
(FPCore (x y) :precision binary64 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))
double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x - y) * (x + y)) / ((x * x) + (y * y))
end function
public static double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
def code(x, y): return ((x - y) * (x + y)) / ((x * x) + (y * y))
function code(x, y) return Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) end
function tmp = code(x, y) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))
double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x - y) * (x + y)) / ((x * x) + (y * y))
end function
public static double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
def code(x, y): return ((x - y) * (x + y)) / ((x * x) + (y * y))
function code(x, y) return Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) end
function tmp = code(x, y) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}
\end{array}
y_m = (fabs.f64 y)
(FPCore (x y_m)
:precision binary64
(if (<= y_m 4e-183)
(fma (/ (* -2.0 y_m) x) (/ y_m x) 1.0)
(if (<= y_m 8.2e-174)
-1.0
(if (<= y_m 1.95e-33)
(/ (* (+ x y_m) (- x y_m)) (+ (* y_m y_m) (* x x)))
-1.0))))y_m = fabs(y);
double code(double x, double y_m) {
double tmp;
if (y_m <= 4e-183) {
tmp = fma(((-2.0 * y_m) / x), (y_m / x), 1.0);
} else if (y_m <= 8.2e-174) {
tmp = -1.0;
} else if (y_m <= 1.95e-33) {
tmp = ((x + y_m) * (x - y_m)) / ((y_m * y_m) + (x * x));
} else {
tmp = -1.0;
}
return tmp;
}
y_m = abs(y) function code(x, y_m) tmp = 0.0 if (y_m <= 4e-183) tmp = fma(Float64(Float64(-2.0 * y_m) / x), Float64(y_m / x), 1.0); elseif (y_m <= 8.2e-174) tmp = -1.0; elseif (y_m <= 1.95e-33) tmp = Float64(Float64(Float64(x + y_m) * Float64(x - y_m)) / Float64(Float64(y_m * y_m) + Float64(x * x))); else tmp = -1.0; end return tmp end
y_m = N[Abs[y], $MachinePrecision] code[x_, y$95$m_] := If[LessEqual[y$95$m, 4e-183], N[(N[(N[(-2.0 * y$95$m), $MachinePrecision] / x), $MachinePrecision] * N[(y$95$m / x), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[y$95$m, 8.2e-174], -1.0, If[LessEqual[y$95$m, 1.95e-33], N[(N[(N[(x + y$95$m), $MachinePrecision] * N[(x - y$95$m), $MachinePrecision]), $MachinePrecision] / N[(N[(y$95$m * y$95$m), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]]
\begin{array}{l}
y_m = \left|y\right|
\\
\begin{array}{l}
\mathbf{if}\;y\_m \leq 4 \cdot 10^{-183}:\\
\;\;\;\;\mathsf{fma}\left(\frac{-2 \cdot y\_m}{x}, \frac{y\_m}{x}, 1\right)\\
\mathbf{elif}\;y\_m \leq 8.2 \cdot 10^{-174}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y\_m \leq 1.95 \cdot 10^{-33}:\\
\;\;\;\;\frac{\left(x + y\_m\right) \cdot \left(x - y\_m\right)}{y\_m \cdot y\_m + x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 4.00000000000000002e-183Initial program 58.3%
Taylor expanded in y around 0
+-commutativeN/A
associate-*r/N/A
unpow2N/A
associate-*r*N/A
unpow2N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6437.5
Applied rewrites37.5%
if 4.00000000000000002e-183 < y < 8.2000000000000002e-174 or 1.94999999999999987e-33 < y Initial program 70.0%
Taylor expanded in y around inf
Applied rewrites100.0%
if 8.2000000000000002e-174 < y < 1.94999999999999987e-33Initial program 100.0%
Final simplification48.5%
y_m = (fabs.f64 y)
(FPCore (x y_m)
:precision binary64
(let* ((t_0 (/ (* (+ x y_m) (- x y_m)) (+ (* y_m y_m) (* x x)))))
(if (<= t_0 -1.0)
-1.0
(if (<= t_0 2.0) 1.0 (fma (/ 2.0 y_m) (* (/ x y_m) x) -1.0)))))y_m = fabs(y);
double code(double x, double y_m) {
double t_0 = ((x + y_m) * (x - y_m)) / ((y_m * y_m) + (x * x));
double tmp;
if (t_0 <= -1.0) {
tmp = -1.0;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = fma((2.0 / y_m), ((x / y_m) * x), -1.0);
}
return tmp;
}
y_m = abs(y) function code(x, y_m) t_0 = Float64(Float64(Float64(x + y_m) * Float64(x - y_m)) / Float64(Float64(y_m * y_m) + Float64(x * x))) tmp = 0.0 if (t_0 <= -1.0) tmp = -1.0; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = fma(Float64(2.0 / y_m), Float64(Float64(x / y_m) * x), -1.0); end return tmp end
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_] := Block[{t$95$0 = N[(N[(N[(x + y$95$m), $MachinePrecision] * N[(x - y$95$m), $MachinePrecision]), $MachinePrecision] / N[(N[(y$95$m * y$95$m), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1.0], -1.0, If[LessEqual[t$95$0, 2.0], 1.0, N[(N[(2.0 / y$95$m), $MachinePrecision] * N[(N[(x / y$95$m), $MachinePrecision] * x), $MachinePrecision] + -1.0), $MachinePrecision]]]]
\begin{array}{l}
y_m = \left|y\right|
\\
\begin{array}{l}
t_0 := \frac{\left(x + y\_m\right) \cdot \left(x - y\_m\right)}{y\_m \cdot y\_m + x \cdot x}\\
\mathbf{if}\;t\_0 \leq -1:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{y\_m}, \frac{x}{y\_m} \cdot x, -1\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < -1Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites100.0%
if -1 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites100.0%
if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) Initial program 0.0%
Taylor expanded in y around inf
associate-+r+N/A
distribute-lft1-inN/A
metadata-evalN/A
mul0-lftN/A
associate--l+N/A
+-lft-identityN/A
+-commutativeN/A
associate--r+N/A
Applied rewrites72.2%
Final simplification90.1%
y_m = (fabs.f64 y) (FPCore (x y_m) :precision binary64 (let* ((t_0 (/ (* (+ x y_m) (- x y_m)) (+ (* y_m y_m) (* x x))))) (if (<= t_0 -1.0) -1.0 (if (<= t_0 INFINITY) 1.0 -1.0))))
y_m = fabs(y);
double code(double x, double y_m) {
double t_0 = ((x + y_m) * (x - y_m)) / ((y_m * y_m) + (x * x));
double tmp;
if (t_0 <= -1.0) {
tmp = -1.0;
} else if (t_0 <= ((double) INFINITY)) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
y_m = Math.abs(y);
public static double code(double x, double y_m) {
double t_0 = ((x + y_m) * (x - y_m)) / ((y_m * y_m) + (x * x));
double tmp;
if (t_0 <= -1.0) {
tmp = -1.0;
} else if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
y_m = math.fabs(y) def code(x, y_m): t_0 = ((x + y_m) * (x - y_m)) / ((y_m * y_m) + (x * x)) tmp = 0 if t_0 <= -1.0: tmp = -1.0 elif t_0 <= math.inf: tmp = 1.0 else: tmp = -1.0 return tmp
y_m = abs(y) function code(x, y_m) t_0 = Float64(Float64(Float64(x + y_m) * Float64(x - y_m)) / Float64(Float64(y_m * y_m) + Float64(x * x))) tmp = 0.0 if (t_0 <= -1.0) tmp = -1.0; elseif (t_0 <= Inf) tmp = 1.0; else tmp = -1.0; end return tmp end
y_m = abs(y); function tmp_2 = code(x, y_m) t_0 = ((x + y_m) * (x - y_m)) / ((y_m * y_m) + (x * x)); tmp = 0.0; if (t_0 <= -1.0) tmp = -1.0; elseif (t_0 <= Inf) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_] := Block[{t$95$0 = N[(N[(N[(x + y$95$m), $MachinePrecision] * N[(x - y$95$m), $MachinePrecision]), $MachinePrecision] / N[(N[(y$95$m * y$95$m), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1.0], -1.0, If[LessEqual[t$95$0, Infinity], 1.0, -1.0]]]
\begin{array}{l}
y_m = \left|y\right|
\\
\begin{array}{l}
t_0 := \frac{\left(x + y\_m\right) \cdot \left(x - y\_m\right)}{y\_m \cdot y\_m + x \cdot x}\\
\mathbf{if}\;t\_0 \leq -1:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq \infty:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < -1 or +inf.0 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) Initial program 53.8%
Taylor expanded in y around inf
Applied rewrites86.3%
if -1 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < +inf.0Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites100.0%
Final simplification89.5%
y_m = (fabs.f64 y) (FPCore (x y_m) :precision binary64 -1.0)
y_m = fabs(y);
double code(double x, double y_m) {
return -1.0;
}
y_m = abs(y)
real(8) function code(x, y_m)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
code = -1.0d0
end function
y_m = Math.abs(y);
public static double code(double x, double y_m) {
return -1.0;
}
y_m = math.fabs(y) def code(x, y_m): return -1.0
y_m = abs(y) function code(x, y_m) return -1.0 end
y_m = abs(y); function tmp = code(x, y_m) tmp = -1.0; end
y_m = N[Abs[y], $MachinePrecision] code[x_, y$95$m_] := -1.0
\begin{array}{l}
y_m = \left|y\right|
\\
-1
\end{array}
Initial program 64.5%
Taylor expanded in y around inf
Applied rewrites66.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (fabs (/ x y))))
(if (and (< 0.5 t_0) (< t_0 2.0))
(/ (* (- x y) (+ x y)) (+ (* x x) (* y y)))
(- 1.0 (/ 2.0 (+ 1.0 (* (/ x y) (/ x y))))))))
double code(double x, double y) {
double t_0 = fabs((x / y));
double tmp;
if ((0.5 < t_0) && (t_0 < 2.0)) {
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
} else {
tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = abs((x / y))
if ((0.5d0 < t_0) .and. (t_0 < 2.0d0)) then
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y))
else
tmp = 1.0d0 - (2.0d0 / (1.0d0 + ((x / y) * (x / y))))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.abs((x / y));
double tmp;
if ((0.5 < t_0) && (t_0 < 2.0)) {
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
} else {
tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
}
return tmp;
}
def code(x, y): t_0 = math.fabs((x / y)) tmp = 0 if (0.5 < t_0) and (t_0 < 2.0): tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)) else: tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y)))) return tmp
function code(x, y) t_0 = abs(Float64(x / y)) tmp = 0.0 if ((0.5 < t_0) && (t_0 < 2.0)) tmp = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))); else tmp = Float64(1.0 - Float64(2.0 / Float64(1.0 + Float64(Float64(x / y) * Float64(x / y))))); end return tmp end
function tmp_2 = code(x, y) t_0 = abs((x / y)); tmp = 0.0; if ((0.5 < t_0) && (t_0 < 2.0)) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); else tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y)))); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[Abs[N[(x / y), $MachinePrecision]], $MachinePrecision]}, If[And[Less[0.5, t$95$0], Less[t$95$0, 2.0]], N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(2.0 / N[(1.0 + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left|\frac{x}{y}\right|\\
\mathbf{if}\;0.5 < t\_0 \land t\_0 < 2:\\
\;\;\;\;\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{2}{1 + \frac{x}{y} \cdot \frac{x}{y}}\\
\end{array}
\end{array}
herbie shell --seed 2024270
(FPCore (x y)
:name "Kahan p9 Example"
:precision binary64
:pre (and (and (< 0.0 x) (< x 1.0)) (< y 1.0))
:alt
(! :herbie-platform default (if (< 1/2 (fabs (/ x y)) 2) (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))) (- 1 (/ 2 (+ 1 (* (/ x y) (/ x y)))))))
(/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))