
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* n1_i (* (/ normAngle (sin normAngle)) u))
(*
n0_i
(-
(/ (* (cos (* u normAngle)) (sin normAngle)) (sin normAngle))
(/ (* (sin (* u normAngle)) (cos normAngle)) (sin normAngle))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * ((normAngle / sinf(normAngle)) * u)) + (n0_i * (((cosf((u * normAngle)) * sinf(normAngle)) / sinf(normAngle)) - ((sinf((u * normAngle)) * cosf(normAngle)) / sinf(normAngle))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * ((normangle / sin(normangle)) * u)) + (n0_i * (((cos((u * normangle)) * sin(normangle)) / sin(normangle)) - ((sin((u * normangle)) * cos(normangle)) / sin(normangle))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * Float32(Float32(normAngle / sin(normAngle)) * u)) + Float32(n0_i * Float32(Float32(Float32(cos(Float32(u * normAngle)) * sin(normAngle)) / sin(normAngle)) - Float32(Float32(sin(Float32(u * normAngle)) * cos(normAngle)) / sin(normAngle))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * ((normAngle / sin(normAngle)) * u)) + (n0_i * (((cos((u * normAngle)) * sin(normAngle)) / sin(normAngle)) - ((sin((u * normAngle)) * cos(normAngle)) / sin(normAngle)))); end
\begin{array}{l}
\\
n1\_i \cdot \left(\frac{normAngle}{\sin normAngle} \cdot u\right) + n0\_i \cdot \left(\frac{\cos \left(u \cdot normAngle\right) \cdot \sin normAngle}{\sin normAngle} - \frac{\sin \left(u \cdot normAngle\right) \cdot \cos normAngle}{\sin normAngle}\right)
\end{array}
Initial program 97.7%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.8
Applied rewrites98.8%
lift-*.f32N/A
*-commutativeN/A
lift-sin.f32N/A
lift-*.f32N/A
lift--.f32N/A
sub-negN/A
lift-neg.f32N/A
+-commutativeN/A
distribute-lft1-inN/A
lift-*.f32N/A
sin-sumN/A
distribute-rgt-inN/A
lower-+.f32N/A
Applied rewrites99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (* (/ 1.0 (sin normAngle)) (sin (* (- 1.0 u) normAngle))) n0_i) (* n1_i (* (/ normAngle (sin normAngle)) u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (((1.0f / sinf(normAngle)) * sinf(((1.0f - u) * normAngle))) * n0_i) + (n1_i * ((normAngle / sinf(normAngle)) * u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (((1.0e0 / sin(normangle)) * sin(((1.0e0 - u) * normangle))) * n0_i) + (n1_i * ((normangle / sin(normangle)) * u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(Float32(1.0) / sin(normAngle)) * sin(Float32(Float32(Float32(1.0) - u) * normAngle))) * n0_i) + Float32(n1_i * Float32(Float32(normAngle / sin(normAngle)) * u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (((single(1.0) / sin(normAngle)) * sin(((single(1.0) - u) * normAngle))) * n0_i) + (n1_i * ((normAngle / sin(normAngle)) * u)); end
\begin{array}{l}
\\
\left(\frac{1}{\sin normAngle} \cdot \sin \left(\left(1 - u\right) \cdot normAngle\right)\right) \cdot n0\_i + n1\_i \cdot \left(\frac{normAngle}{\sin normAngle} \cdot u\right)
\end{array}
Initial program 97.7%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.8
Applied rewrites98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (/ n0_i (sin normAngle)) (sin (* (- 1.0 u) normAngle))) (* n1_i (* (/ normAngle (sin normAngle)) u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((n0_i / sinf(normAngle)) * sinf(((1.0f - u) * normAngle))) + (n1_i * ((normAngle / sinf(normAngle)) * u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((n0_i / sin(normangle)) * sin(((1.0e0 - u) * normangle))) + (n1_i * ((normangle / sin(normangle)) * u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(n0_i / sin(normAngle)) * sin(Float32(Float32(Float32(1.0) - u) * normAngle))) + Float32(n1_i * Float32(Float32(normAngle / sin(normAngle)) * u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((n0_i / sin(normAngle)) * sin(((single(1.0) - u) * normAngle))) + (n1_i * ((normAngle / sin(normAngle)) * u)); end
\begin{array}{l}
\\
\frac{n0\_i}{\sin normAngle} \cdot \sin \left(\left(1 - u\right) \cdot normAngle\right) + n1\_i \cdot \left(\frac{normAngle}{\sin normAngle} \cdot u\right)
\end{array}
Initial program 97.7%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.8
Applied rewrites98.8%
lift-*.f32N/A
lift-*.f32N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
*-commutativeN/A
lift-/.f32N/A
un-div-invN/A
lower-/.f3298.7
lift-*.f32N/A
*-commutativeN/A
lower-*.f3298.7
Applied rewrites98.7%
Final simplification98.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (- 1.0 u) n0_i) (* n1_i (* (/ normAngle (sin normAngle)) u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((1.0f - u) * n0_i) + (n1_i * ((normAngle / sinf(normAngle)) * u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((1.0e0 - u) * n0_i) + (n1_i * ((normangle / sin(normangle)) * u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(1.0) - u) * n0_i) + Float32(n1_i * Float32(Float32(normAngle / sin(normAngle)) * u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((single(1.0) - u) * n0_i) + (n1_i * ((normAngle / sin(normAngle)) * u)); end
\begin{array}{l}
\\
\left(1 - u\right) \cdot n0\_i + n1\_i \cdot \left(\frac{normAngle}{\sin normAngle} \cdot u\right)
\end{array}
Initial program 97.7%
Taylor expanded in normAngle around 0
lower--.f3297.2
Applied rewrites97.2%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.3
Applied rewrites98.3%
Final simplification98.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n1_i -2.799999967805335e-15) (not (<= n1_i 4.99999991225835e-15))) (* n1_i u) (* (- 1.0 u) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -2.799999967805335e-15f) || !(n1_i <= 4.99999991225835e-15f)) {
tmp = n1_i * u;
} else {
tmp = (1.0f - u) * n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-2.799999967805335e-15)) .or. (.not. (n1_i <= 4.99999991225835e-15))) then
tmp = n1_i * u
else
tmp = (1.0e0 - u) * n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-2.799999967805335e-15)) || !(n1_i <= Float32(4.99999991225835e-15))) tmp = Float32(n1_i * u); else tmp = Float32(Float32(Float32(1.0) - u) * n0_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-2.799999967805335e-15)) || ~((n1_i <= single(4.99999991225835e-15)))) tmp = n1_i * u; else tmp = (single(1.0) - u) * n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -2.799999967805335 \cdot 10^{-15} \lor \neg \left(n1\_i \leq 4.99999991225835 \cdot 10^{-15}\right):\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;\left(1 - u\right) \cdot n0\_i\\
\end{array}
\end{array}
if n1_i < -2.79999997e-15 or 4.99999991e-15 < n1_i Initial program 96.9%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3267.4
Applied rewrites67.3%
Taylor expanded in n0_i around 0
Applied rewrites67.4%
if -2.79999997e-15 < n1_i < 4.99999991e-15Initial program 98.2%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3219.3
Applied rewrites19.4%
Taylor expanded in n0_i around inf
Applied rewrites80.1%
Final simplification75.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n1_i -5.000000229068525e-19) (not (<= n1_i 4.99999991225835e-15))) (* n1_i u) (* 1.0 n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -5.000000229068525e-19f) || !(n1_i <= 4.99999991225835e-15f)) {
tmp = n1_i * u;
} else {
tmp = 1.0f * n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-5.000000229068525e-19)) .or. (.not. (n1_i <= 4.99999991225835e-15))) then
tmp = n1_i * u
else
tmp = 1.0e0 * n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-5.000000229068525e-19)) || !(n1_i <= Float32(4.99999991225835e-15))) tmp = Float32(n1_i * u); else tmp = Float32(Float32(1.0) * n0_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-5.000000229068525e-19)) || ~((n1_i <= single(4.99999991225835e-15)))) tmp = n1_i * u; else tmp = single(1.0) * n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -5.000000229068525 \cdot 10^{-19} \lor \neg \left(n1\_i \leq 4.99999991225835 \cdot 10^{-15}\right):\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;1 \cdot n0\_i\\
\end{array}
\end{array}
if n1_i < -5.00000023e-19 or 4.99999991e-15 < n1_i Initial program 97.0%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3264.6
Applied rewrites64.5%
Taylor expanded in n0_i around 0
Applied rewrites64.6%
if -5.00000023e-19 < n1_i < 4.99999991e-15Initial program 98.1%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3217.7
Applied rewrites17.8%
Taylor expanded in n0_i around inf
Applied rewrites81.8%
Taylor expanded in u around 0
Applied rewrites63.3%
Final simplification63.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (- n0_i (* (- n0_i n1_i) u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i - ((n0_i - n1_i) * u);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i - ((n0_i - n1_i) * u)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i - Float32(Float32(n0_i - n1_i) * u)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i - ((n0_i - n1_i) * u); end
\begin{array}{l}
\\
n0\_i - \left(n0\_i - n1\_i\right) \cdot u
\end{array}
Initial program 97.7%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3239.1
Applied rewrites46.8%
Taylor expanded in n0_i around 0
Applied rewrites37.0%
Taylor expanded in u around -inf
Applied rewrites96.9%
Taylor expanded in u around 0
Applied rewrites97.3%
Final simplification97.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* n1_i u))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n1_i * u;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n1_i * u
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n1_i * u) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n1_i * u; end
\begin{array}{l}
\\
n1\_i \cdot u
\end{array}
Initial program 97.7%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3237.0
Applied rewrites37.0%
Taylor expanded in n0_i around 0
Applied rewrites37.0%
Final simplification37.0%
herbie shell --seed 2024271
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ (PI) 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))