
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (if (<= (- 1.0 (* u 4.0)) 0.9997919797897339) (* (log (/ 1.0 (- 1.0 (/ 1.0 (/ 0.25 u))))) s) (* (* u 4.0) s)))
float code(float s, float u) {
float tmp;
if ((1.0f - (u * 4.0f)) <= 0.9997919797897339f) {
tmp = logf((1.0f / (1.0f - (1.0f / (0.25f / u))))) * s;
} else {
tmp = (u * 4.0f) * s;
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: tmp
if ((1.0e0 - (u * 4.0e0)) <= 0.9997919797897339e0) then
tmp = log((1.0e0 / (1.0e0 - (1.0e0 / (0.25e0 / u))))) * s
else
tmp = (u * 4.0e0) * s
end if
code = tmp
end function
function code(s, u) tmp = Float32(0.0) if (Float32(Float32(1.0) - Float32(u * Float32(4.0))) <= Float32(0.9997919797897339)) tmp = Float32(log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(1.0) / Float32(Float32(0.25) / u))))) * s); else tmp = Float32(Float32(u * Float32(4.0)) * s); end return tmp end
function tmp_2 = code(s, u) tmp = single(0.0); if ((single(1.0) - (u * single(4.0))) <= single(0.9997919797897339)) tmp = log((single(1.0) / (single(1.0) - (single(1.0) / (single(0.25) / u))))) * s; else tmp = (u * single(4.0)) * s; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - u \cdot 4 \leq 0.9997919797897339:\\
\;\;\;\;\log \left(\frac{1}{1 - \frac{1}{\frac{0.25}{u}}}\right) \cdot s\\
\mathbf{else}:\\
\;\;\;\;\left(u \cdot 4\right) \cdot s\\
\end{array}
\end{array}
if (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) < 0.99979198Initial program 86.9%
/-rgt-identityN/A
clear-numN/A
lower-/.f32N/A
frac-2negN/A
metadata-evalN/A
lower-/.f32N/A
lift-*.f32N/A
distribute-lft-neg-inN/A
lower-*.f32N/A
metadata-eval86.9
Applied rewrites86.9%
lift-/.f32N/A
lift-*.f32N/A
associate-/r*N/A
lower-/.f32N/A
metadata-eval86.9
Applied rewrites86.9%
if 0.99979198 < (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) Initial program 42.1%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f3290.7
Applied rewrites90.7%
Final simplification89.2%
(FPCore (s u) :precision binary32 (let* ((t_0 (- 1.0 (* u 4.0)))) (if (<= t_0 0.9997919797897339) (* (log (/ 1.0 t_0)) s) (* (* u 4.0) s))))
float code(float s, float u) {
float t_0 = 1.0f - (u * 4.0f);
float tmp;
if (t_0 <= 0.9997919797897339f) {
tmp = logf((1.0f / t_0)) * s;
} else {
tmp = (u * 4.0f) * s;
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: t_0
real(4) :: tmp
t_0 = 1.0e0 - (u * 4.0e0)
if (t_0 <= 0.9997919797897339e0) then
tmp = log((1.0e0 / t_0)) * s
else
tmp = (u * 4.0e0) * s
end if
code = tmp
end function
function code(s, u) t_0 = Float32(Float32(1.0) - Float32(u * Float32(4.0))) tmp = Float32(0.0) if (t_0 <= Float32(0.9997919797897339)) tmp = Float32(log(Float32(Float32(1.0) / t_0)) * s); else tmp = Float32(Float32(u * Float32(4.0)) * s); end return tmp end
function tmp_2 = code(s, u) t_0 = single(1.0) - (u * single(4.0)); tmp = single(0.0); if (t_0 <= single(0.9997919797897339)) tmp = log((single(1.0) / t_0)) * s; else tmp = (u * single(4.0)) * s; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - u \cdot 4\\
\mathbf{if}\;t\_0 \leq 0.9997919797897339:\\
\;\;\;\;\log \left(\frac{1}{t\_0}\right) \cdot s\\
\mathbf{else}:\\
\;\;\;\;\left(u \cdot 4\right) \cdot s\\
\end{array}
\end{array}
if (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) < 0.99979198Initial program 86.9%
if 0.99979198 < (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) Initial program 42.1%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f3290.7
Applied rewrites90.7%
Final simplification89.2%
(FPCore (s u) :precision binary32 (* (* u 4.0) s))
float code(float s, float u) {
return (u * 4.0f) * s;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (u * 4.0e0) * s
end function
function code(s, u) return Float32(Float32(u * Float32(4.0)) * s) end
function tmp = code(s, u) tmp = (u * single(4.0)) * s; end
\begin{array}{l}
\\
\left(u \cdot 4\right) \cdot s
\end{array}
Initial program 59.7%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f3273.8
Applied rewrites73.8%
Final simplification73.8%
herbie shell --seed 2024271
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))