
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
(FPCore (x y z) :precision binary64 (/ (- y x) (- y z)))
double code(double x, double y, double z) {
return (y - x) / (y - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y - x) / (y - z)
end function
public static double code(double x, double y, double z) {
return (y - x) / (y - z);
}
def code(x, y, z): return (y - x) / (y - z)
function code(x, y, z) return Float64(Float64(y - x) / Float64(y - z)) end
function tmp = code(x, y, z) tmp = (y - x) / (y - z); end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y - x}{y - z}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- y))))
(if (<= t_0 -4e+45)
t_1
(if (<= t_0 -2e-222)
(/ x z)
(if (<= t_0 4e-8)
(/ (- y) z)
(if (<= t_0 50.0) 1.0 (if (<= t_0 1e+170) t_1 (/ x z))))))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / -y;
double tmp;
if (t_0 <= -4e+45) {
tmp = t_1;
} else if (t_0 <= -2e-222) {
tmp = x / z;
} else if (t_0 <= 4e-8) {
tmp = -y / z;
} else if (t_0 <= 50.0) {
tmp = 1.0;
} else if (t_0 <= 1e+170) {
tmp = t_1;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / -y
if (t_0 <= (-4d+45)) then
tmp = t_1
else if (t_0 <= (-2d-222)) then
tmp = x / z
else if (t_0 <= 4d-8) then
tmp = -y / z
else if (t_0 <= 50.0d0) then
tmp = 1.0d0
else if (t_0 <= 1d+170) then
tmp = t_1
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / -y;
double tmp;
if (t_0 <= -4e+45) {
tmp = t_1;
} else if (t_0 <= -2e-222) {
tmp = x / z;
} else if (t_0 <= 4e-8) {
tmp = -y / z;
} else if (t_0 <= 50.0) {
tmp = 1.0;
} else if (t_0 <= 1e+170) {
tmp = t_1;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / -y tmp = 0 if t_0 <= -4e+45: tmp = t_1 elif t_0 <= -2e-222: tmp = x / z elif t_0 <= 4e-8: tmp = -y / z elif t_0 <= 50.0: tmp = 1.0 elif t_0 <= 1e+170: tmp = t_1 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(-y)) tmp = 0.0 if (t_0 <= -4e+45) tmp = t_1; elseif (t_0 <= -2e-222) tmp = Float64(x / z); elseif (t_0 <= 4e-8) tmp = Float64(Float64(-y) / z); elseif (t_0 <= 50.0) tmp = 1.0; elseif (t_0 <= 1e+170) tmp = t_1; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / -y; tmp = 0.0; if (t_0 <= -4e+45) tmp = t_1; elseif (t_0 <= -2e-222) tmp = x / z; elseif (t_0 <= 4e-8) tmp = -y / z; elseif (t_0 <= 50.0) tmp = 1.0; elseif (t_0 <= 1e+170) tmp = t_1; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / (-y)), $MachinePrecision]}, If[LessEqual[t$95$0, -4e+45], t$95$1, If[LessEqual[t$95$0, -2e-222], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 4e-8], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 50.0], 1.0, If[LessEqual[t$95$0, 1e+170], t$95$1, N[(x / z), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{-y}\\
\mathbf{if}\;t\_0 \leq -4 \cdot 10^{+45}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq -2 \cdot 10^{-222}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-8}:\\
\;\;\;\;\frac{-y}{z}\\
\mathbf{elif}\;t\_0 \leq 50:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_0 \leq 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -3.9999999999999997e45 or 50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000003e170Initial program 99.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6498.4
Applied rewrites98.4%
Taylor expanded in z around 0
Applied rewrites63.1%
if -3.9999999999999997e45 < (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000001e-222 or 1.00000000000000003e170 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6474.0
Applied rewrites74.0%
if -2.0000000000000001e-222 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000001e-8Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6499.2
Applied rewrites99.2%
Taylor expanded in y around inf
Applied rewrites68.8%
if 4.0000000000000001e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 50Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites93.9%
Final simplification76.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))))
(if (<= t_0 -4e+45)
(/ x (- y))
(if (<= t_0 -2e-222)
(/ x z)
(if (<= t_0 4e-8)
(/ (- y) z)
(if (<= t_0 1e+170) (- 1.0 (/ x y)) (/ x z)))))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= -4e+45) {
tmp = x / -y;
} else if (t_0 <= -2e-222) {
tmp = x / z;
} else if (t_0 <= 4e-8) {
tmp = -y / z;
} else if (t_0 <= 1e+170) {
tmp = 1.0 - (x / y);
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / (y - z)
if (t_0 <= (-4d+45)) then
tmp = x / -y
else if (t_0 <= (-2d-222)) then
tmp = x / z
else if (t_0 <= 4d-8) then
tmp = -y / z
else if (t_0 <= 1d+170) then
tmp = 1.0d0 - (x / y)
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= -4e+45) {
tmp = x / -y;
} else if (t_0 <= -2e-222) {
tmp = x / z;
} else if (t_0 <= 4e-8) {
tmp = -y / z;
} else if (t_0 <= 1e+170) {
tmp = 1.0 - (x / y);
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) tmp = 0 if t_0 <= -4e+45: tmp = x / -y elif t_0 <= -2e-222: tmp = x / z elif t_0 <= 4e-8: tmp = -y / z elif t_0 <= 1e+170: tmp = 1.0 - (x / y) else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) tmp = 0.0 if (t_0 <= -4e+45) tmp = Float64(x / Float64(-y)); elseif (t_0 <= -2e-222) tmp = Float64(x / z); elseif (t_0 <= 4e-8) tmp = Float64(Float64(-y) / z); elseif (t_0 <= 1e+170) tmp = Float64(1.0 - Float64(x / y)); else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); tmp = 0.0; if (t_0 <= -4e+45) tmp = x / -y; elseif (t_0 <= -2e-222) tmp = x / z; elseif (t_0 <= 4e-8) tmp = -y / z; elseif (t_0 <= 1e+170) tmp = 1.0 - (x / y); else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -4e+45], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, -2e-222], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 4e-8], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 1e+170], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
\mathbf{if}\;t\_0 \leq -4 \cdot 10^{+45}:\\
\;\;\;\;\frac{x}{-y}\\
\mathbf{elif}\;t\_0 \leq -2 \cdot 10^{-222}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-8}:\\
\;\;\;\;\frac{-y}{z}\\
\mathbf{elif}\;t\_0 \leq 10^{+170}:\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -3.9999999999999997e45Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites65.1%
if -3.9999999999999997e45 < (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000001e-222 or 1.00000000000000003e170 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6474.0
Applied rewrites74.0%
if -2.0000000000000001e-222 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000001e-8Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6499.2
Applied rewrites99.2%
Taylor expanded in y around inf
Applied rewrites68.8%
if 4.0000000000000001e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000003e170Initial program 100.0%
Taylor expanded in y around inf
mul-1-negN/A
unsub-negN/A
associate--r+N/A
mul-1-negN/A
sub-negN/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6489.3
Applied rewrites89.3%
Taylor expanded in z around 0
Applied rewrites88.9%
Final simplification78.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- y))))
(if (<= t_0 -4e+45)
t_1
(if (<= t_0 2e-13)
(/ x z)
(if (<= t_0 50.0) 1.0 (if (<= t_0 1e+170) t_1 (/ x z)))))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / -y;
double tmp;
if (t_0 <= -4e+45) {
tmp = t_1;
} else if (t_0 <= 2e-13) {
tmp = x / z;
} else if (t_0 <= 50.0) {
tmp = 1.0;
} else if (t_0 <= 1e+170) {
tmp = t_1;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / -y
if (t_0 <= (-4d+45)) then
tmp = t_1
else if (t_0 <= 2d-13) then
tmp = x / z
else if (t_0 <= 50.0d0) then
tmp = 1.0d0
else if (t_0 <= 1d+170) then
tmp = t_1
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / -y;
double tmp;
if (t_0 <= -4e+45) {
tmp = t_1;
} else if (t_0 <= 2e-13) {
tmp = x / z;
} else if (t_0 <= 50.0) {
tmp = 1.0;
} else if (t_0 <= 1e+170) {
tmp = t_1;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / -y tmp = 0 if t_0 <= -4e+45: tmp = t_1 elif t_0 <= 2e-13: tmp = x / z elif t_0 <= 50.0: tmp = 1.0 elif t_0 <= 1e+170: tmp = t_1 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(-y)) tmp = 0.0 if (t_0 <= -4e+45) tmp = t_1; elseif (t_0 <= 2e-13) tmp = Float64(x / z); elseif (t_0 <= 50.0) tmp = 1.0; elseif (t_0 <= 1e+170) tmp = t_1; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / -y; tmp = 0.0; if (t_0 <= -4e+45) tmp = t_1; elseif (t_0 <= 2e-13) tmp = x / z; elseif (t_0 <= 50.0) tmp = 1.0; elseif (t_0 <= 1e+170) tmp = t_1; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / (-y)), $MachinePrecision]}, If[LessEqual[t$95$0, -4e+45], t$95$1, If[LessEqual[t$95$0, 2e-13], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 50.0], 1.0, If[LessEqual[t$95$0, 1e+170], t$95$1, N[(x / z), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{-y}\\
\mathbf{if}\;t\_0 \leq -4 \cdot 10^{+45}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-13}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 50:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_0 \leq 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -3.9999999999999997e45 or 50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000003e170Initial program 99.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6498.4
Applied rewrites98.4%
Taylor expanded in z around 0
Applied rewrites63.1%
if -3.9999999999999997e45 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.0000000000000001e-13 or 1.00000000000000003e170 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6463.2
Applied rewrites63.2%
if 2.0000000000000001e-13 < (/.f64 (-.f64 x y) (-.f64 z y)) < 50Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites93.0%
Final simplification73.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
(if (<= t_0 -10000000.0)
t_1
(if (<= t_0 0.6)
(/ (- x y) z)
(if (<= t_0 20000000.0) (- 1.0 (/ (- x z) y)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -10000000.0) {
tmp = t_1;
} else if (t_0 <= 0.6) {
tmp = (x - y) / z;
} else if (t_0 <= 20000000.0) {
tmp = 1.0 - ((x - z) / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / (z - y)
if (t_0 <= (-10000000.0d0)) then
tmp = t_1
else if (t_0 <= 0.6d0) then
tmp = (x - y) / z
else if (t_0 <= 20000000.0d0) then
tmp = 1.0d0 - ((x - z) / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -10000000.0) {
tmp = t_1;
} else if (t_0 <= 0.6) {
tmp = (x - y) / z;
} else if (t_0 <= 20000000.0) {
tmp = 1.0 - ((x - z) / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / (z - y) tmp = 0 if t_0 <= -10000000.0: tmp = t_1 elif t_0 <= 0.6: tmp = (x - y) / z elif t_0 <= 20000000.0: tmp = 1.0 - ((x - z) / y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -10000000.0) tmp = t_1; elseif (t_0 <= 0.6) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 20000000.0) tmp = Float64(1.0 - Float64(Float64(x - z) / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -10000000.0) tmp = t_1; elseif (t_0 <= 0.6) tmp = (x - y) / z; elseif (t_0 <= 20000000.0) tmp = 1.0 - ((x - z) / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -10000000.0], t$95$1, If[LessEqual[t$95$0, 0.6], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 20000000.0], N[(1.0 - N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -10000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.6:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 20000000:\\
\;\;\;\;1 - \frac{x - z}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e7 or 2e7 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6499.4
Applied rewrites99.4%
if -1e7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6497.5
Applied rewrites97.5%
if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e7Initial program 100.0%
Taylor expanded in y around inf
mul-1-negN/A
unsub-negN/A
associate--r+N/A
mul-1-negN/A
sub-negN/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6498.3
Applied rewrites98.3%
Final simplification98.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
(if (<= t_0 -10000000.0)
t_1
(if (<= t_0 4e-8)
(/ (- x y) z)
(if (<= t_0 20000000.0) (- 1.0 (/ x y)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -10000000.0) {
tmp = t_1;
} else if (t_0 <= 4e-8) {
tmp = (x - y) / z;
} else if (t_0 <= 20000000.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / (z - y)
if (t_0 <= (-10000000.0d0)) then
tmp = t_1
else if (t_0 <= 4d-8) then
tmp = (x - y) / z
else if (t_0 <= 20000000.0d0) then
tmp = 1.0d0 - (x / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -10000000.0) {
tmp = t_1;
} else if (t_0 <= 4e-8) {
tmp = (x - y) / z;
} else if (t_0 <= 20000000.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / (z - y) tmp = 0 if t_0 <= -10000000.0: tmp = t_1 elif t_0 <= 4e-8: tmp = (x - y) / z elif t_0 <= 20000000.0: tmp = 1.0 - (x / y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -10000000.0) tmp = t_1; elseif (t_0 <= 4e-8) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 20000000.0) tmp = Float64(1.0 - Float64(x / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -10000000.0) tmp = t_1; elseif (t_0 <= 4e-8) tmp = (x - y) / z; elseif (t_0 <= 20000000.0) tmp = 1.0 - (x / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -10000000.0], t$95$1, If[LessEqual[t$95$0, 4e-8], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 20000000.0], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -10000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-8}:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 20000000:\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e7 or 2e7 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6499.4
Applied rewrites99.4%
if -1e7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000001e-8Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6498.4
Applied rewrites98.4%
if 4.0000000000000001e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e7Initial program 100.0%
Taylor expanded in y around inf
mul-1-negN/A
unsub-negN/A
associate--r+N/A
mul-1-negN/A
sub-negN/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6497.3
Applied rewrites97.3%
Taylor expanded in z around 0
Applied rewrites96.8%
Final simplification98.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
(if (<= t_0 -2e-222)
t_1
(if (<= t_0 4e-8)
(/ (- y) z)
(if (<= t_0 20000000.0) (- 1.0 (/ x y)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -2e-222) {
tmp = t_1;
} else if (t_0 <= 4e-8) {
tmp = -y / z;
} else if (t_0 <= 20000000.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / (z - y)
if (t_0 <= (-2d-222)) then
tmp = t_1
else if (t_0 <= 4d-8) then
tmp = -y / z
else if (t_0 <= 20000000.0d0) then
tmp = 1.0d0 - (x / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -2e-222) {
tmp = t_1;
} else if (t_0 <= 4e-8) {
tmp = -y / z;
} else if (t_0 <= 20000000.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / (z - y) tmp = 0 if t_0 <= -2e-222: tmp = t_1 elif t_0 <= 4e-8: tmp = -y / z elif t_0 <= 20000000.0: tmp = 1.0 - (x / y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -2e-222) tmp = t_1; elseif (t_0 <= 4e-8) tmp = Float64(Float64(-y) / z); elseif (t_0 <= 20000000.0) tmp = Float64(1.0 - Float64(x / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -2e-222) tmp = t_1; elseif (t_0 <= 4e-8) tmp = -y / z; elseif (t_0 <= 20000000.0) tmp = 1.0 - (x / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-222], t$95$1, If[LessEqual[t$95$0, 4e-8], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 20000000.0], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-222}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-8}:\\
\;\;\;\;\frac{-y}{z}\\
\mathbf{elif}\;t\_0 \leq 20000000:\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000001e-222 or 2e7 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6490.6
Applied rewrites90.6%
if -2.0000000000000001e-222 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000001e-8Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6499.2
Applied rewrites99.2%
Taylor expanded in y around inf
Applied rewrites68.8%
if 4.0000000000000001e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e7Initial program 100.0%
Taylor expanded in y around inf
mul-1-negN/A
unsub-negN/A
associate--r+N/A
mul-1-negN/A
sub-negN/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower--.f6497.3
Applied rewrites97.3%
Taylor expanded in z around 0
Applied rewrites96.8%
Final simplification88.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- y x) (- y z)))) (if (or (<= t_0 -2e-222) (not (<= t_0 2.0))) (/ x (- z y)) (/ y (- y z)))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if ((t_0 <= -2e-222) || !(t_0 <= 2.0)) {
tmp = x / (z - y);
} else {
tmp = y / (y - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / (y - z)
if ((t_0 <= (-2d-222)) .or. (.not. (t_0 <= 2.0d0))) then
tmp = x / (z - y)
else
tmp = y / (y - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if ((t_0 <= -2e-222) || !(t_0 <= 2.0)) {
tmp = x / (z - y);
} else {
tmp = y / (y - z);
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) tmp = 0 if (t_0 <= -2e-222) or not (t_0 <= 2.0): tmp = x / (z - y) else: tmp = y / (y - z) return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) tmp = 0.0 if ((t_0 <= -2e-222) || !(t_0 <= 2.0)) tmp = Float64(x / Float64(z - y)); else tmp = Float64(y / Float64(y - z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); tmp = 0.0; if ((t_0 <= -2e-222) || ~((t_0 <= 2.0))) tmp = x / (z - y); else tmp = y / (y - z); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2e-222], N[Not[LessEqual[t$95$0, 2.0]], $MachinePrecision]], N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-222} \lor \neg \left(t\_0 \leq 2\right):\\
\;\;\;\;\frac{x}{z - y}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{y - z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000001e-222 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6490.0
Applied rewrites90.0%
if -2.0000000000000001e-222 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
*-rgt-identityN/A
distribute-lft-neg-inN/A
*-inversesN/A
associate-/l*N/A
distribute-lft-neg-outN/A
distribute-rgt-neg-outN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
unsub-negN/A
remove-double-negN/A
mul-1-negN/A
distribute-lft-neg-inN/A
associate-*r/N/A
mul-1-negN/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
distribute-lft-neg-outN/A
remove-double-negN/A
*-rgt-identityN/A
Applied rewrites86.3%
Final simplification88.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- y x) (- y z)))) (if (or (<= t_0 2e-13) (not (<= t_0 2.0))) (/ x z) 1.0)))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if ((t_0 <= 2e-13) || !(t_0 <= 2.0)) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / (y - z)
if ((t_0 <= 2d-13) .or. (.not. (t_0 <= 2.0d0))) then
tmp = x / z
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if ((t_0 <= 2e-13) || !(t_0 <= 2.0)) {
tmp = x / z;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) tmp = 0 if (t_0 <= 2e-13) or not (t_0 <= 2.0): tmp = x / z else: tmp = 1.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) tmp = 0.0 if ((t_0 <= 2e-13) || !(t_0 <= 2.0)) tmp = Float64(x / z); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); tmp = 0.0; if ((t_0 <= 2e-13) || ~((t_0 <= 2.0))) tmp = x / z; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 2e-13], N[Not[LessEqual[t$95$0, 2.0]], $MachinePrecision]], N[(x / z), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
\mathbf{if}\;t\_0 \leq 2 \cdot 10^{-13} \lor \neg \left(t\_0 \leq 2\right):\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 2.0000000000000001e-13 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6455.3
Applied rewrites55.3%
if 2.0000000000000001e-13 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites93.9%
Final simplification68.1%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites33.6%
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
herbie shell --seed 2024271
(FPCore (x y z)
:name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
(/ (- x y) (- z y)))