
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ (/ (exp (- z)) y) x))) (if (<= y -1.2) t_0 (if (<= y 0.0024) (+ (/ 1.0 y) x) t_0))))
double code(double x, double y, double z) {
double t_0 = (exp(-z) / y) + x;
double tmp;
if (y <= -1.2) {
tmp = t_0;
} else if (y <= 0.0024) {
tmp = (1.0 / y) + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (exp(-z) / y) + x
if (y <= (-1.2d0)) then
tmp = t_0
else if (y <= 0.0024d0) then
tmp = (1.0d0 / y) + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (Math.exp(-z) / y) + x;
double tmp;
if (y <= -1.2) {
tmp = t_0;
} else if (y <= 0.0024) {
tmp = (1.0 / y) + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (math.exp(-z) / y) + x tmp = 0 if y <= -1.2: tmp = t_0 elif y <= 0.0024: tmp = (1.0 / y) + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(exp(Float64(-z)) / y) + x) tmp = 0.0 if (y <= -1.2) tmp = t_0; elseif (y <= 0.0024) tmp = Float64(Float64(1.0 / y) + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (exp(-z) / y) + x; tmp = 0.0; if (y <= -1.2) tmp = t_0; elseif (y <= 0.0024) tmp = (1.0 / y) + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[y, -1.2], t$95$0, If[LessEqual[y, 0.0024], N[(N[(1.0 / y), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{e^{-z}}{y} + x\\
\mathbf{if}\;y \leq -1.2:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.0024:\\
\;\;\;\;\frac{1}{y} + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.19999999999999996 or 0.00239999999999999979 < y Initial program 84.3%
Taylor expanded in z around 0
mul-1-negN/A
lower-neg.f64100.0
Applied rewrites100.0%
if -1.19999999999999996 < y < 0.00239999999999999979Initial program 75.2%
Taylor expanded in z around 0
Applied rewrites97.2%
Final simplification98.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ (/ 1.0 y) x))) (if (<= z -3.8e+204) t_0 (if (<= z -320.0) (/ (exp (- z)) y) t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 / y) + x;
double tmp;
if (z <= -3.8e+204) {
tmp = t_0;
} else if (z <= -320.0) {
tmp = exp(-z) / y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 / y) + x
if (z <= (-3.8d+204)) then
tmp = t_0
else if (z <= (-320.0d0)) then
tmp = exp(-z) / y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 / y) + x;
double tmp;
if (z <= -3.8e+204) {
tmp = t_0;
} else if (z <= -320.0) {
tmp = Math.exp(-z) / y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 / y) + x tmp = 0 if z <= -3.8e+204: tmp = t_0 elif z <= -320.0: tmp = math.exp(-z) / y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 / y) + x) tmp = 0.0 if (z <= -3.8e+204) tmp = t_0; elseif (z <= -320.0) tmp = Float64(exp(Float64(-z)) / y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 / y) + x; tmp = 0.0; if (z <= -3.8e+204) tmp = t_0; elseif (z <= -320.0) tmp = exp(-z) / y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 / y), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[z, -3.8e+204], t$95$0, If[LessEqual[z, -320.0], N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{y} + x\\
\mathbf{if}\;z \leq -3.8 \cdot 10^{+204}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -320:\\
\;\;\;\;\frac{e^{-z}}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -3.7999999999999998e204 or -320 < z Initial program 87.5%
Taylor expanded in z around 0
Applied rewrites90.9%
if -3.7999999999999998e204 < z < -320Initial program 31.1%
Taylor expanded in x around 0
lower-/.f64N/A
lower-pow.f64N/A
lower-/.f64N/A
lower-+.f6425.4
Applied rewrites25.4%
Taylor expanded in y around inf
Applied rewrites78.9%
Final simplification89.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (/ 1.0 y) x)))
(if (<= z -3.8e+204)
t_0
(if (<= z -1260.0)
(+
(/
(fma
(fma
(/
(/
(fma
(fma (fma -0.16666666666666666 z 0.5) y (fma -0.5 z 0.5))
y
(* -0.3333333333333333 z))
y)
y)
z
-1.0)
z
1.0)
y)
x)
t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 / y) + x;
double tmp;
if (z <= -3.8e+204) {
tmp = t_0;
} else if (z <= -1260.0) {
tmp = (fma(fma(((fma(fma(fma(-0.16666666666666666, z, 0.5), y, fma(-0.5, z, 0.5)), y, (-0.3333333333333333 * z)) / y) / y), z, -1.0), z, 1.0) / y) + x;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(1.0 / y) + x) tmp = 0.0 if (z <= -3.8e+204) tmp = t_0; elseif (z <= -1260.0) tmp = Float64(Float64(fma(fma(Float64(Float64(fma(fma(fma(-0.16666666666666666, z, 0.5), y, fma(-0.5, z, 0.5)), y, Float64(-0.3333333333333333 * z)) / y) / y), z, -1.0), z, 1.0) / y) + x); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 / y), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[z, -3.8e+204], t$95$0, If[LessEqual[z, -1260.0], N[(N[(N[(N[(N[(N[(N[(N[(N[(-0.16666666666666666 * z + 0.5), $MachinePrecision] * y + N[(-0.5 * z + 0.5), $MachinePrecision]), $MachinePrecision] * y + N[(-0.3333333333333333 * z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision] / y), $MachinePrecision] * z + -1.0), $MachinePrecision] * z + 1.0), $MachinePrecision] / y), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{y} + x\\
\mathbf{if}\;z \leq -3.8 \cdot 10^{+204}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -1260:\\
\;\;\;\;\frac{\mathsf{fma}\left(\mathsf{fma}\left(\frac{\frac{\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(-0.16666666666666666, z, 0.5\right), y, \mathsf{fma}\left(-0.5, z, 0.5\right)\right), y, -0.3333333333333333 \cdot z\right)}{y}}{y}, z, -1\right), z, 1\right)}{y} + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -3.7999999999999998e204 or -1260 < z Initial program 87.1%
Taylor expanded in z around 0
Applied rewrites90.5%
if -3.7999999999999998e204 < z < -1260Initial program 32.0%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites29.9%
Taylor expanded in y around 0
Applied rewrites65.5%
Final simplification87.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (/ 1.0 y) x)))
(if (<= z -3.8e+204)
t_0
(if (<= z -1260.0)
(+
(/
(fma
(*
(/ (* z z) y)
(/ (fma (fma -0.16666666666666666 y -0.5) y -0.3333333333333333) y))
z
1.0)
y)
x)
t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 / y) + x;
double tmp;
if (z <= -3.8e+204) {
tmp = t_0;
} else if (z <= -1260.0) {
tmp = (fma((((z * z) / y) * (fma(fma(-0.16666666666666666, y, -0.5), y, -0.3333333333333333) / y)), z, 1.0) / y) + x;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(1.0 / y) + x) tmp = 0.0 if (z <= -3.8e+204) tmp = t_0; elseif (z <= -1260.0) tmp = Float64(Float64(fma(Float64(Float64(Float64(z * z) / y) * Float64(fma(fma(-0.16666666666666666, y, -0.5), y, -0.3333333333333333) / y)), z, 1.0) / y) + x); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 / y), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[z, -3.8e+204], t$95$0, If[LessEqual[z, -1260.0], N[(N[(N[(N[(N[(N[(z * z), $MachinePrecision] / y), $MachinePrecision] * N[(N[(N[(-0.16666666666666666 * y + -0.5), $MachinePrecision] * y + -0.3333333333333333), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] * z + 1.0), $MachinePrecision] / y), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{y} + x\\
\mathbf{if}\;z \leq -3.8 \cdot 10^{+204}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -1260:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{z \cdot z}{y} \cdot \frac{\mathsf{fma}\left(\mathsf{fma}\left(-0.16666666666666666, y, -0.5\right), y, -0.3333333333333333\right)}{y}, z, 1\right)}{y} + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -3.7999999999999998e204 or -1260 < z Initial program 87.1%
Taylor expanded in z around 0
Applied rewrites90.5%
if -3.7999999999999998e204 < z < -1260Initial program 32.0%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites29.9%
Taylor expanded in z around inf
Applied rewrites29.9%
Taylor expanded in y around 0
Applied rewrites21.6%
Taylor expanded in z around 0
Applied rewrites62.3%
Final simplification87.2%
(FPCore (x y z) :precision binary64 (if (<= y -1.2) (+ (/ (/ (+ (* (fma y (fma 0.5 z -1.0) (* 0.5 z)) z) y) y) y) x) (+ (/ 1.0 y) x)))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.2) {
tmp = ((((fma(y, fma(0.5, z, -1.0), (0.5 * z)) * z) + y) / y) / y) + x;
} else {
tmp = (1.0 / y) + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -1.2) tmp = Float64(Float64(Float64(Float64(Float64(fma(y, fma(0.5, z, -1.0), Float64(0.5 * z)) * z) + y) / y) / y) + x); else tmp = Float64(Float64(1.0 / y) + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -1.2], N[(N[(N[(N[(N[(N[(y * N[(0.5 * z + -1.0), $MachinePrecision] + N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision] + y), $MachinePrecision] / y), $MachinePrecision] / y), $MachinePrecision] + x), $MachinePrecision], N[(N[(1.0 / y), $MachinePrecision] + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.2:\\
\;\;\;\;\frac{\frac{\mathsf{fma}\left(y, \mathsf{fma}\left(0.5, z, -1\right), 0.5 \cdot z\right) \cdot z + y}{y}}{y} + x\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y} + x\\
\end{array}
\end{array}
if y < -1.19999999999999996Initial program 79.9%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f64N/A
+-commutativeN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6472.4
Applied rewrites72.4%
Taylor expanded in y around 0
Applied rewrites58.1%
Taylor expanded in y around 0
Applied rewrites77.2%
if -1.19999999999999996 < y Initial program 80.9%
Taylor expanded in z around 0
Applied rewrites88.3%
Final simplification85.6%
(FPCore (x y z) :precision binary64 (if (<= y -1.2) (+ (/ (fma (fma (fma -0.16666666666666666 z 0.5) z -1.0) z 1.0) y) x) (+ (/ 1.0 y) x)))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.2) {
tmp = (fma(fma(fma(-0.16666666666666666, z, 0.5), z, -1.0), z, 1.0) / y) + x;
} else {
tmp = (1.0 / y) + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -1.2) tmp = Float64(Float64(fma(fma(fma(-0.16666666666666666, z, 0.5), z, -1.0), z, 1.0) / y) + x); else tmp = Float64(Float64(1.0 / y) + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -1.2], N[(N[(N[(N[(N[(-0.16666666666666666 * z + 0.5), $MachinePrecision] * z + -1.0), $MachinePrecision] * z + 1.0), $MachinePrecision] / y), $MachinePrecision] + x), $MachinePrecision], N[(N[(1.0 / y), $MachinePrecision] + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.2:\\
\;\;\;\;\frac{\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(-0.16666666666666666, z, 0.5\right), z, -1\right), z, 1\right)}{y} + x\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y} + x\\
\end{array}
\end{array}
if y < -1.19999999999999996Initial program 79.9%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites72.5%
Taylor expanded in y around inf
Applied rewrites72.5%
if -1.19999999999999996 < y Initial program 80.9%
Taylor expanded in z around 0
Applied rewrites88.3%
Final simplification84.4%
(FPCore (x y z) :precision binary64 (+ (/ 1.0 y) x))
double code(double x, double y, double z) {
return (1.0 / y) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / y) + x
end function
public static double code(double x, double y, double z) {
return (1.0 / y) + x;
}
def code(x, y, z): return (1.0 / y) + x
function code(x, y, z) return Float64(Float64(1.0 / y) + x) end
function tmp = code(x, y, z) tmp = (1.0 / y) + x; end
code[x_, y_, z_] := N[(N[(1.0 / y), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y} + x
\end{array}
Initial program 80.6%
Taylor expanded in z around 0
Applied rewrites82.8%
Final simplification82.8%
(FPCore (x y z) :precision binary64 (/ 1.0 y))
double code(double x, double y, double z) {
return 1.0 / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 / y
end function
public static double code(double x, double y, double z) {
return 1.0 / y;
}
def code(x, y, z): return 1.0 / y
function code(x, y, z) return Float64(1.0 / y) end
function tmp = code(x, y, z) tmp = 1.0 / y; end
code[x_, y_, z_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 80.6%
Taylor expanded in y around 0
lower-/.f6438.2
Applied rewrites38.2%
(FPCore (x y z) :precision binary64 (/ -1.0 y))
double code(double x, double y, double z) {
return -1.0 / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-1.0d0) / y
end function
public static double code(double x, double y, double z) {
return -1.0 / y;
}
def code(x, y, z): return -1.0 / y
function code(x, y, z) return Float64(-1.0 / y) end
function tmp = code(x, y, z) tmp = -1.0 / y; end
code[x_, y_, z_] := N[(-1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{y}
\end{array}
Initial program 80.6%
Taylor expanded in y around 0
lower-/.f6438.2
Applied rewrites38.2%
Applied rewrites13.8%
Taylor expanded in y around -inf
Applied rewrites2.2%
(FPCore (x y z) :precision binary64 (if (< (/ y (+ z y)) 7.11541576e-315) (+ x (/ (exp (/ -1.0 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (exp((-1.0 / z)) / y);
} else {
tmp = x + (exp(log(pow((y / (y + z)), y))) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y / (z + y)) < 7.11541576d-315) then
tmp = x + (exp(((-1.0d0) / z)) / y)
else
tmp = x + (exp(log(((y / (y + z)) ** y))) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (Math.exp((-1.0 / z)) / y);
} else {
tmp = x + (Math.exp(Math.log(Math.pow((y / (y + z)), y))) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y / (z + y)) < 7.11541576e-315: tmp = x + (math.exp((-1.0 / z)) / y) else: tmp = x + (math.exp(math.log(math.pow((y / (y + z)), y))) / y) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(y / Float64(z + y)) < 7.11541576e-315) tmp = Float64(x + Float64(exp(Float64(-1.0 / z)) / y)); else tmp = Float64(x + Float64(exp(log((Float64(y / Float64(y + z)) ^ y))) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y / (z + y)) < 7.11541576e-315) tmp = x + (exp((-1.0 / z)) / y); else tmp = x + (exp(log(((y / (y + z)) ^ y))) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision], 7.11541576e-315], N[(x + N[(N[Exp[N[(-1.0 / z), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Exp[N[Log[N[Power[N[(y / N[(y + z), $MachinePrecision]), $MachinePrecision], y], $MachinePrecision]], $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y}{z + y} < 7.11541576 \cdot 10^{-315}:\\
\;\;\;\;x + \frac{e^{\frac{-1}{z}}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{e^{\log \left({\left(\frac{y}{y + z}\right)}^{y}\right)}}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024270
(FPCore (x y z)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, G"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ y (+ z y)) 17788539399477/2500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (exp (/ -1 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
(+ x (/ (exp (* y (log (/ y (+ z y))))) y)))