
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ (* (log (+ (* (exp (/ -2.0 v)) (- 1.0 u)) u)) v) 1.0))
float code(float u, float v) {
return (logf(((expf((-2.0f / v)) * (1.0f - u)) + u)) * v) + 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = (log(((exp(((-2.0e0) / v)) * (1.0e0 - u)) + u)) * v) + 1.0e0
end function
function code(u, v) return Float32(Float32(log(Float32(Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)) + u)) * v) + Float32(1.0)) end
function tmp = code(u, v) tmp = (log(((exp((single(-2.0) / v)) * (single(1.0) - u)) + u)) * v) + single(1.0); end
\begin{array}{l}
\\
\log \left(e^{\frac{-2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v + 1
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ (* (log (* (- (- -1.0) (exp (/ -2.0 v))) u)) v) 1.0))
float code(float u, float v) {
return (logf(((-(-1.0f) - expf((-2.0f / v))) * u)) * v) + 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = (log(((-(-1.0e0) - exp(((-2.0e0) / v))) * u)) * v) + 1.0e0
end function
function code(u, v) return Float32(Float32(log(Float32(Float32(Float32(-Float32(-1.0)) - exp(Float32(Float32(-2.0) / v))) * u)) * v) + Float32(1.0)) end
function tmp = code(u, v) tmp = (log(((-single(-1.0) - exp((single(-2.0) / v))) * u)) * v) + single(1.0); end
\begin{array}{l}
\\
\log \left(\left(\left(--1\right) - e^{\frac{-2}{v}}\right) \cdot u\right) \cdot v + 1
\end{array}
Initial program 99.5%
Taylor expanded in u around inf
*-commutativeN/A
+-commutativeN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
sub-negN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f32N/A
neg-mul-1N/A
lower-neg.f32N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f3245.6
Applied rewrites46.0%
Applied rewrites94.4%
Final simplification94.4%
(FPCore (u v)
:precision binary32
(+
(*
(log
(+
(*
(/ 1.0 (- 1.0 (/ (- (/ (+ (/ -1.3333333333333333 v) -2.0) v) 2.0) v)))
(- 1.0 u))
u))
v)
1.0))
float code(float u, float v) {
return (logf((((1.0f / (1.0f - (((((-1.3333333333333333f / v) + -2.0f) / v) - 2.0f) / v))) * (1.0f - u)) + u)) * v) + 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = (log((((1.0e0 / (1.0e0 - ((((((-1.3333333333333333e0) / v) + (-2.0e0)) / v) - 2.0e0) / v))) * (1.0e0 - u)) + u)) * v) + 1.0e0
end function
function code(u, v) return Float32(Float32(log(Float32(Float32(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(Float32(Float32(Float32(Float32(-1.3333333333333333) / v) + Float32(-2.0)) / v) - Float32(2.0)) / v))) * Float32(Float32(1.0) - u)) + u)) * v) + Float32(1.0)) end
function tmp = code(u, v) tmp = (log((((single(1.0) / (single(1.0) - (((((single(-1.3333333333333333) / v) + single(-2.0)) / v) - single(2.0)) / v))) * (single(1.0) - u)) + u)) * v) + single(1.0); end
\begin{array}{l}
\\
\log \left(\frac{1}{1 - \frac{\frac{\frac{-1.3333333333333333}{v} + -2}{v} - 2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v + 1
\end{array}
Initial program 99.5%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.4
Applied rewrites99.4%
Taylor expanded in v around -inf
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
lower-/.f32N/A
Applied rewrites93.9%
Final simplification93.9%
(FPCore (u v) :precision binary32 (+ (* (log (+ (* (/ 1.0 (+ (+ (/ 2.0 v) 1.0) (/ 2.0 (* v v)))) (- 1.0 u)) u)) v) 1.0))
float code(float u, float v) {
return (logf((((1.0f / (((2.0f / v) + 1.0f) + (2.0f / (v * v)))) * (1.0f - u)) + u)) * v) + 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = (log((((1.0e0 / (((2.0e0 / v) + 1.0e0) + (2.0e0 / (v * v)))) * (1.0e0 - u)) + u)) * v) + 1.0e0
end function
function code(u, v) return Float32(Float32(log(Float32(Float32(Float32(Float32(1.0) / Float32(Float32(Float32(Float32(2.0) / v) + Float32(1.0)) + Float32(Float32(2.0) / Float32(v * v)))) * Float32(Float32(1.0) - u)) + u)) * v) + Float32(1.0)) end
function tmp = code(u, v) tmp = (log((((single(1.0) / (((single(2.0) / v) + single(1.0)) + (single(2.0) / (v * v)))) * (single(1.0) - u)) + u)) * v) + single(1.0); end
\begin{array}{l}
\\
\log \left(\frac{1}{\left(\frac{2}{v} + 1\right) + \frac{2}{v \cdot v}} \cdot \left(1 - u\right) + u\right) \cdot v + 1
\end{array}
Initial program 99.5%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.4
Applied rewrites99.4%
Taylor expanded in v around inf
+-commutativeN/A
metadata-evalN/A
associate-*r/N/A
+-commutativeN/A
associate-+l+N/A
+-commutativeN/A
lower-+.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f32N/A
unpow2N/A
lower-*.f32N/A
+-commutativeN/A
lower-+.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3291.8
Applied rewrites91.8%
Final simplification91.8%
(FPCore (u v) :precision binary32 (+ (* (log (+ (* (/ 1.0 (+ (/ 2.0 v) 1.0)) (- 1.0 u)) u)) v) 1.0))
float code(float u, float v) {
return (logf((((1.0f / ((2.0f / v) + 1.0f)) * (1.0f - u)) + u)) * v) + 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = (log((((1.0e0 / ((2.0e0 / v) + 1.0e0)) * (1.0e0 - u)) + u)) * v) + 1.0e0
end function
function code(u, v) return Float32(Float32(log(Float32(Float32(Float32(Float32(1.0) / Float32(Float32(Float32(2.0) / v) + Float32(1.0))) * Float32(Float32(1.0) - u)) + u)) * v) + Float32(1.0)) end
function tmp = code(u, v) tmp = (log((((single(1.0) / ((single(2.0) / v) + single(1.0))) * (single(1.0) - u)) + u)) * v) + single(1.0); end
\begin{array}{l}
\\
\log \left(\frac{1}{\frac{2}{v} + 1} \cdot \left(1 - u\right) + u\right) \cdot v + 1
\end{array}
Initial program 99.5%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.4
Applied rewrites99.4%
Taylor expanded in v around inf
+-commutativeN/A
lower-+.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3288.8
Applied rewrites88.8%
Final simplification88.8%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(+
(*
(/ (* (* u u) (- (/ 2.0 v) (/ (- (+ (/ 2.0 v) 2.0) (/ 2.0 u)) u))) (- v))
v)
1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = ((((u * u) * ((2.0f / v) - ((((2.0f / v) + 2.0f) - (2.0f / u)) / u))) / -v) * v) + 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = ((((u * u) * ((2.0e0 / v) - ((((2.0e0 / v) + 2.0e0) - (2.0e0 / u)) / u))) / -v) * v) + 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(Float32(Float32(u * u) * Float32(Float32(Float32(2.0) / v) - Float32(Float32(Float32(Float32(Float32(2.0) / v) + Float32(2.0)) - Float32(Float32(2.0) / u)) / u))) / Float32(-v)) * v) + Float32(1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = ((((u * u) * ((single(2.0) / v) - ((((single(2.0) / v) + single(2.0)) - (single(2.0) / u)) / u))) / -v) * v) + single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(u \cdot u\right) \cdot \left(\frac{2}{v} - \frac{\left(\frac{2}{v} + 2\right) - \frac{2}{u}}{u}\right)}{-v} \cdot v + 1\\
\end{array}
\end{array}
if v < 0.150000006Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites91.1%
if 0.150000006 < v Initial program 93.4%
Taylor expanded in v around -inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f32N/A
Applied rewrites6.9%
Taylor expanded in u around -inf
Applied rewrites52.4%
Final simplification88.2%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
Taylor expanded in v around 0
Applied rewrites84.7%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0
Applied rewrites5.7%
herbie shell --seed 2024271
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))