Kahan p9 Example

Percentage Accurate: 68.1% → 91.6%
Time: 4.1s
Alternatives: 4
Speedup: 0.7×

Specification

?
\[\left(0 < x \land x < 1\right) \land y < 1\]
\[\begin{array}{l} \\ \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \end{array} \]
(FPCore (x y) :precision binary64 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))
double code(double x, double y) {
	return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = ((x - y) * (x + y)) / ((x * x) + (y * y))
end function
public static double code(double x, double y) {
	return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
def code(x, y):
	return ((x - y) * (x + y)) / ((x * x) + (y * y))
function code(x, y)
	return Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y)))
end
function tmp = code(x, y)
	tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 4 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 68.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \end{array} \]
(FPCore (x y) :precision binary64 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))
double code(double x, double y) {
	return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = ((x - y) * (x + y)) / ((x * x) + (y * y))
end function
public static double code(double x, double y) {
	return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
def code(x, y):
	return ((x - y) * (x + y)) / ((x * x) + (y * y))
function code(x, y)
	return Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y)))
end
function tmp = code(x, y)
	tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}
\end{array}

Alternative 1: 91.6% accurate, 0.7× speedup?

\[\begin{array}{l} y_m = \left|y\right| \\ \begin{array}{l} \mathbf{if}\;y\_m \leq 4 \cdot 10^{-183}:\\ \;\;\;\;\mathsf{fma}\left(\frac{-2 \cdot y\_m}{x}, \frac{y\_m}{x}, 1\right)\\ \mathbf{elif}\;y\_m \leq 8.2 \cdot 10^{-174}:\\ \;\;\;\;-1\\ \mathbf{elif}\;y\_m \leq 1.95 \cdot 10^{-33}:\\ \;\;\;\;\frac{\left(x + y\_m\right) \cdot \left(x - y\_m\right)}{y\_m \cdot y\_m + x \cdot x}\\ \mathbf{else}:\\ \;\;\;\;-1\\ \end{array} \end{array} \]
y_m = (fabs.f64 y)
(FPCore (x y_m)
 :precision binary64
 (if (<= y_m 4e-183)
   (fma (/ (* -2.0 y_m) x) (/ y_m x) 1.0)
   (if (<= y_m 8.2e-174)
     -1.0
     (if (<= y_m 1.95e-33)
       (/ (* (+ x y_m) (- x y_m)) (+ (* y_m y_m) (* x x)))
       -1.0))))
y_m = fabs(y);
double code(double x, double y_m) {
	double tmp;
	if (y_m <= 4e-183) {
		tmp = fma(((-2.0 * y_m) / x), (y_m / x), 1.0);
	} else if (y_m <= 8.2e-174) {
		tmp = -1.0;
	} else if (y_m <= 1.95e-33) {
		tmp = ((x + y_m) * (x - y_m)) / ((y_m * y_m) + (x * x));
	} else {
		tmp = -1.0;
	}
	return tmp;
}
y_m = abs(y)
function code(x, y_m)
	tmp = 0.0
	if (y_m <= 4e-183)
		tmp = fma(Float64(Float64(-2.0 * y_m) / x), Float64(y_m / x), 1.0);
	elseif (y_m <= 8.2e-174)
		tmp = -1.0;
	elseif (y_m <= 1.95e-33)
		tmp = Float64(Float64(Float64(x + y_m) * Float64(x - y_m)) / Float64(Float64(y_m * y_m) + Float64(x * x)));
	else
		tmp = -1.0;
	end
	return tmp
end
y_m = N[Abs[y], $MachinePrecision]
code[x_, y$95$m_] := If[LessEqual[y$95$m, 4e-183], N[(N[(N[(-2.0 * y$95$m), $MachinePrecision] / x), $MachinePrecision] * N[(y$95$m / x), $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[y$95$m, 8.2e-174], -1.0, If[LessEqual[y$95$m, 1.95e-33], N[(N[(N[(x + y$95$m), $MachinePrecision] * N[(x - y$95$m), $MachinePrecision]), $MachinePrecision] / N[(N[(y$95$m * y$95$m), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]]
\begin{array}{l}
y_m = \left|y\right|

\\
\begin{array}{l}
\mathbf{if}\;y\_m \leq 4 \cdot 10^{-183}:\\
\;\;\;\;\mathsf{fma}\left(\frac{-2 \cdot y\_m}{x}, \frac{y\_m}{x}, 1\right)\\

\mathbf{elif}\;y\_m \leq 8.2 \cdot 10^{-174}:\\
\;\;\;\;-1\\

\mathbf{elif}\;y\_m \leq 1.95 \cdot 10^{-33}:\\
\;\;\;\;\frac{\left(x + y\_m\right) \cdot \left(x - y\_m\right)}{y\_m \cdot y\_m + x \cdot x}\\

\mathbf{else}:\\
\;\;\;\;-1\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if y < 4.00000000000000002e-183

    1. Initial program 58.3%

      \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{1 + -2 \cdot \frac{{y}^{2}}{{x}^{2}}} \]
    4. Step-by-step derivation
      1. +-commutativeN/A

        \[\leadsto \color{blue}{-2 \cdot \frac{{y}^{2}}{{x}^{2}} + 1} \]
      2. associate-*r/N/A

        \[\leadsto \color{blue}{\frac{-2 \cdot {y}^{2}}{{x}^{2}}} + 1 \]
      3. unpow2N/A

        \[\leadsto \frac{-2 \cdot \color{blue}{\left(y \cdot y\right)}}{{x}^{2}} + 1 \]
      4. associate-*r*N/A

        \[\leadsto \frac{\color{blue}{\left(-2 \cdot y\right) \cdot y}}{{x}^{2}} + 1 \]
      5. unpow2N/A

        \[\leadsto \frac{\left(-2 \cdot y\right) \cdot y}{\color{blue}{x \cdot x}} + 1 \]
      6. times-fracN/A

        \[\leadsto \color{blue}{\frac{-2 \cdot y}{x} \cdot \frac{y}{x}} + 1 \]
      7. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-2 \cdot y}{x}, \frac{y}{x}, 1\right)} \]
      8. lower-/.f64N/A

        \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{-2 \cdot y}{x}}, \frac{y}{x}, 1\right) \]
      9. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{-2 \cdot y}}{x}, \frac{y}{x}, 1\right) \]
      10. lower-/.f6437.5

        \[\leadsto \mathsf{fma}\left(\frac{-2 \cdot y}{x}, \color{blue}{\frac{y}{x}}, 1\right) \]
    5. Applied rewrites37.5%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-2 \cdot y}{x}, \frac{y}{x}, 1\right)} \]

    if 4.00000000000000002e-183 < y < 8.2000000000000002e-174 or 1.94999999999999987e-33 < y

    1. Initial program 70.0%

      \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{-1} \]
    4. Step-by-step derivation
      1. Applied rewrites100.0%

        \[\leadsto \color{blue}{-1} \]

      if 8.2000000000000002e-174 < y < 1.94999999999999987e-33

      1. Initial program 100.0%

        \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
      2. Add Preprocessing
    5. Recombined 3 regimes into one program.
    6. Final simplification48.5%

      \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq 4 \cdot 10^{-183}:\\ \;\;\;\;\mathsf{fma}\left(\frac{-2 \cdot y}{x}, \frac{y}{x}, 1\right)\\ \mathbf{elif}\;y \leq 8.2 \cdot 10^{-174}:\\ \;\;\;\;-1\\ \mathbf{elif}\;y \leq 1.95 \cdot 10^{-33}:\\ \;\;\;\;\frac{\left(x + y\right) \cdot \left(x - y\right)}{y \cdot y + x \cdot x}\\ \mathbf{else}:\\ \;\;\;\;-1\\ \end{array} \]
    7. Add Preprocessing

    Alternative 2: 91.0% accurate, 0.3× speedup?

    \[\begin{array}{l} y_m = \left|y\right| \\ \begin{array}{l} t_0 := \frac{\left(x + y\_m\right) \cdot \left(x - y\_m\right)}{y\_m \cdot y\_m + x \cdot x}\\ \mathbf{if}\;t\_0 \leq -1:\\ \;\;\;\;-1\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{2}{y\_m}, \frac{x}{y\_m} \cdot x, -1\right)\\ \end{array} \end{array} \]
    y_m = (fabs.f64 y)
    (FPCore (x y_m)
     :precision binary64
     (let* ((t_0 (/ (* (+ x y_m) (- x y_m)) (+ (* y_m y_m) (* x x)))))
       (if (<= t_0 -1.0)
         -1.0
         (if (<= t_0 2.0) 1.0 (fma (/ 2.0 y_m) (* (/ x y_m) x) -1.0)))))
    y_m = fabs(y);
    double code(double x, double y_m) {
    	double t_0 = ((x + y_m) * (x - y_m)) / ((y_m * y_m) + (x * x));
    	double tmp;
    	if (t_0 <= -1.0) {
    		tmp = -1.0;
    	} else if (t_0 <= 2.0) {
    		tmp = 1.0;
    	} else {
    		tmp = fma((2.0 / y_m), ((x / y_m) * x), -1.0);
    	}
    	return tmp;
    }
    
    y_m = abs(y)
    function code(x, y_m)
    	t_0 = Float64(Float64(Float64(x + y_m) * Float64(x - y_m)) / Float64(Float64(y_m * y_m) + Float64(x * x)))
    	tmp = 0.0
    	if (t_0 <= -1.0)
    		tmp = -1.0;
    	elseif (t_0 <= 2.0)
    		tmp = 1.0;
    	else
    		tmp = fma(Float64(2.0 / y_m), Float64(Float64(x / y_m) * x), -1.0);
    	end
    	return tmp
    end
    
    y_m = N[Abs[y], $MachinePrecision]
    code[x_, y$95$m_] := Block[{t$95$0 = N[(N[(N[(x + y$95$m), $MachinePrecision] * N[(x - y$95$m), $MachinePrecision]), $MachinePrecision] / N[(N[(y$95$m * y$95$m), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1.0], -1.0, If[LessEqual[t$95$0, 2.0], 1.0, N[(N[(2.0 / y$95$m), $MachinePrecision] * N[(N[(x / y$95$m), $MachinePrecision] * x), $MachinePrecision] + -1.0), $MachinePrecision]]]]
    
    \begin{array}{l}
    y_m = \left|y\right|
    
    \\
    \begin{array}{l}
    t_0 := \frac{\left(x + y\_m\right) \cdot \left(x - y\_m\right)}{y\_m \cdot y\_m + x \cdot x}\\
    \mathbf{if}\;t\_0 \leq -1:\\
    \;\;\;\;-1\\
    
    \mathbf{elif}\;t\_0 \leq 2:\\
    \;\;\;\;1\\
    
    \mathbf{else}:\\
    \;\;\;\;\mathsf{fma}\left(\frac{2}{y\_m}, \frac{x}{y\_m} \cdot x, -1\right)\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 3 regimes
    2. if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < -1

      1. Initial program 100.0%

        \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{-1} \]
      4. Step-by-step derivation
        1. Applied rewrites100.0%

          \[\leadsto \color{blue}{-1} \]

        if -1 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2

        1. Initial program 100.0%

          \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto \color{blue}{1} \]
        4. Step-by-step derivation
          1. Applied rewrites100.0%

            \[\leadsto \color{blue}{1} \]

          if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y)))

          1. Initial program 0.0%

            \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \color{blue}{\left(-1 \cdot \frac{x}{y} + \left(\frac{x}{y} + \frac{{x}^{2}}{{y}^{2}}\right)\right) - \left(1 + -1 \cdot \frac{{x}^{2}}{{y}^{2}}\right)} \]
          4. Step-by-step derivation
            1. associate-+r+N/A

              \[\leadsto \color{blue}{\left(\left(-1 \cdot \frac{x}{y} + \frac{x}{y}\right) + \frac{{x}^{2}}{{y}^{2}}\right)} - \left(1 + -1 \cdot \frac{{x}^{2}}{{y}^{2}}\right) \]
            2. distribute-lft1-inN/A

              \[\leadsto \left(\color{blue}{\left(-1 + 1\right) \cdot \frac{x}{y}} + \frac{{x}^{2}}{{y}^{2}}\right) - \left(1 + -1 \cdot \frac{{x}^{2}}{{y}^{2}}\right) \]
            3. metadata-evalN/A

              \[\leadsto \left(\color{blue}{0} \cdot \frac{x}{y} + \frac{{x}^{2}}{{y}^{2}}\right) - \left(1 + -1 \cdot \frac{{x}^{2}}{{y}^{2}}\right) \]
            4. mul0-lftN/A

              \[\leadsto \left(\color{blue}{0} + \frac{{x}^{2}}{{y}^{2}}\right) - \left(1 + -1 \cdot \frac{{x}^{2}}{{y}^{2}}\right) \]
            5. associate--l+N/A

              \[\leadsto \color{blue}{0 + \left(\frac{{x}^{2}}{{y}^{2}} - \left(1 + -1 \cdot \frac{{x}^{2}}{{y}^{2}}\right)\right)} \]
            6. +-lft-identityN/A

              \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}} - \left(1 + -1 \cdot \frac{{x}^{2}}{{y}^{2}}\right)} \]
            7. +-commutativeN/A

              \[\leadsto \frac{{x}^{2}}{{y}^{2}} - \color{blue}{\left(-1 \cdot \frac{{x}^{2}}{{y}^{2}} + 1\right)} \]
            8. associate--r+N/A

              \[\leadsto \color{blue}{\left(\frac{{x}^{2}}{{y}^{2}} - -1 \cdot \frac{{x}^{2}}{{y}^{2}}\right) - 1} \]
          5. Applied rewrites72.2%

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{2}{y}, \frac{x}{y} \cdot x, -1\right)} \]
        5. Recombined 3 regimes into one program.
        6. Final simplification90.1%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(x + y\right) \cdot \left(x - y\right)}{y \cdot y + x \cdot x} \leq -1:\\ \;\;\;\;-1\\ \mathbf{elif}\;\frac{\left(x + y\right) \cdot \left(x - y\right)}{y \cdot y + x \cdot x} \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{2}{y}, \frac{x}{y} \cdot x, -1\right)\\ \end{array} \]
        7. Add Preprocessing

        Alternative 3: 90.5% accurate, 0.4× speedup?

        \[\begin{array}{l} y_m = \left|y\right| \\ \begin{array}{l} t_0 := \frac{\left(x + y\_m\right) \cdot \left(x - y\_m\right)}{y\_m \cdot y\_m + x \cdot x}\\ \mathbf{if}\;t\_0 \leq -1:\\ \;\;\;\;-1\\ \mathbf{elif}\;t\_0 \leq \infty:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;-1\\ \end{array} \end{array} \]
        y_m = (fabs.f64 y)
        (FPCore (x y_m)
         :precision binary64
         (let* ((t_0 (/ (* (+ x y_m) (- x y_m)) (+ (* y_m y_m) (* x x)))))
           (if (<= t_0 -1.0) -1.0 (if (<= t_0 INFINITY) 1.0 -1.0))))
        y_m = fabs(y);
        double code(double x, double y_m) {
        	double t_0 = ((x + y_m) * (x - y_m)) / ((y_m * y_m) + (x * x));
        	double tmp;
        	if (t_0 <= -1.0) {
        		tmp = -1.0;
        	} else if (t_0 <= ((double) INFINITY)) {
        		tmp = 1.0;
        	} else {
        		tmp = -1.0;
        	}
        	return tmp;
        }
        
        y_m = Math.abs(y);
        public static double code(double x, double y_m) {
        	double t_0 = ((x + y_m) * (x - y_m)) / ((y_m * y_m) + (x * x));
        	double tmp;
        	if (t_0 <= -1.0) {
        		tmp = -1.0;
        	} else if (t_0 <= Double.POSITIVE_INFINITY) {
        		tmp = 1.0;
        	} else {
        		tmp = -1.0;
        	}
        	return tmp;
        }
        
        y_m = math.fabs(y)
        def code(x, y_m):
        	t_0 = ((x + y_m) * (x - y_m)) / ((y_m * y_m) + (x * x))
        	tmp = 0
        	if t_0 <= -1.0:
        		tmp = -1.0
        	elif t_0 <= math.inf:
        		tmp = 1.0
        	else:
        		tmp = -1.0
        	return tmp
        
        y_m = abs(y)
        function code(x, y_m)
        	t_0 = Float64(Float64(Float64(x + y_m) * Float64(x - y_m)) / Float64(Float64(y_m * y_m) + Float64(x * x)))
        	tmp = 0.0
        	if (t_0 <= -1.0)
        		tmp = -1.0;
        	elseif (t_0 <= Inf)
        		tmp = 1.0;
        	else
        		tmp = -1.0;
        	end
        	return tmp
        end
        
        y_m = abs(y);
        function tmp_2 = code(x, y_m)
        	t_0 = ((x + y_m) * (x - y_m)) / ((y_m * y_m) + (x * x));
        	tmp = 0.0;
        	if (t_0 <= -1.0)
        		tmp = -1.0;
        	elseif (t_0 <= Inf)
        		tmp = 1.0;
        	else
        		tmp = -1.0;
        	end
        	tmp_2 = tmp;
        end
        
        y_m = N[Abs[y], $MachinePrecision]
        code[x_, y$95$m_] := Block[{t$95$0 = N[(N[(N[(x + y$95$m), $MachinePrecision] * N[(x - y$95$m), $MachinePrecision]), $MachinePrecision] / N[(N[(y$95$m * y$95$m), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1.0], -1.0, If[LessEqual[t$95$0, Infinity], 1.0, -1.0]]]
        
        \begin{array}{l}
        y_m = \left|y\right|
        
        \\
        \begin{array}{l}
        t_0 := \frac{\left(x + y\_m\right) \cdot \left(x - y\_m\right)}{y\_m \cdot y\_m + x \cdot x}\\
        \mathbf{if}\;t\_0 \leq -1:\\
        \;\;\;\;-1\\
        
        \mathbf{elif}\;t\_0 \leq \infty:\\
        \;\;\;\;1\\
        
        \mathbf{else}:\\
        \;\;\;\;-1\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < -1 or +inf.0 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y)))

          1. Initial program 53.8%

            \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \color{blue}{-1} \]
          4. Step-by-step derivation
            1. Applied rewrites86.3%

              \[\leadsto \color{blue}{-1} \]

            if -1 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < +inf.0

            1. Initial program 100.0%

              \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{1} \]
            4. Step-by-step derivation
              1. Applied rewrites100.0%

                \[\leadsto \color{blue}{1} \]
            5. Recombined 2 regimes into one program.
            6. Final simplification89.5%

              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(x + y\right) \cdot \left(x - y\right)}{y \cdot y + x \cdot x} \leq -1:\\ \;\;\;\;-1\\ \mathbf{elif}\;\frac{\left(x + y\right) \cdot \left(x - y\right)}{y \cdot y + x \cdot x} \leq \infty:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;-1\\ \end{array} \]
            7. Add Preprocessing

            Alternative 4: 65.9% accurate, 36.0× speedup?

            \[\begin{array}{l} y_m = \left|y\right| \\ -1 \end{array} \]
            y_m = (fabs.f64 y)
            (FPCore (x y_m) :precision binary64 -1.0)
            y_m = fabs(y);
            double code(double x, double y_m) {
            	return -1.0;
            }
            
            y_m = abs(y)
            real(8) function code(x, y_m)
                real(8), intent (in) :: x
                real(8), intent (in) :: y_m
                code = -1.0d0
            end function
            
            y_m = Math.abs(y);
            public static double code(double x, double y_m) {
            	return -1.0;
            }
            
            y_m = math.fabs(y)
            def code(x, y_m):
            	return -1.0
            
            y_m = abs(y)
            function code(x, y_m)
            	return -1.0
            end
            
            y_m = abs(y);
            function tmp = code(x, y_m)
            	tmp = -1.0;
            end
            
            y_m = N[Abs[y], $MachinePrecision]
            code[x_, y$95$m_] := -1.0
            
            \begin{array}{l}
            y_m = \left|y\right|
            
            \\
            -1
            \end{array}
            
            Derivation
            1. Initial program 64.5%

              \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
            2. Add Preprocessing
            3. Taylor expanded in y around inf

              \[\leadsto \color{blue}{-1} \]
            4. Step-by-step derivation
              1. Applied rewrites66.8%

                \[\leadsto \color{blue}{-1} \]
              2. Add Preprocessing

              Developer Target 1: 99.9% accurate, 0.4× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := \left|\frac{x}{y}\right|\\ \mathbf{if}\;0.5 < t\_0 \land t\_0 < 2:\\ \;\;\;\;\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\ \mathbf{else}:\\ \;\;\;\;1 - \frac{2}{1 + \frac{x}{y} \cdot \frac{x}{y}}\\ \end{array} \end{array} \]
              (FPCore (x y)
               :precision binary64
               (let* ((t_0 (fabs (/ x y))))
                 (if (and (< 0.5 t_0) (< t_0 2.0))
                   (/ (* (- x y) (+ x y)) (+ (* x x) (* y y)))
                   (- 1.0 (/ 2.0 (+ 1.0 (* (/ x y) (/ x y))))))))
              double code(double x, double y) {
              	double t_0 = fabs((x / y));
              	double tmp;
              	if ((0.5 < t_0) && (t_0 < 2.0)) {
              		tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
              	} else {
              		tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
              	}
              	return tmp;
              }
              
              real(8) function code(x, y)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8) :: t_0
                  real(8) :: tmp
                  t_0 = abs((x / y))
                  if ((0.5d0 < t_0) .and. (t_0 < 2.0d0)) then
                      tmp = ((x - y) * (x + y)) / ((x * x) + (y * y))
                  else
                      tmp = 1.0d0 - (2.0d0 / (1.0d0 + ((x / y) * (x / y))))
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y) {
              	double t_0 = Math.abs((x / y));
              	double tmp;
              	if ((0.5 < t_0) && (t_0 < 2.0)) {
              		tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
              	} else {
              		tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
              	}
              	return tmp;
              }
              
              def code(x, y):
              	t_0 = math.fabs((x / y))
              	tmp = 0
              	if (0.5 < t_0) and (t_0 < 2.0):
              		tmp = ((x - y) * (x + y)) / ((x * x) + (y * y))
              	else:
              		tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))))
              	return tmp
              
              function code(x, y)
              	t_0 = abs(Float64(x / y))
              	tmp = 0.0
              	if ((0.5 < t_0) && (t_0 < 2.0))
              		tmp = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y)));
              	else
              		tmp = Float64(1.0 - Float64(2.0 / Float64(1.0 + Float64(Float64(x / y) * Float64(x / y)))));
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y)
              	t_0 = abs((x / y));
              	tmp = 0.0;
              	if ((0.5 < t_0) && (t_0 < 2.0))
              		tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
              	else
              		tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_] := Block[{t$95$0 = N[Abs[N[(x / y), $MachinePrecision]], $MachinePrecision]}, If[And[Less[0.5, t$95$0], Less[t$95$0, 2.0]], N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(2.0 / N[(1.0 + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := \left|\frac{x}{y}\right|\\
              \mathbf{if}\;0.5 < t\_0 \land t\_0 < 2:\\
              \;\;\;\;\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
              
              \mathbf{else}:\\
              \;\;\;\;1 - \frac{2}{1 + \frac{x}{y} \cdot \frac{x}{y}}\\
              
              
              \end{array}
              \end{array}
              

              Reproduce

              ?
              herbie shell --seed 2024270 
              (FPCore (x y)
                :name "Kahan p9 Example"
                :precision binary64
                :pre (and (and (< 0.0 x) (< x 1.0)) (< y 1.0))
              
                :alt
                (! :herbie-platform default (if (< 1/2 (fabs (/ x y)) 2) (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))) (- 1 (/ 2 (+ 1 (* (/ x y) (/ x y)))))))
              
                (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))