
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma (- z) t (* x y)))
double code(double x, double y, double z, double t) {
return fma(-z, t, (x * y));
}
function code(x, y, z, t) return fma(Float64(-z), t, Float64(x * y)) end
code[x_, y_, z_, t_] := N[((-z) * t + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-z, t, x \cdot y\right)
\end{array}
Initial program 98.8%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6499.2
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.2
Applied rewrites99.2%
Final simplification99.2%
(FPCore (x y z t) :precision binary64 (if (<= (* x y) -0.02) (* x y) (if (<= (* x y) 2e+60) (* (- t) z) (* x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * y) <= -0.02) {
tmp = x * y;
} else if ((x * y) <= 2e+60) {
tmp = -t * z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * y) <= (-0.02d0)) then
tmp = x * y
else if ((x * y) <= 2d+60) then
tmp = -t * z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * y) <= -0.02) {
tmp = x * y;
} else if ((x * y) <= 2e+60) {
tmp = -t * z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * y) <= -0.02: tmp = x * y elif (x * y) <= 2e+60: tmp = -t * z else: tmp = x * y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * y) <= -0.02) tmp = Float64(x * y); elseif (Float64(x * y) <= 2e+60) tmp = Float64(Float64(-t) * z); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * y) <= -0.02) tmp = x * y; elseif ((x * y) <= 2e+60) tmp = -t * z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * y), $MachinePrecision], -0.02], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+60], N[((-t) * z), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -0.02:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+60}:\\
\;\;\;\;\left(-t\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -0.0200000000000000004 or 1.9999999999999999e60 < (*.f64 x y) Initial program 97.2%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6479.3
Applied rewrites79.3%
if -0.0200000000000000004 < (*.f64 x y) < 1.9999999999999999e60Initial program 100.0%
Taylor expanded in t around inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6484.2
Applied rewrites84.2%
Final simplification82.1%
(FPCore (x y z t) :precision binary64 (- (* x y) (* t z)))
double code(double x, double y, double z, double t) {
return (x * y) - (t * z);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (t * z)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (t * z);
}
def code(x, y, z, t): return (x * y) - (t * z)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(t * z)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (t * z); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - t \cdot z
\end{array}
Initial program 98.8%
Final simplification98.8%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.8%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6444.7
Applied rewrites44.7%
Final simplification44.7%
herbie shell --seed 2024270
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))