
Time bar (total: 11.7s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 12 computations (47.8% saved)
| 1.4s | 8 256× | 0 | valid |
ival-pow2: 255.0ms (29.7% of total)ival-sinu: 218.0ms (25.4% of total)ival-cosu: 211.0ms (24.6% of total)ival-mult: 127.0ms (14.8% of total)ival-add: 37.0ms (4.3% of total)ival-true: 6.0ms (0.7% of total)ival-assert: 4.0ms (0.5% of total)| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 106 | 0 | - | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 106 | 0 | - | 0 | - | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 0 | 0 | - | 0 | - | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
cos.f64 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 106 | 0 |
sin.f64 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 106 | 0 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 56 | 0 |
| - | 50 | 150 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 56 | 0 | 0 |
| - | 50 | 0 | 150 |
| number | freq |
|---|---|
| 0 | 150 |
| 2 | 106 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 75.0ms | 512× | 0 | valid |
Compiled 191 to 49 computations (74.3% saved)
ival-sinu: 12.0ms (23% of total)ival-cosu: 11.0ms (21% of total)ival-mult: 10.0ms (19.1% of total)ival-pow2: 10.0ms (19.1% of total)ival-div: 4.0ms (7.7% of total)ival-pi: 2.0ms (3.8% of total)ival-add: 2.0ms (3.8% of total)ival-true: 1.0ms (1.9% of total)exact: 1.0ms (1.9% of total)ival-assert: 0.0ms (0% of total)| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 58 | 198 |
| 1 | 126 | 192 |
| 2 | 356 | 192 |
| 3 | 1062 | 192 |
| 4 | 1694 | 192 |
| 5 | 2309 | 192 |
| 6 | 3188 | 192 |
| 7 | 3630 | 192 |
| 8 | 3960 | 192 |
| 9 | 4155 | 192 |
| 10 | 4250 | 192 |
| 11 | 4328 | 192 |
| 12 | 4956 | 192 |
| 13 | 5170 | 192 |
| 14 | 5220 | 192 |
| 15 | 5236 | 192 |
| 16 | 5236 | 192 |
| 17 | 5236 | 192 |
| 18 | 5236 | 192 |
| 19 | 5246 | 192 |
| 0 | 15 | 21 |
| 0 | 25 | 21 |
| 1 | 33 | 21 |
| 2 | 59 | 21 |
| 3 | 81 | 21 |
| 4 | 82 | 21 |
| 0 | 82 | 21 |
| 1× | iter limit |
| 1× | saturated |
| 1× | iter limit |
| 1× | saturated |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(abs angle)
(abs b)
(abs a)
Compiled 21 to 15 computations (28.6% saved)
Compiled 0 to 3 computations (-∞% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 21 to 15 computations (28.6% saved)
| 1× | egg-herbie |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| cost-diff | 0 | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) | |
| cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 83 |
| 0 | 25 | 83 |
| 1 | 33 | 83 |
| 2 | 59 | 83 |
| 3 | 81 | 83 |
| 4 | 82 | 83 |
| 0 | 82 | 83 |
| 1× | iter limit |
| 1× | saturated |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 0.293632519536884 | (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) | |
| accuracy | 0.34994125976844204 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) | |
| accuracy | 23.550968824787383 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 23.959177443254056 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 46.0ms | 256× | 0 | valid |
Compiled 85 to 17 computations (80% saved)
ival-mult: 10.0ms (31.8% of total)ival-cosu: 6.0ms (19.1% of total)ival-sinu: 6.0ms (19.1% of total)ival-pow2: 5.0ms (15.9% of total)ival-div: 2.0ms (6.4% of total)ival-pi: 1.0ms (3.2% of total)ival-add: 1.0ms (3.2% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ()) |
#s(alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ()) |
#s(alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ()) |
#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ()) |
#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ()) |
#s(alt (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ()) |
| Outputs |
|---|
#s(alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor inf b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor inf b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor inf b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor inf b) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor inf b) (#s(alt (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor inf b) (#s(alt (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor inf b) (#s(alt (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
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#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor inf angle) (#s(alt (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor inf angle) (#s(alt (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor inf angle) (#s(alt (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor inf angle) (#s(alt (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor -inf angle) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor -inf angle) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor -inf angle) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor -inf angle) (#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (taylor -inf angle) (#s(alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (taylor -inf angle) (#s(alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (taylor -inf angle) (#s(alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (taylor -inf angle) (#s(alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* a (cos (* 1/180 (* angle (PI))))) (taylor -inf angle) (#s(alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* a (cos (* 1/180 (* angle (PI))))) (taylor -inf angle) (#s(alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* a (cos (* 1/180 (* angle (PI))))) (taylor -inf angle) (#s(alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* a (cos (* 1/180 (* angle (PI))))) (taylor -inf angle) (#s(alt (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor -inf angle) (#s(alt (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor -inf angle) (#s(alt (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor -inf angle) (#s(alt (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor -inf angle) (#s(alt (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 4.0ms | angle | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 4.0ms | b | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 3.0ms | a | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 2.0ms | angle | @ | inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 2.0ms | angle | @ | -inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 186 | 2122 |
| 1 | 577 | 2110 |
| 2 | 2268 | 2068 |
| 3 | 4778 | 2068 |
| 4 | 5434 | 2068 |
| 5 | 5897 | 2068 |
| 6 | 7007 | 2068 |
| 0 | 8117 | 2000 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
| Outputs |
|---|
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) #s(literal 1 binary64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) a) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(fma.f64 (*.f64 a (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) a) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(fma.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 a (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) a)) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 b angle) (*.f64 b angle)) (fma.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (fma.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 66 |
| 0 | 25 | 66 |
| 1 | 87 | 66 |
| 2 | 479 | 66 |
| 3 | 4313 | 66 |
| 0 | 8232 | 66 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| Outputs |
|---|
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Compiled 14 006 to 1 234 computations (91.2% saved)
52 alts after pruning (52 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 383 | 52 | 435 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 384 | 52 | 436 |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 76.9% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
| 82.3% | (fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) | |
| 72.4% | (fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 63.8% | (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (exp.f64 (log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 69.1% | (fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64) (log.f64 b))) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 73.9% | (fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) | |
| 14.2% | (/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))))))) | |
| 22.2% | (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)))) | |
| 82.2% | (/.f64 #s(literal 1 binary64) (pow.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #s(literal -1 binary64))) | |
| 72.8% | (+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 71.4% | (+.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 71.4% | (+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| ▶ | 82.3% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
| ▶ | 73.0% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (cbrt.f64 (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 82.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 75.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) #s(literal 1/2 binary64))) | |
| 71.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (pow.f64 (sqrt.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) #s(literal 2 binary64))) | |
| 82.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle))))) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64))) | |
| 81.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 70.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) | |
| 77.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) | |
| 71.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 4 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (E.f64) (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))) | |
| 70.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 4 binary64)))) | |
| 81.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))) | |
| 52.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.8% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a)) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 71.4% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.7% | (+.f64 (pow.f64 (E.f64) (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 71.5% | (+.f64 (exp.f64 (*.f64 (log.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.7% | (+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 82.0% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 31.8% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a))) | |
| 44.0% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) | |
| 37.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) | |
| 54.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) | |
| ▶ | 54.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
Compiled 2 900 to 2 068 computations (28.7% saved)
| 1× | egg-herbie |
Found 18 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (E.f64) | |
| cost-diff | 0 | (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) | |
| cost-diff | 0 | (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) | |
| cost-diff | 0 | (+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| cost-diff | 0 | (*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) | |
| cost-diff | 0 | (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) | |
| cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| cost-diff | 7104 | (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64)) | |
| cost-diff | 0 | (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) | |
| cost-diff | 0 | (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) | |
| cost-diff | 0 | (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) | |
| cost-diff | 192 | (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| cost-diff | 0 | (*.f64 a a) | |
| cost-diff | 0 | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) | |
| cost-diff | 0 | (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) | |
| cost-diff | 0 | (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) | |
| cost-diff | 0 | (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) | |
| cost-diff | 0 | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 49 | 450 |
| 0 | 81 | 440 |
| 1 | 114 | 437 |
| 2 | 189 | 437 |
| 3 | 262 | 437 |
| 4 | 306 | 437 |
| 5 | 307 | 437 |
| 0 | 307 | 437 |
| 1× | iter limit |
| 1× | saturated |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
b |
#s(literal 2 binary64) |
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(*.f64 angle (PI.f64)) |
#s(literal -180 binary64) |
a |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(*.f64 a a) |
a |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) |
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
b |
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(*.f64 angle (PI.f64)) |
#s(literal -180 binary64) |
a |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) |
(*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) |
a |
(pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64)) |
(sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal -180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) |
(pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) |
(E.f64) |
(log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a)) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal -180 binary64) |
a |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
b |
#s(literal 2 binary64) |
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) |
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
#s(literal -180 binary64) |
a |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(*.f64 a a) |
a |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) b) |
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
b |
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) |
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
#s(literal -180 binary64) |
a |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) |
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
a |
(pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64)) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(sqrt.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
angle |
(PI.f64) |
#s(literal -180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) #s(literal 2 binary64)) |
(pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) |
(pow.f64 (E.f64) (log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) |
(E.f64) |
(log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a)) |
(log.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) |
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
angle |
(PI.f64) |
#s(literal -180 binary64) |
a |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
Found 18 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 7.979858491761889 | (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) | |
| accuracy | 8.09648752312321 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 16.71053066552266 | (PI.f64) | |
| accuracy | 16.710611114872673 | (E.f64) | |
| accuracy | 0.2578125 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) | |
| accuracy | 7.979858491761889 | (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) | |
| accuracy | 8.09648752312321 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 16.71053066552266 | (PI.f64) | |
| accuracy | 5.070864469146942 | (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) | |
| accuracy | 7.979858491761889 | (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) | |
| accuracy | 8.09648752312321 | (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) | |
| accuracy | 16.71053066552266 | (PI.f64) | |
| accuracy | 0 | (*.f64 a a) | |
| accuracy | 18.134504087418282 | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) | |
| accuracy | 0.2578125 | (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) | |
| accuracy | 7.979858491761889 | (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) | |
| accuracy | 8.09648752312321 | (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) | |
| accuracy | 16.71053066552266 | (PI.f64) |
| 86.0ms | 54× | 1 | invalid |
| 64.0ms | 152× | 0 | valid |
| 33.0ms | 26× | 1 | valid |
| 19.0ms | 9× | 2 | valid |
| 16.0ms | 11× | 2 | exit |
| 2.0ms | 4× | 0 | invalid |
Compiled 449 to 45 computations (90% saved)
ival-mult: 48.0ms (26.5% of total)ival-pow2: 31.0ms (17.1% of total)ival-sinu: 20.0ms (11% of total)ival-pow: 17.0ms (9.4% of total)ival-cos: 12.0ms (6.6% of total)ival-cosu: 11.0ms (6.1% of total)ival-add: 8.0ms (4.4% of total)ival-e: 7.0ms (3.9% of total)const: 7.0ms (3.9% of total)adjust: 6.0ms (3.3% of total)ival-log: 5.0ms (2.8% of total)ival-div: 5.0ms (2.8% of total)ival-sqrt: 2.0ms (1.1% of total)ival-pi: 2.0ms (1.1% of total)exact: 1.0ms (0.6% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#s(alt (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #<representation binary64>) () ()) |
#s(alt (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) #<representation binary64>) () ()) |
#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (patch (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ()) |
#s(alt #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (patch #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #<representation binary64>) () ()) |
#s(alt (*.f64 a a) (patch (*.f64 a a) #<representation binary64>) () ()) |
#s(alt (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) (patch (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #<representation binary64>) () ()) |
#s(alt (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) (patch (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) #<representation binary64>) () ()) |
#s(alt (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (patch (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) #<representation binary64>) () ()) |
#s(alt (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64)) (patch (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64)) #<representation binary64>) () ()) |
#s(alt (+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ()) |
#s(alt (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) #<representation binary64>) () ()) |
#s(alt (*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) (patch (*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) #<representation binary64>) () ()) |
#s(alt (+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ()) |
#s(alt (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (patch (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) #<representation binary64>) () ()) |
#s(alt (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) (patch (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #<representation binary64>) () ()) |
#s(alt (E.f64) (patch (E.f64) #<representation binary64>) () ()) |
#s(alt (PI.f64) (patch (PI.f64) #<representation binary64>) () ()) |
#s(alt (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (patch (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ()) |
#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ()) |
| Outputs |
|---|
#s(alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
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#s(alt (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) (taylor -inf angle) (#s(alt (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) (patch (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (patch (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (patch (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (patch (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) (patch (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ()) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 47.0ms | a | @ | 0 | ((+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (sin (* (* 1/180 angle) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (* (* (pow (sin (* (* 1/180 angle) (PI))) 2) b) b) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (* (pow (sin (* (* 1/180 angle) (PI))) 2) b) (pow (sin (* (* 1/180 angle) (PI))) 2) (pow (sqrt (cos (/ (* angle (PI)) -180))) 2) (+ (pow (* a (pow (sqrt (cos (/ (* angle (PI)) -180))) 2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (pow (sqrt (cos (/ (* angle (PI)) -180))) 2)) 2) (* a (pow (sqrt (cos (/ (* angle (PI)) -180))) 2)) (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) (E) (PI) (cos (/ (* angle (PI)) -180)) (* (* 1/180 angle) (PI)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180))) |
| 33.0ms | angle | @ | inf | ((+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (sin (* (* 1/180 angle) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (* (* (pow (sin (* (* 1/180 angle) (PI))) 2) b) b) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (* (pow (sin (* (* 1/180 angle) (PI))) 2) b) (pow (sin (* (* 1/180 angle) (PI))) 2) (pow (sqrt (cos (/ (* angle (PI)) -180))) 2) (+ (pow (* a (pow (sqrt (cos (/ (* angle (PI)) -180))) 2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (pow (sqrt (cos (/ (* angle (PI)) -180))) 2)) 2) (* a (pow (sqrt (cos (/ (* angle (PI)) -180))) 2)) (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) (E) (PI) (cos (/ (* angle (PI)) -180)) (* (* 1/180 angle) (PI)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180))) |
| 28.0ms | a | @ | -inf | ((+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (sin (* (* 1/180 angle) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (* (* (pow (sin (* (* 1/180 angle) (PI))) 2) b) b) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (* (pow (sin (* (* 1/180 angle) (PI))) 2) b) (pow (sin (* (* 1/180 angle) (PI))) 2) (pow (sqrt (cos (/ (* angle (PI)) -180))) 2) (+ (pow (* a (pow (sqrt (cos (/ (* angle (PI)) -180))) 2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (pow (sqrt (cos (/ (* angle (PI)) -180))) 2)) 2) (* a (pow (sqrt (cos (/ (* angle (PI)) -180))) 2)) (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) (E) (PI) (cos (/ (* angle (PI)) -180)) (* (* 1/180 angle) (PI)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180))) |
| 28.0ms | angle | @ | 0 | ((+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (sin (* (* 1/180 angle) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (* (* (pow (sin (* (* 1/180 angle) (PI))) 2) b) b) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (* (pow (sin (* (* 1/180 angle) (PI))) 2) b) (pow (sin (* (* 1/180 angle) (PI))) 2) (pow (sqrt (cos (/ (* angle (PI)) -180))) 2) (+ (pow (* a (pow (sqrt (cos (/ (* angle (PI)) -180))) 2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (pow (sqrt (cos (/ (* angle (PI)) -180))) 2)) 2) (* a (pow (sqrt (cos (/ (* angle (PI)) -180))) 2)) (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) (E) (PI) (cos (/ (* angle (PI)) -180)) (* (* 1/180 angle) (PI)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180))) |
| 27.0ms | angle | @ | -inf | ((+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (sin (* (* 1/180 angle) (PI))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (* (* (pow (sin (* (* 1/180 angle) (PI))) 2) b) b) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (* (pow (sin (* (* 1/180 angle) (PI))) 2) b) (pow (sin (* (* 1/180 angle) (PI))) 2) (pow (sqrt (cos (/ (* angle (PI)) -180))) 2) (+ (pow (* a (pow (sqrt (cos (/ (* angle (PI)) -180))) 2)) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (pow (sqrt (cos (/ (* angle (PI)) -180))) 2)) 2) (* a (pow (sqrt (cos (/ (* angle (PI)) -180))) 2)) (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) (E) (PI) (cos (/ (* angle (PI)) -180)) (* (* 1/180 angle) (PI)) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180))) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 406 | 7972 |
| 1 | 1312 | 7559 |
| 2 | 4960 | 7319 |
| 0 | 8458 | 7062 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2)) |
(pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2) |
(pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2) |
(pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2) |
(pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2) |
(exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) |
(exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) |
(exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) |
(exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) 2)) |
(pow (exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) 2) |
(pow (exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) 2) |
(pow (exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) 2) |
(pow (exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) 2) |
(exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) |
(exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) |
(exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) |
(exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) 2)) |
(pow (exp (* (log (E)) (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) 2) |
(pow (exp (* (log (E)) (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) 2) |
(pow (exp (* (log (E)) (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) 2) |
(pow (exp (* (log (E)) (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) 2) |
(exp (* (log (E)) (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) |
(exp (* (log (E)) (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) |
(exp (* (log (E)) (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) |
(exp (* (log (E)) (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(* 1/32400 (* (pow angle 2) (* b (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* b (pow (PI) 4)))) (* 1/32400 (* b (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* (pow angle 2) (* b (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* (pow angle 2) (+ (* b (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow angle 2) (* b (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))))))))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(pow (pow (E) (log a)) 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow (pow (E) (log a)) 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2)))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/4199040000 (* (pow (PI) 4) (* (pow (log (E)) 2) (pow (pow (E) (log a)) 2)))) (* 2 (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))))))))) (pow (pow (E) (log a)) 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2)))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/4199040000 (* (pow (PI) 4) (* (pow (log (E)) 2) (pow (pow (E) (log a)) 2)))) (+ (* 2 (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))))) (+ (* 2 (* (+ (* -1/1555200 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (+ (* -1/1632586752000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/720 (* (log (E)) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))))) (pow (pow (E) (log a)) 2))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))) (pow (pow (E) (log a)) 2)) |
(pow (pow (E) (log a)) 2) |
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2))))) (pow (pow (E) (log a)) 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2)))) (* (pow angle 2) (+ (* 1/4199040000 (* (pow (PI) 4) (* (pow (log (E)) 2) (pow (pow (E) (log a)) 2)))) (* 2 (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))))))) (pow (pow (E) (log a)) 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2)))) (* (pow angle 2) (+ (* 1/4199040000 (* (pow (PI) 4) (* (pow (log (E)) 2) (pow (pow (E) (log a)) 2)))) (+ (* 2 (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))))) (* 2 (* (+ (* -1/1555200 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (+ (* -1/1632586752000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/720 (* (log (E)) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))))) (pow (pow (E) (log a)) 2)))))))))) (pow (pow (E) (log a)) 2)) |
(pow (E) (log a)) |
(+ (* -1/64800 (* (pow angle 2) (* (pow (PI) 2) (* (log (E)) (pow (E) (log a)))))) (pow (E) (log a))) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (* (log (E)) (pow (E) (log a))))) (* (pow angle 2) (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (E) (log a)))))) (pow (E) (log a))) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (* (log (E)) (pow (E) (log a))))) (* (pow angle 2) (+ (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (E) (log a))) (* (pow angle 2) (* (+ (* -1/1555200 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (+ (* -1/1632586752000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/720 (* (log (E)) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))))) (pow (E) (log a)))))))) (pow (E) (log a))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) |
(pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) |
(pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) |
(pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) |
(pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) |
(pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) |
(pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) |
(pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(* a (cos (* -1/180 (* angle (PI))))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) |
(pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) |
(pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) |
(pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) |
(pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) |
(pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) |
(pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) |
(pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
| Outputs |
|---|
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
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(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b)) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) b) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) b) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) b) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) b) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
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(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) |
(exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) |
(exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) |
(exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
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(pow a 2) |
(*.f64 a a) |
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(fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) b) b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) b) b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 (*.f64 b b) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle) angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) b) b) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 b angle) (*.f64 b angle)) (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (fma.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) angle) angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle) angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle)) |
(* 1/180 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 b (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(*.f64 (fma.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 b (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)))) (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) b) b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) b) b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) b) b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) b) b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(* 1/32400 (* (pow angle 2) (* b (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) (PI.f64)) #s(literal 1/32400 binary64)) angle) angle) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* b (pow (PI) 4)))) (* 1/32400 (* b (pow (PI) 2))))) |
(*.f64 (*.f64 b (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle) angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* (pow angle 2) (* b (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) b) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 angle angle) b) (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* 1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* b (pow (PI) 4))) (* (pow angle 2) (+ (* b (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow angle 2) (* b (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))))))))) |
(*.f64 (fma.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 b (fma.f64 (*.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) angle) angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 b (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle) angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 angle angle)) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle) angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) angle) angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (*.f64 angle angle)) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) b) b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) b) b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(fma.f64 (*.f64 a (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) a) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(fma.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 a (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a)) |
(pow (pow (E) (log a)) 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow (pow (E) (log a)) 2)) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2)))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/4199040000 (* (pow (PI) 4) (* (pow (log (E)) 2) (pow (pow (E) (log a)) 2)))) (* 2 (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))))))))) (pow (pow (E) (log a)) 2)) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) b) b) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 #s(literal -1/524880000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal 1/24 binary64) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal 2 binary64) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2)))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/4199040000 (* (pow (PI) 4) (* (pow (log (E)) 2) (pow (pow (E) (log a)) 2)))) (+ (* 2 (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))))) (+ (* 2 (* (+ (* -1/1555200 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (+ (* -1/1632586752000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/720 (* (log (E)) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))))) (pow (pow (E) (log a)) 2))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))) (pow (pow (E) (log a)) 2)) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/524880000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal 1/24 binary64) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) a) a) (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (fma.f64 (*.f64 #s(literal -1/1555200 binary64) (*.f64 #s(literal -1/524880000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/2125764000000 binary64)) #s(literal 1/720 binary64) (*.f64 #s(literal -1/1632586752000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) b) b)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/4199040000 binary64) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) b) b))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a)) |
(pow (pow (E) (log a)) 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2))))) (pow (pow (E) (log a)) 2)) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2)))) (* (pow angle 2) (+ (* 1/4199040000 (* (pow (PI) 4) (* (pow (log (E)) 2) (pow (pow (E) (log a)) 2)))) (* 2 (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))))))) (pow (pow (E) (log a)) 2)) |
(fma.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64)) (*.f64 a a) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 #s(literal -1/524880000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal 1/24 binary64) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal 2 binary64) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2)))) (* (pow angle 2) (+ (* 1/4199040000 (* (pow (PI) 4) (* (pow (log (E)) 2) (pow (pow (E) (log a)) 2)))) (+ (* 2 (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))))) (* 2 (* (+ (* -1/1555200 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (+ (* -1/1632586752000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/720 (* (log (E)) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))))) (pow (pow (E) (log a)) 2)))))))))) (pow (pow (E) (log a)) 2)) |
(fma.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal 1/4199040000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/524880000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal 1/24 binary64) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) a) a) (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/1555200 binary64) (*.f64 #s(literal -1/524880000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/2125764000000 binary64)) #s(literal 1/720 binary64) (*.f64 #s(literal -1/1632586752000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 a a))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) #s(literal 1 binary64)) (*.f64 a a))) |
(pow (E) (log a)) |
a |
(+ (* -1/64800 (* (pow angle 2) (* (pow (PI) 2) (* (log (E)) (pow (E) (log a)))))) (pow (E) (log a))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (* (log (E)) (pow (E) (log a))))) (* (pow angle 2) (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (E) (log a)))))) (pow (E) (log a))) |
(fma.f64 (*.f64 (*.f64 angle angle) a) (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 #s(literal -1/524880000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal 1/24 binary64) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) a) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (* (log (E)) (pow (E) (log a))))) (* (pow angle 2) (+ (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (E) (log a))) (* (pow angle 2) (* (+ (* -1/1555200 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (+ (* -1/1632586752000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/720 (* (log (E)) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))))) (pow (E) (log a)))))))) (pow (E) (log a))) |
(fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 a (fma.f64 (fma.f64 (*.f64 #s(literal -1/1555200 binary64) (*.f64 #s(literal -1/524880000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/2125764000000 binary64)) #s(literal 1/720 binary64) (*.f64 #s(literal -1/1632586752000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/524880000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal 1/24 binary64) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) a)) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
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(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
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(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
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(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
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(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
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(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
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(pow (sin (* 1/180 (* angle (PI)))) 2) |
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(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
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(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
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(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
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(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) |
(* a (cos (* -1/180 (* angle (PI))))) |
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(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
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(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) |
(pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) |
(pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) |
(pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) b) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) b) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) b) |
(* b (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) b) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) |
(* a (cos (* -1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) |
(pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) |
(pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) |
(pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 49 | 242 |
| 0 | 81 | 232 |
| 1 | 286 | 220 |
| 2 | 1633 | 220 |
| 0 | 8814 | 220 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(*.f64 a a) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) |
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) |
(*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) |
(pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) |
(E.f64) |
(PI.f64) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Outputs |
|---|
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Compiled 66 386 to 3 652 computations (94.5% saved)
92 alts after pruning (91 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 800 | 70 | 1 870 |
| Fresh | 26 | 21 | 47 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1 830 | 92 | 1 922 |
| Status | Accuracy | Program |
|---|---|---|
| 70.0% | (fma.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 2/3 binary64)) #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a))) (pow.f64 (exp.f64 #s(literal 2/3 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 77.0% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 76.9% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 76.7% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 76.8% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 76.5% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 76.7% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 76.8% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 76.7% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 76.7% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) | |
| 82.3% | (fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) | |
| 82.3% | (fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.1% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 70.5% | (fma.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (sqrt.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (sqrt.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 81.2% | (fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 72.3% | (fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) | |
| 71.6% | (fma.f64 (*.f64 #s(approx (pow (sin (* (* 1/180 angle) (PI))) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 63.8% | (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (exp.f64 (log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 69.1% | (fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64) (log.f64 b))) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 73.9% | (fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) | |
| 76.1% | (fma.f64 #s(approx (* (pow (sin (* (* 1/180 angle) (PI))) 2) b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) (PI.f64)) #s(literal 1/32400 binary64)) angle) angle)) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.2% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64))))) | |
| 70.3% | (+.f64 (pow.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64))) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 70.7% | (+.f64 (pow.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 (E.f64) (exp.f64 #s(literal 2/3 binary64)))) (pow.f64 (E.f64) #s(literal 1/6 binary64))) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.8% | (+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 71.5% | (+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 80.7% | (+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 68.1% | (+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 67.7% | (+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 70.2% | (+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 71.5% | (+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 68.4% | (+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 70.1% | (+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 69.2% | (+.f64 (pow.f64 (*.f64 (pow.f64 (pow.f64 (E.f64) #s(literal 1/4 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (pow.f64 (E.f64) #s(literal 1/4 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 69.3% | (+.f64 (pow.f64 (*.f64 (pow.f64 (exp.f64 #s(literal 2/3 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a))) (pow.f64 (pow.f64 (E.f64) #s(literal 1/6 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 82.3% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
| ▶ | 82.3% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
| 82.3% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (pow.f64 angle #s(literal -1 binary64))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.3% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 b))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 81.6% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| ▶ | 82.3% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
| 82.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.3% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) | |
| 70.3% | (+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 77.2% | (+.f64 (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 69.7% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 73.0% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 70.0% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 71.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 4 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (E.f64) (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))) | |
| 70.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))) #s(literal 4 binary64)))) | |
| 81.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))) | |
| 63.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.8% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a)) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 71.4% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 69.9% | (+.f64 (pow.f64 (sqrt.f64 (E.f64)) (*.f64 #s(literal 2 binary64) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 70.0% | (+.f64 (pow.f64 (exp.f64 #s(literal 3 binary64)) (*.f64 #s(literal 1/3 binary64) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 71.4% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 68.7% | (+.f64 (pow.f64 (cbrt.f64 (E.f64)) (*.f64 #s(literal 3 binary64) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 70.1% | (+.f64 (pow.f64 (E.f64) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 70.1% | (+.f64 (exp.f64 (fma.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 70.1% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 71.5% | (+.f64 (exp.f64 (*.f64 (log.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.7% | (+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 82.0% | (+.f64 #s(approx (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 44.4% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
| 54.6% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) | |
| 37.5% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) | |
| 42.8% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b))) | |
| 32.2% | #s(approx (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) b) b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) | |
| 54.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) | |
| ✓ | 54.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| 52.9% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
Compiled 4 702 to 3 707 computations (21.2% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) | |
| cost-diff | 0 | (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) | |
| cost-diff | 0 | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| cost-diff | 19584 | (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) | |
| cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) | |
| cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| cost-diff | 1600 | (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))) | |
| cost-diff | 6848 | (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))) | |
| cost-diff | 0 | (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) | |
| cost-diff | 0 | (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) | |
| cost-diff | 0 | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| cost-diff | 384 | (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) | |
| cost-diff | 0 | (*.f64 (PI.f64) (PI.f64)) | |
| cost-diff | 0 | (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) | |
| cost-diff | 0 | (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)) | |
| cost-diff | 0 | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) | |
| cost-diff | 0 | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) | |
| cost-diff | 0 | (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) | |
| cost-diff | 0 | (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) | |
| cost-diff | 0 | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 80 | 573 |
| 0 | 136 | 528 |
| 1 | 211 | 525 |
| 2 | 411 | 499 |
| 3 | 921 | 499 |
| 4 | 1325 | 499 |
| 5 | 1954 | 499 |
| 6 | 3370 | 499 |
| 7 | 4373 | 499 |
| 8 | 5616 | 499 |
| 9 | 7681 | 499 |
| 10 | 7681 | 499 |
| 0 | 9893 | 499 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(literal 180 binary64) |
b |
#s(literal 2 binary64) |
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(*.f64 angle (PI.f64)) |
#s(literal -180 binary64) |
a |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) |
(*.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
(fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) |
(*.f64 #s(literal 1/32400 binary64) b) |
#s(literal 1/32400 binary64) |
b |
(*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) |
#s(literal -1/32400 binary64) |
(*.f64 a a) |
a |
(*.f64 angle angle) |
angle |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(PI.f64) |
(/.f64 #s(literal 180 binary64) angle) |
#s(literal 180 binary64) |
angle |
b |
#s(literal 2 binary64) |
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(*.f64 angle (PI.f64)) |
#s(literal -180 binary64) |
a |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) |
a |
(cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))) |
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) |
(sqrt.f64 (PI.f64)) |
(PI.f64) |
#s(literal 180 binary64) |
(/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))) |
(pow.f64 angle #s(literal -1 binary64)) |
angle |
#s(literal -1 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
b |
#s(literal 2 binary64) |
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) a) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) a) |
(cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64)) |
(*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(cbrt.f64 (PI.f64)) |
#s(literal -180 binary64) |
a |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(PI.f64) |
angle |
#s(literal 180 binary64) |
b |
#s(literal 2 binary64) |
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) |
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(*.f64 angle (PI.f64)) |
#s(literal -180 binary64) |
a |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) (*.f64 a a)) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) |
(*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)) (PI.f64)) |
(*.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
(fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) |
(fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) |
(*.f64 #s(literal 1/32400 binary64) b) |
#s(literal 1/32400 binary64) |
b |
(*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) |
(*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) |
#s(literal -1/32400 binary64) |
(*.f64 a a) |
a |
(*.f64 angle angle) |
angle |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(PI.f64) |
(/.f64 #s(literal 180 binary64) angle) |
#s(literal 180 binary64) |
angle |
b |
#s(literal 2 binary64) |
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) |
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(*.f64 angle (PI.f64)) |
#s(literal -180 binary64) |
a |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) |
a |
(cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) |
(sqrt.f64 (PI.f64)) |
(PI.f64) |
#s(literal 180 binary64) |
(/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) angle) |
(pow.f64 angle #s(literal -1 binary64)) |
angle |
#s(literal -1 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
b |
#s(literal 2 binary64) |
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) a) |
(*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) |
(*.f64 angle (PI.f64)) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) |
(PI.f64) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(cbrt.f64 (PI.f64)) |
#s(literal -180 binary64) |
a |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 0.73046875 | (cbrt.f64 (PI.f64)) | |
| accuracy | 7.979858491761889 | (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) | |
| accuracy | 8.09648752312321 | (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) | |
| accuracy | 16.71053066552266 | (PI.f64) | |
| accuracy | 0.73046875 | (sqrt.f64 (PI.f64)) | |
| accuracy | 7.979858491761889 | (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) | |
| accuracy | 8.09648752312321 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 16.71053066552266 | (PI.f64) | |
| accuracy | 0.2421875 | (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) | |
| accuracy | 7.979858491761889 | (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) | |
| accuracy | 8.09648752312321 | (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) | |
| accuracy | 16.71053066552266 | (PI.f64) | |
| accuracy | 1.2890487380278013 | (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) | |
| accuracy | 6.955922325123157 | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) | |
| accuracy | 15.456988380635481 | (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)) | |
| accuracy | 16.71053066552266 | (PI.f64) | |
| accuracy | 0.2421875 | (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) | |
| accuracy | 7.979858491761889 | (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) | |
| accuracy | 8.09648752312321 | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) | |
| accuracy | 16.71053066552266 | (PI.f64) |
| 134.0ms | 54× | 1 | invalid |
| 114.0ms | 152× | 0 | valid |
| 53.0ms | 26× | 1 | valid |
| 28.0ms | 9× | 2 | valid |
| 25.0ms | 10× | 2 | exit |
| 14.0ms | 1× | 5 | exit |
| 3.0ms | 4× | 0 | invalid |
Compiled 557 to 73 computations (86.9% saved)
ival-mult: 59.0ms (18.2% of total)ival-pow2: 41.0ms (12.7% of total)const: 37.0ms (11.4% of total)ival-cos: 37.0ms (11.4% of total)ival-div: 29.0ms (9% of total)ival-sin: 28.0ms (8.7% of total)ival-pow: 24.0ms (7.4% of total)ival-sinu: 21.0ms (6.5% of total)adjust: 13.0ms (4% of total)ival-add: 12.0ms (3.7% of total)ival-e: 7.0ms (2.2% of total)ival-log: 6.0ms (1.9% of total)ival-sqrt: 3.0ms (0.9% of total)ival-cbrt: 3.0ms (0.9% of total)ival-pi: 2.0ms (0.6% of total)exact: 1.0ms (0.3% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#s(alt (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #<representation binary64>) () ()) |
#s(alt (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) #<representation binary64>) () ()) |
#s(alt (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) (patch (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #<representation binary64>) () ()) |
#s(alt (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (patch (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #<representation binary64>) () ()) |
#s(alt #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) (patch #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) #<representation binary64>) () ()) |
#s(alt (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)) (patch (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (patch (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) #<representation binary64>) () ()) |
#s(alt (*.f64 (PI.f64) (PI.f64)) (patch (*.f64 (PI.f64) (PI.f64)) #<representation binary64>) () ()) |
#s(alt (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) (patch (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) #<representation binary64>) () ()) |
#s(alt (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #<representation binary64>) () ()) |
#s(alt (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) #<representation binary64>) () ()) |
#s(alt (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) (patch (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #<representation binary64>) () ()) |
#s(alt (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))) (patch (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))) #<representation binary64>) () ()) |
#s(alt (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))) (patch (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))) #<representation binary64>) () ()) |
#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ()) |
#s(alt (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) #<representation binary64>) () ()) |
#s(alt (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (patch (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) #<representation binary64>) () ()) |
#s(alt (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) a) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #<representation binary64>) () ()) |
#s(alt (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) #<representation binary64>) () ()) |
#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (patch (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #<representation binary64>) () ()) |
#s(alt (PI.f64) (patch (PI.f64) #<representation binary64>) () ()) |
#s(alt (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #<representation binary64>) () ()) |
#s(alt (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (patch (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #<representation binary64>) () ()) |
#s(alt (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (patch (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) #<representation binary64>) () ()) |
#s(alt (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (patch (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ()) |
#s(alt (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) (patch (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #<representation binary64>) () ()) |
#s(alt (sqrt.f64 (PI.f64)) (patch (sqrt.f64 (PI.f64)) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ()) |
#s(alt (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) #<representation binary64>) () ()) |
#s(alt (cbrt.f64 (PI.f64)) (patch (cbrt.f64 (PI.f64)) #<representation binary64>) () ()) |
| Outputs |
|---|
#s(alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* b (sin (* 1/180 (* angle (PI))))) (taylor 0 b) (#s(alt (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) (patch (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #<representation binary64>) () ())) ()) |
#s(alt (* b (sin (* 1/180 (* angle (PI))))) (taylor 0 b) (#s(alt (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) (patch (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #<representation binary64>) () ())) ()) |
#s(alt (* b (sin (* 1/180 (* angle (PI))))) (taylor 0 b) (#s(alt (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) (patch (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #<representation binary64>) () ())) ()) |
#s(alt (* b (sin (* 1/180 (* angle (PI))))) (taylor 0 b) (#s(alt (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) (patch (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #<representation binary64>) () ())) ()) |
#s(alt (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (taylor 0 b) (#s(alt #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) (patch #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) (taylor 0 b) (#s(alt #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) (patch #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) (taylor 0 b) (#s(alt #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) (patch #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) (taylor 0 b) (#s(alt #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) (patch #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) (taylor 0 b) (#s(alt (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)) (patch (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) (taylor 0 b) (#s(alt (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)) (patch (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) (taylor 0 b) (#s(alt (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)) (patch (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) (taylor 0 b) (#s(alt (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)) (patch (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/32400 (* (pow a 2) (pow (PI) 2))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (patch (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (patch (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (patch (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (patch (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* b (sin (* 1/180 (* angle (PI))))) (taylor 0 b) (#s(alt (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) (patch (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #<representation binary64>) () ())) ()) |
#s(alt (* b (sin (* 1/180 (* angle (PI))))) (taylor 0 b) (#s(alt (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) (patch (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #<representation binary64>) () ())) ()) |
#s(alt (* b (sin (* 1/180 (* angle (PI))))) (taylor 0 b) (#s(alt (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) (patch (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #<representation binary64>) () ())) ()) |
#s(alt (* b (sin (* 1/180 (* angle (PI))))) (taylor 0 b) (#s(alt (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) (patch (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #<representation binary64>) () ())) ()) |
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#s(alt (* -1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (patch (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (patch (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (patch (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (patch (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (patch (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (patch (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) (patch (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) (patch (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) (patch (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) (patch (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* -1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) #<representation binary64>) () ())) ()) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 355.0ms | b | @ | -inf | ((+ (pow (* (sin (/ (* (PI) angle) 180)) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (pow (* (sin (/ (* (PI) angle) 180)) b) 2) (* (sin (/ (* (PI) angle) 180)) b) (sin (/ (* (PI) angle) 180)) (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* (PI) (PI)) (/ (PI) (/ 180 angle)) (+ (pow (* (sin (/ (PI) (/ 180 angle))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (pow (* (sin (/ (PI) (/ 180 angle))) b) 2) (* (sin (/ (PI) (/ 180 angle))) b) (/ (sqrt (PI)) (pow angle -1)) (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))) (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))))) 2) (* (pow (cbrt (PI)) 2) (cbrt (PI))) (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (/ (* angle (* (pow (cbrt (PI)) 2) (cbrt (PI)))) -180)) a) 2)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (PI) (cos (/ (* angle (PI)) -180)) (/ (* angle (PI)) -180) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (sin (/ (PI) (/ 180 angle))) (sin (* (PI) (/ angle 180))) (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1)))) (sqrt (PI)) (sin (* (* 1/180 angle) (PI))) (cos (/ (* angle (* (pow (cbrt (PI)) 2) (cbrt (PI)))) -180)) (cbrt (PI))) |
| 35.0ms | a | @ | inf | ((+ (pow (* (sin (/ (* (PI) angle) 180)) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (pow (* (sin (/ (* (PI) angle) 180)) b) 2) (* (sin (/ (* (PI) angle) 180)) b) (sin (/ (* (PI) angle) 180)) (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* (PI) (PI)) (/ (PI) (/ 180 angle)) (+ (pow (* (sin (/ (PI) (/ 180 angle))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (pow (* (sin (/ (PI) (/ 180 angle))) b) 2) (* (sin (/ (PI) (/ 180 angle))) b) (/ (sqrt (PI)) (pow angle -1)) (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))) (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))))) 2) (* (pow (cbrt (PI)) 2) (cbrt (PI))) (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (/ (* angle (* (pow (cbrt (PI)) 2) (cbrt (PI)))) -180)) a) 2)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (PI) (cos (/ (* angle (PI)) -180)) (/ (* angle (PI)) -180) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (sin (/ (PI) (/ 180 angle))) (sin (* (PI) (/ angle 180))) (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1)))) (sqrt (PI)) (sin (* (* 1/180 angle) (PI))) (cos (/ (* angle (* (pow (cbrt (PI)) 2) (cbrt (PI)))) -180)) (cbrt (PI))) |
| 31.0ms | angle | @ | inf | ((+ (pow (* (sin (/ (* (PI) angle) 180)) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (pow (* (sin (/ (* (PI) angle) 180)) b) 2) (* (sin (/ (* (PI) angle) 180)) b) (sin (/ (* (PI) angle) 180)) (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* (PI) (PI)) (/ (PI) (/ 180 angle)) (+ (pow (* (sin (/ (PI) (/ 180 angle))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (pow (* (sin (/ (PI) (/ 180 angle))) b) 2) (* (sin (/ (PI) (/ 180 angle))) b) (/ (sqrt (PI)) (pow angle -1)) (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))) (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))))) 2) (* (pow (cbrt (PI)) 2) (cbrt (PI))) (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (/ (* angle (* (pow (cbrt (PI)) 2) (cbrt (PI)))) -180)) a) 2)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (PI) (cos (/ (* angle (PI)) -180)) (/ (* angle (PI)) -180) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (sin (/ (PI) (/ 180 angle))) (sin (* (PI) (/ angle 180))) (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1)))) (sqrt (PI)) (sin (* (* 1/180 angle) (PI))) (cos (/ (* angle (* (pow (cbrt (PI)) 2) (cbrt (PI)))) -180)) (cbrt (PI))) |
| 22.0ms | angle | @ | -inf | ((+ (pow (* (sin (/ (* (PI) angle) 180)) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (pow (* (sin (/ (* (PI) angle) 180)) b) 2) (* (sin (/ (* (PI) angle) 180)) b) (sin (/ (* (PI) angle) 180)) (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* (PI) (PI)) (/ (PI) (/ 180 angle)) (+ (pow (* (sin (/ (PI) (/ 180 angle))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (pow (* (sin (/ (PI) (/ 180 angle))) b) 2) (* (sin (/ (PI) (/ 180 angle))) b) (/ (sqrt (PI)) (pow angle -1)) (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))) (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))))) 2) (* (pow (cbrt (PI)) 2) (cbrt (PI))) (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (/ (* angle (* (pow (cbrt (PI)) 2) (cbrt (PI)))) -180)) a) 2)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (PI) (cos (/ (* angle (PI)) -180)) (/ (* angle (PI)) -180) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (sin (/ (PI) (/ 180 angle))) (sin (* (PI) (/ angle 180))) (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1)))) (sqrt (PI)) (sin (* (* 1/180 angle) (PI))) (cos (/ (* angle (* (pow (cbrt (PI)) 2) (cbrt (PI)))) -180)) (cbrt (PI))) |
| 21.0ms | a | @ | -inf | ((+ (pow (* (sin (/ (* (PI) angle) 180)) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (pow (* (sin (/ (* (PI) angle) 180)) b) 2) (* (sin (/ (* (PI) angle) 180)) b) (sin (/ (* (PI) angle) 180)) (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* (PI) (PI)) (/ (PI) (/ 180 angle)) (+ (pow (* (sin (/ (PI) (/ 180 angle))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (pow (* (sin (/ (PI) (/ 180 angle))) b) 2) (* (sin (/ (PI) (/ 180 angle))) b) (/ (sqrt (PI)) (pow angle -1)) (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))) (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))))) 2) (* (pow (cbrt (PI)) 2) (cbrt (PI))) (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (/ (* angle (* (pow (cbrt (PI)) 2) (cbrt (PI)))) -180)) a) 2)) (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (* (sin (* (* 1/180 angle) (PI))) b) (PI) (cos (/ (* angle (PI)) -180)) (/ (* angle (PI)) -180) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (sin (/ (PI) (/ 180 angle))) (sin (* (PI) (/ angle 180))) (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1)))) (sqrt (PI)) (sin (* (* 1/180 angle) (PI))) (cos (/ (* angle (* (pow (cbrt (PI)) 2) (cbrt (PI)))) -180)) (cbrt (PI))) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 356 | 9815 |
| 1 | 1104 | 9471 |
| 2 | 3987 | 9255 |
| 0 | 8403 | 8901 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(* -1/32400 (* (pow a 2) (pow (PI) 2))) |
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) |
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) |
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* -1/32400 (pow a 2)) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/32400 (pow b 2)) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/32400 (pow b 2)) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) |
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) |
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* 1/32400 (pow b 2)) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) 2)) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* -1/32400 (* (pow a 2) (pow (PI) 2))) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* -1/32400 (pow a 2)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) 2)) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* -1/32400 (* (pow a 2) (pow (PI) 2))) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* -1/32400 (pow a 2)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(pow (pow (E) (log a)) 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow (pow (E) (log a)) 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2)))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/4199040000 (* (pow (PI) 4) (* (pow (log (E)) 2) (pow (pow (E) (log a)) 2)))) (* 2 (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))))))))) (pow (pow (E) (log a)) 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2)))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/4199040000 (* (pow (PI) 4) (* (pow (log (E)) 2) (pow (pow (E) (log a)) 2)))) (+ (* 2 (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))))) (+ (* 2 (* (+ (* -1/1555200 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (+ (* -1/1632586752000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/720 (* (log (E)) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))))) (pow (pow (E) (log a)) 2))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))) (pow (pow (E) (log a)) 2)) |
(pow a 2) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
| Outputs |
|---|
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle angle) #s(literal 1 binary64)) a) a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(* -1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64)) |
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64)) |
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64)) |
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* -1/32400 (pow a 2)) |
(*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
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(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
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(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* 1/32400 (pow b 2)) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
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(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
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(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
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(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
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(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
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(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle angle) #s(literal 1 binary64)) a) a) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
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(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) a) (/.f64 (PI.f64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) a) (/.f64 (PI.f64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)) (*.f64 a a)) |
(* -1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64)) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) a) (/.f64 (PI.f64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) a) (/.f64 (PI.f64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) a) (/.f64 (PI.f64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* -1/32400 (pow a 2)) |
(*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) b) a) (/.f64 b a) #s(literal -1/32400 binary64)) (*.f64 a a)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) b) a) (/.f64 b a) #s(literal -1/32400 binary64)) (*.f64 a a)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) b) a) (/.f64 b a) #s(literal -1/32400 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
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(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -1 binary64)) (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
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(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -1 binary64)) (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle angle) #s(literal 1 binary64)) a) a) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) a) (/.f64 (PI.f64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
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(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) a) (/.f64 (PI.f64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)) (*.f64 a a)) |
(* -1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64)) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) a) (/.f64 (PI.f64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) a) (/.f64 (PI.f64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) a) (/.f64 (PI.f64) a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* -1/32400 (pow a 2)) |
(*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) b) a) (/.f64 b a) #s(literal -1/32400 binary64)) (*.f64 a a)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) b) a) (/.f64 b a) #s(literal -1/32400 binary64)) (*.f64 a a)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) b) a) (/.f64 b a) #s(literal -1/32400 binary64)) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle))))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 (fma.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) angle) angle) |
(* 1/180 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 b (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(*.f64 (fma.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 b (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)))))) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(pow (pow (E) (log a)) 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow (pow (E) (log a)) 2)) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2)))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/4199040000 (* (pow (PI) 4) (* (pow (log (E)) 2) (pow (pow (E) (log a)) 2)))) (* 2 (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))))))))) (pow (pow (E) (log a)) 2)) |
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 b b) (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 #s(literal -1/524880000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal 1/24 binary64) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal 2 binary64) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2)))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/4199040000 (* (pow (PI) 4) (* (pow (log (E)) 2) (pow (pow (E) (log a)) 2)))) (+ (* 2 (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))))) (+ (* 2 (* (+ (* -1/1555200 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (+ (* -1/1632586752000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/720 (* (log (E)) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))))) (pow (pow (E) (log a)) 2))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))) (pow (pow (E) (log a)) 2)) |
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/4199040000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))) (fma.f64 (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/524880000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal 1/24 binary64) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) a) a) (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) b) b (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (fma.f64 (*.f64 #s(literal -1/1555200 binary64) (*.f64 #s(literal -1/524880000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/2125764000000 binary64)) #s(literal 1/720 binary64) (*.f64 #s(literal -1/1632586752000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle))))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 (fma.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) angle) angle) |
(* 1/180 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 b (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(*.f64 (fma.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 b (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)))))) angle) |
(* angle (sqrt (PI))) |
(*.f64 (sqrt.f64 (PI.f64)) angle) |
(* angle (sqrt (PI))) |
(*.f64 (sqrt.f64 (PI.f64)) angle) |
(* angle (sqrt (PI))) |
(*.f64 (sqrt.f64 (PI.f64)) angle) |
(* angle (sqrt (PI))) |
(*.f64 (sqrt.f64 (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle angle) #s(literal 1 binary64)) a) a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle))))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 (fma.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))))) angle) angle) |
(* 1/180 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 b (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(*.f64 (fma.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 b (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)))))) angle) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (/.f64 a angle) (/.f64 a angle))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (/.f64 a angle) (/.f64 a angle))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (/.f64 a angle) (/.f64 a angle))) (*.f64 angle angle)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* angle (sqrt (PI))) |
(*.f64 (sqrt.f64 (PI.f64)) angle) |
(* angle (sqrt (PI))) |
(*.f64 (sqrt.f64 (PI.f64)) angle) |
(* angle (sqrt (PI))) |
(*.f64 (sqrt.f64 (PI.f64)) angle) |
(* angle (sqrt (PI))) |
(*.f64 (sqrt.f64 (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (/.f64 a angle) (/.f64 a angle))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (/.f64 a angle) (/.f64 a angle))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (/.f64 a angle) (/.f64 a angle))) (*.f64 angle angle)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* angle (sqrt (PI))) |
(*.f64 (sqrt.f64 (PI.f64)) angle) |
(* angle (sqrt (PI))) |
(*.f64 (sqrt.f64 (PI.f64)) angle) |
(* angle (sqrt (PI))) |
(*.f64 (sqrt.f64 (PI.f64)) angle) |
(* angle (sqrt (PI))) |
(*.f64 (sqrt.f64 (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 80 | 353 |
| 0 | 136 | 311 |
| 1 | 464 | 306 |
| 2 | 2279 | 304 |
| 0 | 8542 | 302 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) |
(*.f64 (PI.f64) (PI.f64)) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) |
(/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64)))))) #s(literal 2 binary64)) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) |
(PI.f64) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) |
(sqrt.f64 (PI.f64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) |
(cbrt.f64 (PI.f64)) |
| Outputs |
|---|
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Compiled 77 897 to 8 377 computations (89.2% saved)
100 alts after pruning (99 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2 459 | 47 | 2 506 |
| Fresh | 34 | 52 | 86 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 1 | 1 |
| Total | 2 498 | 100 | 2 598 |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 69.3% | (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
| 77.0% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 76.9% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 76.8% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 76.5% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 76.7% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 76.8% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 76.7% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 76.7% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) | |
| 82.3% | (fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 82.3% | (fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) | |
| 64.1% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 70.5% | (fma.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (sqrt.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (*.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (sqrt.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 81.2% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 72.3% | (fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) | |
| 71.6% | (fma.f64 (*.f64 #s(approx (pow (sin (* (* 1/180 angle) (PI))) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 63.8% | (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (exp.f64 (log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 69.1% | (fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64) (log.f64 b))) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 73.9% | (fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) | |
| 76.1% | (fma.f64 #s(approx (* (pow (sin (* (* 1/180 angle) (PI))) 2) b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) (PI.f64)) #s(literal 1/32400 binary64)) angle) angle)) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 22.2% | (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) | |
| 70.3% | (+.f64 (pow.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64))) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 70.7% | (+.f64 (pow.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 (E.f64) (exp.f64 #s(literal 2/3 binary64)))) (pow.f64 (E.f64) #s(literal 1/6 binary64))) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.7% | (+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 67.7% | (+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 71.5% | (+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 70.1% | (+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3/2 binary64)) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 (neg.f64 (sqrt.f64 (PI.f64))))) (*.f64 #s(literal 180 binary64) (neg.f64 (/.f64 #s(literal -1 binary64) angle))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.3% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) (PI.f64)))) a) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle))) a) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) | |
| ▶ | 82.3% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
| 82.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 #s(literal -1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 b))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.3% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 81.6% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3/2 binary64))) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (E.f64)) (log.f64 (PI.f64))) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.3% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.3% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 70.3% | (+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 70.0% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 82.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (pow.f64 angle #s(literal -1 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal -1/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (pow.f64 angle #s(literal 1/2 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64) (log.f64 angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -1 binary64))) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 71.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 4 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (E.f64) (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))) | |
| 81.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))) | |
| ▶ | 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 71.4% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 73.3% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 69.9% | (+.f64 (pow.f64 (sqrt.f64 (E.f64)) (*.f64 #s(literal 2 binary64) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 71.8% | (+.f64 (pow.f64 (sqrt.f64 (E.f64)) (*.f64 #s(literal 2 binary64) (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 70.0% | (+.f64 (pow.f64 (exp.f64 #s(literal 3 binary64)) (*.f64 #s(literal 1/3 binary64) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 68.7% | (+.f64 (pow.f64 (cbrt.f64 (E.f64)) (*.f64 #s(literal 3 binary64) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 70.7% | (+.f64 (pow.f64 (cbrt.f64 (E.f64)) (*.f64 #s(literal 3 binary64) (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 70.1% | (+.f64 (pow.f64 (E.f64) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.0% | (+.f64 (pow.f64 (E.f64) (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 67.7% | (+.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 70.1% | (+.f64 (exp.f64 (fma.f64 (log.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 68.2% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
| 70.1% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.1% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.7% | (+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 82.0% | (+.f64 #s(approx (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 71.8% | (+.f64 #s(approx (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 44.0% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 a a))) | |
| 44.4% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) | |
| 36.3% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) b) a) (/.f64 b a) #s(literal -1/32400 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) | |
| 63.0% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) | |
| 44.4% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 a a))) | |
| 47.3% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) angle)) (*.f64 a a))) | |
| 54.6% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) | |
| 37.5% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) | |
| 42.8% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b))) | |
| 28.4% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) | |
| ▶ | 40.1% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
| 31.8% | #s(approx (+ (pow (* (sin (/ (* (PI) angle) 180)) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) | |
| 54.5% | #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) | |
| ✓ | 54.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| 52.9% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
Compiled 5 014 to 3 955 computations (21.1% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| cost-diff | 192 | (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)) | |
| cost-diff | 384 | (/.f64 angle #s(literal 180 binary64)) | |
| cost-diff | 13696 | (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))) | |
| cost-diff | 0 | (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)) | |
| cost-diff | 0 | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| cost-diff | 384 | (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) | |
| cost-diff | 6656 | (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) | |
| cost-diff | 0 | (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) | |
| cost-diff | 0 | (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) | |
| cost-diff | 0 | (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) | |
| cost-diff | 192 | (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| cost-diff | 0 | (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) | |
| cost-diff | 0 | #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))) | |
| cost-diff | 0 | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) | |
| cost-diff | 0 | (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) | |
| cost-diff | 0 | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| cost-diff | 384 | (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) | |
| cost-diff | 1472 | (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 82 | 572 |
| 0 | 128 | 573 |
| 1 | 209 | 536 |
| 2 | 446 | 536 |
| 3 | 941 | 536 |
| 4 | 1186 | 536 |
| 5 | 1395 | 536 |
| 6 | 1736 | 536 |
| 7 | 1971 | 536 |
| 8 | 2086 | 536 |
| 9 | 2104 | 536 |
| 10 | 2126 | 536 |
| 11 | 2138 | 536 |
| 12 | 2287 | 536 |
| 13 | 2452 | 536 |
| 14 | 2933 | 536 |
| 15 | 3707 | 536 |
| 16 | 3914 | 536 |
| 17 | 4192 | 536 |
| 18 | 4266 | 536 |
| 19 | 4316 | 536 |
| 20 | 4426 | 536 |
| 21 | 4620 | 536 |
| 22 | 5095 | 536 |
| 23 | 5137 | 536 |
| 24 | 5137 | 536 |
| 25 | 5137 | 536 |
| 26 | 5685 | 536 |
| 27 | 6349 | 536 |
| 28 | 6440 | 536 |
| 29 | 6449 | 536 |
| 30 | 6450 | 536 |
| 31 | 6450 | 536 |
| 32 | 6450 | 536 |
| 33 | 6450 | 536 |
| 34 | 6450 | 536 |
| 35 | 6518 | 536 |
| 36 | 6520 | 536 |
| 37 | 6522 | 536 |
| 0 | 6522 | 532 |
| 1× | iter limit |
| 1× | saturated |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
#s(literal 1 binary64) |
(/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) |
(/.f64 #s(literal 180 binary64) angle) |
#s(literal 180 binary64) |
angle |
(PI.f64) |
b |
#s(literal 2 binary64) |
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(*.f64 angle (PI.f64)) |
#s(literal -180 binary64) |
a |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) |
#s(literal 1/32400 binary64) |
(*.f64 (*.f64 (*.f64 angle angle) b) b) |
(*.f64 (*.f64 angle angle) b) |
(*.f64 angle angle) |
angle |
b |
(*.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(*.f64 b b) |
b |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
a |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) |
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)) |
(log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
b |
#s(literal 2 binary64) |
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
#s(literal -180 binary64) |
a |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) |
a |
(cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))) |
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)) |
(log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) |
(/.f64 #s(literal 180 binary64) angle) |
#s(literal 180 binary64) |
angle |
(PI.f64) |
#s(literal -1 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
#s(literal 1 binary64) |
(/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) |
(/.f64 #s(literal 180 binary64) angle) |
#s(literal 180 binary64) |
angle |
(PI.f64) |
b |
#s(literal 2 binary64) |
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) |
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
#s(literal -180 binary64) |
a |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/32400 binary64)) (PI.f64)) angle))) |
#s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))) |
#s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/32400 binary64)) (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/32400 binary64)) (PI.f64)) angle) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) |
#s(literal 1/32400 binary64) |
(*.f64 (*.f64 (*.f64 angle angle) b) b) |
(*.f64 (*.f64 angle angle) b) |
(*.f64 angle angle) |
angle |
b |
(*.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(*.f64 b b) |
b |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) |
a |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) |
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)) |
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)) #s(literal 2 binary64)) |
(log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) |
(log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
#s(literal 1/180 binary64) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
angle |
(PI.f64) |
b |
#s(literal 2 binary64) |
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) |
(*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
#s(literal -180 binary64) |
a |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) |
a |
(cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)) |
(neg.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) |
(log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)) |
(/.f64 #s(literal 180 binary64) angle) |
#s(literal 180 binary64) |
angle |
(PI.f64) |
#s(literal -1 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 3.8241627665618676 | (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))) | |
| accuracy | 5.598857246049807 | (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))) | |
| accuracy | 5.679193432798979 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 19.374528307852376 | (PI.f64) | |
| accuracy | 5.598857246049807 | (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) | |
| accuracy | 5.679193432798979 | (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) | |
| accuracy | 6.576038071578831 | (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) | |
| accuracy | 19.374528307852376 | (PI.f64) | |
| accuracy | 5.598857246049807 | (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) | |
| accuracy | 5.679193432798979 | (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) | |
| accuracy | 8.043038736897845 | (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| accuracy | 19.374528307852376 | (PI.f64) | |
| accuracy | 5.495780680733312 | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) | |
| accuracy | 5.875530187385057 | (*.f64 (*.f64 angle angle) b) | |
| accuracy | 19.374528307852376 | (PI.f64) | |
| accuracy | 21.381542360062355 | #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))) | |
| accuracy | 0.22265625 | (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) | |
| accuracy | 5.598857246049807 | (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) | |
| accuracy | 5.679193432798979 | (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) | |
| accuracy | 19.374528307852376 | (PI.f64) |
| 144.0ms | 71× | 1 | invalid |
| 97.0ms | 152× | 0 | valid |
| 80.0ms | 24× | 1 | valid |
| 12.0ms | 1× | 4 | exit |
| 10.0ms | 1× | 3 | exit |
| 5.0ms | 7× | 0 | invalid |
Compiled 523 to 71 computations (86.4% saved)
ival-mult: 58.0ms (19% of total)ival-pow2: 51.0ms (16.7% of total)ival-sin: 35.0ms (11.5% of total)ival-cos: 28.0ms (9.2% of total)ival-pow: 23.0ms (7.5% of total)ival-log: 22.0ms (7.2% of total)const: 20.0ms (6.6% of total)ival-exp: 15.0ms (4.9% of total)ival-div: 12.0ms (3.9% of total)ival-add: 12.0ms (3.9% of total)adjust: 11.0ms (3.6% of total)ival-sinu: 10.0ms (3.3% of total)ival-e: 6.0ms (2% of total)ival-pi: 1.0ms (0.3% of total)exact: 1.0ms (0.3% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#s(alt (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) (patch (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #<representation binary64>) () ()) |
#s(alt (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (patch (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #<representation binary64>) () ()) |
#s(alt (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #<representation binary64>) () ()) |
#s(alt (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) #<representation binary64>) () ()) |
#s(alt #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) (patch #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) #<representation binary64>) () ()) |
#s(alt #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))) (patch #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) (patch (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) #<representation binary64>) () ()) |
#s(alt (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (patch (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) #<representation binary64>) () ()) |
#s(alt (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) (patch (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) #<representation binary64>) () ()) |
#s(alt (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (patch (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ()) |
#s(alt (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (patch (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #<representation binary64>) () ()) |
#s(alt (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) (patch (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) #<representation binary64>) () ()) |
#s(alt (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) (patch (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #<representation binary64>) () ()) |
#s(alt (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)) (patch (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)) #<representation binary64>) () ()) |
#s(alt (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))) (patch (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))) #<representation binary64>) () ()) |
#s(alt (/.f64 angle #s(literal 180 binary64)) (patch (/.f64 angle #s(literal 180 binary64)) #<representation binary64>) () ()) |
#s(alt (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)) (patch (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)) #<representation binary64>) () ()) |
#s(alt (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) #<representation binary64>) () ()) |
#s(alt (PI.f64) (patch (PI.f64) #<representation binary64>) () ()) |
#s(alt (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) (patch (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) #<representation binary64>) () ()) |
#s(alt (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (patch (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 angle angle) b) (patch (*.f64 (*.f64 angle angle) b) #<representation binary64>) () ()) |
#s(alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ()) |
#s(alt (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) (patch (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ()) |
#s(alt (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))) (patch (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))) #<representation binary64>) () ()) |
| Outputs |
|---|
#s(alt (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) (taylor 0 b) (#s(alt (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) (patch (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (taylor 0 b) (#s(alt (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (patch (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (taylor 0 b) (#s(alt #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) (patch #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) (taylor 0 b) (#s(alt #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) (patch #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) (taylor 0 b) (#s(alt #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) (patch #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) #<representation binary64>) () ())) ()) |
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#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))) (patch (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))) (patch (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))) (patch (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))) #<representation binary64>) () ())) ()) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 71.0ms | angle | @ | -inf | ((/ 1 (/ (/ 180 angle) (PI))) (/ (* angle (PI)) -180) (+ (pow (* (sin (/ 1 (/ (/ 180 angle) (PI)))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (pow (* (sin (/ 1 (/ (/ 180 angle) (PI)))) b) 2) (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (* (* 1/32400 (* (* (* angle angle) b) b)) (* (PI) (PI))) (* 1/32400 (* (* (* angle angle) b) b)) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 2) (* b b)) (pow (* a (cos (* 1/180 (* angle (PI))))) 2)) (pow (sin (* 1/180 (* angle (PI)))) 2) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (exp (* (log (* (sin (* 1/180 (* angle (PI)))) b)) 2)) (+ (exp (* (log (* (sin (* 1/180 (* angle (PI)))) b)) 2)) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (* (log (* (sin (* 1/180 (* angle (PI)))) b)) 2) (exp (* (log (/ (/ 180 angle) (PI))) -1)) (/ angle 180) (* (log (/ (/ 180 angle) (PI))) -1) (+ (pow (* a (cos (exp (* (log (/ (/ 180 angle) (PI))) -1)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (PI) (sin (/ 1 (/ (/ 180 angle) (PI)))) (cos (/ (* angle (PI)) -180)) (* (* angle angle) b) (cos (* 1/180 (* angle (PI)))) (log (* (sin (* 1/180 (* angle (PI)))) b)) (sin (* (PI) (/ angle 180))) (cos (exp (* (log (/ (/ 180 angle) (PI))) -1)))) |
| 68.0ms | angle | @ | 0 | ((/ 1 (/ (/ 180 angle) (PI))) (/ (* angle (PI)) -180) (+ (pow (* (sin (/ 1 (/ (/ 180 angle) (PI)))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (pow (* (sin (/ 1 (/ (/ 180 angle) (PI)))) b) 2) (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (* (* 1/32400 (* (* (* angle angle) b) b)) (* (PI) (PI))) (* 1/32400 (* (* (* angle angle) b) b)) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 2) (* b b)) (pow (* a (cos (* 1/180 (* angle (PI))))) 2)) (pow (sin (* 1/180 (* angle (PI)))) 2) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (exp (* (log (* (sin (* 1/180 (* angle (PI)))) b)) 2)) (+ (exp (* (log (* (sin (* 1/180 (* angle (PI)))) b)) 2)) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (* (log (* (sin (* 1/180 (* angle (PI)))) b)) 2) (exp (* (log (/ (/ 180 angle) (PI))) -1)) (/ angle 180) (* (log (/ (/ 180 angle) (PI))) -1) (+ (pow (* a (cos (exp (* (log (/ (/ 180 angle) (PI))) -1)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (PI) (sin (/ 1 (/ (/ 180 angle) (PI)))) (cos (/ (* angle (PI)) -180)) (* (* angle angle) b) (cos (* 1/180 (* angle (PI)))) (log (* (sin (* 1/180 (* angle (PI)))) b)) (sin (* (PI) (/ angle 180))) (cos (exp (* (log (/ (/ 180 angle) (PI))) -1)))) |
| 51.0ms | angle | @ | inf | ((/ 1 (/ (/ 180 angle) (PI))) (/ (* angle (PI)) -180) (+ (pow (* (sin (/ 1 (/ (/ 180 angle) (PI)))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (pow (* (sin (/ 1 (/ (/ 180 angle) (PI)))) b) 2) (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (* (* 1/32400 (* (* (* angle angle) b) b)) (* (PI) (PI))) (* 1/32400 (* (* (* angle angle) b) b)) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 2) (* b b)) (pow (* a (cos (* 1/180 (* angle (PI))))) 2)) (pow (sin (* 1/180 (* angle (PI)))) 2) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (exp (* (log (* (sin (* 1/180 (* angle (PI)))) b)) 2)) (+ (exp (* (log (* (sin (* 1/180 (* angle (PI)))) b)) 2)) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (* (log (* (sin (* 1/180 (* angle (PI)))) b)) 2) (exp (* (log (/ (/ 180 angle) (PI))) -1)) (/ angle 180) (* (log (/ (/ 180 angle) (PI))) -1) (+ (pow (* a (cos (exp (* (log (/ (/ 180 angle) (PI))) -1)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (PI) (sin (/ 1 (/ (/ 180 angle) (PI)))) (cos (/ (* angle (PI)) -180)) (* (* angle angle) b) (cos (* 1/180 (* angle (PI)))) (log (* (sin (* 1/180 (* angle (PI)))) b)) (sin (* (PI) (/ angle 180))) (cos (exp (* (log (/ (/ 180 angle) (PI))) -1)))) |
| 26.0ms | b | @ | 0 | ((/ 1 (/ (/ 180 angle) (PI))) (/ (* angle (PI)) -180) (+ (pow (* (sin (/ 1 (/ (/ 180 angle) (PI)))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (pow (* (sin (/ 1 (/ (/ 180 angle) (PI)))) b) 2) (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (* (* 1/32400 (* (* (* angle angle) b) b)) (* (PI) (PI))) (* 1/32400 (* (* (* angle angle) b) b)) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 2) (* b b)) (pow (* a (cos (* 1/180 (* angle (PI))))) 2)) (pow (sin (* 1/180 (* angle (PI)))) 2) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (exp (* (log (* (sin (* 1/180 (* angle (PI)))) b)) 2)) (+ (exp (* (log (* (sin (* 1/180 (* angle (PI)))) b)) 2)) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (* (log (* (sin (* 1/180 (* angle (PI)))) b)) 2) (exp (* (log (/ (/ 180 angle) (PI))) -1)) (/ angle 180) (* (log (/ (/ 180 angle) (PI))) -1) (+ (pow (* a (cos (exp (* (log (/ (/ 180 angle) (PI))) -1)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (PI) (sin (/ 1 (/ (/ 180 angle) (PI)))) (cos (/ (* angle (PI)) -180)) (* (* angle angle) b) (cos (* 1/180 (* angle (PI)))) (log (* (sin (* 1/180 (* angle (PI)))) b)) (sin (* (PI) (/ angle 180))) (cos (exp (* (log (/ (/ 180 angle) (PI))) -1)))) |
| 25.0ms | b | @ | -inf | ((/ 1 (/ (/ 180 angle) (PI))) (/ (* angle (PI)) -180) (+ (pow (* (sin (/ 1 (/ (/ 180 angle) (PI)))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (pow (* (sin (/ 1 (/ (/ 180 angle) (PI)))) b) 2) (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (* (* 1/32400 (* (* (* angle angle) b) b)) (* (PI) (PI))) (* 1/32400 (* (* (* angle angle) b) b)) (+ (* (pow (sin (* 1/180 (* angle (PI)))) 2) (* b b)) (pow (* a (cos (* 1/180 (* angle (PI))))) 2)) (pow (sin (* 1/180 (* angle (PI)))) 2) (sin (* 1/180 (* angle (PI)))) (* 1/180 (* angle (PI))) (exp (* (log (* (sin (* 1/180 (* angle (PI)))) b)) 2)) (+ (exp (* (log (* (sin (* 1/180 (* angle (PI)))) b)) 2)) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (* (log (* (sin (* 1/180 (* angle (PI)))) b)) 2) (exp (* (log (/ (/ 180 angle) (PI))) -1)) (/ angle 180) (* (log (/ (/ 180 angle) (PI))) -1) (+ (pow (* a (cos (exp (* (log (/ (/ 180 angle) (PI))) -1)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (PI) (sin (/ 1 (/ (/ 180 angle) (PI)))) (cos (/ (* angle (PI)) -180)) (* (* angle angle) b) (cos (* 1/180 (* angle (PI)))) (log (* (sin (* 1/180 (* angle (PI)))) b)) (sin (* (PI) (/ angle 180))) (cos (exp (* (log (/ (/ 180 angle) (PI))) -1)))) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 409 | 9151 |
| 1 | 1254 | 8819 |
| 2 | 4431 | 8643 |
| 0 | 8280 | 8337 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI))))))) |
(* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI))))))) |
(* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI))))))) |
(* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow angle 2) b) |
(* (pow angle 2) b) |
(* (pow angle 2) b) |
(* (pow angle 2) b) |
(+ (log b) (log (sin (* 1/180 (* angle (PI)))))) |
(+ (log b) (log (sin (* 1/180 (* angle (PI)))))) |
(+ (log b) (log (sin (* 1/180 (* angle (PI)))))) |
(+ (log b) (log (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))) |
(* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))) |
(* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))) |
(* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow angle 2) b) |
(* (pow angle 2) b) |
(* (pow angle 2) b) |
(* (pow angle 2) b) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))) |
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))) |
(* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))) |
(* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))) |
(* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow angle 2) b) |
(* (pow angle 2) b) |
(* (pow angle 2) b) |
(* (pow angle 2) b) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))) |
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) 2)) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) 2)) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(pow (pow (E) (log a)) 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow (pow (E) (log a)) 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2)))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/4199040000 (* (pow (PI) 4) (* (pow (log (E)) 2) (pow (pow (E) (log a)) 2)))) (* 2 (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))))))))) (pow (pow (E) (log a)) 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2)))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/4199040000 (* (pow (PI) 4) (* (pow (log (E)) 2) (pow (pow (E) (log a)) 2)))) (+ (* 2 (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))))) (+ (* 2 (* (+ (* -1/1555200 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (+ (* -1/1632586752000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/720 (* (log (E)) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))))) (pow (pow (E) (log a)) 2))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))) (pow (pow (E) (log a)) 2)) |
(pow a 2) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))) |
(+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) |
(+ (* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))) |
(+ (* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))) |
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))) |
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))) |
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* (pow angle 2) b) |
(* (pow angle 2) b) |
(* (pow angle 2) b) |
(* (pow angle 2) b) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+ (log angle) (log (* 1/180 (* b (PI))))) |
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2))))) |
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))) |
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* 2 (log (* b (sin (* 1/180 (* angle (PI))))))) |
(* 2 (log (* b (sin (* 1/180 (* angle (PI))))))) |
(* 2 (log (* b (sin (* 1/180 (* angle (PI))))))) |
(* 2 (log (* b (sin (* 1/180 (* angle (PI))))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))) |
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))) |
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))) |
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(* (pow angle 2) b) |
(* (pow angle 2) b) |
(* (pow angle 2) b) |
(* (pow angle 2) b) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (* angle (PI))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* 2 (log (* b (sin (* 1/180 (* angle (PI))))))) |
(* 2 (log (* b (sin (* 1/180 (* angle (PI))))))) |
(* 2 (log (* b (sin (* 1/180 (* angle (PI))))))) |
(* 2 (log (* b (sin (* 1/180 (* angle (PI))))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))) |
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))) |
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))) |
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(* (pow angle 2) b) |
(* (pow angle 2) b) |
(* (pow angle 2) b) |
(* (pow angle 2) b) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64)) (*.f64 a a)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
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(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (+.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (log.f64 b)) #s(literal 2 binary64)) |
(* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (+.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (log.f64 b)) #s(literal 2 binary64)) |
(* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (+.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (log.f64 b)) #s(literal 2 binary64)) |
(* 2 (+ (log b) (log (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (+.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (log.f64 b)) #s(literal 2 binary64)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(* (pow angle 2) b) |
(*.f64 (*.f64 angle angle) b) |
(* (pow angle 2) b) |
(*.f64 (*.f64 angle angle) b) |
(* (pow angle 2) b) |
(*.f64 (*.f64 angle angle) b) |
(* (pow angle 2) b) |
(*.f64 (*.f64 angle angle) b) |
(+ (log b) (log (sin (* 1/180 (* angle (PI)))))) |
(+.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (log.f64 b)) |
(+ (log b) (log (sin (* 1/180 (* angle (PI)))))) |
(+.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (log.f64 b)) |
(+ (log b) (log (sin (* 1/180 (* angle (PI)))))) |
(+.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (log.f64 b)) |
(+ (log b) (log (sin (* 1/180 (* angle (PI)))))) |
(+.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (log.f64 b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (/ (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64))) (/.f64 (/.f64 #s(literal -1/32400 binary64) b) b) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64) (*.f64 (/.f64 a b) (/.f64 a b)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64))) (/.f64 (/.f64 #s(literal -1/32400 binary64) b) b) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64) (*.f64 (/.f64 a b) (/.f64 a b)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a angle) (PI.f64)) (*.f64 (*.f64 a angle) (PI.f64))) (/.f64 (/.f64 #s(literal -1/32400 binary64) b) b) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64) (*.f64 (/.f64 a b) (/.f64 a b)))) (*.f64 b b)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))) |
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(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
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(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log a) (log (cos (* -1/180 (* angle (PI)))))))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
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(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
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(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
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(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
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(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
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(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
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(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
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(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
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(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) 2)) |
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(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) a) (/.f64 b a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) a) (/.f64 b a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) a) (/.f64 b a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) 2)) |
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(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) 2)) |
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(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -1 binary64)) (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (exp (* (log (E)) (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) 2)) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -1 binary64)) (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) a) (/.f64 b a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) a) (/.f64 b a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) a) (/.f64 b a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) #s(literal 1 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* -1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (/.f64 (/.f64 (*.f64 b b) a) a) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 (*.f64 b b) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle) angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 b b) (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 (fma.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) angle) angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle) angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) angle) angle) |
(pow (pow (E) (log a)) 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow (pow (E) (log a)) 2)) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2)))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/4199040000 (* (pow (PI) 4) (* (pow (log (E)) 2) (pow (pow (E) (log a)) 2)))) (* 2 (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))))))))) (pow (pow (E) (log a)) 2)) |
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 #s(literal -1/524880000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal 1/24 binary64) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal 2 binary64) (*.f64 #s(literal 1/4199040000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (pow (pow (E) (log a)) 2)))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/4199040000 (* (pow (PI) 4) (* (pow (log (E)) 2) (pow (pow (E) (log a)) 2)))) (+ (* 2 (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (log (E)) (* (+ (* 1/8398080000 (* (pow (PI) 4) (pow (log (E)) 2))) (* 1/24 (* (log (E)) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (pow (pow (E) (log a)) 2))))) (+ (* 2 (* (+ (* -1/1555200 (* (pow (PI) 2) (* (pow (log (E)) 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (+ (* -1/1632586752000000 (* (pow (PI) 6) (pow (log (E)) 3))) (* 1/720 (* (log (E)) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))))) (pow (pow (E) (log a)) 2))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))) (pow (pow (E) (log a)) 2)) |
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/524880000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal 1/24 binary64) (*.f64 #s(literal 1/8398080000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) a) a) (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a)) (fma.f64 (*.f64 #s(literal -1/1555200 binary64) (*.f64 #s(literal -1/524880000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/2125764000000 binary64)) #s(literal 1/720 binary64) (*.f64 #s(literal -1/1632586752000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) b) b)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/4199040000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64)) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle) angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) angle) angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 angle angle))) (*.f64 angle angle)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 (*.f64 b b) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle) angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 b b) (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 (fma.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 (*.f64 b b) (fma.f64 (*.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) angle) angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) angle) angle (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) angle) angle) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))) |
(*.f64 (+.f64 (log.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) (log.f64 angle)) #s(literal 2 binary64)) |
(+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (* b (PI))))))) |
(fma.f64 (*.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64) (*.f64 (+.f64 (log.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) (log.f64 angle)) #s(literal 2 binary64))) |
(+ (* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/94478400000 binary64)) angle) angle (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 (+.f64 (log.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) (log.f64 angle)) #s(literal 2 binary64))) |
(+ (* 2 (+ (log angle) (log (* 1/180 (* b (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/97200 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/94478400000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (+.f64 (log.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) (log.f64 angle)) #s(literal 2 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))) |
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))) |
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))) |
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))) |
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(* (pow angle 2) b) |
(*.f64 (*.f64 angle angle) b) |
(* (pow angle 2) b) |
(*.f64 (*.f64 angle angle) b) |
(* (pow angle 2) b) |
(*.f64 (*.f64 angle angle) b) |
(* (pow angle 2) b) |
(*.f64 (*.f64 angle angle) b) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(+ (log angle) (log (* 1/180 (* b (PI))))) |
(+.f64 (log.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) (log.f64 angle)) |
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2))))) |
(fma.f64 (*.f64 (*.f64 #s(literal -1/194400 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle (+.f64 (log.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) (log.f64 angle))) |
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64)) angle) angle (*.f64 #s(literal -1/194400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (+.f64 (log.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) (log.f64 angle))) |
(+ (log angle) (+ (log (* 1/180 (* b (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/194400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (+.f64 (log.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) (log.f64 angle))) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (/.f64 a angle) (/.f64 a angle))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (/.f64 a angle) (/.f64 a angle))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (/.f64 a angle) (/.f64 a angle))) (*.f64 angle angle)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* 2 (log (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) |
(* 2 (log (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) |
(* 2 (log (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) |
(* 2 (log (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))) |
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))) |
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))) |
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))) |
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(* (pow angle 2) b) |
(*.f64 (*.f64 angle angle) b) |
(* (pow angle 2) b) |
(*.f64 (*.f64 angle angle) b) |
(* (pow angle 2) b) |
(*.f64 (*.f64 angle angle) b) |
(* (pow angle 2) b) |
(*.f64 (*.f64 angle angle) b) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow (pow (* a (cos (* -1/180 (* angle (PI))))) (log (E))) 2)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (/.f64 a angle) (/.f64 a angle))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (/.f64 a angle) (/.f64 a angle))) (*.f64 angle angle)) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (/.f64 a angle) (/.f64 a angle))) (*.f64 angle angle)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(pow (sin (* 1/180 (* angle (PI)))) 2) |
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
(* 2 (log (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) |
(* 2 (log (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) |
(* 2 (log (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) |
(* 2 (log (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))) |
(neg.f64 (+.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle)) (log.f64 (/.f64 #s(literal -180 binary64) (PI.f64))))) |
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))) |
(neg.f64 (+.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle)) (log.f64 (/.f64 #s(literal -180 binary64) (PI.f64))))) |
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))) |
(neg.f64 (+.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle)) (log.f64 (/.f64 #s(literal -180 binary64) (PI.f64))))) |
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))) |
(neg.f64 (+.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle)) (log.f64 (/.f64 #s(literal -180 binary64) (PI.f64))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(* (pow angle 2) b) |
(*.f64 (*.f64 angle angle) b) |
(* (pow angle 2) b) |
(*.f64 (*.f64 angle angle) b) |
(* (pow angle 2) b) |
(*.f64 (*.f64 angle angle) b) |
(* (pow angle 2) b) |
(*.f64 (*.f64 angle angle) b) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) |
(log (* b (sin (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 82 | 351 |
| 0 | 128 | 326 |
| 1 | 423 | 314 |
| 2 | 2696 | 303 |
| 0 | 8786 | 299 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(PI.f64) |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(*.f64 (*.f64 angle angle) b) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))) |
| Outputs |
|---|
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Compiled 57 917 to 4 869 computations (91.6% saved)
121 alts after pruning (120 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 922 | 55 | 1 977 |
| Fresh | 29 | 65 | 94 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 1 | 1 |
| Total | 1 956 | 121 | 2 077 |
| Status | Accuracy | Program |
|---|---|---|
| 56.2% | (fma.f64 (pow.f64 (pow.f64 (sqrt.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 69.1% | (fma.f64 (pow.f64 (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 69.0% | (fma.f64 (pow.f64 (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 69.4% | (fma.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 69.3% | (fma.f64 (pow.f64 (sin.f64 (*.f64 (pow.f64 (/.f64 #s(literal -180 binary64) angle) #s(literal -1 binary64)) (neg.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 69.0% | (fma.f64 (pow.f64 (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 69.2% | (fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1 binary64))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 69.2% | (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 69.2% | (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 68.9% | (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) | |
| 69.1% | (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 69.2% | (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 69.3% | (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 69.2% | (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 69.2% | (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (pow.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64))) | |
| 69.2% | (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))))) #s(literal 2 binary64))) | |
| 69.2% | (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))) | |
| 69.3% | (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) | |
| 69.3% | (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) | |
| 69.2% | (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 69.3% | (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 69.2% | (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))))) #s(literal 2 binary64))) | |
| 69.2% | (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))) | |
| 69.0% | (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 69.0% | (fma.f64 (pow.f64 (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 58.6% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) | |
| 76.9% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 76.5% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 76.7% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 76.7% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) | |
| 82.3% | (fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 82.3% | (fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) | |
| 64.1% | (fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 81.2% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) | |
| 72.3% | (fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) | |
| 71.6% | (fma.f64 (*.f64 #s(approx (pow (sin (* (* 1/180 angle) (PI))) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 63.8% | (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (exp.f64 (log.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 69.1% | (fma.f64 (exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64) (log.f64 b))) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 73.9% | (fma.f64 (exp.f64 (log.f64 (*.f64 (*.f64 a a) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) | |
| 70.3% | (+.f64 (pow.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64))) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 70.7% | (+.f64 (pow.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 (E.f64) (exp.f64 #s(literal 2/3 binary64)))) (pow.f64 (E.f64) #s(literal 1/6 binary64))) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.7% | (+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (fabs.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 67.7% | (+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 71.5% | (+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 70.1% | (+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3/2 binary64)) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 (neg.f64 (sqrt.f64 (PI.f64))))) (*.f64 #s(literal 180 binary64) (neg.f64 (/.f64 #s(literal -1 binary64) angle))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle))) a) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) | |
| 81.6% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) | |
| 82.0% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 #s(literal -1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.3% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (/.f64 angle (pow.f64 (PI.f64) #s(literal -1/2 binary64))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 81.6% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3/2 binary64))) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (E.f64)) (log.f64 (PI.f64))) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 70.0% | (+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) | |
| 82.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (pow.f64 angle #s(literal -1 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 (PI.f64) #s(literal -1/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (pow.f64 angle #s(literal 1/2 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64) (log.f64 angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 82.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -1 binary64))) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 71.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 4 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (E.f64) (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (+.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64))) (log.f64 angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64))) | |
| 77.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64))) | |
| 71.4% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 73.3% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 69.9% | (+.f64 (pow.f64 (sqrt.f64 (E.f64)) (*.f64 #s(literal 2 binary64) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 71.8% | (+.f64 (pow.f64 (sqrt.f64 (E.f64)) (*.f64 #s(literal 2 binary64) (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 68.7% | (+.f64 (pow.f64 (cbrt.f64 (E.f64)) (*.f64 #s(literal 3 binary64) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 70.1% | (+.f64 (pow.f64 (E.f64) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.0% | (+.f64 (pow.f64 (E.f64) (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.1% | (+.f64 (exp.f64 (+.f64 (log.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) b)) (log.f64 b))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 67.7% | (+.f64 (exp.f64 (*.f64 (+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 67.4% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 68.1% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (PI.f64)))))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 69.8% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 70.4% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 69.0% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 68.0% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) | |
| 70.1% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.1% | (+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 82.0% | (+.f64 #s(approx (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 71.8% | (+.f64 #s(approx (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) a) #s(literal 2 binary64))) | |
| 44.0% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 a a))) | |
| 44.4% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) | |
| 36.3% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) b) a) (/.f64 b a) #s(literal -1/32400 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) | |
| 63.0% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) | |
| 44.4% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 a a))) | |
| 47.3% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) angle)) (*.f64 a a))) | |
| 54.6% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) | |
| 37.5% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) | |
| 37.5% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) | |
| 42.8% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b))) | |
| 42.9% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 b angle)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) | |
| 42.9% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))) | |
| 42.9% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 40.2% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) b) (*.f64 (PI.f64) (PI.f64))))) | |
| 40.2% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 #s(literal 1/32400 binary64) b)) (*.f64 (PI.f64) (PI.f64))))) | |
| 40.1% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))))) | |
| 42.6% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) | |
| 40.0% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64))))) | |
| 40.0% | #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 #s(approx (* 1/32400 (* (* (* angle angle) b) b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)) (*.f64 (PI.f64) (PI.f64))))) | |
| 31.8% | #s(approx (+ (pow (* (sin (/ (* (PI) angle) 180)) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) | |
| 54.5% | #s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) | |
| ✓ | 54.3% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| 52.9% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) | |
| 54.5% | #s(approx (+ (pow (* a (cos (exp (* (log (/ (/ 180 angle) (PI))) -1)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a))) |
Compiled 8 787 to 3 479 computations (60.4% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 #s(approx (* 1/32400 (* (* (* angle angle) b) b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 #s(literal 1/32400 binary64) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) b) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) angle)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) b) a) (/.f64 b a) #s(literal -1/32400 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 b angle)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) b) b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* (sin (/ (* (PI) angle) 180)) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (exp (* (log (/ (/ 180 angle) (PI))) -1)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (* (pow (sin (* (* 1/180 angle) (PI))) 2) b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) (PI.f64)) #s(literal 1/32400 binary64)) angle) angle)) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 #s(approx (pow (sin (* (* 1/180 angle) (PI))) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (sqrt.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 4 binary64))) |
(+.f64 (pow.f64 (*.f64 a (pow.f64 (sqrt.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64)) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a)) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal -180 binary64) angle) (PI.f64)))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
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(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (PI.f64))))))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (PI.f64)))))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (pow.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (E.f64))) #s(literal 3 binary64))) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))) #s(literal -180 binary64))) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (cbrt.f64 (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal 180 binary64) angle))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (PI.f64)))))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 2/3 binary64)) #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a))) (pow.f64 (exp.f64 #s(literal 2/3 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (pow.f64 (exp.f64 #s(literal 2/3 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a))) (pow.f64 (pow.f64 (E.f64) #s(literal 1/6 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (pow.f64 (pow.f64 (E.f64) #s(literal 1/4 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 2 binary64))) (pow.f64 (pow.f64 (E.f64) #s(literal 1/4 binary64)) (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)))))))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
6 calls:
| 90.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 82.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 64.0ms | a |
| 62.0ms | b |
| 61.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 82.3% | 1 | a |
| 82.3% | 1 | b |
| 82.3% | 1 | angle |
| 82.3% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 82.3% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 82.3% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 #s(approx (* 1/32400 (* (* (* angle angle) b) b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 #s(literal 1/32400 binary64) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) b) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) angle)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) b) a) (/.f64 b a) #s(literal -1/32400 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 b angle)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) b) b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* (sin (/ (* (PI) angle) 180)) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (exp (* (log (/ (/ 180 angle) (PI))) -1)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (* (pow (sin (* (* 1/180 angle) (PI))) 2) b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) (PI.f64)) #s(literal 1/32400 binary64)) angle) angle)) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 #s(approx (pow (sin (* (* 1/180 angle) (PI))) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
6 calls:
| 21.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 19.0ms | angle |
| 19.0ms | a |
| 18.0ms | b |
| 18.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 82.3% | 1 | a |
| 82.3% | 1 | angle |
| 82.3% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 82.3% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 82.3% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 82.3% | 1 | b |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 #s(approx (* 1/32400 (* (* (* angle angle) b) b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 #s(literal 1/32400 binary64) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) b) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) angle)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) b) a) (/.f64 b a) #s(literal -1/32400 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 b angle)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) b) b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* (sin (/ (* (PI) angle) 180)) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (exp (* (log (/ (/ 180 angle) (PI))) -1)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (* (pow (sin (* (* 1/180 angle) (PI))) 2) b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) (PI.f64)) #s(literal 1/32400 binary64)) angle) angle)) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 #s(approx (pow (sin (* (* 1/180 angle) (PI))) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
6 calls:
| 19.0ms | a |
| 17.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 16.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 16.0ms | b |
| 15.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 82.3% | 1 | a |
| 82.3% | 1 | b |
| 82.3% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 82.3% | 1 | angle |
| 82.3% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 82.3% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 #s(approx (* 1/32400 (* (* (* angle angle) b) b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 #s(literal 1/32400 binary64) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) b) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) angle)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) b) a) (/.f64 b a) #s(literal -1/32400 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 b angle)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) b) b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* (sin (/ (* (PI) angle) 180)) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (exp (* (log (/ (/ 180 angle) (PI))) -1)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (* (pow (sin (* (* 1/180 angle) (PI))) 2) b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) (PI.f64)) #s(literal 1/32400 binary64)) angle) angle)) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 #s(approx (pow (sin (* (* 1/180 angle) (PI))) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
6 calls:
| 33.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 18.0ms | b |
| 16.0ms | a |
| 16.0ms | angle |
| 15.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 82.3% | 1 | a |
| 82.3% | 1 | b |
| 82.3% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 82.3% | 1 | angle |
| 82.3% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 82.3% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 #s(approx (* 1/32400 (* (* (* angle angle) b) b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 #s(literal 1/32400 binary64) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) b) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) angle)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) b) a) (/.f64 b a) #s(literal -1/32400 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 b angle)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) b) b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* (sin (/ (* (PI) angle) 180)) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (exp (* (log (/ (/ 180 angle) (PI))) -1)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (* (pow (sin (* (* 1/180 angle) (PI))) 2) b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) (PI.f64)) #s(literal 1/32400 binary64)) angle) angle)) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 #s(approx (pow (sin (* (* 1/180 angle) (PI))) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 #s(approx (sin (* (* 1/180 angle) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle))) |
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
6 calls:
| 32.0ms | angle |
| 21.0ms | b |
| 17.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 16.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 13.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 82.1% | 1 | a |
| 82.1% | 1 | b |
| 82.1% | 1 | angle |
| 82.1% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 82.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 82.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 #s(approx (* 1/32400 (* (* (* angle angle) b) b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 #s(literal 1/32400 binary64) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) b) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) angle)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) b) a) (/.f64 b a) #s(literal -1/32400 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 b angle)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) b) b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* (sin (/ (* (PI) angle) 180)) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (exp (* (log (/ (/ 180 angle) (PI))) -1)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (* (pow (sin (* (* 1/180 angle) (PI))) 2) b) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) (PI.f64)) #s(literal 1/32400 binary64)) angle) angle)) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 #s(approx (pow (sin (* (* 1/180 angle) (PI))) 2) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle)) b) b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (sin (* (PI) (/ angle 180)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
6 calls:
| 33.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 14.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 13.0ms | b |
| 13.0ms | angle |
| 13.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 82.0% | 1 | a |
| 82.0% | 1 | angle |
| 82.0% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 82.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 82.0% | 1 | b |
| 82.0% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 #s(approx (* 1/32400 (* (* (* angle angle) b) b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 #s(literal 1/32400 binary64) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) b) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) angle)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) b) a) (/.f64 b a) #s(literal -1/32400 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 b angle)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) b) b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* (sin (/ (* (PI) angle) 180)) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (exp (* (log (/ (/ 180 angle) (PI))) -1)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (pow angle -1))))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
| Outputs |
|---|
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))) |
6 calls:
| 30.0ms | angle |
| 20.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 11.0ms | a |
| 9.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 9.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 75.3% | 3 | b |
| 72.1% | 3 | a |
| 68.7% | 3 | angle |
| 68.7% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 68.7% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 67.6% | 3 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 #s(approx (* 1/32400 (* (* (* angle angle) b) b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 #s(literal 1/32400 binary64) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) b) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) angle)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) b) a) (/.f64 b a) #s(literal -1/32400 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 b angle)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* (sin (* (* 1/180 angle) (PI))) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) b) b))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* (sin (/ (* (PI) angle) 180)) b) 2) (pow (* (cos (/ (* angle (PI)) -180)) a) 2)) (fma.f64 (fma.f64 (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))) |
1 calls:
| 7.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 75.2% | 3 | b |
Compiled 1 to 3 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 #s(approx (* 1/32400 (* (* (* angle angle) b) b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 #s(literal 1/32400 binary64) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) b) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) angle)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) b) a) (/.f64 b a) #s(literal -1/32400 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 b angle)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 b angle)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))) |
1 calls:
| 8.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 75.2% | 3 | b |
Compiled 1 to 3 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 #s(approx (* 1/32400 (* (* (* angle angle) b) b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 #s(literal 1/32400 binary64) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) b) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) angle) angle)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (PI.f64)) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/32400 binary64) b) a) (/.f64 b a) #s(literal -1/32400 binary64)) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) b) b (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
1 calls:
| 5.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.1% | 3 | b |
Compiled 1 to 3 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 #s(approx (* 1/32400 (* (* (* angle angle) b) b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) (*.f64 b (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 #s(literal 1/32400 binary64) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) #s(literal 1/32400 binary64)) b) (*.f64 (PI.f64) (PI.f64))))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
2 calls:
| 6.0ms | b |
| 3.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 65.8% | 2 | a |
| 69.9% | 2 | b |
Compiled 2 to 6 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 #s(approx (* 1/32400 (* (* (* angle angle) b) b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
4 calls:
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | b |
| 2.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 57.3% | 2 | angle |
| 57.3% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 57.3% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 66.9% | 2 | b |
Compiled 10 to 18 computations (-80% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 #s(approx (* 1/32400 (* (* (* angle angle) b) b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 #s(approx (* 1/32400 (* (* (* angle angle) b) b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
1 calls:
| 4.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.9% | 2 | b |
Compiled 1 to 3 computations (-200% saved)
Total -0.0b remaining (-0%)
Threshold costs -0b (-0%)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
6 calls:
| 2.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 1.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 1.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | b |
| 1.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 54.3% | 1 | angle |
| 54.3% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 54.3% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 54.3% | 1 | a |
| 54.3% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 54.3% | 1 | b |
Compiled 32 to 36 computations (-12.5% saved)
| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 16.0ms | 2.1292309169087372e+161 | 1.976876769247464e+162 |
| 17.0ms | 4.4665404827144006e-91 | 2.519880928635893e-90 |
| 23.0ms | 192× | 0 | valid |
Compiled 384 to 358 computations (6.8% saved)
ival-cosu: 5.0ms (31.2% of total)ival-sinu: 4.0ms (24.9% of total)ival-pow2: 4.0ms (24.9% of total)ival-mult: 3.0ms (18.7% of total)ival-add: 1.0ms (6.2% of total)ival-true: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 2.1292309169087372e+161 | 1.976876769247464e+162 |
| 1.0ms | 4.4665404827144006e-91 | 2.519880928635893e-90 |
Compiled 342 to 316 computations (7.6% saved)
| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 2.1292309169087372e+161 | 1.976876769247464e+162 |
| 1.0ms | 4.4665404827144006e-91 | 2.519880928635893e-90 |
Compiled 330 to 310 computations (6.1% saved)
| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 10.0ms | 2.1292309169087372e+161 | 1.976876769247464e+162 |
| 1.0ms | 4.4665404827144006e-91 | 2.519880928635893e-90 |
Compiled 354 to 316 computations (10.7% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 15.0ms | 1.2013753731451753e+166 | 9.592738304423461e+166 |
| 11.0ms | 96× | 0 | valid |
Compiled 138 to 136 computations (1.4% saved)
ival-cosu: 2.0ms (24.7% of total)ival-sinu: 2.0ms (24.7% of total)ival-pow2: 2.0ms (24.7% of total)ival-mult: 1.0ms (12.4% of total)ival-true: 0.0ms (0% of total)ival-add: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 18.0ms | 2.854154805443254e+172 | 5.207593485286544e+173 |
| 14.0ms | 112× | 0 | valid |
Compiled 157 to 156 computations (0.6% saved)
ival-cosu: 3.0ms (28.2% of total)ival-add: 2.0ms (18.8% of total)ival-mult: 2.0ms (18.8% of total)ival-sinu: 2.0ms (18.8% of total)ival-pow2: 2.0ms (18.8% of total)ival-true: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 2.854154805443254e+172 | 5.207593485286544e+173 |
Compiled 164 to 163 computations (0.6% saved)
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 150 | 1034 |
| 1 | 195 | 1034 |
| 1× | saturated |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(if (<=.f64 b #s(literal 8623554796122669/18347988927920572092886567162416695526372519913346248989900710715095383008707878464560148424881005492436992 binary64)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) (if (<=.f64 b #s(literal 215000000000000000623170527610670651876418498752763166609500622062448215508731654657629321759819236239974837343151286591708894749092030178795973876162351723446272 binary64)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))))) |
(if (<=.f64 b #s(literal 8623554796122669/18347988927920572092886567162416695526372519913346248989900710715095383008707878464560148424881005492436992 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (if (<=.f64 b #s(literal 215000000000000000623170527610670651876418498752763166609500622062448215508731654657629321759819236239974837343151286591708894749092030178795973876162351723446272 binary64)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))))) |
(if (<=.f64 b #s(literal 8623554796122669/18347988927920572092886567162416695526372519913346248989900710715095383008707878464560148424881005492436992 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (if (<=.f64 b #s(literal 215000000000000000623170527610670651876418498752763166609500622062448215508731654657629321759819236239974837343151286591708894749092030178795973876162351723446272 binary64)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 b angle)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))))) |
(if (<=.f64 b #s(literal 8623554796122669/18347988927920572092886567162416695526372519913346248989900710715095383008707878464560148424881005492436992 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (if (<=.f64 b #s(literal 215000000000000000623170527610670651876418498752763166609500622062448215508731654657629321759819236239974837343151286591708894749092030178795973876162351723446272 binary64)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))))) |
(if (<=.f64 b #s(literal 12199999999999999305702673895491569989391518211319455363315138816035376647960387563540450273990125243469648742127424967992082379912093158795083018944383010167932846080 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64)))))) |
(if (<=.f64 b #s(literal 28999999999999999308768775797293896919809843612314534704101064431127312815994377881686489297009080845328020365662920756428557067653373224123584573949819280006016049069686784 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))))) |
(if (<=.f64 b #s(literal 28999999999999999308768775797293896919809843612314534704101064431127312815994377881686489297009080845328020365662920756428557067653373224123584573949819280006016049069686784 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 #s(approx (* 1/32400 (* (* (* angle angle) b) b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)) (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 #s(approx (cos (/ (* angle (PI)) -180)) #s(literal 1 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 a a))) |
(if (<=.f64 b #s(literal 8623554796122669/18347988927920572092886567162416695526372519913346248989900710715095383008707878464560148424881005492436992 binary64)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) #s(literal 2 binary64))) (if (<=.f64 b #s(literal 215000000000000000623170527610670651876418498752763166609500622062448215508731654657629321759819236239974837343151286591708894749092030178795973876162351723446272 binary64)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))))) |
(if (<=.f64 b #s(literal 8623554796122669/18347988927920572092886567162416695526372519913346248989900710715095383008707878464560148424881005492436992 binary64)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) #s(literal 2 binary64))) (if (<=.f64 b #s(literal 215000000000000000623170527610670651876418498752763166609500622062448215508731654657629321759819236239974837343151286591708894749092030178795973876162351723446272 binary64)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))))) |
(if (<=.f64 b #s(literal 8623554796122669/18347988927920572092886567162416695526372519913346248989900710715095383008707878464560148424881005492436992 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (if (<=.f64 b #s(literal 215000000000000000623170527610670651876418498752763166609500622062448215508731654657629321759819236239974837343151286591708894749092030178795973876162351723446272 binary64)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))))) |
(if (<=.f64 b #s(literal 8623554796122669/18347988927920572092886567162416695526372519913346248989900710715095383008707878464560148424881005492436992 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (if (<=.f64 b #s(literal 215000000000000000623170527610670651876418498752763166609500622062448215508731654657629321759819236239974837343151286591708894749092030178795973876162351723446272 binary64)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))))) |
(if (<=.f64 b #s(literal 8623554796122669/18347988927920572092886567162416695526372519913346248989900710715095383008707878464560148424881005492436992 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (if (<=.f64 b #s(literal 215000000000000000623170527610670651876418498752763166609500622062448215508731654657629321759819236239974837343151286591708894749092030178795973876162351723446272 binary64)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 b angle)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))))) |
(if (<=.f64 b #s(literal 8623554796122669/18347988927920572092886567162416695526372519913346248989900710715095383008707878464560148424881005492436992 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (if (<=.f64 b #s(literal 215000000000000000623170527610670651876418498752763166609500622062448215508731654657629321759819236239974837343151286591708894749092030178795973876162351723446272 binary64)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (pow.f64 (*.f64 (*.f64 b angle) (PI.f64)) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))))) |
(if (<=.f64 b #s(literal 8623554796122669/18347988927920572092886567162416695526372519913346248989900710715095383008707878464560148424881005492436992 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (if (<=.f64 b #s(literal 215000000000000000623170527610670651876418498752763166609500622062448215508731654657629321759819236239974837343151286591708894749092030178795973876162351723446272 binary64)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a))) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))))) |
(if (<=.f64 b #s(literal 8623554796122669/18347988927920572092886567162416695526372519913346248989900710715095383008707878464560148424881005492436992 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (if (<=.f64 b #s(literal 215000000000000000623170527610670651876418498752763166609500622062448215508731654657629321759819236239974837343151286591708894749092030178795973876162351723446272 binary64)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 #s(approx (+ (* (* 1/32400 b) b) (* -1/32400 (* a a))) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b angle) angle) b) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))))) |
(if (<=.f64 b #s(literal 12199999999999999305702673895491569989391518211319455363315138816035376647960387563540450273990125243469648742127424967992082379912093158795083018944383010167932846080 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64)))))) |
(if (<=.f64 b #s(literal 12199999999999999305702673895491569989391518211319455363315138816035376647960387563540450273990125243469648742127424967992082379912093158795083018944383010167932846080 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b angle) angle) b) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(if (<=.f64 b #s(literal 28999999999999999308768775797293896919809843612314534704101064431127312815994377881686489297009080845328020365662920756428557067653373224123584573949819280006016049069686784 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))))) |
(if (<=.f64 b #s(literal 28999999999999999308768775797293896919809843612314534704101064431127312815994377881686489297009080845328020365662920756428557067653373224123584573949819280006016049069686784 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)))))) |
(if (<=.f64 b #s(literal 28999999999999999308768775797293896919809843612314534704101064431127312815994377881686489297009080845328020365662920756428557067653373224123584573949819280006016049069686784 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 #s(approx (* 1/32400 (* (* (* angle angle) b) b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b)) (*.f64 (PI.f64) (PI.f64)))))) |
(if (<=.f64 b #s(literal 28999999999999999308768775797293896919809843612314534704101064431127312815994377881686489297009080845328020365662920756428557067653373224123584573949819280006016049069686784 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (pow (E) (log (* (cos (/ (* angle (PI)) -180)) a))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* (* 1/32400 b) b) (* -1/32400 (* a a)))) (* angle angle)) (* a a)) (*.f64 #s(approx (* 1/32400 (* (* (* angle angle) b) b)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) b)) (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 49 | 242 |
| 0 | 81 | 232 |
| 1 | 286 | 220 |
| 2 | 1633 | 220 |
| 0 | 8814 | 220 |
| 0 | 186 | 2122 |
| 1 | 577 | 2110 |
| 2 | 2268 | 2068 |
| 3 | 4778 | 2068 |
| 4 | 5434 | 2068 |
| 5 | 5897 | 2068 |
| 6 | 7007 | 2068 |
| 0 | 8117 | 2000 |
| 0 | 80 | 353 |
| 0 | 136 | 311 |
| 1 | 464 | 306 |
| 2 | 2279 | 304 |
| 0 | 8542 | 302 |
| 0 | 15 | 66 |
| 0 | 25 | 66 |
| 1 | 87 | 66 |
| 2 | 479 | 66 |
| 3 | 4313 | 66 |
| 0 | 8232 | 66 |
| 0 | 409 | 9151 |
| 1 | 1254 | 8819 |
| 2 | 4431 | 8643 |
| 0 | 8280 | 8337 |
| 0 | 82 | 351 |
| 0 | 128 | 326 |
| 1 | 423 | 314 |
| 2 | 2696 | 303 |
| 0 | 8786 | 299 |
| 0 | 406 | 7972 |
| 1 | 1312 | 7559 |
| 2 | 4960 | 7319 |
| 0 | 8458 | 7062 |
| 0 | 356 | 9815 |
| 1 | 1104 | 9471 |
| 2 | 3987 | 9255 |
| 0 | 8403 | 8901 |
| 1× | fuel |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
Compiled 2 131 to 896 computations (58% saved)
(abs a)
(abs b)
(abs angle)
Compiled 1 662 to 972 computations (41.5% saved)
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