
(FPCore (x y z t) :precision binary64 (+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 26 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_2 (sqrt (+ z 1.0)))
(t_3 (- t_2 (sqrt z)))
(t_4 (- (sqrt (+ y 1.0)) (sqrt y)))
(t_5 (sqrt (/ 1.0 y)))
(t_6 (sqrt (+ 1.0 x)))
(t_7 (+ (+ t_4 (- t_6 (sqrt x))) t_3)))
(if (<= t_7 5e-6)
(+ (+ (* (+ t_5 (sqrt (/ 1.0 x))) 0.5) t_3) t_1)
(if (<= t_7 1.5)
(+ (- (fma 0.5 (+ (sqrt (/ 1.0 z)) t_5) t_6) (sqrt x)) t_1)
(+
(+
(+ (fma 0.5 x (- 1.0 (sqrt x))) t_4)
(/ (- (+ z 1.0) z) (+ (sqrt z) t_2)))
t_1)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((t + 1.0)) - sqrt(t);
double t_2 = sqrt((z + 1.0));
double t_3 = t_2 - sqrt(z);
double t_4 = sqrt((y + 1.0)) - sqrt(y);
double t_5 = sqrt((1.0 / y));
double t_6 = sqrt((1.0 + x));
double t_7 = (t_4 + (t_6 - sqrt(x))) + t_3;
double tmp;
if (t_7 <= 5e-6) {
tmp = (((t_5 + sqrt((1.0 / x))) * 0.5) + t_3) + t_1;
} else if (t_7 <= 1.5) {
tmp = (fma(0.5, (sqrt((1.0 / z)) + t_5), t_6) - sqrt(x)) + t_1;
} else {
tmp = ((fma(0.5, x, (1.0 - sqrt(x))) + t_4) + (((z + 1.0) - z) / (sqrt(z) + t_2))) + t_1;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_2 = sqrt(Float64(z + 1.0)) t_3 = Float64(t_2 - sqrt(z)) t_4 = Float64(sqrt(Float64(y + 1.0)) - sqrt(y)) t_5 = sqrt(Float64(1.0 / y)) t_6 = sqrt(Float64(1.0 + x)) t_7 = Float64(Float64(t_4 + Float64(t_6 - sqrt(x))) + t_3) tmp = 0.0 if (t_7 <= 5e-6) tmp = Float64(Float64(Float64(Float64(t_5 + sqrt(Float64(1.0 / x))) * 0.5) + t_3) + t_1); elseif (t_7 <= 1.5) tmp = Float64(Float64(fma(0.5, Float64(sqrt(Float64(1.0 / z)) + t_5), t_6) - sqrt(x)) + t_1); else tmp = Float64(Float64(Float64(fma(0.5, x, Float64(1.0 - sqrt(x))) + t_4) + Float64(Float64(Float64(z + 1.0) - z) / Float64(sqrt(z) + t_2))) + t_1); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(t$95$2 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$6 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$7 = N[(N[(t$95$4 + N[(t$95$6 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision]}, If[LessEqual[t$95$7, 5e-6], N[(N[(N[(N[(t$95$5 + N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision] + t$95$3), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$7, 1.5], N[(N[(N[(0.5 * N[(N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] + t$95$5), $MachinePrecision] + t$95$6), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(N[(N[(0.5 * x + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$4), $MachinePrecision] + N[(N[(N[(z + 1.0), $MachinePrecision] - z), $MachinePrecision] / N[(N[Sqrt[z], $MachinePrecision] + t$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision]]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{t + 1} - \sqrt{t}\\
t_2 := \sqrt{z + 1}\\
t_3 := t\_2 - \sqrt{z}\\
t_4 := \sqrt{y + 1} - \sqrt{y}\\
t_5 := \sqrt{\frac{1}{y}}\\
t_6 := \sqrt{1 + x}\\
t_7 := \left(t\_4 + \left(t\_6 - \sqrt{x}\right)\right) + t\_3\\
\mathbf{if}\;t\_7 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\left(\left(t\_5 + \sqrt{\frac{1}{x}}\right) \cdot 0.5 + t\_3\right) + t\_1\\
\mathbf{elif}\;t\_7 \leq 1.5:\\
\;\;\;\;\left(\mathsf{fma}\left(0.5, \sqrt{\frac{1}{z}} + t\_5, t\_6\right) - \sqrt{x}\right) + t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(0.5, x, 1 - \sqrt{x}\right) + t\_4\right) + \frac{\left(z + 1\right) - z}{\sqrt{z} + t\_2}\right) + t\_1\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 5.00000000000000041e-6Initial program 62.0%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6463.8
Applied rewrites63.8%
Taylor expanded in y around inf
Applied rewrites74.6%
if 5.00000000000000041e-6 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1.5Initial program 95.2%
Taylor expanded in z around inf
lower--.f64N/A
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6415.0
Applied rewrites15.0%
Taylor expanded in y around inf
Applied rewrites31.7%
if 1.5 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 98.4%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f6475.0
Applied rewrites75.0%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6475.2
Applied rewrites75.2%
Final simplification60.0%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 x)))
(t_2 (sqrt (+ z 1.0)))
(t_3 (- t_2 (sqrt z)))
(t_4 (sqrt (/ 1.0 z)))
(t_5 (sqrt (+ y 1.0)))
(t_6 (sqrt (+ t 1.0)))
(t_7 (- t_6 (sqrt t)))
(t_8 (+ (+ (+ (- t_5 (sqrt y)) (- t_1 (sqrt x))) t_3) t_7))
(t_9 (+ (+ (sqrt y) (sqrt z)) (sqrt x))))
(if (<= t_8 0.002)
(+ (+ (* 0.5 (sqrt (/ 1.0 x))) t_3) t_7)
(if (<= t_8 1.00000005)
(+ (- (fma t_4 0.5 t_1) (sqrt x)) t_7)
(if (<= t_8 2.002)
(- (+ (fma t_4 0.5 t_5) t_1) (+ (sqrt y) (sqrt x)))
(if (<= t_8 3.0)
(+ (- (+ t_5 1.0) t_9) t_2)
(+ (- (+ (fma 0.5 x t_5) t_6) (+ t_9 (sqrt t))) 2.0)))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + x));
double t_2 = sqrt((z + 1.0));
double t_3 = t_2 - sqrt(z);
double t_4 = sqrt((1.0 / z));
double t_5 = sqrt((y + 1.0));
double t_6 = sqrt((t + 1.0));
double t_7 = t_6 - sqrt(t);
double t_8 = (((t_5 - sqrt(y)) + (t_1 - sqrt(x))) + t_3) + t_7;
double t_9 = (sqrt(y) + sqrt(z)) + sqrt(x);
double tmp;
if (t_8 <= 0.002) {
tmp = ((0.5 * sqrt((1.0 / x))) + t_3) + t_7;
} else if (t_8 <= 1.00000005) {
tmp = (fma(t_4, 0.5, t_1) - sqrt(x)) + t_7;
} else if (t_8 <= 2.002) {
tmp = (fma(t_4, 0.5, t_5) + t_1) - (sqrt(y) + sqrt(x));
} else if (t_8 <= 3.0) {
tmp = ((t_5 + 1.0) - t_9) + t_2;
} else {
tmp = ((fma(0.5, x, t_5) + t_6) - (t_9 + sqrt(t))) + 2.0;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + x)) t_2 = sqrt(Float64(z + 1.0)) t_3 = Float64(t_2 - sqrt(z)) t_4 = sqrt(Float64(1.0 / z)) t_5 = sqrt(Float64(y + 1.0)) t_6 = sqrt(Float64(t + 1.0)) t_7 = Float64(t_6 - sqrt(t)) t_8 = Float64(Float64(Float64(Float64(t_5 - sqrt(y)) + Float64(t_1 - sqrt(x))) + t_3) + t_7) t_9 = Float64(Float64(sqrt(y) + sqrt(z)) + sqrt(x)) tmp = 0.0 if (t_8 <= 0.002) tmp = Float64(Float64(Float64(0.5 * sqrt(Float64(1.0 / x))) + t_3) + t_7); elseif (t_8 <= 1.00000005) tmp = Float64(Float64(fma(t_4, 0.5, t_1) - sqrt(x)) + t_7); elseif (t_8 <= 2.002) tmp = Float64(Float64(fma(t_4, 0.5, t_5) + t_1) - Float64(sqrt(y) + sqrt(x))); elseif (t_8 <= 3.0) tmp = Float64(Float64(Float64(t_5 + 1.0) - t_9) + t_2); else tmp = Float64(Float64(Float64(fma(0.5, x, t_5) + t_6) - Float64(t_9 + sqrt(t))) + 2.0); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(t$95$2 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$5 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$6 = N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$7 = N[(t$95$6 - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$8 = N[(N[(N[(N[(t$95$5 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(t$95$1 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] + t$95$7), $MachinePrecision]}, Block[{t$95$9 = N[(N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$8, 0.002], N[(N[(N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] + t$95$7), $MachinePrecision], If[LessEqual[t$95$8, 1.00000005], N[(N[(N[(t$95$4 * 0.5 + t$95$1), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$7), $MachinePrecision], If[LessEqual[t$95$8, 2.002], N[(N[(N[(t$95$4 * 0.5 + t$95$5), $MachinePrecision] + t$95$1), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$8, 3.0], N[(N[(N[(t$95$5 + 1.0), $MachinePrecision] - t$95$9), $MachinePrecision] + t$95$2), $MachinePrecision], N[(N[(N[(N[(0.5 * x + t$95$5), $MachinePrecision] + t$95$6), $MachinePrecision] - N[(t$95$9 + N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 2.0), $MachinePrecision]]]]]]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + x}\\
t_2 := \sqrt{z + 1}\\
t_3 := t\_2 - \sqrt{z}\\
t_4 := \sqrt{\frac{1}{z}}\\
t_5 := \sqrt{y + 1}\\
t_6 := \sqrt{t + 1}\\
t_7 := t\_6 - \sqrt{t}\\
t_8 := \left(\left(\left(t\_5 - \sqrt{y}\right) + \left(t\_1 - \sqrt{x}\right)\right) + t\_3\right) + t\_7\\
t_9 := \left(\sqrt{y} + \sqrt{z}\right) + \sqrt{x}\\
\mathbf{if}\;t\_8 \leq 0.002:\\
\;\;\;\;\left(0.5 \cdot \sqrt{\frac{1}{x}} + t\_3\right) + t\_7\\
\mathbf{elif}\;t\_8 \leq 1.00000005:\\
\;\;\;\;\left(\mathsf{fma}\left(t\_4, 0.5, t\_1\right) - \sqrt{x}\right) + t\_7\\
\mathbf{elif}\;t\_8 \leq 2.002:\\
\;\;\;\;\left(\mathsf{fma}\left(t\_4, 0.5, t\_5\right) + t\_1\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\mathbf{elif}\;t\_8 \leq 3:\\
\;\;\;\;\left(\left(t\_5 + 1\right) - t\_9\right) + t\_2\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(0.5, x, t\_5\right) + t\_6\right) - \left(t\_9 + \sqrt{t}\right)\right) + 2\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 2e-3Initial program 11.9%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6414.4
Applied rewrites14.4%
Taylor expanded in y around inf
Applied rewrites14.4%
if 2e-3 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 1.00000004999999992Initial program 95.7%
Taylor expanded in z around inf
lower--.f64N/A
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6429.0
Applied rewrites29.0%
Taylor expanded in y around inf
Applied rewrites41.5%
if 1.00000004999999992 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 2.0019999999999998Initial program 97.1%
Taylor expanded in t around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
Applied rewrites4.9%
Taylor expanded in z around inf
Applied rewrites15.4%
if 2.0019999999999998 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 3Initial program 98.5%
Taylor expanded in t around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
Applied rewrites26.8%
Applied rewrites33.4%
Taylor expanded in x around 0
Applied rewrites29.0%
if 3 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) Initial program 95.5%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
associate-+r+N/A
associate--r+N/A
associate-+l-N/A
lower--.f64N/A
Applied rewrites95.5%
Taylor expanded in z around 0
Applied rewrites90.6%
Final simplification30.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ z 1.0)))
(t_2 (- t_1 (sqrt z)))
(t_3 (sqrt (+ y 1.0)))
(t_4 (- t_3 (sqrt y)))
(t_5 (sqrt (/ 1.0 z)))
(t_6 (sqrt (+ 1.0 x)))
(t_7 (+ (+ t_4 (- t_6 (sqrt x))) t_2))
(t_8 (- (sqrt (+ t 1.0)) (sqrt t))))
(if (<= t_7 0.002)
(+ (+ (* 0.5 (sqrt (/ 1.0 x))) t_2) t_8)
(if (<= t_7 1.00000005)
(+ (- (fma t_5 0.5 t_6) (sqrt x)) t_8)
(if (<= t_7 2.002)
(- (+ (fma t_5 0.5 t_3) t_6) (+ (sqrt y) (sqrt x)))
(if (<= t_7 2.99999995)
(+ (- (+ t_3 1.0) (+ (+ (sqrt y) (sqrt z)) (sqrt x))) t_1)
(+
(+ (- 1.0 (sqrt z)) (+ (fma 0.5 x (- 1.0 (sqrt x))) t_4))
t_8)))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0));
double t_2 = t_1 - sqrt(z);
double t_3 = sqrt((y + 1.0));
double t_4 = t_3 - sqrt(y);
double t_5 = sqrt((1.0 / z));
double t_6 = sqrt((1.0 + x));
double t_7 = (t_4 + (t_6 - sqrt(x))) + t_2;
double t_8 = sqrt((t + 1.0)) - sqrt(t);
double tmp;
if (t_7 <= 0.002) {
tmp = ((0.5 * sqrt((1.0 / x))) + t_2) + t_8;
} else if (t_7 <= 1.00000005) {
tmp = (fma(t_5, 0.5, t_6) - sqrt(x)) + t_8;
} else if (t_7 <= 2.002) {
tmp = (fma(t_5, 0.5, t_3) + t_6) - (sqrt(y) + sqrt(x));
} else if (t_7 <= 2.99999995) {
tmp = ((t_3 + 1.0) - ((sqrt(y) + sqrt(z)) + sqrt(x))) + t_1;
} else {
tmp = ((1.0 - sqrt(z)) + (fma(0.5, x, (1.0 - sqrt(x))) + t_4)) + t_8;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(z + 1.0)) t_2 = Float64(t_1 - sqrt(z)) t_3 = sqrt(Float64(y + 1.0)) t_4 = Float64(t_3 - sqrt(y)) t_5 = sqrt(Float64(1.0 / z)) t_6 = sqrt(Float64(1.0 + x)) t_7 = Float64(Float64(t_4 + Float64(t_6 - sqrt(x))) + t_2) t_8 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) tmp = 0.0 if (t_7 <= 0.002) tmp = Float64(Float64(Float64(0.5 * sqrt(Float64(1.0 / x))) + t_2) + t_8); elseif (t_7 <= 1.00000005) tmp = Float64(Float64(fma(t_5, 0.5, t_6) - sqrt(x)) + t_8); elseif (t_7 <= 2.002) tmp = Float64(Float64(fma(t_5, 0.5, t_3) + t_6) - Float64(sqrt(y) + sqrt(x))); elseif (t_7 <= 2.99999995) tmp = Float64(Float64(Float64(t_3 + 1.0) - Float64(Float64(sqrt(y) + sqrt(z)) + sqrt(x))) + t_1); else tmp = Float64(Float64(Float64(1.0 - sqrt(z)) + Float64(fma(0.5, x, Float64(1.0 - sqrt(x))) + t_4)) + t_8); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(t$95$3 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$6 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$7 = N[(N[(t$95$4 + N[(t$95$6 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision]}, Block[{t$95$8 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$7, 0.002], N[(N[(N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$8), $MachinePrecision], If[LessEqual[t$95$7, 1.00000005], N[(N[(N[(t$95$5 * 0.5 + t$95$6), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$8), $MachinePrecision], If[LessEqual[t$95$7, 2.002], N[(N[(N[(t$95$5 * 0.5 + t$95$3), $MachinePrecision] + t$95$6), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$7, 2.99999995], N[(N[(N[(t$95$3 + 1.0), $MachinePrecision] - N[(N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(N[(1.0 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[(N[(0.5 * x + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$4), $MachinePrecision]), $MachinePrecision] + t$95$8), $MachinePrecision]]]]]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1}\\
t_2 := t\_1 - \sqrt{z}\\
t_3 := \sqrt{y + 1}\\
t_4 := t\_3 - \sqrt{y}\\
t_5 := \sqrt{\frac{1}{z}}\\
t_6 := \sqrt{1 + x}\\
t_7 := \left(t\_4 + \left(t\_6 - \sqrt{x}\right)\right) + t\_2\\
t_8 := \sqrt{t + 1} - \sqrt{t}\\
\mathbf{if}\;t\_7 \leq 0.002:\\
\;\;\;\;\left(0.5 \cdot \sqrt{\frac{1}{x}} + t\_2\right) + t\_8\\
\mathbf{elif}\;t\_7 \leq 1.00000005:\\
\;\;\;\;\left(\mathsf{fma}\left(t\_5, 0.5, t\_6\right) - \sqrt{x}\right) + t\_8\\
\mathbf{elif}\;t\_7 \leq 2.002:\\
\;\;\;\;\left(\mathsf{fma}\left(t\_5, 0.5, t\_3\right) + t\_6\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\mathbf{elif}\;t\_7 \leq 2.99999995:\\
\;\;\;\;\left(\left(t\_3 + 1\right) - \left(\left(\sqrt{y} + \sqrt{z}\right) + \sqrt{x}\right)\right) + t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(\left(1 - \sqrt{z}\right) + \left(\mathsf{fma}\left(0.5, x, 1 - \sqrt{x}\right) + t\_4\right)\right) + t\_8\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2e-3Initial program 62.0%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6463.8
Applied rewrites63.8%
Taylor expanded in y around inf
Applied rewrites63.2%
if 2e-3 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1.00000004999999992Initial program 95.8%
Taylor expanded in z around inf
lower--.f64N/A
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6414.0
Applied rewrites14.0%
Taylor expanded in y around inf
Applied rewrites31.3%
if 1.00000004999999992 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.0019999999999998Initial program 97.4%
Taylor expanded in t around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
Applied rewrites5.9%
Taylor expanded in z around inf
Applied rewrites16.5%
if 2.0019999999999998 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.99999994999999986Initial program 99.8%
Taylor expanded in t around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
Applied rewrites60.0%
Applied rewrites60.2%
Taylor expanded in x around 0
Applied rewrites47.1%
if 2.99999994999999986 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
lower--.f64N/A
lower-sqrt.f64100.0
Applied rewrites100.0%
Final simplification34.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 x)))
(t_2 (sqrt (+ z 1.0)))
(t_3 (- t_2 (sqrt z)))
(t_4 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_5 (sqrt (+ y 1.0)))
(t_6 (+ (+ (+ (- t_5 (sqrt y)) (- t_1 (sqrt x))) t_3) t_4))
(t_7 (sqrt (/ 1.0 z))))
(if (<= t_6 0.002)
(+ (+ (* 0.5 (sqrt (/ 1.0 x))) t_3) t_4)
(if (<= t_6 1.00000005)
(+ (- (fma t_7 0.5 t_1) (sqrt x)) t_4)
(if (<= t_6 2.002)
(- (+ (fma t_7 0.5 t_5) t_1) (+ (sqrt y) (sqrt x)))
(+ (- (+ t_5 1.0) (+ (+ (sqrt y) (sqrt z)) (sqrt x))) t_2))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + x));
double t_2 = sqrt((z + 1.0));
double t_3 = t_2 - sqrt(z);
double t_4 = sqrt((t + 1.0)) - sqrt(t);
double t_5 = sqrt((y + 1.0));
double t_6 = (((t_5 - sqrt(y)) + (t_1 - sqrt(x))) + t_3) + t_4;
double t_7 = sqrt((1.0 / z));
double tmp;
if (t_6 <= 0.002) {
tmp = ((0.5 * sqrt((1.0 / x))) + t_3) + t_4;
} else if (t_6 <= 1.00000005) {
tmp = (fma(t_7, 0.5, t_1) - sqrt(x)) + t_4;
} else if (t_6 <= 2.002) {
tmp = (fma(t_7, 0.5, t_5) + t_1) - (sqrt(y) + sqrt(x));
} else {
tmp = ((t_5 + 1.0) - ((sqrt(y) + sqrt(z)) + sqrt(x))) + t_2;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + x)) t_2 = sqrt(Float64(z + 1.0)) t_3 = Float64(t_2 - sqrt(z)) t_4 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_5 = sqrt(Float64(y + 1.0)) t_6 = Float64(Float64(Float64(Float64(t_5 - sqrt(y)) + Float64(t_1 - sqrt(x))) + t_3) + t_4) t_7 = sqrt(Float64(1.0 / z)) tmp = 0.0 if (t_6 <= 0.002) tmp = Float64(Float64(Float64(0.5 * sqrt(Float64(1.0 / x))) + t_3) + t_4); elseif (t_6 <= 1.00000005) tmp = Float64(Float64(fma(t_7, 0.5, t_1) - sqrt(x)) + t_4); elseif (t_6 <= 2.002) tmp = Float64(Float64(fma(t_7, 0.5, t_5) + t_1) - Float64(sqrt(y) + sqrt(x))); else tmp = Float64(Float64(Float64(t_5 + 1.0) - Float64(Float64(sqrt(y) + sqrt(z)) + sqrt(x))) + t_2); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(t$95$2 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$6 = N[(N[(N[(N[(t$95$5 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(t$95$1 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] + t$95$4), $MachinePrecision]}, Block[{t$95$7 = N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[t$95$6, 0.002], N[(N[(N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] + t$95$4), $MachinePrecision], If[LessEqual[t$95$6, 1.00000005], N[(N[(N[(t$95$7 * 0.5 + t$95$1), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$4), $MachinePrecision], If[LessEqual[t$95$6, 2.002], N[(N[(N[(t$95$7 * 0.5 + t$95$5), $MachinePrecision] + t$95$1), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(t$95$5 + 1.0), $MachinePrecision] - N[(N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision]]]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + x}\\
t_2 := \sqrt{z + 1}\\
t_3 := t\_2 - \sqrt{z}\\
t_4 := \sqrt{t + 1} - \sqrt{t}\\
t_5 := \sqrt{y + 1}\\
t_6 := \left(\left(\left(t\_5 - \sqrt{y}\right) + \left(t\_1 - \sqrt{x}\right)\right) + t\_3\right) + t\_4\\
t_7 := \sqrt{\frac{1}{z}}\\
\mathbf{if}\;t\_6 \leq 0.002:\\
\;\;\;\;\left(0.5 \cdot \sqrt{\frac{1}{x}} + t\_3\right) + t\_4\\
\mathbf{elif}\;t\_6 \leq 1.00000005:\\
\;\;\;\;\left(\mathsf{fma}\left(t\_7, 0.5, t\_1\right) - \sqrt{x}\right) + t\_4\\
\mathbf{elif}\;t\_6 \leq 2.002:\\
\;\;\;\;\left(\mathsf{fma}\left(t\_7, 0.5, t\_5\right) + t\_1\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(t\_5 + 1\right) - \left(\left(\sqrt{y} + \sqrt{z}\right) + \sqrt{x}\right)\right) + t\_2\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 2e-3Initial program 11.9%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6414.4
Applied rewrites14.4%
Taylor expanded in y around inf
Applied rewrites14.4%
if 2e-3 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 1.00000004999999992Initial program 95.7%
Taylor expanded in z around inf
lower--.f64N/A
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6429.0
Applied rewrites29.0%
Taylor expanded in y around inf
Applied rewrites41.5%
if 1.00000004999999992 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 2.0019999999999998Initial program 97.1%
Taylor expanded in t around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
Applied rewrites4.9%
Taylor expanded in z around inf
Applied rewrites15.4%
if 2.0019999999999998 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) Initial program 97.9%
Taylor expanded in t around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
Applied rewrites25.5%
Applied rewrites30.8%
Taylor expanded in x around 0
Applied rewrites27.3%
Final simplification25.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ z 1.0)))
(t_2 (- t_1 (sqrt z)))
(t_3 (sqrt (+ y 1.0)))
(t_4 (- t_3 (sqrt y)))
(t_5 (sqrt (+ 1.0 x)))
(t_6 (+ (+ t_4 (- t_5 (sqrt x))) t_2))
(t_7 (- (sqrt (+ t 1.0)) (sqrt t))))
(if (<= t_6 5e-6)
(+ (+ (* 0.5 (sqrt (/ 1.0 x))) t_2) t_7)
(if (<= t_6 1.95)
(+ (- (+ (/ 1.0 (+ t_3 (sqrt y))) t_5) (sqrt x)) t_7)
(if (<= t_6 2.99999995)
(- (+ (+ (/ 1.0 (+ (sqrt z) t_1)) t_3) t_5) (+ (sqrt y) (sqrt x)))
(+ (+ (- 1.0 (sqrt z)) (+ (fma 0.5 x (- 1.0 (sqrt x))) t_4)) t_7))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0));
double t_2 = t_1 - sqrt(z);
double t_3 = sqrt((y + 1.0));
double t_4 = t_3 - sqrt(y);
double t_5 = sqrt((1.0 + x));
double t_6 = (t_4 + (t_5 - sqrt(x))) + t_2;
double t_7 = sqrt((t + 1.0)) - sqrt(t);
double tmp;
if (t_6 <= 5e-6) {
tmp = ((0.5 * sqrt((1.0 / x))) + t_2) + t_7;
} else if (t_6 <= 1.95) {
tmp = (((1.0 / (t_3 + sqrt(y))) + t_5) - sqrt(x)) + t_7;
} else if (t_6 <= 2.99999995) {
tmp = (((1.0 / (sqrt(z) + t_1)) + t_3) + t_5) - (sqrt(y) + sqrt(x));
} else {
tmp = ((1.0 - sqrt(z)) + (fma(0.5, x, (1.0 - sqrt(x))) + t_4)) + t_7;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(z + 1.0)) t_2 = Float64(t_1 - sqrt(z)) t_3 = sqrt(Float64(y + 1.0)) t_4 = Float64(t_3 - sqrt(y)) t_5 = sqrt(Float64(1.0 + x)) t_6 = Float64(Float64(t_4 + Float64(t_5 - sqrt(x))) + t_2) t_7 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) tmp = 0.0 if (t_6 <= 5e-6) tmp = Float64(Float64(Float64(0.5 * sqrt(Float64(1.0 / x))) + t_2) + t_7); elseif (t_6 <= 1.95) tmp = Float64(Float64(Float64(Float64(1.0 / Float64(t_3 + sqrt(y))) + t_5) - sqrt(x)) + t_7); elseif (t_6 <= 2.99999995) tmp = Float64(Float64(Float64(Float64(1.0 / Float64(sqrt(z) + t_1)) + t_3) + t_5) - Float64(sqrt(y) + sqrt(x))); else tmp = Float64(Float64(Float64(1.0 - sqrt(z)) + Float64(fma(0.5, x, Float64(1.0 - sqrt(x))) + t_4)) + t_7); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(t$95$3 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$6 = N[(N[(t$95$4 + N[(t$95$5 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision]}, Block[{t$95$7 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$6, 5e-6], N[(N[(N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$7), $MachinePrecision], If[LessEqual[t$95$6, 1.95], N[(N[(N[(N[(1.0 / N[(t$95$3 + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$5), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$7), $MachinePrecision], If[LessEqual[t$95$6, 2.99999995], N[(N[(N[(N[(1.0 / N[(N[Sqrt[z], $MachinePrecision] + t$95$1), $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] + t$95$5), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[(N[(0.5 * x + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$4), $MachinePrecision]), $MachinePrecision] + t$95$7), $MachinePrecision]]]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1}\\
t_2 := t\_1 - \sqrt{z}\\
t_3 := \sqrt{y + 1}\\
t_4 := t\_3 - \sqrt{y}\\
t_5 := \sqrt{1 + x}\\
t_6 := \left(t\_4 + \left(t\_5 - \sqrt{x}\right)\right) + t\_2\\
t_7 := \sqrt{t + 1} - \sqrt{t}\\
\mathbf{if}\;t\_6 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\left(0.5 \cdot \sqrt{\frac{1}{x}} + t\_2\right) + t\_7\\
\mathbf{elif}\;t\_6 \leq 1.95:\\
\;\;\;\;\left(\left(\frac{1}{t\_3 + \sqrt{y}} + t\_5\right) - \sqrt{x}\right) + t\_7\\
\mathbf{elif}\;t\_6 \leq 2.99999995:\\
\;\;\;\;\left(\left(\frac{1}{\sqrt{z} + t\_1} + t\_3\right) + t\_5\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(1 - \sqrt{z}\right) + \left(\mathsf{fma}\left(0.5, x, 1 - \sqrt{x}\right) + t\_4\right)\right) + t\_7\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 5.00000000000000041e-6Initial program 62.0%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6463.8
Applied rewrites63.8%
Taylor expanded in y around inf
Applied rewrites63.2%
if 5.00000000000000041e-6 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1.94999999999999996Initial program 95.4%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6496.0
Applied rewrites96.0%
Taylor expanded in z around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6435.0
Applied rewrites35.0%
if 1.94999999999999996 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.99999994999999986Initial program 98.0%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f6471.2
Applied rewrites71.2%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6471.5
Applied rewrites71.5%
Taylor expanded in t around inf
lower--.f64N/A
Applied rewrites20.5%
if 2.99999994999999986 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
lower--.f64N/A
lower-sqrt.f64100.0
Applied rewrites100.0%
Final simplification36.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ z 1.0)))
(t_2 (- t_1 (sqrt z)))
(t_3 (sqrt (+ y 1.0)))
(t_4 (- t_3 (sqrt y)))
(t_5 (sqrt (+ 1.0 x)))
(t_6 (+ (+ t_4 (- t_5 (sqrt x))) t_2))
(t_7 (- (sqrt (+ t 1.0)) (sqrt t))))
(if (<= t_6 0.002)
(+ (+ (* 0.5 (sqrt (/ 1.0 x))) t_2) t_7)
(if (<= t_6 1.00000005)
(+ (- (fma (sqrt (/ 1.0 z)) 0.5 t_5) (sqrt x)) t_7)
(if (<= t_6 2.99999995)
(- (+ (+ (/ 1.0 (+ (sqrt z) t_1)) t_3) t_5) (+ (sqrt y) (sqrt x)))
(+ (+ (- 1.0 (sqrt z)) (+ (fma 0.5 x (- 1.0 (sqrt x))) t_4)) t_7))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0));
double t_2 = t_1 - sqrt(z);
double t_3 = sqrt((y + 1.0));
double t_4 = t_3 - sqrt(y);
double t_5 = sqrt((1.0 + x));
double t_6 = (t_4 + (t_5 - sqrt(x))) + t_2;
double t_7 = sqrt((t + 1.0)) - sqrt(t);
double tmp;
if (t_6 <= 0.002) {
tmp = ((0.5 * sqrt((1.0 / x))) + t_2) + t_7;
} else if (t_6 <= 1.00000005) {
tmp = (fma(sqrt((1.0 / z)), 0.5, t_5) - sqrt(x)) + t_7;
} else if (t_6 <= 2.99999995) {
tmp = (((1.0 / (sqrt(z) + t_1)) + t_3) + t_5) - (sqrt(y) + sqrt(x));
} else {
tmp = ((1.0 - sqrt(z)) + (fma(0.5, x, (1.0 - sqrt(x))) + t_4)) + t_7;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(z + 1.0)) t_2 = Float64(t_1 - sqrt(z)) t_3 = sqrt(Float64(y + 1.0)) t_4 = Float64(t_3 - sqrt(y)) t_5 = sqrt(Float64(1.0 + x)) t_6 = Float64(Float64(t_4 + Float64(t_5 - sqrt(x))) + t_2) t_7 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) tmp = 0.0 if (t_6 <= 0.002) tmp = Float64(Float64(Float64(0.5 * sqrt(Float64(1.0 / x))) + t_2) + t_7); elseif (t_6 <= 1.00000005) tmp = Float64(Float64(fma(sqrt(Float64(1.0 / z)), 0.5, t_5) - sqrt(x)) + t_7); elseif (t_6 <= 2.99999995) tmp = Float64(Float64(Float64(Float64(1.0 / Float64(sqrt(z) + t_1)) + t_3) + t_5) - Float64(sqrt(y) + sqrt(x))); else tmp = Float64(Float64(Float64(1.0 - sqrt(z)) + Float64(fma(0.5, x, Float64(1.0 - sqrt(x))) + t_4)) + t_7); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(t$95$3 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$6 = N[(N[(t$95$4 + N[(t$95$5 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision]}, Block[{t$95$7 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$6, 0.002], N[(N[(N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$7), $MachinePrecision], If[LessEqual[t$95$6, 1.00000005], N[(N[(N[(N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] * 0.5 + t$95$5), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$7), $MachinePrecision], If[LessEqual[t$95$6, 2.99999995], N[(N[(N[(N[(1.0 / N[(N[Sqrt[z], $MachinePrecision] + t$95$1), $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] + t$95$5), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[(N[(0.5 * x + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$4), $MachinePrecision]), $MachinePrecision] + t$95$7), $MachinePrecision]]]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1}\\
t_2 := t\_1 - \sqrt{z}\\
t_3 := \sqrt{y + 1}\\
t_4 := t\_3 - \sqrt{y}\\
t_5 := \sqrt{1 + x}\\
t_6 := \left(t\_4 + \left(t\_5 - \sqrt{x}\right)\right) + t\_2\\
t_7 := \sqrt{t + 1} - \sqrt{t}\\
\mathbf{if}\;t\_6 \leq 0.002:\\
\;\;\;\;\left(0.5 \cdot \sqrt{\frac{1}{x}} + t\_2\right) + t\_7\\
\mathbf{elif}\;t\_6 \leq 1.00000005:\\
\;\;\;\;\left(\mathsf{fma}\left(\sqrt{\frac{1}{z}}, 0.5, t\_5\right) - \sqrt{x}\right) + t\_7\\
\mathbf{elif}\;t\_6 \leq 2.99999995:\\
\;\;\;\;\left(\left(\frac{1}{\sqrt{z} + t\_1} + t\_3\right) + t\_5\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(1 - \sqrt{z}\right) + \left(\mathsf{fma}\left(0.5, x, 1 - \sqrt{x}\right) + t\_4\right)\right) + t\_7\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2e-3Initial program 62.0%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6463.8
Applied rewrites63.8%
Taylor expanded in y around inf
Applied rewrites63.2%
if 2e-3 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1.00000004999999992Initial program 95.8%
Taylor expanded in z around inf
lower--.f64N/A
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6414.0
Applied rewrites14.0%
Taylor expanded in y around inf
Applied rewrites31.3%
if 1.00000004999999992 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.99999994999999986Initial program 97.6%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f6469.7
Applied rewrites69.7%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6470.0
Applied rewrites70.0%
Taylor expanded in t around inf
lower--.f64N/A
Applied rewrites19.6%
if 2.99999994999999986 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
lower--.f64N/A
lower-sqrt.f64100.0
Applied rewrites100.0%
Final simplification34.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_2 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_3 (sqrt (+ y 1.0)))
(t_4 (+ t_3 (sqrt y)))
(t_5 (- (sqrt (+ 1.0 x)) (sqrt x))))
(if (<= (+ (+ (- t_3 (sqrt y)) t_5) t_1) 0.002)
(+
(+
(fma
(sqrt (/ 1.0 (pow x 3.0)))
-0.125
(fma (sqrt (/ 1.0 x)) 0.5 (/ 1.0 t_4)))
t_1)
t_2)
(+ (+ (+ (/ (- (+ y 1.0) y) t_4) t_5) t_1) t_2))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0)) - sqrt(z);
double t_2 = sqrt((t + 1.0)) - sqrt(t);
double t_3 = sqrt((y + 1.0));
double t_4 = t_3 + sqrt(y);
double t_5 = sqrt((1.0 + x)) - sqrt(x);
double tmp;
if ((((t_3 - sqrt(y)) + t_5) + t_1) <= 0.002) {
tmp = (fma(sqrt((1.0 / pow(x, 3.0))), -0.125, fma(sqrt((1.0 / x)), 0.5, (1.0 / t_4))) + t_1) + t_2;
} else {
tmp = (((((y + 1.0) - y) / t_4) + t_5) + t_1) + t_2;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_2 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_3 = sqrt(Float64(y + 1.0)) t_4 = Float64(t_3 + sqrt(y)) t_5 = Float64(sqrt(Float64(1.0 + x)) - sqrt(x)) tmp = 0.0 if (Float64(Float64(Float64(t_3 - sqrt(y)) + t_5) + t_1) <= 0.002) tmp = Float64(Float64(fma(sqrt(Float64(1.0 / (x ^ 3.0))), -0.125, fma(sqrt(Float64(1.0 / x)), 0.5, Float64(1.0 / t_4))) + t_1) + t_2); else tmp = Float64(Float64(Float64(Float64(Float64(Float64(y + 1.0) - y) / t_4) + t_5) + t_1) + t_2); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(t$95$3 + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[(t$95$3 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + t$95$5), $MachinePrecision] + t$95$1), $MachinePrecision], 0.002], N[(N[(N[(N[Sqrt[N[(1.0 / N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * -0.125 + N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * 0.5 + N[(1.0 / t$95$4), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$2), $MachinePrecision], N[(N[(N[(N[(N[(N[(y + 1.0), $MachinePrecision] - y), $MachinePrecision] / t$95$4), $MachinePrecision] + t$95$5), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$2), $MachinePrecision]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1} - \sqrt{z}\\
t_2 := \sqrt{t + 1} - \sqrt{t}\\
t_3 := \sqrt{y + 1}\\
t_4 := t\_3 + \sqrt{y}\\
t_5 := \sqrt{1 + x} - \sqrt{x}\\
\mathbf{if}\;\left(\left(t\_3 - \sqrt{y}\right) + t\_5\right) + t\_1 \leq 0.002:\\
\;\;\;\;\left(\mathsf{fma}\left(\sqrt{\frac{1}{{x}^{3}}}, -0.125, \mathsf{fma}\left(\sqrt{\frac{1}{x}}, 0.5, \frac{1}{t\_4}\right)\right) + t\_1\right) + t\_2\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\frac{\left(y + 1\right) - y}{t\_4} + t\_5\right) + t\_1\right) + t\_2\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2e-3Initial program 62.0%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6463.3
Applied rewrites63.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-pow.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6474.5
Applied rewrites74.5%
if 2e-3 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 97.2%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6497.7
Applied rewrites97.7%
Final simplification95.4%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_2 (- (sqrt (+ 1.0 x)) (sqrt x)))
(t_3 (- (sqrt (+ t 1.0)) (sqrt t))))
(if (<= t_2 0.002)
(+
t_3
(+
t_1
(+
(* (sqrt (/ 1.0 y)) 0.5)
(/
(fma
(sqrt (/ 1.0 x))
-0.125
(fma (sqrt (/ 1.0 (pow x 3.0))) 0.0625 (* 0.5 (sqrt x))))
x))))
(+
(+ (+ (/ (- (+ y 1.0) y) (+ (sqrt (+ y 1.0)) (sqrt y))) t_2) t_1)
t_3))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0)) - sqrt(z);
double t_2 = sqrt((1.0 + x)) - sqrt(x);
double t_3 = sqrt((t + 1.0)) - sqrt(t);
double tmp;
if (t_2 <= 0.002) {
tmp = t_3 + (t_1 + ((sqrt((1.0 / y)) * 0.5) + (fma(sqrt((1.0 / x)), -0.125, fma(sqrt((1.0 / pow(x, 3.0))), 0.0625, (0.5 * sqrt(x)))) / x)));
} else {
tmp = (((((y + 1.0) - y) / (sqrt((y + 1.0)) + sqrt(y))) + t_2) + t_1) + t_3;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_2 = Float64(sqrt(Float64(1.0 + x)) - sqrt(x)) t_3 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) tmp = 0.0 if (t_2 <= 0.002) tmp = Float64(t_3 + Float64(t_1 + Float64(Float64(sqrt(Float64(1.0 / y)) * 0.5) + Float64(fma(sqrt(Float64(1.0 / x)), -0.125, fma(sqrt(Float64(1.0 / (x ^ 3.0))), 0.0625, Float64(0.5 * sqrt(x)))) / x)))); else tmp = Float64(Float64(Float64(Float64(Float64(Float64(y + 1.0) - y) / Float64(sqrt(Float64(y + 1.0)) + sqrt(y))) + t_2) + t_1) + t_3); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 0.002], N[(t$95$3 + N[(t$95$1 + N[(N[(N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision] + N[(N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * -0.125 + N[(N[Sqrt[N[(1.0 / N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 0.0625 + N[(0.5 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(N[(N[(y + 1.0), $MachinePrecision] - y), $MachinePrecision] / N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$3), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1} - \sqrt{z}\\
t_2 := \sqrt{1 + x} - \sqrt{x}\\
t_3 := \sqrt{t + 1} - \sqrt{t}\\
\mathbf{if}\;t\_2 \leq 0.002:\\
\;\;\;\;t\_3 + \left(t\_1 + \left(\sqrt{\frac{1}{y}} \cdot 0.5 + \frac{\mathsf{fma}\left(\sqrt{\frac{1}{x}}, -0.125, \mathsf{fma}\left(\sqrt{\frac{1}{{x}^{3}}}, 0.0625, 0.5 \cdot \sqrt{x}\right)\right)}{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\frac{\left(y + 1\right) - y}{\sqrt{y + 1} + \sqrt{y}} + t\_2\right) + t\_1\right) + t\_3\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) < 2e-3Initial program 89.5%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f644.9
Applied rewrites4.9%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f644.8
Applied rewrites4.8%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-pow.f64N/A
lower-*.f64N/A
lower-sqrt.f6448.6
Applied rewrites48.6%
if 2e-3 < (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) Initial program 97.7%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6498.1
Applied rewrites98.1%
Final simplification74.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_2 (sqrt (+ z 1.0)))
(t_3 (- t_2 (sqrt z)))
(t_4 (sqrt (+ y 1.0)))
(t_5 (sqrt (+ 1.0 x)))
(t_6 (+ (+ (- t_4 (sqrt y)) (- t_5 (sqrt x))) t_3)))
(if (<= t_6 5e-6)
(+ (+ (* (+ (sqrt (/ 1.0 y)) (sqrt (/ 1.0 x))) 0.5) t_3) t_1)
(if (<= t_6 1.9999999999999996)
(+ (- (+ (/ 1.0 (+ t_4 (sqrt y))) t_5) (sqrt x)) t_1)
(+
(+
(+ (- 1.0 (sqrt y)) (fma 0.5 x (- 1.0 (sqrt x))))
(/ (- (+ z 1.0) z) (+ (sqrt z) t_2)))
t_1)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((t + 1.0)) - sqrt(t);
double t_2 = sqrt((z + 1.0));
double t_3 = t_2 - sqrt(z);
double t_4 = sqrt((y + 1.0));
double t_5 = sqrt((1.0 + x));
double t_6 = ((t_4 - sqrt(y)) + (t_5 - sqrt(x))) + t_3;
double tmp;
if (t_6 <= 5e-6) {
tmp = (((sqrt((1.0 / y)) + sqrt((1.0 / x))) * 0.5) + t_3) + t_1;
} else if (t_6 <= 1.9999999999999996) {
tmp = (((1.0 / (t_4 + sqrt(y))) + t_5) - sqrt(x)) + t_1;
} else {
tmp = (((1.0 - sqrt(y)) + fma(0.5, x, (1.0 - sqrt(x)))) + (((z + 1.0) - z) / (sqrt(z) + t_2))) + t_1;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_2 = sqrt(Float64(z + 1.0)) t_3 = Float64(t_2 - sqrt(z)) t_4 = sqrt(Float64(y + 1.0)) t_5 = sqrt(Float64(1.0 + x)) t_6 = Float64(Float64(Float64(t_4 - sqrt(y)) + Float64(t_5 - sqrt(x))) + t_3) tmp = 0.0 if (t_6 <= 5e-6) tmp = Float64(Float64(Float64(Float64(sqrt(Float64(1.0 / y)) + sqrt(Float64(1.0 / x))) * 0.5) + t_3) + t_1); elseif (t_6 <= 1.9999999999999996) tmp = Float64(Float64(Float64(Float64(1.0 / Float64(t_4 + sqrt(y))) + t_5) - sqrt(x)) + t_1); else tmp = Float64(Float64(Float64(Float64(1.0 - sqrt(y)) + fma(0.5, x, Float64(1.0 - sqrt(x)))) + Float64(Float64(Float64(z + 1.0) - z) / Float64(sqrt(z) + t_2))) + t_1); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(t$95$2 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$5 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$6 = N[(N[(N[(t$95$4 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(t$95$5 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision]}, If[LessEqual[t$95$6, 5e-6], N[(N[(N[(N[(N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision] + t$95$3), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$6, 1.9999999999999996], N[(N[(N[(N[(1.0 / N[(t$95$4 + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$5), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(N[(N[(1.0 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(0.5 * x + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(z + 1.0), $MachinePrecision] - z), $MachinePrecision] / N[(N[Sqrt[z], $MachinePrecision] + t$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{t + 1} - \sqrt{t}\\
t_2 := \sqrt{z + 1}\\
t_3 := t\_2 - \sqrt{z}\\
t_4 := \sqrt{y + 1}\\
t_5 := \sqrt{1 + x}\\
t_6 := \left(\left(t\_4 - \sqrt{y}\right) + \left(t\_5 - \sqrt{x}\right)\right) + t\_3\\
\mathbf{if}\;t\_6 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\left(\left(\sqrt{\frac{1}{y}} + \sqrt{\frac{1}{x}}\right) \cdot 0.5 + t\_3\right) + t\_1\\
\mathbf{elif}\;t\_6 \leq 1.9999999999999996:\\
\;\;\;\;\left(\left(\frac{1}{t\_4 + \sqrt{y}} + t\_5\right) - \sqrt{x}\right) + t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(1 - \sqrt{y}\right) + \mathsf{fma}\left(0.5, x, 1 - \sqrt{x}\right)\right) + \frac{\left(z + 1\right) - z}{\sqrt{z} + t\_2}\right) + t\_1\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 5.00000000000000041e-6Initial program 62.0%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6463.8
Applied rewrites63.8%
Taylor expanded in y around inf
Applied rewrites74.6%
if 5.00000000000000041e-6 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1.9999999999999996Initial program 95.9%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6496.4
Applied rewrites96.4%
Taylor expanded in z around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6436.0
Applied rewrites36.0%
if 1.9999999999999996 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 98.4%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f6479.2
Applied rewrites79.2%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6479.5
Applied rewrites79.5%
Taylor expanded in y around 0
lower--.f64N/A
lower-sqrt.f6444.9
Applied rewrites44.9%
Final simplification43.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_2 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_3 (- (sqrt (+ y 1.0)) (sqrt y)))
(t_4 (sqrt (/ 1.0 y)))
(t_5 (sqrt (+ 1.0 x)))
(t_6 (+ (+ t_3 (- t_5 (sqrt x))) t_2)))
(if (<= t_6 5e-6)
(+ (+ (* (+ t_4 (sqrt (/ 1.0 x))) 0.5) t_2) t_1)
(if (<= t_6 1.5)
(+ (- (fma 0.5 (+ (sqrt (/ 1.0 z)) t_4) t_5) (sqrt x)) t_1)
(+ (+ (+ (fma 0.5 x (- 1.0 (sqrt x))) t_3) t_2) t_1)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((t + 1.0)) - sqrt(t);
double t_2 = sqrt((z + 1.0)) - sqrt(z);
double t_3 = sqrt((y + 1.0)) - sqrt(y);
double t_4 = sqrt((1.0 / y));
double t_5 = sqrt((1.0 + x));
double t_6 = (t_3 + (t_5 - sqrt(x))) + t_2;
double tmp;
if (t_6 <= 5e-6) {
tmp = (((t_4 + sqrt((1.0 / x))) * 0.5) + t_2) + t_1;
} else if (t_6 <= 1.5) {
tmp = (fma(0.5, (sqrt((1.0 / z)) + t_4), t_5) - sqrt(x)) + t_1;
} else {
tmp = ((fma(0.5, x, (1.0 - sqrt(x))) + t_3) + t_2) + t_1;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_2 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_3 = Float64(sqrt(Float64(y + 1.0)) - sqrt(y)) t_4 = sqrt(Float64(1.0 / y)) t_5 = sqrt(Float64(1.0 + x)) t_6 = Float64(Float64(t_3 + Float64(t_5 - sqrt(x))) + t_2) tmp = 0.0 if (t_6 <= 5e-6) tmp = Float64(Float64(Float64(Float64(t_4 + sqrt(Float64(1.0 / x))) * 0.5) + t_2) + t_1); elseif (t_6 <= 1.5) tmp = Float64(Float64(fma(0.5, Float64(sqrt(Float64(1.0 / z)) + t_4), t_5) - sqrt(x)) + t_1); else tmp = Float64(Float64(Float64(fma(0.5, x, Float64(1.0 - sqrt(x))) + t_3) + t_2) + t_1); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$5 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$6 = N[(N[(t$95$3 + N[(t$95$5 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision]}, If[LessEqual[t$95$6, 5e-6], N[(N[(N[(N[(t$95$4 + N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$6, 1.5], N[(N[(N[(0.5 * N[(N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] + t$95$4), $MachinePrecision] + t$95$5), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(N[(N[(0.5 * x + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$1), $MachinePrecision]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{t + 1} - \sqrt{t}\\
t_2 := \sqrt{z + 1} - \sqrt{z}\\
t_3 := \sqrt{y + 1} - \sqrt{y}\\
t_4 := \sqrt{\frac{1}{y}}\\
t_5 := \sqrt{1 + x}\\
t_6 := \left(t\_3 + \left(t\_5 - \sqrt{x}\right)\right) + t\_2\\
\mathbf{if}\;t\_6 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\left(\left(t\_4 + \sqrt{\frac{1}{x}}\right) \cdot 0.5 + t\_2\right) + t\_1\\
\mathbf{elif}\;t\_6 \leq 1.5:\\
\;\;\;\;\left(\mathsf{fma}\left(0.5, \sqrt{\frac{1}{z}} + t\_4, t\_5\right) - \sqrt{x}\right) + t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(0.5, x, 1 - \sqrt{x}\right) + t\_3\right) + t\_2\right) + t\_1\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 5.00000000000000041e-6Initial program 62.0%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6463.8
Applied rewrites63.8%
Taylor expanded in y around inf
Applied rewrites74.6%
if 5.00000000000000041e-6 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1.5Initial program 95.2%
Taylor expanded in z around inf
lower--.f64N/A
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6415.0
Applied rewrites15.0%
Taylor expanded in y around inf
Applied rewrites31.7%
if 1.5 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 98.4%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f6475.0
Applied rewrites75.0%
Final simplification59.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_2 (- (sqrt (+ y 1.0)) (sqrt y)))
(t_3 (sqrt (+ 1.0 x)))
(t_4 (+ (+ t_2 (- t_3 (sqrt x))) t_1))
(t_5 (- (sqrt (+ t 1.0)) (sqrt t))))
(if (<= t_4 5e-6)
(+ (+ (* 0.5 (sqrt (/ 1.0 x))) t_1) t_5)
(if (<= t_4 1.5)
(+ (- (fma 0.5 (+ (sqrt (/ 1.0 z)) (sqrt (/ 1.0 y))) t_3) (sqrt x)) t_5)
(+ (+ (+ (fma 0.5 x (- 1.0 (sqrt x))) t_2) t_1) t_5)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0)) - sqrt(z);
double t_2 = sqrt((y + 1.0)) - sqrt(y);
double t_3 = sqrt((1.0 + x));
double t_4 = (t_2 + (t_3 - sqrt(x))) + t_1;
double t_5 = sqrt((t + 1.0)) - sqrt(t);
double tmp;
if (t_4 <= 5e-6) {
tmp = ((0.5 * sqrt((1.0 / x))) + t_1) + t_5;
} else if (t_4 <= 1.5) {
tmp = (fma(0.5, (sqrt((1.0 / z)) + sqrt((1.0 / y))), t_3) - sqrt(x)) + t_5;
} else {
tmp = ((fma(0.5, x, (1.0 - sqrt(x))) + t_2) + t_1) + t_5;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_2 = Float64(sqrt(Float64(y + 1.0)) - sqrt(y)) t_3 = sqrt(Float64(1.0 + x)) t_4 = Float64(Float64(t_2 + Float64(t_3 - sqrt(x))) + t_1) t_5 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) tmp = 0.0 if (t_4 <= 5e-6) tmp = Float64(Float64(Float64(0.5 * sqrt(Float64(1.0 / x))) + t_1) + t_5); elseif (t_4 <= 1.5) tmp = Float64(Float64(fma(0.5, Float64(sqrt(Float64(1.0 / z)) + sqrt(Float64(1.0 / y))), t_3) - sqrt(x)) + t_5); else tmp = Float64(Float64(Float64(fma(0.5, x, Float64(1.0 - sqrt(x))) + t_2) + t_1) + t_5); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(N[(t$95$2 + N[(t$95$3 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision]}, Block[{t$95$5 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, 5e-6], N[(N[(N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$5), $MachinePrecision], If[LessEqual[t$95$4, 1.5], N[(N[(N[(0.5 * N[(N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$5), $MachinePrecision], N[(N[(N[(N[(0.5 * x + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$5), $MachinePrecision]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1} - \sqrt{z}\\
t_2 := \sqrt{y + 1} - \sqrt{y}\\
t_3 := \sqrt{1 + x}\\
t_4 := \left(t\_2 + \left(t\_3 - \sqrt{x}\right)\right) + t\_1\\
t_5 := \sqrt{t + 1} - \sqrt{t}\\
\mathbf{if}\;t\_4 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\left(0.5 \cdot \sqrt{\frac{1}{x}} + t\_1\right) + t\_5\\
\mathbf{elif}\;t\_4 \leq 1.5:\\
\;\;\;\;\left(\mathsf{fma}\left(0.5, \sqrt{\frac{1}{z}} + \sqrt{\frac{1}{y}}, t\_3\right) - \sqrt{x}\right) + t\_5\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(0.5, x, 1 - \sqrt{x}\right) + t\_2\right) + t\_1\right) + t\_5\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 5.00000000000000041e-6Initial program 62.0%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6463.8
Applied rewrites63.8%
Taylor expanded in y around inf
Applied rewrites63.2%
if 5.00000000000000041e-6 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1.5Initial program 95.2%
Taylor expanded in z around inf
lower--.f64N/A
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6415.0
Applied rewrites15.0%
Taylor expanded in y around inf
Applied rewrites31.7%
if 1.5 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 98.4%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f6475.0
Applied rewrites75.0%
Final simplification58.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_2 (- (sqrt (+ y 1.0)) (sqrt y)))
(t_3 (sqrt (+ 1.0 x)))
(t_4 (+ (+ t_2 (- t_3 (sqrt x))) t_1))
(t_5 (- (sqrt (+ t 1.0)) (sqrt t))))
(if (<= t_4 5e-6)
(+ (+ (* 0.5 (sqrt (/ 1.0 x))) t_1) t_5)
(if (<= t_4 1.5)
(+ (- (fma 0.5 (+ (sqrt (/ 1.0 z)) (sqrt (/ 1.0 y))) t_3) (sqrt x)) t_5)
(+ (+ (+ (- 1.0 (sqrt x)) t_2) t_1) t_5)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0)) - sqrt(z);
double t_2 = sqrt((y + 1.0)) - sqrt(y);
double t_3 = sqrt((1.0 + x));
double t_4 = (t_2 + (t_3 - sqrt(x))) + t_1;
double t_5 = sqrt((t + 1.0)) - sqrt(t);
double tmp;
if (t_4 <= 5e-6) {
tmp = ((0.5 * sqrt((1.0 / x))) + t_1) + t_5;
} else if (t_4 <= 1.5) {
tmp = (fma(0.5, (sqrt((1.0 / z)) + sqrt((1.0 / y))), t_3) - sqrt(x)) + t_5;
} else {
tmp = (((1.0 - sqrt(x)) + t_2) + t_1) + t_5;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_2 = Float64(sqrt(Float64(y + 1.0)) - sqrt(y)) t_3 = sqrt(Float64(1.0 + x)) t_4 = Float64(Float64(t_2 + Float64(t_3 - sqrt(x))) + t_1) t_5 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) tmp = 0.0 if (t_4 <= 5e-6) tmp = Float64(Float64(Float64(0.5 * sqrt(Float64(1.0 / x))) + t_1) + t_5); elseif (t_4 <= 1.5) tmp = Float64(Float64(fma(0.5, Float64(sqrt(Float64(1.0 / z)) + sqrt(Float64(1.0 / y))), t_3) - sqrt(x)) + t_5); else tmp = Float64(Float64(Float64(Float64(1.0 - sqrt(x)) + t_2) + t_1) + t_5); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[(N[(t$95$2 + N[(t$95$3 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision]}, Block[{t$95$5 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, 5e-6], N[(N[(N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$5), $MachinePrecision], If[LessEqual[t$95$4, 1.5], N[(N[(N[(0.5 * N[(N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$5), $MachinePrecision], N[(N[(N[(N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$5), $MachinePrecision]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1} - \sqrt{z}\\
t_2 := \sqrt{y + 1} - \sqrt{y}\\
t_3 := \sqrt{1 + x}\\
t_4 := \left(t\_2 + \left(t\_3 - \sqrt{x}\right)\right) + t\_1\\
t_5 := \sqrt{t + 1} - \sqrt{t}\\
\mathbf{if}\;t\_4 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\left(0.5 \cdot \sqrt{\frac{1}{x}} + t\_1\right) + t\_5\\
\mathbf{elif}\;t\_4 \leq 1.5:\\
\;\;\;\;\left(\mathsf{fma}\left(0.5, \sqrt{\frac{1}{z}} + \sqrt{\frac{1}{y}}, t\_3\right) - \sqrt{x}\right) + t\_5\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(1 - \sqrt{x}\right) + t\_2\right) + t\_1\right) + t\_5\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 5.00000000000000041e-6Initial program 62.0%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6463.8
Applied rewrites63.8%
Taylor expanded in y around inf
Applied rewrites63.2%
if 5.00000000000000041e-6 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1.5Initial program 95.2%
Taylor expanded in z around inf
lower--.f64N/A
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6415.0
Applied rewrites15.0%
Taylor expanded in y around inf
Applied rewrites31.7%
if 1.5 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 98.4%
Taylor expanded in x around 0
lower--.f64N/A
lower-sqrt.f6473.0
Applied rewrites73.0%
Final simplification57.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_2 (sqrt (+ y 1.0)))
(t_3 (- t_2 (sqrt y)))
(t_4 (sqrt (+ 1.0 x)))
(t_5 (+ (+ t_3 (- t_4 (sqrt x))) t_1))
(t_6 (- (sqrt (+ t 1.0)) (sqrt t))))
(if (<= t_5 5e-6)
(+ (+ (* 0.5 (sqrt (/ 1.0 x))) t_1) t_6)
(if (<= t_5 1.5)
(+ (- (+ (/ 1.0 (+ t_2 (sqrt y))) t_4) (sqrt x)) t_6)
(+ (+ (+ (- 1.0 (sqrt x)) t_3) t_1) t_6)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0)) - sqrt(z);
double t_2 = sqrt((y + 1.0));
double t_3 = t_2 - sqrt(y);
double t_4 = sqrt((1.0 + x));
double t_5 = (t_3 + (t_4 - sqrt(x))) + t_1;
double t_6 = sqrt((t + 1.0)) - sqrt(t);
double tmp;
if (t_5 <= 5e-6) {
tmp = ((0.5 * sqrt((1.0 / x))) + t_1) + t_6;
} else if (t_5 <= 1.5) {
tmp = (((1.0 / (t_2 + sqrt(y))) + t_4) - sqrt(x)) + t_6;
} else {
tmp = (((1.0 - sqrt(x)) + t_3) + t_1) + t_6;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: t_5
real(8) :: t_6
real(8) :: tmp
t_1 = sqrt((z + 1.0d0)) - sqrt(z)
t_2 = sqrt((y + 1.0d0))
t_3 = t_2 - sqrt(y)
t_4 = sqrt((1.0d0 + x))
t_5 = (t_3 + (t_4 - sqrt(x))) + t_1
t_6 = sqrt((t + 1.0d0)) - sqrt(t)
if (t_5 <= 5d-6) then
tmp = ((0.5d0 * sqrt((1.0d0 / x))) + t_1) + t_6
else if (t_5 <= 1.5d0) then
tmp = (((1.0d0 / (t_2 + sqrt(y))) + t_4) - sqrt(x)) + t_6
else
tmp = (((1.0d0 - sqrt(x)) + t_3) + t_1) + t_6
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((z + 1.0)) - Math.sqrt(z);
double t_2 = Math.sqrt((y + 1.0));
double t_3 = t_2 - Math.sqrt(y);
double t_4 = Math.sqrt((1.0 + x));
double t_5 = (t_3 + (t_4 - Math.sqrt(x))) + t_1;
double t_6 = Math.sqrt((t + 1.0)) - Math.sqrt(t);
double tmp;
if (t_5 <= 5e-6) {
tmp = ((0.5 * Math.sqrt((1.0 / x))) + t_1) + t_6;
} else if (t_5 <= 1.5) {
tmp = (((1.0 / (t_2 + Math.sqrt(y))) + t_4) - Math.sqrt(x)) + t_6;
} else {
tmp = (((1.0 - Math.sqrt(x)) + t_3) + t_1) + t_6;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((z + 1.0)) - math.sqrt(z) t_2 = math.sqrt((y + 1.0)) t_3 = t_2 - math.sqrt(y) t_4 = math.sqrt((1.0 + x)) t_5 = (t_3 + (t_4 - math.sqrt(x))) + t_1 t_6 = math.sqrt((t + 1.0)) - math.sqrt(t) tmp = 0 if t_5 <= 5e-6: tmp = ((0.5 * math.sqrt((1.0 / x))) + t_1) + t_6 elif t_5 <= 1.5: tmp = (((1.0 / (t_2 + math.sqrt(y))) + t_4) - math.sqrt(x)) + t_6 else: tmp = (((1.0 - math.sqrt(x)) + t_3) + t_1) + t_6 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_2 = sqrt(Float64(y + 1.0)) t_3 = Float64(t_2 - sqrt(y)) t_4 = sqrt(Float64(1.0 + x)) t_5 = Float64(Float64(t_3 + Float64(t_4 - sqrt(x))) + t_1) t_6 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) tmp = 0.0 if (t_5 <= 5e-6) tmp = Float64(Float64(Float64(0.5 * sqrt(Float64(1.0 / x))) + t_1) + t_6); elseif (t_5 <= 1.5) tmp = Float64(Float64(Float64(Float64(1.0 / Float64(t_2 + sqrt(y))) + t_4) - sqrt(x)) + t_6); else tmp = Float64(Float64(Float64(Float64(1.0 - sqrt(x)) + t_3) + t_1) + t_6); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((z + 1.0)) - sqrt(z);
t_2 = sqrt((y + 1.0));
t_3 = t_2 - sqrt(y);
t_4 = sqrt((1.0 + x));
t_5 = (t_3 + (t_4 - sqrt(x))) + t_1;
t_6 = sqrt((t + 1.0)) - sqrt(t);
tmp = 0.0;
if (t_5 <= 5e-6)
tmp = ((0.5 * sqrt((1.0 / x))) + t_1) + t_6;
elseif (t_5 <= 1.5)
tmp = (((1.0 / (t_2 + sqrt(y))) + t_4) - sqrt(x)) + t_6;
else
tmp = (((1.0 - sqrt(x)) + t_3) + t_1) + t_6;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(t$95$2 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$5 = N[(N[(t$95$3 + N[(t$95$4 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision]}, Block[{t$95$6 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$5, 5e-6], N[(N[(N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$6), $MachinePrecision], If[LessEqual[t$95$5, 1.5], N[(N[(N[(N[(1.0 / N[(t$95$2 + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$4), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$6), $MachinePrecision], N[(N[(N[(N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$6), $MachinePrecision]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1} - \sqrt{z}\\
t_2 := \sqrt{y + 1}\\
t_3 := t\_2 - \sqrt{y}\\
t_4 := \sqrt{1 + x}\\
t_5 := \left(t\_3 + \left(t\_4 - \sqrt{x}\right)\right) + t\_1\\
t_6 := \sqrt{t + 1} - \sqrt{t}\\
\mathbf{if}\;t\_5 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;\left(0.5 \cdot \sqrt{\frac{1}{x}} + t\_1\right) + t\_6\\
\mathbf{elif}\;t\_5 \leq 1.5:\\
\;\;\;\;\left(\left(\frac{1}{t\_2 + \sqrt{y}} + t\_4\right) - \sqrt{x}\right) + t\_6\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(1 - \sqrt{x}\right) + t\_3\right) + t\_1\right) + t\_6\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 5.00000000000000041e-6Initial program 62.0%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6463.8
Applied rewrites63.8%
Taylor expanded in y around inf
Applied rewrites63.2%
if 5.00000000000000041e-6 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1.5Initial program 95.2%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6495.9
Applied rewrites95.9%
Taylor expanded in z around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6435.5
Applied rewrites35.5%
if 1.5 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 98.4%
Taylor expanded in x around 0
lower--.f64N/A
lower-sqrt.f6473.0
Applied rewrites73.0%
Final simplification59.0%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ z 1.0)))
(t_2 (sqrt (+ y 1.0)))
(t_3 (sqrt (/ 1.0 z)))
(t_4 (sqrt (+ 1.0 x)))
(t_5 (+ (+ (- t_2 (sqrt y)) (- t_4 (sqrt x))) (- t_1 (sqrt z)))))
(if (<= t_5 1.00000005)
(+ (- (fma t_3 0.5 t_4) (sqrt x)) (- (sqrt (+ t 1.0)) (sqrt t)))
(if (<= t_5 2.002)
(- (+ (fma t_3 0.5 t_2) t_4) (+ (sqrt y) (sqrt x)))
(+ (- (+ t_2 1.0) (+ (+ (sqrt y) (sqrt z)) (sqrt x))) t_1)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0));
double t_2 = sqrt((y + 1.0));
double t_3 = sqrt((1.0 / z));
double t_4 = sqrt((1.0 + x));
double t_5 = ((t_2 - sqrt(y)) + (t_4 - sqrt(x))) + (t_1 - sqrt(z));
double tmp;
if (t_5 <= 1.00000005) {
tmp = (fma(t_3, 0.5, t_4) - sqrt(x)) + (sqrt((t + 1.0)) - sqrt(t));
} else if (t_5 <= 2.002) {
tmp = (fma(t_3, 0.5, t_2) + t_4) - (sqrt(y) + sqrt(x));
} else {
tmp = ((t_2 + 1.0) - ((sqrt(y) + sqrt(z)) + sqrt(x))) + t_1;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(z + 1.0)) t_2 = sqrt(Float64(y + 1.0)) t_3 = sqrt(Float64(1.0 / z)) t_4 = sqrt(Float64(1.0 + x)) t_5 = Float64(Float64(Float64(t_2 - sqrt(y)) + Float64(t_4 - sqrt(x))) + Float64(t_1 - sqrt(z))) tmp = 0.0 if (t_5 <= 1.00000005) tmp = Float64(Float64(fma(t_3, 0.5, t_4) - sqrt(x)) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))); elseif (t_5 <= 2.002) tmp = Float64(Float64(fma(t_3, 0.5, t_2) + t_4) - Float64(sqrt(y) + sqrt(x))); else tmp = Float64(Float64(Float64(t_2 + 1.0) - Float64(Float64(sqrt(y) + sqrt(z)) + sqrt(x))) + t_1); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(1.0 / z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$4 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$5 = N[(N[(N[(t$95$2 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(t$95$4 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$5, 1.00000005], N[(N[(N[(t$95$3 * 0.5 + t$95$4), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$5, 2.002], N[(N[(N[(t$95$3 * 0.5 + t$95$2), $MachinePrecision] + t$95$4), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(t$95$2 + 1.0), $MachinePrecision] - N[(N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1}\\
t_2 := \sqrt{y + 1}\\
t_3 := \sqrt{\frac{1}{z}}\\
t_4 := \sqrt{1 + x}\\
t_5 := \left(\left(t\_2 - \sqrt{y}\right) + \left(t\_4 - \sqrt{x}\right)\right) + \left(t\_1 - \sqrt{z}\right)\\
\mathbf{if}\;t\_5 \leq 1.00000005:\\
\;\;\;\;\left(\mathsf{fma}\left(t\_3, 0.5, t\_4\right) - \sqrt{x}\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)\\
\mathbf{elif}\;t\_5 \leq 2.002:\\
\;\;\;\;\left(\mathsf{fma}\left(t\_3, 0.5, t\_2\right) + t\_4\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(t\_2 + 1\right) - \left(\left(\sqrt{y} + \sqrt{z}\right) + \sqrt{x}\right)\right) + t\_1\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 1.00000004999999992Initial program 88.1%
Taylor expanded in z around inf
lower--.f64N/A
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6424.4
Applied rewrites24.4%
Taylor expanded in y around inf
Applied rewrites37.8%
if 1.00000004999999992 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2.0019999999999998Initial program 97.4%
Taylor expanded in t around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
Applied rewrites5.9%
Taylor expanded in z around inf
Applied rewrites16.5%
if 2.0019999999999998 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 99.9%
Taylor expanded in t around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
Applied rewrites62.8%
Applied rewrites62.8%
Taylor expanded in x around 0
Applied rewrites59.3%
Final simplification30.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_2 (+ (- (sqrt (+ y 1.0)) (sqrt y)) (- (sqrt (+ 1.0 x)) (sqrt x))))
(t_3 (- (sqrt (+ z 1.0)) (sqrt z))))
(if (<= t_2 0.002)
(+ (+ (* (+ (sqrt (/ 1.0 y)) (sqrt (/ 1.0 x))) 0.5) t_3) t_1)
(+ (+ t_2 t_3) t_1))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((t + 1.0)) - sqrt(t);
double t_2 = (sqrt((y + 1.0)) - sqrt(y)) + (sqrt((1.0 + x)) - sqrt(x));
double t_3 = sqrt((z + 1.0)) - sqrt(z);
double tmp;
if (t_2 <= 0.002) {
tmp = (((sqrt((1.0 / y)) + sqrt((1.0 / x))) * 0.5) + t_3) + t_1;
} else {
tmp = (t_2 + t_3) + t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = sqrt((t + 1.0d0)) - sqrt(t)
t_2 = (sqrt((y + 1.0d0)) - sqrt(y)) + (sqrt((1.0d0 + x)) - sqrt(x))
t_3 = sqrt((z + 1.0d0)) - sqrt(z)
if (t_2 <= 0.002d0) then
tmp = (((sqrt((1.0d0 / y)) + sqrt((1.0d0 / x))) * 0.5d0) + t_3) + t_1
else
tmp = (t_2 + t_3) + t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((t + 1.0)) - Math.sqrt(t);
double t_2 = (Math.sqrt((y + 1.0)) - Math.sqrt(y)) + (Math.sqrt((1.0 + x)) - Math.sqrt(x));
double t_3 = Math.sqrt((z + 1.0)) - Math.sqrt(z);
double tmp;
if (t_2 <= 0.002) {
tmp = (((Math.sqrt((1.0 / y)) + Math.sqrt((1.0 / x))) * 0.5) + t_3) + t_1;
} else {
tmp = (t_2 + t_3) + t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((t + 1.0)) - math.sqrt(t) t_2 = (math.sqrt((y + 1.0)) - math.sqrt(y)) + (math.sqrt((1.0 + x)) - math.sqrt(x)) t_3 = math.sqrt((z + 1.0)) - math.sqrt(z) tmp = 0 if t_2 <= 0.002: tmp = (((math.sqrt((1.0 / y)) + math.sqrt((1.0 / x))) * 0.5) + t_3) + t_1 else: tmp = (t_2 + t_3) + t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_2 = Float64(Float64(sqrt(Float64(y + 1.0)) - sqrt(y)) + Float64(sqrt(Float64(1.0 + x)) - sqrt(x))) t_3 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) tmp = 0.0 if (t_2 <= 0.002) tmp = Float64(Float64(Float64(Float64(sqrt(Float64(1.0 / y)) + sqrt(Float64(1.0 / x))) * 0.5) + t_3) + t_1); else tmp = Float64(Float64(t_2 + t_3) + t_1); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((t + 1.0)) - sqrt(t);
t_2 = (sqrt((y + 1.0)) - sqrt(y)) + (sqrt((1.0 + x)) - sqrt(x));
t_3 = sqrt((z + 1.0)) - sqrt(z);
tmp = 0.0;
if (t_2 <= 0.002)
tmp = (((sqrt((1.0 / y)) + sqrt((1.0 / x))) * 0.5) + t_3) + t_1;
else
tmp = (t_2 + t_3) + t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 0.002], N[(N[(N[(N[(N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision] + t$95$3), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(t$95$2 + t$95$3), $MachinePrecision] + t$95$1), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{t + 1} - \sqrt{t}\\
t_2 := \left(\sqrt{y + 1} - \sqrt{y}\right) + \left(\sqrt{1 + x} - \sqrt{x}\right)\\
t_3 := \sqrt{z + 1} - \sqrt{z}\\
\mathbf{if}\;t\_2 \leq 0.002:\\
\;\;\;\;\left(\left(\sqrt{\frac{1}{y}} + \sqrt{\frac{1}{x}}\right) \cdot 0.5 + t\_3\right) + t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(t\_2 + t\_3\right) + t\_1\\
\end{array}
\end{array}
if (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) < 2e-3Initial program 81.6%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6483.1
Applied rewrites83.1%
Taylor expanded in y around inf
Applied rewrites88.8%
if 2e-3 < (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) Initial program 97.7%
Final simplification95.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ z 1.0))) (t_2 (sqrt (+ y 1.0))) (t_3 (sqrt (+ 1.0 x))))
(if (<= (+ (+ (- t_2 (sqrt y)) (- t_3 (sqrt x))) (- t_1 (sqrt z))) 2.0)
(+ (- (fma 0.5 x t_2) (+ (sqrt y) (sqrt x))) 1.0)
(+ (- (+ t_1 t_3) (+ (+ (sqrt y) (sqrt z)) (sqrt x))) 1.0))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0));
double t_2 = sqrt((y + 1.0));
double t_3 = sqrt((1.0 + x));
double tmp;
if ((((t_2 - sqrt(y)) + (t_3 - sqrt(x))) + (t_1 - sqrt(z))) <= 2.0) {
tmp = (fma(0.5, x, t_2) - (sqrt(y) + sqrt(x))) + 1.0;
} else {
tmp = ((t_1 + t_3) - ((sqrt(y) + sqrt(z)) + sqrt(x))) + 1.0;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(z + 1.0)) t_2 = sqrt(Float64(y + 1.0)) t_3 = sqrt(Float64(1.0 + x)) tmp = 0.0 if (Float64(Float64(Float64(t_2 - sqrt(y)) + Float64(t_3 - sqrt(x))) + Float64(t_1 - sqrt(z))) <= 2.0) tmp = Float64(Float64(fma(0.5, x, t_2) - Float64(sqrt(y) + sqrt(x))) + 1.0); else tmp = Float64(Float64(Float64(t_1 + t_3) - Float64(Float64(sqrt(y) + sqrt(z)) + sqrt(x))) + 1.0); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(N[(N[(t$95$2 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(t$95$3 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], N[(N[(N[(0.5 * x + t$95$2), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], N[(N[(N[(t$95$1 + t$95$3), $MachinePrecision] - N[(N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1}\\
t_2 := \sqrt{y + 1}\\
t_3 := \sqrt{1 + x}\\
\mathbf{if}\;\left(\left(t\_2 - \sqrt{y}\right) + \left(t\_3 - \sqrt{x}\right)\right) + \left(t\_1 - \sqrt{z}\right) \leq 2:\\
\;\;\;\;\left(\mathsf{fma}\left(0.5, x, t\_2\right) - \left(\sqrt{y} + \sqrt{x}\right)\right) + 1\\
\mathbf{else}:\\
\;\;\;\;\left(\left(t\_1 + t\_3\right) - \left(\left(\sqrt{y} + \sqrt{z}\right) + \sqrt{x}\right)\right) + 1\\
\end{array}
\end{array}
if (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) < 2Initial program 93.2%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
associate-+r+N/A
associate--r+N/A
associate-+l-N/A
lower--.f64N/A
Applied rewrites4.8%
Taylor expanded in z around inf
Applied rewrites25.8%
Taylor expanded in t around inf
Applied rewrites20.9%
if 2 < (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) Initial program 97.3%
Taylor expanded in t around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
Applied rewrites59.6%
Taylor expanded in y around 0
Applied rewrites53.7%
Final simplification25.3%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_2 (- (sqrt (+ t 1.0)) (sqrt t))))
(if (<= x 245000.0)
(+
(+
(+
(/ (- (+ y 1.0) y) (+ (sqrt (+ y 1.0)) (sqrt y)))
(- (sqrt (+ 1.0 x)) (sqrt x)))
t_1)
t_2)
(+
(+
(+
(/ (fma (sqrt (/ 1.0 x)) -0.125 (* 0.5 (sqrt x))) x)
(* (sqrt (/ 1.0 y)) 0.5))
t_1)
t_2))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0)) - sqrt(z);
double t_2 = sqrt((t + 1.0)) - sqrt(t);
double tmp;
if (x <= 245000.0) {
tmp = (((((y + 1.0) - y) / (sqrt((y + 1.0)) + sqrt(y))) + (sqrt((1.0 + x)) - sqrt(x))) + t_1) + t_2;
} else {
tmp = (((fma(sqrt((1.0 / x)), -0.125, (0.5 * sqrt(x))) / x) + (sqrt((1.0 / y)) * 0.5)) + t_1) + t_2;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_2 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) tmp = 0.0 if (x <= 245000.0) tmp = Float64(Float64(Float64(Float64(Float64(Float64(y + 1.0) - y) / Float64(sqrt(Float64(y + 1.0)) + sqrt(y))) + Float64(sqrt(Float64(1.0 + x)) - sqrt(x))) + t_1) + t_2); else tmp = Float64(Float64(Float64(Float64(fma(sqrt(Float64(1.0 / x)), -0.125, Float64(0.5 * sqrt(x))) / x) + Float64(sqrt(Float64(1.0 / y)) * 0.5)) + t_1) + t_2); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 245000.0], N[(N[(N[(N[(N[(N[(y + 1.0), $MachinePrecision] - y), $MachinePrecision] / N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$2), $MachinePrecision], N[(N[(N[(N[(N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * -0.125 + N[(0.5 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] + N[(N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$2), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1} - \sqrt{z}\\
t_2 := \sqrt{t + 1} - \sqrt{t}\\
\mathbf{if}\;x \leq 245000:\\
\;\;\;\;\left(\left(\frac{\left(y + 1\right) - y}{\sqrt{y + 1} + \sqrt{y}} + \left(\sqrt{1 + x} - \sqrt{x}\right)\right) + t\_1\right) + t\_2\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\frac{\mathsf{fma}\left(\sqrt{\frac{1}{x}}, -0.125, 0.5 \cdot \sqrt{x}\right)}{x} + \sqrt{\frac{1}{y}} \cdot 0.5\right) + t\_1\right) + t\_2\\
\end{array}
\end{array}
if x < 245000Initial program 97.7%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6498.1
Applied rewrites98.1%
if 245000 < x Initial program 89.5%
Taylor expanded in x around 0
+-commutativeN/A
associate--l+N/A
lower-fma.f64N/A
lower--.f64N/A
lower-sqrt.f644.9
Applied rewrites4.9%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f644.8
Applied rewrites4.8%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-sqrt.f6448.6
Applied rewrites48.6%
Final simplification74.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_2 (- (sqrt (+ t 1.0)) (sqrt t))))
(if (<= x 245000.0)
(+
(+
(+
(/ (- (+ y 1.0) y) (+ (sqrt (+ y 1.0)) (sqrt y)))
(- (sqrt (+ 1.0 x)) (sqrt x)))
t_1)
t_2)
(+ (+ (* (+ (sqrt (/ 1.0 y)) (sqrt (/ 1.0 x))) 0.5) t_1) t_2))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0)) - sqrt(z);
double t_2 = sqrt((t + 1.0)) - sqrt(t);
double tmp;
if (x <= 245000.0) {
tmp = (((((y + 1.0) - y) / (sqrt((y + 1.0)) + sqrt(y))) + (sqrt((1.0 + x)) - sqrt(x))) + t_1) + t_2;
} else {
tmp = (((sqrt((1.0 / y)) + sqrt((1.0 / x))) * 0.5) + t_1) + t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = sqrt((z + 1.0d0)) - sqrt(z)
t_2 = sqrt((t + 1.0d0)) - sqrt(t)
if (x <= 245000.0d0) then
tmp = (((((y + 1.0d0) - y) / (sqrt((y + 1.0d0)) + sqrt(y))) + (sqrt((1.0d0 + x)) - sqrt(x))) + t_1) + t_2
else
tmp = (((sqrt((1.0d0 / y)) + sqrt((1.0d0 / x))) * 0.5d0) + t_1) + t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((z + 1.0)) - Math.sqrt(z);
double t_2 = Math.sqrt((t + 1.0)) - Math.sqrt(t);
double tmp;
if (x <= 245000.0) {
tmp = (((((y + 1.0) - y) / (Math.sqrt((y + 1.0)) + Math.sqrt(y))) + (Math.sqrt((1.0 + x)) - Math.sqrt(x))) + t_1) + t_2;
} else {
tmp = (((Math.sqrt((1.0 / y)) + Math.sqrt((1.0 / x))) * 0.5) + t_1) + t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((z + 1.0)) - math.sqrt(z) t_2 = math.sqrt((t + 1.0)) - math.sqrt(t) tmp = 0 if x <= 245000.0: tmp = (((((y + 1.0) - y) / (math.sqrt((y + 1.0)) + math.sqrt(y))) + (math.sqrt((1.0 + x)) - math.sqrt(x))) + t_1) + t_2 else: tmp = (((math.sqrt((1.0 / y)) + math.sqrt((1.0 / x))) * 0.5) + t_1) + t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_2 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) tmp = 0.0 if (x <= 245000.0) tmp = Float64(Float64(Float64(Float64(Float64(Float64(y + 1.0) - y) / Float64(sqrt(Float64(y + 1.0)) + sqrt(y))) + Float64(sqrt(Float64(1.0 + x)) - sqrt(x))) + t_1) + t_2); else tmp = Float64(Float64(Float64(Float64(sqrt(Float64(1.0 / y)) + sqrt(Float64(1.0 / x))) * 0.5) + t_1) + t_2); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((z + 1.0)) - sqrt(z);
t_2 = sqrt((t + 1.0)) - sqrt(t);
tmp = 0.0;
if (x <= 245000.0)
tmp = (((((y + 1.0) - y) / (sqrt((y + 1.0)) + sqrt(y))) + (sqrt((1.0 + x)) - sqrt(x))) + t_1) + t_2;
else
tmp = (((sqrt((1.0 / y)) + sqrt((1.0 / x))) * 0.5) + t_1) + t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 245000.0], N[(N[(N[(N[(N[(N[(y + 1.0), $MachinePrecision] - y), $MachinePrecision] / N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$2), $MachinePrecision], N[(N[(N[(N[(N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$2), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1} - \sqrt{z}\\
t_2 := \sqrt{t + 1} - \sqrt{t}\\
\mathbf{if}\;x \leq 245000:\\
\;\;\;\;\left(\left(\frac{\left(y + 1\right) - y}{\sqrt{y + 1} + \sqrt{y}} + \left(\sqrt{1 + x} - \sqrt{x}\right)\right) + t\_1\right) + t\_2\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\sqrt{\frac{1}{y}} + \sqrt{\frac{1}{x}}\right) \cdot 0.5 + t\_1\right) + t\_2\\
\end{array}
\end{array}
if x < 245000Initial program 97.7%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6498.1
Applied rewrites98.1%
if 245000 < x Initial program 89.5%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6490.5
Applied rewrites90.5%
Taylor expanded in y around inf
Applied rewrites48.6%
Final simplification74.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ z 1.0))) (t_2 (- (sqrt (+ t 1.0)) (sqrt t))))
(if (<= x 245000.0)
(+
(+
(/ (- (+ z 1.0) z) (+ (sqrt z) t_1))
(+ (- (sqrt (+ y 1.0)) (sqrt y)) (- (sqrt (+ 1.0 x)) (sqrt x))))
t_2)
(+
(+ (* (+ (sqrt (/ 1.0 y)) (sqrt (/ 1.0 x))) 0.5) (- t_1 (sqrt z)))
t_2))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0));
double t_2 = sqrt((t + 1.0)) - sqrt(t);
double tmp;
if (x <= 245000.0) {
tmp = ((((z + 1.0) - z) / (sqrt(z) + t_1)) + ((sqrt((y + 1.0)) - sqrt(y)) + (sqrt((1.0 + x)) - sqrt(x)))) + t_2;
} else {
tmp = (((sqrt((1.0 / y)) + sqrt((1.0 / x))) * 0.5) + (t_1 - sqrt(z))) + t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = sqrt((z + 1.0d0))
t_2 = sqrt((t + 1.0d0)) - sqrt(t)
if (x <= 245000.0d0) then
tmp = ((((z + 1.0d0) - z) / (sqrt(z) + t_1)) + ((sqrt((y + 1.0d0)) - sqrt(y)) + (sqrt((1.0d0 + x)) - sqrt(x)))) + t_2
else
tmp = (((sqrt((1.0d0 / y)) + sqrt((1.0d0 / x))) * 0.5d0) + (t_1 - sqrt(z))) + t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((z + 1.0));
double t_2 = Math.sqrt((t + 1.0)) - Math.sqrt(t);
double tmp;
if (x <= 245000.0) {
tmp = ((((z + 1.0) - z) / (Math.sqrt(z) + t_1)) + ((Math.sqrt((y + 1.0)) - Math.sqrt(y)) + (Math.sqrt((1.0 + x)) - Math.sqrt(x)))) + t_2;
} else {
tmp = (((Math.sqrt((1.0 / y)) + Math.sqrt((1.0 / x))) * 0.5) + (t_1 - Math.sqrt(z))) + t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((z + 1.0)) t_2 = math.sqrt((t + 1.0)) - math.sqrt(t) tmp = 0 if x <= 245000.0: tmp = ((((z + 1.0) - z) / (math.sqrt(z) + t_1)) + ((math.sqrt((y + 1.0)) - math.sqrt(y)) + (math.sqrt((1.0 + x)) - math.sqrt(x)))) + t_2 else: tmp = (((math.sqrt((1.0 / y)) + math.sqrt((1.0 / x))) * 0.5) + (t_1 - math.sqrt(z))) + t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(z + 1.0)) t_2 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) tmp = 0.0 if (x <= 245000.0) tmp = Float64(Float64(Float64(Float64(Float64(z + 1.0) - z) / Float64(sqrt(z) + t_1)) + Float64(Float64(sqrt(Float64(y + 1.0)) - sqrt(y)) + Float64(sqrt(Float64(1.0 + x)) - sqrt(x)))) + t_2); else tmp = Float64(Float64(Float64(Float64(sqrt(Float64(1.0 / y)) + sqrt(Float64(1.0 / x))) * 0.5) + Float64(t_1 - sqrt(z))) + t_2); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((z + 1.0));
t_2 = sqrt((t + 1.0)) - sqrt(t);
tmp = 0.0;
if (x <= 245000.0)
tmp = ((((z + 1.0) - z) / (sqrt(z) + t_1)) + ((sqrt((y + 1.0)) - sqrt(y)) + (sqrt((1.0 + x)) - sqrt(x)))) + t_2;
else
tmp = (((sqrt((1.0 / y)) + sqrt((1.0 / x))) * 0.5) + (t_1 - sqrt(z))) + t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 245000.0], N[(N[(N[(N[(N[(z + 1.0), $MachinePrecision] - z), $MachinePrecision] / N[(N[Sqrt[z], $MachinePrecision] + t$95$1), $MachinePrecision]), $MachinePrecision] + N[(N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision], N[(N[(N[(N[(N[Sqrt[N[(1.0 / y), $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision] + N[(t$95$1 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1}\\
t_2 := \sqrt{t + 1} - \sqrt{t}\\
\mathbf{if}\;x \leq 245000:\\
\;\;\;\;\left(\frac{\left(z + 1\right) - z}{\sqrt{z} + t\_1} + \left(\left(\sqrt{y + 1} - \sqrt{y}\right) + \left(\sqrt{1 + x} - \sqrt{x}\right)\right)\right) + t\_2\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\sqrt{\frac{1}{y}} + \sqrt{\frac{1}{x}}\right) \cdot 0.5 + \left(t\_1 - \sqrt{z}\right)\right) + t\_2\\
\end{array}
\end{array}
if x < 245000Initial program 97.7%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6498.0
Applied rewrites98.0%
if 245000 < x Initial program 89.5%
Taylor expanded in x around inf
+-commutativeN/A
associate--l+N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f6490.5
Applied rewrites90.5%
Taylor expanded in y around inf
Applied rewrites48.6%
Final simplification74.0%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ y 1.0))) (t_2 (sqrt (+ z 1.0))))
(if (<= (- t_2 (sqrt z)) 0.0)
(+ (- (fma 0.5 x t_1) (+ (sqrt y) (sqrt x))) 1.0)
(+ (- (+ t_1 1.0) (+ (+ (sqrt y) (sqrt z)) (sqrt x))) t_2))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((y + 1.0));
double t_2 = sqrt((z + 1.0));
double tmp;
if ((t_2 - sqrt(z)) <= 0.0) {
tmp = (fma(0.5, x, t_1) - (sqrt(y) + sqrt(x))) + 1.0;
} else {
tmp = ((t_1 + 1.0) - ((sqrt(y) + sqrt(z)) + sqrt(x))) + t_2;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(y + 1.0)) t_2 = sqrt(Float64(z + 1.0)) tmp = 0.0 if (Float64(t_2 - sqrt(z)) <= 0.0) tmp = Float64(Float64(fma(0.5, x, t_1) - Float64(sqrt(y) + sqrt(x))) + 1.0); else tmp = Float64(Float64(Float64(t_1 + 1.0) - Float64(Float64(sqrt(y) + sqrt(z)) + sqrt(x))) + t_2); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(t$95$2 - N[Sqrt[z], $MachinePrecision]), $MachinePrecision], 0.0], N[(N[(N[(0.5 * x + t$95$1), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], N[(N[(N[(t$95$1 + 1.0), $MachinePrecision] - N[(N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{y + 1}\\
t_2 := \sqrt{z + 1}\\
\mathbf{if}\;t\_2 - \sqrt{z} \leq 0:\\
\;\;\;\;\left(\mathsf{fma}\left(0.5, x, t\_1\right) - \left(\sqrt{y} + \sqrt{x}\right)\right) + 1\\
\mathbf{else}:\\
\;\;\;\;\left(\left(t\_1 + 1\right) - \left(\left(\sqrt{y} + \sqrt{z}\right) + \sqrt{x}\right)\right) + t\_2\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z)) < 0.0Initial program 89.2%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
associate-+r+N/A
associate--r+N/A
associate-+l-N/A
lower--.f64N/A
Applied rewrites3.7%
Taylor expanded in z around inf
Applied rewrites40.4%
Taylor expanded in t around inf
Applied rewrites30.3%
if 0.0 < (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z)) Initial program 96.8%
Taylor expanded in t around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
Applied rewrites16.1%
Applied rewrites36.7%
Taylor expanded in x around 0
Applied rewrites24.1%
Final simplification26.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= y 2e+29) (- (+ (fma 0.5 x (sqrt (+ y 1.0))) 1.0) (+ (sqrt y) (sqrt x))) (+ (* (- 0.5 (sqrt (/ 1.0 x))) x) 1.0)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (y <= 2e+29) {
tmp = (fma(0.5, x, sqrt((y + 1.0))) + 1.0) - (sqrt(y) + sqrt(x));
} else {
tmp = ((0.5 - sqrt((1.0 / x))) * x) + 1.0;
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (y <= 2e+29) tmp = Float64(Float64(fma(0.5, x, sqrt(Float64(y + 1.0))) + 1.0) - Float64(sqrt(y) + sqrt(x))); else tmp = Float64(Float64(Float64(0.5 - sqrt(Float64(1.0 / x))) * x) + 1.0); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[y, 2e+29], N[(N[(N[(0.5 * x + N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(0.5 - N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] + 1.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2 \cdot 10^{+29}:\\
\;\;\;\;\left(\mathsf{fma}\left(0.5, x, \sqrt{y + 1}\right) + 1\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 - \sqrt{\frac{1}{x}}\right) \cdot x + 1\\
\end{array}
\end{array}
if y < 1.99999999999999983e29Initial program 95.7%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
associate-+r+N/A
associate--r+N/A
associate-+l-N/A
lower--.f64N/A
Applied rewrites18.8%
Taylor expanded in z around inf
Applied rewrites27.6%
Taylor expanded in t around inf
Applied rewrites19.4%
if 1.99999999999999983e29 < y Initial program 91.5%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
associate-+r+N/A
associate--r+N/A
associate-+l-N/A
lower--.f64N/A
Applied rewrites3.3%
Taylor expanded in z around inf
Applied rewrites22.3%
Taylor expanded in x around inf
Applied rewrites18.2%
Final simplification18.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ (- (fma 0.5 x (sqrt (+ y 1.0))) (+ (sqrt y) (sqrt x))) 1.0))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return (fma(0.5, x, sqrt((y + 1.0))) - (sqrt(y) + sqrt(x))) + 1.0;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(Float64(fma(0.5, x, sqrt(Float64(y + 1.0))) - Float64(sqrt(y) + sqrt(x))) + 1.0) end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[(N[(0.5 * x + N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\left(\mathsf{fma}\left(0.5, x, \sqrt{y + 1}\right) - \left(\sqrt{y} + \sqrt{x}\right)\right) + 1
\end{array}
Initial program 93.7%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
associate-+r+N/A
associate--r+N/A
associate-+l-N/A
lower--.f64N/A
Applied rewrites11.6%
Taylor expanded in z around inf
Applied rewrites25.1%
Taylor expanded in t around inf
Applied rewrites20.7%
Final simplification20.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= z 5000000000000.0) (+ (- (sqrt z)) (sqrt (+ z 1.0))) (sqrt y)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 5000000000000.0) {
tmp = -sqrt(z) + sqrt((z + 1.0));
} else {
tmp = sqrt(y);
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 5000000000000.0d0) then
tmp = -sqrt(z) + sqrt((z + 1.0d0))
else
tmp = sqrt(y)
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 5000000000000.0) {
tmp = -Math.sqrt(z) + Math.sqrt((z + 1.0));
} else {
tmp = Math.sqrt(y);
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if z <= 5000000000000.0: tmp = -math.sqrt(z) + math.sqrt((z + 1.0)) else: tmp = math.sqrt(y) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (z <= 5000000000000.0) tmp = Float64(Float64(-sqrt(z)) + sqrt(Float64(z + 1.0))); else tmp = sqrt(y); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (z <= 5000000000000.0)
tmp = -sqrt(z) + sqrt((z + 1.0));
else
tmp = sqrt(y);
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[z, 5000000000000.0], N[((-N[Sqrt[z], $MachinePrecision]) + N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Sqrt[y], $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq 5000000000000:\\
\;\;\;\;\left(-\sqrt{z}\right) + \sqrt{z + 1}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{y}\\
\end{array}
\end{array}
if z < 5e12Initial program 97.0%
Taylor expanded in t around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
Applied rewrites16.1%
Applied rewrites36.8%
Taylor expanded in z around inf
Applied rewrites28.2%
if 5e12 < z Initial program 89.0%
Taylor expanded in t around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
Applied rewrites4.5%
Applied rewrites3.9%
Taylor expanded in y around inf
Applied rewrites7.1%
Final simplification19.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ (* (- 0.5 (sqrt (/ 1.0 x))) x) 1.0))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return ((0.5 - sqrt((1.0 / x))) * x) + 1.0;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((0.5d0 - sqrt((1.0d0 / x))) * x) + 1.0d0
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return ((0.5 - Math.sqrt((1.0 / x))) * x) + 1.0;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return ((0.5 - math.sqrt((1.0 / x))) * x) + 1.0
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(Float64(Float64(0.5 - sqrt(Float64(1.0 / x))) * x) + 1.0) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = ((0.5 - sqrt((1.0 / x))) * x) + 1.0;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[(N[(0.5 - N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] + 1.0), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\left(0.5 - \sqrt{\frac{1}{x}}\right) \cdot x + 1
\end{array}
Initial program 93.7%
Taylor expanded in x around 0
associate--l+N/A
+-commutativeN/A
associate-+r+N/A
associate--r+N/A
associate-+l-N/A
lower--.f64N/A
Applied rewrites11.6%
Taylor expanded in z around inf
Applied rewrites25.1%
Taylor expanded in x around inf
Applied rewrites14.9%
Final simplification14.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (sqrt z))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return sqrt(z);
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = sqrt(z)
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return Math.sqrt(z);
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return math.sqrt(z)
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return sqrt(z) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = sqrt(z);
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[Sqrt[z], $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\sqrt{z}
\end{array}
Initial program 93.7%
Taylor expanded in t around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
Applied rewrites11.4%
Applied rewrites11.2%
Taylor expanded in z around inf
Applied rewrites7.0%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (sqrt y))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return sqrt(y);
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = sqrt(y)
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return Math.sqrt(y);
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return math.sqrt(y)
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return sqrt(y) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = sqrt(y);
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[Sqrt[y], $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\sqrt{y}
\end{array}
Initial program 93.7%
Taylor expanded in t around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
Applied rewrites11.4%
Applied rewrites11.2%
Taylor expanded in y around inf
Applied rewrites7.1%
(FPCore (x y z t)
:precision binary64
(+
(+
(+
(/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x)))
(/ 1.0 (+ (sqrt (+ y 1.0)) (sqrt y))))
(/ 1.0 (+ (sqrt (+ z 1.0)) (sqrt z))))
(- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((1.0 / (sqrt((x + 1.0)) + sqrt(x))) + (1.0 / (sqrt((y + 1.0)) + sqrt(y)))) + (1.0 / (sqrt((z + 1.0)) + sqrt(z)))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))) + (1.0d0 / (sqrt((y + 1.0d0)) + sqrt(y)))) + (1.0d0 / (sqrt((z + 1.0d0)) + sqrt(z)))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x))) + (1.0 / (Math.sqrt((y + 1.0)) + Math.sqrt(y)))) + (1.0 / (Math.sqrt((z + 1.0)) + Math.sqrt(z)))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))) + (1.0 / (math.sqrt((y + 1.0)) + math.sqrt(y)))) + (1.0 / (math.sqrt((z + 1.0)) + math.sqrt(z)))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) + Float64(1.0 / Float64(sqrt(Float64(y + 1.0)) + sqrt(y)))) + Float64(1.0 / Float64(sqrt(Float64(z + 1.0)) + sqrt(z)))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((1.0 / (sqrt((x + 1.0)) + sqrt(x))) + (1.0 / (sqrt((y + 1.0)) + sqrt(y)))) + (1.0 / (sqrt((z + 1.0)) + sqrt(z)))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\frac{1}{\sqrt{x + 1} + \sqrt{x}} + \frac{1}{\sqrt{y + 1} + \sqrt{y}}\right) + \frac{1}{\sqrt{z + 1} + \sqrt{z}}\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
herbie shell --seed 2024270
(FPCore (x y z t)
:name "Main:z from "
:precision binary64
:alt
(! :herbie-platform default (+ (+ (+ (/ 1 (+ (sqrt (+ x 1)) (sqrt x))) (/ 1 (+ (sqrt (+ y 1)) (sqrt y)))) (/ 1 (+ (sqrt (+ z 1)) (sqrt z)))) (- (sqrt (+ t 1)) (sqrt t))))
(+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))