
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (- z t)) t))
double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) * (z - t)) + t
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
def code(x, y, z, t): return ((x / y) * (z - t)) + t
function code(x, y, z, t) return Float64(Float64(Float64(x / y) * Float64(z - t)) + t) end
function tmp = code(x, y, z, t) tmp = ((x / y) * (z - t)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot \left(z - t\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (- z t)) t))
double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) * (z - t)) + t
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
def code(x, y, z, t): return ((x / y) * (z - t)) + t
function code(x, y, z, t) return Float64(Float64(Float64(x / y) * Float64(z - t)) + t) end
function tmp = code(x, y, z, t) tmp = ((x / y) * (z - t)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot \left(z - t\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (+ (* (- z t) (/ x y)) t))
double code(double x, double y, double z, double t) {
return ((z - t) * (x / y)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((z - t) * (x / y)) + t
end function
public static double code(double x, double y, double z, double t) {
return ((z - t) * (x / y)) + t;
}
def code(x, y, z, t): return ((z - t) * (x / y)) + t
function code(x, y, z, t) return Float64(Float64(Float64(z - t) * Float64(x / y)) + t) end
function tmp = code(x, y, z, t) tmp = ((z - t) * (x / y)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(z - t), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(z - t\right) \cdot \frac{x}{y} + t
\end{array}
Initial program 98.8%
Final simplification98.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* (- z t) x) y))) (if (<= (/ x y) -3e+46) t_1 (if (<= (/ x y) 1e-6) (fma (/ z y) x t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((z - t) * x) / y;
double tmp;
if ((x / y) <= -3e+46) {
tmp = t_1;
} else if ((x / y) <= 1e-6) {
tmp = fma((z / y), x, t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(z - t) * x) / y) tmp = 0.0 if (Float64(x / y) <= -3e+46) tmp = t_1; elseif (Float64(x / y) <= 1e-6) tmp = fma(Float64(z / y), x, t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -3e+46], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 1e-6], N[(N[(z / y), $MachinePrecision] * x + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot x}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -3 \cdot 10^{+46}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 10^{-6}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, x, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -3.00000000000000023e46 or 9.99999999999999955e-7 < (/.f64 x y) Initial program 98.2%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6495.7
Applied rewrites95.7%
if -3.00000000000000023e46 < (/.f64 x y) < 9.99999999999999955e-7Initial program 99.2%
lift-+.f64N/A
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6491.1
Applied rewrites91.1%
Taylor expanded in t around 0
lower-/.f6491.8
Applied rewrites91.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- t) (/ x y))))
(if (<= (/ x y) -5e+261)
t_1
(if (<= (/ x y) 2e+54) (fma (/ z y) x t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = -t * (x / y);
double tmp;
if ((x / y) <= -5e+261) {
tmp = t_1;
} else if ((x / y) <= 2e+54) {
tmp = fma((z / y), x, t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(-t) * Float64(x / y)) tmp = 0.0 if (Float64(x / y) <= -5e+261) tmp = t_1; elseif (Float64(x / y) <= 2e+54) tmp = fma(Float64(z / y), x, t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[((-t) * N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -5e+261], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 2e+54], N[(N[(z / y), $MachinePrecision] * x + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(-t\right) \cdot \frac{x}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -5 \cdot 10^{+261}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 2 \cdot 10^{+54}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, x, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -5.0000000000000001e261 or 2.0000000000000002e54 < (/.f64 x y) Initial program 97.4%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6497.4
Applied rewrites97.4%
Taylor expanded in t around inf
Applied rewrites62.1%
Applied rewrites70.9%
if -5.0000000000000001e261 < (/.f64 x y) < 2.0000000000000002e54Initial program 99.3%
lift-+.f64N/A
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6492.5
Applied rewrites92.5%
Taylor expanded in t around 0
lower-/.f6484.1
Applied rewrites84.1%
Final simplification80.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ (- t) y) x)))
(if (<= (/ x y) -5e+261)
t_1
(if (<= (/ x y) 2e+54) (fma (/ z y) x t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (-t / y) * x;
double tmp;
if ((x / y) <= -5e+261) {
tmp = t_1;
} else if ((x / y) <= 2e+54) {
tmp = fma((z / y), x, t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(-t) / y) * x) tmp = 0.0 if (Float64(x / y) <= -5e+261) tmp = t_1; elseif (Float64(x / y) <= 2e+54) tmp = fma(Float64(z / y), x, t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[((-t) / y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -5e+261], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 2e+54], N[(N[(z / y), $MachinePrecision] * x + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-t}{y} \cdot x\\
\mathbf{if}\;\frac{x}{y} \leq -5 \cdot 10^{+261}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 2 \cdot 10^{+54}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, x, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -5.0000000000000001e261 or 2.0000000000000002e54 < (/.f64 x y) Initial program 97.4%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6497.4
Applied rewrites97.4%
Taylor expanded in t around inf
Applied rewrites62.0%
if -5.0000000000000001e261 < (/.f64 x y) < 2.0000000000000002e54Initial program 99.3%
lift-+.f64N/A
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6492.5
Applied rewrites92.5%
Taylor expanded in t around 0
lower-/.f6484.1
Applied rewrites84.1%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) 2e-12) (fma (/ z y) x t) (* z (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= 2e-12) {
tmp = fma((z / y), x, t);
} else {
tmp = z * (x / y);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= 2e-12) tmp = fma(Float64(z / y), x, t); else tmp = Float64(z * Float64(x / y)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], 2e-12], N[(N[(z / y), $MachinePrecision] * x + t), $MachinePrecision], N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq 2 \cdot 10^{-12}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, x, t\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < 1.99999999999999996e-12Initial program 98.9%
lift-+.f64N/A
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6494.0
Applied rewrites94.0%
Taylor expanded in t around 0
lower-/.f6481.1
Applied rewrites81.1%
if 1.99999999999999996e-12 < (/.f64 x y) Initial program 98.4%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6452.9
Applied rewrites52.9%
Applied rewrites56.5%
Final simplification75.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (- 1.0 (/ x y)) t))) (if (<= t -3.8e-18) t_1 (if (<= t 5.2e-23) (fma (/ z y) x t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (1.0 - (x / y)) * t;
double tmp;
if (t <= -3.8e-18) {
tmp = t_1;
} else if (t <= 5.2e-23) {
tmp = fma((z / y), x, t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(1.0 - Float64(x / y)) * t) tmp = 0.0 if (t <= -3.8e-18) tmp = t_1; elseif (t <= 5.2e-23) tmp = fma(Float64(z / y), x, t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t, -3.8e-18], t$95$1, If[LessEqual[t, 5.2e-23], N[(N[(z / y), $MachinePrecision] * x + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(1 - \frac{x}{y}\right) \cdot t\\
\mathbf{if}\;t \leq -3.8 \cdot 10^{-18}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 5.2 \cdot 10^{-23}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, x, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -3.7999999999999998e-18 or 5.2e-23 < t Initial program 99.9%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6492.9
Applied rewrites92.9%
if -3.7999999999999998e-18 < t < 5.2e-23Initial program 97.4%
lift-+.f64N/A
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6493.3
Applied rewrites93.3%
Taylor expanded in t around 0
lower-/.f6484.7
Applied rewrites84.7%
(FPCore (x y z t) :precision binary64 (fma (/ x y) (- z t) t))
double code(double x, double y, double z, double t) {
return fma((x / y), (z - t), t);
}
function code(x, y, z, t) return fma(Float64(x / y), Float64(z - t), t) end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x}{y}, z - t, t\right)
\end{array}
Initial program 98.8%
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6498.8
Applied rewrites98.8%
(FPCore (x y z t) :precision binary64 (* z (/ x y)))
double code(double x, double y, double z, double t) {
return z * (x / y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * (x / y)
end function
public static double code(double x, double y, double z, double t) {
return z * (x / y);
}
def code(x, y, z, t): return z * (x / y)
function code(x, y, z, t) return Float64(z * Float64(x / y)) end
function tmp = code(x, y, z, t) tmp = z * (x / y); end
code[x_, y_, z_, t_] := N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \frac{x}{y}
\end{array}
Initial program 98.8%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6433.7
Applied rewrites33.7%
Applied rewrites35.9%
Final simplification35.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (* (/ x y) (- z t)) t)))
(if (< z 2.759456554562692e-282)
t_1
(if (< z 2.326994450874436e-110) (+ (* x (/ (- z t) y)) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((x / y) * (z - t)) + t;
double tmp;
if (z < 2.759456554562692e-282) {
tmp = t_1;
} else if (z < 2.326994450874436e-110) {
tmp = (x * ((z - t) / y)) + t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((x / y) * (z - t)) + t
if (z < 2.759456554562692d-282) then
tmp = t_1
else if (z < 2.326994450874436d-110) then
tmp = (x * ((z - t) / y)) + t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((x / y) * (z - t)) + t;
double tmp;
if (z < 2.759456554562692e-282) {
tmp = t_1;
} else if (z < 2.326994450874436e-110) {
tmp = (x * ((z - t) / y)) + t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((x / y) * (z - t)) + t tmp = 0 if z < 2.759456554562692e-282: tmp = t_1 elif z < 2.326994450874436e-110: tmp = (x * ((z - t) / y)) + t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(x / y) * Float64(z - t)) + t) tmp = 0.0 if (z < 2.759456554562692e-282) tmp = t_1; elseif (z < 2.326994450874436e-110) tmp = Float64(Float64(x * Float64(Float64(z - t) / y)) + t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((x / y) * (z - t)) + t; tmp = 0.0; if (z < 2.759456554562692e-282) tmp = t_1; elseif (z < 2.326994450874436e-110) tmp = (x * ((z - t) / y)) + t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]}, If[Less[z, 2.759456554562692e-282], t$95$1, If[Less[z, 2.326994450874436e-110], N[(N[(x * N[(N[(z - t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} \cdot \left(z - t\right) + t\\
\mathbf{if}\;z < 2.759456554562692 \cdot 10^{-282}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 2.326994450874436 \cdot 10^{-110}:\\
\;\;\;\;x \cdot \frac{z - t}{y} + t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024270
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cget from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (if (< z 689864138640673/250000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (* (/ x y) (- z t)) t) (if (< z 581748612718609/25000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (* x (/ (- z t) y)) t) (+ (* (/ x y) (- z t)) t))))
(+ (* (/ x y) (- z t)) t))