
tmp = x / (1.0d0 + x)
else if (t_1 <= 100000000000.0d0) then
tmp = 1.0d0
else
tmp = (y / t) / (1.0d0 + x)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= -5e+14) {
tmp = 1.0 - ((z / ((1.0 + x) * x)) * y);
} else if (t_1 <= 0.99999) {
tmp = x / (1.0 + x);
} else if (t_1 <= 100000000000.0) {
tmp = 1.0;
} else {
tmp = (y / t) / (1.0 + x);
}
return tmp;
}
def code(x, y, z, t): t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x) tmp = 0 if t_1 <= -5e+14: tmp = 1.0 - ((z / ((1.0 + x) * x)) * y) elif t_1 <= 0.99999: tmp = x / (1.0 + x) elif t_1 <= 100000000000.0: tmp = 1.0 else: tmp = (y / t) / (1.0 + x) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= -5e+14) tmp = Float64(1.0 - Float64(Float64(z / Float64(Float64(1.0 + x) * x)) * y)); elseif (t_1 <= 0.99999) tmp = Float64(x / Float64(1.0 + x)); elseif (t_1 <= 100000000000.0) tmp = 1.0; else tmp = Float64(Float64(y / t) / Float64(1.0 + x)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x); tmp = 0.0; if (t_1 <= -5e+14) tmp = 1.0 - ((z / ((1.0 + x) * x)) * y); elseif (t_1 <= 0.99999) tmp = x / (1.0 + x); elseif (t_1 <= 100000000000.0) tmp = 1.0; else tmp = (y / t) / (1.0 + x); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+14], N[(1.0 - N[(N[(z / N[(N[(1.0 + x), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 0.99999], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 100000000000.0], 1.0, N[(N[(y / t), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y \cdot z - x}{t \cdot z - x} + x}{1 + x}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+14}:\\
\;\;\;\;1 - \frac{z}{\left(1 + x\right) \cdot x} \cdot y\\
\mathbf{elif}\;t\_1 \leq 0.99999:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{elif}\;t\_1 \leq 100000000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t}}{1 + x}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e14Initial program 87.1%
Taylor expanded in z around 0
Applied rewrites7.7%
Taylor expanded in t around 0
associate-+r+N/A
mul-1-negN/A
sub-negN/A
div-subN/A
*-inversesN/A
associate-/r*N/A
lower--.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6454.2
Applied rewrites54.2%
if -5e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.999990000000000046Initial program 97.7%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6459.8
Applied rewrites59.8%
if 0.999990000000000046 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1e11Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites97.6%
if 1e11 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 66.6%
Taylor expanded in x around 0
lower-/.f6457.7
Applied rewrites57.7%
Final simplification78.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (/ y t) (+ 1.0 x)))
(t_2 (/ (+ (/ (- (* y z) x) (- (* t z) x)) x) (+ 1.0 x))))
(if (<= t_2 -5e+14)
t_1
(if (<= t_2 0.99999)
(/ x (+ 1.0 x))
(if (<= t_2 100000000000.0) 1.0 t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = (y / t) / (1.0 + x);
double t_2 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_2 <= -5e+14) {
tmp = t_1;
} else if (t_2 <= 0.99999) {
tmp = x / (1.0 + x);
} else if (t_2 <= 100000000000.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y / t) / (1.0d0 + x)
t_2 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0d0 + x)
if (t_2 <= (-5d+14)) then
tmp = t_1
else if (t_2 <= 0.99999d0) then
tmp = x / (1.0d0 + x)
else if (t_2 <= 100000000000.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y / t) / (1.0 + x);
double t_2 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_2 <= -5e+14) {
tmp = t_1;
} else if (t_2 <= 0.99999) {
tmp = x / (1.0 + x);
} else if (t_2 <= 100000000000.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y / t) / (1.0 + x) t_2 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x) tmp = 0 if t_2 <= -5e+14: tmp = t_1 elif t_2 <= 0.99999: tmp = x / (1.0 + x) elif t_2 <= 100000000000.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y / t) / Float64(1.0 + x)) t_2 = Float64(Float64(Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_2 <= -5e+14) tmp = t_1; elseif (t_2 <= 0.99999) tmp = Float64(x / Float64(1.0 + x)); elseif (t_2 <= 100000000000.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y / t) / (1.0 + x); t_2 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x); tmp = 0.0; if (t_2 <= -5e+14) tmp = t_1; elseif (t_2 <= 0.99999) tmp = x / (1.0 + x); elseif (t_2 <= 100000000000.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y / t), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+14], t$95$1, If[LessEqual[t$95$2, 0.99999], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 100000000000.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t}}{1 + x}\\
t_2 := \frac{\frac{y \cdot z - x}{t \cdot z - x} + x}{1 + x}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+14}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 0.99999:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{elif}\;t\_2 \leq 100000000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e14 or 1e11 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 74.9%
Taylor expanded in x around 0
lower-/.f6453.4
Applied rewrites53.4%
if -5e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.999990000000000046Initial program 97.7%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6459.8
Applied rewrites59.8%
if 0.999990000000000046 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1e11Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites97.6%
Final simplification77.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ (- (* y z) x) (- (* t z) x)) x) (+ 1.0 x))))
(if (<= t_1 -5e+14)
(/ y t)
(if (<= t_1 0.99999)
(/ x (+ 1.0 x))
(if (<= t_1 100000000000.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= -5e+14) {
tmp = y / t;
} else if (t_1 <= 0.99999) {
tmp = x / (1.0 + x);
} else if (t_1 <= 100000000000.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0d0 + x)
if (t_1 <= (-5d+14)) then
tmp = y / t
else if (t_1 <= 0.99999d0) then
tmp = x / (1.0d0 + x)
else if (t_1 <= 100000000000.0d0) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= -5e+14) {
tmp = y / t;
} else if (t_1 <= 0.99999) {
tmp = x / (1.0 + x);
} else if (t_1 <= 100000000000.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x) tmp = 0 if t_1 <= -5e+14: tmp = y / t elif t_1 <= 0.99999: tmp = x / (1.0 + x) elif t_1 <= 100000000000.0: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= -5e+14) tmp = Float64(y / t); elseif (t_1 <= 0.99999) tmp = Float64(x / Float64(1.0 + x)); elseif (t_1 <= 100000000000.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x); tmp = 0.0; if (t_1 <= -5e+14) tmp = y / t; elseif (t_1 <= 0.99999) tmp = x / (1.0 + x); elseif (t_1 <= 100000000000.0) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+14], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 0.99999], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 100000000000.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y \cdot z - x}{t \cdot z - x} + x}{1 + x}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+14}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 0.99999:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{elif}\;t\_1 \leq 100000000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e14 or 1e11 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 74.9%
Taylor expanded in x around 0
lower-/.f6450.3
Applied rewrites50.3%
if -5e14 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.999990000000000046Initial program 97.7%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6459.8
Applied rewrites59.8%
if 0.999990000000000046 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1e11Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites97.6%
Final simplification76.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* t z) x)) (t_2 (/ (+ (/ (- (* y z) x) t_1) x) (+ 1.0 x))))
(if (or (<= t_2 2e-7) (not (<= t_2 100000000000.0)))
(/ (+ (/ y t) x) (+ 1.0 x))
(/ (- x (/ x t_1)) (+ 1.0 x)))))
double code(double x, double y, double z, double t) {
double t_1 = (t * z) - x;
double t_2 = ((((y * z) - x) / t_1) + x) / (1.0 + x);
double tmp;
if ((t_2 <= 2e-7) || !(t_2 <= 100000000000.0)) {
tmp = ((y / t) + x) / (1.0 + x);
} else {
tmp = (x - (x / t_1)) / (1.0 + x);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (t * z) - x
t_2 = ((((y * z) - x) / t_1) + x) / (1.0d0 + x)
if ((t_2 <= 2d-7) .or. (.not. (t_2 <= 100000000000.0d0))) then
tmp = ((y / t) + x) / (1.0d0 + x)
else
tmp = (x - (x / t_1)) / (1.0d0 + x)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (t * z) - x;
double t_2 = ((((y * z) - x) / t_1) + x) / (1.0 + x);
double tmp;
if ((t_2 <= 2e-7) || !(t_2 <= 100000000000.0)) {
tmp = ((y / t) + x) / (1.0 + x);
} else {
tmp = (x - (x / t_1)) / (1.0 + x);
}
return tmp;
}
def code(x, y, z, t): t_1 = (t * z) - x t_2 = ((((y * z) - x) / t_1) + x) / (1.0 + x) tmp = 0 if (t_2 <= 2e-7) or not (t_2 <= 100000000000.0): tmp = ((y / t) + x) / (1.0 + x) else: tmp = (x - (x / t_1)) / (1.0 + x) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(t * z) - x) t_2 = Float64(Float64(Float64(Float64(Float64(y * z) - x) / t_1) + x) / Float64(1.0 + x)) tmp = 0.0 if ((t_2 <= 2e-7) || !(t_2 <= 100000000000.0)) tmp = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)); else tmp = Float64(Float64(x - Float64(x / t_1)) / Float64(1.0 + x)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (t * z) - x; t_2 = ((((y * z) - x) / t_1) + x) / (1.0 + x); tmp = 0.0; if ((t_2 <= 2e-7) || ~((t_2 <= 100000000000.0))) tmp = ((y / t) + x) / (1.0 + x); else tmp = (x - (x / t_1)) / (1.0 + x); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$2, 2e-7], N[Not[LessEqual[t$95$2, 100000000000.0]], $MachinePrecision]], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(N[(x - N[(x / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t \cdot z - x\\
t_2 := \frac{\frac{y \cdot z - x}{t\_1} + x}{1 + x}\\
\mathbf{if}\;t\_2 \leq 2 \cdot 10^{-7} \lor \neg \left(t\_2 \leq 100000000000\right):\\
\;\;\;\;\frac{\frac{y}{t} + x}{1 + x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - \frac{x}{t\_1}}{1 + x}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e-7 or 1e11 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 83.5%
Taylor expanded in z around inf
lower-/.f6472.2
Applied rewrites72.2%
if 1.9999999999999999e-7 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1e11Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6497.1
Applied rewrites97.1%
Final simplification85.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ (- (* y z) x) (- (* t z) x)) x) (+ 1.0 x))))
(if (or (<= t_1 0.99999) (not (<= t_1 100000000000.0)))
(/ (+ (/ y t) x) (+ 1.0 x))
1.0)))
double code(double x, double y, double z, double t) {
double t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if ((t_1 <= 0.99999) || !(t_1 <= 100000000000.0)) {
tmp = ((y / t) + x) / (1.0 + x);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0d0 + x)
if ((t_1 <= 0.99999d0) .or. (.not. (t_1 <= 100000000000.0d0))) then
tmp = ((y / t) + x) / (1.0d0 + x)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if ((t_1 <= 0.99999) || !(t_1 <= 100000000000.0)) {
tmp = ((y / t) + x) / (1.0 + x);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x) tmp = 0 if (t_1 <= 0.99999) or not (t_1 <= 100000000000.0): tmp = ((y / t) + x) / (1.0 + x) else: tmp = 1.0 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) tmp = 0.0 if ((t_1 <= 0.99999) || !(t_1 <= 100000000000.0)) tmp = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x); tmp = 0.0; if ((t_1 <= 0.99999) || ~((t_1 <= 100000000000.0))) tmp = ((y / t) + x) / (1.0 + x); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 0.99999], N[Not[LessEqual[t$95$1, 100000000000.0]], $MachinePrecision]], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y \cdot z - x}{t \cdot z - x} + x}{1 + x}\\
\mathbf{if}\;t\_1 \leq 0.99999 \lor \neg \left(t\_1 \leq 100000000000\right):\\
\;\;\;\;\frac{\frac{y}{t} + x}{1 + x}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.999990000000000046 or 1e11 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 83.9%
Taylor expanded in z around inf
lower-/.f6472.1
Applied rewrites72.1%
if 0.999990000000000046 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1e11Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites97.6%
Final simplification85.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (+ (/ (- (* y z) x) (- (* t z) x)) x) (+ 1.0 x)))) (if (<= t_1 2e+233) t_1 (/ (+ (/ y t) x) (+ 1.0 x)))))
double code(double x, double y, double z, double t) {
double t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= 2e+233) {
tmp = t_1;
} else {
tmp = ((y / t) + x) / (1.0 + x);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0d0 + x)
if (t_1 <= 2d+233) then
tmp = t_1
else
tmp = ((y / t) + x) / (1.0d0 + x)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x);
double tmp;
if (t_1 <= 2e+233) {
tmp = t_1;
} else {
tmp = ((y / t) + x) / (1.0 + x);
}
return tmp;
}
def code(x, y, z, t): t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x) tmp = 0 if t_1 <= 2e+233: tmp = t_1 else: tmp = ((y / t) + x) / (1.0 + x) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= 2e+233) tmp = t_1; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x); tmp = 0.0; if (t_1 <= 2e+233) tmp = t_1; else tmp = ((y / t) + x) / (1.0 + x); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+233], t$95$1, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y \cdot z - x}{t \cdot z - x} + x}{1 + x}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+233}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{1 + x}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.99999999999999995e233Initial program 97.8%
if 1.99999999999999995e233 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 30.5%
Taylor expanded in z around inf
lower-/.f6476.4
Applied rewrites76.4%
Final simplification96.1%
(FPCore (x y z t) :precision binary64 (if (<= (/ (+ (/ (- (* y z) x) (- (* t z) x)) x) (+ 1.0 x)) 2e-16) (* (- 1.0 x) x) 1.0))
double code(double x, double y, double z, double t) {
double tmp;
if ((((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x)) <= 2e-16) {
tmp = (1.0 - x) * x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((((((y * z) - x) / ((t * z) - x)) + x) / (1.0d0 + x)) <= 2d-16) then
tmp = (1.0d0 - x) * x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x)) <= 2e-16) {
tmp = (1.0 - x) * x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x)) <= 2e-16: tmp = (1.0 - x) * x else: tmp = 1.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x)) + x) / Float64(1.0 + x)) <= 2e-16) tmp = Float64(Float64(1.0 - x) * x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((((((y * z) - x) / ((t * z) - x)) + x) / (1.0 + x)) <= 2e-16) tmp = (1.0 - x) * x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], 2e-16], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\frac{y \cdot z - x}{t \cdot z - x} + x}{1 + x} \leq 2 \cdot 10^{-16}:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e-16Initial program 93.3%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6439.7
Applied rewrites39.7%
Taylor expanded in x around 0
Applied rewrites36.5%
if 2e-16 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 91.9%
Taylor expanded in z around 0
Applied rewrites77.2%
Final simplification65.4%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 92.3%
Taylor expanded in z around 0
Applied rewrites56.5%
(FPCore (x y z t) :precision binary64 (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
def code(x, y, z, t): return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(y / Float64(t - Float64(x / z))) - Float64(x / Float64(Float64(t * z) - x)))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(y / N[(t - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \left(\frac{y}{t - \frac{x}{z}} - \frac{x}{t \cdot z - x}\right)}{x + 1}
\end{array}
herbie shell --seed 2024271
(FPCore (x y z t)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, A"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1)))
(/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))