Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1

Percentage Accurate: 100.0% → 100.0%
Time: 7.6s
Alternatives: 10
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x - y}{z - y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y}
\end{array}

Alternative 1: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{y - x}{y - z} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (- y x) (- y z)))
double code(double x, double y, double z) {
	return (y - x) / (y - z);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (y - x) / (y - z)
end function
public static double code(double x, double y, double z) {
	return (y - x) / (y - z);
}
def code(x, y, z):
	return (y - x) / (y - z)
function code(x, y, z)
	return Float64(Float64(y - x) / Float64(y - z))
end
function tmp = code(x, y, z)
	tmp = (y - x) / (y - z);
end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{y - x}{y - z}
\end{array}
Derivation
  1. Initial program 100.0%

    \[\frac{x - y}{z - y} \]
  2. Add Preprocessing
  3. Final simplification100.0%

    \[\leadsto \frac{y - x}{y - z} \]
  4. Add Preprocessing

Alternative 2: 68.7% accurate, 0.1× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ t_1 := \frac{x}{-y}\\ \mathbf{if}\;t\_0 \leq -4 \cdot 10^{+45}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq -2 \cdot 10^{-222}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-8}:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;t\_0 \leq 50:\\ \;\;\;\;1\\ \mathbf{elif}\;t\_0 \leq 10^{+170}:\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- y))))
   (if (<= t_0 -4e+45)
     t_1
     (if (<= t_0 -2e-222)
       (/ x z)
       (if (<= t_0 4e-8)
         (/ (- y) z)
         (if (<= t_0 50.0) 1.0 (if (<= t_0 1e+170) t_1 (/ x z))))))))
double code(double x, double y, double z) {
	double t_0 = (y - x) / (y - z);
	double t_1 = x / -y;
	double tmp;
	if (t_0 <= -4e+45) {
		tmp = t_1;
	} else if (t_0 <= -2e-222) {
		tmp = x / z;
	} else if (t_0 <= 4e-8) {
		tmp = -y / z;
	} else if (t_0 <= 50.0) {
		tmp = 1.0;
	} else if (t_0 <= 1e+170) {
		tmp = t_1;
	} else {
		tmp = x / z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = (y - x) / (y - z)
    t_1 = x / -y
    if (t_0 <= (-4d+45)) then
        tmp = t_1
    else if (t_0 <= (-2d-222)) then
        tmp = x / z
    else if (t_0 <= 4d-8) then
        tmp = -y / z
    else if (t_0 <= 50.0d0) then
        tmp = 1.0d0
    else if (t_0 <= 1d+170) then
        tmp = t_1
    else
        tmp = x / z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (y - x) / (y - z);
	double t_1 = x / -y;
	double tmp;
	if (t_0 <= -4e+45) {
		tmp = t_1;
	} else if (t_0 <= -2e-222) {
		tmp = x / z;
	} else if (t_0 <= 4e-8) {
		tmp = -y / z;
	} else if (t_0 <= 50.0) {
		tmp = 1.0;
	} else if (t_0 <= 1e+170) {
		tmp = t_1;
	} else {
		tmp = x / z;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (y - x) / (y - z)
	t_1 = x / -y
	tmp = 0
	if t_0 <= -4e+45:
		tmp = t_1
	elif t_0 <= -2e-222:
		tmp = x / z
	elif t_0 <= 4e-8:
		tmp = -y / z
	elif t_0 <= 50.0:
		tmp = 1.0
	elif t_0 <= 1e+170:
		tmp = t_1
	else:
		tmp = x / z
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(y - x) / Float64(y - z))
	t_1 = Float64(x / Float64(-y))
	tmp = 0.0
	if (t_0 <= -4e+45)
		tmp = t_1;
	elseif (t_0 <= -2e-222)
		tmp = Float64(x / z);
	elseif (t_0 <= 4e-8)
		tmp = Float64(Float64(-y) / z);
	elseif (t_0 <= 50.0)
		tmp = 1.0;
	elseif (t_0 <= 1e+170)
		tmp = t_1;
	else
		tmp = Float64(x / z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (y - x) / (y - z);
	t_1 = x / -y;
	tmp = 0.0;
	if (t_0 <= -4e+45)
		tmp = t_1;
	elseif (t_0 <= -2e-222)
		tmp = x / z;
	elseif (t_0 <= 4e-8)
		tmp = -y / z;
	elseif (t_0 <= 50.0)
		tmp = 1.0;
	elseif (t_0 <= 1e+170)
		tmp = t_1;
	else
		tmp = x / z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / (-y)), $MachinePrecision]}, If[LessEqual[t$95$0, -4e+45], t$95$1, If[LessEqual[t$95$0, -2e-222], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 4e-8], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 50.0], 1.0, If[LessEqual[t$95$0, 1e+170], t$95$1, N[(x / z), $MachinePrecision]]]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{-y}\\
\mathbf{if}\;t\_0 \leq -4 \cdot 10^{+45}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;t\_0 \leq -2 \cdot 10^{-222}:\\
\;\;\;\;\frac{x}{z}\\

\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-8}:\\
\;\;\;\;\frac{-y}{z}\\

\mathbf{elif}\;t\_0 \leq 50:\\
\;\;\;\;1\\

\mathbf{elif}\;t\_0 \leq 10^{+170}:\\
\;\;\;\;t\_1\\

\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -3.9999999999999997e45 or 50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000003e170

    1. Initial program 99.9%

      \[\frac{x - y}{z - y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z - y}} \]
      2. lower--.f6498.4

        \[\leadsto \frac{x}{\color{blue}{z - y}} \]
    5. Applied rewrites98.4%

      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
    6. Taylor expanded in z around 0

      \[\leadsto \frac{x}{-1 \cdot \color{blue}{y}} \]
    7. Step-by-step derivation
      1. Applied rewrites63.1%

        \[\leadsto \frac{x}{-y} \]

      if -3.9999999999999997e45 < (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000001e-222 or 1.00000000000000003e170 < (/.f64 (-.f64 x y) (-.f64 z y))

      1. Initial program 100.0%

        \[\frac{x - y}{z - y} \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \color{blue}{\frac{x}{z}} \]
      4. Step-by-step derivation
        1. lower-/.f6474.0

          \[\leadsto \color{blue}{\frac{x}{z}} \]
      5. Applied rewrites74.0%

        \[\leadsto \color{blue}{\frac{x}{z}} \]

      if -2.0000000000000001e-222 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000001e-8

      1. Initial program 100.0%

        \[\frac{x - y}{z - y} \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \color{blue}{\frac{x - y}{z}} \]
      4. Step-by-step derivation
        1. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{x - y}{z}} \]
        2. lower--.f6499.2

          \[\leadsto \frac{\color{blue}{x - y}}{z} \]
      5. Applied rewrites99.2%

        \[\leadsto \color{blue}{\frac{x - y}{z}} \]
      6. Taylor expanded in y around inf

        \[\leadsto \frac{-1 \cdot y}{z} \]
      7. Step-by-step derivation
        1. Applied rewrites68.8%

          \[\leadsto \frac{-y}{z} \]

        if 4.0000000000000001e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 50

        1. Initial program 100.0%

          \[\frac{x - y}{z - y} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{1} \]
        4. Step-by-step derivation
          1. Applied rewrites93.9%

            \[\leadsto \color{blue}{1} \]
        5. Recombined 4 regimes into one program.
        6. Final simplification76.9%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -4 \cdot 10^{+45}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq -2 \cdot 10^{-222}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 4 \cdot 10^{-8}:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 50:\\ \;\;\;\;1\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 10^{+170}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \]
        7. Add Preprocessing

        Alternative 3: 69.4% accurate, 0.2× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ \mathbf{if}\;t\_0 \leq -4 \cdot 10^{+45}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;t\_0 \leq -2 \cdot 10^{-222}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-8}:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;t\_0 \leq 10^{+170}:\\ \;\;\;\;1 - \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (let* ((t_0 (/ (- y x) (- y z))))
           (if (<= t_0 -4e+45)
             (/ x (- y))
             (if (<= t_0 -2e-222)
               (/ x z)
               (if (<= t_0 4e-8)
                 (/ (- y) z)
                 (if (<= t_0 1e+170) (- 1.0 (/ x y)) (/ x z)))))))
        double code(double x, double y, double z) {
        	double t_0 = (y - x) / (y - z);
        	double tmp;
        	if (t_0 <= -4e+45) {
        		tmp = x / -y;
        	} else if (t_0 <= -2e-222) {
        		tmp = x / z;
        	} else if (t_0 <= 4e-8) {
        		tmp = -y / z;
        	} else if (t_0 <= 1e+170) {
        		tmp = 1.0 - (x / y);
        	} else {
        		tmp = x / z;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: t_0
            real(8) :: tmp
            t_0 = (y - x) / (y - z)
            if (t_0 <= (-4d+45)) then
                tmp = x / -y
            else if (t_0 <= (-2d-222)) then
                tmp = x / z
            else if (t_0 <= 4d-8) then
                tmp = -y / z
            else if (t_0 <= 1d+170) then
                tmp = 1.0d0 - (x / y)
            else
                tmp = x / z
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z) {
        	double t_0 = (y - x) / (y - z);
        	double tmp;
        	if (t_0 <= -4e+45) {
        		tmp = x / -y;
        	} else if (t_0 <= -2e-222) {
        		tmp = x / z;
        	} else if (t_0 <= 4e-8) {
        		tmp = -y / z;
        	} else if (t_0 <= 1e+170) {
        		tmp = 1.0 - (x / y);
        	} else {
        		tmp = x / z;
        	}
        	return tmp;
        }
        
        def code(x, y, z):
        	t_0 = (y - x) / (y - z)
        	tmp = 0
        	if t_0 <= -4e+45:
        		tmp = x / -y
        	elif t_0 <= -2e-222:
        		tmp = x / z
        	elif t_0 <= 4e-8:
        		tmp = -y / z
        	elif t_0 <= 1e+170:
        		tmp = 1.0 - (x / y)
        	else:
        		tmp = x / z
        	return tmp
        
        function code(x, y, z)
        	t_0 = Float64(Float64(y - x) / Float64(y - z))
        	tmp = 0.0
        	if (t_0 <= -4e+45)
        		tmp = Float64(x / Float64(-y));
        	elseif (t_0 <= -2e-222)
        		tmp = Float64(x / z);
        	elseif (t_0 <= 4e-8)
        		tmp = Float64(Float64(-y) / z);
        	elseif (t_0 <= 1e+170)
        		tmp = Float64(1.0 - Float64(x / y));
        	else
        		tmp = Float64(x / z);
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z)
        	t_0 = (y - x) / (y - z);
        	tmp = 0.0;
        	if (t_0 <= -4e+45)
        		tmp = x / -y;
        	elseif (t_0 <= -2e-222)
        		tmp = x / z;
        	elseif (t_0 <= 4e-8)
        		tmp = -y / z;
        	elseif (t_0 <= 1e+170)
        		tmp = 1.0 - (x / y);
        	else
        		tmp = x / z;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -4e+45], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, -2e-222], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 4e-8], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 1e+170], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / z), $MachinePrecision]]]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \frac{y - x}{y - z}\\
        \mathbf{if}\;t\_0 \leq -4 \cdot 10^{+45}:\\
        \;\;\;\;\frac{x}{-y}\\
        
        \mathbf{elif}\;t\_0 \leq -2 \cdot 10^{-222}:\\
        \;\;\;\;\frac{x}{z}\\
        
        \mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-8}:\\
        \;\;\;\;\frac{-y}{z}\\
        
        \mathbf{elif}\;t\_0 \leq 10^{+170}:\\
        \;\;\;\;1 - \frac{x}{y}\\
        
        \mathbf{else}:\\
        \;\;\;\;\frac{x}{z}\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 4 regimes
        2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -3.9999999999999997e45

          1. Initial program 100.0%

            \[\frac{x - y}{z - y} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{\frac{x}{z - y}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x}{z - y}} \]
            2. lower--.f64100.0

              \[\leadsto \frac{x}{\color{blue}{z - y}} \]
          5. Applied rewrites100.0%

            \[\leadsto \color{blue}{\frac{x}{z - y}} \]
          6. Taylor expanded in z around 0

            \[\leadsto \frac{x}{-1 \cdot \color{blue}{y}} \]
          7. Step-by-step derivation
            1. Applied rewrites65.1%

              \[\leadsto \frac{x}{-y} \]

            if -3.9999999999999997e45 < (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000001e-222 or 1.00000000000000003e170 < (/.f64 (-.f64 x y) (-.f64 z y))

            1. Initial program 100.0%

              \[\frac{x - y}{z - y} \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{\frac{x}{z}} \]
            4. Step-by-step derivation
              1. lower-/.f6474.0

                \[\leadsto \color{blue}{\frac{x}{z}} \]
            5. Applied rewrites74.0%

              \[\leadsto \color{blue}{\frac{x}{z}} \]

            if -2.0000000000000001e-222 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000001e-8

            1. Initial program 100.0%

              \[\frac{x - y}{z - y} \]
            2. Add Preprocessing
            3. Taylor expanded in z around inf

              \[\leadsto \color{blue}{\frac{x - y}{z}} \]
            4. Step-by-step derivation
              1. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{x - y}{z}} \]
              2. lower--.f6499.2

                \[\leadsto \frac{\color{blue}{x - y}}{z} \]
            5. Applied rewrites99.2%

              \[\leadsto \color{blue}{\frac{x - y}{z}} \]
            6. Taylor expanded in y around inf

              \[\leadsto \frac{-1 \cdot y}{z} \]
            7. Step-by-step derivation
              1. Applied rewrites68.8%

                \[\leadsto \frac{-y}{z} \]

              if 4.0000000000000001e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000003e170

              1. Initial program 100.0%

                \[\frac{x - y}{z - y} \]
              2. Add Preprocessing
              3. Taylor expanded in y around inf

                \[\leadsto \color{blue}{\left(1 + -1 \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y}} \]
              4. Step-by-step derivation
                1. mul-1-negN/A

                  \[\leadsto \left(1 + \color{blue}{\left(\mathsf{neg}\left(\frac{x}{y}\right)\right)}\right) - -1 \cdot \frac{z}{y} \]
                2. unsub-negN/A

                  \[\leadsto \color{blue}{\left(1 - \frac{x}{y}\right)} - -1 \cdot \frac{z}{y} \]
                3. associate--r+N/A

                  \[\leadsto \color{blue}{1 - \left(\frac{x}{y} + -1 \cdot \frac{z}{y}\right)} \]
                4. mul-1-negN/A

                  \[\leadsto 1 - \left(\frac{x}{y} + \color{blue}{\left(\mathsf{neg}\left(\frac{z}{y}\right)\right)}\right) \]
                5. sub-negN/A

                  \[\leadsto 1 - \color{blue}{\left(\frac{x}{y} - \frac{z}{y}\right)} \]
                6. div-subN/A

                  \[\leadsto 1 - \color{blue}{\frac{x - z}{y}} \]
                7. lower--.f64N/A

                  \[\leadsto \color{blue}{1 - \frac{x - z}{y}} \]
                8. lower-/.f64N/A

                  \[\leadsto 1 - \color{blue}{\frac{x - z}{y}} \]
                9. lower--.f6489.3

                  \[\leadsto 1 - \frac{\color{blue}{x - z}}{y} \]
              5. Applied rewrites89.3%

                \[\leadsto \color{blue}{1 - \frac{x - z}{y}} \]
              6. Taylor expanded in z around 0

                \[\leadsto 1 - \frac{x}{\color{blue}{y}} \]
              7. Step-by-step derivation
                1. Applied rewrites88.9%

                  \[\leadsto 1 - \frac{x}{\color{blue}{y}} \]
              8. Recombined 4 regimes into one program.
              9. Final simplification78.2%

                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -4 \cdot 10^{+45}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq -2 \cdot 10^{-222}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 4 \cdot 10^{-8}:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 10^{+170}:\\ \;\;\;\;1 - \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \]
              10. Add Preprocessing

              Alternative 4: 67.7% accurate, 0.2× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ t_1 := \frac{x}{-y}\\ \mathbf{if}\;t\_0 \leq -4 \cdot 10^{+45}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-13}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;t\_0 \leq 50:\\ \;\;\;\;1\\ \mathbf{elif}\;t\_0 \leq 10^{+170}:\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- y))))
                 (if (<= t_0 -4e+45)
                   t_1
                   (if (<= t_0 2e-13)
                     (/ x z)
                     (if (<= t_0 50.0) 1.0 (if (<= t_0 1e+170) t_1 (/ x z)))))))
              double code(double x, double y, double z) {
              	double t_0 = (y - x) / (y - z);
              	double t_1 = x / -y;
              	double tmp;
              	if (t_0 <= -4e+45) {
              		tmp = t_1;
              	} else if (t_0 <= 2e-13) {
              		tmp = x / z;
              	} else if (t_0 <= 50.0) {
              		tmp = 1.0;
              	} else if (t_0 <= 1e+170) {
              		tmp = t_1;
              	} else {
              		tmp = x / z;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8) :: t_0
                  real(8) :: t_1
                  real(8) :: tmp
                  t_0 = (y - x) / (y - z)
                  t_1 = x / -y
                  if (t_0 <= (-4d+45)) then
                      tmp = t_1
                  else if (t_0 <= 2d-13) then
                      tmp = x / z
                  else if (t_0 <= 50.0d0) then
                      tmp = 1.0d0
                  else if (t_0 <= 1d+170) then
                      tmp = t_1
                  else
                      tmp = x / z
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z) {
              	double t_0 = (y - x) / (y - z);
              	double t_1 = x / -y;
              	double tmp;
              	if (t_0 <= -4e+45) {
              		tmp = t_1;
              	} else if (t_0 <= 2e-13) {
              		tmp = x / z;
              	} else if (t_0 <= 50.0) {
              		tmp = 1.0;
              	} else if (t_0 <= 1e+170) {
              		tmp = t_1;
              	} else {
              		tmp = x / z;
              	}
              	return tmp;
              }
              
              def code(x, y, z):
              	t_0 = (y - x) / (y - z)
              	t_1 = x / -y
              	tmp = 0
              	if t_0 <= -4e+45:
              		tmp = t_1
              	elif t_0 <= 2e-13:
              		tmp = x / z
              	elif t_0 <= 50.0:
              		tmp = 1.0
              	elif t_0 <= 1e+170:
              		tmp = t_1
              	else:
              		tmp = x / z
              	return tmp
              
              function code(x, y, z)
              	t_0 = Float64(Float64(y - x) / Float64(y - z))
              	t_1 = Float64(x / Float64(-y))
              	tmp = 0.0
              	if (t_0 <= -4e+45)
              		tmp = t_1;
              	elseif (t_0 <= 2e-13)
              		tmp = Float64(x / z);
              	elseif (t_0 <= 50.0)
              		tmp = 1.0;
              	elseif (t_0 <= 1e+170)
              		tmp = t_1;
              	else
              		tmp = Float64(x / z);
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z)
              	t_0 = (y - x) / (y - z);
              	t_1 = x / -y;
              	tmp = 0.0;
              	if (t_0 <= -4e+45)
              		tmp = t_1;
              	elseif (t_0 <= 2e-13)
              		tmp = x / z;
              	elseif (t_0 <= 50.0)
              		tmp = 1.0;
              	elseif (t_0 <= 1e+170)
              		tmp = t_1;
              	else
              		tmp = x / z;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / (-y)), $MachinePrecision]}, If[LessEqual[t$95$0, -4e+45], t$95$1, If[LessEqual[t$95$0, 2e-13], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 50.0], 1.0, If[LessEqual[t$95$0, 1e+170], t$95$1, N[(x / z), $MachinePrecision]]]]]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := \frac{y - x}{y - z}\\
              t_1 := \frac{x}{-y}\\
              \mathbf{if}\;t\_0 \leq -4 \cdot 10^{+45}:\\
              \;\;\;\;t\_1\\
              
              \mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-13}:\\
              \;\;\;\;\frac{x}{z}\\
              
              \mathbf{elif}\;t\_0 \leq 50:\\
              \;\;\;\;1\\
              
              \mathbf{elif}\;t\_0 \leq 10^{+170}:\\
              \;\;\;\;t\_1\\
              
              \mathbf{else}:\\
              \;\;\;\;\frac{x}{z}\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 3 regimes
              2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -3.9999999999999997e45 or 50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000003e170

                1. Initial program 99.9%

                  \[\frac{x - y}{z - y} \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                  2. lower--.f6498.4

                    \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                5. Applied rewrites98.4%

                  \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                6. Taylor expanded in z around 0

                  \[\leadsto \frac{x}{-1 \cdot \color{blue}{y}} \]
                7. Step-by-step derivation
                  1. Applied rewrites63.1%

                    \[\leadsto \frac{x}{-y} \]

                  if -3.9999999999999997e45 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.0000000000000001e-13 or 1.00000000000000003e170 < (/.f64 (-.f64 x y) (-.f64 z y))

                  1. Initial program 100.0%

                    \[\frac{x - y}{z - y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around 0

                    \[\leadsto \color{blue}{\frac{x}{z}} \]
                  4. Step-by-step derivation
                    1. lower-/.f6463.2

                      \[\leadsto \color{blue}{\frac{x}{z}} \]
                  5. Applied rewrites63.2%

                    \[\leadsto \color{blue}{\frac{x}{z}} \]

                  if 2.0000000000000001e-13 < (/.f64 (-.f64 x y) (-.f64 z y)) < 50

                  1. Initial program 100.0%

                    \[\frac{x - y}{z - y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around inf

                    \[\leadsto \color{blue}{1} \]
                  4. Step-by-step derivation
                    1. Applied rewrites93.0%

                      \[\leadsto \color{blue}{1} \]
                  5. Recombined 3 regimes into one program.
                  6. Final simplification73.2%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -4 \cdot 10^{+45}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 2 \cdot 10^{-13}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 50:\\ \;\;\;\;1\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 10^{+170}:\\ \;\;\;\;\frac{x}{-y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \]
                  7. Add Preprocessing

                  Alternative 5: 98.4% accurate, 0.2× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -10000000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 0.6:\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{elif}\;t\_0 \leq 20000000:\\ \;\;\;\;1 - \frac{x - z}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                  (FPCore (x y z)
                   :precision binary64
                   (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
                     (if (<= t_0 -10000000.0)
                       t_1
                       (if (<= t_0 0.6)
                         (/ (- x y) z)
                         (if (<= t_0 20000000.0) (- 1.0 (/ (- x z) y)) t_1)))))
                  double code(double x, double y, double z) {
                  	double t_0 = (y - x) / (y - z);
                  	double t_1 = x / (z - y);
                  	double tmp;
                  	if (t_0 <= -10000000.0) {
                  		tmp = t_1;
                  	} else if (t_0 <= 0.6) {
                  		tmp = (x - y) / z;
                  	} else if (t_0 <= 20000000.0) {
                  		tmp = 1.0 - ((x - z) / y);
                  	} else {
                  		tmp = t_1;
                  	}
                  	return tmp;
                  }
                  
                  real(8) function code(x, y, z)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8) :: t_0
                      real(8) :: t_1
                      real(8) :: tmp
                      t_0 = (y - x) / (y - z)
                      t_1 = x / (z - y)
                      if (t_0 <= (-10000000.0d0)) then
                          tmp = t_1
                      else if (t_0 <= 0.6d0) then
                          tmp = (x - y) / z
                      else if (t_0 <= 20000000.0d0) then
                          tmp = 1.0d0 - ((x - z) / y)
                      else
                          tmp = t_1
                      end if
                      code = tmp
                  end function
                  
                  public static double code(double x, double y, double z) {
                  	double t_0 = (y - x) / (y - z);
                  	double t_1 = x / (z - y);
                  	double tmp;
                  	if (t_0 <= -10000000.0) {
                  		tmp = t_1;
                  	} else if (t_0 <= 0.6) {
                  		tmp = (x - y) / z;
                  	} else if (t_0 <= 20000000.0) {
                  		tmp = 1.0 - ((x - z) / y);
                  	} else {
                  		tmp = t_1;
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y, z):
                  	t_0 = (y - x) / (y - z)
                  	t_1 = x / (z - y)
                  	tmp = 0
                  	if t_0 <= -10000000.0:
                  		tmp = t_1
                  	elif t_0 <= 0.6:
                  		tmp = (x - y) / z
                  	elif t_0 <= 20000000.0:
                  		tmp = 1.0 - ((x - z) / y)
                  	else:
                  		tmp = t_1
                  	return tmp
                  
                  function code(x, y, z)
                  	t_0 = Float64(Float64(y - x) / Float64(y - z))
                  	t_1 = Float64(x / Float64(z - y))
                  	tmp = 0.0
                  	if (t_0 <= -10000000.0)
                  		tmp = t_1;
                  	elseif (t_0 <= 0.6)
                  		tmp = Float64(Float64(x - y) / z);
                  	elseif (t_0 <= 20000000.0)
                  		tmp = Float64(1.0 - Float64(Float64(x - z) / y));
                  	else
                  		tmp = t_1;
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y, z)
                  	t_0 = (y - x) / (y - z);
                  	t_1 = x / (z - y);
                  	tmp = 0.0;
                  	if (t_0 <= -10000000.0)
                  		tmp = t_1;
                  	elseif (t_0 <= 0.6)
                  		tmp = (x - y) / z;
                  	elseif (t_0 <= 20000000.0)
                  		tmp = 1.0 - ((x - z) / y);
                  	else
                  		tmp = t_1;
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -10000000.0], t$95$1, If[LessEqual[t$95$0, 0.6], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 20000000.0], N[(1.0 - N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_0 := \frac{y - x}{y - z}\\
                  t_1 := \frac{x}{z - y}\\
                  \mathbf{if}\;t\_0 \leq -10000000:\\
                  \;\;\;\;t\_1\\
                  
                  \mathbf{elif}\;t\_0 \leq 0.6:\\
                  \;\;\;\;\frac{x - y}{z}\\
                  
                  \mathbf{elif}\;t\_0 \leq 20000000:\\
                  \;\;\;\;1 - \frac{x - z}{y}\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;t\_1\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 3 regimes
                  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e7 or 2e7 < (/.f64 (-.f64 x y) (-.f64 z y))

                    1. Initial program 100.0%

                      \[\frac{x - y}{z - y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around inf

                      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                    4. Step-by-step derivation
                      1. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                      2. lower--.f6499.4

                        \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                    5. Applied rewrites99.4%

                      \[\leadsto \color{blue}{\frac{x}{z - y}} \]

                    if -1e7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.599999999999999978

                    1. Initial program 100.0%

                      \[\frac{x - y}{z - y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in z around inf

                      \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                    4. Step-by-step derivation
                      1. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                      2. lower--.f6497.5

                        \[\leadsto \frac{\color{blue}{x - y}}{z} \]
                    5. Applied rewrites97.5%

                      \[\leadsto \color{blue}{\frac{x - y}{z}} \]

                    if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e7

                    1. Initial program 100.0%

                      \[\frac{x - y}{z - y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \color{blue}{\left(1 + -1 \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y}} \]
                    4. Step-by-step derivation
                      1. mul-1-negN/A

                        \[\leadsto \left(1 + \color{blue}{\left(\mathsf{neg}\left(\frac{x}{y}\right)\right)}\right) - -1 \cdot \frac{z}{y} \]
                      2. unsub-negN/A

                        \[\leadsto \color{blue}{\left(1 - \frac{x}{y}\right)} - -1 \cdot \frac{z}{y} \]
                      3. associate--r+N/A

                        \[\leadsto \color{blue}{1 - \left(\frac{x}{y} + -1 \cdot \frac{z}{y}\right)} \]
                      4. mul-1-negN/A

                        \[\leadsto 1 - \left(\frac{x}{y} + \color{blue}{\left(\mathsf{neg}\left(\frac{z}{y}\right)\right)}\right) \]
                      5. sub-negN/A

                        \[\leadsto 1 - \color{blue}{\left(\frac{x}{y} - \frac{z}{y}\right)} \]
                      6. div-subN/A

                        \[\leadsto 1 - \color{blue}{\frac{x - z}{y}} \]
                      7. lower--.f64N/A

                        \[\leadsto \color{blue}{1 - \frac{x - z}{y}} \]
                      8. lower-/.f64N/A

                        \[\leadsto 1 - \color{blue}{\frac{x - z}{y}} \]
                      9. lower--.f6498.3

                        \[\leadsto 1 - \frac{\color{blue}{x - z}}{y} \]
                    5. Applied rewrites98.3%

                      \[\leadsto \color{blue}{1 - \frac{x - z}{y}} \]
                  3. Recombined 3 regimes into one program.
                  4. Final simplification98.3%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -10000000:\\ \;\;\;\;\frac{x}{z - y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 0.6:\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 20000000:\\ \;\;\;\;1 - \frac{x - z}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z - y}\\ \end{array} \]
                  5. Add Preprocessing

                  Alternative 6: 97.9% accurate, 0.2× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -10000000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-8}:\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{elif}\;t\_0 \leq 20000000:\\ \;\;\;\;1 - \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                  (FPCore (x y z)
                   :precision binary64
                   (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
                     (if (<= t_0 -10000000.0)
                       t_1
                       (if (<= t_0 4e-8)
                         (/ (- x y) z)
                         (if (<= t_0 20000000.0) (- 1.0 (/ x y)) t_1)))))
                  double code(double x, double y, double z) {
                  	double t_0 = (y - x) / (y - z);
                  	double t_1 = x / (z - y);
                  	double tmp;
                  	if (t_0 <= -10000000.0) {
                  		tmp = t_1;
                  	} else if (t_0 <= 4e-8) {
                  		tmp = (x - y) / z;
                  	} else if (t_0 <= 20000000.0) {
                  		tmp = 1.0 - (x / y);
                  	} else {
                  		tmp = t_1;
                  	}
                  	return tmp;
                  }
                  
                  real(8) function code(x, y, z)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8) :: t_0
                      real(8) :: t_1
                      real(8) :: tmp
                      t_0 = (y - x) / (y - z)
                      t_1 = x / (z - y)
                      if (t_0 <= (-10000000.0d0)) then
                          tmp = t_1
                      else if (t_0 <= 4d-8) then
                          tmp = (x - y) / z
                      else if (t_0 <= 20000000.0d0) then
                          tmp = 1.0d0 - (x / y)
                      else
                          tmp = t_1
                      end if
                      code = tmp
                  end function
                  
                  public static double code(double x, double y, double z) {
                  	double t_0 = (y - x) / (y - z);
                  	double t_1 = x / (z - y);
                  	double tmp;
                  	if (t_0 <= -10000000.0) {
                  		tmp = t_1;
                  	} else if (t_0 <= 4e-8) {
                  		tmp = (x - y) / z;
                  	} else if (t_0 <= 20000000.0) {
                  		tmp = 1.0 - (x / y);
                  	} else {
                  		tmp = t_1;
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y, z):
                  	t_0 = (y - x) / (y - z)
                  	t_1 = x / (z - y)
                  	tmp = 0
                  	if t_0 <= -10000000.0:
                  		tmp = t_1
                  	elif t_0 <= 4e-8:
                  		tmp = (x - y) / z
                  	elif t_0 <= 20000000.0:
                  		tmp = 1.0 - (x / y)
                  	else:
                  		tmp = t_1
                  	return tmp
                  
                  function code(x, y, z)
                  	t_0 = Float64(Float64(y - x) / Float64(y - z))
                  	t_1 = Float64(x / Float64(z - y))
                  	tmp = 0.0
                  	if (t_0 <= -10000000.0)
                  		tmp = t_1;
                  	elseif (t_0 <= 4e-8)
                  		tmp = Float64(Float64(x - y) / z);
                  	elseif (t_0 <= 20000000.0)
                  		tmp = Float64(1.0 - Float64(x / y));
                  	else
                  		tmp = t_1;
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y, z)
                  	t_0 = (y - x) / (y - z);
                  	t_1 = x / (z - y);
                  	tmp = 0.0;
                  	if (t_0 <= -10000000.0)
                  		tmp = t_1;
                  	elseif (t_0 <= 4e-8)
                  		tmp = (x - y) / z;
                  	elseif (t_0 <= 20000000.0)
                  		tmp = 1.0 - (x / y);
                  	else
                  		tmp = t_1;
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -10000000.0], t$95$1, If[LessEqual[t$95$0, 4e-8], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 20000000.0], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_0 := \frac{y - x}{y - z}\\
                  t_1 := \frac{x}{z - y}\\
                  \mathbf{if}\;t\_0 \leq -10000000:\\
                  \;\;\;\;t\_1\\
                  
                  \mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-8}:\\
                  \;\;\;\;\frac{x - y}{z}\\
                  
                  \mathbf{elif}\;t\_0 \leq 20000000:\\
                  \;\;\;\;1 - \frac{x}{y}\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;t\_1\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 3 regimes
                  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e7 or 2e7 < (/.f64 (-.f64 x y) (-.f64 z y))

                    1. Initial program 100.0%

                      \[\frac{x - y}{z - y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around inf

                      \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                    4. Step-by-step derivation
                      1. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                      2. lower--.f6499.4

                        \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                    5. Applied rewrites99.4%

                      \[\leadsto \color{blue}{\frac{x}{z - y}} \]

                    if -1e7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000001e-8

                    1. Initial program 100.0%

                      \[\frac{x - y}{z - y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in z around inf

                      \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                    4. Step-by-step derivation
                      1. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                      2. lower--.f6498.4

                        \[\leadsto \frac{\color{blue}{x - y}}{z} \]
                    5. Applied rewrites98.4%

                      \[\leadsto \color{blue}{\frac{x - y}{z}} \]

                    if 4.0000000000000001e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e7

                    1. Initial program 100.0%

                      \[\frac{x - y}{z - y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \color{blue}{\left(1 + -1 \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y}} \]
                    4. Step-by-step derivation
                      1. mul-1-negN/A

                        \[\leadsto \left(1 + \color{blue}{\left(\mathsf{neg}\left(\frac{x}{y}\right)\right)}\right) - -1 \cdot \frac{z}{y} \]
                      2. unsub-negN/A

                        \[\leadsto \color{blue}{\left(1 - \frac{x}{y}\right)} - -1 \cdot \frac{z}{y} \]
                      3. associate--r+N/A

                        \[\leadsto \color{blue}{1 - \left(\frac{x}{y} + -1 \cdot \frac{z}{y}\right)} \]
                      4. mul-1-negN/A

                        \[\leadsto 1 - \left(\frac{x}{y} + \color{blue}{\left(\mathsf{neg}\left(\frac{z}{y}\right)\right)}\right) \]
                      5. sub-negN/A

                        \[\leadsto 1 - \color{blue}{\left(\frac{x}{y} - \frac{z}{y}\right)} \]
                      6. div-subN/A

                        \[\leadsto 1 - \color{blue}{\frac{x - z}{y}} \]
                      7. lower--.f64N/A

                        \[\leadsto \color{blue}{1 - \frac{x - z}{y}} \]
                      8. lower-/.f64N/A

                        \[\leadsto 1 - \color{blue}{\frac{x - z}{y}} \]
                      9. lower--.f6497.3

                        \[\leadsto 1 - \frac{\color{blue}{x - z}}{y} \]
                    5. Applied rewrites97.3%

                      \[\leadsto \color{blue}{1 - \frac{x - z}{y}} \]
                    6. Taylor expanded in z around 0

                      \[\leadsto 1 - \frac{x}{\color{blue}{y}} \]
                    7. Step-by-step derivation
                      1. Applied rewrites96.8%

                        \[\leadsto 1 - \frac{x}{\color{blue}{y}} \]
                    8. Recombined 3 regimes into one program.
                    9. Final simplification98.2%

                      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -10000000:\\ \;\;\;\;\frac{x}{z - y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 4 \cdot 10^{-8}:\\ \;\;\;\;\frac{x - y}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 20000000:\\ \;\;\;\;1 - \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z - y}\\ \end{array} \]
                    10. Add Preprocessing

                    Alternative 7: 84.6% accurate, 0.2× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{-222}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-8}:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;t\_0 \leq 20000000:\\ \;\;\;\;1 - \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                    (FPCore (x y z)
                     :precision binary64
                     (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
                       (if (<= t_0 -2e-222)
                         t_1
                         (if (<= t_0 4e-8)
                           (/ (- y) z)
                           (if (<= t_0 20000000.0) (- 1.0 (/ x y)) t_1)))))
                    double code(double x, double y, double z) {
                    	double t_0 = (y - x) / (y - z);
                    	double t_1 = x / (z - y);
                    	double tmp;
                    	if (t_0 <= -2e-222) {
                    		tmp = t_1;
                    	} else if (t_0 <= 4e-8) {
                    		tmp = -y / z;
                    	} else if (t_0 <= 20000000.0) {
                    		tmp = 1.0 - (x / y);
                    	} else {
                    		tmp = t_1;
                    	}
                    	return tmp;
                    }
                    
                    real(8) function code(x, y, z)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8) :: t_0
                        real(8) :: t_1
                        real(8) :: tmp
                        t_0 = (y - x) / (y - z)
                        t_1 = x / (z - y)
                        if (t_0 <= (-2d-222)) then
                            tmp = t_1
                        else if (t_0 <= 4d-8) then
                            tmp = -y / z
                        else if (t_0 <= 20000000.0d0) then
                            tmp = 1.0d0 - (x / y)
                        else
                            tmp = t_1
                        end if
                        code = tmp
                    end function
                    
                    public static double code(double x, double y, double z) {
                    	double t_0 = (y - x) / (y - z);
                    	double t_1 = x / (z - y);
                    	double tmp;
                    	if (t_0 <= -2e-222) {
                    		tmp = t_1;
                    	} else if (t_0 <= 4e-8) {
                    		tmp = -y / z;
                    	} else if (t_0 <= 20000000.0) {
                    		tmp = 1.0 - (x / y);
                    	} else {
                    		tmp = t_1;
                    	}
                    	return tmp;
                    }
                    
                    def code(x, y, z):
                    	t_0 = (y - x) / (y - z)
                    	t_1 = x / (z - y)
                    	tmp = 0
                    	if t_0 <= -2e-222:
                    		tmp = t_1
                    	elif t_0 <= 4e-8:
                    		tmp = -y / z
                    	elif t_0 <= 20000000.0:
                    		tmp = 1.0 - (x / y)
                    	else:
                    		tmp = t_1
                    	return tmp
                    
                    function code(x, y, z)
                    	t_0 = Float64(Float64(y - x) / Float64(y - z))
                    	t_1 = Float64(x / Float64(z - y))
                    	tmp = 0.0
                    	if (t_0 <= -2e-222)
                    		tmp = t_1;
                    	elseif (t_0 <= 4e-8)
                    		tmp = Float64(Float64(-y) / z);
                    	elseif (t_0 <= 20000000.0)
                    		tmp = Float64(1.0 - Float64(x / y));
                    	else
                    		tmp = t_1;
                    	end
                    	return tmp
                    end
                    
                    function tmp_2 = code(x, y, z)
                    	t_0 = (y - x) / (y - z);
                    	t_1 = x / (z - y);
                    	tmp = 0.0;
                    	if (t_0 <= -2e-222)
                    		tmp = t_1;
                    	elseif (t_0 <= 4e-8)
                    		tmp = -y / z;
                    	elseif (t_0 <= 20000000.0)
                    		tmp = 1.0 - (x / y);
                    	else
                    		tmp = t_1;
                    	end
                    	tmp_2 = tmp;
                    end
                    
                    code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-222], t$95$1, If[LessEqual[t$95$0, 4e-8], N[((-y) / z), $MachinePrecision], If[LessEqual[t$95$0, 20000000.0], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    t_0 := \frac{y - x}{y - z}\\
                    t_1 := \frac{x}{z - y}\\
                    \mathbf{if}\;t\_0 \leq -2 \cdot 10^{-222}:\\
                    \;\;\;\;t\_1\\
                    
                    \mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-8}:\\
                    \;\;\;\;\frac{-y}{z}\\
                    
                    \mathbf{elif}\;t\_0 \leq 20000000:\\
                    \;\;\;\;1 - \frac{x}{y}\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;t\_1\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 3 regimes
                    2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000001e-222 or 2e7 < (/.f64 (-.f64 x y) (-.f64 z y))

                      1. Initial program 100.0%

                        \[\frac{x - y}{z - y} \]
                      2. Add Preprocessing
                      3. Taylor expanded in x around inf

                        \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                      4. Step-by-step derivation
                        1. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                        2. lower--.f6490.6

                          \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                      5. Applied rewrites90.6%

                        \[\leadsto \color{blue}{\frac{x}{z - y}} \]

                      if -2.0000000000000001e-222 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000001e-8

                      1. Initial program 100.0%

                        \[\frac{x - y}{z - y} \]
                      2. Add Preprocessing
                      3. Taylor expanded in z around inf

                        \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                      4. Step-by-step derivation
                        1. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                        2. lower--.f6499.2

                          \[\leadsto \frac{\color{blue}{x - y}}{z} \]
                      5. Applied rewrites99.2%

                        \[\leadsto \color{blue}{\frac{x - y}{z}} \]
                      6. Taylor expanded in y around inf

                        \[\leadsto \frac{-1 \cdot y}{z} \]
                      7. Step-by-step derivation
                        1. Applied rewrites68.8%

                          \[\leadsto \frac{-y}{z} \]

                        if 4.0000000000000001e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e7

                        1. Initial program 100.0%

                          \[\frac{x - y}{z - y} \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around inf

                          \[\leadsto \color{blue}{\left(1 + -1 \cdot \frac{x}{y}\right) - -1 \cdot \frac{z}{y}} \]
                        4. Step-by-step derivation
                          1. mul-1-negN/A

                            \[\leadsto \left(1 + \color{blue}{\left(\mathsf{neg}\left(\frac{x}{y}\right)\right)}\right) - -1 \cdot \frac{z}{y} \]
                          2. unsub-negN/A

                            \[\leadsto \color{blue}{\left(1 - \frac{x}{y}\right)} - -1 \cdot \frac{z}{y} \]
                          3. associate--r+N/A

                            \[\leadsto \color{blue}{1 - \left(\frac{x}{y} + -1 \cdot \frac{z}{y}\right)} \]
                          4. mul-1-negN/A

                            \[\leadsto 1 - \left(\frac{x}{y} + \color{blue}{\left(\mathsf{neg}\left(\frac{z}{y}\right)\right)}\right) \]
                          5. sub-negN/A

                            \[\leadsto 1 - \color{blue}{\left(\frac{x}{y} - \frac{z}{y}\right)} \]
                          6. div-subN/A

                            \[\leadsto 1 - \color{blue}{\frac{x - z}{y}} \]
                          7. lower--.f64N/A

                            \[\leadsto \color{blue}{1 - \frac{x - z}{y}} \]
                          8. lower-/.f64N/A

                            \[\leadsto 1 - \color{blue}{\frac{x - z}{y}} \]
                          9. lower--.f6497.3

                            \[\leadsto 1 - \frac{\color{blue}{x - z}}{y} \]
                        5. Applied rewrites97.3%

                          \[\leadsto \color{blue}{1 - \frac{x - z}{y}} \]
                        6. Taylor expanded in z around 0

                          \[\leadsto 1 - \frac{x}{\color{blue}{y}} \]
                        7. Step-by-step derivation
                          1. Applied rewrites96.8%

                            \[\leadsto 1 - \frac{x}{\color{blue}{y}} \]
                        8. Recombined 3 regimes into one program.
                        9. Final simplification88.1%

                          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -2 \cdot 10^{-222}:\\ \;\;\;\;\frac{x}{z - y}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 4 \cdot 10^{-8}:\\ \;\;\;\;\frac{-y}{z}\\ \mathbf{elif}\;\frac{y - x}{y - z} \leq 20000000:\\ \;\;\;\;1 - \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z - y}\\ \end{array} \]
                        10. Add Preprocessing

                        Alternative 8: 84.9% accurate, 0.3× speedup?

                        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{-222} \lor \neg \left(t\_0 \leq 2\right):\\ \;\;\;\;\frac{x}{z - y}\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{y - z}\\ \end{array} \end{array} \]
                        (FPCore (x y z)
                         :precision binary64
                         (let* ((t_0 (/ (- y x) (- y z))))
                           (if (or (<= t_0 -2e-222) (not (<= t_0 2.0))) (/ x (- z y)) (/ y (- y z)))))
                        double code(double x, double y, double z) {
                        	double t_0 = (y - x) / (y - z);
                        	double tmp;
                        	if ((t_0 <= -2e-222) || !(t_0 <= 2.0)) {
                        		tmp = x / (z - y);
                        	} else {
                        		tmp = y / (y - z);
                        	}
                        	return tmp;
                        }
                        
                        real(8) function code(x, y, z)
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            real(8), intent (in) :: z
                            real(8) :: t_0
                            real(8) :: tmp
                            t_0 = (y - x) / (y - z)
                            if ((t_0 <= (-2d-222)) .or. (.not. (t_0 <= 2.0d0))) then
                                tmp = x / (z - y)
                            else
                                tmp = y / (y - z)
                            end if
                            code = tmp
                        end function
                        
                        public static double code(double x, double y, double z) {
                        	double t_0 = (y - x) / (y - z);
                        	double tmp;
                        	if ((t_0 <= -2e-222) || !(t_0 <= 2.0)) {
                        		tmp = x / (z - y);
                        	} else {
                        		tmp = y / (y - z);
                        	}
                        	return tmp;
                        }
                        
                        def code(x, y, z):
                        	t_0 = (y - x) / (y - z)
                        	tmp = 0
                        	if (t_0 <= -2e-222) or not (t_0 <= 2.0):
                        		tmp = x / (z - y)
                        	else:
                        		tmp = y / (y - z)
                        	return tmp
                        
                        function code(x, y, z)
                        	t_0 = Float64(Float64(y - x) / Float64(y - z))
                        	tmp = 0.0
                        	if ((t_0 <= -2e-222) || !(t_0 <= 2.0))
                        		tmp = Float64(x / Float64(z - y));
                        	else
                        		tmp = Float64(y / Float64(y - z));
                        	end
                        	return tmp
                        end
                        
                        function tmp_2 = code(x, y, z)
                        	t_0 = (y - x) / (y - z);
                        	tmp = 0.0;
                        	if ((t_0 <= -2e-222) || ~((t_0 <= 2.0)))
                        		tmp = x / (z - y);
                        	else
                        		tmp = y / (y - z);
                        	end
                        	tmp_2 = tmp;
                        end
                        
                        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2e-222], N[Not[LessEqual[t$95$0, 2.0]], $MachinePrecision]], N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]]]
                        
                        \begin{array}{l}
                        
                        \\
                        \begin{array}{l}
                        t_0 := \frac{y - x}{y - z}\\
                        \mathbf{if}\;t\_0 \leq -2 \cdot 10^{-222} \lor \neg \left(t\_0 \leq 2\right):\\
                        \;\;\;\;\frac{x}{z - y}\\
                        
                        \mathbf{else}:\\
                        \;\;\;\;\frac{y}{y - z}\\
                        
                        
                        \end{array}
                        \end{array}
                        
                        Derivation
                        1. Split input into 2 regimes
                        2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000001e-222 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                          1. Initial program 99.9%

                            \[\frac{x - y}{z - y} \]
                          2. Add Preprocessing
                          3. Taylor expanded in x around inf

                            \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                          4. Step-by-step derivation
                            1. lower-/.f64N/A

                              \[\leadsto \color{blue}{\frac{x}{z - y}} \]
                            2. lower--.f6490.0

                              \[\leadsto \frac{x}{\color{blue}{z - y}} \]
                          5. Applied rewrites90.0%

                            \[\leadsto \color{blue}{\frac{x}{z - y}} \]

                          if -2.0000000000000001e-222 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                          1. Initial program 100.0%

                            \[\frac{x - y}{z - y} \]
                          2. Add Preprocessing
                          3. Taylor expanded in x around 0

                            \[\leadsto \color{blue}{-1 \cdot \frac{y}{z - y}} \]
                          4. Step-by-step derivation
                            1. mul-1-negN/A

                              \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{y}{z - y}\right)} \]
                            2. distribute-neg-frac2N/A

                              \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
                            3. lower-/.f64N/A

                              \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
                            4. sub-negN/A

                              \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)} \]
                            5. +-commutativeN/A

                              \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + z\right)}\right)} \]
                            6. distribute-neg-inN/A

                              \[\leadsto \frac{y}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right) + \left(\mathsf{neg}\left(z\right)\right)}} \]
                            7. remove-double-negN/A

                              \[\leadsto \frac{y}{\color{blue}{y} + \left(\mathsf{neg}\left(z\right)\right)} \]
                            8. *-rgt-identityN/A

                              \[\leadsto \frac{y}{y + \left(\mathsf{neg}\left(\color{blue}{z \cdot 1}\right)\right)} \]
                            9. distribute-lft-neg-inN/A

                              \[\leadsto \frac{y}{y + \color{blue}{\left(\mathsf{neg}\left(z\right)\right) \cdot 1}} \]
                            10. *-inversesN/A

                              \[\leadsto \frac{y}{y + \left(\mathsf{neg}\left(z\right)\right) \cdot \color{blue}{\frac{y}{y}}} \]
                            11. associate-/l*N/A

                              \[\leadsto \frac{y}{y + \color{blue}{\frac{\left(\mathsf{neg}\left(z\right)\right) \cdot y}{y}}} \]
                            12. distribute-lft-neg-outN/A

                              \[\leadsto \frac{y}{y + \frac{\color{blue}{\mathsf{neg}\left(z \cdot y\right)}}{y}} \]
                            13. distribute-rgt-neg-outN/A

                              \[\leadsto \frac{y}{y + \frac{\color{blue}{z \cdot \left(\mathsf{neg}\left(y\right)\right)}}{y}} \]
                            14. associate-*l/N/A

                              \[\leadsto \frac{y}{y + \color{blue}{\frac{z}{y} \cdot \left(\mathsf{neg}\left(y\right)\right)}} \]
                            15. distribute-rgt-neg-inN/A

                              \[\leadsto \frac{y}{y + \color{blue}{\left(\mathsf{neg}\left(\frac{z}{y} \cdot y\right)\right)}} \]
                            16. unsub-negN/A

                              \[\leadsto \frac{y}{\color{blue}{y - \frac{z}{y} \cdot y}} \]
                            17. remove-double-negN/A

                              \[\leadsto \frac{y}{y - \color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right)\right)} \cdot y} \]
                            18. mul-1-negN/A

                              \[\leadsto \frac{y}{y - \left(\mathsf{neg}\left(\color{blue}{-1 \cdot \frac{z}{y}}\right)\right) \cdot y} \]
                            19. distribute-lft-neg-inN/A

                              \[\leadsto \frac{y}{y - \color{blue}{\left(\mathsf{neg}\left(\left(-1 \cdot \frac{z}{y}\right) \cdot y\right)\right)}} \]
                            20. associate-*r/N/A

                              \[\leadsto \frac{y}{y - \left(\mathsf{neg}\left(\color{blue}{\frac{-1 \cdot z}{y}} \cdot y\right)\right)} \]
                            21. mul-1-negN/A

                              \[\leadsto \frac{y}{y - \left(\mathsf{neg}\left(\frac{\color{blue}{\mathsf{neg}\left(z\right)}}{y} \cdot y\right)\right)} \]
                            22. associate-*l/N/A

                              \[\leadsto \frac{y}{y - \left(\mathsf{neg}\left(\color{blue}{\frac{\left(\mathsf{neg}\left(z\right)\right) \cdot y}{y}}\right)\right)} \]
                            23. associate-/l*N/A

                              \[\leadsto \frac{y}{y - \left(\mathsf{neg}\left(\color{blue}{\left(\mathsf{neg}\left(z\right)\right) \cdot \frac{y}{y}}\right)\right)} \]
                            24. *-inversesN/A

                              \[\leadsto \frac{y}{y - \left(\mathsf{neg}\left(\left(\mathsf{neg}\left(z\right)\right) \cdot \color{blue}{1}\right)\right)} \]
                            25. distribute-lft-neg-outN/A

                              \[\leadsto \frac{y}{y - \color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(z\right)\right)\right)\right) \cdot 1}} \]
                            26. remove-double-negN/A

                              \[\leadsto \frac{y}{y - \color{blue}{z} \cdot 1} \]
                            27. *-rgt-identityN/A

                              \[\leadsto \frac{y}{y - \color{blue}{z}} \]
                          5. Applied rewrites86.3%

                            \[\leadsto \color{blue}{\frac{y}{y - z}} \]
                        3. Recombined 2 regimes into one program.
                        4. Final simplification88.0%

                          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq -2 \cdot 10^{-222} \lor \neg \left(\frac{y - x}{y - z} \leq 2\right):\\ \;\;\;\;\frac{x}{z - y}\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{y - z}\\ \end{array} \]
                        5. Add Preprocessing

                        Alternative 9: 68.4% accurate, 0.3× speedup?

                        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y - x}{y - z}\\ \mathbf{if}\;t\_0 \leq 2 \cdot 10^{-13} \lor \neg \left(t\_0 \leq 2\right):\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
                        (FPCore (x y z)
                         :precision binary64
                         (let* ((t_0 (/ (- y x) (- y z))))
                           (if (or (<= t_0 2e-13) (not (<= t_0 2.0))) (/ x z) 1.0)))
                        double code(double x, double y, double z) {
                        	double t_0 = (y - x) / (y - z);
                        	double tmp;
                        	if ((t_0 <= 2e-13) || !(t_0 <= 2.0)) {
                        		tmp = x / z;
                        	} else {
                        		tmp = 1.0;
                        	}
                        	return tmp;
                        }
                        
                        real(8) function code(x, y, z)
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            real(8), intent (in) :: z
                            real(8) :: t_0
                            real(8) :: tmp
                            t_0 = (y - x) / (y - z)
                            if ((t_0 <= 2d-13) .or. (.not. (t_0 <= 2.0d0))) then
                                tmp = x / z
                            else
                                tmp = 1.0d0
                            end if
                            code = tmp
                        end function
                        
                        public static double code(double x, double y, double z) {
                        	double t_0 = (y - x) / (y - z);
                        	double tmp;
                        	if ((t_0 <= 2e-13) || !(t_0 <= 2.0)) {
                        		tmp = x / z;
                        	} else {
                        		tmp = 1.0;
                        	}
                        	return tmp;
                        }
                        
                        def code(x, y, z):
                        	t_0 = (y - x) / (y - z)
                        	tmp = 0
                        	if (t_0 <= 2e-13) or not (t_0 <= 2.0):
                        		tmp = x / z
                        	else:
                        		tmp = 1.0
                        	return tmp
                        
                        function code(x, y, z)
                        	t_0 = Float64(Float64(y - x) / Float64(y - z))
                        	tmp = 0.0
                        	if ((t_0 <= 2e-13) || !(t_0 <= 2.0))
                        		tmp = Float64(x / z);
                        	else
                        		tmp = 1.0;
                        	end
                        	return tmp
                        end
                        
                        function tmp_2 = code(x, y, z)
                        	t_0 = (y - x) / (y - z);
                        	tmp = 0.0;
                        	if ((t_0 <= 2e-13) || ~((t_0 <= 2.0)))
                        		tmp = x / z;
                        	else
                        		tmp = 1.0;
                        	end
                        	tmp_2 = tmp;
                        end
                        
                        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 2e-13], N[Not[LessEqual[t$95$0, 2.0]], $MachinePrecision]], N[(x / z), $MachinePrecision], 1.0]]
                        
                        \begin{array}{l}
                        
                        \\
                        \begin{array}{l}
                        t_0 := \frac{y - x}{y - z}\\
                        \mathbf{if}\;t\_0 \leq 2 \cdot 10^{-13} \lor \neg \left(t\_0 \leq 2\right):\\
                        \;\;\;\;\frac{x}{z}\\
                        
                        \mathbf{else}:\\
                        \;\;\;\;1\\
                        
                        
                        \end{array}
                        \end{array}
                        
                        Derivation
                        1. Split input into 2 regimes
                        2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 2.0000000000000001e-13 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                          1. Initial program 100.0%

                            \[\frac{x - y}{z - y} \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around 0

                            \[\leadsto \color{blue}{\frac{x}{z}} \]
                          4. Step-by-step derivation
                            1. lower-/.f6455.3

                              \[\leadsto \color{blue}{\frac{x}{z}} \]
                          5. Applied rewrites55.3%

                            \[\leadsto \color{blue}{\frac{x}{z}} \]

                          if 2.0000000000000001e-13 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                          1. Initial program 100.0%

                            \[\frac{x - y}{z - y} \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around inf

                            \[\leadsto \color{blue}{1} \]
                          4. Step-by-step derivation
                            1. Applied rewrites93.9%

                              \[\leadsto \color{blue}{1} \]
                          5. Recombined 2 regimes into one program.
                          6. Final simplification68.1%

                            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{y - x}{y - z} \leq 2 \cdot 10^{-13} \lor \neg \left(\frac{y - x}{y - z} \leq 2\right):\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
                          7. Add Preprocessing

                          Alternative 10: 34.7% accurate, 18.0× speedup?

                          \[\begin{array}{l} \\ 1 \end{array} \]
                          (FPCore (x y z) :precision binary64 1.0)
                          double code(double x, double y, double z) {
                          	return 1.0;
                          }
                          
                          real(8) function code(x, y, z)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              code = 1.0d0
                          end function
                          
                          public static double code(double x, double y, double z) {
                          	return 1.0;
                          }
                          
                          def code(x, y, z):
                          	return 1.0
                          
                          function code(x, y, z)
                          	return 1.0
                          end
                          
                          function tmp = code(x, y, z)
                          	tmp = 1.0;
                          end
                          
                          code[x_, y_, z_] := 1.0
                          
                          \begin{array}{l}
                          
                          \\
                          1
                          \end{array}
                          
                          Derivation
                          1. Initial program 100.0%

                            \[\frac{x - y}{z - y} \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around inf

                            \[\leadsto \color{blue}{1} \]
                          4. Step-by-step derivation
                            1. Applied rewrites33.6%

                              \[\leadsto \color{blue}{1} \]
                            2. Add Preprocessing

                            Developer Target 1: 100.0% accurate, 0.6× speedup?

                            \[\begin{array}{l} \\ \frac{x}{z - y} - \frac{y}{z - y} \end{array} \]
                            (FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
                            double code(double x, double y, double z) {
                            	return (x / (z - y)) - (y / (z - y));
                            }
                            
                            real(8) function code(x, y, z)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                real(8), intent (in) :: z
                                code = (x / (z - y)) - (y / (z - y))
                            end function
                            
                            public static double code(double x, double y, double z) {
                            	return (x / (z - y)) - (y / (z - y));
                            }
                            
                            def code(x, y, z):
                            	return (x / (z - y)) - (y / (z - y))
                            
                            function code(x, y, z)
                            	return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y)))
                            end
                            
                            function tmp = code(x, y, z)
                            	tmp = (x / (z - y)) - (y / (z - y));
                            end
                            
                            code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                            
                            \begin{array}{l}
                            
                            \\
                            \frac{x}{z - y} - \frac{y}{z - y}
                            \end{array}
                            

                            Reproduce

                            ?
                            herbie shell --seed 2024271 
                            (FPCore (x y z)
                              :name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
                              :precision binary64
                            
                              :alt
                              (! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
                            
                              (/ (- x y) (- z y)))