
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* u2 6.28318530718)) (sqrt (/ (* (- u1 1.0) u1) (* (- 1.0 u1) (- u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((u2 * 6.28318530718f)) * sqrtf((((u1 - 1.0f) * u1) / ((1.0f - u1) * (u1 - 1.0f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((u2 * 6.28318530718e0)) * sqrt((((u1 - 1.0e0) * u1) / ((1.0e0 - u1) * (u1 - 1.0e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(Float32(Float32(Float32(u1 - Float32(1.0)) * u1) / Float32(Float32(Float32(1.0) - u1) * Float32(u1 - Float32(1.0)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((u2 * single(6.28318530718))) * sqrt((((u1 - single(1.0)) * u1) / ((single(1.0) - u1) * (u1 - single(1.0))))); end
\begin{array}{l}
\\
\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{\frac{\left(u1 - 1\right) \cdot u1}{\left(1 - u1\right) \cdot \left(u1 - 1\right)}}
\end{array}
Initial program 98.4%
lift-/.f32N/A
frac-2negN/A
neg-sub0N/A
div-subN/A
distribute-frac-neg2N/A
distribute-frac-negN/A
frac-subN/A
lower-/.f32N/A
lower--.f32N/A
lower-*.f32N/A
lower-*.f32N/A
neg-sub0N/A
lift--.f32N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f32N/A
lower-neg.f32N/A
lower-*.f32N/A
Applied rewrites98.5%
Final simplification98.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ -1.0 (/ (- u1 1.0) u1))) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((-1.0f / ((u1 - 1.0f) / u1))) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(((-1.0e0) / ((u1 - 1.0e0) / u1))) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(Float32(-1.0) / Float32(Float32(u1 - Float32(1.0)) / u1))) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((single(-1.0) / ((u1 - single(1.0)) / u1))) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{-1}{\frac{u1 - 1}{u1}}} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.4%
Applied rewrites98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.019999999552965164) (* (* u2 6.28318530718) (sqrt (/ -1.0 (/ (- u1 1.0) u1)))) (* (sqrt u1) (sin (* u2 6.28318530718)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.019999999552965164f) {
tmp = (u2 * 6.28318530718f) * sqrtf((-1.0f / ((u1 - 1.0f) / u1)));
} else {
tmp = sqrtf(u1) * sinf((u2 * 6.28318530718f));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.019999999552965164e0) then
tmp = (u2 * 6.28318530718e0) * sqrt(((-1.0e0) / ((u1 - 1.0e0) / u1)))
else
tmp = sqrt(u1) * sin((u2 * 6.28318530718e0))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.019999999552965164)) tmp = Float32(Float32(u2 * Float32(6.28318530718)) * sqrt(Float32(Float32(-1.0) / Float32(Float32(u1 - Float32(1.0)) / u1)))); else tmp = Float32(sqrt(u1) * sin(Float32(u2 * Float32(6.28318530718)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.019999999552965164)) tmp = (u2 * single(6.28318530718)) * sqrt((single(-1.0) / ((u1 - single(1.0)) / u1))); else tmp = sqrt(u1) * sin((u2 * single(6.28318530718))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.019999999552965164:\\
\;\;\;\;\left(u2 \cdot 6.28318530718\right) \cdot \sqrt{\frac{-1}{\frac{u1 - 1}{u1}}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \sin \left(u2 \cdot 6.28318530718\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0199999996Initial program 98.5%
Taylor expanded in u2 around 0
*-commutativeN/A
lower-*.f3295.4
Applied rewrites95.4%
lift-/.f32N/A
clear-numN/A
lower-/.f32N/A
lower-/.f3295.5
Applied rewrites95.5%
if 0.0199999996 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 98.1%
Taylor expanded in u1 around 0
lower-sqrt.f3276.4
Applied rewrites76.4%
Final simplification90.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* u2 6.28318530718) (sqrt (/ -1.0 (/ (- u1 1.0) u1)))))
float code(float cosTheta_i, float u1, float u2) {
return (u2 * 6.28318530718f) * sqrtf((-1.0f / ((u1 - 1.0f) / u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (u2 * 6.28318530718e0) * sqrt(((-1.0e0) / ((u1 - 1.0e0) / u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(u2 * Float32(6.28318530718)) * sqrt(Float32(Float32(-1.0) / Float32(Float32(u1 - Float32(1.0)) / u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u2 * single(6.28318530718)) * sqrt((single(-1.0) / ((u1 - single(1.0)) / u1))); end
\begin{array}{l}
\\
\left(u2 \cdot 6.28318530718\right) \cdot \sqrt{\frac{-1}{\frac{u1 - 1}{u1}}}
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0
*-commutativeN/A
lower-*.f3281.5
Applied rewrites81.5%
lift-/.f32N/A
clear-numN/A
lower-/.f32N/A
lower-/.f3281.6
Applied rewrites81.6%
Final simplification81.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* u2 6.28318530718) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return (u2 * 6.28318530718f) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (u2 * 6.28318530718e0) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(u2 * Float32(6.28318530718)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u2 * single(6.28318530718)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\left(u2 \cdot 6.28318530718\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0
*-commutativeN/A
lower-*.f3281.5
Applied rewrites81.5%
Final simplification81.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt u1) (* u2 6.28318530718)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1) * (u2 * 6.28318530718f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1) * (u2 * 6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(u1) * Float32(u2 * Float32(6.28318530718))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1) * (u2 * single(6.28318530718)); end
\begin{array}{l}
\\
\sqrt{u1} \cdot \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0
*-commutativeN/A
lower-*.f3281.5
Applied rewrites81.5%
Taylor expanded in u1 around 0
lower-sqrt.f3263.4
Applied rewrites63.4%
herbie shell --seed 2024271
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))