Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1

Percentage Accurate: 96.8% → 96.8%
Time: 7.3s
Alternatives: 10
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x - y}{z - y} \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t):
	return ((x - y) / (z - y)) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x - y) / Float64(z - y)) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x - y) / (z - y)) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y} \cdot t
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 96.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t):
	return ((x - y) / (z - y)) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x - y) / Float64(z - y)) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x - y) / (z - y)) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y} \cdot t
\end{array}

Alternative 1: 96.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ t \cdot \frac{x - y}{z - y} \end{array} \]
(FPCore (x y z t) :precision binary64 (* t (/ (- x y) (- z y))))
double code(double x, double y, double z, double t) {
	return t * ((x - y) / (z - y));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = t * ((x - y) / (z - y))
end function
public static double code(double x, double y, double z, double t) {
	return t * ((x - y) / (z - y));
}
def code(x, y, z, t):
	return t * ((x - y) / (z - y))
function code(x, y, z, t)
	return Float64(t * Float64(Float64(x - y) / Float64(z - y)))
end
function tmp = code(x, y, z, t)
	tmp = t * ((x - y) / (z - y));
end
code[x_, y_, z_, t_] := N[(t * N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
t \cdot \frac{x - y}{z - y}
\end{array}
Derivation
  1. Initial program 97.6%

    \[\frac{x - y}{z - y} \cdot t \]
  2. Add Preprocessing
  3. Final simplification97.6%

    \[\leadsto t \cdot \frac{x - y}{z - y} \]
  4. Add Preprocessing

Alternative 2: 94.0% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{t}{z - y} \cdot \left(x - y\right)\\ \mathbf{if}\;t\_1 \leq -0.001:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-12}:\\ \;\;\;\;\frac{x - y}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;\frac{y}{y - z} \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) (- x y))))
   (if (<= t_1 -0.001)
     t_2
     (if (<= t_1 2e-12)
       (* (/ (- x y) z) t)
       (if (<= t_1 2.0) (* (/ y (- y z)) t) t_2)))))
double code(double x, double y, double z, double t) {
	double t_1 = (x - y) / (z - y);
	double t_2 = (t / (z - y)) * (x - y);
	double tmp;
	if (t_1 <= -0.001) {
		tmp = t_2;
	} else if (t_1 <= 2e-12) {
		tmp = ((x - y) / z) * t;
	} else if (t_1 <= 2.0) {
		tmp = (y / (y - z)) * t;
	} else {
		tmp = t_2;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = (x - y) / (z - y)
    t_2 = (t / (z - y)) * (x - y)
    if (t_1 <= (-0.001d0)) then
        tmp = t_2
    else if (t_1 <= 2d-12) then
        tmp = ((x - y) / z) * t
    else if (t_1 <= 2.0d0) then
        tmp = (y / (y - z)) * t
    else
        tmp = t_2
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = (x - y) / (z - y);
	double t_2 = (t / (z - y)) * (x - y);
	double tmp;
	if (t_1 <= -0.001) {
		tmp = t_2;
	} else if (t_1 <= 2e-12) {
		tmp = ((x - y) / z) * t;
	} else if (t_1 <= 2.0) {
		tmp = (y / (y - z)) * t;
	} else {
		tmp = t_2;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = (x - y) / (z - y)
	t_2 = (t / (z - y)) * (x - y)
	tmp = 0
	if t_1 <= -0.001:
		tmp = t_2
	elif t_1 <= 2e-12:
		tmp = ((x - y) / z) * t
	elif t_1 <= 2.0:
		tmp = (y / (y - z)) * t
	else:
		tmp = t_2
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(x - y) / Float64(z - y))
	t_2 = Float64(Float64(t / Float64(z - y)) * Float64(x - y))
	tmp = 0.0
	if (t_1 <= -0.001)
		tmp = t_2;
	elseif (t_1 <= 2e-12)
		tmp = Float64(Float64(Float64(x - y) / z) * t);
	elseif (t_1 <= 2.0)
		tmp = Float64(Float64(y / Float64(y - z)) * t);
	else
		tmp = t_2;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = (x - y) / (z - y);
	t_2 = (t / (z - y)) * (x - y);
	tmp = 0.0;
	if (t_1 <= -0.001)
		tmp = t_2;
	elseif (t_1 <= 2e-12)
		tmp = ((x - y) / z) * t;
	elseif (t_1 <= 2.0)
		tmp = (y / (y - z)) * t;
	else
		tmp = t_2;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -0.001], t$95$2, If[LessEqual[t$95$1, 2e-12], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot \left(x - y\right)\\
\mathbf{if}\;t\_1 \leq -0.001:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-12}:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\

\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{y}{y - z} \cdot t\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e-3 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

    1. Initial program 95.1%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-*.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
      2. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
      3. associate-*l/N/A

        \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z - y}} \]
      4. associate-/l*N/A

        \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z - y}} \]
      5. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
      6. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
      7. lower-/.f6485.3

        \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot \left(x - y\right) \]
    4. Applied rewrites85.3%

      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]

    if -1e-3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999996e-12

    1. Initial program 97.7%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
      2. lower--.f6497.7

        \[\leadsto \frac{\color{blue}{x - y}}{z} \cdot t \]
    5. Applied rewrites97.7%

      \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]

    if 1.99999999999999996e-12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-*.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
      2. *-commutativeN/A

        \[\leadsto \color{blue}{t \cdot \frac{x - y}{z - y}} \]
      3. lift-/.f64N/A

        \[\leadsto t \cdot \color{blue}{\frac{x - y}{z - y}} \]
      4. clear-numN/A

        \[\leadsto t \cdot \color{blue}{\frac{1}{\frac{z - y}{x - y}}} \]
      5. un-div-invN/A

        \[\leadsto \color{blue}{\frac{t}{\frac{z - y}{x - y}}} \]
      6. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{t}{\frac{z - y}{x - y}}} \]
      7. frac-2negN/A

        \[\leadsto \frac{t}{\color{blue}{\frac{\mathsf{neg}\left(\left(z - y\right)\right)}{\mathsf{neg}\left(\left(x - y\right)\right)}}} \]
      8. lower-/.f64N/A

        \[\leadsto \frac{t}{\color{blue}{\frac{\mathsf{neg}\left(\left(z - y\right)\right)}{\mathsf{neg}\left(\left(x - y\right)\right)}}} \]
      9. neg-sub0N/A

        \[\leadsto \frac{t}{\frac{\color{blue}{0 - \left(z - y\right)}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      10. lift--.f64N/A

        \[\leadsto \frac{t}{\frac{0 - \color{blue}{\left(z - y\right)}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      11. sub-negN/A

        \[\leadsto \frac{t}{\frac{0 - \color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      12. +-commutativeN/A

        \[\leadsto \frac{t}{\frac{0 - \color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + z\right)}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      13. associate--r+N/A

        \[\leadsto \frac{t}{\frac{\color{blue}{\left(0 - \left(\mathsf{neg}\left(y\right)\right)\right) - z}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      14. neg-sub0N/A

        \[\leadsto \frac{t}{\frac{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right)} - z}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      15. remove-double-negN/A

        \[\leadsto \frac{t}{\frac{\color{blue}{y} - z}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      16. lower--.f64N/A

        \[\leadsto \frac{t}{\frac{\color{blue}{y - z}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      17. neg-sub0N/A

        \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{0 - \left(x - y\right)}}} \]
      18. lift--.f64N/A

        \[\leadsto \frac{t}{\frac{y - z}{0 - \color{blue}{\left(x - y\right)}}} \]
      19. sub-negN/A

        \[\leadsto \frac{t}{\frac{y - z}{0 - \color{blue}{\left(x + \left(\mathsf{neg}\left(y\right)\right)\right)}}} \]
      20. +-commutativeN/A

        \[\leadsto \frac{t}{\frac{y - z}{0 - \color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + x\right)}}} \]
      21. associate--r+N/A

        \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{\left(0 - \left(\mathsf{neg}\left(y\right)\right)\right) - x}}} \]
      22. neg-sub0N/A

        \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right)} - x}} \]
      23. remove-double-negN/A

        \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{y} - x}} \]
      24. lower--.f64100.0

        \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{y - x}}} \]
    4. Applied rewrites100.0%

      \[\leadsto \color{blue}{\frac{t}{\frac{y - z}{y - x}}} \]
    5. Taylor expanded in x around 0

      \[\leadsto \color{blue}{\frac{t \cdot y}{y - z}} \]
    6. Step-by-step derivation
      1. associate-/l*N/A

        \[\leadsto \color{blue}{t \cdot \frac{y}{y - z}} \]
      2. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{y}{y - z} \cdot t} \]
      3. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{y}{y - z} \cdot t} \]
      4. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{y}{y - z}} \cdot t \]
      5. lower--.f6499.5

        \[\leadsto \frac{y}{\color{blue}{y - z}} \cdot t \]
    7. Applied rewrites99.5%

      \[\leadsto \color{blue}{\frac{y}{y - z} \cdot t} \]
  3. Recombined 3 regimes into one program.
  4. Add Preprocessing

Alternative 3: 92.8% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{t}{z - y} \cdot x\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+52}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-12}:\\ \;\;\;\;\frac{x - y}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;\frac{y}{y - z} \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
   (if (<= t_1 -1e+52)
     t_2
     (if (<= t_1 2e-12)
       (* (/ (- x y) z) t)
       (if (<= t_1 2.0) (* (/ y (- y z)) t) t_2)))))
double code(double x, double y, double z, double t) {
	double t_1 = (x - y) / (z - y);
	double t_2 = (t / (z - y)) * x;
	double tmp;
	if (t_1 <= -1e+52) {
		tmp = t_2;
	} else if (t_1 <= 2e-12) {
		tmp = ((x - y) / z) * t;
	} else if (t_1 <= 2.0) {
		tmp = (y / (y - z)) * t;
	} else {
		tmp = t_2;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = (x - y) / (z - y)
    t_2 = (t / (z - y)) * x
    if (t_1 <= (-1d+52)) then
        tmp = t_2
    else if (t_1 <= 2d-12) then
        tmp = ((x - y) / z) * t
    else if (t_1 <= 2.0d0) then
        tmp = (y / (y - z)) * t
    else
        tmp = t_2
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = (x - y) / (z - y);
	double t_2 = (t / (z - y)) * x;
	double tmp;
	if (t_1 <= -1e+52) {
		tmp = t_2;
	} else if (t_1 <= 2e-12) {
		tmp = ((x - y) / z) * t;
	} else if (t_1 <= 2.0) {
		tmp = (y / (y - z)) * t;
	} else {
		tmp = t_2;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = (x - y) / (z - y)
	t_2 = (t / (z - y)) * x
	tmp = 0
	if t_1 <= -1e+52:
		tmp = t_2
	elif t_1 <= 2e-12:
		tmp = ((x - y) / z) * t
	elif t_1 <= 2.0:
		tmp = (y / (y - z)) * t
	else:
		tmp = t_2
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(x - y) / Float64(z - y))
	t_2 = Float64(Float64(t / Float64(z - y)) * x)
	tmp = 0.0
	if (t_1 <= -1e+52)
		tmp = t_2;
	elseif (t_1 <= 2e-12)
		tmp = Float64(Float64(Float64(x - y) / z) * t);
	elseif (t_1 <= 2.0)
		tmp = Float64(Float64(y / Float64(y - z)) * t);
	else
		tmp = t_2;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = (x - y) / (z - y);
	t_2 = (t / (z - y)) * x;
	tmp = 0.0;
	if (t_1 <= -1e+52)
		tmp = t_2;
	elseif (t_1 <= 2e-12)
		tmp = ((x - y) / z) * t;
	elseif (t_1 <= 2.0)
		tmp = (y / (y - z)) * t;
	else
		tmp = t_2;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+52], t$95$2, If[LessEqual[t$95$1, 2e-12], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+52}:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-12}:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\

\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{y}{y - z} \cdot t\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.9999999999999999e51 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

    1. Initial program 94.7%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
    4. Step-by-step derivation
      1. associate-*l/N/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
      4. lower--.f6485.4

        \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
    5. Applied rewrites85.4%

      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]

    if -9.9999999999999999e51 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999996e-12

    1. Initial program 97.8%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
      2. lower--.f6496.0

        \[\leadsto \frac{\color{blue}{x - y}}{z} \cdot t \]
    5. Applied rewrites96.0%

      \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]

    if 1.99999999999999996e-12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-*.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
      2. *-commutativeN/A

        \[\leadsto \color{blue}{t \cdot \frac{x - y}{z - y}} \]
      3. lift-/.f64N/A

        \[\leadsto t \cdot \color{blue}{\frac{x - y}{z - y}} \]
      4. clear-numN/A

        \[\leadsto t \cdot \color{blue}{\frac{1}{\frac{z - y}{x - y}}} \]
      5. un-div-invN/A

        \[\leadsto \color{blue}{\frac{t}{\frac{z - y}{x - y}}} \]
      6. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{t}{\frac{z - y}{x - y}}} \]
      7. frac-2negN/A

        \[\leadsto \frac{t}{\color{blue}{\frac{\mathsf{neg}\left(\left(z - y\right)\right)}{\mathsf{neg}\left(\left(x - y\right)\right)}}} \]
      8. lower-/.f64N/A

        \[\leadsto \frac{t}{\color{blue}{\frac{\mathsf{neg}\left(\left(z - y\right)\right)}{\mathsf{neg}\left(\left(x - y\right)\right)}}} \]
      9. neg-sub0N/A

        \[\leadsto \frac{t}{\frac{\color{blue}{0 - \left(z - y\right)}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      10. lift--.f64N/A

        \[\leadsto \frac{t}{\frac{0 - \color{blue}{\left(z - y\right)}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      11. sub-negN/A

        \[\leadsto \frac{t}{\frac{0 - \color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      12. +-commutativeN/A

        \[\leadsto \frac{t}{\frac{0 - \color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + z\right)}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      13. associate--r+N/A

        \[\leadsto \frac{t}{\frac{\color{blue}{\left(0 - \left(\mathsf{neg}\left(y\right)\right)\right) - z}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      14. neg-sub0N/A

        \[\leadsto \frac{t}{\frac{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right)} - z}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      15. remove-double-negN/A

        \[\leadsto \frac{t}{\frac{\color{blue}{y} - z}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      16. lower--.f64N/A

        \[\leadsto \frac{t}{\frac{\color{blue}{y - z}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      17. neg-sub0N/A

        \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{0 - \left(x - y\right)}}} \]
      18. lift--.f64N/A

        \[\leadsto \frac{t}{\frac{y - z}{0 - \color{blue}{\left(x - y\right)}}} \]
      19. sub-negN/A

        \[\leadsto \frac{t}{\frac{y - z}{0 - \color{blue}{\left(x + \left(\mathsf{neg}\left(y\right)\right)\right)}}} \]
      20. +-commutativeN/A

        \[\leadsto \frac{t}{\frac{y - z}{0 - \color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + x\right)}}} \]
      21. associate--r+N/A

        \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{\left(0 - \left(\mathsf{neg}\left(y\right)\right)\right) - x}}} \]
      22. neg-sub0N/A

        \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right)} - x}} \]
      23. remove-double-negN/A

        \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{y} - x}} \]
      24. lower--.f64100.0

        \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{y - x}}} \]
    4. Applied rewrites100.0%

      \[\leadsto \color{blue}{\frac{t}{\frac{y - z}{y - x}}} \]
    5. Taylor expanded in x around 0

      \[\leadsto \color{blue}{\frac{t \cdot y}{y - z}} \]
    6. Step-by-step derivation
      1. associate-/l*N/A

        \[\leadsto \color{blue}{t \cdot \frac{y}{y - z}} \]
      2. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{y}{y - z} \cdot t} \]
      3. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{y}{y - z} \cdot t} \]
      4. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{y}{y - z}} \cdot t \]
      5. lower--.f6499.5

        \[\leadsto \frac{y}{\color{blue}{y - z}} \cdot t \]
    7. Applied rewrites99.5%

      \[\leadsto \color{blue}{\frac{y}{y - z} \cdot t} \]
  3. Recombined 3 regimes into one program.
  4. Add Preprocessing

Alternative 4: 91.2% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{t}{z - y} \cdot x\\ \mathbf{if}\;t\_1 \leq -100000000:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 10^{-34}:\\ \;\;\;\;\frac{t \cdot \left(x - y\right)}{z}\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;\frac{y}{y - z} \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
   (if (<= t_1 -100000000.0)
     t_2
     (if (<= t_1 1e-34)
       (/ (* t (- x y)) z)
       (if (<= t_1 2.0) (* (/ y (- y z)) t) t_2)))))
double code(double x, double y, double z, double t) {
	double t_1 = (x - y) / (z - y);
	double t_2 = (t / (z - y)) * x;
	double tmp;
	if (t_1 <= -100000000.0) {
		tmp = t_2;
	} else if (t_1 <= 1e-34) {
		tmp = (t * (x - y)) / z;
	} else if (t_1 <= 2.0) {
		tmp = (y / (y - z)) * t;
	} else {
		tmp = t_2;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = (x - y) / (z - y)
    t_2 = (t / (z - y)) * x
    if (t_1 <= (-100000000.0d0)) then
        tmp = t_2
    else if (t_1 <= 1d-34) then
        tmp = (t * (x - y)) / z
    else if (t_1 <= 2.0d0) then
        tmp = (y / (y - z)) * t
    else
        tmp = t_2
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = (x - y) / (z - y);
	double t_2 = (t / (z - y)) * x;
	double tmp;
	if (t_1 <= -100000000.0) {
		tmp = t_2;
	} else if (t_1 <= 1e-34) {
		tmp = (t * (x - y)) / z;
	} else if (t_1 <= 2.0) {
		tmp = (y / (y - z)) * t;
	} else {
		tmp = t_2;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = (x - y) / (z - y)
	t_2 = (t / (z - y)) * x
	tmp = 0
	if t_1 <= -100000000.0:
		tmp = t_2
	elif t_1 <= 1e-34:
		tmp = (t * (x - y)) / z
	elif t_1 <= 2.0:
		tmp = (y / (y - z)) * t
	else:
		tmp = t_2
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(x - y) / Float64(z - y))
	t_2 = Float64(Float64(t / Float64(z - y)) * x)
	tmp = 0.0
	if (t_1 <= -100000000.0)
		tmp = t_2;
	elseif (t_1 <= 1e-34)
		tmp = Float64(Float64(t * Float64(x - y)) / z);
	elseif (t_1 <= 2.0)
		tmp = Float64(Float64(y / Float64(y - z)) * t);
	else
		tmp = t_2;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = (x - y) / (z - y);
	t_2 = (t / (z - y)) * x;
	tmp = 0.0;
	if (t_1 <= -100000000.0)
		tmp = t_2;
	elseif (t_1 <= 1e-34)
		tmp = (t * (x - y)) / z;
	elseif (t_1 <= 2.0)
		tmp = (y / (y - z)) * t;
	else
		tmp = t_2;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -100000000.0], t$95$2, If[LessEqual[t$95$1, 1e-34], N[(N[(t * N[(x - y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -100000000:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq 10^{-34}:\\
\;\;\;\;\frac{t \cdot \left(x - y\right)}{z}\\

\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{y}{y - z} \cdot t\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e8 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

    1. Initial program 95.0%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
    4. Step-by-step derivation
      1. associate-*l/N/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
      4. lower--.f6484.9

        \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
    5. Applied rewrites84.9%

      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]

    if -1e8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.99999999999999928e-35

    1. Initial program 97.7%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
      2. *-commutativeN/A

        \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
      3. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
      4. lower--.f6490.1

        \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
    5. Applied rewrites90.1%

      \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]

    if 9.99999999999999928e-35 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-*.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
      2. *-commutativeN/A

        \[\leadsto \color{blue}{t \cdot \frac{x - y}{z - y}} \]
      3. lift-/.f64N/A

        \[\leadsto t \cdot \color{blue}{\frac{x - y}{z - y}} \]
      4. clear-numN/A

        \[\leadsto t \cdot \color{blue}{\frac{1}{\frac{z - y}{x - y}}} \]
      5. un-div-invN/A

        \[\leadsto \color{blue}{\frac{t}{\frac{z - y}{x - y}}} \]
      6. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{t}{\frac{z - y}{x - y}}} \]
      7. frac-2negN/A

        \[\leadsto \frac{t}{\color{blue}{\frac{\mathsf{neg}\left(\left(z - y\right)\right)}{\mathsf{neg}\left(\left(x - y\right)\right)}}} \]
      8. lower-/.f64N/A

        \[\leadsto \frac{t}{\color{blue}{\frac{\mathsf{neg}\left(\left(z - y\right)\right)}{\mathsf{neg}\left(\left(x - y\right)\right)}}} \]
      9. neg-sub0N/A

        \[\leadsto \frac{t}{\frac{\color{blue}{0 - \left(z - y\right)}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      10. lift--.f64N/A

        \[\leadsto \frac{t}{\frac{0 - \color{blue}{\left(z - y\right)}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      11. sub-negN/A

        \[\leadsto \frac{t}{\frac{0 - \color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      12. +-commutativeN/A

        \[\leadsto \frac{t}{\frac{0 - \color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + z\right)}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      13. associate--r+N/A

        \[\leadsto \frac{t}{\frac{\color{blue}{\left(0 - \left(\mathsf{neg}\left(y\right)\right)\right) - z}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      14. neg-sub0N/A

        \[\leadsto \frac{t}{\frac{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right)} - z}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      15. remove-double-negN/A

        \[\leadsto \frac{t}{\frac{\color{blue}{y} - z}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      16. lower--.f64N/A

        \[\leadsto \frac{t}{\frac{\color{blue}{y - z}}{\mathsf{neg}\left(\left(x - y\right)\right)}} \]
      17. neg-sub0N/A

        \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{0 - \left(x - y\right)}}} \]
      18. lift--.f64N/A

        \[\leadsto \frac{t}{\frac{y - z}{0 - \color{blue}{\left(x - y\right)}}} \]
      19. sub-negN/A

        \[\leadsto \frac{t}{\frac{y - z}{0 - \color{blue}{\left(x + \left(\mathsf{neg}\left(y\right)\right)\right)}}} \]
      20. +-commutativeN/A

        \[\leadsto \frac{t}{\frac{y - z}{0 - \color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + x\right)}}} \]
      21. associate--r+N/A

        \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{\left(0 - \left(\mathsf{neg}\left(y\right)\right)\right) - x}}} \]
      22. neg-sub0N/A

        \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right)} - x}} \]
      23. remove-double-negN/A

        \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{y} - x}} \]
      24. lower--.f64100.0

        \[\leadsto \frac{t}{\frac{y - z}{\color{blue}{y - x}}} \]
    4. Applied rewrites100.0%

      \[\leadsto \color{blue}{\frac{t}{\frac{y - z}{y - x}}} \]
    5. Taylor expanded in x around 0

      \[\leadsto \color{blue}{\frac{t \cdot y}{y - z}} \]
    6. Step-by-step derivation
      1. associate-/l*N/A

        \[\leadsto \color{blue}{t \cdot \frac{y}{y - z}} \]
      2. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{y}{y - z} \cdot t} \]
      3. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{y}{y - z} \cdot t} \]
      4. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{y}{y - z}} \cdot t \]
      5. lower--.f6497.5

        \[\leadsto \frac{y}{\color{blue}{y - z}} \cdot t \]
    7. Applied rewrites97.5%

      \[\leadsto \color{blue}{\frac{y}{y - z} \cdot t} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification91.1%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -100000000:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 10^{-34}:\\ \;\;\;\;\frac{t \cdot \left(x - y\right)}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2:\\ \;\;\;\;\frac{y}{y - z} \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 91.0% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{t}{z - y} \cdot x\\ \mathbf{if}\;t\_1 \leq -100000000:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-7}:\\ \;\;\;\;\frac{t \cdot \left(x - y\right)}{z}\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
   (if (<= t_1 -100000000.0)
     t_2
     (if (<= t_1 2e-7) (/ (* t (- x y)) z) (if (<= t_1 2.0) (* 1.0 t) t_2)))))
double code(double x, double y, double z, double t) {
	double t_1 = (x - y) / (z - y);
	double t_2 = (t / (z - y)) * x;
	double tmp;
	if (t_1 <= -100000000.0) {
		tmp = t_2;
	} else if (t_1 <= 2e-7) {
		tmp = (t * (x - y)) / z;
	} else if (t_1 <= 2.0) {
		tmp = 1.0 * t;
	} else {
		tmp = t_2;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = (x - y) / (z - y)
    t_2 = (t / (z - y)) * x
    if (t_1 <= (-100000000.0d0)) then
        tmp = t_2
    else if (t_1 <= 2d-7) then
        tmp = (t * (x - y)) / z
    else if (t_1 <= 2.0d0) then
        tmp = 1.0d0 * t
    else
        tmp = t_2
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = (x - y) / (z - y);
	double t_2 = (t / (z - y)) * x;
	double tmp;
	if (t_1 <= -100000000.0) {
		tmp = t_2;
	} else if (t_1 <= 2e-7) {
		tmp = (t * (x - y)) / z;
	} else if (t_1 <= 2.0) {
		tmp = 1.0 * t;
	} else {
		tmp = t_2;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = (x - y) / (z - y)
	t_2 = (t / (z - y)) * x
	tmp = 0
	if t_1 <= -100000000.0:
		tmp = t_2
	elif t_1 <= 2e-7:
		tmp = (t * (x - y)) / z
	elif t_1 <= 2.0:
		tmp = 1.0 * t
	else:
		tmp = t_2
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(x - y) / Float64(z - y))
	t_2 = Float64(Float64(t / Float64(z - y)) * x)
	tmp = 0.0
	if (t_1 <= -100000000.0)
		tmp = t_2;
	elseif (t_1 <= 2e-7)
		tmp = Float64(Float64(t * Float64(x - y)) / z);
	elseif (t_1 <= 2.0)
		tmp = Float64(1.0 * t);
	else
		tmp = t_2;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = (x - y) / (z - y);
	t_2 = (t / (z - y)) * x;
	tmp = 0.0;
	if (t_1 <= -100000000.0)
		tmp = t_2;
	elseif (t_1 <= 2e-7)
		tmp = (t * (x - y)) / z;
	elseif (t_1 <= 2.0)
		tmp = 1.0 * t;
	else
		tmp = t_2;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -100000000.0], t$95$2, If[LessEqual[t$95$1, 2e-7], N[(N[(t * N[(x - y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -100000000:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;\frac{t \cdot \left(x - y\right)}{z}\\

\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1 \cdot t\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e8 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

    1. Initial program 95.0%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
    4. Step-by-step derivation
      1. associate-*l/N/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
      4. lower--.f6484.9

        \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
    5. Applied rewrites84.9%

      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]

    if -1e8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.9999999999999999e-7

    1. Initial program 97.7%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
      2. *-commutativeN/A

        \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
      3. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
      4. lower--.f6487.0

        \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
    5. Applied rewrites87.0%

      \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]

    if 1.9999999999999999e-7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{1} \cdot t \]
    4. Step-by-step derivation
      1. Applied rewrites98.7%

        \[\leadsto \color{blue}{1} \cdot t \]
    5. Recombined 3 regimes into one program.
    6. Final simplification90.2%

      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -100000000:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2 \cdot 10^{-7}:\\ \;\;\;\;\frac{t \cdot \left(x - y\right)}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \end{array} \]
    7. Add Preprocessing

    Alternative 6: 81.1% accurate, 0.3× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{t}{z - y} \cdot x\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+52}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-12}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
    (FPCore (x y z t)
     :precision binary64
     (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
       (if (<= t_1 -1e+52)
         t_2
         (if (<= t_1 2e-12) (* (/ x z) t) (if (<= t_1 2.0) (* 1.0 t) t_2)))))
    double code(double x, double y, double z, double t) {
    	double t_1 = (x - y) / (z - y);
    	double t_2 = (t / (z - y)) * x;
    	double tmp;
    	if (t_1 <= -1e+52) {
    		tmp = t_2;
    	} else if (t_1 <= 2e-12) {
    		tmp = (x / z) * t;
    	} else if (t_1 <= 2.0) {
    		tmp = 1.0 * t;
    	} else {
    		tmp = t_2;
    	}
    	return tmp;
    }
    
    real(8) function code(x, y, z, t)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8), intent (in) :: t
        real(8) :: t_1
        real(8) :: t_2
        real(8) :: tmp
        t_1 = (x - y) / (z - y)
        t_2 = (t / (z - y)) * x
        if (t_1 <= (-1d+52)) then
            tmp = t_2
        else if (t_1 <= 2d-12) then
            tmp = (x / z) * t
        else if (t_1 <= 2.0d0) then
            tmp = 1.0d0 * t
        else
            tmp = t_2
        end if
        code = tmp
    end function
    
    public static double code(double x, double y, double z, double t) {
    	double t_1 = (x - y) / (z - y);
    	double t_2 = (t / (z - y)) * x;
    	double tmp;
    	if (t_1 <= -1e+52) {
    		tmp = t_2;
    	} else if (t_1 <= 2e-12) {
    		tmp = (x / z) * t;
    	} else if (t_1 <= 2.0) {
    		tmp = 1.0 * t;
    	} else {
    		tmp = t_2;
    	}
    	return tmp;
    }
    
    def code(x, y, z, t):
    	t_1 = (x - y) / (z - y)
    	t_2 = (t / (z - y)) * x
    	tmp = 0
    	if t_1 <= -1e+52:
    		tmp = t_2
    	elif t_1 <= 2e-12:
    		tmp = (x / z) * t
    	elif t_1 <= 2.0:
    		tmp = 1.0 * t
    	else:
    		tmp = t_2
    	return tmp
    
    function code(x, y, z, t)
    	t_1 = Float64(Float64(x - y) / Float64(z - y))
    	t_2 = Float64(Float64(t / Float64(z - y)) * x)
    	tmp = 0.0
    	if (t_1 <= -1e+52)
    		tmp = t_2;
    	elseif (t_1 <= 2e-12)
    		tmp = Float64(Float64(x / z) * t);
    	elseif (t_1 <= 2.0)
    		tmp = Float64(1.0 * t);
    	else
    		tmp = t_2;
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z, t)
    	t_1 = (x - y) / (z - y);
    	t_2 = (t / (z - y)) * x;
    	tmp = 0.0;
    	if (t_1 <= -1e+52)
    		tmp = t_2;
    	elseif (t_1 <= 2e-12)
    		tmp = (x / z) * t;
    	elseif (t_1 <= 2.0)
    		tmp = 1.0 * t;
    	else
    		tmp = t_2;
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+52], t$95$2, If[LessEqual[t$95$1, 2e-12], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_1 := \frac{x - y}{z - y}\\
    t_2 := \frac{t}{z - y} \cdot x\\
    \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+52}:\\
    \;\;\;\;t\_2\\
    
    \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-12}:\\
    \;\;\;\;\frac{x}{z} \cdot t\\
    
    \mathbf{elif}\;t\_1 \leq 2:\\
    \;\;\;\;1 \cdot t\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_2\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 3 regimes
    2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.9999999999999999e51 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

      1. Initial program 94.7%

        \[\frac{x - y}{z - y} \cdot t \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
      4. Step-by-step derivation
        1. associate-*l/N/A

          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
        2. lower-*.f64N/A

          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
        3. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
        4. lower--.f6485.4

          \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
      5. Applied rewrites85.4%

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]

      if -9.9999999999999999e51 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999996e-12

      1. Initial program 97.8%

        \[\frac{x - y}{z - y} \cdot t \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
      4. Step-by-step derivation
        1. lower-/.f6466.7

          \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
      5. Applied rewrites66.7%

        \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

      if 1.99999999999999996e-12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

      1. Initial program 100.0%

        \[\frac{x - y}{z - y} \cdot t \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{1} \cdot t \]
      4. Step-by-step derivation
        1. Applied rewrites96.7%

          \[\leadsto \color{blue}{1} \cdot t \]
      5. Recombined 3 regimes into one program.
      6. Add Preprocessing

      Alternative 7: 70.4% accurate, 0.4× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{x}{z} \cdot t\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-12}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
      (FPCore (x y z t)
       :precision binary64
       (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x z) t)))
         (if (<= t_1 2e-12) t_2 (if (<= t_1 2.0) (* 1.0 t) t_2))))
      double code(double x, double y, double z, double t) {
      	double t_1 = (x - y) / (z - y);
      	double t_2 = (x / z) * t;
      	double tmp;
      	if (t_1 <= 2e-12) {
      		tmp = t_2;
      	} else if (t_1 <= 2.0) {
      		tmp = 1.0 * t;
      	} else {
      		tmp = t_2;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z, t)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t
          real(8) :: t_1
          real(8) :: t_2
          real(8) :: tmp
          t_1 = (x - y) / (z - y)
          t_2 = (x / z) * t
          if (t_1 <= 2d-12) then
              tmp = t_2
          else if (t_1 <= 2.0d0) then
              tmp = 1.0d0 * t
          else
              tmp = t_2
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z, double t) {
      	double t_1 = (x - y) / (z - y);
      	double t_2 = (x / z) * t;
      	double tmp;
      	if (t_1 <= 2e-12) {
      		tmp = t_2;
      	} else if (t_1 <= 2.0) {
      		tmp = 1.0 * t;
      	} else {
      		tmp = t_2;
      	}
      	return tmp;
      }
      
      def code(x, y, z, t):
      	t_1 = (x - y) / (z - y)
      	t_2 = (x / z) * t
      	tmp = 0
      	if t_1 <= 2e-12:
      		tmp = t_2
      	elif t_1 <= 2.0:
      		tmp = 1.0 * t
      	else:
      		tmp = t_2
      	return tmp
      
      function code(x, y, z, t)
      	t_1 = Float64(Float64(x - y) / Float64(z - y))
      	t_2 = Float64(Float64(x / z) * t)
      	tmp = 0.0
      	if (t_1 <= 2e-12)
      		tmp = t_2;
      	elseif (t_1 <= 2.0)
      		tmp = Float64(1.0 * t);
      	else
      		tmp = t_2;
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z, t)
      	t_1 = (x - y) / (z - y);
      	t_2 = (x / z) * t;
      	tmp = 0.0;
      	if (t_1 <= 2e-12)
      		tmp = t_2;
      	elseif (t_1 <= 2.0)
      		tmp = 1.0 * t;
      	else
      		tmp = t_2;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-12], t$95$2, If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_1 := \frac{x - y}{z - y}\\
      t_2 := \frac{x}{z} \cdot t\\
      \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-12}:\\
      \;\;\;\;t\_2\\
      
      \mathbf{elif}\;t\_1 \leq 2:\\
      \;\;\;\;1 \cdot t\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_2\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999996e-12 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

        1. Initial program 96.4%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
        4. Step-by-step derivation
          1. lower-/.f6464.6

            \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
        5. Applied rewrites64.6%

          \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

        if 1.99999999999999996e-12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

        1. Initial program 100.0%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{1} \cdot t \]
        4. Step-by-step derivation
          1. Applied rewrites96.7%

            \[\leadsto \color{blue}{1} \cdot t \]
        5. Recombined 2 regimes into one program.
        6. Add Preprocessing

        Alternative 8: 67.9% accurate, 0.4× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{t \cdot x}{z}\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-37}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
        (FPCore (x y z t)
         :precision binary64
         (let* ((t_1 (/ (- x y) (- z y))) (t_2 (/ (* t x) z)))
           (if (<= t_1 2e-37) t_2 (if (<= t_1 2.0) (* 1.0 t) t_2))))
        double code(double x, double y, double z, double t) {
        	double t_1 = (x - y) / (z - y);
        	double t_2 = (t * x) / z;
        	double tmp;
        	if (t_1 <= 2e-37) {
        		tmp = t_2;
        	} else if (t_1 <= 2.0) {
        		tmp = 1.0 * t;
        	} else {
        		tmp = t_2;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z, t)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            real(8) :: t_1
            real(8) :: t_2
            real(8) :: tmp
            t_1 = (x - y) / (z - y)
            t_2 = (t * x) / z
            if (t_1 <= 2d-37) then
                tmp = t_2
            else if (t_1 <= 2.0d0) then
                tmp = 1.0d0 * t
            else
                tmp = t_2
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z, double t) {
        	double t_1 = (x - y) / (z - y);
        	double t_2 = (t * x) / z;
        	double tmp;
        	if (t_1 <= 2e-37) {
        		tmp = t_2;
        	} else if (t_1 <= 2.0) {
        		tmp = 1.0 * t;
        	} else {
        		tmp = t_2;
        	}
        	return tmp;
        }
        
        def code(x, y, z, t):
        	t_1 = (x - y) / (z - y)
        	t_2 = (t * x) / z
        	tmp = 0
        	if t_1 <= 2e-37:
        		tmp = t_2
        	elif t_1 <= 2.0:
        		tmp = 1.0 * t
        	else:
        		tmp = t_2
        	return tmp
        
        function code(x, y, z, t)
        	t_1 = Float64(Float64(x - y) / Float64(z - y))
        	t_2 = Float64(Float64(t * x) / z)
        	tmp = 0.0
        	if (t_1 <= 2e-37)
        		tmp = t_2;
        	elseif (t_1 <= 2.0)
        		tmp = Float64(1.0 * t);
        	else
        		tmp = t_2;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z, t)
        	t_1 = (x - y) / (z - y);
        	t_2 = (t * x) / z;
        	tmp = 0.0;
        	if (t_1 <= 2e-37)
        		tmp = t_2;
        	elseif (t_1 <= 2.0)
        		tmp = 1.0 * t;
        	else
        		tmp = t_2;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-37], t$95$2, If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_1 := \frac{x - y}{z - y}\\
        t_2 := \frac{t \cdot x}{z}\\
        \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-37}:\\
        \;\;\;\;t\_2\\
        
        \mathbf{elif}\;t\_1 \leq 2:\\
        \;\;\;\;1 \cdot t\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_2\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000013e-37 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

          1. Initial program 96.4%

            \[\frac{x - y}{z - y} \cdot t \]
          2. Add Preprocessing
          3. Taylor expanded in y around 0

            \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
            2. *-commutativeN/A

              \[\leadsto \frac{\color{blue}{x \cdot t}}{z} \]
            3. lower-*.f6461.4

              \[\leadsto \frac{\color{blue}{x \cdot t}}{z} \]
          5. Applied rewrites61.4%

            \[\leadsto \color{blue}{\frac{x \cdot t}{z}} \]

          if 2.00000000000000013e-37 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

          1. Initial program 100.0%

            \[\frac{x - y}{z - y} \cdot t \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \color{blue}{1} \cdot t \]
          4. Step-by-step derivation
            1. Applied rewrites92.8%

              \[\leadsto \color{blue}{1} \cdot t \]
          5. Recombined 2 regimes into one program.
          6. Final simplification72.6%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 2 \cdot 10^{-37}:\\ \;\;\;\;\frac{t \cdot x}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t \cdot x}{z}\\ \end{array} \]
          7. Add Preprocessing

          Alternative 9: 68.7% accurate, 0.4× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{t}{z} \cdot x\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-12}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
          (FPCore (x y z t)
           :precision binary64
           (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t z) x)))
             (if (<= t_1 2e-12) t_2 (if (<= t_1 2.0) (* 1.0 t) t_2))))
          double code(double x, double y, double z, double t) {
          	double t_1 = (x - y) / (z - y);
          	double t_2 = (t / z) * x;
          	double tmp;
          	if (t_1 <= 2e-12) {
          		tmp = t_2;
          	} else if (t_1 <= 2.0) {
          		tmp = 1.0 * t;
          	} else {
          		tmp = t_2;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z, t)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8) :: t_1
              real(8) :: t_2
              real(8) :: tmp
              t_1 = (x - y) / (z - y)
              t_2 = (t / z) * x
              if (t_1 <= 2d-12) then
                  tmp = t_2
              else if (t_1 <= 2.0d0) then
                  tmp = 1.0d0 * t
              else
                  tmp = t_2
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z, double t) {
          	double t_1 = (x - y) / (z - y);
          	double t_2 = (t / z) * x;
          	double tmp;
          	if (t_1 <= 2e-12) {
          		tmp = t_2;
          	} else if (t_1 <= 2.0) {
          		tmp = 1.0 * t;
          	} else {
          		tmp = t_2;
          	}
          	return tmp;
          }
          
          def code(x, y, z, t):
          	t_1 = (x - y) / (z - y)
          	t_2 = (t / z) * x
          	tmp = 0
          	if t_1 <= 2e-12:
          		tmp = t_2
          	elif t_1 <= 2.0:
          		tmp = 1.0 * t
          	else:
          		tmp = t_2
          	return tmp
          
          function code(x, y, z, t)
          	t_1 = Float64(Float64(x - y) / Float64(z - y))
          	t_2 = Float64(Float64(t / z) * x)
          	tmp = 0.0
          	if (t_1 <= 2e-12)
          		tmp = t_2;
          	elseif (t_1 <= 2.0)
          		tmp = Float64(1.0 * t);
          	else
          		tmp = t_2;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z, t)
          	t_1 = (x - y) / (z - y);
          	t_2 = (t / z) * x;
          	tmp = 0.0;
          	if (t_1 <= 2e-12)
          		tmp = t_2;
          	elseif (t_1 <= 2.0)
          		tmp = 1.0 * t;
          	else
          		tmp = t_2;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-12], t$95$2, If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_1 := \frac{x - y}{z - y}\\
          t_2 := \frac{t}{z} \cdot x\\
          \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-12}:\\
          \;\;\;\;t\_2\\
          
          \mathbf{elif}\;t\_1 \leq 2:\\
          \;\;\;\;1 \cdot t\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_2\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999996e-12 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

            1. Initial program 96.4%

              \[\frac{x - y}{z - y} \cdot t \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
            4. Step-by-step derivation
              1. associate-*l/N/A

                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
              3. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
              4. lower--.f6471.6

                \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
            5. Applied rewrites71.6%

              \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
            6. Taylor expanded in z around inf

              \[\leadsto \frac{t}{z} \cdot x \]
            7. Step-by-step derivation
              1. Applied rewrites58.1%

                \[\leadsto \frac{t}{z} \cdot x \]

              if 1.99999999999999996e-12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

              1. Initial program 100.0%

                \[\frac{x - y}{z - y} \cdot t \]
              2. Add Preprocessing
              3. Taylor expanded in y around inf

                \[\leadsto \color{blue}{1} \cdot t \]
              4. Step-by-step derivation
                1. Applied rewrites96.7%

                  \[\leadsto \color{blue}{1} \cdot t \]
              5. Recombined 2 regimes into one program.
              6. Add Preprocessing

              Alternative 10: 35.3% accurate, 3.8× speedup?

              \[\begin{array}{l} \\ 1 \cdot t \end{array} \]
              (FPCore (x y z t) :precision binary64 (* 1.0 t))
              double code(double x, double y, double z, double t) {
              	return 1.0 * t;
              }
              
              real(8) function code(x, y, z, t)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  code = 1.0d0 * t
              end function
              
              public static double code(double x, double y, double z, double t) {
              	return 1.0 * t;
              }
              
              def code(x, y, z, t):
              	return 1.0 * t
              
              function code(x, y, z, t)
              	return Float64(1.0 * t)
              end
              
              function tmp = code(x, y, z, t)
              	tmp = 1.0 * t;
              end
              
              code[x_, y_, z_, t_] := N[(1.0 * t), $MachinePrecision]
              
              \begin{array}{l}
              
              \\
              1 \cdot t
              \end{array}
              
              Derivation
              1. Initial program 97.6%

                \[\frac{x - y}{z - y} \cdot t \]
              2. Add Preprocessing
              3. Taylor expanded in y around inf

                \[\leadsto \color{blue}{1} \cdot t \]
              4. Step-by-step derivation
                1. Applied rewrites35.6%

                  \[\leadsto \color{blue}{1} \cdot t \]
                2. Add Preprocessing

                Developer Target 1: 96.8% accurate, 0.8× speedup?

                \[\begin{array}{l} \\ \frac{t}{\frac{z - y}{x - y}} \end{array} \]
                (FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
                double code(double x, double y, double z, double t) {
                	return t / ((z - y) / (x - y));
                }
                
                real(8) function code(x, y, z, t)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    code = t / ((z - y) / (x - y))
                end function
                
                public static double code(double x, double y, double z, double t) {
                	return t / ((z - y) / (x - y));
                }
                
                def code(x, y, z, t):
                	return t / ((z - y) / (x - y))
                
                function code(x, y, z, t)
                	return Float64(t / Float64(Float64(z - y) / Float64(x - y)))
                end
                
                function tmp = code(x, y, z, t)
                	tmp = t / ((z - y) / (x - y));
                end
                
                code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                
                \begin{array}{l}
                
                \\
                \frac{t}{\frac{z - y}{x - y}}
                \end{array}
                

                Reproduce

                ?
                herbie shell --seed 2024270 
                (FPCore (x y z t)
                  :name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
                  :precision binary64
                
                  :alt
                  (! :herbie-platform default (/ t (/ (- z y) (- x y))))
                
                  (* (/ (- x y) (- z y)) t))