
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
(FPCore (x y z t a b) :precision binary64 (fma y x (fma b a (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(y, x, fma(b, a, (z * t)));
}
function code(x, y, z, t, a, b) return fma(y, x, fma(b, a, Float64(z * t))) end
code[x_, y_, z_, t_, a_, b_] := N[(y * x + N[(b * a + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, \mathsf{fma}\left(b, a, z \cdot t\right)\right)
\end{array}
Initial program 98.0%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6498.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.8
Applied rewrites98.8%
Final simplification98.8%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (fma y x (* z t)))) (if (<= (* x y) -5e+66) t_1 (if (<= (* x y) 5e+89) (fma b a (* z t)) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma(y, x, (z * t));
double tmp;
if ((x * y) <= -5e+66) {
tmp = t_1;
} else if ((x * y) <= 5e+89) {
tmp = fma(b, a, (z * t));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = fma(y, x, Float64(z * t)) tmp = 0.0 if (Float64(x * y) <= -5e+66) tmp = t_1; elseif (Float64(x * y) <= 5e+89) tmp = fma(b, a, Float64(z * t)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(y * x + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -5e+66], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 5e+89], N[(b * a + N[(z * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(y, x, z \cdot t\right)\\
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+66}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+89}:\\
\;\;\;\;\mathsf{fma}\left(b, a, z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -4.99999999999999991e66 or 4.99999999999999983e89 < (*.f64 x y) Initial program 95.8%
Taylor expanded in b around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6492.0
Applied rewrites92.0%
if -4.99999999999999991e66 < (*.f64 x y) < 4.99999999999999983e89Initial program 99.4%
Taylor expanded in y around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6489.5
Applied rewrites89.5%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (fma b a (* x y))))
(if (<= (* x y) -5e+47)
t_1
(if (<= (* x y) 500000000000.0) (fma b a (* z t)) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma(b, a, (x * y));
double tmp;
if ((x * y) <= -5e+47) {
tmp = t_1;
} else if ((x * y) <= 500000000000.0) {
tmp = fma(b, a, (z * t));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = fma(b, a, Float64(x * y)) tmp = 0.0 if (Float64(x * y) <= -5e+47) tmp = t_1; elseif (Float64(x * y) <= 500000000000.0) tmp = fma(b, a, Float64(z * t)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(b * a + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -5e+47], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 500000000000.0], N[(b * a + N[(z * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(b, a, x \cdot y\right)\\
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+47}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 500000000000:\\
\;\;\;\;\mathsf{fma}\left(b, a, z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -5.00000000000000022e47 or 5e11 < (*.f64 x y) Initial program 95.5%
Taylor expanded in t around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6485.3
Applied rewrites85.3%
if -5.00000000000000022e47 < (*.f64 x y) < 5e11Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6492.2
Applied rewrites92.2%
Final simplification89.2%
(FPCore (x y z t a b) :precision binary64 (if (<= (* z t) -3.4e+166) (* z t) (if (<= (* z t) 3.9e+139) (fma b a (* x y)) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((z * t) <= -3.4e+166) {
tmp = z * t;
} else if ((z * t) <= 3.9e+139) {
tmp = fma(b, a, (x * y));
} else {
tmp = z * t;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(z * t) <= -3.4e+166) tmp = Float64(z * t); elseif (Float64(z * t) <= 3.9e+139) tmp = fma(b, a, Float64(x * y)); else tmp = Float64(z * t); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(z * t), $MachinePrecision], -3.4e+166], N[(z * t), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 3.9e+139], N[(b * a + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(z * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -3.4 \cdot 10^{+166}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;z \cdot t \leq 3.9 \cdot 10^{+139}:\\
\;\;\;\;\mathsf{fma}\left(b, a, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if (*.f64 z t) < -3.4e166 or 3.90000000000000006e139 < (*.f64 z t) Initial program 93.9%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f6478.2
Applied rewrites78.2%
if -3.4e166 < (*.f64 z t) < 3.90000000000000006e139Initial program 99.4%
Taylor expanded in t around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6484.1
Applied rewrites84.1%
Final simplification82.6%
(FPCore (x y z t a b) :precision binary64 (if (<= (* x y) -5e+66) (* x y) (if (<= (* x y) 5e+89) (* a b) (* x y))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -5e+66) {
tmp = x * y;
} else if ((x * y) <= 5e+89) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((x * y) <= (-5d+66)) then
tmp = x * y
else if ((x * y) <= 5d+89) then
tmp = a * b
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -5e+66) {
tmp = x * y;
} else if ((x * y) <= 5e+89) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (x * y) <= -5e+66: tmp = x * y elif (x * y) <= 5e+89: tmp = a * b else: tmp = x * y return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(x * y) <= -5e+66) tmp = Float64(x * y); elseif (Float64(x * y) <= 5e+89) tmp = Float64(a * b); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((x * y) <= -5e+66) tmp = x * y; elseif ((x * y) <= 5e+89) tmp = a * b; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e+66], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+89], N[(a * b), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+66}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+89}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -4.99999999999999991e66 or 4.99999999999999983e89 < (*.f64 x y) Initial program 95.8%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6477.8
Applied rewrites77.8%
if -4.99999999999999991e66 < (*.f64 x y) < 4.99999999999999983e89Initial program 99.4%
Taylor expanded in b around inf
*-commutativeN/A
lower-*.f6452.0
Applied rewrites52.0%
Final simplification61.6%
(FPCore (x y z t a b) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
def code(x, y, z, t, a, b): return a * b
function code(x, y, z, t, a, b) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 98.0%
Taylor expanded in b around inf
*-commutativeN/A
lower-*.f6439.1
Applied rewrites39.1%
Final simplification39.1%
herbie shell --seed 2024270
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))